#assassination
1 messages · Page 1752 of 1
toxic
shouldn't I?
I mean I appreciate the attempt to help I’m not trying to be toxic
But bro just wasted 42 minutes of his life
All g then but yeh your numbers are unusable
Can’t lose winning streak during cashout
So even if we didn’t already know the chance, there’s no way of knowing how often you might’ve lost the streak hypothetically
So all the numbers are just doomed
sup
Greetings warlock
why do all other speccs get mostly aura buffs/nerfs and we get the niche shit all of the time ?

We got a fuck ton of aura buffs in the past
Having specific buffs is for sure better
Nathria 
mmm not sure if this makes sense or not. SInce you can't lose the streak, you just ignore the refreshes no?
Assa got NINE aura buffs in nathria
get aura buffs > complain its not specific buff
get specific buff > complain its not aura buff
but also i am a bit spitefull of blizzard this time so f the company.
i miss Nathria
give me back Denathrius as a story villain
You could, but it makes the data dirty regardless
why, Isn't not casting anything during cashout = ignore cashout refresshes?
aura buffs shouldn’t exist
To me it seems more like you're not satisfied with the basic orientation of the class, when you do these aura buffs it seems to me like you're satisfied but the output just isn't right.
These specific buffs make 0 sense fwiw
Yeh guess that’s true
Maybe the rupture buff is in the right direction?
All the buffs are in the right direction
Except arterial idk what they’re cooking for that
Like rupture buff yes
I think there is a place for aura buffs, just like there is a place for specific buffs, they just seems to use them with not much consideration.
"oh we have time/resource to dedicate to spec/class A: specific shit even if the class/spec just wants/need higher numbers" and "Oh spec wants/needs specific shit? too bad its not their time to get resource/time dedicated to them 5% aura buff".
CT sure, I mean I think it’s plenty strong but yeh
Sudden demise definitely needed the buff considering it’s like the premiere m+ talent and was getting dropped 24/7
Capstone entirely designed around m+ getting dropped for some middle row talent is uh
Definitely something
That’s why they shouldn’t exist
I don’t trust blizzard with a tuning knob that broad
I mean yeah but from play the AoE was fine.
I’m still hung up on CT buff. Like of all abilities that was one I was thinking would not get touched for sure. But here we are
https://i.imgur.com/ulckavm.png but for exemple, this here is a good exemple of an aura buff
previous buffs/nerfs were specific and made rider vs san'layn close to each other (before san'layn was like 10%+ better than rider) but this came at the cost of San'layn (the better results) /unholy becoming weaker due to a nerf to death coil ... so instead of buffing specific stuff and making 1 hero talent better than the other again.
so now, with this aura buff, san'layn and rider are about as strong as what san'layn was before
If anything I thought CT would get nerfed 😮
But I feel assa is ok in M+, minus the shit ST
I wasn’t expecting it either but moving finisher damage away from envenom is a win in my book
As long as it doesn’t bring ct into single target
But imo that should get addressed by changing the damage per target scaling number and not just smattering a buff on the whole thing
Like make it 25% instead of 20% or whatever
Sure I can agree to that one but that was also kind of my thought as well,
Buffing the bleeds of the spec is something I definitely want to lean into since we’ve become envenom the spec for the 4th tier in a row.
But yeah idk. Hoping garrote gets hit too but Ik that’s a slippery one with all the modifiers in our tree
do we inherently not scale with secondaries well or is it more to do with tier
(since we needed buffs)
yeah so my q is why the fuck is our damage suddenly garbage
Everything around us changed and we stood still
real
aka we get less out of the 50 ilvls than others or the tier set
Neither
Stilleto Buff will fix our underperformance
our tier is weaker than others for sure
Historically we’ve been pretty good with stats, our tier is solidly meh now
im seeing gains in the teens for other specs
Okay and where are you getting the other 8% or whatever that we’re missing after that
let me consult my crystal ball
Second Siphoning Stiletto

tbh
upon second look
ethical sin apl = we don't oversim compared to reality
meanwhile other specs have some cooking going on
Idk if that accounts for like a 15% swing but sure yeah some specs got some demon shit
I think I can confidently say of all dps specs ingame we perform by far the best in reality compared to sims
I really think it’s just like
A bunch of specs get tuned
The goal post moves
Now we’re not in the goal
Doesn’t have to be complicated ye
Do i smell 9 Aura Buffs at the horizon ?
doubt it, we'd be too good in aoe
my bet is on them buffing st
do we have sims for assa m+ with the new changes and for sub 😄? for m+
Yeah but only in M+, Raid AOE consists 90% of the time in 5 Seconds Burst AOE Phases.
its something i have noticed too, as patches happen instead of value converging to average, they inflate above it
5% Caustic Spatter Nerf, 10% Aura Buff
nothing else can explain how overtuned reworks come out
I can't think of a rework since df that didn't end up needing nerfs
:3 whisp is not real, he cant hurt you
:3 whisp :
useless/meaningless post on the forum more recent patchnotes of my part https://i.imgur.com/9AgOOTR.png
ALERT #1080572530554835072 CONTAINMENT BREACH DETECTED
!fuu
Rogue Spreadsheet - Light Version / Dark Version
its very very frustrating how PTR is being handled
lock situation has been quite dire this expac for sure
both design and tuning wise
with "hey we are just going to focus in A/B/C this time, if you aren't A/B/C tough luck"
don't get me wrong, i have no problem on reworking and dedicating more itme at A/B/C, but this shouldn't come at the cost of completely ignoring everyone else
i spoke about loke because its my experience as a lock player, but i see it happening to many more than lock
rogues, even DHs its just they complained enough to get a bit more attention
the question is why do some specs get a ton more attention than others on a consistent basis Coughmagecough
player count and popularity
sad, but it is how it is
why put in much resources into classes that not many play?
a small detail, i don't find it wrong about mages getting attention, they deserve it, everyone deserves it, and i think a lot of the debate between us players is always "fighting between ourselves" oh..grass is greener to mage..the issue is that mages are getting attention"
when the issue should be blizzard not giving attention to the others, and not the attention to mage
ye but then that just creates a cycle of 'x class doesn't get changed', 'less people want to play X class', 'blizzard don't look at X class because lack of players'
which is fucked
yep
To many specs in this game
yeah delete outlaw
consider the ret rework, imo I would say it's by far the most successful one to date, it turned a middling representation spec into omega popular, widely considered fun - surely they consider what the rework can become, not neccesarily what it is
look at ret representation in mythic raid in pre-rework s1 df / shadowlands with after
it's insane
if they made evoker visage form in combat + aug as a tank that shit gonna get a lot of players playing it xD
for exemple, by the time that Rogues/DH got their updates in DF, it was other classes complaining about Rogue/DH, whne warlocks got a bunch of changes on TWW it was complaining about warlocks
sorry but ret was always popular, underrepresentet in wf races for sure, but every new player playes ret or hunter
but i do'nt think the complaining should focus on thespecs that are getting attention, but on the fact of the others not getting anything
I can post my data, give me a moment
Now augvoker got fked that class is dead
Sephulcher: https://www.warcraftlogs.com/zone/statistics/29?region=1 Vault pre-rework: https://www.warcraftlogs.com/zone/statistics/31?region=1 Vault post-rework:https://www.warcraftlogs.com/zone/statistics/31?region=2
Shadowlands damage rankings and statistics for Sepulcher of the First Ones in World of Warcraft.
Dragonflight damage rankings and statistics for Vault of the Incarnates in World of Warcraft.
yeah cause no other spec in the game was undertuned ever
they are the first
you forgot about WoD demonology
people should forget that, its been 10 years!
scarcity of dev time is the issue, we see the opportunity cost of a class getting dev attention as the rest of us getting nothing.
ofc we want all classes to play well and get looked at
but when they were reworking mage or shadow for the 100000th time while dk, ww and warriors were in the stone age
it felt off
thats the thing, better allocation of resources and planning
a rework don't need to be made in 1 patch, hell i would argue trying to fully rework a spec in 1 patch will just create gaps ( i am sure you guys have some complaints about post DF update state even if it improved rogue right?)
i think Demonology is a good exemple of this, post-WOD, in that its a spec who got a big revamp for legion, and this revampg have been iterated across the expansions until its the current state who is at my humble opinion a very good state
so hey, allocate some a bit less time to the reworked specs but still allocate to them, but allocate more time to everyone else too
maybe put more people in that team
But you cannot rework a spec during three expansions until its great. Thats way to long
Im not even expecting full on reworks
they just need to do something to stop completely unintended gameplay loops that exist due to sus tuning
rof st over chaos bolt is a prime example
nerf incinerate, put that power in cb - solved
why not? the spec was enjoyable in legion, it was enjoyable in bfa and it was enjoyable in shadowlands.. it just that with each itteration it became a bit more whole
or sub in 11.0 when it was refusing to press eviscerate outside of dance with the hero talent so as to preserve coup de gras for dance
I dont expect reworks, but stuff like that should be hotfixed quickly
it's gross
in the end, the truth is, if we just focus on complaining about why the other classes are getting reworks and not mine the conversation will eventually devolve in
"i should get rwroked because its the class i play and care, the others aren't" and everyone is just shooting each other
for what it's worth I think assassination at least landed in a good spot and won't need reworking for a long time, just tuning
i am sure that if i go ask warlocks they will say they deserve more dev time, i am sure if i go ask mages i am sure they will say they should get dev time to revert the double-dip removal, i am sure if i go ask any class they will say they deserve more dev time
Demo was a mess in M+ until season 3 in SL. Way to long CDs, you had to play around it as a group to Even be viable. It wasnt enjoyable at all.
it was functional, just tuned a bit off
well i have deeply enjoyed demo in m+ for the entirety of SL, and i think the most significant changes to it happened not in s3, but in the beta of Slands
atleast from my own time playing it in s2
even in BFA i enjoyed m+ demo but it had deeper flaws
its just in S3 it was tuned more strongly (same for how it will be in 11.1, demo is stronger for S2 than for s1 even being relatively the same)
12 CInderbrew
what i say is, instead of doing what they do now where its like they dedicate 70% of the ptr time to reworking specs, 25% to complaining specs and 5% to whatever remains.
they should do like 30~50% to reworking specs in significant ways/ 50-70% to all specs.
now i do agree some specs who currently and historically have been ignored (dps dks for exemple) should have higher priority
Seems like a decent breakdown to me
It is strange to see KB damage so low
I just cant escape you
you are everywhere
you are poppin'
No they’re malacath
i am just contagious
i think it was 4m+
I was stuck at the start of ara kara while my group did a 3x pull with t hose tocxic ladies
Im so pissed off i missed that >:(
Weeb
hey guys
Hey guy
assa will be good with this changes=?

Ye probs
nice
any sims for bis s2?
eye of kezan and house of cards/signet of priory
Besides that just ilvl as usual
nice ty
why would we use shiv before kingsbane isnt it better other way to get more damage?
Depends
how long does shiv last?
1 shiv or 2?
1 shiv
1 shiv then shiv at kingsbane with 8 seconds left
They focus on classes/specs that have higher representation. Thats the best bang for the buck for developer resources to keep subs playing. Except rogue is caught in that doom loop that it has low representation and doesn't get the attention due to that, dooming it to have low representation.
Never seen an MMO where rogue-archetype isnt the most played and in WoW its bottom, crazy.
if you run 1 shiv you do it for the last 8 sec
Then you use it on the last 8 seconds of kb
2 shivs if you shiv before you have shiv rolling for full kingsbane duration
while i dont disagree entirely with your point, in ffxiv ninja (the rogue equivalent) is also one of the least played classes
so in the two most popular mmos in the world the rogue archetype is just not very popular
people just dont like being sneaky ig
I think they've taken the mechanics that made rogue unique and since energy/cp is the easiest to balance they've seemingly distributed it to half the specs. I guess also resources in general mean nothing, so the niche was lost a long time ago. Kind of an identity crisis.
based on rate of changes, what you think would be the most played classes in the game?
what talent were you running ? the usual m+ of the live ?
i was wondering if somehting like the bleed build ppl play in low key would work (this), but ig we'd loose a lot in single target again
Drop the KB for shrouded, commit fully to DEMISEMAXXING
Big demise (@pastel onyx) approves
because like, at least on the limited data of https://www.dataforazeroth.com/stats/classes/ i wouldn't say that Dps Druid have gotten more changes than Shadow Priests who have had 3 or 4 reworks since shadowlands
we could talk about maybe log sample size https://www.warcraftlogs.com/zone/statistics/38 but this is much more about who is strongest/popular at the each individual time, variating a lot
@spice spire do u approve?
lack of popularity in rogue is due to three main factors.
-
Levelling a rogue is very rough, you're constantly out of energy and the gameplay doesn't come together until very close to max level.
-
Thematically and visually rogue isn't as appealing as flashier, more typically "good" or "cool" fantasy archetypes for most people, why be a guy with knives when you could teleport and blast the enemy with your magic of choice. People don't want to be the bad guy, rogues are definitely in the "bad guy" camp alongside Dks and warlocks.
-
This class is on the more complex side of things for wow, people will try it and struggle to do good damage without understanding how to play it then compare it to other classes they can do well on pressing random buttons and decide to go play that instead. All three specs have points of failure / friction in gameplay that can gut your damage, not all classes are like this.
It really comes back down to reason #1.
I think they're ordered in order of impact tbh
theres also not really any flexibilty, all 3 specs are melee dps specs
before people care about actual power / performance they can be turned off by reasons 1 and 2
With transmog you can get over topic 2 and rogues are usually decently tuned one of the 3 specs will be reasonably strong.
funnily enough rogue is consistently very good if you're willing to play any of the specs
I started on a pally and being able to heal myself leveling tank or dps also helped for getting into groups.
Rogue raid utility needs to be looked at.
Does it tho
think its fine that there are just pure dps specs
game is homogonized enough already
Reason 1 is pretty overrated at this juncture in the game. Everybody either boosts or will absolutely swap to FOTM. Not minimizing thats its absolutely an issue. But I think 2 and 3 are much bigger reasons, especially 3. Anytime BM is an S-tier spec with brain dead game play and u gotta do 5x as much just to be competitive.. you know what people will play.
I think raid-wise we're fine, I do think dungeon utility could use a pass though
there's been a power creep for dungeon utility in general
reason 1 is definitely the most important
Im playing rogue since world of roguecraft, never had another char at lvl cap. Its the class that i can’t get tired of it.
you're thinking of why it isnt popular at the top end of gameplay
Reason #1 is the initial foray into the game.
Definitely not 3. Rogue is like middle
reason 1 is why it isnt popular for 90% of the game
imagine telling a player "yeah it sucks for the first 10 hours but then it gets kinda good"
thats your sales pitch for rogue
all classes are pretty easy, consider it from a perspective of a person picking up the class for the first time
If I get turned off from the leveling experience prior to boosts I'm not gonna bother with the class/spec
Frost dk, windwalker, warrior and ret exist 😢
Also our population in this discord isn't the typical wow pop. Most are super casual dont research at all use wa or mythic raid get ce or the like.
WW is also equally not popular though.
can't speak on post rework ww, ret is drool on keyboard tier
It’s easy though
i would also like to mention, one of the most popular reworks to ever happen ended up being because the class was in the gutter during cata https://xelnath.com/2018/05/15/the-mop-warlock-what-you-knew-and-what-you-never-knew-you-missed/ and historically warlock, pre and post rework the population warlock never averaged highly.
mop destro my beloved
yeah isnt the most played thing in retail BY FAR just LFR
When you think about when they were introduced into the game I'm not suprised. Rogues are original you'd think there would be more of us.
shame about xelnath, excellent dev but fumbled the bag socially inside blizz and got axed
so what they do is not purely based on who is the popular/mostly played specs/classes
Most important thing you need to remember is that clones snapshot stats for windwalker
How often do other classes have scenarios as consistent as rogues, where we have some janky mechanic like.. dont evis unless in dance. Or save a dry shiv charged for a mega KB and track yet another thing? Every once in awhile.. like warlock ROF.. but with rogue its literally every fucking patch
i love his rework, but here is the thing, if you do what he did at any job you will get fired.
Also where’s my hecking 11.1 guide
and he is great game developer
ye, as a MoP lock main start to finish genuinely every single spec played amazingly, we had choice regarding how, where and when we could commit resources for power
no other spec really affords the same level of flexibility as mop lock did
Yes I will say the number of plates that need to be balanced is kinda insane comparatively to ret or frost dk hell any of the melee.
everything is just immediate overcap / too low cd to be holdable
well, warlocks were also rly overtuned during mop so its complicated to separate the good and the bad without the light of BIG NUMBERS
big numbers good
simply letting us bank resources to react to temporary buffs made a boring rotation engaging
numbers go up numbers go up
timing dot refreshes at the end of wushoolay's or black blood was fun
I wanna play Mop Classic but wasn’t subtlety the goat?
Especially on Garrosh Star duty
big numbers good and thats why classic fury warrior is when design peaked and nothing has gotten close since
lock was OP, so was mage, warrior and boomie iirc
I think the game is close or at a breaking point to do pinnacle difficulty content whilst juggling class complexity. I agree about Ret tier snore fest.. but if you have content complexity ratched as high as its starting to get. Maximizing efficient rotations gets exponentially more difficult. I think devs need to figure out a balance.
they just transferred class complexity into encounters
think its a super smart decision overall
Every raid mechanic I get lowers my 100% parse by 5-10%
it's fine for there to be a range of difficulty for classes to suit all tastes, it's just that harder classes will generally be less popular since it's more effort for a similar reward
makes stuff at lower levels more approchable and keeps the high level stuff there
The issue is also skill level amongst players. If the juice isn't worth the squeeze human nature is the path of least resistance.
I agree for some not most. Lol why do you think ret is so popular.
thats why there is beauty in simplicity
Shiny wings aside. You have 4 buttons and nothing to track just slam.
don't forget it's slated to be the tankiest spec ingame next patch
if the dk defensive nerfs hit hard
immortal spec
While we have to track envenon, rupture, garote, try and be behind targets as our abilities ain't omni directional be in melee range. Hahaha and all the while be tankier and have a real immunity
stuff like worrying about your dm target being focused by other dps
just doesn't exist
Hello guys
While none of this is difficult to track it just is laughable comparing classes. For that level of effort I would expect to have a theoretical damage potential that is higher.
Oups, it is what it is 
Luna is enjoying your conversation
technically speaking we do more damage than ret
reminder that 95% of the "omg MoP warlock was so good!!!" stuff comes from the simple fact that MoP warlock was just 1 of the most gamebreaking things we ever saw
like
yeha sure, if you like GTA with godmode active, MoP warlock was cool i gues
wasnt MOP lock so broken because of snapshotting and not just the class being giga
multiple things
casting while moving
demo lock could KINDA offtank
it had so much shit going on
snapshot abuse, cast on the move and when that was removed 2x charge dark soul + giga broken int trinkets
generally good execute / aoe
good scaing with stats
a ton of reasons really
MoP in general is KIIINDA overhyped in "omg class desing was so good"
cs like, imo it was 1 of the worst times for class desing, cus every class did everthing
there where not really differences
class was strong to exceptional at almost everything excluding raw mobility
lowkey we're going back to that
in retail
Its true but everybody was generally happy then too because of it
any class that can't aoe and st at the same time is made to
ye, we do regulary
not really
True fair point.
like
they already gave sub and sin blade flurry, afflock and ret used to have to give up a ton of dps in st to aoe and vice versa, they're improving that
you mean how to AoE in raid we swap 1 talent and then that talent turns into our most damaging spell
nahh surely that is good design
mate, if you actally look at the "omg mop gameplay was so good" stff, they always say the same 3 classes
its always Warlock/Warrior and maybe disc priest (who was broken) and monk (who was new and had many weird things)
ngl
combust in highroll situations making you burst 2-3x the next person was crazy too
i miss old IC before the rework
Lol mop the epitome of rose tinted glasses.
Old IC was the ultimate bandaid
might be, im a bit scared actually - it's when I started
i legit think MOP is overrated except for some of the raids
it had good stuff and bad stuff like all expansions
but its 1 of those expansions where people forgot the bad stuff anjd overhype the good stuff (like they do with Legion aswell)
Mop was super overrated. I've played since classic and I think wotlk was damn near peak and they touched upon that again in legion.
and Classes where not reeeaaaaally the strong part of MoP overall
Legion's main problem was the dumb AF legendary system on launch
not anything else really
10/10 expac
i guess AP grind was also tough but that's it
It was a lot of things.
Warlocks were the most mobile caster, while also being the tankiest caster, with a group of powerfull utilities (we had arcane intellect, we had raid stamian buff, a more powerfull gateway, all the utility we still have, aoe curses)
Warlocks at the time were the only dot specs with pandemic (yes, no other caster had pandemic on dots we invented that) meaning refreshing dots for us was less punishing
Warlocks could rly abuse the snapshott mechanic in all 3 specs and truth be told is that snapshott was never balanced around how it was played, and when they nerfed for one (Demo with UVLS) it still had the problem on affliction with snapshotting lust + trinket + pot for the entire fight due to SB: SoulSwap
Many spells also release in MOP at absurd tunning levels like Chaos Wave (a demo spell) could oneshot people in aoe on pvp.
MOP classic will be a lot more balanced as its based on 5.4.1
for me mop gameplay is a clear step up from wotlk
Yeah they shit the bed with the legendary system at launch and the grind
Legion classic sounds like it will go hard since the classic versions are released on final patch of the expac
so probably wouldnt have the legendary stuff fail again
Legion classic would go so hard rn
just gotta get through WoD classic 
nah aint no way they do that
thats a funny take cus most people kinda agree at this point that WotLK was the Peak of Mid
like, WotLK is literally just the alpha version of Modern wow
with not really much things going on
max level->raid logging with some dailys added later
The raid experience in wotlk was amazing for me.
wait do people think mop was good now
i remember everyone shitting on it during every expac after it
yeah it's regarded as a good expansion
i liked it but its when i first started playing so nostalgia
I think it's moreso the story for me. The systems were typical systems at that point.
not legion / wotlk tier but deffo above average
HFC was fun ngl
i think it was a good expansion
??
MoP is 1 of the most loved expansions in the game lol
kung fu panda meme
maybe its just the people i interacted with
The only bad expac for me is the hellscream shit
because i definitely remember it being hated
actually so funny that pandaren are older than kung fu panda yet blizzard got accused of copying
furry / panda / china expac / kids expac / farming expac (tellers) etc etc
that shit was going on for a bit tbh but WOD was so shit everyone loved MOP in retrospect
it was nice to not know immediately who the enemy was
bro, people that complained about furrys back then where stupid
people that do it nowdays are just fcking idiots 
i liked both sides committing warcrimes within the first 20 minutes
Haha hence why you're a rogue
lmao
Lol fucking mana bomb off rip
i enjoyed most expansions i played in a way or another, even shadowlands.
ye
my only problem with SL was that i had 2 guilds dying in 1 tier lol
Yeah we still playing so lol couldn't have been that bad...
I've only touched 2 versions of the game and I love both (classic and tww) so idk, maybe wow is just good 
MOP is my favorite one..and i rly do think its that good because i started HATING MOP announcement (i was part of the crowd who said "joke race? china appeal? fucking pandas!") and it became my favorite class
i had fun in shadowlands just because it was the first expansion i actually started trying to raid whatsoever
pugging aotc was pretty fun
SL and torghast prison on launch was unplayable
S3 it was actually decent
also, if a game is bad or unfun, literally just dont play it
WOD is like..rly solid start, maybe my favorite launch after Legion, first raid is meh, second raid is solid, third raid overstayed its welcome due to long patch but was nice.

Bro WoD launch was so bad people were stuck on FP for like 12 hours
Legion is a brilliant but flawed product, i love everything about legion outside of its grind from early AP and legendary rng.
and the garrison phasing was cooked
If legion launched with good legendary system and slightly nerfed AP grind it would have been 12/10. Still 10/10
idk, torghast was easy af the whole time
just took a couple of minutes
solo atleast
Yeah legion was so well done. Raid were awesome artifacts, class specific t6 revamps.
it was boring af + mandatory
ye but still better than stupid dailies
AND M+
or rep grind
torghast was such wasted potential
Call me rep the way ur grinding
eh idk
BFA is the father of everything i rly like about current demonology and i respect that, but i also seriously question the mess that was Azerite, by far, the messiest thing ever, they basically hid it away for most of the beta, showed it later, barely allowed people to test released with a absurd acquisition rate...1 helped a lot but i don't hate bfa
I'd grind you all day bud
OFC it had to get nerfed
imagine if instead of a mandatory grind with power locked behind it, it was a fun rotating game mode like plunderstorm
Hey king
I kinda missed the mop challenge dungeons but m+ is fine.
Shadowlands is..probably the worst expansion i palyed, but i still loved Castle Nathria and Sire Denathrius creation is rly what they should have done to be a true villain and not the mess of whatever they did as the jailer.
Lol I usually end up doing 60 to 80 keys the first week of the patch so it is what it is.
I had more fun in torghast than in plunderstorm
daddy d was sick
Dragonflight is probably my "silver-era" wow
M+ is the biggest reason i kept playing wow
Yeah the game would be late stage mythic raiding without m+
People would just raid log. M+ is a necessary evil
i am sorry, but M+ is a gigantic W on this game
I'm OOTL on Mythic raiding but you don't even need to hard grind M+ for gear right?
M+ is fine the issue is the great vault.
You just do weeklies
i think i play M+ in the "healthiest" way possible
i do my +10's~+12's for fun
and thats it
Wdym
I've done 1 to 4 +10-+11s weekly entire expansion so far
well duh
no myth skardyns yet but it keeps it enjoyable
yeah but kinda who cares? you just ignore them
cus they did a +15 once (ignore the 57 other keys they bricked by themself)
and you probably don't even play with them anyway if you're good
Like, before M+, dungeon was a pre-raid gearing step, after that you would never again step on it and if you would step on it, it was the same as you going now in mythic raid gear and step at heroic dungeon, your group is so absurdly overgeared that you can't even enjoy playing the class apply dot? stuff is already dead, press cd? dead in 3s.
now, yeah i do need to do keys for gear but i even see this as a positive compared to be low gear because i had shti rolls from raid and i can play dungeons for fun a an difficult appropriate to the challenge i want
not brain-dead but also not torture
in the sense that +10~+12 i outgear but not enough for things to die in 3s making any form of rotation irrelevant
i do agree that many affixes are just garbage tough
explosives, threat reduction, the fucking BFA s1 seassonal affix all affixes who fail at identifying the nº1 thing about wow..that this is a game and should be fun
Its similar to my problem of the Maw from 9.0, you forget this is primarily a game, and focus on other elements and go "The Maw is suposed to be hell, its not a place of fun ot enjoyment as such we are going to make mechanics in the zone who make every minute you stay on it unenjoyable" ...wow blizzard genius work, maybe next step you make ghost enemies immune to physical damage and fire elementals immune to fire.
i am sure players will love that

sorry
rude, toxic even
oh that's true that's true
classic does have elements of it yeah.
but does it goes to fullright immunity? i tought its just resistance
Fire mage in molten core 
Its full immunity
But tbh its kinda cool and true to the era, would be awful in the modern game tho ofc
sorry assasination rogues, but golems do'nt bleed
U also couldnt bleed skeletons of poison elementals.
dog I don't even know what gender I am u think I know what my main is?
LMFAO
Based multiclass talent







https://xelnath.com/2018/05/15/the-mop-warlock-what-you-knew-and-what-you-never-knew-you-missed/
Somebody linked this earlier. One of their main drivers was lock fantasy was way off, which in part drove the massive rework. Kinda thinkin that is the same with rogue?
sin and sub at the very least are comepletely backwards
Completely backwards how
if you're going to assassinate somebody, thats the burst. If you're "subtely" doing something thats your dot focused kill
Well if you assassinate them with poison its not particularly bursty
Assassination isn't neccesarily quick
Plenty of historical assassinations were done through poisoning tho
though regardless, sin is quite bursty
ask Lincoln
assassination has been traditionally associated with poison for thousands of years
subtlety and subterfuge come from the latin subter and subtilis, 'beneath', and they use underhanded shadow magic to quickly kill their victims before they can react
makes enough sense to me
Anyone’s group here mess with the crackling / queens citrine thing?
i want subtlety to lean more into the shadow clone shit that sec tec does
not because it makes sense but bc its cool
naruto spec
@balmy condor I've been testing the 4p during the day and this is what I got if you are interested. It's all done with a normal rotation, like actually trying to DPS.
Rework all rogue specs, now its Pirate, Ninja and cowboy!
Hello! Question as a new rogue. Our opener, it shows 2/2 garrotes & ruptures, are those going on different targets or the same?
you can multi dot the same target and it will spread to other targets that are missing dots already thanks to IC, but in larger AOE pulls tab targetting can be better minmax
You’d be reapplying if you don’t swap targets but it will spread to others
always keep garrote/rupture both up on main targets
Garrote outside of improved is kinda ass but keep it on prio target
garrote and rupture are considered maintanence, keep them up at all times on as many targets as you can. Damage sure, but they also give energy back which is very big for AOE situations and/or cleave
Ok
!carnage
Indiscriminate Carnage Targetting and Swapping
TLDRMouseovers/Target swapping is optimal on 6 target, or 8+ targets, but not necessarily required
- The 2 Bleeds spread by carnage are smart and will prioritize mobs without the bleed. If everything already has bleeds it'll apply randomly
- You as the character are still casting the bleed against your target like normal, this is why people will sometimes use mouseover macros or swap targets
Swapping targets is situationally better, but can be ignored if you're having difficulties with it. Take 5 mob aoe as an example, your first garrote cast will apply to 3 targets (your target + 2 more). Regardless of if you swap or not, your second cast of garrote will hit your target, and then apply 2 more garrotes, prioritizing the mobs that do not have garrote. In very large aoe pulls (12 or more), a standard opener (garrote-garrote-rupture-rupture-garrote-garrote) will only apply 9 garrotes (3+2+2+2) and 5 ruptures (3+2) if you do not swap, losing you 3 garrotes and a rupture.
It is technically worse, but the situations in which you lose bleeds aren't very common; the lost ruptures/garrotes don't contribute much to your already flooded energy, you don't get additional scent of blood stacks, etc. The loss is purely the extra damage from those bleeds.

Unironically subterfuge is an absolutely useless talent for sub

well ye the talent is dogshit but subterfuge the concept is important to sub
bleed spatter fuck

Real
just ask though,
Which point we should focus to improve in pug environment?
I feel stuck around 14-15 in this end of season
I know the answer will be : Get a team
Are you having that one internal monologue where you know what the answer to your problems is yet you reject it?
if you're a blaster people will add you to battlenet
and ask you to play
Tbh, It's a mix of : I'm bad / Not meta enough / Picky Rio people
stop calling me out
welcome to wow players
you're doing what probably 99% of the wow active population can't dream of doing
humble braging is crazy here 
Said like it
on a more serious note i dont think its actually humble bragging, its just different feelings of what "good" is
like saying better than 99% of players is all well and good but 99% of wow players are fucking terrible
i worry that i drive on the same roads as wow players
Yes, being better than 99% of player, knowing content that 90% does is a piece of cake, does not mean I'm good
90% is less than all 12 timed
Imho, it's ridiculous
i mean, that literally is humble bragging
saying "oh i say that this content is EASY so im not good!" is literally peak humble bragging
like, thats like leage players telling you how they are bad at the game because they are only D1
i mean the intention matters pretty heavily there
when someone comes in and says, "hey how can i get better" and says they're bad, they probably arent humble bragging
Bro, I don't fcking care your opinion about my game level. I just wanna know how to get better.
I feel stuck cuz something feels wrong in my PuG gameplay. I wanted to know if there's some "generic" points to focus on to maybe improve
take a video of a run and analyze it after the run
idk man
what do you want from us
if you want to go really high, you dont fucking Pug
"expect them to play perfect so you can do X thing, but then realise that its a pug so you cant do that"
or what
There isn't.
+15 is the point where CD managment becomes bigger
in a set group you can coordinate it
if its pugs, just slam stff cus there is no coordination
Is IW required when having a prot pala? dont they have a bajillion interrupts?
But you don't have to take your disobliging air and tell I'm acting as an AW
really depends on your group dynamics
It's never required but it's also almost never hurting
If you're pugging, IW can certainly be an asset, but if you're full premade comms, you may not need it with a ppal
So unless you really need that little extra damage, why not have IW instead
People who don't need iw typically don't have to ask
well idk i also feel like it depends on the dungeon. its SV, cant really make up my mind the dmg is nice, and we got an aug as well. have no clue what they do. its a 14 so shouldnt be a struggle. but I would like not to take it ideally
the 1 dungeon where you can kinda drop IW no matter what is mists
but like, eh
what seli said
i know that comms is usally the key. but pal has soo many interrupts
so Like I dont know if its a relevant factor, even though its a pug
thinkl about it in another way
dmg is never really a big problem
and you dont do noticable more dmg cus you dont take IW
but IW reduces the chances you wipe on a trashpack
I mean ig so. dont really teel like wiping on trash happens anymore. its mostly just bosses
that is at least what I have experienced
the real way to think about it
but true, was just thinking abt the st
do you trust the fate of your key to a paladin player
@balmy condor lock in bud it's time for some tierlistings
many prot paladins are ret mains that play prot
and i never trust a ret player
finally beat stupid zekvir 😭 🙏
if whispyr does not tell max he loves him before max then hes washed
yep
in M+ on trash pulls..do you tempest 1st then pop ur CDs or it comes after shiv/deaths mark / king
apply bleeds->CT->spatter->cooldowns
ok ty..is it better to have combo points ready before you pop kingsbane? or does that take too long to do?
after splatter get some points then CDS
Do we know what trinket would be prefered in S2?
Oh yea missed the trinket part sry
you have been forgiven
Oh so the eye keep the stats + deal the dmg for the whole duration of a raid fight?
I see why it's bis
cant wait to fight with every other class for the trinket
its THE pug meta list
True..
Fck. Why is house of cards on a 1min30 cd ffs
me when i pug and deplete
critcake gave arms 5 big booms damn
we still se it
so who cares
macro with DM and forget
well he is kinda biased to arms
imo

Yea sure, but 2min are better 
8 seconds · Clipped by daniel “danakel71” just · Original video "11.1 Community Tier list DPS (actual role) (not support)" by Maximum
i wonder who he'll call for rogue 
my poor cat still not meta(
@gusty mirage
Just a fast question: When playing with The First Dance, can you activate it in a Bossfight in M+ with Vanish and waiting 6 sec and if so: is it worth it?
monke
i think youre in the wrong chat, buddy
probably not,sitting for tfd sounds big L.Should ask on sub channel
?
Ehe question, what is the spreadsheet to see all the class sims, or is that not up yet
!fuu
Rogue Spreadsheet - Light Version / Dark Version
but reminder that its kinda pointless
comparing sims bettwen classes/spec has no real value
new here
so, going by the last pinned post
assa keeps getting changes that are mostly pointless? what's been going on with the class? joined in TWW (after like 12 years of not playing, so I don't know pretty much anything past Cata), but apparently it's been in a rather strange state since before TWW too
small changes, not addressing the weaknesses basically
compared to other classes like monk (excl BM), rogue changes haven't been particularly insightful i guess?
but it did very well in s1 raid and assass was barely off-meta for keys so
yeah seems like that
I don't exactly like the vanish meta for Sin and Combat Outlaw, but apparently back in DF rogues used to have SD on every spec so Vanish is subbing in for that atm because stealth talents are really good
yeha kinda what spark said
problem is like
rogue is a unpopular class (least played class in the game), so its not really a big focus for bigger changes
kinda shity, but what can we do except giving feedback and hope they listen 
whoa that's new
back in the day (15 years ago lmao) rogue was pretty big
on the upside tho, its fun and plays well and did very well in season 1
at least that's how I remember it...
vanish is a cd since always
it wasnt
rogue was the least played class back in vanilla aswell
rogue was never popular
You may just remember the gankers being Rogues 
well in classic its probably the 2nd most popular cause its the 2nd highest dps class 
the only time rogue was not the last place, was with monk release (and monk is ahead) and with evoker (which is a new class that ofc starts low, and they allready pull close)
Rogues were just popular in the high level pvp scene, but that's such a small portion of the overall playerbase
classic is always weird cus people know the meta and play meta stuff then
like, you had barely any DPS warriors back in vanilla, in classic its 214ß146ß97610ß861ß6 dps warriors
yeah it deffo skewed my perspective, I was very confused with how few people play rogue in retail
didn't do much outside of allowing an extra garrote or ambush back in Wrath, as far as I recall, which wasn't really massive
even less point to it in vanilla/tbc, AFAICR
yeah I remember the private server scene when circa 2012 or so people started discovering just how busted fury was
well vanish is a offensive cd in classic aswell cause you wipe the only mechanic you have to worry about (threat)
penis!
im 100% sure i used vanish as offensive skill back in wotlk allready


yeha man, lets go
THATS WHAT I MEAN
well in raid single target you do pretty much that, you vanish and press garrote, all that matters is vanishing at a certain point of ur kingsbane
tempting to say this but not sure it's accurate, monk is a great example - i think it's only barely more popular than rogue and MW has been getting sweeping spec changing adjustments since 11.0 beta
monk has a funny different thing going on
monk is unpopular and people KNOW it, "monk is always ignored" is a meme that everyone knows it, so it gets attention by the community BECAUSE it gets no attention from blizz
rogue is ignored by the community
They just can't work on all specs as much as they would like, and Rogue got some 10.2 attention and a lil bit here and there, but others are the focus for updating rn. Which always sucks to see and have to wait and feel more and more scuffed and dated in comparison but ye, it just be like that, imo.
It's not always the very bottom class in popularity, like when new classes are released, but it's pretty consistently been in the bottom 3 for several expansions (atleast since legion?)
1 of the reasons they made the Cata legendary daggers, was to make people actually play rogue btw
I think one of the biggest problems for Rogues right now is the class tree itself. It's just dated. Which yeah, is hard to justify a huge rework when they just got one recently and there are other classes to work on.
Really?

like rogue feels very fine idk
what kind of drastic changes do people even want, that wouldnt make the class worse
reshuffle the damage maybe, not the talents
well, all i want is for the dmg to be re-distributed
I mean sure, it's fine. But the class tree is still really uninspiring.
more in bleeds, less in envenom
shut up bozo
the caustic aoe is just really dull.. like majority of out dmg comes from that but like it would be more rewarding if everything did more even dmg spread across to punish more if you actaully dont know how to play.. You can get really far by just doing 2x garrote, 2x rupture and then smashing into caustic
that would work out great
Would be nice with more bleed orientated setups so we also feel powerful in low keys and single target.
Looks like what they're trying to push as well with the bleed setup. Like mobs will get executed from a bit higher % now.
to be fair, we already are way more punishing than many other specs
Is 5% more bleed damage on demise and AP affecting 8 targets not enough to satiate your needs???
Demisemaxxers know this is it
wish you would punish me
huh? our execute is an afterthought
caustic existing is good
the problem is just that they pushed wqaaaay to mch into it
It's not about needs. It's about playstyle, like these buffs sure is nice, but they don't change a talent.
if caustic was a medium part of our dmg and decent cleave, yeha sre
my feelings after a few months are like this
- kinda hate how much Vanish does with all the stealth talents, would like things to be less dependent on combat stealth/restealth (esp M+ AoE)
- Shiv does too much, also not sure why enrage dispel is on what is otherwise a straight damage boosting CD
- Thistle Tea 11.0.5 changes kinda made it worse rather than better, also Energy itself feels weird in a game where most classes just can't run out of their resources (played quite a bit of War and Mage also)
- ST is kinda boring? does give me time to watch out for mechs I guess
dont think they are intended to
Yeah agree with most of that Igni.. Energy Flow is not a problem in m+ tho just single target.. 100% inline with vanish and shiv is awkward being both offensive and defensive.
M+ on packs, yeah, infinite energy
ST in both M+ and raid - ugh
Ngl #3 is skill issue. Like that’s the point of the spec.
The tea change is fake and does not matter
😄

i mean
assa has....2? stealth talents lol
and stealth doesnt really matter much
I mean it does in m+
"stealth is GIGA IMPORTANT" is 1 of the biggest missunderstandings in the game
i like how these complaints are from newer assa players
not really
in raid it's fine tbf
like downtime are 1-2gcds sometime but it's ok imo
st in m+ st is indoubtly a pain though
I mean if you play it optimally you gonna have 8 seconds with no energy around 1:35 pooling for your next cd rotation
what
Those 8 seconds is what feels awkward in single target
ind carnage, master assassin, shrouded suff
so three
bleedmaxxing got me so hyped that I decided to level as the real bleed spec
Shrouded is only +2 combo points. The +20% damage is active at all times
apparently if mimiron is up to date a bleedmaxxing bleed is not even overperferming the current build.. or i'm bad at simming
thats 2
oh I mistook it with Imp Garrote, that's the real thing
the stealth is not about the dps only.. the iron wire talent is the real gold
Being able to vanish and then silence an entire pack for straight up 15 seconds i mean.. its so strong
Seems like that's what the patch notes tried to too a little bit without resorting to any nerfs of caustic.
pooling is not real either
And why is pooling not real lol.
if you do a pull where iron wire is needed and you dont have cds (which means vanish), what are yo doing
!pooling
- Energy just is low on the spec there's nothing to do about it
- Super Min-Max stuff includes avoiding the auto proc of tea (less than +0.2%, tea/shiv macro is optimal)
- Refreshing Envenom in pandemic instead of spamming it (mostly relevant for m+ without TTK, can be up to 0.5%)
- Otherwise nothing matters. Pooling before kingsbanes isn't important because of tea lining up and deathmark giving a huge surge of energy
becase it isnt
you do 0 dmg otside of cds
in cds you have infinite energy
what is there to pool
pooling is fake, tea is fake, stealth is fake
only thing that is real on the spec: ENVENOM
I 100% disagree after playing rogue for 20 years lol
doesn't matter if you disagree
Rogues aren't real man
So opening into your cd rotation with 0 energy or 300 energy doesnt matter?
the numbers aren't there
Why would you pool for death mark when it floods your energy
i play rogue for 18years and can tell you that i disagree with your statment
cus its just not real
You guys are too theoretical about some things
you press deathmark your energy is overflowing
no we are not
when does assa do dmg?
during cds
I mean I could do high blue/low purple logs without pooling and playing suboptimally, but sometimes you just sit there waiting for a few seconds for Energy to come back anyway
what does cds mean? you have tea/deathmark, aka endless energy
so what is there to pool, you literally cant run out of energy during the time where you actally do something
assa sims are some of the most realistic
Bringing back kingsbane was a mistake.
? kingsbane is weak af
like
DN envenom does more dmg then kingsbane

oh, I remembered one more super annoying thing
why tf is Poison Bomb 8% per CP
why not up it to 15-20% per CP (probably 20 so that 5+ is equally valuable as it is for DS core mark) and nerf damage appropriately
Guys rng is cool and fun
assa is literally "nothing matters, just press envenom and use all cds togheter" for a good while now
I mean depends if we're talking about just playing to 90% of your potential, sure nothing matters then 🙂
last time i really vibed with assa was arberrus farm with imp garrote minmax
and how do you expect that to work with 10cp envenoms
psure as time goes on we'll have a share like evenom 75% of our dmg
nah just 99.8%
we literally dont even use 2x shiv for every kingsbane next tier anymore, becase envenom does more dmg lol
double proc
you are not playing 10% more optimally if you are trying to pool

bring back sepsis
isn't max CP amount 9 (7+2 supercharged)?
tf are you talking abot

forced induction is 3
I don’t have any potential 
anyways, could insert an extra scaling component for CP beyond 5
I mean it does matter
its not legion PB which did hge dmg
But that’s not where the rng is
8% per cp is already like pretty consistent honestly
Especially with envenom being spammed to shit
It evens out pretty quick
damn
hes still not done us 
If you want to meaningfully target rng you gotta look at trinket, big procs like weapon enchants, guaranteeing crits like they do with darkest night, etc
Don't you just make it rng again then? 
And either way
Having it every finisher hit weaker or every other but stronger is kinda a wash, innit?
Ig you get the sound and visual effects more often, for better or worse.
Like, it isn't a once every 2min proc that does 80% of you damage in a pull if it happens at a good time. 
bring back poison bombs on rupture 🙃
nah if it's a damage increase past 5 CP, it's not RNG
That’s a nightmare to tune
Now you've also created a scenario where you only want in at max points or it's lost damage.
Show me your 100 logs not pooling caring about your cd windows 😄
If pooling doesnt matter, why does thistle tea matter for energy?
It doesn’t
Okay so you're constantly sitting on 10 energy outside of cooldown windows? 🙂
Yes
do you only want every finisher at max points? technically yes due to energy/gcd efficiency, but functionally you probably don't force those outside of guaranteed crit envenoms
So the game is eating all your thistle tea charges
Yes
Sounds really optimal
Well no cause cd timing
well I only have a 100 parse on LFR bloodbound, but heres a 99 where I slam like a dog https://www.warcraftlogs.com/reports/yV18T796DHkYBzr3?fight=15&type=damage-done&source=7
But that’s probably over your head
tea has 1 min cd
kb has 1min cd
deathmark has 2 min cd
you literally always have a tea for your cds
These buffs don't really..... do anything?" how does by a buff not do anything? by definition it does, does it not
or are you reffering to rotation or something
So you're using 1 thistle tea for your cd windows?
macro tea to shiv, and you will use 2 atleast 🙂
Sims don’t play around envenom uptime, nor do they play around the energy from tea, nor do they try to avoid tea’s autoproc
a 6 sec 13,6% mastery buff into a 16 seconds cd window?
Cause it’s not worth it
You just said energy matters
do yo know how kingsbane works
If you use two thistle teas during deathmark youll be wasting energy
But if you're not pooling, you will only have 1 charge of tea
Yes
Do you know how much 13.6% mastery for 6 seconds actually gives you for damage
You’ll always get 1 charge for your kb
at least 1 more dmg
Maybe!
Yes.. 13,6% more dmg on all poison and bleeds lol
@balmy condor "These buffs don't really..... do anything?" how does a buff not do anything? by definition it does, does it not?
or are you reffering to rotation or something
Unless you literally have 0 mastery (and nothing from baseline)
p sure it's more than 13.6% already, I think the tooltip says 19.6% on my rogue?
It’s 13.6
they dont really do anything
small aoe buff in m+, thats it
the shiv change is really weird
Im trying to catch up in chat but is a KB + Tea macro good?
Thats for sub
!shiv
!tea
Shiv/Tea Macro
With this you will not accidently use more than 1 charge of tea if youre spamming:
/cast Shiv
/castsequence reset=5 Thistle Tea, null
You gotta be trolling now?
weird is something id say a weird change is more than something
Thats LITERALLY how it works Eleem 🙂
Ok how much more is 1.83 compared to 1.69
No
you gotta divide
I’m developing a drinking problem
Not 13.6%

so much talking...
hi i drank wine
the british kind?
I am already drunk and looking at this math is really making it better
You really just want find a way to calculate it so you don't lose an argument lol
Respectfully youre dumb as shit.
Why do you include the base of 100
the monster energy kind
can u now link me a 100 log where u pooled
If its 169 to 183 its still increased BY 13.6%
The kind where I wanna take off the belt and this channel is the step child of the family
so, standard evening in this channel then 
"buffs are around 3% in +"(huge for the majority of wow gamers, the majoriry enjoying m+ as theres nothing else to enjoy in the game)
Percentage | Mathematics Grade 5 | Periwinkle
Watch our other videos:
English Stories for Kids: https://www.youtube.com/playlist?list=PLC1df0pCmadfRHdJ4Q1IYX58jTNFJL60o
English Poems for Kids: https://www.youtube.com/playlist?list=PLC1df0pCmadfdUZWKOgzL_tvEE9gnrO8_
English Grammar for Kids: https://www.youtube.com/playlist?list=PLC1df0pCmade...
Bro you're interpeting it like you want 😄
Why i'm i feeling strangely happy reading that?
Just give up man let the guy pool idk
If something is increased by 100%, it's 50% of the orignal value
its kinda more that its only slight aoe damage, while not really affecting m+ singletarget (which is our biggest weakness atm) damage so doesnt really change much
what
If he doesn’t trust sim numbers saying it doesn’t matter, percentages are fucked
Just gotta let it go
i just hope we are still getting semi insta invites to keys
If you have 100 and you increase the value by 100%, you will get 200. yes 200 is not 100% of the original value it's 50%.
let placebo take its place
my 640 ww doesnt get these invites
pooling is placebo
whaaat
cos the ww stigma
ww sigma
You're trying to argue its not increased by 13.6% because its not 13.6% of the orignal intended value. Which is essentially placebo math
i dont ever want that
youre so right
If you have 200 and add 14, is that 14% more?
Im not saying it is
eleem... take the L
aren't WW slated to be pretty high tier next season (for M+)?
Placebo math is a new one
Im saying if you add 14% to 200, you add 14%.
yeah next tier, he was talking about this tier
ww is shite
This is giving me vibes of that 'How many days are there in a week' conversation on the bodybuilding forums 
yea theyre meant to be good next tier idk but s1 everyone thought of them as shit

rn yeah, but things are gonna change p soon
So 14% of 200 is 14?
even at 639 equip in a 12
what is with patch weeks bringing out absolute NPCs man
Eleem, stop it. You just don't want to hear it.
im so glad im not doing a math major otherwise my skull would already be cracked open
makes the channel fun as fuck to watch though
Since the weeks rotate back through themselves, a week is a circle and doesn’t have an end, so technically there are infinite days in a week
Call that shit placebo math on god fr
its not fun as fuck when some of them end up in my DMs 
iv probably played more specs at a notable level than you have eaten different flavors cheetos kid pipe down
bruh
aight so I'm just gonna try to slam now, one less worry (and ST is pretty relaxed anyways)
i would kill myself if i couldnt feel the happiness of feeling full after eating
i love eating
slamming is life
If you increase the number 100 by 13.6%, the value 13.6 is not 13.6% no. it's less, but the increase is still 13.6% for gods sake 😄
wtf are you talking about is this a cringe joke or what
Oddly specific weird take. I thank you for all you guys do but this chat gets wild.
Go run some stocks and come back and you'll learn about it.
I feel really blind but how do we get a dispel from Vanish? Do we vanish the cast to avoid it?
it's a snare/slow
so vanish removes it
OH
vanish removes roots/slows
thanks
Real Question should be why do you have 23k mastery and how does on learn this technique
now thats nearing mastery cap!!!!! (sorry)
“Oddly specific weird take” is just the summary of the channel. People would rather throw themselves off a cliff than stop overthinking pointless things they’ll never benefit from
It’s always been like this
I just funneled everything to mastery 😛
Statcaps are fake right
i have thistle tea at middle mouse button click. its an easy press and will always be pressed on opener in mythic+ as therwise its macrod to shiv which isnt pressed untill like 15 secs into a pull
6% but rogue is mainly white hits so u want 23% (impossible)
equip every item you find with +hit obvs
what about expertise?
"crit mastery is the BiS stats" or smth like that, idk
not impossible 😛
Who said anything about stat caps
nothing it was a bland joke lol
wth is up with stat caps btw. im already hitting cap on crit and mastery now. what happens next patch
you uninstall the game
lowkey how bad is macroing tea to ambush if u are pure m+ing
happens automatically
Has the rest of this brain spinning conversation also been a bland joke


alim




