#assassination
1 messages · Page 2548 of 1
''we need a strong dps'' was being said when i was gonna do a weekly key with my guild
14-18 is just gambling
Bro you’d think it gets better 3.8 still sus
20s are equally corrupt with resil boosted people
only 19 i tried had ppl dying to glaives on skyreach
Exactly!!
those dont invite me anyways
but thats a skyreach issue, its a stupid ass key
Resils are trash man either you time or don’t
if i got 2 glaives i got oneshot
I miss those days
@spice surge what demise build have u tried? the one thats on wowhead?
or the 3.5k mage fighting the 3.8k healer on laser beam wiggles and wiping the group
This one, with deadly poison
going 22 pit and running demise
yolo
last boss ethicality
is that with DS?
Yes
But again, it does sim like 4-5% worse in practically every scenario, so your demise has to be bigger than that 
yeah but the pit should be free anyways
Let’s open cases
idk why but sp arms assa has insane dmg, we had 14 min for last 2 bosses in seat lol
Aint no way the dungeon with a lot of prio mobs went fast when you had 3 prio classes 
shouldve seen the horrible skyreach, we were struggling to kill the small shit adds because noone had prio mobs

saw zac did 22 with like 6 min left gg
yeah but im not zac so i dont compare to better people
yeah its just funny its even possible for them to do it that fast
we had to do last boss in 3 amps because i forgot im not a sub and sent all cds on pull like a boss

ig depends on group again 
if u have 1.5 min classes its just better
if youre certain you kill in 2 amps probably better to hold and only delay 2nd?
i mean the boss really dosnt hurt if people use defensives, all it does is confirm 2 amp kill
Its 90s inbetween each, so you dont need to delay if youre only doing it for 90s dps cds
But you kinda want you defensives
u only delay first one
yeah I dont know the specifics to be fair but zacs group atleast doesnt do it
And most of those are 2 min
they delay 2nd because of feral and pbox
zacs group dosnt have real cds
he goes sub for last boss
but yeah I mean I just dont have the reps on it lol Ive done the key 3 times above a 10
1tapped 17,18,19
wait nvm im lying I didnt even do it on 18 ...
and on 19 we had, missed kick 2nd boss, ninja pull trash, missed delayed lura amp twice by accident, and 99% mob count
and still timed somehow 
yeah skyreach sucks ass because its so rigid in pulls
evoker just makes the key easier by like almost a full level
but shrouding the trash before last platform also seems like a good time save
the first pull is fun
i got pecked by a dread raven jumping down and then on the repeat mistakes were made
its just the RNG deaths that are so bullshit
oh u got 2 random abilities u cant even track on u? oh it happened exactly as big aoe came out? unlucky go again
these glaives needs to get deleted or trackable
alot of bs in there
one of the best dungeons for a weekly, the worst dungeon for high keys literally ever
idk we saw someone los themselves from the healer on the 2nd boss trash
actually two someones apparently
u can do it by the enterance in and out of the room
but it does not work for abilities
Yo could I ask any opinions on my logs and any advice to improve dps wise feeling for where I’m at I’m seeing others same spec pushing about 20k plus more
Any suggestions or advice would be great thank you
https://www.warcraftlogs.com/reports/WVg1nyNtwfZqkRpF?fight=31&type=damage-done&source=12
https://www.warcraftlogs.com/reports/WVg1nyNtwfZqkRpF?fight=23&type=damage-done&source=12
!ui
Resources:
ArcUI - Common UI Replacement
AyjieCDM - Enhancements to the Cooldown Manager
MSUF - Common Unit Frame replacement
Platynator - Recommended Nameplate Addon (Plater is not recommended due to poor performance and bad buff filtering)
(Jundies Profile)
(Whispyr's Profile)
Misc:
Clickable Raid Buffs - Poison Reminder
WilduTools - random QoL like melee range indicator and cursor replacement
Should I take Slice and Dice completely off my bars or are there still very rare, unique use cases where I want to press it?
You can take it off your bars
Gotcha ty!
Mythic paladins was annoying as fuck lol.
The only benefit having it key bind is if you want to have it up before doing a first dungeon pull.
You farm cp before the key starts and then use slice and dice
according to @strange onyx its the bestest of bosses
My favorite as rogue was dragons. Running sudden demise on that felt good. Also Skoop sounds like a masochist 
My favorite boss this tier is probably Alleria
my hot take is that soul hunters was a really fun boss
it was one of the best council bosses, still one of the worst in the raid
thats my hot take
I put it top 3, behind saladbar and dimmy
stinky take
hey I said hot take
1st boss lowkey slapped

for a first boss it was fun
always gotta compare to where the boss is in the raid
same with like rashok, one of my fav bosses ever

my first mythic boss 
Ya summoned the loa?
Paladins is a decent fight if you are in the melee soak
Imperator slaps in this tier
L’ura is the best fight this tier. Belo’ren is worst
Is there an addon that tells us when to pop a defensive for aoe skills that can’t be avoided
!stats
Assassination Stats
You will always get more accurate results using Raidbots Top Gear, as stat values will flucuate depending on gear and situation.
Agility (Item level) > Crit > Haste > Mastery >>>> Vers
The ratio between secondaries ends up being roughly 40/33/26/1
Probaly my favorite boss ever is sludgefist
that boss was so goated
hello can u explain why Improved Garrote dont give 50% extra damage but give always 831/692=20% with no items
It was very fun indeed, i had such an amazing experience with dim so its sadly my r1
rashok, sludge, princess kyveza are fighting in my top 5
I did dimmy but never reached p3 because of bad guild. but sludefist was so fun because it was so tightly balanced that if someone died early with chains you just wipe.
Thats why i like princess, same reason, if u were bad u died
paladins on outlaw for an hour and a half was fun but it felt counter productive to prog on into 2nd circle set stuff
we got lightblood to 28 i think
but that was like while wiping
Kyveza is my top 1 
Because you are hitting the pvp dummies, and its only 20% in pvp


wtf how i suppuse to get this even in pvp , is my abbility description change in bg?
🤦
You mentioned gambling
bros not pre-feinting based on vibes of when the chakrams should be coming out couldnt be me
does anyone know if thats something exwind can track, i think they have some kinda trash CD tracker that works for some abilities like that
I do not believe chakram is in exwind
You can see blade rush though
and screech, dread wind, orb (those last 2 I think
I surely did not run this key 6 hours ago)
surprised blizz hasnt exploded the addon yet seems insane you get info like this from it i need to set it up ig
Ye I mean
It also has the targeted spell package built in + the old wa that let you see casts in the group + targets to easily see overlaps
It is quite busted
i jus downloaded it rn and yeah thats insane, it also has audio back on the focus interrupt bar which is pretty nice
Oh yeah the custom sound for focus interrupt is insane
I really hope they don’t nuke it
It’s not fun being blind in keys
thats how ive been doing my 20s rn but like yeah its not super fun when u randomly get owned by an overlap u cant really see coming
if they do then I’m sure echo and the rest will just have some private workaround
while we are currently blessed to have a public version
yeah, i think it only kinda works rn cause the abilities just have static CDs, if they make them more random to break the addon you wont even be able to vibes based feel for the overlaps anymore either lmao
would make the problem even worse
Ay I mean that build outperforms regular build, just not in sims cuz they dont include SD
If only SD activated whenever instead of only checking the health on every bleed tick it'd feel a lot better to play
if were demise maxxing for 10s why not say fuck it go forced induction drop cold blood, take negotiable contract deathmark the shitter mobs gg big booms
I was talking higher keys like 18s
What you are describing is the redsuck60sbang build
You can get a juicy 2m+ sudden demise proc with it
but feels kinda dumb to hold all your cds until boss is in execute range only for one big number xd
yeah i mean imo sd maxxing gameplay feels kinda weird pretty much always anyway fuck it
I mean it feels pretty sexy when you get packs where SD does 400k dps lol
on like 8 mobs
how do you play the SD build in high keys? I'm guessing you're supposed to do something different?
no
the thing you need to do different is find a group that won't shun you for playing SD in a high key
you are allready sexy, you dont need that

I mean the only difference is refreshing bleeds towards the end of a pack when you normally wouldn't do it with the regular build
thanks
what do you mean with deadly poison? isn't deadly poison the first point in three, ie not optional?
oh I see
!fuu
Rogue Spreadsheet - Light Version / Dark Version
Ive been experimenting with DS, the prio damage doesn't really seem worth it to do like 15k less ST 🫠
5 minute crawth was rough
It’s also the disgusting force to 7
i did a few keys with it , def feels bad on any dungeon u cant funnel
its fun in pit tho
@spice surge sudden demise lowkey crazy in mt
1st pull was insane
1m sudden demise on sentry
What key level was that
I love SD
Tres interessant
Time to force random pugs to deal with me playing DS/SD
the SD break down is so funny
😭
fuck it maybe its the method, steal some pad back from these classes like ww that make our overall look worse by frame 1 exploding adds
look at 1st boss lol
he oneshots the wyrms
LOL
Guys I'm calling it now. De Other Side comes back next tier and we get IQD back
i will say tho, the first pull was lowkey insane, check the replay on when they die
this is your break down compared to my MT 19 on FB, the huge decrease in spatter seems pretty not worth im ngl
oh its absolutely not worth it
lmao
but its fun
but like in a random 19 shitter key it did way more than i thought it would
although i think if your key was faster you wouldve ended up higher dps overall for sure
But you get to steal damage from the other dps
by alot, also died to agro 2 times
27 min vs 34 min MT makes a huge diff
oh those shreds are mega lame, like if you start attacking even with tricks on the gather after 2nd boss they just randomly decide to delete you
I just did a MT on my 247 outlaw and bonus rolled a 1 hander.. its meant to be
I am a pirate now
i think their ability must have some los thing to its targeting, cause if tank rounds the corner it must just decide to not gaf and hit the 2nd highest threat in line of sight or some shit
honestly not sure the wording on it says 'its target'
tbh I think we're doing something slightly wrong because people almost got oneshot on the gather in the 21
surely its not just gamba
its either that or like when you start smacking them with tricks its only you and the tank in combat with them so u just have higher chance to die
i stopped attacking them on gather personally
yo ho walk wank the plank
ye im not sure tho, if u find out how it works i would love to know though, cause it is one of the more annoying things in MT since I would be doing mega damage that pull if i could setup bleeds in gather without 70% chance of dying

ok lochin lock in
My goat
hahahah real 😄
Im ready to flicker all over my screen
If you keep acting like this i will flicker all over you
flicker strike that ass
Hmmmm
your kinda sus
never played
what knows
what flicker strike is?
Numbers are not adding up
@vernal adder we need that gif back asap
its walking the line gif
Very sussy
nah I got like 12 warning
@worn geyser holy shit i just realized sudden demise is basically stolen aug dmg

he buffs my bleeds to make it proc faster but he dosnt get any sudden demise dmg
this actually might be the method to finally getting one back at these fraudulent aug players
dont they not get spatter damage reattributed either
Ramlu next ban is ten years
Your garrote is doing more than his? u wot m8
well, sudden demise is gonna eat his garrote damage by executing the target right
my targets dont get that execute so they get ticked by garrote more
doesn't SD also have +bleed damage baked in
It does
yeah the actual point of the talent 
3100 in 27 mins vs 3500 in 34mins
you can math out SD damage and reattribute it to garrote and rupture
the SD log has way more garrote damage
yeah
Shouldnt matter since there arent really a ton of situations where you are leaving the entire pack alive with max duration bleed on them while running to the next
You'll be getting more ticks in sure but spending longer to finish the mobs
it matters more for MT cause the small shitter mobs arent getting insta executed like his are
Ah yeah that's a fair point
Same on NPX
mana barrels and the small voidlings explode
yeah, one thing im confused about is how on DS 50 less envenom casts(edit: i am so bad at math) I get on FB with a 5 min longer dungeon that seems cooked
ds generates significantly less energy
so you have fewer cp to spend
so you cast fewer envenoms
I mean ive played it in a few keys, its definitely less, is it really that much worth
Bro you still need to run deadly poison with SD
Actually hilarious
Fatebound has way less to do with it
less energy, fatebound gives free cp, all adds up to more envenoms as fb vs ds
than running amp poison instead of deadly poison
Amp poison doesnt tick so the guy is literally getting 0 energy
dont you get the energy gain from the bleed ticking on the poisoned enemy not from the poison tick
correct
ah yeah i see
Deathstalker and bleed build kinda go against each other without DTB, ye? Because amp poison does increase envenom damage
But you end up with DS giving no energy if you run amp
vs
discord image posting is so bad
yeah half the amount of energy gain from that will probably do that, SD DS in MT might be the method for overall padding ngl
@light quarry pick the right poison bozo..
like if his key is same time as mine, and he has right poison on, he just gaps my damage
The padding argument only makes sense in a vacuum
also doesnt deadly poison do way more damage in aoe
And if you don't change the playstyle
I mean over half his SD damage is honestly useless towards speeding the key up though
pretty sure SD also procs Singular Focus tho
It doesnt
Oh right, on wrong target
That could be said for your regular damage too
In several settings the mobs dying faster is just a straight up benefit since you cant chain pull because of rp/physical gates
in aoe should i apply all dots then use puzzle box with deathmark + kingsbane?
Boss spawns faster, next set of adds spawn faster
I mean no one is not chain pulling cause some voidlings or wyrms are alive
if you are doing high enough keys to where ur target will then live the entire cd duration also, yes
got it
The whole "all SD damage is padding" doesn't work in practice because like I said, just because you aren't getting any damage on the target that isnt there in the first place doesn't mean that taking a 33% damage loss on the remaining damage to compress 30s of bleeds into 1s isn't a net gain anyways
its padding because you get to claim the damage before someone else does it
By that definition, all damage is padding
I'll let the DH know he is just padding because he is stealing potential damage from me before I do it
you're applying bleeds that are too long for the target to experience and then instantly realizing 2/3 of that damage
The relevant difference being what exactly?
The bleeds are no longer too long for the target to experience thanks to SD
like the damage on those mobs is in practice cause you running a build to claim the damage on these mobs is making the dungeon in total take longer as these mobs are almost never the limiting factor in what stops you from pulling the next pack, they are just going to die to passive cleave anyway you just dont get to reserve a large portion of that cleave to yourself
yup
I think the reason it was kinda good in TWW was that bleeds did so much that you'd execute at quite high %?
SD does damage on everything that is relevant as well
Not to mention that the bleed increase was also good
i mean yeah it procs on every mob sure, but SD on a prio mob is still worse than regular build on prio mob
you could also pad your SD by reapplying CT right before SD range
and saving shiv for it
That true
I send a 7 point rupture even tho it has 24 seconds remaining and vanish garotte CT spam 
I mean it literally isn
And again, that is not padding
How much damage does your envenom do exactly?
Fair enough
Me padding on the adds of the third boss of seat 
actual good use case of SD tbh
I'm just saying that you use 7Cp on an envenom to do 110k on one target, with SD I'm using that same global to do a 600k rupture that would proc upwards of 400k in SD damage
in your opinion does sudden demise make you go through the key faster than the regular build with the standard comp
in high keys
I haven't been running 20+ keys on the rogue and haven't advocated for running SD up there because I'm pretty sure the regular build does more damage consistently there, and it's past the benefit curve for SD anyways
but for 18s and lower yeah
SECRET KEY LEVEL
fair enough I do think it is pretty good around there and lower
and more fun
Nothing tops my "forget to apply poisons until 3 envenoms into the key" tech
The first 2 big red warnings didn't tip you off? 😛
I dont get the red warnings ever since s2 of DF
Bold of you to assume I can read
Peak chimaerus opener
i'll assume... lag?
It's another 3 letter word with an A in the middle
I’m a big fan of the confused rupture into immediate cds, press kingsbane and then another 3 generators
ASS
In the middle
That works
Show the druid spec (we know its a boomie)
show boomie some love they havent been meta for like 1 season
No
Destroy all boomkins
whats going on ]
flickering
You can also the 3 second short circuit in my brain when I realized I had no poisons on
*Bad
How bro this stupid? Full offense
See above
Too long to scroll. WhispyrAI give me the rundown
WE FLICXKRING
you're out of tokens bud
That will be $500m usd
Why are there only warlocks applying after 15s
And why are they all so fucking awful
guys if I want to use wound poison
it goes instead of deadly?
or its not worth switching for damage
you could maybe swap into it instead of amp poison in m+ on certain packs at the start of maisara
but it's questionable how worth it that is
@royal lantern
It would be more worth in MT on the big voids
but still not worth
God damn I have never had a worse routing for assa cds than this MC run
Holding DM for an average of 50s every time lol
i know that racials have a very small difference to damage, but is there anywhere that i can actually see the % difference between them?
thank you
I wanted to use it for the first packs in Seat
Gosh darn frick it
swappin to pandaren
Bad call
pandaren deez
Zandalari is simmed to be best next tier
I would favorite this but that would require giving a gif of you a gold star
and I don't want to even symbolically give you praise like that
Did you see me swim in the well?
you should
before i make you wanna die with dumbassery again
I did
Raidbots keeps saying to stack haste, to the point where it is even recommending dropping my mastery as low as 300 from gear, and still recommended shattered sun flask over magisters. (my crit is 1100)
this seems suspiciously low. when i look at murlok it seems there are top assassination players who also have very low mastery, but also some with very high mastery. is it really that negligable as long as i am getting crit and haste?
The robot knows how to do math
fatebound btw
Yes
thanks whispyr
theres one in wowhead yeah
at how many targets do yall generally stop worrying about letting the envenom energy buff thingy wear off?
1
i just use whether or not i need energy or not to determine if i wanna let it drop from 80
outside of single target
How do you guys think deathstalker is after the buffs?
incredibly niche for the highest levels of m+
Do we expect more buffs to ds? Zerocool coping on stream yesterday
no
I expect 1 more underperformer buffs on .7 or 2 weeks after .7 and then 12.1
Ds may get buffed again but meh
I could see like it being a momentum buff that is neutral with ftb
"Were helping"
I don't think they're gonna give a buff to something that's viable
like they're buffing underperformers, but ds is like
within range of being played
and also very strong on sub
the point of the buffs was to get it to a state of viability
which it is
it's just also ass to play 
Meh theyll see fok being used in ST and change something surely

yeah I assume that gets fixed and a compensation buff and that's probably it
sounds about right
Is the Murder Fish Hook good for Assassin
it's terrible
Ah, thanks. Glad I didn't make it.
yeh
people read "bleed" and think it's sick
but items fundamentally don't interact
I'm not sure why they don't make those kinds embellishment competitive
Is it more viable to run Sudden Demise in low keys at any point? And do you just drop Dashing Scoundrel for it?
there's a build for it in the faq and wowhead
@balmy condor thoughts on the stupidity they are doing next D4 season?
yeah they literally just skullfucked their entire goodwill
for no reason really
What are they changing?
do we know anything about the ring/necklace in sporefall coming up? will the necklace be able to proc off our self heals, and will the ring actually be good? most of the time these kinds of procs have an ICD right, and dont really do much for aoe? only single target?
alright i want the true sin savants to tell me, what build should i do to meme around on, i need to practice sin for beloren prog and wanna know how i can have some fun in baby keys
Playerbase: We like things how they are, just make it so uniques have set in stone stats and not random and fix bugs and add a seasonal affix please Blizzard!
Blizzard: Okay so we're making it so even mythic items have randomized stats and are nerfed to the ground, normal uniques can now proc mythic, overall nerfing every single builds in A tier or above and... fuck them bugs mates.
baby keys Sudden demise builds
But that also won't let you practice anything useful for Beloren prog
^
oh i know
the ring and the neck are good because they are higher ilvl than every other ring and neck and have a free proc on them which do something, even if it's not particularly good or strong
so
they will be bis
yeah i figure that
self-heals I believe proc it
i wanna make this fun cuz frankly i think sin is boring compared to law, but when prog comes for it i'll lock in on a non grief build
gotcha, ty for the info
napkin math/datamining says the ring is like npx set bonus levels of strong
probably similar-ish for the neck
i think im more interested in the shield than anything for the neck
for m+ its a nice surv boost
it's not gonna be good enough for that
but it'll do a little bit on rot fights I guess
but the shield alone ain't worth shit in terms of like, actual tangible surivability
it wouldnt be reliable, but it could potentially save from some pretty hard hitting stuff in high keys
kinda like the eye of midnight. its nothing crazy, but i can appreciate it
yeh maybe
and some of the rot in high keys is insane. last boss of magisters, and third boss of seat
oof
magisters esp even when im fenting on cd, im just watching my hp melt away slowly
at least seat third boss you have feints up for when you need it
to be fair, they are reworking mythic items by making them don't exist anymore, everything is just unique, and then adding them back as a new item tier that makes the powers 30% stronger (this is just the primal ancient system of diablo 3 copy pasted)
and they're adding SSF
and uhhhhh
the throwaway mechanic from season 6 when vessel launched is back
and maybe better
but maybe not
everyone loves realmwalkers
but there's no new uniques, no new talismans, no new nothing
Aah, so feels more like it's just polishing things?
Appologies for the silly question, returning to rogue after a long time.
When i don't have the tempered blades talent active, do i use deadly or amplifying poison?
polishing is a.... generous word, but sure yeah
deadly
Thank you
Well, an attempt at polishing something that wasn't adequate. That's at least how I read the mythic items thing. Even though they are just re-using the primal ancient thing
Making every thing random stats is annoying tho
That I can agree with
dont play sudden demise if u wanna learn assa
it teaches you bad habits
Is crit flask still better than haste when you hit the 10% diminishing return?
Crit is still better go figure
AA question do you guys send deathmark on second wave of birds for crawth, high keys
I usually send KB and have DM kB for crawth pull
If you have DM KB on second wave probably you will have them back by crawth spawn
Depends on the timing of 1st boss usually
Hey, can we cloak orbs on beloren ? Missing a hunter so looks like I’m up
Guessing DS would be the play for the extra 2 seconds ?
I usually send on first big bird
lines up better
Which wave you doing?
or u going in intermission / after?
I’m second P1
You got this! I believe in you
Thank you!
does deathstalker still suck ass?
tja
no and yes
In high keys without other good prio, it is quite decent. So no ret, warrior etc.
but also why even bother 
Good fun, innit?
I feel like i have no energy generation in dungeon since yesterday, is it normal ?
did u have poisons on
xd
cause nothing has changed
Yeah i had my poison on xD
then it is just feelscraft
ok thanks guys
Yes, then kingbane the 3rd or hold it until boss spawns
If pace is good u should only have to dm ancient once, dm wind ele, dm 2nd bird, dm crawth on pull or a bit into fight
U just dont wanna dm past 30 seconds on crawth
Cause usually youll miss window
Also its good to hold orbs
So u can push 2-3% on boss
To hit execute in burn faster
dm once? you mean twice?
less than 2 min ?
bros im brand new to rogue, just boosted a rogue to 80 and I watched peeka do a high key as assassin in big aoe pulls why would you use FoK over Tempest? or CT puts the bleeds on and Fok is better dmg after bleeds are on?
you use CT to spread bleeds, however it also costs more energy than FoK, so after stuff has bleeds you swap to fok
Thank you uwu cute girl in game
np
ok I have a cosmetic question
any of you play a small rogue race and have the mage tower weapon?
because on my goblin, when I equit the kingslayer artifact as a mog
I get not effect on the kingsbane and envenom animation
so I haven ot seen the effects for nearly a decade
Fight is like 3:30 and you wont have dm on pull, so if you DM twice you wont have or be late for wind ele, and if u dont have for wind ele, then u have it come up at a very awkward time on birds and then its late on crawth
And since ancient is infinity damage for assa youd rather move your cd
U can send a 4th kb for little cost on ancient tho
not very familiar with 23's but in 20's I kinda have cd on pull
damn, just simmed outlaw in my current gear, 149k slice, 92k ST, while Sin sims 132k slice, 78k ST
😭
so you see the effects when you transmog a different weapon?
Gnome rogue here playing with green version, both animations play normally.
they're trying to tell you something...
Dw you are never gonna hit the sim for outlaw
and not worth getting carpal tunnel for
Outlaw has been simming higher for the past decade
In dslice
Sims arent for comparison between specs
any comment on hunt + arcano weave not being the best embelishments anymore with the 298 offhand? i did some sims and many embelishment combos are either on the same level or even better. i am pretty maxed out on myth gear but some slots are missing the bis items, for example lura and aleria drops
Just use whatever sims highest
Embellishments are overall so small, its not surprising that it might get mixed results
What difference are you seeing?
i am always doing that. just wanted to know if someone else also already switched the embelishments
diffrence is really small. just wanted to try something new
like 0,1% dps st 😄
The first I’m hearing of better combos
maybe because i am missing some bis
2 arcanoweave can be a bit better but the difference will be like 0.1
so it doesn't matter
tired of everyone with arcano weave. just wanted something new 🙁
Arcanoweave gives stats to party members right
it is super strong. no question
🙁

i did my sims without socket on the wrist though. could be higher. the double jewelry combo simmed quite high
Arcanoweave gives my guildies main stat sometimes, how do we fix this? cause I don't wanna help them. That's damage that I could be doing.
exactly
Should I craft a second hunt dagger?
With arcanoweave you are 0.000091% of an Augmentation and they are cringe so
Is there an enchant that lets me take control of the tank in m+ so he doesnt afk between packs?
Loa ring
I love gambling
Gambling? Isn't it just dependent on which color gems you have?
Iirc when it procs, it procs an effect from only one of your gems
so just have one gem
So like, you can rig it and only use 1 type of gem and then you get a 1/2 chance for the default effect vs the gem type you have

But that's not fun
Not as fun
You gotta put all the gem types in
Make it into a 1/6 die roll
Baby roll the dice
Also the crit damage gem with 1 of each gem type is simming like 0.5% higher for me
And I don't wanna redo all of my gems
Just to spite my allies for an embellishment swap
Everyone should play arcanoweave while I play hunt and focusing iris
I have a /dance macro
;D
I must apologize in advance
whats the thiught pricess about using fan instead of the spread thing?
Like why not just spam it?
CT costs more energy
ah ok. but in like mega pulls with cds its just such a nice feeling haha
how much haste does assa want ?
Fair
Quick question, when casting crimson to spread bleeds do you still cast envenom on every 5 combo points or just keep casting crimson until everything had bleeds?
yes env at 5+ points
so when you are getting a huge pack and gettting full points every one crimson you just crimson, env, crimson, env?
even if there are only a few targets with bleeds?
CT spreads your bleeds to 2 additional targets
You want to press CT until every target (that you care about) has bleeds on them
After that you start building with fok instead
But yes, still use envenoms at 5+
Yeah crimson env crimson env
Then fan env fan env when everything has bleeds
Although I guess there is a target count when you would need to go refresh bleeds back into crimson env crimson env
But I don't think that's a thing in any current dungeon
and what about puzzlebox, do you send puzzle, king, death all at onces then just use king at one mine then redo all three. Or are you doing death, king then one min later king puzzle
Also what is the order of p[oping them. I've been doing puzzle cast, then King, Death
sorry pretty new to rogue normally a healer
Why 
Posted in tc channel
Yeah that’s cursed
I see
Puzzle -> deathmark -> kingsbane usually
Wasnt expecting it to be this big, and wasnt expecting it to be good on builds with rapid injection
More energy = more good ig
so death is normally casted before king? even if not using puzzle?
Yes
Deathmark doubles poisons, which makes kingsbane stack up twice as fast
So you want it to be up when you press kingsbane (and you also want envenom to be up already)
Imagine a world where sub and sin use cancelaura
do i want to know
or will i curse your bloodline?
(I know sub doesn't really unless you want to do extra backstabs which are probably negligible)
Yes

2 words project a thousand emotions all at once

I mean, when you don't run out of energy, isn't it quite worth to use CT as a generator over FOK? Considering you apply IB and still get max CP? Or is FOK with poison procs doing more?
That was also what I thought since the CT talks
But ct base dam higher
Well, since we found out CT was bugged and also re-applying IB
Iirc, the sims showed that the fan talents outweigh the CT base damage/IB bug
If you weren't spreading gar/rup with it
That must be new then i definitely remember perma ct if infinite energy being better
I also might not be rembering correctly
FoK also has a higher crit chance
cus, you know, talents
so you generate on average more CP with FoK
Ye, but if there's like 12+ mobs. You're still hitting max CP with CT
The question is if CT or FOK is the best when we are in a place with enough energy to spam CT
IIRC, CT was best because you'd apply IB on targets
Hey, if I’m right best burst is apply garote rupture, send 1 envenom then puzzlebox dm kb
But sometimes(smaller keys) you know your target will die quickly and you’ll barely have time to use half of kb if you do the full setup
Would u shorten the « opener » to send cds earlier ?
Is there any rule to follow for these situations ?
Use sudden demise builds
If things are getting blown
Also the pre envenom is nice but it is not the end of the world if you kb --> envenom
And skip the first one
Ye i do ofc
Still gotta press CD at some point
Unless there’s a no CD variant ?
There isn't
You just skip the first envenom and that's it
Assa does not feel good in low keys
And since we're forced to play kb, even less
@spice surge i did a key with ds + sudden demise with an aug btw, they buff ur bleeds so much sudden demise did over 1m per mob
they also get no dmg from ur sudden demise on logs so u really make them look shit (new aug tech???)
don't need an aug to blast 1m per mob fam
but for sure SD prolly better with aug
less people you are stealing dam from amirite
just a regular pack
but yeah if you are getting 300-500k average you are already getting most out of it
If you really wanna get funky and make people wonder you can do the redsuck60sbang build and blast a boss for 2m+ damage
I mean you'll be doing like 45k ST dps until the boss is in execute range but hey, flashy finisher
Looks about right if you have 4 extra targets to cleave on
Does around 9-10k dps on cleave dummies for me too
Could just be the fact that it only checks every bleed tick
if you have 5 people dpsing the same target you are likely to pass by a large chunk of the valid SD window before your bleeds tick and check the targets health
Btw a question regarding that apex thingy. Ok I am aware of needing to drop it at 80 for energy reg but any tips and tricks on when to actually do it and how often to drop it?
dont drop when you dont need energy(are gonna cap if you drop)
I think the apl is 200 energy or less?
seems to be 175(70%) i suppose but i mean yeah basically same thing as dont use if ur gonna cap
You can also feelcraft some stuff
Like if you are at 150 energy with 5 combo points and a blindside proc and 5 seconds left on the implacable buff/envenom
You are kinda safe to just envenom because you would probably overcap in that situation if you would let it time out
I can;'t believe it. we had like 7 minutes for last boss of nexus on the 19 and someone kept random kicking
we timed it with 10 sec to spare
can the dk pet auto kick ?
or some shit ?
There’s no shot a DK would let that happen in a 19 lmao
But that was probably it
like on one intermission where all 3 dps died, it kicked like 3 or something
funny thing is I had DM KB pot rdy
and they ressed the dk xd
it has a random 1 sec stun
not a kick
atleast as far as i know
The stun also kicks
Yeah I am not very familiar with some specs
I remember having dk pet kick final boss of priory when the strat was to not kick to avoid overlaps
is there a command for what poisons to use?
for lethals tho i assume its just DP and AP in m+?
!poisons
You should always be using poisons you talent into, which means the following:
Lethals:
- Deadly always + Amplifying if you're talented into it with DTB, Instant only as a final option
Non-Lethals: - Atrophic/Numbing, crippling if you're talented into DTB
Wound poison damage in PvE is atrocious and should never be used
ty o7
Resources:
ArcUI - Common UI Replacement
AyjieCDM - Enhancements to the Cooldown Manager
MSUF - Common Unit Frame replacement
Platynator - Recommended Nameplate Addon (Plater is not recommended due to poor performance and bad buff filtering)
(Jundies Profile)
(Whispyr's Profile)
Misc:
Clickable Raid Buffs - Poison Reminder
WilduTools - random QoL like melee range indicator and cursor replacement
Did some testing with this you definitely feel it on DS when youre actually paying attention, some very real potential here but i was way too eepy from work today to really minmax it
It was wild to have tea charges banked up after 5 pulls
On the ever energy starved ds
but do you also get the green effect with them?
I see it with most regular weapons I've tested.
the effect shows up on the sub daggers but not on kingslayer or the thunderfury from legion.
what is the cook ?
Probs something pretty basic like cancelaura macro on envenom
Would be hilarious in that case
does anyone else here play a goblin rogue?
Cuz I been saying that shit since before I even started simping for SD
Something something broken clock and all that
so do i really have to make the choice, do i want my mage tower daggers
or do i want to see the effects
Ye its just cancel aura envenom in aoe specifixally
Also good on fb, but less
Ye idk i tossed some extra ct in there just for fun to proc a tea, not sure if worth
does the sim for it already account for not doing it when you have DN up, or do you just not gaf about the rapid injection buff in aoe with max stack
Did not seem to matter
weird, its also no diff if I just use a /cancelaura by itself, like manually press cancel aura, then manually press envenom myself?
You can do that yes if you want
But you dont want to sit without an envenom buff up on your melees for fun
it strangly only happens when I have it equiped in my mainhand...
I am at my wits end here
yeah, it will be basically instant envenom, I just spam hella so i dont wanna accidentally cancel aura the 20 implacable you get after envenom
Sure, I guess that's why I brought up doing it months ago
Next on the menu is admitting SD isn't padding
Coming in another 2 months
You cant be saying "i thought everybody was doing it man it is so obvious" when you are not even doing it yourself

The point is that everyone thought of it but no one would do it for like 1 % gain cause it is cringe. If it is 10 then yes we will do it
I am doing it myself though lol
Just cba doing it 100% of the time
Busy minmaxing SD procs
IIRC, we did say it was an extreme edgecase like a month ago to do it in AoE if cancelling the aura would result in more drive envenoms, but the only case we thought of for this was at the end of a pull where if while we waited for the buff to drop, things would die
i am very surprised that this is a real thing to do every time
cause in big AoE we are already so saturated on energy
so we're just hitting envs at max energy/max apex stacks
DS can get very dry on energy still unless aoe is actual massive like alg first pull
but like I guess it makes sense cause the sims are like 3 minute 10 targets
and yeah
DS definitely benefits more
i mean if im running SD, it's a low key I'm turning my brain off for
okay but imagine if you just turned your brain off all the time
You mean the default me ?
Same
And that is why SD is a shit build for you to play I guess
You can do 200k+ dps in logs in 18s with SD build so idk why people yapping about it only being good for low keys all the time
i mean
we were recommending it for up to 14s like 2 months ago
we have like 20 more ilvl since then
also in 18's chaining is almost the game
so SD is not that good
it's rare needing to kill the shitters for rp
Tell that to my tanks idk
Pulls looking like the toothline of a shark
Or just straight up going afk after a pack dies
dude idc and no one does about your random pug tank
We all have bad tanks
what's the point\
Demise build is fine, slightly worse than just playing other builds in most scenarios, but its especially bad on pure ST
i mean, SD might pad more with chains tbh, cause when we're trying to reup bleeds on the new mobs, then we're spreading full bleeds on <30% mobs from the last pull
Fatebound irl coin flip between being outraged and not caring
You wouldnt be padding in that case because with the regular build you'd be getting full value from your bleeds in the first place
you fail to understand some basic things
i
i dont think the mobs from a past pull dying with 15 seconds of bleeds on them
is getting full value
we're a DoT class
we never get full value from DoTs
in m+
That's the point
The first argument for why SD is bad is that its only doing damage that is already present on the mob
So SD isnt doing any damage that isnt already there
even worse, its only doing 2/3rds of the value of the bleeds on the target
So you even lose damage on it
This is a phenominal exchange
im too brain damaged for this
this is every day in this channel now
Biggest issue with SD is simply boss damage and how it makes a bad boss dps spec worse
Simple as
is your SD thesis even based on anything besides pit of saron
Btw ive played sd im not talking out my ass
Not really since I barely play my rogue these days
Its close to being good ngl, but it just lacks on st
I know fam, I have never said SD is better than the other build
I think with the nerf on the talent and the weird pathing, it loses value
Just have an issue with the two arguments against it not really making sense in practice
Blizzard too scared to buff sin, it's powerful
I see i interpretted this as such a statement, carry on then gamer
im still confused by this statement
like SD is good because it does the damage that's present on a mob
Ok guys I broke this guy
He is now arguing my case
We have officially swapped roles
?????
Yes, that is why I personally find SD good
the point of SD is to steal damage from ur rivals on the meters
when they've stolen it from us by killing targets with 20 seconds of DoTs for decades
it's the talent build of revenge
There is a way do demisemaxx even harder, at the cost of more ST.
Dropping cb for 1 point in supercharger is genuinely fine, but for big aoe sims it shows as a gain to drop tea too now 
Not getting FI though
So only +2 to your big rupture
Wowee this is so cursed
Nice
You can tell it’s late in the season
redsuck60sbang build soon to be meta
thanks Eleem
for ruining my guild's weekly keys
CB just seems meh
as I walk up to a boss with my trinket desync'd
Weekly 10s tww bleed build is so close
It doesnt apply to rupture?
and do healer damage
no
huh
Fairly sure rupture doesnt even consume it
TIL rupture isnt a finishing move
You were gonna do that anyways
true
what is that chart for?
that's the whitelist for cold blood
I thought it was seperating what is and isnt whitelisted
nah it's like ancient spell IDs they just threw in there
blizz hates snapshotting now
for old versions of evis
so having something like "ur next rupture has 10% higher crit on each tick" does sound like something they wouldnt like
Ngl
this tooltip is great
https://www.wowhead.com/spell=245691/eviscerate
Why doesnt this have the same kind of description of what applies?
Its just so dumb because it literally only says lethal poisons or dots
but I am fairly certain last time I asked about it
non lethals also count
it says weapon poisons on that tooltip
Sometimes blizzard doesnt code a spell within their nice and handy framework
Instead they just do it in a script on their side
also iirc during one of the prepatches they stopped lethal dose from working with non-lethal poisons
Yerp
Oh so it's working like intended now
but also they've been constantly reverting changes accidentally so I wouldn't be surprised if they accidentally turned it on by accident in a hot fix and it's only like 1% so no one noticed
read the second part
deal 1% increased damage to targets for each of your *lethal poison *or *damage over time *effects on them.
i just missed the lethal in that second part lmao
This is the pre 12.0 version
i like that our non-lethals are doing 1% extra damage per DoT, even if it's 1% of 0
im tweaking i swear i asked about this like 2 months ago and was told it counted.. so crippling does not count for lethal dose?
exactly the same I'm thinking right now 😛
Someone checked like 1-2 months ago










