#assassination
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In multiple ways :3
already was before, i got 18 gearsets
Sick or?
hahaha
@echo estuary
elo honey
are there any good "no concordance on pull" memes btw?
None that I have seen.
always nice when the ns envenom crits for 5.8mil instead of 8.2
Yeaaaaahhhhhhhh
because no conc on pull ๐ฆ
its part of the gameplay
Make sure your poisons are on, keep things bled.
Assassination isn't Enhancement, can't smash buttons.
Ye, i know that from experience but i was wondering if there was any tip aside from making my enemies bleed from every pore
Well if they are not bleeding from literally every hole possible, then they could bleed more.
triple bomb opener
But if your poisons are up and things are bleeding, you're not getting more energy outside of getting T21 4p.
and concordance is still on the back of the milk carton
i actually had naughtiest pull on vari ever
we wiped obv with that grp
but i think every dfa was concordance + crit
- i got to cleave some of the adds with my dfa aoe component
and that crit for like 3,7 too
just sucks you know
usually not, no
actually looks not worth for you
since you have triple shocklight
unless fight like kingaroth
felt so refreshing to play rogue
on raid
i was making a lot of stupid mistakes though
but felt good
actually doing monk damage sometimes ๐
anyone around to blast some keys btw?
shitt weeek people so scared
if i played more brave on skovald
and i had belt on odyn
because i fucked up my gearset
was in combat or sth
unluck
and didnt change it
maybe
but that was like 1:10
but i think we had literally 0 deaths on hyrja
which was impressive part
was a good idea to go stamina flask so id get expel light instead of you
whenever you got anything it was omegamonka
used them with expel on me
left with ~900k
but there was not a single point in fight
i'd be dead i think
zmok had always something for me
or i had my stuff for myself
yea
healing that shit with like 962 gear
he is really good
actually monk is tankier than people expect
you have to play 2 tank trinkets though rofl
ye well
but i know as rogue i was always playing very safe aswell when i knew it mattered
like getting stuck on global
when arcing bolt is on you
makes you feel like retard
yep
but you're making it very c ompetetive
but i play monk to like 80% probably
whereas you play rogue to 100%
and i'm just rather a person that would rather play safe
because 99/100 times it isnt about dps
was actually suprised i managed to stay alive/not die to stupid shit on last boss coen 27 xD
i always insta proc cheat death as rogue there
because random bats idk
^^
ye
actually i desperately need dogs trinket on my rogue rofl
iq is a beast
but stuff like maiden in lower kara
i always save artifact for shield phase
dont think many monks do that
i probably play too safe there xd
because i'd still have 20 cjl stacks anyway for that
and i end up losing 1 cast when it's 2 shields and mabye even 2 casts when it's 3 shields
whats a good crit chance for a 960 ilvl?
im at 33 percent but my dps doesnt feel like its enough
i did sim myself
there is no good crit chance probably, just go with w/e your sims say
ok thanks
๐ค 54 crit
looks like my mastery #'s were a bit off, 54 80
extreme bleed build
18 haste
so literally spamming mut
looks like I was misremembering. that was my bad. still some wonky stats for 2.2
51/17/80 +970 fang
What's a good number to shoot for for mastery?
as close to 50000 mastery as you can get
or, in other terms, as much as possible. its usually easiest to just sim yourself on raidbots.com in order to get the exact statweights
Right, ok was just wondering
Still working on my gear tho aswell. Just seems hard lol
unless youre planning on playing a bleed build with ep/exsanguinate, there are very few edge-cases where mastery is not the best stat you can get, and it doesnt get less value the more you have of it, so you can safely keep stacking mastery as long as you dont suddenly equip a mastery+haste item or something
getting the gear or deciding on which is the best piece you have?
Gear wise. T21
because the latter is fairly easy once you got your statweights from raidbots and installed the pawn-addon
yeah, just takes some time to get decent t21 pieces
Ahh.. well when I get home I will try to figure the raidbot out. What did you mean by mastery+haste
like, generally you will want items with as much mastery as possible, but you definitely do not want haste on any item unless its forced due to being a legendary or tier-piece
i.e. a 2kmastery/1.5kvers ring is pretty much always going to be better than a 3kmastery/800haste ring
but again, most of these questions as to which piece of gear is better can be solved by just getting your statweights
anytime
Class theorycrafting community, latest simulation results and resources -based on SimulationCraft- for World of Warcraft.
there is a section for racials
Thanks
sooo having over 100% mastery is bad ?
if it sims lower to have over 100 then sure
just wondering, in your opener, why do you want to do vendetta -> toxic blade -> kingsbane -> vanish... ect ect? whats the meaning of the toxic blade before kingsbane and not match it with the last 9 sec in the end of the kingsbane
because it sims slightly better to do so, instead of the way you suggested
i did the tb during last 9sec myself for quite some time
for the opener you definitely want the suggested rotation however
later in the rotation its both easier and better to just tb on cd at this point i believe
so i want to do .....vendetta - toxic blade - kingsbane - vanish - envenom - mutilate. (get like 3 envenom off asap)
the long explanation would be that due to the increased energy sustain of the t21 4pc we are able to keep reasonably high uptimes on envenom/virulent poisons throghout the entire fight, meaning youll be able to get 2-3envenoms into any given TB while also being able to maintain a 100% uptime on envenom during KB, something which was very hard to do before t21 was a thing, which is when the "tb during last 9sec" was more widespread
exactly
yes
alraight, just want to make it clear for myself. thank you people <3
anyone know a good rouge elvui profile?
Your own is the best
My raid group just told me "stay on the boss" on coven and I am having trouble adjusting to this lifestyle
I am questioning if its real life
hahaha
People still raiding ?
Why wouldnt they be?
i wish my raid leader would tell me that ๐ฆ
Noobe back to bleedyboy
I'm leveling a monk. Its a "no thinking" type of rogue in my opinion
The mastery for it is "dont repeat an ability" so theres literally no pooling
any tips on mage tower
do the mechanics
this shit seems impossible, i watched 3 guides, im doing everything the guides said
obviously not
its the 2nd easiest mage tower in the game. its literally just do the mechanics and u win. If you need padding get ilvl and some legendaries but you really dont need them
okay
are you dying instantly to a mechanic you fucked up or do you just not have enough sustain or what is your problem
well to fail it it would be to failing mechancis badly
and the other thing would be you're so undergeared you can't pop the shield
people were doing it at like 890 easily so you'd have to be super very fresh boost to not be able to take the shield out. Its more likely mechanics being failed
that's what I usually think when people ask about mage tower questions this late ๐ boosted characters
Could be, yeah.
People asking why their NRG REGEN is so bad, don't realize that there are poisons to apply.
but still should still be easy...almost tempted to try since I have no idea what to use my boost on
Movement is crippling for many people.
Boosted Characters start w/ all Greens at a higher ilvl so dunno if they'd be able to do it easily =/
@strange python tbh if you have Prydaz and/or belt leggos I highly recommend them
Oh wait
This is sin not outlaw
Lol was wondering why everybody was saying it was so easy
Ooooopsies.
rofl
outlaw was easy as well
i bursted the boss down in 2 phases not killing more than a few imps
maybe it was because i had 980 gear ๐ค
"Oh wait, this is sin not outlaw" Silly Jose ๐
outlaw was actually very challenging when it was current. Sin was a joke. Sub i was probably a bit overgeared when I did it
even with deeper strategem, you spend at 4+ right? the single target rotation in the guide doesnt specify if you pick vigor or deeper strategem, wasnt sure
I wanted to kms when I tried the outlaw challenge when it came out
"plz plz grandmelee pllzzz"
i didnt do outlaw until recently, i think sin took me like 5 tries early on? sub i 2 shot in like tos gear because i burst thorugh the whole 2nd phase in a dfa combo without even having to deal with it
๐
๐ฎ
oh yeah i got a feel for what sin might play like if you were stupidly overgeared in bfa yesterday, normal motherload was scaling people to 310 gear and 110 ilvl so it was the equivalent of wearing about ilvl 1100 or something dumb
fastest run i ever did
the arcane mage was 3 shotting bosses though
Stupidly overgeared 
ahuh
Imagine being in #assassination and assuming it's outlaw talk
for what its worth, do u all enjoy assassination as a playstyle?
same
hard to get info outta ppl here
ok
Just ask a question with an answer that isn't open ended, ezpz answers.
for what its worth, do u all enjoy assassination as a playstyle?
BfA or Legion? Legion is okay, BfA - no
BFA @ 120 is extra booty due to some really fucking awful stats.
15% crit? VOMIT. 25% mastery WTFUGGGGGGGGGGGH
just stack haste
8% hate ffffffuuuuuuuuuuuuuuu
Once I can start spamming Heroics stats will change, but until then,
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my question was a yes or no
Your question was a bit too generic
WTF is the point of that?!
well although calling his question dumb is not helping anyone
True
I edited my answer
rofl
Thanks Lone_wuf
also i assume he meant on live servers
Well, can't hurt to throw in BfA already, since that's happening quite fast
we got like a few more months of legion
3 months
yeah, a few
i m dying to ask though @fluid pagoda how would knowing what people enjoy help you?
Especially from just a YES or NO.
@atomic grotto a lot of unease towards demonology,survival hunters. etc. Trying to find some spec positivity.
ppl who play it because they like it and not just because of the numbers
Almost everyone is going to have some issue with the spec they play.
๐ BE ๐ PICKY ๐
i dislike rng
I played D2 for 12 years, I love RNG
If you are "that good" at SIN you know damn well there are large issues.
but i enjoy playing rogue
D2's randomness is very might tied to the same kinda randomness that WoW has, in regard to loot drops.
There's nothing really random about the damage you do.
That's very much controlled.
Poison bomb โค
i think pb is a shitty design
๐ REST ๐ IN ๐ PEACE ๐
I don't mind it ๐
but i wouldnt give up on the spec for it
It's fine just balanced in a poor way, though at the moment it's hyper-shiiiiiit on BFA with present stats.
i find it totally retarded what they did on talent rows in bfa beta
last row is stupid af for ST and the previous is useless at AoE
our AoE options are very good atm, but PBomb needs to either be removed or figured out.
then again, I have no idea whats good with the stat squish
As it feels very bad for ST.
and Hidden Blades feels bad for ST but critting for 10k feels good.
oh, you don't get 120 chars on beta?
Ugh, I'm not gonna go leveling in beta to be burned out when it releases ๐
although i was happy about the return of dispatch (blindside)
I just level the side I am not doing on Live.
it seems clunky
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From time to time.
and the synergy with the venom rush ๐ค
You have your moments
aka the NOT synergy with VR.
yes exactly that
I do think it might end up winning out in the beginning of the expansion due to the bad stats though.
void elf rogue it is tonight then
and having an "execute" might end up well.
But if fights don't last 5min that potion is going to be carrying all of your DPS anyway.
that execute has a talent that makes it free and usable any time right?
on proc
or something
and with good stats... the potion might still need a nerf > _>
Yeah Blindside is free and spammable under 30%.
or so.
Seems like it.
because of more damage per energy
more CP even.
It generates less cp than muti?
Not per GCD, but you can spam it.
Being able to never stop hitting it makes it generate more CP over time.
Oh right
its not that free with shitty gear though
that also has something to do with the less energy cost ๐
remove pb remake venom rush win win scenario
also hidden blades is a bit meh for sin
Best ST talent > _>
Is the leveling from 110 to 120 a linear thing each side?
Or do you still have choices in areas
You do the three zones in whichever order you want.
ah
But you don't have to do all 3 to get 120 right
I hit 120 by queuing for dungeons and got through 1.3 zones, maybe.
1.5 probably.
I don't like leveling, you can get that from my questions right ๐
i hate it too
you wanna do all 3 zones tho
thats why i stopped on beta
so you get friendly rep to unlock WQs
and dont have to backtrack rep on max lvl
I unlocked WQs doing like, 2 quests in 1 zone, probably not even that many frankly.
Probably won't be like that on retail though.
I hope it's alt friendlier than legion
and with alt friendlier I mean, easier to switch mains
๐
yeah true
and I don't think AP will be such a grind as people are making out to be ๐คท
but the leveling of that heart of azeroth or w/e
ยฏ_(ใ)_/ยฏ
ezpz
Though we haven't seen the more powerful items yet.
So there's no telling how much power you get out of them.
jezus, we're shrugging a lot today
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Nah there's some power moved around.
For example.
Auto-Attacks do massive damage now.
oh man, I love idling and dpsing at the same time
gotta give those LFR casuals sense of pride and accomplishment
Hi guys, did someone gets accurate hard cap & soft cap informations regarding mastery / crit / versa for assassination rogue ?
this is already what I'm doing so I'm guessing there is some hard cap

215% mastery is enough I guess
The AA changes are 100% intended.
Them being lame was stupid.
and one of the major reasons that haste did nothing for us in Legion, and why Weapon Damage from Weapon Levels held such a tiny weight.
it wasnt, it rewarded doing your rotation corrently as most of your damage came from spells
not 20% of your damage being afk AA
Nothing changes, it's not 80% of your damage.
Hahaha that auto attack damage
Being bad means you will still get shit parses.
weapon damage and connected weapon ilvl held little value due to shitty scaling on the ability part
lets see what they gonna do to sub
major reason for haste being bad was no bleeds damage scaling from it and 50% of your energy income not scaling from it
it had really little to do with AA damage
and haste was shit cuz dots didnt scale with it, not AA damage FailFish
Sure, but AA being ass meant Haste held even less value.
but AA should be irrelevant for damage, other than procs for your abilities if any
It doesnt hold any value, you are literally just right clicking once on start of the boss and not doing anything
I don't think it should be irrelevant
It really doesn't matter where it ends up so long it's not a huge amount of daamge.
such gameplay shouldn't be enforced by rewarding it with high numbers
Shouldn't be high, but should defo count
You can 100% face a boss in a way where you cannot AA but can continue casting spells, damage loss.
its up to 20% for some classes right now on beta, which apparently is intended
haha, what classes Therianek
played UH DK on raid testing couple times
OTL should have a higher number.
I'm making notes right now ๐
there were pulls where my AA was crazy high, like 15+
But these are also numbers with horseshit awful stats.
and 20% was my record
Even with the 355 scaling.
AA being higher portion of your damage makes pressing buttons less relevant
rewarding
Makes them just as rewarding...
such a fun word for pressing a key
If anything this makes people that are bad at movement even worse than before.
I just can't agree with the fact AA should have such high impact on overall damage. It's you doing literally nothing, that shouldn't be rewarded with high damage numbers.
Damage should come from actively playing spec, not auto attacking.
also AA are not even remotely fun or interactive for most specs. I get a nice feel when I press envenom and it crits, I don't care about AA damage whatsoever because it's passive
Sure AA isn't interactive, by design, but hilariously there's still failing at auto-attacking.
and failing at it now is even more catastrophic than just not getting DP procs.
Based on that the tweet warcraft devs put out it wont change. As they specificaly said they want white damage (AA damage) to be higher portion of your damage overall.
Lemme find the tweet fast.
Yes. The relative amount of damage done by auto-attacks has gone down over the years, and in the Battle For Azeroth Beta, weโre bringing it closer to where it has been historically. https://t.co/ROvLaN2kJi
255
I can get behind that though
Again, pretty simple to fail at fucking auto-attacking.
Making being on boss dramatically more important as well.
Do we get movespeed to boots back this expansion? > _>
most bosses are static, you dont move them and its not exactly hard to follow bosses to get AA in
Movement is harder than some would like to think > _>
as flowi stated
You'd be surprised
wow is a console game now
Dunno about that.
WoW for switch soon
Flowi is almost literally always hyperbolic.
I will embrace the simplicity!
almost always is a good term
That stupid phrasing on my part is 100% intended.
While WoW being a console game is hyperbole, when you look at the changes, it does make sense someone would think that
almost literally always, 2018.
we dont even have enough buttons to fill out controler...
it means probability of different outcome is 0
Almost always but not almost literally.

you can bind emotes to the rest Therianek
non-zero percent is also a nice phrase.
gonna have a smoke
shit, forgot about emotes, nvm
Most people would look at the changes being made and listen to what Blizzard has said about them having to plan for potential spell expansions in the future.
Most people would not do that actually.
There a fucking TRILLION procs in BFA atm.
and I also think that making the classes and specs easier to play (but not too easy) and off-loading the difficulty to the encounters means that more people might be willing to play more classes/specs.
As people are very adverse to feeling like they are "bad" at something.
but not too easy
well imo they went too far
But specs are already piss easy to play
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There is no spec that requires actual skill.
No its not.
Wrong copy paste, ignore ๐
this one
UH in nutshell
#rewarding
It's extremely reductive because even the low skill level required to play most classes has still created a divide in players.
Melee (not you).
K
3rd, my melee
Melee (You but like... 12 of you).
13%
Duration of Combat?
dunno, snapped it off twitter
Well that's useless =\
I can send you actual footage once I get home from work.
So it's not even your melee
I 100% believe that that is real.
Oh me too
My only concern is the duration, that's all.
Why wouldn't it be
My point is, passive melee isn't rewarding part of gameplay and is even more boring than getting random dps procs in form of for example poison bomb.
and therefore shouldn't be pushed.
I don't think it's being pushed, just... raised?
and again, movement and being able to track the boss is a lot harder than some people realize.
not with massive boss hitboxes we have these days
If we're only talking about above average players, that's a skill they have gotten good at.
Not all that massive O _O Some need some fucking work.
You're thinking too highly of the playerbase Therianek ๐
Movement fucking obliterates the average person's ability to function.
Lol whos that DK clown
and it has for over a decade and the average player is still bad at it.
No, I'm thinking too low of design of the bosses. Because it's all simple shit. Hitboxes are huge af, there might be one or two bosses in a raid where its not. But most bosses have disgustingly massive hitboxes
Who linked that to devs
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dunno, was probably bad example tbh
looking at this I see he didnt exactly used any abilities
Nah, don't base things on bad information.
wrong example.
That's a shit way of going about things.
He didnt actually use any proper abilities
๐
Therefore I ask you to ignore it and wait till I can provide actual example
Sure, no worries mate
There were movement and attack range issues now.
or... for months I guess.
People wondering about regen, being completely out of fucking range.
lets look at antorus tho
whic boss actually has hitbox issues
cuz I cant think of any, all of them have massive hitboxes
that guy with the sleeping gass
depends what you mean
oh imonar?
Imonar is designed to force melee into tight spaces.
I can manage to not autoattack imonar for a bit
So the box has to be small.
I guess, his hitbox aint that big true
you could say dfa kiling when you do it at the wrong time and aren't at max range is sort of a hitbox issue
or a targeting AI issue.
DFA killing ya is hitbox issue combined with poor implementation of designated landing spots for static bosses that dont move during encounter
haha DFA is a talent I'd never touch, even if it's best
I hardly can handle my own movement
let alone some ability
its not that bad, just takes getting used to, most bosses now are fine, the biggest bitches are Helya in Maw and Wrath of Azshara
Equivalent of 'jezus takes the wheel'?
Equivalent of if you dont use at this particular perfect spot u gonna slam ground or not doing damage with your spell (in better case)
on Wrath of Azshara you have to use it from max range of your DFA or you get sent into middle of the boss
๐น
and on Helya in Maw you have to use it from range and angle or it cancels the effect (you wont do the damage) and if you get unluck you land in one of the tentacle holes
btw
its fun on Kingaroth tho, if you stand at the entrance and DFA, landing spot is all the way behind him
you get to fly quite a bit
Hehe, I love shadowstepping Kingaroth
that shit been fixed, shadowstrike tho
I'm not sure what blizzard was thinking, but shadowstrike works fine on normal and heroic
but on mythic, it sends me into the middle of his hitbox and down to death
and this thing needs a change - or combat needs to last longer; https://cdn.discordapp.com/attachments/124169701881282560/445719123058491412/unknown.png
looks balanced
that from beta rn?
no, that's live /s
yea, im retarded, nvm
hahah
:p
Scales with Mastery O _O"

mwuahahahahaha
AA damage doesnt drop off thooooo
Other damage is better thooooooooooooooooooooooooooooooooooooooo
it does when you move away from the boss
ยฏ_(ใ)_/ยฏ
ยฏ_(ใ)_/ยฏ
ยฏ_(ใ)_/ยฏ
Bosses don't just fucking stand there.
Reason why patchwerk sims have been pointless forever.
lets have a look at antorus
Like, 2 steps.
MAYBE
But movement in BFA or having to do mechanics that pull you from the boss is going to obliterate your DPS.
Glad we can agree
It's an even better excuse for when people wonder your damage is pretty underwhelming.
Garothi Stands
Doggies Move
High command) Stands, except when you move between them, doesnt count
Portal keeper) Moves
Imonar Stands, except transition, doesnt count you dont damage anyway
Kingaroth Stands
Vari Stands
Coven, mostly stands
Aggramar, mostly stands
Argus, Moves
I'm going back to work o_o
Bosses don't need to move to make you move O _O
๐
my point still stands, afk damage shouldnt be rewarded 'nuff said
it was fun guys, lets do this again sometime
the need for good movement is as important to press your shit as to AAs
It's not really AFK though, is it? Because it still makes demands of you for you to get that damage.
Where going AFK means you are literally hands off.
No input.
It is extremely low demand.
But it's there.
and bad players are going to be even worse due to not re-engaging a target as quickly as they could.
Taking time to walk back to something.
etc.
LIke I Understand where you coming from Mizerok, I rly do. AA is rewarding because in order to maximize it you need to properly move with the boss in order to be in AA range and therefore AA damage is "active" one.
It is boring though.
BUT, you have to move to boss to hit your spells too
Like I mentioned before, you can use abilities but not AA if you are angled incorrectly.
It doesn't happen much, but it does happen.
and hitting spells > auto attacking, therefore the focus should be on hitting your spell, which feels better then AAs
I basically classify AAs with same category as passive damage procs that make you do nothing
Faster attacks that do little damage, but proccing things to make up for the damage, but that's not WoW.
its boring as concept that shouldnt be pushed
procs should make you do something, press button like on frost mage or ele shaman
Movement has always been a hang-up for people, putting so much DPS on AA might not be a good idea > _>
lets see how it pans out and lets end this discussion, we got different views and wont change our minds
does AA scale better with weapon dmg atm?
Yeah.
or everything is AP based
in beta atm
I dunno actually, AA might be last thing that scales from weapon damage
Weapon DMG is a variable in spell calculations IIRC.
all abilities scale from attack power tho
i was just thinking AA might scale up faster when we change weapons each tier
resulting in higher % of AA when we move forward
Weapon DMG also scales abilities due to Weapon DMG being in the ability calcs.
Cant wait to use fast MH and slow OH again
weapon damage has been completely removed from abilities
oh wait
its all attack power scaling
no i thought they removed weapon dmg in skills
Yeah Attack Power... same thing > _>
Leave it alone.
๐ IT ๐ IS ๐ BED ๐ TIME ๐
vastly different thing :p
No u
bed time? its 10am 
O _O
East coast life
I 100% woke up at 11:50 PM though. So it's morning for me.
If it does then increasing your AA from having a higher damaging weapon also scales your Attack Power which scales your abilities.
So.
/shj
IT IS EARLT
y
Y
Got it.
Nailed it.
Types the rest of that just fine, misses some stupid shit.
what I know is
that Attack power increases your weapon damage
but not the other way around
but can't find credible source to back that up
This motherfucker making me google something...
Cant wait for TF'ing weapons
mmm how is going with flowi2 3 and 4 ?
They TF on beta
then blizzard is either full of shit or didnt implement it yet
lul tf weapon = end of game
but mr Ion dontknowhowtowritehisname said in QA
So.
Blizzard is always full of shit
[(Weapon DPS + AP/14) * Weapon Speed]/2.
Getting a better weapon, also increases ability damage. The AP/14 is an example.
where melee dmg is like 50%
Directly^
thats thing of a retail
they changed all of that in beta
no ability scales from weapon damage anymore
(Attack Power + Weapon DPS * 7) * AP Coefficient * Damage Multiplier
again, legion formula
LULZ
It was also mentioned that the AA damage calc. is not 100% known due to the unusually large amount of damage it does.
There's more-than-likely a scaling modifier.
important
By using weapon DPS instead of the weapon's damage range, there's no variance in ability damage;
Weapon Dps =/= weapon damage
Troof.
Another problem.
There are faster/slow daggers again.
So enjoy.
Suckers.
idk
I thought I knew what was doing on
but I dont anymore
but looking at most spells, there is only attack power
and very little abilities have weapon dps in it
The spells state AP scaling, sure.
No chance of Blizzard putting the calc. in the tooltip though.
In the past AP was based entirely on Primary Stat ye?
yea
from agi
or strength
'member when ferals needed strength gear for tanking? I 'member
yea that ingame tooltip only translates the increase of your AAs
Just confirming.
Yeah, normal DL works.
night
I mean
TECHNICALLY
Righyt
If weapon damage is a thing of the past
Youd want two fast daggers
So theres that
are there even different speed weapons in bfa ?
but yea, for ass you would want that, faster poison aplication on AA and shit
I thought they streamlined that shit to be 1.80 on all daggers
but apparantly there are slow daggers again
So ๐คท
that would be neat actually
a bit more decision making behind gear
other than oh look shiny ilvl
God I hate it
Oh look a WF slow dagger, gotta sim that shit before telling my RL if its an upgrade or not
Although, whats the point with speed on daggers if it doesnt change shit on abilities
for niche use for certain specs
One would think it would return to old school higher mutilate damage with slow offhand stuff
But uh
like UH DK for procing free death coils
assa rogues for poisons
maybe there are others but those are the only ones I actually played
well free death coil use isnt exactly passive
you actually need to click ability
but poisons are passive yea
Every day that passes the more lovely enhancement shaman seems
I feel ya dear sauna
i was looking at enh shammy, but the lack of any reasonable aoe is kilin it
enh shaman ๐
And thats why I'm sub, hellooooo
if Argus didnt require assasination for its execute I wouldnt even have the artifact weapons in my bags
.<
I mean.... lets be real here.
Having execute on that fight vs not having execute is massive deal
talking mythic of course
Sure but argus was never a DPS check
there is a good reason why most of the rogues are ass
That reason is falling through the floor when you dfa, not because of dps
At least thats what I heard
Gimme rank, date doesnt say anything, dont even remember our kill month
At this point
Yeh well it was obviously fixed by march
very likely
This was back in december
I started progg as sub and half way through swapped to assa
and never had issue
lemme check our actual rank
rank 434
are we taking dispatch in bfa
damage tuning hasnt been done yet so its hard to say
Dispatch is outlaw finisher
i will not at any point remember what the talent is called now
it'd be nice to have a proc :[
imagine flowis trip to blizzard
he would spit on every coffee of the rogue disigner team
designer*
shit would get burned down real fast
what are the cliff notes of his anger
shitty spec design since couple years I would guess
thats outlaw
Except if ur using Blindside to generate CP in execute ur doing it wrong.. just use it during execute when u get a free proc from Mut then its not a DPS loss.
Wow u so smart
That is in current tuning, which is very likely far from what will be live. Intended usage and future tuning might be replacemement for Muti. Too early to tell.
guys can you check my rotation?
Stealth>Garotte>Mut(2)>Rupture> Mut(2)>Envenom>Mut>Kingsbane>Envenom>Vendetta>Mut(2)>Envenom

but this rotation gives me 600-700
do you have shoulderpads?
i have, but waiting for tomorrow to equip them @shrewd pine
Lul
Why don't you mut kb envenom ?
Notters? @shrewd pine
thank you
npnp
sim both talents on raidbots.com, whichever sims higher, is the right one for you
meta is to run Nightstalker
but you should sim it
subterfuge is used if you run 2t20 + 4t21
generally
i see alright
juicy nightstalker
NS ist most likely not go-to if you don't wear mantle - nothing to do with set, still requires simulations
dumb question.. but what spell do you use to ''dump'' when you have garrote and rupture on the target? envenom?
uhm ... https://snag.gy/AcL9iV.jpg
is it logs showing it wrong or are we really not slowed while frost phase when cloak is up
!relics
List of relics for each spec: http://tc.ravenholdt.net/
gray_hounds relic sheet:
https://docs.google.com/spreadsheets/d/1vmVwWWnNhrbzi0S_qK6emjFquyUexbTmOEov7vkRjjg/edit#gid=0
Shouldnt be
no slow while cloakerino
I thought they fixed that
Why have you been calling freedom all the time btw 

You dont need freedom even if you get that necrotic
Anyways
You have enough time
Its always the same one you line up with necro during frost
You only lose 1 second from mark
Just sprint and youre gucci
just shadowstep the necro-tank ๐ค
Or that
Even smarter
Need mouseover shadowstep for that though
Im too lazy
Cant mouseover macro if you click.though

Quick question for the experts: I'm trying to move from a 70% parse rogue to 85%+ and I was looking at wowanalyzer. I'm not sure I trust the generated downtime advice however. What is acceptable "downtime" for a sin rogue? (for reference I'm at like 44% "downtime" on vari)
we had 8 wipes, it was a horrible week > _> and I got more nervous every f*cking time
1%
You shouldnt have any downtime
If anything wowanalyzer considers idle status downtime
I dont use it so i wouldnt know
But 44% sounds about right considering were at about 35 apm atm
maybe it's 44% pooling 
Judging from what he said it probably just considers the gcds not used
@iron nimbus you should not judge your play by parses after 6 month into content, because logs are cheesed and rng - even mythic
More helpful to post logs
What you said doesnt give us information
About what you could do to improve
Varimathras is the best log to analyze
Oh, I can do that. They're just a bit embarrassing though, I'm kind of new to optimization
We don't bite, except Toph.
Okay
yeah, we talk behind your back
some people won't be that nice if you haven't read the guide and are just pressing random buttons
Zempai do analysis
Sabod is not one of those
I know the basic theory, but I'm struggling with the finer execution
i am in both camps actually it depend how grumpy i am
i might say "wtf you doin read pin" then help
that me
eh, I'm a rogue. I'm basically immune to damaging mechanics as a class feature
check the guide for correct opener, should be vanish into envenom
N
L I Z E R
be mean then feel bad and help people out


