#assassination
1 messages · Page 2546 of 1
Buckos coming in here expecting in depth research answers when they can just go do a lil bit of digging on their own
Idt its meant to be without specifically routing for it tbh
And i cant get NA to try normal routes
So
“Normal routes”
I’ll do my weekly 9s today and do some research
“Arachnophobia”
regionswap to make DS meta 
Look bro if my shaman is a scardy cat in windrunner
SD DS could be something SDDSASSA, it sounds like a sims cheat code
Vause we only have 1 poison dispel
Could be m+ cheat code
chonky character sheet
Loa of buckos gfys
DS brainrot in full force
somebody tell me how much prio damage DS does in pull 7 of pit saron +21
NOW
these things MATTER
“Let me play a hero talent that does worse numbers and feels like ass to play so I can cope on my prio which my spec already has a ton of”
We’re talking about Fok in ST and people wanna do that?
Imma puke
More than 2
Pull 7 is a boss fight lock in
Though I guess you do have funnel for it
pull 7 teleport out and swap to fatebound
hell yea that's some serious cope lemme hit that

catch me dead before I play deathstalker
if i swap hero talents people will accept me into keys...
I am just doing my silly 10s demising all over the place
mages are on suicide watch and they're just having a bad season for a rogue
look demise can even remove damage from your group, now thats what I call prio
All 3 mage specs being bad versus all 3 rogue specs being pretty good lmao
It’s crazy it’s that close still
fire mage takeover
bout time they felt the pain
pride month soon
cant wait for spec discords to change their pfps and invite some of the most deranged takes ever out of nowhere in general chats
its gonna be so good
yeah its just really entertaining to watch people join the discord for 2 days to complain about lgbt being "shoved down their throats" and thinly veiled bigotry until they can't hide it anymore
Its like a yearly spring cleaning
its always fun when someone who isnt necessarily bad but i generally dont like gets baited by some pixels into getting themself banned
the crazy part is most of it is paid chatters making people womp out
You have that here?
yeah i know salaried trolling is wild
That’s crazy if you don’t have a rainbow parse you don’t get to have opinions
Wait who pays for chatters?
whispyr pays me in pp touches to counter-shitpost
Whispyr lets me use his raidbots login for free, but that doesn’t feel like getting payed

Damn Germany actually has some pretty good views on the train
Missing raid tonight for a football game, feel like I'm getting dangerously close to normal people behaviour
this is how the best devourer in the world looks like against the worst sudden demise player 
Oh no I just noticed it's not vdh/dps druid

to be fair to the lad, I think he was 240 ilvl
Ahh
@balmy condor why u dont like ds?
nonono, he was 290 surely
He made an entire video about it 
i saw it
So if you saw it, why do you have to ask 
Ragebait?!
DS kinda fucks tho
(i didn't know deathstalker got an update, thanks)
We are so not back
Follow me on twitch :) https://www.twitch.tv/whispyrttv
Written Guides
Wowhead: https://www.wowhead.com/guide/classes/rogue/assassination/overview-pve-dps
Method: https://www.method.gg/guides/assassination-rogue
Ravenholdt Discord: https://discord.com/invite/ravenholdt
0:00 Intro/Patch Notes
0:25 New M+ Talents
1:48 Flying ...

yeah deathstalker feels like bopit sometimes
i liked it but also it's too specific
like..the one cool branch of outlaw was hidden/kir right
deathstalker is kir levels of specific with none of the benefits and it's a tuning nightmare for sure
and of course kir is every 6 minutes every pull deathstalker can grief in about 10 seconds etc
Something that whispyr didnt mention in the video (since its mostly assa related) is that this talent actually feels insanely ass for sub
we were living a 18 magisters i take 0 responsiblity by the way
Because in general your dances line up so that you can consistently DN twice in dance, and then hold some sht for the next set of dance+2x dn
But if you proc this you have to hold way longer, or screw up the alignment
this talent is so dog it's crazy
even if it works it's bad lol
Is it bad when every spec has its own gameplay feature?
I really like DS because it gives the spec its identity since WOTLK. Assa identity has always been tied to the mark. I'd like it to be the main spec; I've always liked the mark crap.
What Whisper says is more propaganda for class versatility. He likes it when it's convenient and there are no problems.
His main point is: I don't like the DS mark crap because you have to think about how to move it—what's the point of even having a mark if you can move it at any time? I think if you don't like moving the mark, it's better to find another specialization whith playstyle you like.
Well, what he says and what he wants is essentially FB—a boring, piece of crap that doesn't require you to think much.
deathstalker's mark isn't executed particularly well though
I dont think that is what he is saying at all
it's st prio damage on a spec that dominates aoe cleave
You can design the mark in a way that does not feel like shit
i'd like a hidden opportunity take on deathstalker and a kir take on deathstalker ngl
also I dont think deathstalkers mark was a thing in wotlk 
The difficult part shouldnt be moving the mark, it should be working down the stacks
To get the payoff
there was some steroid assassin had in wotlk that was like deathstalker
i love the assertion that if you can move a mark there's no value to the mark
it wasn't hunger for blood but i vaguely recall that being a thing
i'd rather be able to mark multiple targets
fuck the mark, fuck ds, shit is terrible
3-4-5
Leave the propaganda people to their antics, tony. We know the real truth 
the mark fantasy would have maybe worked, as you say, back in WOTLK - in modern WoW it presents multitude of problems, especially with how modern raids are designed
I get the sentiment, I really do, but there is currently no way you can reasonably defend Deathstalker's mark gimmick when there are issues like you being unable to re-mark if add despawns or you need to move targets due to mechanics but you cant because your old mark is still active - boom, now you play without hero talents. This is not a question of identity but of design and it blows. Blizzard in their infinite wisdom even doubled down on this by making Vanish no longer able to spread mark to someone else and only after major backlash they introduced the now new separate ability to move the mark, but this is only a bandaid solution
unless you mean combo points being tied to the target?
if a hero talent needs bandaid soltuions like this, it's a bad design. Just remove it and do something else already
yeah i'd rather have a cd that marks 5 targets and leaves a mark on your main or something when it expires
its literally stapling bad classic mechanics on to retail wow
and then not even babying them into something fun for 90% of the player base
assa identity is poisons,its not ''the mark''.DS is sub's identity
I touched on this before and it really feels like we are going backwards, they made CPs not target-bound but then they create DS that just inherits the same hurdles
290 hitting 600k on first pull of pit of saron is fun
but some parties don't immediately grab the dreadpulse lich
deathstalker is literally just sitting in the no damage chair til that guy gets pulled etc
its bad
assa having single target cds is "thematic" but at least this expansion they gave dm a damage amp
Vanilla - Combo points on player
Cata - Introduced redirect to move combo points to another target
Mop - introduced marked for death (assign 5 combo points to a target)
Wod - delete redirect and put combo points on the rogue BECAUSE COMBO POINTS ON THE TARGET WAS SO FUCKING RESTRICTIVE. MFD is now on the player
DF - delete Marked For Death because it was too jank for people or something and they didn't like how it played out
TWW - ADD BACK AN ABILITY CALLED "Deathstalkers Mark" WHICH ESSENTIALLY PUTS COMBO POINTS ON A TARGET
Midnight patch 0.5 - Add an ability TO REDIRECT THE DEATH STALKERS MARK. WE ARE NOW HERE
we truly went full circle
Marked for death was kinda op in pvp aswell right
always was yeah
idk but who cares about pvp
yeah instant full cp kidey
i cant wait for marked for marked for death that puts up 5 stacks of deathstalker's mark in tlt
very strong on demand dmg
they should just turn deathstalkers mark into physical touch of the magi
rogue indentity is pvp tho lets be real 
i like darkest night though ngl
builds dam on the ST then big aoe pop
80% of our shit gets gutted because it's too OP for pvp
that's some good skill expression but everything else in the kit seizes up while you setup for it
the other 20% is shroud
is the ring set from nexus a good choice? I have both on myth and have simmed Eye of Midnight + Sin'dorei Band of Hope and it's slightly lower (technically sidegrade). What do you think the best rings overall would be?
if i find u anywhere with open pvp ill gang u until u uninstall the game
respectfully
i roll in bitch mode now
If its the opener for a big pull like AA, is it ok to garrote garrote and then crimson instead of fok?
im too old and lazy to care about world pvp anymore
yea u can use them, I use the ring set as pit ring / beloren ring sim the same
so yeah let us replicate damage on multiple dsm targets and don't waste time trying to polish gritty classic logic
tbh I didn't mind it as much when Vanish still allowed you to create another Mark
this Mark move is just jank
also idk when it was added but I know in cata atleast you could slice and dice a dead target (I guess you could redirect from the dead target aswell?)
just sucked it being tied to 2m vanish
they kind of had a hidden opportunity version in tww with the differences between the zeross build and hybrid
two vanishes way more lenient
vs 1 vanish first try
honestly DM was an attempt to bring back to old assassination feel
they tried something
and they failed
good work for trying
but just take it out the back of the shed and shoot it
yeah process it for good ideas/meats whatever and try again
something something sunk cost fallacy
like so much could just be solved if garrote marks your target, even if you have a mark out already
but nope
make it a different spell
and worse

i think they spent most of the time allotment on getting crimson tempest right
which i mean no one's complaining about it
this also brings back the degeneracy of sniping low hp targets
i'm certainly not
acutally nvm i know why theres a cost to redirect
yeah i liked rupture sniping cause i can 1 deag ppl (1 deags for context)
https://www.youtube.com/watch?v=Qiz4dhFtMLE
@skoobyclips
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I mean the thing is, even if u could move the mark with garrote, IT WOULD HAVE BOTH A COST AND A COOLDOWN
most people are just claw gripping the mouse for 30 minutes and again not denigrating, people be ballers and whatnot but they don't self start as well at lower io ratings etc
there is 0 chance youre catching me sniping low target mobs with how jank name plates are in midnight
Well, I really like people who try to remove everything that's inconvenient.
Guys, a spec doesn't have to be perfect in every situation; it can be strong in one but worse in another.
Mobs dont depawn randomly.
You were given a mark replacer and you're still not happy.
its inconvenient for the sake of being inconvenient, it doesnt feel rewarding or fun in anyway
i think deathstalker was run in tww s2 and the advice was make someone else swap to barrels
you had to mouseover rupture stuff for scent of blood procs
it was ran because it was better tuned and fatebound had its cringe rng of not having a guaranteed capstone and also reverse-funneling so it was dead in aoe
how dare we want something that is enjoyable to play
heck, bring back player-locked CPs for that classic feel while we are at it
it wasnt ran because it was "fun" or "well designed"
it just feels like the old subtlety design
where you black powder in 7 targets evis otherwise
there's no good reason for it that's just the momentum it had going into dragonflight
how does the unshakeable drive stacks work exactly? how come we want to eat them at 3 when we only consume 2
or is first stack 150% 2nd 100% etc
cause the stacks are weird
yeah

150% 100% 50%
ye i get it now
As I said, each spec should have its own identity. If you don't like the playstyle for this spec, take another one. There is no need to adjust all specs to a stupid brain-roted 2-button rotation.
I realy have fun with mark replacing in TWW.
whats the identity other than target locked cringe mechanics?
I mean nothing changes rotationally with deathstalker, you are playing the exact same spec as you do with fatebound.
And if you want to go back to Wotlk again, assa is legit known as a very easy to play spec 
I really like the concept of being tied to a targe , dont unstd why it cringe.
you still are though
i said this last season as well they just should make deathstalker a own buff. and everything is solved.
its not like fatebound assa is good at target swapping either
Assa just is a shit spec to swap on
Remember loom?
we never swapped on loom either
deathstalker scratches that itch of strategic thinking imo
bad out of the box feel great with addons
you need a good plater setup etc
on single target bosses DS is kinda fun tho. esp last season where you solo shiv with a darknest night 30 seconds and you saw like a 20 million envenom.
which was really sick imo
I mean not really its just a buff going down
Again, redesigning the mark in a way where it doesnt feel like shit to swap does not mean that the rotation will be braindead
that shit was mega dopamine
going from 3rd to 1st with 1 ability
i'd rather mark be active during a cooldown
yeah I've also said that I loved stuff like DS on Mugzee purely cause of the big numbers
instead of a constant through out a fight
but then lets say you got stuck in a jail and you didnt have vanish, did that feel good 
right now it's just protect your mark and cleave
yeah its just moving mark part is a issue and making it a self buff would fix that issue so you dont have to move it around anymore.
yeah was really fun
but yeah if its a selfbuff then it also doesnt really have any theme
i mean its 2026
theme is so 2010 bro
Make it so when you have the buff you have like small shadow aura around you
there is your theme 😄
yeah thats why they make fire bosses have green aoe circles on the ground right 
😄
no comment
😄
there's a lot of that one scene in taxi driver in the playstyle
you're just kinda making sure you're not losing it/sending damage with it correctly
Like the difficult part of the mark shouldnt be that its complicated to move it, it should be around having it proc at the correct times
They should take the unholy route and make it a self buff
Yeah i really agree.
It’s just such a pita
Its kinda fun to play a mini game where you have your darkest night up and then a add wave comes up.
so you can consume it properly.
yeah I mean I liked playing around darkest night itself
the mark isnt interesting tho
This is purely a guess but i feel like this is the same thing they were doing with covenants. just being ignorant and not willing to listen to feedback from the rogues
for example rick reverb aoe shiv big DN if u had good barrel spawns 
and they are gonna listen to us
when last titan hits
when its 2 expansions to late
yeah that was big
nah crimsom tempest rework and yap about cloud cover imo
hopefully whoever cooked that one up gets more time on doing treatments for rogue and stuff
what they done with CT is really a improvement. but i do feel like its a bit weird to have fok + CT.
also they need to copy fellowship
and let one target hold more than one icon
when you mark it with X skull moon etc
I think it worked well on subtlety before, the reworks after felt like fixing problems introduced.
For assassiantion, thats difrent ofc.
So I still don't understand what specifically you don't like about DS. You're speaking in the abstract.
Is it really that hard to time the Darkest Night or the replacer to switch adds at the today moment?
the dungeons this season are almost smooth but little stuff like that is definitely not great
well if blizzard felt it was safe to make it dominant rule of thumb spec they would have
i think they're having the same conversation about it tbh
I disslike how much low target cleave there is, when my prefered spec was changed to be bad on low target cleave
Theres no reason to time darkest night with anything as assa, so it doesnt matter when you proc it.
The mark requiring an additional button to move it when it could just be moved with garrote itself is very strange, the talents all seem disjointed and not coherent
The dungeon pool is fine, i am not extremely excited about one specific dungeon but neither of them is a absolute no go i hate playing
dev evoker is literally gathering dust and moths in the corner cause aug is so good in keys is a hang up for me
Like why is there a rupture damage increasing talent
Why is there a choice node between fok+ct damage and fok+ct damage
because having a class identity of "not allowed to swap targets freely" is like saying someone having their identity having only one arm. Okay sure it's unique but it's not really a good thing
the 2 best feeling deathstalker talents are legit the defensive node and the one that gives shadowstep CDR
Why do hunt them down and singular focus stop working when you get the "payoff" of darkest night?
midnight s1 it's somewhat not bad because this dungeon pool has a lot of prio mobs
but then it's also kinda bad because nameplates are an abomination
Why do we have a talent thats buffing mutilates, but its actually proccing a lot more in AoE, where you arent actually using mutilate
skip that step and just use platynator gg
Don't you understand that it should be created in a way that doesn't fuck you up. Let's say araz If you didn't have DN up when adds spawned you would play the whole intermission with no mark. It is ridiculous
those 10 pvp players will love that advice
so u dont like it because u need press button to switch instead free switch
also if u had mark on an araz pillar when it died it dissapeared without giving you DN (I guess this would be fixed with how it currently works?)
He is saying that.
its not about pressing a button its about that you are forced to press certain buttons BEFORE you can swap.
Yep, I'm sure I can figure out the why ("we need DPS to have niches") but I doubt I agree with it at all. Subtlety's 2-3 target didn't deserve to be thrown in the garbage the way it was
Also could you imagine playing deathstalker on Dimensius 
Yeah not sure how it actually works now, but it is really funny that we are discussing about mark. A thing which is not correctly implemented
Mark gone after intermission
RIPPERS
Yes. It is very clunky game design which does not fit with how fast paced the current modern era of wow is.
I'm reposting this but
Vanilla - Combo points on player
Cata - Introduced redirect to move combo points to another target
Mop - introduced marked for death (assign 5 combo points to a target)
Wod - delete redirect and put combo points on the rogue BECAUSE COMBO POINTS ON THE TARGET WAS SO FUCKING RESTRICTIVE. MFD is now on the player
DF - delete Marked For Death because it was too jank for people or something and they didn't like how it played out
TWW - ADD BACK AN ABILITY CALLED "Deathstalkers Mark" WHICH ESSENTIALLY PUTS COMBO POINTS ON A TARGET
Midnight patch 0.5 - Add an ability TO REDIRECT THE DEATH STALKERS MARK. WE ARE NOW HERE
We had this exact same thing before
and we've just gone full circle
So what happens if 5 adds spawn I use the button on one of them then this bugs and I don't have mark for the other adds?
i don't wanna see percentages on friendly players what can i say
platynator needs to uP their game
DSM and CP on target is the exact same thing
bro what the fuck is this 
in how restrictive it makes the gameplay
hahahha I wanted to ask exactly the same
back in vanilla -> cata when youre only hitting a singular mob at a time
it's probably fine
but not in the current modern day of wow
gouge is objectively as valuable as aoe blind
I was playing feral in sod and switching while having 7 cp and losing all cp
yeah it's just not fun gameplay. Again it's like saying "my identity is only having one arm" which okay sure you can base your entire identity around it
but it's not really that good to
a class can have a niche without being dogshit
like DKs
or warlocks
or mages
or ret paladins
also assa already has the niche without hero talents
i wanna like jundies but i dont need big blocks of color it don't do nothing for me
or what feels like almost every single other spec/class in wow atm
i just feel like ds should be working to enhance specifically our prio target burst not increase prio target damage in general, like the mark just doesnt thematically fit
wouldnt say they are that big 
damn did u increase the dot icon sizes
yeah I've done some cooking

might also just look bigger as it was zoomed in
nah i get why it's the dominant nameplate profile
too big for me but definitely dont look as insane this way
it just doesn't help me play the game any better
there's a deadzone under the plates but it solves itself by having big nameplates to grab
like it's good just not for me
still dont understan , man im played on araz and try dimensius in DS like 50-70pulls , i realy like it , You still haven't written specifically what part you don't like. I dont like fb realy \Brain rot.
why did you not kill dimensius with it tho?
I checked earlier and legit not a single person (outside of boosts) killed dimensius as either deathstalker assa or sub
has anyone killed lura on DS yet, i could grief my parse and do that for fun
well there are 6 assa logs so 
just because numbers but not play style
I think the pull count is destroying your sanity king
its not that much worse theoretically i could even still r1 on it
that would be funny
play sudden demise DS

now im testing Negotiable Contract + Sudden Demise realy its fun
you do you king
Science has really gone too far
Yes, but the fact that negotiable contract is its own talent is criminal
What UI do you play for that. I like that a lot more than what I currently to have. lol
Why is it not on finish the job
Or even avulsion (the rupture damage), or sudden demise
Fatebound felt so damn good with short cds
base UI, only addon is sensei class resources for the combo points/energy bar
never thought id get to use this meme again
Thank you!
been almost 10years
Bro perused the ancient archives
The more things change
Fok.. fok never changes
what is the difference in playstyle other than being even more target locked and forcing to 7 every 3rd finisher
oh, we're fok'ing in st that so not cringe
some people buy deags on pistol round
shiv on 6 for DN envenom super dope good playstyle change probably
it is what it ees
I am some people
nah like the best version of cs let t side buy usp on pistol rounds
so source/1.6 xp
the original p250/tec9/five seven tank strat
you are rewarded with a big hit damage , like ppls say when TWW shiv +env was that was very fun.
thats not a difference in playstyle tho
you still maintain bleeds and mut mut envenom
and do some combo point overcapping for funsie wowie
Silence feral main
You may be right I’m just a hater
I can't let them win
What about the DN copers

(Darkest night)
You need to cope DN
I've done 3 keys today
(Not darkest night)
I'm doing charity work in these 12's
Big cat dmg
Big puss
Haven't seen a feral in years
Feral is v fun tbh
I probably have done more feral keys in the past 2 seasons than rogue
parrot dads are taken care of in this channel(photobomb us with ur boy,missed him)
hello i tested ds in 22 dont play it have a good day
But you tweeted that DS is back???
Same
as always
Me when I lie for attention
He meant back in the bin (it never left)
When you want attention show us george !
me when I go on the internet and lie 😈
Remember when i said sub takes vers thats me 😄 😄 😄 😄
Did you have to fok 6 times in a row to darkest night on single target? 🙂
Hell yeah thats what life is all about
to do less than fb in single target / aoe
I'm gonna throw up
ok maybe main target die quicker but you play with arms warrior right so who cares
its diying first anyway
Atleast you did less aoe so the arms could funnel more, team player
you're just stealing his funnel
but you do less single target
whos trolling now
fb doing 10% more st for me xd xd
ye idk dont play this garbage tree who is enjoying doing 15 fok to do 2 envenoms ff
ye
or let us pick avulsion withouth droping anything essential
maybe the tree would be playable
idk
!stats
Assassination Stats
You will always get more accurate results using Raidbots Top Gear, as stat values will flucuate depending on gear and situation.
Agility (Item level) > Crit > Haste > Mastery >>>> Vers
The ratio between secondaries ends up being roughly 40/33/26/1
What haste does DS like to sit at?
Do people just dislike Fatebound that Deathstalker rebounding?
no, people just dislike DS
Ah, makes sense, I hate myself, so I’m playing it
Anyone can answer me which M+ rings are BIS? I have not Raid rings, so i need an alternative
The 2 from nexus
okay Ty 😄
!fuu
Rogue Spreadsheet - Light Version / Dark Version
in this very cringe situation its gonna be better to just slam the DN asap and not hold for the apex to fall off right?
in that cringe situation id press n and respec
its cool to have an apex that wants me to hold my envenoms sometimes, then have a hero talent that i wanna slam them asap to get my mark back that is neat i think
I'd assume its always get the mark back up asap
you can let the apex proc after but hunt them down and stuff is just a ton of damage to wait on
People still trying to cook with DS?
yeah if you dont have mark you arent getting singular focus / hunt them down - also consuming dn gives a lil energy 
ye I was thinking the same, just wasnt sure so figured id ask ty
also if you dropped envenom you wouldnt have rapid injection for the DN

Do stat prio matter that much? I have 41% mastery on 272 ilvl
Lol, mb
nah nah i mean
you want high mastery but
how much mastery even is 41% as assa
i dont even know
probably ilvl then
yea i mean im 290
ok dinosaur
wdym with assa there
cus like
the fight is basically full ST
oh
whichever one u find more fun
bro
we are not in week 5 of the patch anymore
play what you can play better and think is fun lol
could even play law prolly if that was what u wanted
I just thought there’d be something like “assa plays weird in that phase” or something
Some nuance
Assa more execute damage, if u get through p3 you kill the boss
Now thats what I wanted to hear
assa makes you cuter
always


Good evening. Maybe someone have the patience to explain to me, why people like Assa as keys goes higher? I feel like as sub I have more defensives and cheap shot is easily castable. Sims says dmg should be higher too, is that no true in practice? is there something else I am not thinking of?
things dont die instantly
assa can ramp up its dmg
sub and outlaw are both played more in higher keys than assa anyway
How does it "ramp" damage? it just gets it's full potential, which is supposably not higher then sub.
would it make sense to macro mark for death into envenom on DS?
MFD exists?
thats the button to move deathstalkers mark
Not even real fish smh
oh it is actually called MFD?
better to have on a mouse over
imagine you bleed everything and are going to start envenom'ing (caustic spatter) but mobs are dead before your second envenom
thats what happens in low keys
the below is what i use
#showtooltip mark for death
/use [@mouseover, exists] Mark for Death; Mark for death
Yes, but that's not what I am talking about. I am doing 19's now as sub and people keep asking me why I don't switch to assa - and I am trying to understand what the benfits are.
I get it that assa is not good in very low keys, I am asking what makes it better then other specs aat higher keys.
All 3 specs are played at that level, not even i understand their question
probably not even they know
outlaw was actually reaching higher keys than assa iirc
Yes, but I am not going to play that 😛 - I need lots of time to learn it and gear for it if I ever bother.
better prio is the reason you'd play assa in higher keys
normally you play sub or outlaw, but assa has very good prio if your comp needs it
or just bc
you know
you like assa
thats also a good reason
its always outlaw tho
doesnt count
it was outlaw in s3 tww and outlaw was prolly the worse spec in the game
zac is built abnormally
Zac has 3 arms and 1 leg
I feel like in a vacuum assa works better with fury than outlaw which 90% of warriors are fury
Yeah but having two target capped specs means you have to do different pulls for efficiency
Arms+law, Fury+sin is probably the most efficient, but obv they still work either way
Working better and having different pulls are not the same category when looking for what is better
fury is pretty good with sin, feels much better to run with imo than arms but I think @lavish hazel runs with arms
That's why I said "in a vacuum"
my 20s are with FURY** but you can make alot work in those compared to 22s/23s , for example we have a holy priest lmao
Big ass vaccum
are you playing sin in every dungeon btw?
yeah i tried outlaw in a few 12s but me playing outlaw at 80% of the level i can play sin at is like not good
need more practice
allright jokes aside, is "omg giga highrolling for so much more dmg" even a thing for outlaw rn
"yes, just like all specs" or "yes, it can highroll bigger then other specs"?
i think yes, but i am also no outlaw expert, it looks like much higher variance from vods ive watched at least
thats why i asked zac, im kinda curious rn
like on good jackpot timings hes doing insane numbers
i run with nobody
i run by my self
self made man here
solo m+ chad
just get that 5% dodge chance against all melee hits
who needs tanks
ah my bad then, I just saw a few keys, true chad
i mean
it depends key i guess
on sr ye arms is ass or just painful to play with
on cavern you want to play with arms xd
infinit funnel
So quick question, I'm sure it was answered 1B times: if we choose to play DS, should we reallocate some crit towards haste/mastery? Or both DS and FB can be played at high crit?
but ye i guess fury is better with assa but i think in high keys you wnat outlaw arms
and outlaw canceling flurry for arms funnel
cause outlaw single target withouth funnel is really good
compared to assa
yeah, outlaw is in a good spot with current phys meta
I thought the arms mostly swapped to slayer, in which case they dont need the funnel nearly as much? 
Or maybe the new buffs were strong idk
yes outlaw rng rn is idk
very wild
especially in keys
Some pulls I drop like 600k, others 250k
It's fun and frustrating at the same time
I thought I was bug abusing or some shit yesterday cause I hit 7 consecutive jackpots
But then I hit 10 doubles in a row and realized it was just the bones being the bones
it took first official farm week @golden loom 
classic
i dont need to play assa
its fun tho 
surely we do the giga st prepush strat soon as well 
!fuu
Rogue Spreadsheet - Light Version / Dark Version
hey guys dont sure where to ask this BUT i am having troubles in my delves and prey stuff - what is a good spec to solo elites ? ?
thanks @normal mist i will see what i can do with that spec
!stats
Assassination Stats
You will always get more accurate results using Raidbots Top Gear, as stat values will flucuate depending on gear and situation.
Agility (Item level) > Crit > Haste > Mastery >>>> Vers
The ratio between secondaries ends up being roughly 40/33/26/1
finally crown dead
gzz
now i'm chilling while my guild starts beloren progress
!pooling
- Energy just is low on the spec there's nothing to do about it, you will run out
- Without the Apex talent there is no reason to pool, once midnight drops this will update with whatever logic is found
The logic: full send until you can't send anymore
i don’t have to worry about this whole “drop at 80 stacks” thing?
yeah you drop it at 80 if you will not overcap energy
so you drop it a lot of the time
New tier set:
2 piece: Your implacable can now stack above 80 stacks and extend its duration with 3 seconds every envenom.
4 piece: Every implacable stack above 80 increases wound poisons damage with 3
3
3
We obviously don’t want it to ramp too high
Unironically better than the current tier set
Thank you for your suggestion Skoop!
Cooked up a tier set or hero talent for Deathstalker aswell.
Finishing moves no longer consumes a stack of Deathstalker's mark. Instead it adds a stack of Deathstalker's mark. Every 4th stack of Deathstalker's mark added to the target grants you a Darkest Night
literally straight up a better reworked version of DS Mark
like, what
how's that so simple
fan of knives now applies deathstalker's mark on all targets hit
CT now consumes a mark

fixet
the cleave talents just gotta go some slight reworking is all
Imo the specificity of the "stick to your mark" mechanic is just plain problematic, what they attempted to fix it is just too clunky
and leads to degen
they can encourage keeping focus on a single specific target as a core mechanic without making it so harsh in edge cases
Ds is weird for assa because the specs major cooldown already fits the exact theme and niche of “pick a mob you want to mark for death”
Deathmark functions how deathstalker probably should, but it can’t because deathmarks already there
assa has always stuck to a target
the dot playstyle makes it less capable of sudden target swaps as sub can
ik but now with bleed cleaving being easier than ever
also spatter encourages focusing down a big target
the restriction feels more... well restrictive
I mean, we still spend 75% of our time outside of KB window
being still stuck like glue to one target even outside those CDs feel overly restrictive
And honestly like, what situations exist where you are constantly swapping targets?
granted, it's maybe not the majority atm but that's definitely a possibility in encounter design
?
Most of the time assa has been bad at "add spawns, kill it"
just because its a minimum 2 gcd commitment to bleed it up
even pre hero talents
Mob going immune and losing your mark was my singular gripe with DS in TWW.
Honestly would love for them to add a poison themed hero talent for assassination, we’ve had the same 4 poisons for like 10 xpacs now
Us being bad at it shouldn't mean it's ok for hero talents to make us even worse at it
I mean fatebound isnt good at target swapping either
I mean assa has never been good at nuking adds that evaporate in 2-3 gcds
thats how the spec has always been
even without hero talents
honestly i'd go as far as to say
a dot spec shouldnt be
Should’ve just gave us another bleed or poison similar to wither for warlock and it would literally be better
To be fair amplifying and atrophic were Dragonflight, numbing was added back more recently, dragon tempered to apply more was also Dragonflight
So like it’s not THAT old
Like, swapping often isn't a "puny adds that die in 3 gcds" exclusivity
That's....usually 90% of the case.
I started playing sin in dragonflight hehe
imagine the witch coven with TWW DS mark
that'd be fucking torture
not really....
they lived longer than 3 gcds
unless you were doing a 5
pretty sure i just bled all 3 that one amirdrassil season
you were complaining about mark sticking on an immune mob just now
we had wcm
Yeah like i said
unholy dk is bad at it for example
I mean they could quite literally just go look up “poison synonyms” or “rupture synonyms” and come up with a hero talent better than deathstalker lol
Pretty much
im honestly sick of assa being a poison themed sub
Add another dot to the mega dot class, guaranteed to have good reaction
with dots
"big envs" is basically sub
but green
Dot specs have pretty much always needed ramp to do target swaps
And that's fine
I mean, it was never complaining about having to ramp our dots...
Assa has always never been good at target swap
due to the ramp
let me throw an envenom on a no bleeds target
pre tww
XDDDD
this is literally running in circles
You've failed to cite an example where it's a real issue outside of witch coven.
us being fundamentally not good at swapping, which is fine, is not an excuse for making a clunky ass mechanic that punishes that even further
which i agreed losing mark to immunes is dumb
while also being bad in a few edge cases
clunky how
Such as?
well cleave situations with moving priorities for starters
unless you have good timing lining up for swapping mark
the new button is a ok band-aid for such situations I guess
The moving priorities usually isn't shorter than a mark cycle
but fundamentally, at baseline, it's just straight bad at it
And typically you still need 2 globals to get your bleeds going on a new target
You don't always run CT
I can't think of a single boss recently that it's been an issue
Outside of dumb mark disappearing if a mob flies away
and clunky as in they had to add a band-aid solution for helping to move mark
even still at it was on a 6 sec cooldown with garrote
it's a future-proofing thing, because it's not a huge problem necessarily now doesn't mean it can't be a huge problem in other situations
me when i make up stuff to be upset at
it's not about needing to move the mark every 6 sec
it's about having to move it at precisely the wrong time during the Darkest Night cycle
and losing investment into the previous target
...so you're upset you have to think ahead
I've still yet to hear one legitimate encounter where this was problematic.
oh for heaven's sake I already told you it's not a now thing
whatever, if you say so
Like is this about council bosses
add spawns have never been assa's strong suit so doesnt matter
I will say the most annoying shit was having to plan to have DN going up on ansurek.
But thats a fault of just losing mark if a mob goes immune.
personally it took longer for me to remember silken court timings
You see i'd remember that more.
But typically i was more annoyed at our plate dps being terrorists.
on average
mah
DN on queens court
was legit cancer
dimensius and nexus king 
bro DN was nothing compared to the affix
of a monkey warrior charging through
and exploding both of you
idk anyone who played DS on those 2
yeah but I am making up the scenario where it was playable
oh
then it wouldve been bad 
man
yea that would be terrible
still remember one guy that mentioned he had the perfect rotation for bugging it favorably
so you always get the extra cdr
i also remember
losing my pad on dimmy add set on pull
because my opener rupture got parried
😠
thematic
the rank 1 I got on fract was a chill 200k dps ahead of rank 2 at the time 
how would you bleed a gigantic void lord with no blood smh
just fkin bug bro
bugged out so I got 2 cd sets in execute
yeah
nothing will top final dm set
on mugzee or gally though
holding that 2nd pot for the dm while spattering goon cages
even our prog kill of gally was fast and it didnt slow after that
I loved checking logs and seeing people 1b ahead in spatter dam
You know what the bug also did for me?
fyi
Prism was a lovely trinket better then shitbox
my best parse was final week, 177m spatter

i dont pay attention to it
I can show you a screenshot where one opener did 200k and other opener did 130k because of having good procs
i should run plume for the bit
oh im full sent into rng
especially since velf rn

All passive trinkets have this issue
Also the floodgate one
literally all of them
pacemaker my goat
in a minute it had 30 sec off and 30 on
so if you send cd's when it is off
you lose dmg
ye but it was deterministic
antenna cringe, pacemaker based
it would proc for 30s every minute
Its just crazy to me
yeah but it is rng if it procs with your cd's
exactly at the minute mark
that you can do 75k more DPS in a opener
m+ is a minigame 
i mean if you had downtime it was more likely to proc with cds
since you would restart the clock running between packs
Like is it me? or why does such variance exist on trinkets???
gambling psychology
it is so they are balanced otherwise you will proc it 100 times and I will proc it 1
same reason the vault exists
the goat will always be ominous chromatic essence
Imagine i played perfectly entire fight. oh but got fucked over by RNG because of trinket. yeah might be a good parse. but could be a rank 1
perma uptime select the stat you want
hand of justice in classic 
that was 2004
or 6
cant remember
was 2004
2%
PROC CHANCE
GIVE THAT TO ME
yeah my point was just that rng trinkets have been a part of the game since the start
This might be a cooked take but i think i rather play 2 on use then have a passive with bariance.
yeah
but they had 1 and 2%
i just dont like it.
then they made them ppm

where is the skill in crits
Alright so I have a question. It's m+ or whatever. You have an improved garrote out. Do you let it run out before refreshing/spreading? Or do you refresh it with a few seconds left and then spread?
yes
You let is run out all the way
Dont even pandamic it
So your pull having no garrote for a bit is fine as long as you refresh right after?
Nah but i would rather have 2 ticks
Okay
then not 2 ticks
in a big pull you probably should pandemic it on a shitter
the improved garrote will tick down fully on some mobs atleast 
ideally you want your main target to have the imp till the end
but realistically who cares
yeah sometimes you need to go out so you refresh it etc
w

sooo hows this new deathstalker buff? worth trying in 18+ keys ?
pins
If you don't have an aug and can coordinate with the other prio specs in ur key, maybe
25/25?
my rank 2 was a 98 
im never gonna reclear 
i might not even kill lura
hope 2 days is enough to prog p3 and p4
p1 wipe factory 
so i remember in his video on DS he said we fok in single target for a buff at 3 stacks then mutilate, but im not seeing that in the wowhead guide, is this a thing still orno
POV joining a "first 4 bosses" voidspire mythic pug
This raid lead gonna have a bad day after imperator
The video is after the patch notes, so the video is more accurate i believe
sweet thanks bro
It’s in the extra notes/tooltips for st deathstalker on the rotation page
if im pugging is sin just better for push keys
also how ass would it be to run double passive plume/gaze over box. Feelcraft makes me believe it evens out 
Is anyone swapping for keys though really?
you got other 8 weeks or so? or are you not talking about getting CE?
got final fantasy ultimate prog starting next week
ahh
I have now looked at wowhead and hit 240 ilevel, I'm ready to get carried through M+ by my friends and spend bonus rolls
Lol
Based
Quite a fun time I reckon if you have friends

God bless
yea i play all 3 just dunno which is considered the better of the 3 or most consistent for pugging
no
Can’t have nice things


time to wipe in p1 for another hour
When is it worth to shuriken storm on deadstalker?
deathstalker?
when theres adds
and the passive of 100% crit is out
does anyone else have a bug that deathstalker for sin is doing less dmg than fb?
Whispyr I didn’t know you played Diablo 4, what class is your jam? Do you play rogue there also?
Why would that be a bug
Barb/Paladin
Deathstalker is *supposed * to do less than fb in aoe?
DS does less everything except prio and funnel
in big AoE they might pull ahead though
but big hero pulls arent rly supported in the dslice sims cause the average player isnt doing those
and you need to be doing a high enough key that a target actually survives the funnel
I mean based on the #s whispyr shared that isn't true
Unfortunately I haven't been able to really test yet


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