#assassination
1 messages · Page 2512 of 1
15 caverns
windows + Shift + S thank me later
xD
trying to decide to reset everything for sin w/ puzzlebox and have to deal with that, or just stay sub w/ guidon - where do we think the 2.5% buff for sub is to where sin is in raid/m+
like close to where it doesn't matter
or we think sin still better?
does sin have a haste breakpoint like sub does currently? Just wanting to make sure that this sim is correct and that not having the 700 haste that sub needs is the correct play here https://www.raidbots.com/simbot/report/4YhpDiZtvQzM9HGECJdB9V
It does not have a breakpoint, but BIS gear will put you around a certain amount of haste
!stat
!bis
BiS lists are not helpful towards gearing yourself. In order for BiS items to truly be BiS, all items in the list have to be obtained at that level exactly, or else it doesn't make sense. Missing a socket for example would shift your stats slightly. On top of this, all stats being good on Assassination means there are currently over 500 "BiS" combinations that are within margin of error. You should always compare your gear through top gear or droptimizer instead.
Pre-raid or Pre-season BiS from world content is especially not helpful, and we do not maintain any lists of these types. These are absolute meaningless bait for gear that you will be replacing the moment the season comes out. Use Top Gear/Droptimizer to compare against your character.
Assassination Stats
You will always get more accurate results using Raidbots Top Gear, as stat values will flucuate depending on gear and situation.
Agility (Item level) > Crit > Haste > Mastery >>>> Vers
The ratio between secondaries ends up being roughly 40/33/26/1
Found it
interesting
based on that then i should be using a haste flask to meet the haste cap because im currently at 40/18/32 and without taking gaze off i have no way to lower my mastery
Was this taken on a baked potato
They are NOT breakpoints. You should sim yourself to figure out which items are best
i figured as much, that's why i was just trying to get some clarification on whether the sim was actually correct or not. Mainly because you cant even trust sub sims currently so shits annoying to figure out
Assa and outlaw are pretty trustworthy.
Atm I would recommend trying to sim which flask to go for
sim said to stick with crit if you go up just a tad you can see the sim and can see why id question whether to trust it or not
Oh ye, I see now
Haste is also more of a ST stat than AOE stat. So there is an argument to have a bit more than dungeon slice suggests simply because you have AOE and ST
yeah it's tricky to try and figure out which will be better, only one way to figure this out lmao
For me at least, I personally wanted a bit more haste because it would help me on boss fights
Crit/haste is better for ST, crit/mast is better for AOE
hu
I doubt you will really feel slight changes like that
dungeonslice has an adequate distribution on target counts for gearing
Idk, I feel like I notice it. But it is a small difference
are you guys using the pure st build for any of the bosses in voidspire?
use the flask the sim would use, generally its crit flask everywhere
yes, vorasius and alleria
on hc, salhadaar as well
How is sin in mythic plus and raids
seems very good in both
Oh okay I’m currently sub but thought of giving sin a go
140ms.. ping? aint that super high? 
Depends where you live
i was 180 since feb playing na from eu
mobile hotspot
deranged nightmare
new place got decent wifi so um. normal moment
bro why are you playing NA from EU
guys quick q
is assa gonna be the lowest performer most likely after this balance change?
like, out of rogues? Where, m+, raid?
coz im almost full BIS and i woke up to these balance changes and im kinda rethinking my existence
in raid
I think well be best in raid imo
really?
yep
after 7% aura buff on sub and 5% aura on outlaw?
you can check the pins for the details in the spec channels
It wouldn't be the lowest anymore 
But overall it's not clear for m+ i guess. Outlaw is really good in phys comp.
Assa is a hybrid. So not that good from the buffs perspective.
assa is giga op everywhere 
Hidden op that hidden so well
No one knows it
yeah makes just sense
just read thru pins
tbh i think we are in a good spot its just there's so much padding in this raid thats why its kinda hidden op
on boss dmg we seem kinda broken but keep it hush hush
I know it 
Just don’t mention it much and it’ll stay that way
thats like a 2% diff
on the buff gain
Guys guys, we just gotta be 1st in every key and everyone will see sin rogue is meta, simple

gl passing a demo lock in dps meters 
idk
Maybe even less
E z already done that yesterday, warlock was afk half the time hehehe
No nerf to demo
havent seen a good warlock yet so that hasn't happened lmao
what keys r u pushing
I dont really play m+ or push keys, I just do 13/14 max
yeah i rerolled lock start of xpac just to try smth new and then i went back to assa like in 12.0.5
lock is broken
Might just be a coincidence though
depends how u look at it
defensives wise definitely, but movement speed can kill u like dodging swirlies and what not
and theres alot in this seasons dungeons
Yeah true
anw who cares abt lock only assa is based
enlightened
Lock have proactive movement tricks
Still with burning feet it can run away actually, but I hate this mechanic
Does assa still have weird energy issues, I was struggling at start of season doing world content so I switched over to sub, but haven’t been back to try out
we prefer to call it "unique design"
Ah so it’s a feature
yeah, we still run out of energy outside of Hero/DM/mass AoE
I kinda assumed it was just my janky armour at the time
baby steps,.
after I learned what a parse was, i was just happy to not be single digits
after focusing on fundamentals and improving spec knowledge from playing a lot, higher parses will come 
How do you run out of energy during mass aoe?
It's like endless energy until the pack dies
reread what I said
Oh, sry
im very happy playing with no lag so i dont have to account for copium
We’ve all been there big chief
wonderful saturday
Huh, I was today years old when I found out that people dying in your keys affects your overall dps/parse
i might have simmed wrong my whole life, what do you guys usually sim for m+, is it patchwerk 4 bosses?
for sin
dungeonslice
gdi
lol
doesnt 4 boss sim u like 400k
no
As in if you finish a key in 20 minutes with 3 minute penalty, your overall damage is divided by the time including the penalty timer instead of the actual gameplay time
If you guys think assassin has energy issues now, I can’t imagine what you would’ve thought of it back in WoD, Legion, most of BFA, etc.
I played it a lot in dragonflight and don’t remember the energy
But I could be like, just not remembering right
Guys anyone killed paladins on mythic assa what do I Focus on ?can I get some Tips I Fall down to 140k dps After opener 2 min in
Like WoD assassin was like 35 APM lol
so whats diff with assa? for reset
Be glued to the bosses and fok spam
Steel tempest then slam fan
what does the deathmark bug fix mean for us fatebound enjoyers
Nothing
I guess 99% of people didn't even know about the bug
huzzah!
thats becuz only 1% play deathstalekr
ah nvm thought it was bug on deathstalker xd
is death stalker fun
i never tried it b4
i played ret for df and tww
and only swapped to sin rogue for midnight
My condolences
imagine playing fatebound
but
you hardlock yourself to 1 target

Not with the skill mark

this mark reminds me of redirect
what
Assa Bonus Rolls best dungeon ?
Pit
Use raidbots droptimizer
Yea Pit
@frosty cedar whats secrets of chim
still valid 
pit in my opinion
even if ur first soak u send mark on boss ?
or u save it for big add
?
if your kill time is not going to let you use a fourth deathmark, you will want to hold the third for 5 minutes with potion
do you guys know where does the huge dps difference comes from between ingame dmg meter and logs?
regardless of what spec I run
Aug
no aug
if its a key then logs include downtime
Huum
details overall only shows in combat dps
yes, really makes you see how good chaining is even when it makes details look worse
so is it worth learning deathstalker if i only do weekly 10s or nah
oh hell yeah
after getting dagger in PoS on first bonus roll, should i continue rolling there for neck and ring or swap to AA for puzzlebox?
Do you have heroic pbox?
If not then yes, if you have heroic id sim but probably still worth to switch, just the other pieces from algethar are pretty bad vs a bunch of good pieces from pos
for 10s you can use the sudden demise build, fatebound is quality of life
deathstalker suks
xD
I tested it yesterday to help some friends in 10's
and I had a lot of fun with it
deathstalker should be revamped ngl
tbh I'd be happy if they just gave us some resources on it
like consuming a stack gives us a combo point or something
that "DO NOT SWAP TARGETS" thing is annoying
it just feels way worse to play
i dont mind mark and we do get a way to move it now
but i really missed the combo points from fb
to me, personal opinion, moving the mark feels worse than swapping the target
just another 0 impact button to press with assa
deathmark already feels like the worst burst button to press
i like thinking of DM as another bleed
like yeah its not doing anything immediately
but it puts a debuff on the enemy frame
I wish that we had some hero talent poison/bleed focused
and its big damage over that time
i think the other specs would riot
if we gave them a DoT focused hero talent
and tbh we might riot
if sub gets rupture that does twice the damage of our DoTs again
is there actually a difference between fel scarred and void scarred?
It can also be because logs include the death time penalty
So every death is 15s of 0 dps for everyone on the overall dps
yes
one is fel and the other is void, big difference

so uh is wound good in maisara vs the frenzied berserkers?
tried on seat vs the subjugators and they actually fell over before lust ended on a 17
woxtoxic made a video and pointed out use cases for wound before anyone huhs
Did they buff wound poison? Cause usually it's better for assa to just use damage poisons
Or is the healing in these dungeons just crazy this season and we haven't noticed?
Usually it's worth for ol/sub cause instant poison is like 1% of their damage, but for us, deadly poison is like 10% or something
i just get rid of amp poison
getting rid of deadly sounds like a misplay
same on magisters which is the big use case
ascendent voidcallers are scary
putting wound on is kinda trolling
i mean i've seen those 17s where everyone cranks
but i'm also friends with a rsham who's doing 18 seat
and they're saying the throughput required is full on insaneo style
so im not gonna agree with that take
in most contexts
There are more classes that have such tools
also true
Losing a few globals between packs to change poisons is annoying and in the past mathematically not worth it, but I haven't actually looked at how much healing these mobs have this season, and if it's scaling with key level it is probably worth it at some point.
i did actually say the same thing
losing like 5% DPS or whatever it is
the globals certainly werent what was holding it back
this cast is no joke tho
Don't you just stun that one?
the subjugator
no it's immune
also woxtoxic put it in a video
haven't done a good maisara recently gonna see how it feels on the berserkers
i seriously doubt it's gonna affect time to kill in this one
I doubt dropping amp is worth
i mean you were trolling if you didn't use it last season on halls
If something is healing like 50% of its health bar, at some key level it's worth it if you don't have another source of heal reduction
Wait what was healing in halls?
No one used it , I was borderline the only one using it
you had warr, hunter
and whatever other class can do it
Hunter does it in the same way without losing anything
but also that pull didn't need aoe it was just ST so losing spatter didn't matter. Previous season it was even worse using it
im not trying to argue that wound isn't a loss for rogue and that other classes do it better
buuuuuut if you gotta do it do it
also amp poison isn't that big a deal
you consume it at 10 stacks for a 35% increased hit on an envenom
or subjugator die
im picking the die option :b
and also yappin to ppl to use healing reduction on those mobs lol
!fuu
Rogue Spreadsheet - Light Version / Dark Version
i mean from a few pulls on a resi maisara it's literally nothing
amp poison buffs envenom though
You gotta add the enhanced envenom on top of it, from my testing it adds average of 20% to envenom damage
Just looking at SD build envenom damage without amp and DtB build envenom damage
Hello fellow rogues, i feel i'm really doing something wrong in ST on some bosses, and i'm missing easily 20k dps, can someone look over my log to see what i do wrong ? i sim at 100k dps but i barely reach 75k in an actual fight
Well you’re not a robot with 100% uptime 🙂
already listed how it's consumed at 10 stacks for a 35% increase to your next envenom it's big but it's not gonna stop you from hitting 400k on the opener
literally just did it
and yeah you can hit more yada
that is true, but i still feel i'm missing something, 25% difference is a lot.
I do think wound is better
dude it's so good on the voidcallers and subjugators
im up in the air about the berserkers but i hate seeing them regen 1% right at the end
their health creeping upwards makes me real mad
Do a 5min target dummy sim and hit a target dummy for 5min. See how close you get then to make sure you’re doing things correctly
How much healing reduction is wound poison giving?
Thats not counting caustic spatter from buffed envenom smh
I wouldn't hit target dummies for that long
issue is target dummies end up low very fast, so you proc execute so it might be biased, but i'll try that
They will be in execute range in like 30 seconds
So out of curiosity I checked, and in 21 keys leeching void during the pulls before 1st boss does 84k hps
At 84k that doesnt sound worth but who knows
So with 5 stacks of wound poison on everything you'd be preventing 42k hps
is that per target?
is there a hot proper rotation for sin m+ and or raid
you still have to double that considering two are taken with lust
No
The mobs don't have more hps on that crop because of hero
no there's two subjugators in the lust pull
and also in 21s people can do legendary amounts of damage
consistently
That doesnt change the hps of the mobs
yeah but there's two subjugators doing two casts of leeching void
so each is healing 5 targets for a total of 10
so my phrasing was iffy but you have 10 targets getting 82k in a 21
also can we just for funsies compare the hps the healer is doing during those fights
im not the greatest log reader but it looks like they're hitting about 60-100k
so i mean
Isnt it better to look at the total healing
Ye so 82k hps total across all targets on average during those pulls
Mobs have way more health than players u cant do that
do we know if that's healing being applied to itself or all targets
So it depends how much damage your amp poison would contribute over the same time
This is a 21 key though, on lower keys like 16-17 the mobs heal for half of this in the first place
it's not much proc damage it's like 462*
231 on wound
food for thought one of the win conditions of m+ is keeping your healer up a cooldown
so if your wound poison is decreasing the time of the encounter compared to using amp poison
then you're doing the right thing which is maybe why wox is putting it in a youtube video
cause this isn't my cook
In 20+ keys, I can see it actually pulling its weight a little if you manage to get 5 stacks on everything before the cast
which was also true in halls cursed 3 phase mini boss etc
i'm not 100% if envenom* spreads it but im pretty sure it does
It does but not as much as FoK
Fok has the crit and the normal poison chance
cause by the time i'm done setting up kingsbane/refreshing imp garrote everything in the pack has wound on it from what i can see
I need more than 10 casts to guarantee 5 stacks on everything
i'll look next key i get into
well if you're starting on the first subjugator
you'll be close by the time it runs into the second one
like i'm done setting up trink dm kb before first circle goes out
But then you wont have wound on all of those yet and you don't decide which ones get healed so
I'd say for keys lower than 20 this is not worth
Since you'll be losing 20% envenom dps which is like 8k, 20% caustic spatter which is like 14k and 7k from amp
would you tell people not to use wound on magisters terrace? i certainly wouldn't
I wouldn't presume to tell people anything about what they should be doing
If not everyone would be running Sudden Demise

do we ever press shiv?
And Rogues would top the metres everywhere
Wait yea it shows up im blind
ogres in windrunner when they bloodlust
Also to double back to this
Yeah I would never bother telling someone to use wound poison for this
again that's hugely skewing away from regular players
who aren't facemelting professionals
No, because you are failing to consider that they would heal significantly less on lower keys
like not everyone can do the priory pull y'know
Which are what regular players would be doing
even on a 17 it's a 200% increase in damage
On 1st pull of pit I had 45 stacks of amp poison on lich and 26 on graveblade
you're dead in about 2 globals without defensives
i'd be really careful about saying just hit sub 1%er levels of play smile it's not a great answer
not everyone can do this pull or melt the voidcaller before healer runs out of cds etc https://youtu.be/EkTsyqjGt-o?si=GHzWYlA6HNajsVMU&t=1027
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they have 3 people on that pull hitting 40m average
you're lucky to see 20m in a 17 last season
I didn't play last expansion so I couldn't care less, I'm just looking at the numbers
If you are that scared of dying to the mob you can just LoS the cast around the doorway
i'll show you my raider io if you show me yours
I think you guys should kiss
How about you show me a log that shows wound poison is worth it instead lol
i mean i got my 17 seat done
totally died at the end a few times but before that it looked great
whadda ya mean sudden demise was great in tww s2

is that wgat sudden demise always looked like
i never noticed
it kinda looks like the laughing emoji
What is your io 
3479
everyone with less io than me is a casual who should stfu about balance. everyone with more io than me is a jobless neet who should touch grass

You barely have more io than me, why are u flexing smh
I stopped pushing io 2 weeks ago

bro its a meme
Nothing is a meme to m+ andies
Im talking about walmart
emplussers...
Only on Deathstalker when you're 6/7 combo points and about to get the guaranteed crit from Darkest Night
when you're at how many combo points?
It has mortal steike on it btw 2.7m hp is no joke
How good is Assassination Rogue as a PI target when you're in execute and Deathmark/Kingsbane?
not much better than outside execute, kingsbane is capped at 50 stacks and you reach 50 within a few seconds during DM
i just want rogue to get baseline aoe blind and make airborne irritant a ranged kick
more haste doesnt really do anything for us except some more bleed damage and faster poison applications via melee swings
i would run that over gouge any day the way some other classes don't scan for casters >_>
I feel like that's significant though. Unsure how the power infusion priority is timing the infusions on bloodmallet.
And more deadly poison dmg
here's execute DM on rank 1 vorasius
most of your damage is envenom and kingsbane
haste isn't doing much to increase those
when simming ST and m+ do we turn buffs on or off?
73 amp applications, + previously stacked amps, so like 7 or 8/9 envenoms buffed already XD
Tbf haste is buffing all of ur dmg in the top 6 sources there
Pi assa is low value but theres at least some value there
also did get the sense that maybe the targets listed in the wox video were overkill it's literally the voidfin adds in seat, the dudes who blink out and heal themselves and the subjugators im not doin all that
Low value vs the highest value classes maybe
just the lust pull cause people die on that one a whole lot
I doubt its low in general tho
Its low in general lad
low is only relative
we dont stack haste...
You go haste to a point, excess haste becomes significantly worse
Is that true for Sin?
Relatively
yes
bleeds tick faster
Sub has break points, but simulations keep saying to pump haste
on sin for me at least
But my crit is at cap
deathstalker wants 1.1k that might be doing it
Yea sin has no breakpoints
sin wants significantly more crit than haste
usually like 2x or more
haste is as important as mastery
But you hit soft cap with crit and then you can max haste
no
Bleeds tick faster, poisons proc more, haste is a good stat but that doesnt mean PI is big value is all
Haste for me was much better than mastery, mastery was actually worse than soft capped crit in sim.
idk how ur simming
Yeah mastery is 3rd stat prio normally
sounds wrong tho
Mastery would only be 2nd if box didnt exist prob
I do have a box
Yea with box it goes way down
i haven't found any sim that wants me to equip an item without crit
In value
it wants crit in literally every slot i can get it
yeah box is literally holding mastery so we can get crit haste i guess
But haste was actually so good it was like 10% worse than crit.
Yea but what about the other stat
It specifically wants crit HASTE in every slot for me in sim
it doesn't matter what the other stat is, every slot wants big crit
which means crit is the most valuable stat at all amounts
Tier set pants were better than tier set helm in sim for me because pants have haste and tier helm has mastery/vers.
Sim guidon and it still wants around 700-750 haste baseline
Mastery just isnt as good now is what it is
yea and every sim has me equipping basically equal haste and mastery
Box just a high budget 20 sec 2 min trinket
That seems super weird to me
People that do m+ dont even have equal amounts i don't think
If there was a 2min versa trinket with a similar budget it would also be good likely
Well box is overtuned no
Compared to other 2min secondary stat
Like the number is way bigger
Yes
Theres feather
That is why we play it
Which is like 400 haste? Or so
Feather such a bad trinket xd

that's why he said if there was a 2min versa trinket with a similar budget
400 2 min cd vs 700 1.5m cd
yeah they basically smushed 2nd best trinkets in the game compared to last season
Stat weights have several shortcomings, I do understand
But haste seems quite a bit better than mastery
oh if ur referencing stat weights
im not taking anything you say seriously
its so dogshit
if ur not comparing with top gear or droptimizer ur just wrong
i think the thing about haste is that it really serves to make the other secondaries work better rather than adding any value by itself
Well, I'm talking about PI.
that's why we use the term haste tax
Ye everything works with eachother in the end
Top gear/drop dont work with void rings tho unless u already have the rings (or both rings for top gear)

I will say
PI would be better if you were to play like a 10% haste setup
By sheer value of making a shortcoming better
Could honestly go hard in keys
But then u have a priest in keys 
log invalidated :b
Its just a flat +20%?
Problem with pi is that envenom doesn't really do more damage with more envenoms
I mean sort of
It does do more damage with more amplifying poisons though?
Amplifying poison buffs envenom directly
Oooh, good point, there is a cap stack
It's at 20 though, I imagine the haste is helpful
well you can see from the vorasius top 46, PI isn't an instant win button
Is that what those buffs are on the right?
yes
Tbf a lot of the top guys got pi 
Maybe Ciao is cooking up a dank brew?
More to my point would be, specifically in execute, would it be a dps increase to change from PIing whatever their current target is and change to a Sin Rogue if the rogue is pressing Deathmark?
And like there's 1 more use of PI in the fight so that's it
mmm no
As I imagine the PI sims are done over a full fight of you PIing a rogue which is a bit better than mid
But zoldyck recipe kinda slaps
i think you'd have to be a raid leader or friends with the raid leader to pull that off
and even then it'd be like as a lol parse rather than something you'd do on prog
Not denying that, it would take mad coordination to line up PI with a deathmark, but the durations are basically the same. It looks so juicy!
yo this nerf on rogues when they are not the best st spec and aoe too... what the hell? xd
well sub got a tiny buff
i mean
cloud cover was like what? 12% by itself?
ofc that will get adjusted
yeha sure blizz does dumb thing again there, but if somebody though thhat cloud cover would stay in its CLEARLY NOT TESTED version for long, idk what to say lol
yes, it was obvious they were going to adjust it, but it's very noticeable that it's not in Blizzard's plans for rogue to be clearly meta class
it's not like i want it to be, but the minimal tuning they're doing to the assa, for example, is just too blatant
Hey man
hi 🙂
yeah pretty good
That's why I rerolled monk
or Augvoker if you are a degenerate
i think having feint off gcd was the biggest change to rogue
feint off global was a gigantic buff
1 day playing monk and tanking in my life and already blasting 100k overall in keys
Stupid class
no it wasnt
nah, i don't care, in fact i wouldn't play it if that were the case because assa has never been an extremely pampered class like, for example paladin
Late bfa no?
what
From what I remember
outlaw expac
Late late bfa
assa was s tier a few seasons ago i just said that more or less 
still was nothing compared to mastery fire mage
After corruption vendor
or bm hunter
tbh this only applies to bfa and onward rets
the cc profile
ret was a meme spec prior
Assa with giga haste was cracked
full haste warlock
if i had a pocket prot warrior maybe good lord it's not great
but hey, i guess it pisses me off to see how the unholy, who was in the shit last expansion or the feral, were left extremely clean, while the assa is in no man's land, neither good nor bad, it simply exists
i mean i dont think giga bleed haste assa was bad
but this was a season you had shit like lock mage and hunter
who scaled even stupider
rogue is never meta relevant, other classes just do the same dmg and bring utility
if devourer didn't have a ranged kick they'd literally be in the same boat
i mean if you want to play keys and dont have friends
you play fotm
thats just how it is
or just make friends
tab off your prio target to kick a polymorph and cry a lil
actually..in the same vein as feint off the gcd being a huge buff to rogue overall they should figure out how to get tricks to target the tank role without requiring a focus macro
always baffles me when people tout a focus kick macro as some new technology
when it already existed over 10 years ago
in BfA maybe? i don't remember exactly but i think in freehold dungeon was meta
that was because shroud
for skipp pulls
like the pop out menu our poison selection has
just pick a party member and zug
yeah
thats just inherently flaws
of bfa dungeon design
realize how it stopped being relevant when they brought the dungeons back
you can never fix this anyway
because players have their own perceptions
MMOs could balance better tho 
but they could be much fairer with the class balance, making one class less important than another, or adding utility
Like there's some super weird biases in wow
For balance
Ive never seen unholy dk be bad
Just from the times I play
that would minimize the impact and make the option of playing whatever you want more fun, since many people who play alone, as you mentioned, or don't have friends, end up spending hours just to do a couple of runs because they're not playing meta
any pre key business for sin?
Werent they always bad previous tiers/xpac its only been recent that they are good
nope
ever since like Tww S2 they have been good I dont recalle them being invite prior to that atleast if DF
Bad or meta
well fdk was played over udk waaay back
but they didn't like how it was giga hitting theater of pain/necrotic wake or something
Im saying udk has never been bad
and buffed udk
i mean like what dym by bad cause rarely is a class just straight up bad
but that's still death knight
U mean how fire mage is
Right now
fire mage rn?

In general
in raid yea pure ST not good. Cleave though they are amazing.
no its literally community perception
as soon a spec does the most damage
people list abilities as "utility"
like people stop mentioning gate as utility when lock isnt overtuned damage
they are very compatible. something can be very good and not essential to a fight...?
Xiani did say "most damage"
with how overtuned devourer is
pretty sure you needed a monk to get a good parse on forgeweaver araz after the .5 patch to get the shields off at the same time
?
or i guess an ursol's vortex at a time when people really weren't playing balance
araz was just whoever padded on adds
you know the knock back strat?
the hardest
What does that even mean
so you might hit big numbers but the log wouldn't match after the .5 patch
no araz parse was literally
maybe
whover exploded the spawning adds
If a class is a god at AOE, but weak ST it does not mean they are bad.
They did change the logs iirc
unfiltered damage isn't logged in the parse xd
What are they good for then
im aware
Are they even good
Im not understanding what youre not understanding
so you had to have a monk to break the shield efficiently to log that optimally
I think ur definition of good is bricked
Good is inherently comparative
So fire mage no good
filtered vs unfiltered
if youre talking about in general Fmage is fine
were you running the add spawns behind the pool or standing in front of them and knocking the balls into the circle or whatever
run behind
They arent even doing good in the 3 boss so idk
And that is "ideal"
Supposedly
yeah our best dps on that fight did 7 mil filtered i figured the log was reflected that the shields weren't breaking at the same time
3 boss? Lightblinded vanguards?
Ye
which is play assa angle
another intermission bruh?
how long was your kill timer
Just play assa 
They excel at high cleave not 3T
we were on the slow end already
6:26
i think it was the reset you got rank 1
idr
Just high cleave? What
How is that good then

whole lotta this
also this isnt referring to the shielded adds that get spawned
its the big tank dudes
and the orbs at last 15% that got removed
Just play assa on araz
The ones that were by the boss during amp no?
on late farm
ye those guys
yeah i don't always read :y
Because if there are fights where theres any high cleave. They would be potentially the best.. Thats how its good. The class does not suck the fights are just not good for them. If you see them in M+ aswell they absolutely blast.
Ye I did like 10m dps unfiltered on assa on farm 
again just because a class isnt good at EVERYTHING doesnt mean that class sucks
there were logs with over 50% of their damage being orbs at the last 15% of the fight 
i mean assa was better late farm since he often died
on first burn
with prism and pot in execute range
offtopic, how night elf Touch of elune works in m+?
i still miss the 7min gally dm
still by server time?
preflag ramp into cb sectec as the gally adds spawned 
i had some blue parses going into 3rd add ball phase on salhadaar before i dc'd on thursday
If the class is good at barely anything it does suck tho
Lol
Thats just not how it works if you look at the game as a whole.
What dreams are made of
i know for sure i got dam in during lust and maybe a 2nd blades during intermission before my internet went out 
I mean they suck in m+ and raid
Idk what to tell you

the one time velf was good
in terms of what playerbase?
The classic +1m in 10 secs
Mage is popular class too
thats alot of damage
So firemage being at the bottom in playrate says something
not realy.
Frost has always been the more played spec
way easier to play frost
and its actually considered meta
and hit the shiny
Yea but ive never seen Fire have as little playrate as it does now
And it was more popular
low pray rate does not equal bad though.
Before
The performance has a much bigger impact is what im saying
Isnt fire mage way easier now
Than before
our firemage is #3 in the world with 3,7k

well mage players tend to play whatever is best
its mostly rogues that onetrick
and refuse to play other specs in their class
he just REALLY fucking hates midnight frost and arcane
nerf outlaw more
you are looking at fire mage through a microscope.
like tww s3
Im literally just looking at numbers
thats just rogue tbh
but you arent looking at the big picture
yeah mages are more prone to swapping
rogue just has alot of otps

the humble one trick
I can show you WCL saying on Mythin Dragons fire mage is the best spec, but that doesnt mean its OP..
anytime the rogue specs are similar in numbers
or the best to play all around
it only requiring high apm every 2 minutes is still a lot for a lot of people or something
rare @warm vortex screenshot
tanks are a bit higher, but thats it
ye true we're not playing starcraft or dawn of war
yeah but most tanks
play like they have 25apm
so
!prekey
Holy shit it is actually me
but also the apm is used to set and forget tasks or kiting units around
we're pushing buttons because if we don't it's usually a death or worse key deplete
is there a ui channel?
Either way, I was talking about how ive never seen udk be bad
And thats how fire mage got brought up
league of legends
terms originally from starcraft ehe
only other game that has a playerbase constantly complain how much they hate it
and continue to play
Who else has never been bad 
you're trying to out of range the enemy unit while getting damage on it
and whoever kites harder wheens
i mean ima be fr
if you play a class with multiple dps specs
and refuse to play the one thats good
thats on you
Its not about that tho
to be fair you can use the same logic about classes, not only specs
I mean specifically ive never seen udk be bad
Im not talking about frost at all
Or dk as a whole
the commitment to swap specs is almost nonexistent
class at least you have to gear another one

I mean, not entirely true. I wasted 6 bonus rolls to get an outlaw weapon
now I'm screwed 
i mean if you ask unholy players they'll say the class is bad
wdym screwed
6 bonus rolls is what, 2-3 weeks
before tww
dk players since ~df have become worse then mage
its insane
im pretty sure unholy dk is the spec thhat was meta for like 80% of m+ seasons
If u look up rando tier list
while also being consistently in the upper half for raids at minimum lol
Udk is prob near the top
well can't play outlaw anymore since I wont get any invites for being a B/C tier spec, so I'll have to switch
are you pugging frking +17 keys or what
yes
Yea thats what I mean
i mean zac plays outlaw still
I dony get invited to 15s
zac is french
Does Zac pug
It's insanely hard to get accepted into anything beyond 13
no he does the normal human thing
zac uses mastery gear to play outlaw
it made sense for like one pull today in a 12..where we had 8 targets
Yea but friends work 
Is the outlaw nerf that big?
yeha, you play a class without BL, no CR, no big group utility that is also not FotM meta
Or have things to do
Well, outlaw buff fixed that with phys comp, but now outlaw is dead
You know
get resi 17s and throw them in the deep end
gonna be honest "phys comp" was a dumb premise because
you could have replaced the outlaw
with another melee
Assa with phys comp is like giga
and it would have made better use of the buffs
"phys comp" always felt like such a giga cope
like, giga "its actually really good trust me!!!" vibes
phys comps worked really well
none now
the rogue doesnt buff the other melee








