#assassination
1 messages · Page 2397 of 1
going to miss having a clickable wa that would apply poison
is that not doable anymore
oh clickable raid buffs does it
perfect
thanks
Is there an ilvl break point for when we replace the reshii wraps? Proc still seems pretty good.
okay thanks!
Sounds about right, other specs are reporting around 235+
Hey, is plater doing anything now? I'm just getting lua errors on top of lua errors
Well its doing something then
Whispyr?
Whispyr?
Whispyr?
What is this Whyspir you speak of?
is it just me or does assa feel so weird now in aoe? i just started playing again after tww
slow
Fucking banned
im still leveling so obvsly its a little early to judge it.. just feels so slow, and almost clunky to play?

Slow, comically weak
i really liked assassin in tww, so its sad that it got changed so much
now it's time for your pirate hat heh
its changed so much to the point that idek if i wanna play it 😭
maybe, ill have to see when i hit 80 😂
CT is way better
Like you run out of energy, yeh
But that’s also what I want

Can’t manage a resource if you never run out of it
yea ig im just not used to it
i liked the old maybe harder way to spread ur bleeds, it felt satisfying setting up pulls imo
im saying this while i have played 0 keys with the new CT, so maybe just ignore me 😭
I’m also biased a bit admittedly because if I have to hear one more braindented idiot show up here and bitch about restealths I will start breaking shit
It’s been a decade of “my restealth??????”
muh improved garrote uptime bro
that is true though tbf
I am sick of it
No more
Now it’s not even required to spread bleeds or anything it’s just improved garrote and nothing else and I’m not going to fight it
(I will fight it)
Now imagine the current build but with exsanguinate
Surely you have literally anything else that you could be doing
you're absolutely right :3

Is Farstrider's mercy over Fishhook because of the passive on fishhook?
Fishhook is that dogshit pre embellished dagger yeah?
yeah
Yeah fuck that thing
10-4 boss
how does the new CT feel when setting up bigger pulls? does it not feel really slow compared to old bleed spread (from stealth)
I feel like i'm not doing damage unless the tank pulls about 30 mobs
I mean, CT spreads 4 bleeds in one gcd, in tww it spread 2
It is objectively faster
Which is also why ct costs so much
uh
It’s an insanely good button
muh carnage
New CT is much better tbf
IC shouldn't have died though...
maybe the best spell name in the game 😭
Like you press ct now, and you get gar+rupture on 2 more things and also it does hella dam and also gives you combo points
did they change the CT originally in TWW? cause i have not played since start of season 3
Ct is the everything button
Ct was a finisher that applied a bleed
yea thats what i remb
Now it’s fan of knives but it spreads bleeds
Midnight
alr alr, this just confused me
if i ct and get full cp before maxing out scent i just send envenom and spread after, right?
or does it depend on pull size
Yes you just storm-powder
Sorry wrong spec
You uh
Fok-env
Sorry wrong generator
You ct-env
are you stroking out dawg
I’m always stroking it

Yes my son?

has my assassination theorycrafter been subbing
Yes my daughter?

I top for men and sub for women
Bel you're onto something here
Because I’m based

yea ur right
Guys, what are bis stats for assa, still crit mastery?
vers
ah, ok
forgot...., thanks
there's the real stat prio
Yessir
I like haste because it makes me feel sensual
LOL
Why are the 2nd and 3rd points in the capstone of our tree so boring?
10% mastery / 20% mastery.
Second question: do these 2nd and 3rd points in the capstone of our tree interfere with the break points of the mastery stat? I remember there are (or were) diminishing returns on the stat at certain percentages. I don't remember the exact amounts.
the 2/3 apex points on every spec are just boring damage increases
Percents don’t count against the diminishing returns
This is sad.
Not that it matters cause those talents don’t give mastery
But ya know
Good info regardless
This is good news
So we can craft a dagger and wrist week1 ? That’s crazy 🤪
They don't explicitly give mastery, but based on how the game was coded, they could just give 10% / 20% mastery, since mastery as a stat does precisely the same thing as the description of the Implacable ability 2nd and 3rd point. So I'm glad it sounds like they didn't code it that way
Yeah I mean by that logic everything could just be coded as mastery
Sudden demise is 10% mastery, except it’s 0% poison buff
requires 2 sparks to craft 1 item now
if something were to give mastery it would say mastery idk
Well, no. A talent that says "increases your critical strike chance by 2%" is obviously not mastery coded. Or a talent that says "You gain an additional combo point on your builders when you critically strike with them" obviously has nothing to do with mastery. So that seems reductive
I am a simple man. I can't help my autism
Helps to not blindly make assumptions about how things work sometimes
I think it was a completely reasonable question
are we still using vanish after KB when talented FB?
Oh it was
But something just giving poison and bleed isn’t automatically just also mastery
Vanish does nothing aside from imp gar
Whispyr, do you think they're going to review and make changes (improvements) to Soothing Darkness, Subterfuge, and Without a Trace? They all seem so horrid now
Is any spec taking these? In my defense, I haven't tried Outlaw or Sub, maybe these talents are good in those specs, but I can't imagine this to be the case now that Cheap Shot has a cooldown, these talents even seem to theoretically suck in pvp
Nop
They removed basically all the stealth stuff
Sub gets essentially nothing from vanish
Outlaw gets also nothing
Right, so now these talents have no synergy. Oof. Crazy.
So it's basically a 4 point capstone investment for the convenience of a 2nd Vanish
Absolutely crazy that they think this is acceptable
they dont care
I'm wondering if they'll rework the Echoing Reprimand choice node, which also has no synergy with the assassination spec at all. Doing an additional physical strike for ~500 damage when players and mobs at my level have 150,000 hp is wildly undertuned
illusion of choice node
At minimum, it should be a poisonous strike (so it'd synergize with the poison buffing talents), or add a bleed (to provide synergy with Lethal Dose and other stuff)
literally never been considered ever for any spec
It was pretty good on assa for a long time
But -0.3%
So
L never taken
I mean the phys strike choice mode
30% nature damage for 30 seconds
Or
18% envenom damage, twice

It’s the same but worse
i dont think anyone would even want it to be better
completely passive boring damage proc vs. supercharger
like
my combo points turn blue!
I mean if it worked with strike/storm and the echoing reprimand procced macabre you could have it for prio stuff in aoe as an example
But obviously the way it works right now is just very silly as you always waste atleast half of it, since you dont want to go dance > finisher > backstab
I think what Blizzard needs to do with these trees is try to provide some real choices. Like, if the choice is damage or damage, everyone will nearly always gravitate toward whatever does more damage. But if they provided choices that give utility, that could produce some interesting decisions. Like imagine if ER's choice node was Forced Induction (a dps increase) and Exhilaration, which gave a huge movement speed buff (15%?) and made you immune to slows and roots for 4 seconds whenever you consume your supercharged combo point
Well then people never pick utiltiy
And always damage
Instead of damage VS damage, you now have damage VS nothing
In raid, sure, but in world, and in pvp, that's a real choice
And delves, people might like the movespeed
damage vs. damage is a math question, and damage vs. utility is a non question... 
Versus what we have currently, which is not even a choice at all in that node lol
Or like, whenever you consume a Supercharged combo point, reduce the cooldown of Shadowstep and Sprint by 12 seconds
No one will pick these
That is a cool talent idea. And it wouldn't break the game, and some people might actually spec into that
At least the dmg Vs dmg can change with gear etc
No one would spec for them unless open world but who cares for that
PvP has its PvP nodes but also no one does pvp
it's like an ultra slim percentage of people
😓
My friend showed me today this statistic:
a smaller % of the playerbase has the Gladiator mounts that you can buy with the marks you get from participating in (not even being GOOD at) PvP
Compared to people who have Ashes of Alar
So maybe you're right
Nobody cares lol
PvP is dead for like 10 years. If someone wants to PvP (competitively) he should play a different game for sure
This playerbase consists of people who would legitimately rather steamroll a decades-outdated single player PvE raid over and over versus actually PvP
Yes because it is way more balanced and more interesting. Like if you want PvP probably a shooter game is more appropriate
PvP without team I don't get it tbh
I think what you're describing is a chicken / egg situation. Did Blizzard stop focusing on PvP because nobody plays it? Or did everyone stop PvPing because Blizzard stopped assigning a sizeable amount of workers to ensure the PvP experience isn't unbalanced and terrible?
Wow has the BEST MMO pvp experience that has ever been done, bar none
Imo the game is not made for PvP not only because blizzard may abandoned it but also because 10000 other games have been created. I don't think MMOs are good for arena PvP. More. like open world. lineage PvP where nothing is balanced though
I think people would probably engage more with WoW arena and BGs if there wasn't so much MMO busywork you're forced to do before you can competently participate.
I loved solo shuffle and got a really high rating a few seasons ago
I would not do it again. I do not want to collect all that stupid gear
I think the other reason people dislike PvP is because, since the arena system gives you an objective rating, when you engage with PvP, the game is sort of objectively telling you whether you are good or bad. And a lot of people do not like being told they are bad
How far behind are other embellishments behind the one hunt/arcano combo?
I mean solo shuffle exists but is it PvP? Just a random arena with random compositions.
The nice thing in PvP is somehow communicating and having teamwork etc which really does not exist, but still people spam it
How can you possibly say solo shuffle isn't pvp? They aren't scripted fights. You are playing against flesh and blood human beings. It is the very definition of PvP.
for example devourer now is the most op spec for pvp so if you are against one you are fucked and if you are with one you are saved.
Or some healers are way better than others
you are just queuing and the result is mostly based on random pairing
But solo shuffle, per its name, shuffles the teams.
So you'll play with and against the Devourer player
You play against and with every combination of the players who are in your game
If you win more than 50% of those rounds, you are clearly superior to your opponents
Super simple concept
yeah but still PvP is for me based on compositions which here is kinda absent
but to each their own I guess
Well, that is a you thing. It is a valid opinion, but I disagree. Solo shuffle forces you to be adaptable. Arranged team arena is more a matter of, "is this team comp meta?" And "did I find a partner who is good at the game?"
meta is everywhere, but also a better player with non meta spec will always win
so for me trying to create meta and counter meta comps is the essence of pvp
Did you play TBC against warrior druid in 2v2? Lol
Skilled or not, you were probably losing if you weren't a meta comp against that
Didn't play but why is that bad?
It's the game's job to balance it ofc
Like playing dota or league and saying let's play random characters
Because it was a pairing with a very high skill floor AND a very high skill ceiling. Even bad players could do well with it because it was a very forgiving pairing, and skilled players would generally outplay other skilled nonmeta players with it because it was powerful AND forgiving
Aka, not balanced. But you're right, it is the game dev's jobs to balance the game. It's just sad they commit so little time and energy to pvp balance
I mean it is a skill to identify strong comps etc
Is that a skill when the internet exists?
Ofc in our level we just take them ready from others
I mean it is but we are not at the level to see it. And just trust whatever youtube says
Shifting gears a bit, but, man, assassination feels much less annoying to play now that you don't have to line up 8 things to Deathmark + Kingsbane properly
That said, I still absolutely despise Crimson Tempest. It's an ability that the spec feels nearly unplayable without -- like Kingsbane -- and yet, unlike KB, CT does not feel good to press
Hot take: I think Kingsbane and Crimson Tempest should be baseline abilities. The spec almost doesn't work without them in any content
Make them baseline abilities, and replace CT's talent node with "Improved Crimson Tempest" that reduces CT energy cost by 20
Idk what to replace Kingsbane's node with. Anything.
"Improved Kingsbane: Kingsbane now also applies a maximum combo point Rupture to your target. Your chance to critically strike this target is increased by 10% for the duration of Kingsbane."
CT is really strong now it should get like 80% nerf so buffing it is a bit sus
I think the easy solution is that CT shouldn't deal instant damage. It should JUST spread the bleeds
Massively reduce the energy cost, and take away the instant damage
And increase the number of things it applies the bleeds to
I played HARP rogue in TBC and got my full season 3 set quickly
Warriors didn't stand a chance
my partner and i figured out how to get the forked midnight compatible version of WeakAura to count envenom casts (the little green number above my buffs tracker)
it's ugly but it does its job
it counts to 5 and resets at 0 when you hit 5 envenom casts or if you break the chain with rupture or ct
I had the cruel glad swords
I'm clicking this every time I have the option
More respectable
!ui
Assassination UI Imports:
Currently not available. Sharing UI's is not as standarized as it was with Weakauras.
For now, browse the following Blizzard HUD and Blizzard CDM imports on Wago:
brian blizzard himself told me "give em two sparks, except those ravenholdt losers who didn't get their sparks in the first 3 hours of NA being live"
so
L nooj
whats the UI tho? looks clean
haha im currently debating what missive to get for sub rogue
think mast/haste
Is Assassin still scuffed at higher ilevel?
If your definition of "scuffed" is not having enough energy to fill every global yes
Because its purposefully designed like that
DPS is pretty significantly lower than Sub in dungeons
I've cleared all mythics on my Rogue so can't try again as Assassination, but the two I played with on my Priest both had pretty low DPS
we'll see what tuning will do on the 17th
but until then, a lot of specs are suffering
a mashup of elvui, better cd manager, cd manager centered, and platy
the combo point bar is the old whispyr edit wa bar
@balmy condor Struggling to find info on it, but how far behind are other embellishments behind the hunt/arcano?
You'll need to sim them
as with all embellishments over the last 4 years, they're only worth around 1.5% each, so most every other "bad" embellishment is going to be around 0.5% behind
none of them are insanely impactful
hunt/arcano just happens to be the "best" atm
Alright cheers
as long as you don't craft that shit-ass pre-embellished dagger I should say
that thing is terribad
less ST damage than a hunt embellished dagger but also doesn't scale into Aoe at all
that one is sort of the only fully troll one
I was looking at the belt the hexwoven just because what it does sounds pretty cool
isn't that the nature spread thing
yeah the extra dot
awh 🙁
not that it matters really
it doesn't interact with any of our shit to begin with
so it's a complete non-starter for the most part
Just sounded nice spreading bleeds then proccing that on extra mobs with ct/fan
To a single target yes
as that is an ability?
It procs 2 times a minute or something
oh that changes everything
it's gonna proc 2 times a minute
yeah okay didnt know that
basically everything in the game works like that btw
like EVERYTHING
poisons being a flat chance is the extreme outlier
Only exception are some class specific things, like poison bomb
yeh
but unless it specifies a direct % chance to proc/apply
99.99% chance it just procs a set amount of times per minute
which usually means anything that's class-agnostic
trinkets
embellishments
that sorta thing
And the procs per minute often gets increased by haste, but not always :^)
yeah damn, ngl ignorant to the tech side so that's good to know
for most players it's not really important to know
but it helps explain why X thing might be good
like if you get 15 haste from a trinket, but it procs 10 times a minute
it might beat out some other trinket that gives 40 haste 1.5 times a minute
even though both just say "attacks have a chance" or whatever
sometimes if you're lucky it'll say "have a high chance" or "rarely" or something
but those aren't standardized at all and it's kinda just a crapshoot unless you sim
They used to have the rppm in the tooltip back in the olden days, but that was probably deemed to be too much unnecessary info
BfA were the olden days ?

I dont remember it being a thing in BfA, just earlier in wod/mop, but could be ig
Either way yeah BfA was released almost 8 years ago bud
Unless my mind plays tricks on me, I remember procrates being a thing in BfA advanced tooltips
BFA is a full crafting, talent tree, borrowed power, tier set rework
I don't like the idea that having been active in BfA = old
It's joever starting seeing the doctor for your back pain.
I think the only thing that's survived since BFA is secondary stats 
You mean people endlessly asking about them?
or the fact that they still exist in their dogshit uninteresting form
whichever you prefer
what expansion did they buff the value of agi
to try to fix that
(people still ask lol)
they changed damage calculations in legion
which sorta addressed it
but that didn't work cause everything scaled to shit
Well besides haste
so they added the diminishing returns
wasnt it more recent that added heavier dr to secondaries
after a point
Ye idk, midnight just seems like dragonflight 3 with how few changes theyve done
I'm still waiting for gear rework
New zones, dungeons and raids are cool but the game is pretty much identical to dragonflight still
everything is just agility and two stats that are vers in a trench coat
real actually
Small disagree, at least haste crit and mastery are theorically able to make things happen
Vers is literally static
Just fuck shit up and add wild stuff like CDR to items.
Sure its gonna be unbalanced, but just send it anyway
and what are they actually making happen
Honestly considering rogue doesnt get affected gcd by haste
just out of curiosity
like I get haste feeling good on caster cause gcd and lust go brrrr
but I cannot name a single spec where the mastery is noticeable
mastery is literally more bleed and poison damage
vers is....more damage
but everyone got a hateboner for vers
for some reason
Feed into gamepkay like affecting CDR or ressources, trigerring on crit effects, whatever mastery does when it's on a spec that's not flat dmg
crit is insanely hit or miss
"Extends the duration of your major cooldown by X%", just anything that isnt vers 3.0
Vers is literally just numbers are flatly bigger
yeah
so is mastery
for most specs in the game
most specs mastery is
that is also mastery and crit
Are there specs left that doesnt have it as flat dmg
"your spec's thing does more"
Outlaw's

oh wait outlaw's fucking sucks
crit might give a resource or whatever, but the difference from 15->25% or whatever you might see from actually building that stat over something else is rarely ever noticeable
Mastery design is bad rn, but the stat has shown it can be used for interesting things
like?
They just have to make it do interesting things again
like no one is sitting here going "man fok cp sucks with 10% crit but when I got to 20%, then it was REALLY GOOD!"
nah whispyr sometimes you have to mut once sometimes twice
before env
insane difference
like I would love to cope about how crit does something just as much as anyone else
I want secondaries to do something
but when having more or less of a secondary makes zero difference
Maybe you and a lot of people are whatevs about it, but between start of expac and end of expec, personally, I see and feel the difference
yeah sure, so I gotta wait 1.5 years and 3 seasons of gearing over 100 item levels to feel an impact?
that seems fucked
lemme just afk between expansion launch and season 3 so I can feel like my gear is doing something
is sin terrible in aoe atm? ik tuning coming etc etc but justcurious
Again, I'm not claiming it's amazingly awesome or what
sin is generally bad right now yes
doin my m0 runs and its brutal 😭
But dismissing stats entirely as doing plain old nothing is too reductive
reroll demo lock for your mythics
spreading takes so much energy it feels bad
Imo
Y seeing my bar melt with spamming CT and seeing it barely go back up after felt a bit awkward
I mean this isn't an objective argument, when my stats from the start of a season to the end of a season do not change how my character feels in a noticeable way unless I'm busting out the pixel ruler on my energy bar and averaging combo points on my raid logs, then they're not doing shit
I don't care that 10% haste is giving me 10% energy if I don't actually fucking notice it
like at this point, I would honestly prefer if they stat squished every season
just so I can feel something when I equip a piece of loot
because in 4 weeks time, I will just be sitting here waiting for raidbots to spit out crest upgrades on gear that I could not care about in any way
like either you gotta make gear way more interesting than it is so I can decide whether or not 5% cdr instead of +1 aoe targets hit is a super cool tradeoff
or you gotta make gear not reset every 3 months
the fact that it's both forgettable gear and you throw it away in a couple weeks is double garbo
stuff like the heart of azeroth wasn't particularly interesting either as a gear piece, but at least you were able to upgrade and work on it the whole expansion and you got to connect with the gear piece
past the point of "the legpants of windrunner sisters past sim highest"
I did say earlier I wanted some Whispyr rants and man's delivered
While I agree with this in concept, the thought of doing all 3 seasons raids every week for farming makes me feel sick
I mean the idea isn't that you would farm 3 seasons worth of raids
Though the OG fated raid rotation was kinda an interesting spin on that idea
TBC welcome
you would just upgrade them
Yeah, hard pass on all classic thanks.
Kinda like the DF s4 idea?
On concept alone a "this expac's greatest hits" season is fucking genius
like the issue is that you're thinking of a world where gear lasts past one season
alongside still having seasons
Imagine if instead of raid rotation, they custom-made a succession of the best recieved bosses this expac
In growing difficulty order
Well I mean even in classic setting the raids still releases in season esk style, just not the full season model
does the envom that applies caustic get affected by caustic
Like I 100% agree with the gear as a whole is bland
But I also don't care to go back to a world where I'm trying to farm arcano crystal an entire xpac
before I played wow, I played runes of magic, which also did this, but their gearing model was that you farmed new base items from the new content because it was a higher "item level", but the majority of the power of an item came from the stats you put it on it. You could melt down items you don't care for to extract their secondaries, like haste/crit or haste/mast, and then fuse it into the gear itself.
The way to think about it in wow was basically like each piece of gear dropping with 6 gem sockets. But the gems you socketed in, those only got better every 3ish seasons. So the min-maxers would re-do their gear every season to max out the new base items, but if you spent the time to perfect "season 1" gear, you could do perfectly fine in season 3
that obviously has flaws
but like
it can be done
you can design systems that both promote old gear and expansion-long upgrade tracks
yes
What was that system in wrath, reforging? Where you could change your itemized stats on a piece, I think that concept could also be cool
yeh reforging would be cool, if and only if
the secondaries wouldn't be so fucking boring man
it also just doesn't work in modern wow anymore
Gear drops felt less shitty
If it makes my earlier point clearer, I don't argue that gearing acquisition and system design is great or even good, in fact my point wasn't about gear per se at all
True
We were talking stats, and I was not of the idea that stats, by their own merits, are just plain boring
Yeah I mean, I agree they are boring, for sure. The only one imo you really feel is haste... Kinda vers from a "I woulda died" perspective
The way they are tuned and evolve maybe is, but the stats themselves can be used for interesting stuff
They just have to go and make the interesting stuff
yeah vers from a "I woulda died" perspective, but also only if you're a vers stacking class with like 25% of it
like if you're vers second or third stat
But again, what about seal fate ?
A reforge system where you sacrifice 40% of gear stat to give you a choice of random trinket effect. Because I'm a gambling man

you're evil
I definitely feel when I crit in sin rogue because I can see plainly my combo points jumped
Buddy, I got the game for you. Time to go play no rest for the wicked
And in classes with hasted CDs / GCDs, I can definitely feel the haste build up, especially if I get an amp or smth
I have it installed just not launched yet
holy moly I am so stacked from m0 so far
And some rare specs see their mastery affect gameplay by some metric aswell
It's actually really good, loved it. The gearing system lets you go crazy with both positive and negative effects
My point was that stats on gear maybe are boring, but stat themselves don't have to be, there is design space to make them interesting
Except vers because vers actually is, by design, just a "number is always bigger" thing
Which is fair and maybe has room for it too
I mean vers is a remnant of old resilience
Yeah
Hated having to crank resi to max to not feel like a squishy little bug in pvp
Also hated other players resilience-maxxing meaning I couldn't 3-tap players like in world pvp
Is there a link for what people use for cd manager? Profiles wise I mean
luxthos is a good free one
Hmm, alright, does he use any specific addon?
yes you can see what he uses on his site
awesome, thanks
no wukkas
tf did you say

No Fucking Worries
No Wukking Forries
No Wukkas
makes sense?
yes but I hate it

balancing sucks ass in general right now
Normally as an aussie I say no wackas barakas, but wukkas works too
no balancing till the 17th though don't worry blizzard is on the case
surely they will simply nail it the first time
thanks i thought so
now that one i haven't heard before
which part of aus?
West Melb
interesting. honestly i would have guessed regional from that
MAAAAAA THE UPSIDE DOWNERS ARE SPEAKIN IN TONGUES AGAIN
MAAAAAAA THEYRE FREAKING ME OUT
well we're not here to fuck spiders.
yeah but the fact that you specified that
kinda makes me think that you fuck spiders
nah but we're not here to do that you see
M+ feels terrible lol
regional leans more towards "no wukkin furies" iirc
oh i just read up
lol
does sin still have a lot of energy issues rn?
What are the energy issues it has? Seems to play good to me
Did anybody craft a dagger of the rip
This guy aussies!

Is wowhead guide up to date for crafting (I know it's always dagger, but still hunt embellish after haste nerf)
it's the best thing to put on a dagger currently yes
the worst case scenario is that we have to craft a non-dagger with a later spark
but dagger should be the first craft regardless, so might as well embellish it now
can't believe you're going to be the highest item level rogue for two weeks
I told mom already
whats better for leveling sub or sin
probably sub everything for the foreseeable future (2 weeks)
and then after that it's a black box of whatever the fuck blizzard wants to do
!plater
Assassination UI Imports:
Currently not available. Sharing UI's is not as standarized as it was with Weakauras.
For now, browse the following Blizzard HUD and Blizzard CDM imports on Wago:
playing sub for the first time ever rn
man
that shit is just flat-out better
sin can't compete
do something blizzard, it can't be like this
same as every xpac launch 
assas cheeks at levelling and with no gear, sub look too good, assas slightly over buffed, everyone think assas broken cuz exile plays it for like 4 bosses, asses gets nerfed, exile plays sub on last 2 bosses, everyone thinks assas is beans, assas was kinda fine the whole time

coming back to the game basically first time in forever, is there any way to make the cd manager not have this ugly yellow for the cd tracker
like it looks so ugly
if i can make it less opaque
outlaw is either for m+ or PvP, or it does the same damage as sub for 3x the button presses 

In the end they nerf both and rogue sucks whole season
And they even forget outlaw exists
Sub always looks op at the start because it's very bursty, gets nerfed, and when content starts to scale higher it's useless because it was over nerfed due to padding the meters in +0s
Assa will be meta pin this
live footage of rogue dps https://fixvx.com/PunchingCat/status/2029048238356218100
Which addon?
Ty
do you want to press garrote twice every time you vanish
hi would yall say its worth to switch to assa? im playing outlaw rn and im getting lower dps on st than lvl 80 druid and i dont think i can take it anymore
Guardian is just op rn
It sims more than like all specs lol
you're way stronger at lvl 80 than you are at lvl 90
So with a crafted dagger being our eternal BiS anyway, is there a reason NOT to craft one right now with my first sparks?
Not like I am wasting crests and I can just recraft it with myth crests later no?
yeah there isnt really a reason not to craft it
even if you get a myth track dagger at some point soon you just swap it to offhand

Dagga
Shoutout dynahuun
Whoever that is
GOD DAMN I MISS CRIT
But do I go Crit/haste or Crit/mastery if I also wanna play Sub occasionally
I assume still haste
Don’t think it matters really
Like even if there was a difference, daggers have the lowest amount of raw stat out of any gear type in the game
It’s not like you’ll be wrong by much ya know
Fair enough
@balmy condor I thought you need 2 shards to make a sparks! How you get dagger already?
Oh okay
Praying Assassination is the best raid spec for rogue 
Is quality 4 the new max or did you get cooked+fried?
It will mostly likely be sub for a while
But subs turbo easy to play so it's a win win
Day ruined
dynahuun cooked his ass
morning all, is this spec still buggy ASF?
does anyone farmed some gear and played assa? is getting better with the energyprobs or is it still garbage?
What do you mean garbage? 😮
I am enjoying sin just fine in mythic 0’s. Good aoe and mid st
Assa isn’t garbage in any content. Just because something isn’t tuned to top tier doesn’t mean it’s trash.
The new CT spreading is very nice once you get used to tracking it, so much easier to spread everything
the energy reg feels very bad in my opinion. can also be that i dont play the new talent right but i have so many energyholes where i cant press sth like 2-3 seconds and after pressing i have to wait again 2-3 seconds and so on
i dont care about tuned i care how it feels 4 me and i think it doesnt feel good atm but like i said a message before it can be that i pay it wrong
same opionion but i feel like its draining my energy down to 0 and doenst come up again i know i also have to use fok
Ah ok got it
I don’t think it feels awful but it does have some flow/friction issues. Especially with rapid pulls in dungeons and when mobs are spread out
Or when you commit cds and then the pull goes a different way
Sub just doesn’t have those issues
My gear is 236 19% haste so it definitely starts to feel better from being a fresh 90
And the CT spam, yeah. There are some degen things going on with the rotation. The spec needs love but it’s not a disaster either.
A ramping spec will always need ramp so now that things die so fast we are not so fun ofc
did someone figure out how to track implacable stacks other than in the default buff UI?
anyone here that can recraft this? 
idk it doesnt feel as smooth as in tww anymore my rogue has 223 and feels like i am fresh 90 didnt change anything to have more sec stats. got to check how much haste i have. in ur opinion do feel the haste in ur energy reg?
No haste does almost nothing for energy regen. The feeling in general is that we are faster in st and slower in aoe but still aoe is really fine
hm ok got it so staying on crit/mas then?
you need some haste like close to 20% i think but simming is better
i will start with some crit haste personally
but not much difference
also haste is for all 3 specs at the moment
is that something that has been estabilished on the guides or feelscraft?
I think i saw some sims also feelcraft from charrend etc
the thing i wanted to point is that haste is good stat now
when was it not
along with crit
The Assa guide on wowhead says crit haste to start yeah
i mean better than it was
in s3 we were playing with almost 0 haste
The biggest problem with how wowhead has to set up the charts and guidelines is that people will look at those and be like "well this item is mastery vers it sucks" and its not the case
am i missing sth hast was waste in tww
my sims said otherwise
what did they say
For sure, you need to sim yourself otherwise you’re just guessing
yeah I am not saying don't sim or that i know better than the bot
i remember when my crit and mast got too hight simbot said get vers never said get haste
my haste and vers were hand in hand basically
I was simming 1000000 combinations and haste was the worst out of the 4 stats in m+ and in raid maybe a bit better than vers
in m vers was better
in raid they were together
but still very small numbers
like we had 25k crit 15-20 mast and 4k of the others
am i silly or does it feel like venemous wounds dont give energy back with its secondary effect aka rupture sniping is not a thing?
it stills says it does but.. its either lying or its extremely cosmetic
aight, thx
just doesnt fill your bar anymore
Thought it was a waste of crests to craft before m+ crests?
this is a craft without crests
Thought you needed crests regardless of the version crafted?
not needed for "lowest" craft
for other 2 that are higher ilvl you would need either champion or myth crests iirc
So there is no reason not to craft the dagger, since you can just recraft with crests later?
if you craft a dagger yeah
i think so
I guess I’m just assuming we craft dagger since we done that first for so long - is that not necessarily the case anymore?
isn't it also bugged
Honestly, for a lot of players it’s still worth crafting to improve dungeon farming
Last tier I crafted and loom myth immediately dropped dagger, didn’t feel that bad
yeah a dual wielding spec has big advantage
I went ahead and ripped dagger
I used all my luck in world tour so raid / vault is doomed
are you guys getting any luck finding people who can craft max qual daggers with embellishment?
Nah, it was being advertised so I got it done as soon as I got the sparks
I feel like i cant find a dang blacksmith thats put the points into short blades lol
The current system of gear upgrades and crafts both being tied to crests makes it feel like there's not much room for crafting without risking suboptimal choices
Just don't pick wrong
kind of a shame really, that at the start of every season we might goof and waste 1 or 2 crafts
There’s some guide thing that tells you if something’s a waste or not
I don’t personally have it tho
My favorite is when someone accidentally crafts the int dagger
I think it’s even an addon
Like oops wrong knife there friend 
Current game design is geared towards players not needing exterior resources to play, I wish we didn't need to follow guides to not screw up crafting gear
Idk, maybe we could recycle 2 crafted gear pieces to get back half their sparks and craft something else ?
so in the end the influx of crafted gear is still limited
but screw ups aren't really a thing anymore
You really just craft your funny dagger with embellishment and typically boots wrist or belt with the other embellishment, aside from s1 dragonflight with the neck
Idk the stuff I craft I usually bring pretty far with me
And when I don’t need it, it’s pushing irrelevant anyway
Like I don’t think I’m going to get to a point of “damn I wish I didn’t craft this dagger”
Yeah and by the time you could possibly think about crafting other stuff for rng protection like a ring, youve already gained enough sparks to not care
Yeah
Just wait until we get our ranged weapon slot back from wotlk though, spark crafting will thrive 
I love when the WW discord tells people not to craft a wep until mythic and its like dog weve crafted a wep first spark since sparks were a thing
Yeah it's the highest DPS gain and it makes worrying about weapon in vault much less annoying
If youre doing mythic splits first week you probably shouldnt
But most arent doing that
Yeah
Fair, we are filthy casuals comparatively to those lads
And aren't Mythic + and Mythic raids releasing together this time around ?

Yeah March 24 for both
so hyper hardcore guilds would've already had a full week of heroic raid splits to gear without needing to go m+
why would you mythic split? like whats the reason
last time it was cause of the bosses being walls
Last bosses aint out
imo this feels refreshing
ok cuh but what if instead of splitting you can kill an additinal boss
You could
i know nothing about the raids and releases
3 weeks to prepare and relax and enjoy the new expac before the M+ grindfest kicks in
But thats less loot than killing the first 3-4 bosses again
i know you can split the 1 boss raid
Plus you could split on dreamrift plenty if it's found out that said one boss is a free kill
6 boss raid + 1 boss raid opens mythic 24th
i hate splits so much
hc one before that
The 2 boss raid (aka last boss) releases hc+mythic at the same time on 31th
Never done that and I'm thankful for it
fuck leveling and gearing 4 characters
Yes splits suck ass
having hc week you can do even more than 4
Champion, use the heart of azzmerloth to close the wounds
TEH WOONS CHEMPION
I do kinda hope we get artifacts next expac just for the thematics of the trilogy end thing they're pushing too
Anyhow yeah, having only been part of guilds that wanted to maybe try CE at their own pace, I'm grateful for never having to go do splits or bend and changed class/specs because meta or so and so said so
Same, the double edged sword though is that the groups I'm in never get passed the 5th boss 
wow's not a job, thank you
But at least I'm not doing splits
I learned to enjoy the road along the way
Yeah it's a vibe
as long as you find a crew you're comfortable and having fun with
might go Guildless PUG regular this expac
my casuallification has gone a long way
True, I'm just bad as well 
Think my best parse on mythic last expac was like an 89 on loomithar
We game hard twin
god damn this levelling experience is hella miserable
I would actually rather just have to farm mobs for drops than this running around right clicking shit shit
Do we know how much dps % increase from tier set alone?
6.7%
Btw incase it wasnt obvious, its not actually 6.7%, you just got sixsevened.
well fk 🥲
Whispyr probably has a more exact number, but iirc its somewhere around 5% for assa
Does death mark immediately duplicate existing bleeds or do I need to reapply them after casting it?
Sorry never played assassin
Oh gotcha
But it was dynamic before too
Now you learned to be more critical of random strangers on the internet. Always check your sources
Except for me, always trust me specifically
Quick question for rogue people, what reageant are needed to recraft an item? (if we forget the usual leather and scales)
like do we need Artisan's Moxie or something like that?
Yes, 30 aritsan’s moxie and a Sin’dorei enchantment scroll
Am I blind or is the buff from our apex talent not trackable ?
!apex
Unfortunately you cannot track the Implacable stacks in the cooldown manager at the moment. All we can do is hope they add it in the future.
of course
Here I was, wondering how to do that. 🥲
On another note, I was looking at the recommended builds and....... deathstalker is back? 😭
Gonna need to check the difference, because after an entire TWW of playing deathstalker...
Let me put it that way: I'd rather 69 a cactus than go back to deathstalker xD
Did you not fatebound for manaforge?
It’s not much difference, Fatebound is very much viable
Yeah, but we mostly ran M+ last season.
Either way, thanks for the tip 😄
Ah fair
Yeah tracking mark is a nightmare and leaves a lot of room for error
Fatebound is brain off
Just gotta make a macro for every time you use darkest night in some way that references the green lantern
And the times a boss had a special phase where it disappeared for 30 seconds, or something like that... god.
It’s probably a bit dependent on group but I was doing fairly good damage in our tour
Tbh also, being able to switch targets at will if the priority changes, without losing the damn mark... It's been a blessing.
Early days but 10k behind DK's on average per dungeon. Gonna test sub tomorrow
they nerfed the refund on kills severely
It does work
Its just hard to notice when you get something like 8 energy
im not maining rogue right now, but man this spec feels way behind the times
it's specifically for ancient people like me who get nostalgic for AFKing for 10 seconds waiting for resources
-# (they really need to revert the AoE energy nerfs)
Its honestly chill
do we craft the dagger this week or w8 till season?
If you feel confident you dont need any more dps for heroic week, to clear the first mythic bosses and that the dagger will drop from the second boss (which you are killing the first week) then you can skip
But even if it does, its not a big deal, so its only really bad if 2 of them drop
2 mythic raid daggers > 1 mythic and off crafted with embelishment ?
and in that case craft smt else i guess?
No
But if you have 2 mythic daggers you could craft something else for a bigger gain
But again
Youre very very unlikely to see two daggers
thx a lot ❤️
!implacable
Unfortunately you cannot track the Implacable stacks in the cooldown manager at the moment. All we can do is hope they add it in the future.
So we're just looking at it in our buffs, yeah?
People have lategame mentality in wow too much, same shit as fire emblem - people fixate on what’s best right at the end that they ignore the value of getting powerful earlier
Esp when your hunters are trying to take them now lmao
I don’t think they want them after the recent changes they got
But could be wrong
wow is out even for normal people today right?
yes, 20 hours ago
ah thanks
So dumb you can’t track the apex talent with the cdm
Blizzard is lost when it comes to rogue
They just messed up the spell id between the buff you get when it procs and the stacks,
for a fix
it says bottom of B in that screenshot
oops xd
are we seriously unable to track implacable stacks with the default cooldown manager?
I can track the regen buff, but not the stacks afaik
Yep, not possible atm
jesus christ
Hopefully it will soon enough
It's a shame zirene is working on classic because he's the only dev that would entertain my complaints about this type of shit
You'd think they would have someone assigned to the new damage meter/cooldown manager/boss mods type features
They do
so what are they doing?
Its just a small team that was tasked to do something way out of their scope
I would imagine it would take a couple days to wrangle up every buff for every class that they might want to track
and if it's not as simple as adding spell IDs to the list of trackable shit, I'd argue that their design is bad
(I'm not saying it's that simple, I'm just saying it should be)
idk if im stupid but im trying to import a blizz ui but it literally doesnt let me click on the new layout name so i cant do anything
classic blizzard bugs
There is a limit on layouts count. Maybe you've reached it already?
no i had some guldies try the same thing when i click import it doesnt let me put in the name but i cant create it without a name so im stuck
Good I’m not the only one that thinks the new cooldown manager is too limited and sucks.
Why did they label them, we should be able to edit and label them ourselves, all passive and use abilities available, and when you move an ability somewhere it shouldn’t remove it from the bottom pool of abilities. Should just allow us to drop and drag from a list of the abilities while keeping 100% of that list intact.
And have a search bar above to filter if needed.
Terrible design if you ask me.
5 is max but it’s really fkin hard this early in the season
imagine not being your own crafter that can make rank 5 daggers allready 
This is gonna sound oddly specific, but did anyone else notice that every omnicrafter they know is a middle aged dad with a wfh job?
crafter beatings will continue until quality improves
With crafters atm + best mats. Its like around 300 concen to R5
Prob a little more with missive + embel
100%, can't run fucking keys mid meeting but you def can make gold
how does this crafting process work? I want to have someone craft the dagger
I bought the mats listed in wowhead (on the lower tier - does that matter?)
Mat tier matters for weapon ilvl
so I gotta get all gold stuff? I can't just make them use concentration
I think it’s fairly hard to make the max qual this early
The crafter who did mine requested all gold quality
welp, I wasted some money
Can always recraft it later if you don’t care to have the highest quality rn
how much did all those mats run you?
Uhhh
Iirc I spent 45k on enchant and like 30-40k on mats?
Around 100k after tip
I imagine it’s a bit cheaper now
jeez
Wait, i might be stupid, also this is my first full expansion
How can you craft already? Are there already sparks?
Or do sparks no longer exist
And what about crests... 
Yeah we get two sparks
Please educate me, I am still new
But they made it to where you need two sparks for a craft, four for a 2 hander
So we get two this week
I think delves are still capped at level 7
yeah lower crests to craft and when the higher is available recrafting
So we have a craft already and recraft when we have Gold?
Gotchaaaa
Thanks you two
Time to level my delves tomorrow ^^
Could technically get really lucky with dagger drops in raid (2nd boss)
Just really unlikely to get two
hc only

dagger craftable already?
Isnt it also the raid opens in waves? Like some bosses then, next week others? Or am I wrong here
lfr
Yes
I jumped the gun and ripped the craft early but I’d recommend others to wait since prices will likely drop and there’s no meaningful content right now anyway
we knew that

@severe meadow where is the nearest bait
DN
Your moms address
I didnt see anything there
whispyr I would like to put in a formal (jokingly) complaint about one of your guide writers
Is it himself?
Hey all, how are you guys tracking implacable stacks without looking at your buffs in the top right~?
Let me hold you while i tell you
!apex
Unfortunately you cannot track the Implacable stacks in the cooldown manager at the moment. All we can do is hope they add it in the future.
Rip the dream
nah



