#assassination
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List of trinkets for each spec: http://tc.ravenholdt.net/
^^^^ its the same link
awesome because i dont really wanna go blood elf but they are the clear best on hero damage for horde. horde has enough blood elves
well for BfA racials are getting changed
people go BE for utility
the AoE silence is god tier
and that Aoe silence is gone now so im not concerned about it lol
ye
if you have your char in mind for BfA
just go for aesthetics
its basically impossible to predict dps
dope. i wanted to go either undead or nightborn. undead is the classic. nightborn has my NE animations and NE is my favorite race of all time but friend wants to go horde so gg lol. either way kinda tired of seeing all the blood elves so glad to know its not a must have now. more so with that big nerf to racials
nightborn also have that dope mailbox and thats great for my gold farmin ass
I mean you can somewhat predict utility will be good
but its impossible to accurately predict anything rn
Probably.
I think most people that are being reasonably skeptical will give it a month like usual.
like any new expansion it will attract a lot of people who are not playing right now, the people who are still playing will more than likely keep playing too, so its really just about player retention after the first honeymoon-like month
and how that will turn out is anyones guess at this point
Yeah that is why I was gonna ask whether he meant that people would not play due to burnout, or seeing the changes, etc.
but people who have bothered to keep playing during all of legion are the least likely to drop bfa just because it looks shit, because legion was the same
I will say that the first month of Legion showed most of its' problems.
thats not true though
It didn't show everything, but the AP grind and Legendaries were an obvious problem.
first month of legion-alpha showed most of its problems
Ehh, gotta wait for release and then some time for things to actually become problems.
Things can and will change before launch.
People saw the legendaries but there wasn't going to be large changes to that system as it was too close to their core design. The AP on the otherhand > _>
well, looking at wod/legion alpha, the rampant negative-feedback threads on certain core-gameplay issues, and the lack of changes after that feedback makes me skeptical
In regards to what other than legendaries and like... Demonology/Survival?
BM maybe having too few buttons was a concern IIRC.
Turns out people still can't play it with only having three fucking buttons.
legendaries were a big concern, but in the way that you acquired them aswell as their impact on overall performance based on their initial tuning
took them what, 6 months?, to get the balancing somewhat right for half the classes?
the whole ap-grind with the original "infinite" traits was a big no-no for everyone who was remotely interested in progression
Yeah the legendaries were the obvious problem, but they weren't going to be fundamentally changes, we got drop rate increases and more aggressive BLP but them being DPS related was the issue and that wasn't fucking going anywhere.
I don't think that the AP grind would have been an issue with things like NH Mythic weren't too so tightly around it.
well, you see how EN turned out, which wasnt tuned around people grinding their traits out like they did
Sure it's obvious that issues could (and did) come from it, but they could have just as easily not have had any issues.
EN was also the starter raid with a bad final boss > _>
obviously ap grinding was a non-factor for a lot of people because they didnt care about cutting edge progression, but for those of us who did there was an obvious issue and blizzard (understandable) didnt give a fuck
Wish it was another Highmaul, but... oh well.
Yeah the grind to 35 traits was... bad.
Well it started there, anything after that was > _>"
It was clear that there was tuning around the average trait level for a raid.
Not getting that in BFA though > _>
well, 35 was fine bcause you didnt need it for the content when you could get them
So maybe we get another Highmaul.
depends on when were supposed to be getting the last tier of azerite traits
looked like t4 was just 5ilvl on the 3 pieces, no?
at least for the leveling chest
That 5 item levels is tier 3 for now.
There's an empty space under it now but that UI is still incomplete.
Either way I can't see it being as impactful as legendaries were.
and much easier to acquire.
think that described bfa right now pretty well
Also there are probably no very interesting traits until raid to begin with.
"theres an empty space under it"
Well there was something there.
and that UI component being complete is completely unimportant.
well
im just not a huge fan
of a release in 3months
when a bunch of classes still dont have all their talents
and noone has the faintest idea of what some of the raid-tier azerite traits are going to look like
seems like a rush-job again
gonna be a balancing shit-fest on live again
Might. There's also just a chance that there is better internal testing.
hahahahaha
Though that's only a small amount of the testing that needs to be done.
good one
does blizz even have internal testers?
makes sense, they probably died of old age halfway through mop which would explain a lot about wod/legion
yeah right, destrolock/mm hunter were totally fine in highmaul :x
Hey I didn't say that literally everything was fine.
If 95% of things are fine, things are fine... for the most part > _>
thats only half the truth though
BFA also looks so fucking simple that I can't imagine that there will be numbers issues early on.
I can only talk about the content I played.
ยฏ_(ใ)_/ยฏ
Highmaul was good.
regarding class balancing, if the 95% are better than the 5%, sure, nice job
if the 5% are better than the 95%, you fucked up
Class Balance for Legion was very very good for a while, even though some of them were... not so fun to play.
Encounters though > _>
at least after ToV
NH was hawt madness.
Tomb was made by too many people, they've admitted to that failure.
ToV in particular was pretty good actually
and even EN had some decently designed fights
ToV is top-tier fuck the player content.
ilgynoth may not have been everybodies cup of tea, but it was a good fight
so were drakes or cenarius
and ursoc was a nice patchwerk encounter
Yeah and a good amount of the fights were different on Mythic, which is always nice.
even renferal was not all that bad
Though some people were enraged over Ilgynoth.
its with tomb where they started dropping the ball
and went into this "if one player fucks up you get to wipe" frenzy
There was some weird issue with management oversight in Tomb.
i want old encounter design back
12 soaking encounters, tons of failure states.
where when one player fucks up, he dies, and enrage timers are tuned around people not fucking up too early into the fight
I think that difficulty has to be saved for Mythic or something creative.
and a few core-positions in each encounter that you can fill with your best players deliberately
Like Mythic Eonar.
It's fucking... HARD to die there...
But if you died in the ship well...
G G
i was more thinkign along the lines of SoO
people dying on nazgrim or malkorok too soon?
Plenty of examples exist.
Yep.
that way you had some decent progression
I do think that designing around enrages/berserks is fine so long everything isn't that.
even though people died early on, you got to progress the entire fight
nowadays its more like "okay, somebody fucked up, lets wipe and start over"
and thats just not enjoyable, and fosters a very hostile raid-environment
The same kinda things happens during Argus though, if you know the raid DPS and someone dies early, you're not killing before Enrage.
yup
i mean, youre not hitting pre-gaze transitions anymore
so you might continue to keep progressing, but youre not going to kill the boss
which is fine
compared to something like KJ where it was impossible to comeback from one failed soak
and you nope out then and there, no reason to continue, someone isn't turning into fucking Goku and killing Argus in an epic duel throughout the sky.
This only happens when there's an obvious threshold being crossed from just too many dead people.
ยฏ_(ใ)_/ยฏ
yeah, abilities need to be a lot more lethal imo
KJ was nice as a FINAL boss... to the EXPANSION.
feels like right now most abilities are tuned around you barely surviving them
i.e. getting hit by a blaze on aggramar
But at the same time KJ didn't really feel like it matched his character at all.
you survive that shit with like 200-400k hp
why not tune it so it instakills you?
well
I know that Mythic is originally designed around a core set of guilds.
and the item level that they would end up there with.
Whatever that might be.
stuff like that either needs to overkill by a significant margin so you dont just start bringing people with passive mitigation that can survive it anyway
or you will have that legion-wide situation where you cannot progress on a boss one week, and suddenly it feels ultra-easy the next becuase of 2more ilvl and 2more traits
I wanna say that it's not like that for most people.
dunno, had plenty of bosses in legion that felt that way
THAT is the actual reason.
๐
guess youre really just the invisible man and thats the only spot thats not covered in armour?
maybe its a mask?
i used to have the throw weapon on shift+6
Max value.
but im not allowed to flame keybinds
What happened?
i mean i still managed to vanish deathcoils in melee so i was doing fine, but yeah, ahd to change that once people saw the bind on screenshots ๐
and a few hours ago i had to explain this https://gyazo.com/2e63a1cbcc0502d20b163d3922b0b67d
Man WoW was stupid back in the day > _>
those binds are just what popped in
because someone finally noticed that i have mount bound to Q
sstep on 1 is odd
Gotta mount fast.
i mount g
well, q is a shitty keybind
q was my trinket for 15 yrs.
cause you can only bind abilities on it that you dont want to move while strafing
so its now my oh shit defensive
naga
Givem the
because by pressing 1, you lose control of your movement
Nah.
I have plenty of movement while hitting 1.
But I've also years of practice contorting like that > _>
i mean i use my ringfinger or middlefinger to press 1, so it can only be something that i only use when im not moving anyway
i.e. shadowstep :3
Doing actions while jumping == Elite
x is most important keybind
Useless default bind.
had snd there for like 10years
space is my tab target
it's my "Racial Button".
stealth Middle mouce. shift middle vanish
That's right Stealth is MIDDLE MOUSE.
G vanish, shift G is shadowstep ๐
bleh
sounds like you vanish a lot when you dont want to
Don't be a spaz ๐
how do you stop the innuendo with a girl you used to sext with for like 3months?
giggle instantly answering
You take her on a nice date to #off-topic
yikes

Degenerates.
i only value assa-spec opinions
blue name
and unless i @ all the assa rogues in offtopic, ill get plenty of pleb-subs/combats to reply ๐ฆ
check my tags giggle
What a faker.
but then youre playing demonhunter
thinking about the mythic 3man islands
the bonus envenom damage on garroted targets azerite trait seems to scale pretty crazily
rogue will be annoying. Id rather have an offspec tank
yeah. i heard it is pretty nasty
just choose tank-azerite traits and be a rogue-tank? ๐ค
says 226 bonus damage... im critting for practically double old envenom damage
refractiveshell+budget prydaz to the rescue
Just don't level past 115.
should I envenom with ONLY 5 CP? or is 4 ok
4+
the guide says 4+
๐
Thanks!
Nice. Haven't seen that combo at the top before.
only thanks to insane off-pieces
Phone is dumb. Is that like 38/195?
i shouldnt have skipped raid this week though, had 985pk belt and 985 garothi cloak drops, those wouldve been quite huge boosts
lemme check
actually +6k dps with subterfuge, but i dont like subterfuge ๐ฆ
but yeah, around 16.5k mastery and 11k crit pre-eoc
I'm ok with dumping bracers when the fight gets fast. And no one is dying.
37.71/196%, so pretty good guess ๐
Prob has really good pace.
seems to be more consistent dps than other combos
Just need the mastery.
even if i dont have vendetta on pull and no vanish available, the dps doesnt really drop over a 3min fight
never was a huge fan of exsang
It's Tb.
That row is highly irrelevant. It's the 98% ep that does the work.
But w/e. We stopped raiding in Feb. I'm done till prepatch I guess
yeah im really only blasting m+ nowadays, not really focused on raid-parses anymore
progress is over, so theres no point in parsing well
im actually starting to fall in love with the non-shoulder singletarget setup, i used to hate it due to the lack of consistency during the opener
but it really doesnt seem to matter all that much
Yeah. Shoulders are a curse.
8mil opener with a bomb or two are nice, but you just lose out so much over the course of the fight
and you have to keep vanish during bossfights, instead of using them on trash where its a lot more valuable
hehe, yeah
must feel really nice with 2 or even 3 BBs
When high crit 3cp+ rupture is a gain. And 3+ env is a tiny loss
So you can play around your clips.
hm, wouldve thought EP would be a bigger loss
still 2.401mil with EP instead of MP
Me trying to get back to #off-topic https://i.imgur.com/UxGnzEy.gifv
๐ฎ
Female copper running at him like 
#assassination is lowkey a courtroom > _>
Yeah. Ep pushes crit weight.
I am ready for the 200 death Maw.
@marble hemlock when you say there's no point in parsing well what do you mean?
that there's nothing to be improved? :?
That doing so this late requires a lot more than just playing well.
hahaha
well, you are not fully wrong there.......after all, 3 months to go only.
with probably 2 months until prepatch
Nah
so for 'cutting edge' optimization, the ship has sailed
at this time, becoming 'good' is more useful than 'becoming elite'
if you are only now starting out, don't bother with trying to hunt the bestestestestest anymore
the class changes and loss of the artifact will change a lot
Improving at the top end isn't self improvement though, it's raid improvement and cheese.
ah yeah, that's true.
and right now, you have LOT of specs that don't even really function without the artifact
Wow tank the things within 20y, wow.
Like the chingchang ppl keeping all adds stacked on KinGaroth to gain ressources into each phase

and the artifact just mitigates design holes put into a spec so that they can have the artifact give 'meaningful' effects
which would not be needed if they hadn't nerfed the bejesus out of that spec line for the sake of the artifact to begin with :p
example, outlaw being designed to be energy starved as fuck
and then, you reach the levels of haste, SnD, and improved AR cooldown timers, plus your 'each builder fills your CP', end result, you are super efficient for a short window
if you always have enough energy to cast everything that could be useful, that's taking away a level of decision making though. then energy becomes like mana for certain dps casters, where it doesn't matter anymore.
however, when your builder attack takes 50% of your power pool, there is some big flaw there.
maybe. but if you don't have to worry about managing energy to build combo points, then outlaw starts looking an awful lot like havoc.
i'm definitely not saying they nailed it perfectly but i think it makes the class interesting.
when the name of the game becomes build > spend above all else then the most important thing becomes the GCD and movement, and then...yeah that's havoc right now lol
I like how sub is missing DfA now on beta aswell
That's a large difference.
lol
That's because everything else GCD locks you.
and there's like 12 buttons to press that ALL put you on GCD.
it's a long term change, whatever that means
in ff14?
It means that more things will be added to class kits.
and that there's probably a bunch of shit being moved to the .5GCD
i forgot about the mini GCD.
Everyone does.
that's how fel rush and backflip are for demon hunters right now
I'm expecting more spells being added aswell
i honestly really liked ff14.
dragoons non weaponskills (jump, mirage dive, etc) were off the gcd, so there was a cool 'weaving' element to combat
maybe we re-empower our artifact weapons in last tier 
so even though at first glance the combat seemed very slow because of the longer gcd, there was usually something interesting to do.
just felt more deliberate. i'm hoping wow can capture some of that feeling.
Blizzard seems more interested in making people plan 1-2 buttons ahead and not reacting to literally everything.
which i don't think is a terrible intention. i just think stuff starts getting really iffy when something like lust or an interrupt is on the gcd
rip arcane torrent
think ๐๐ป of ๐๐ป the ๐๐ป clickers
ah. i'm not on the beta.
idk man if lust and racials are getting on it i dont think anything is sacred
Lust being on GCD means literally nothing.
Cast on pull, let the shaman do it, w/e
lol
that's also how I imagine Giggle most of the time when modding stupid shit
Push up bra, smashem together.
Pad em with crumpled panties.
o _o
Tfw sin chat is lewding giggle.

:ahegao:
It's the ... thought... that matters?
giggle silently taking notes
Everyone getting judged...

@strange python


Nice thing about sin, Gcd doesn't matter when you are starved for E.
You literally just wait
pressing vendetta in bfa be like http://vid.pr0gramm.com/2018/05/04/11a5377ed7460968.mp4
Is there a BFA channel for rogue
For #assassination ... right here.
You found it, congratulations.
Do note, that outside of specific queries you are not going to get a solid answer on anything at the moment.
crimson meme finisher or poison bomb talent?
atm Poison Bomb damage is low, due to mastery or tuning;
energy generation is low due to loss of T21 and low haste;
so fewer PBomb chances.
CT is better for longer AoE/cleave, Hidden Blades is better for ST.
poison bomb should just be a built in passive. like come on blizz
Nah, having it on top of everything else would mean that it would have to be as bad as it is now.
With it being it's own thing it means that it can do actual damage again while having a good proc chance.
That is if it can ever get there due to how good it works with just about every stat.
Anyone use the weak aura for the circle around your cursor? Imported from wago, see the circle when i enter combat, but it does not follow my mouse. Any suggestions?
this one ? https://wago.io/H1ZiNu_Yf
I grabbed this one, because it had more views/stars. https://www.wago.io/Hklr0dCdf
follows your mouse?
so is losing your cursor mid fight ๐
but yea the circle is more annoying imo
unless ur a clicker
i dont see the use
should be only on mouse movement
yea
or just for a few seconds after movement
but that's it
aye
at least 90% of the time im holding right click down and mouse turning anyway
ยฏ_(ใ)_/ยฏ
Can't figure it out, deleted and loaded multiple times now and the circle just stay bottom left corner of my screen
You mean just by dragging it right?
yep
After importing i didn't drag it at all.
sometimes you need to drag it after importing
Does your test read:
n(progress, startX, startY, deltaX, deltaY)
local scale = 1 / UIParent:GetEffectiveScale()
local x, y = GetCursorPosition()
return x * scale, y * scale
end
custom function i mean
Could this be a wow cursor setting issue?
or weakaura not updated ?
hmmmm, guess i could try the weak aura update. Do i need to export anything in order to not lose my current weak auras before updating?
Where does that addon come from now, it has been a folder in my interface for so long and i don't see it listed on curse site under weak auras
use twitch application / curseforge
Yeah i am on curse forge, don't see weak aura listed as an addon
update resolved the issue, thanks
awwww if only master of shadows ๐ฆ lol
if only PK - MoS you mean
yeah nice trinket
reported
Hello guys i am Newbie as assa rogue and i have 1 question. Should i be worried when after making opener i dont have enough Energy to spam all Time something? Will this problem solve when i get better gear and i Will have larger anmount of procs? For you it can be stupid but i am rally worried about future raids in this class spec
sin rogue is one of the lowest APM
so you can't "SPAM"
you need a lot of crit to be a bit more "spammy" and that comes with gear
Ok for now i have Little trouble with keeping UP my envenom buff but the rest is fine. I can easily keep up my poisons and bleeds efects
Dont track envenom like that, cant have it upp all the time. Will be enough up time if you just play your spec
Play EP/Alacrity with 50% crit and you can spam away !
Yeah i saw there are 3 options of build rogue. Which is currently the Best for now?
Poisons the easiest to gear for
A lot of legendary combinations and talent combinations are viable
Generally the 3 in the guide are good cookie cutters
But bleed is very hard to gear for
I stay with mp/toxic blade for now couse i get used to this build. And how it is with m+ as assa rogue. I don't ask on mythic 20 dungeons but should i anyway swap for subtlety anyway?
I've played assa in20++ and its fine, idc about mdi ๐
So assa will do fine in m+ ๐๐ป
AoE is heavily reliant on poison bomb
which is RNG, so its inconsistent/unpredictable
sin is competitive on low trash/tyrannical keys
or if you comp around them
๐คท
its actually the other way around, on tyrannical keys, where trash usually dies fairly fast, assa actually is worse than sub, whereas on forti, where you cannot pull as big and/or trash takes some time to kill, assa performs better overall
but yeah, aoe is really just spamming fok, keeping up rupture, and getting a bomb here or there. over the course of a 30min run the bomb-rng usually evens out so its not as random as people make it seem
is it the other way around?
I thought it was you took it for the single target damage
well, it obviously depends a lot on the level of the keys
i'd rather spam fok and actually do damage to priority targets instead of hoping for a poison bomb but thats just me
ya sub deals burst aoe damage and is even very good on 2.5-3min boss fights
damage is front loaded on single target
assa has great prio damage too thanks to low-cd cooldowns
and fortified trash lives too long for sub
I mean regardless I play sub in m+, I was just answering his question
oh yeah, not trying to counter your points, youre right in that assa is strongest on singletarget and sustained aoe
but its a misconception that assa is better on tyra keys, i thought so at first aswell
@marble hemlock i mean it does but it does garbage on trash unless you get lucky
at least on highkeys bosses last long enough on tyrannical for sub to get a second set of cooldowns which makes a huge different
and if you're talking about "low cd cooldowns" there isn't a spec that has lower cds than sub
when you gear for aoe damage, which isnt all that big of a singletarget loss as you may think, assa aoe isnt garbage
symbol dfa dance every trash pack = 3m+ dps every time not reliant on pb rng
its not great either, but its certainly not bad
well, you can do 3m+ on every pack as assa too
on average, pb is ~12-14% of your overall damage, when you get extremely lucky it may be 16%, if you get really unlucky it may be 9-10%
MDI isnt about pushing highkeys, its about speed
im talking about highkeys in particular, obviously assa provides almost nothing of value in speed-runs of lower keys
it most certainly is not
on 1 target sure
not over the course of an entire 30min run
what about on more than 1 target
oh yeah
on 1 target i was saying
i didnt think ppl actually pushed high m+ as sin my bad
oh yeah, on singeltarget bomb luck makes the difference between doing 2mil or 2.5mil singletarget, which is kind of annoying
i agree with everything seliathan said
people are coming around to the idea of playing assa on high keys because sub is actually quite bad once you hit 25+
i mean u can brainlessly go through your single target rotation as sin and hope for PB procs or you can be skilled and actually help push high keys as a good spec
ยฏ_(ใ)_/ยฏ
monk boomkin sub is fine because they carry sustained aoe
if you play sub, you want wl+mm
so all 3 specs benefit from doing low-hp trashpulls together with high priority target mobs, or even pulling trash into bosses
and if youre just doing your singletarget rotation brainlessly on trash, youre doing it wrong, sorry to say
wow, talking cat
๐
i know that miracle plays with wl mm but you definitely don't need to set up like that unless you're doing eoa or something
ok so how do you chang eyour rotation on trash as sin in a 20
Why is everyone talking about retail rn, imo beta talk
tell me
depends on the size of the pack
if its aoe you want to use aoe spells :3
you dont use glaives cause u have no modifiers
you dont use cloak cause sstorm does nothing
i mean u can use cloak
but
sstorm as sin, you mean fok?
you're using a finisher every 2nd/3rd global
you rupture targets that will live long enough
it has no modifier
you keep envenom and tier buff up
1-4mobs: rupture all>maximize envenom/vp uptime
5-7mobs: rupture 2-3>maximize envenom/vp uptime
8+mobs: 1-2ruptures for energy sustain, clip vp, fok and overcap CP
you know that pulling big numbers on pull isnt all there is to aoe-dps, right?
I dont like to play around vp uptime on 5-7 mobs
you can keep it up even if you clip it hard
tough btw
noone said it was a "hard" rotation, but its not bad dps even without bombs
I usually Rupture 2 and just go for more finishers
and you will get bombs
which results in more bombs
you most certainly did
just said why play it when u just do ur st rotation
I just like to slam envenom
"could just play another spec and actually be useful"
but its just me
also i dont even know what im saying because im not even doing m+
when do u ever not double rupture in st
just reroll to ww
what does double rupture in st mean
just put 2 ruputres on one mob and then exsang
most sub rogues have actually rerolled by now

good morning peeps. which leggos do you use in m+ ? asking for 22 and higher
i didnt say sin wasnt useful i just said sub is more skill dependent, and not reliant on just doing st rotation every pull
sin is reliant on doing your st rotation
surely mantle
and getting pbs
and looking at the ones still playing, a lot of them are playing assa more often or play assa exclusively like afto/me/zodibre are doing
Thats a No brainer
ye
then anything from aoe leggos cloak/ Bracers etc
is the ring any good?
No idea, but i think you can have a macro with cloak
and is it worth in high fortified keys to talent into DFA?
theres a reason musclebrah had 22 sets as sub, never played sin, and then went to monk
assa on aoe is more than just doing the same singletarget rotation on aoe, atleast if you want to maximize dps
That foks and Change lego to bracers
hint its because sin is reliant on st rotation and pb procs for cleave
that's why we are seeing all these sin rogues in mdi right
^
again, MDI is about speed, not consistency or high difficulty runs, which is where assa excels at
youre comparing apples and oranges when youre trying to compare highkeys (as in26+) and speed-clears (as in MDI)
also even if a class would be 0.1% better youd see only that and nothing else
i can't be bothered to have this argument idk why i even said anything LOL it's 3am in the god damned morning
im not gonna argue that assa is almost worthless in a speed-run setting, im arguing that assa is totally viable in a highkey setting
these sin ppl doing 13s saying sin is fine
didnt want to play that card, but you do realize i have a few top10 world runs under my belt and am one of the highest ranked rogues overall, right?
why would i be able to do that if assa was shit?
and people couldve just brought someone else?
hey guys its fine i did 3m dps on the 4th trash pack
To jebait everyone and take your ranks for your own
and 500k over the disc preist on the others
if you say so
keep the blinders on if you will, im going to enjoy pushing keys as assa and people actually start appreciating the spec for what it can do
outside of upper kara and you there's one 27 cleared in time with a sin rogue
vault fortified
its a solid t2 spec for highkeys right now, same as sub
they havent because it doesn't have on demand damage
and i cant do single target on demand damage
ijts fucking simple
well, pushing highkeys isnt all about on-demand damage
๐ค
if you're pushing high keys you need on demand damage
ramp?
not really, its highly volatile, its just that even if you get super unlucky it still performs well enough
lol
i.e. 2m without good procs, 2.5m if you get decent ones
i mean it takes 3 globals to ramp
its hard when youre talking in binary
assa and sub both have similar burst actually, if you play with mantle. both peak at 6-8m on pull depending on crit/procluck
i dont think sin needs luck
sin even without luck peforms well
so u rely on pb
being toxic and uninformed is annoying to read
its still rng, just not as much as assa. you keep forgetting the important point though, luck isnt what makes assa good. the spec is good in itself. luck pushes it above others
and multi dot rupture
yeah, you dont use on-use trinkets cause theyre shit
thats the main reason its played over sub, you peform well neverless and have a high celling with luck
yup
i play it sometimes
in raids
toughts
so if its never played
not talking about raid
same
or zodibre
talking about m+
sin is probably underrated in m+
even crenix, okire and sebek play assa in a few dungeons nowadays
sin is good for certain affixes
but given that the burst style of sub just fit most speed run tactics more sub is ofc the better choice
miracle had some weeks where he played sin
fuck, even miracle considered playing assa in a few specific dungeons
Yeah
because he realized that the world isnt as one-dimensional as you make it out to be, and that assa most definitely has things to offer that sub doesnt
mhmm for certain dungeons on certain keys with certain affixes. otherwise he has 22 sets as sub
lol
lolol
I think sub is better but i woudnt call sin shit
it comes down to the lvl of the key
i mean, you make it sound like you think that
i can see sin becomming relevant on very high keys
speaking about 26+ keys right now? assa actually is better than sub, unless you can pull trash into bosses, which is severely limited by affixes
this conversation has always been about 26+
LOL
that is what is considered high atm
nah, been ridiculous ever since you started throwing around random arguments with nothing to back it up but "muh on-demand dps" and "22 gearsets LUL"
ยฏ_(ใ)_/ยฏ
he was likely meming muscle
i mean i got 15 and use like half of them on a semi-regular basis and the others are niche-sets
because you can
also clam down
Guys much thanks for help! I think i got better understanding of assa rogue. I Will probably ask few more Times for something but i See that there are do many of u to help!! Gลaz to See that
keep one thing in mind biiru, it doesnt matter which spec performs the best on any given level, if you cannot perform that well because youre not comfortable playing it, youre better off playing something you do feel comfortable in
true story ^
assa most definitely is easier to learn because the rotation is straightout simpler and even when you fuck some things up, its not as damaging to your overall dps compared to something like sub
sorry for provoking a bit guys i've had a few cocktails and have been fckin around and "memeing" haHAA
HEH i like memes
I feel very good as assa but i met guys which talk about not going assa even on mythic 15-16 couse it sucks.
just a prank btw haHAA
yikes
just remember that everyone has his job in a m+, and its not all about on-demand aoe damage, because only a select few classes are going to shine on that end
if ur doing a 15 every week play whatever u want
if ur doing an 18 every week play whatever u want
nahhhh its all about racing each other to win the overdamage i thought
you may look bad on trash but most likely beat the others on bosses, thats your job
know your strengths and weaknesses, and play around them
the only ppl that beat me on bosses is arcane mage xd
i still found it funny that people were trolling gingji because his overall wasnt high when he was playing sub but he was wrecking bosses and prio targets because that the way shit works
and only sometime
theres 3 dps in any group for a reason, its to compliment those strengths and weaknesses
to be fair, gingis singletarget was somewhat lacking compared to other rogues playing
and he wasnt even changing to cloak
well i guess it not his main so yeh mebe struggle
but still people just look at overall when they look at shit
the inspect tool may have been broken, but he wasnt switching gear around enough for bosses, rarely played ring on multi-target bosses and his trinket-choices were a bit awkward aswell
ya then he stood there on hatecoil and died for no reason
then didn't move for 5 mins
๐
but yeah, m+ is much like a shopping list, you just need to be able to check everything off with the 5people you have in your grp, as long as youre able to do just that theres no reason to look at specs too closely
for speedruns that just means bring 2 ultra-aoe classes and a third one with good aoe and great singletarget, which usually led to sub+boomy+monk or sub+dh+monk
What if you hate sub ๐ฆ
then dont play sub
its the main-reason im not playing it, i cant stand sub gameplay
played assa throughout the entirety of tomb of soakgeras because of it :x
you just need to blast in the spec of your choosing so people dont complain about you playing a "sub-par" spec
True that, played assa all legion cuz i like it and preform good enough ๐๐ป
sub just sucks
never enjoyed specs that did half their damage with just one ability

ret/mm/sub are some of the worst offenders this expansion
or classes that only deal damage during their cooldowns
that sucks too
dh/firemage for example
must feel so shitty to barely scrape 1mil dps outside of cooldowns
yeah
but i always liked the feel of assa in that regard, a few cooldowns with very low CD that you can pop everywhere and have frequently available, and your overall dps outside of those is decent aswell
makes the spec very flexible
I preferred assa earlier in the expansion

AP was weird
When rupture did shitloads of dmg
never liked having to switch poisons between trash and bosses
And getting to dot a 2nd target felt really good
somewhat
felt awkward to keep up poisons on that 2nd target
or even just stack up AP on that target
I wish we had sub rework for nh
and since poison knives didnt work with AP, that was weird too ๐ฆ
Wouldโve been hilarious
Ya just a small additive amount
was just increased AP effectiveness
how do you imagine it working then? I am kinda confused
"not working" is somewhat wrong, it wasnt supposed to
well, woudlve been nice if foking on targets affected by AP would still have the damage component
rarely
also damage component is tied to DP which you obviously didn't have applied
pre-buff it was 60% chance with envenom up, and clipping envenom in the days of old wasnt really feasible
AP was shit talent anyway
so mobs were usually dead by the time you couldve gotten 5ap stacks up on them just by foking
I liked tunnel the boss ๐
it wasn't AoE talent for those reasons
but i agree, AP was shit design, and removing it was a bandaid fix which led to a whole array of other issues that it took them quite some time to fix
i mean the damage calculation for PK couldve still been doable even if you didnt actually apply DP
liking tunneling the boss 
that wouldve been some decent aoe damage, fully stacked AP on all mobs with pk proccing on every fok ๐ฎ
cause pressing 1 button is fun
thats what almost every class does
lol
keep up/stack up buffs, spam that one aoe button
not really but ok
MM spams aimed shot after spreading vulnerable, sub spams evis after stacking shuriken combo, DH spams memebeam, boomy spams mf while maintaining starfall
Seed spinning
yeah
wl spams seed, ret spams DS while maintaining divine hammer
its all the same
with a few differences here or there
Arcane explosion
but class design in general has been "2-4buffs/debuffs you maintain, do that and spam your filler, pray to RNGsus for good parse"
some classes got the QTE style "press the glowy button when it glows" too, which is nice i guess
๐
only very few classes diverge significantly enough, ww/combatrogue being the only two that spring to my mind right now, but theres probably a handful more
maybe afflilock because you actually have a resource that you can still pool for trinket/artifact procs
i wonder whether blizz will forbid certain addons for the LAN-finals of MDI
our tank yday was amazed by how good the chinese m+ addon is
its happening ๐
the revolution is starting
sin is pretty good for eoa
and really good when you take away pointless mobs like the globules
well, eoa is like the prime-dungeon for sub though ๐
same with cos sin wrecks shit as long as you have enough aoe to burst imps sin better imo
crabs+hydras all day long
yeah i guess
hatecoil with the adds, can pull crabs into serpentrix+wrath too ๐ฎ
was more talking about when i do keys not when nerds who are insane do them
cant beat sub when you play to its strengths
shows cooldown for knifedance/shockwave/arrow barrage on the nameplate
Appears that i missed seliathans discord brawl, darn it
everything
going to test it ๐
cos it is!
@marble hemlock can u tell me which trinkets Will be Best for m+ usage? Should i stay same like on raids? Shadow singed fang and golganeth?
pretty much, yeah
best in slot would be mastery stat-stick and engine of eradication on a high ilvl, and those are almost impossible to get
Ok good that singed fang is easy to obtain. Hardest part is to get invite for antorus with 912 ilvl like i have xd
๐
But my rogue have about 2 weeks and on 110 it's about 2 days.
I have to keep farming veiled argunite and Some low m+
If the game was good, you could have been competitive with 912 ilevel up until 95th percentile, sadly the game is not good
one of the demon hunters I play with has a 950 engine
People think im crazy, i wonder, should the pyjamas i wear be a factor in my progression in chess
And it's for his off spec beacuse he's a main tank xd
@marble hemlock that addon is ace
one thing I can't move is party CDs they're covered by party frames
and the -Y goes only to -20
yeah, havent really bothered configuring it yet
but its just nice to have everything in one package
what does it do? I've been too chicken to download it
just shows basically everything the trashmobs do
above their nameplates
casts, buffs, cooldowns for big abilities like eyestorm, shockwaves, stuff like that
ah, nice
Is there any info on BFA specifically in this discord?
what kind of info?
Don't ask about rogue BFA info here u will just get spergs saying "RoGuE tO sLoW aNd ClUnKy" because apparently they are new to the class or something and don't know it's this way at the start of every expac

well, it depends on what they take OUT of the classes to have an excuse to add 'makes the class functional to begin with' elements in the 'current' content
that awkward moment when you have no idea what you're talking about but you still feel the need to express yourself

Isnt spergs very close to the a word?
Bird is the word
Time to hit the ๐ธ
Ill police anyone being a ๐ธ
You guys suck

take it to #off-topic please
take it to #off-topic please @jovial kite
drop potassium there
takes insane amount of ram
screw the pool. beautiful countryside
order a weekend with slaggjack, olutta (i prefer Koff) and fishing in the morning, sauna with kosken in the evening
1h assa bleed lecture included
1 tip, wf/tf t20
1h 
Any ~965 ilv ass that can link a sim?
are you fishing botas with Slag ?
but 965 should be like 2.05- 2.18m dps
@zealous dew is he fishing finally? i havent raided since february
their age irl?
oh by the way noobe, get the SMT for M+, Seliathan posted the link above
it's an insane addon
looking for someone knowledgeable to help me with some stat weight stuff, having a hard time switching rings around, keeping mastery high, and keeping 4 piece

this channel used to be helpful, now it's trade chat all over again
He's right tho 
@slim lake simming is the answer. what else do you want.
i can only say that if you start by insulting this whole channel, you will not get the responses you wish for
I heard talk of sin being compared to a melee affli lock in BFA
Any truth in that? :p
Thanks for that ๐



shots fired guys
