#assassination
1 messages Ā· Page 1299 of 1
im not raiding so i dont care about all buffs sim š¤·āāļø
if you wouldnt sim so much and actually grind grim batol
you wouldnt have to worry about that shitty trinket :b
aye i only have 12 grim batol runs or so, but its so feckin hard to get into it i just hope for vault loot or whatever 
what ilvl is that serum thingy?
I got it through map
Its not mythic
map is 1/6 hc
626 is max heroic
ah i misunderstood smth mb
anyways, i would still take skardyns @maiden sierra if its only a 2k dps difference
unless its gonna be like 3-4% im not touching a cast time trinket
nor a minigame
thats like a 0,2% difference or what not
I got this in +8 but I died some times, do you see anything wrong ? š¤
Hey man, my guilds othet rogue is cracked, anything to not get benched 
i need to share my pain
just take some crack too, problem solved
(this is a joke for anyone not getting it, dont take drugs kids)
who is the other rogue?
@balmy condor boss need your input for this one too
Whatās the best way to word it for the peanut brain tanks doin 10s to not chain pull at 1% hp left with a sin rogue in group
you cant, stand back, wait for the mob to die and for you to drop combat
They pull the mob into the pack weāre in
Some sweedish guy
Which puts me in infinite combat

!up
well in that case link iron wire in the chat
seems good - nothing out of line
and tell him infinite silence
I link them carnage
Still doesnāt work lol
i barely use vanish in keys so not sure what tanks you guys have 
Just annoying af
Are you eu
!restealth
Explanation of why stealth benefits aren't as important as you might think:
- Garrote is roughly 10-12% of people's damage in a key, most of which is already empowered/cleaved
- Most energy spreading will come from Rupture to maintain scent of blood, not garrote
- Without a Trace (+1 vanish charge) only grants roughly 2 additional casts across a whole dungeon
- While Without a Trace can allow for better vanish timings, the difference in damage provided is at most replacing a non-stealth opener with a stealth opener (you aren't necessarily getting "added" casts, just "better" casts)
- You can argue that it "feels bad", but numerically there is very little ground to stand on, the dps simply isn't there.
issue is on your side tbh
Or na
is this swedish guy in this room with us
eu
i mean my tanks die on pull 2 on this screenshot on keys 7-9

(grim batol)
I think this would apply to ānormal chain pullingā tho. That shit that pug tanks do when mobs have 2% hp is just bad play Iād say
oh ye it is, but still its not that big of a loss as people seem to think
does it hurt? yes
would it feel better if they waited that 1 sec? yes
Yeah
Benefits nothing
I donāt know why the fuck they do it
Like either chain them early or donāt chain at all
you still dont get more damage out of it to justify 4 other people waiting even 5s
Frustrating as fuck
first: it doesnt matter, assa doesnt need stealth for value, thats outlaw
2nd: no you are not "stuck in infinite combat", i pug ALLOT and never see that happen to the extend some people here act it happens tonthen, most pug tanks pull1-2 packs togheter and dont move until they are dead, its maybe 1-2x a dungeon i cant stealth
3rd: stealth doesnt matter for assa
The ruptures and garrotes spreading on next pack are obviously a massive difference
no
they are not
look at your dmg lol
dont make it worse
i swear to god stop trolling
xD
not funny
Why not pull that pack when the current one is still on 10% hp with dots running on them tho
its funny for me because this is legit a daily thing that happens, the conversation is always the same and the conclusion also always seem to be the same
ofc that would be better - but as i said even in the shitty 2% scenario its still better than waiting
But that's literally the best case scenario because you don't have to engage with the new pack and let the mobs die and then stealth
Uhm having 20% agility from rupture in 5 targets
bleeds generate Ressources, thats it
For me itās more getting to silence the next pack to grp them most of the time
Which allow you to spam envenom into caustic
Just because tanl pulls a pack, doesn't mean you have to as well
oh, so NOW you want chainpulls?
NO IT DOESNT
fok - rup - fok - rup - fok - rup - fok - rup - fok - rup
Remember we are talking about pugs here not grps in comms
i cant anymore
Carnage helps putting ruptures out faster
Whatās so hard to understand
oh no its starting again
and you dont fuck your group by crying BUT MY STEALTH STOP PULLING
Literally dorki on his tier list said sin rogue is good but needs tanks that arenāt dumb and chain pull last 5%
Cus of restate
Restealth
But Dorki doesn't even play rogue
legit braindead ape
Literally doesn't matter
he doesnt even play rogue
He plays with rogues
i play with a MW monk, does that make me a certified mw monk expert
The rogues he plays with have obviously mentioned it
Just because we play with them, doesn't mean we know shit about them
Itās not like heās getting the shit out of thin air
bro do you really think the ~4 gcds you safe by being in stealth deal more damage than the whole group (including you) blasting 5-10seconds earlier
Otherwise he wouldnāt have been so adamant about it
Pulling at 5% does not help in anyway
Idk why you would ever listen to Dorki but refuse to agree with the facts
We have videos and commands about it
i give up - stay small
They can walk up to the next pack until rogue is stealthed
listens to a guy that doesnt play rogue instead of the people that literally maintain the rogue API
is that a joke
But you trust a guardian druid player instead the people who have played the spec for 15 years
like srsly
like yeha
i cant be assed anymore
every day the same idiots
not Listening
fuck me
You can literally stealth if tank pulls at 5%...
Just because tanl starts a pack doesn't mean yoy have to shadowstep in and press fok
Learn some positioning
Will help ya
I backup, he pulls the new pack into old pack
Combat chains
That doesn't matter again
You don't have to engage the new pack
Even if the tank pulls 20 packs on top of your 5% pack
Doesn't mean you get thrown into combat
Unless you start hitting the new pack
you sure about that?
Wtf
making up some imaginary " i can NEVER stealth!!!11!!!" scenario
every day
and then acting as if its some giga big impact when we have the mathematical and practical proof that it doesnt matter
every day
Brother I've played this class for 15 years
Yes I'm sure
That's how combat works
Combat is not global when one party member starts combat with a new pack
You can't however run with the tank to the next pack
You get thrown into combat if you engage the nrw pack, jist like would from stealth initially
Going too close or hitting them puts you in combat
yeha but Dorki said
You literally just learn some positioning and if you see a tank chaining at 2%, then you take a few steps back and let the pack die
Then stealth
And go off
This is the way
Then why group being in combat sometimes triggers combat for me even when Iām not right in them
or you dont, just engage and rupture a couple times manualy and thats it
or you vanish
Some individual mobs can put you in global combat, but that is very rare. Also getting hit by an AoE attack will do that
We do have something throwing us out of stealth
Let me explain
Alright
Iāve noticed this in the maze in mists
When you enter a new room
It happens everytime
Consistently
Yeah
its when the mobs spawn so you gotta wait till mobs spawned
Ye once the mobs spawn I feel
I think for this u just cant go into the area first. Because mobs autotarget.
let mobs spawn, then press stealth
This
After GB 1st boss, my tank yesterday pulled 2 groups and didn't survive and I had everything dotted.
I died, released, went into stealth, and halfway to get back to the mobs that were still aggroed, my stealth just goes off randomly
Yeah
Plenty of stealth bugs yeah
Your dots are still running tho right?
It isn't REALLY annoying if you can reach the mobs because you have ic for 6 seconds
Unfortunately we got plagued with stealth breaking bugs in DF
But still annoying
Which we have never really had before
Yes
Just because something is dotted doesn't break your stealth xd
Yeah that's why I get somewhat frustrated
Being in combat doesn't mean losing stealth
I thought he was talking about being put back into combat and just thought it was like bone spike with training dummies
No, I meant legit coming out of stealth
i mean you get put back into combat, the issue is that sometimes it gets you out of stealth also
Ah
Even if I received 0 damage
now you are in combat out of stealth and like 15 sec away from the pull
Exactly!!!
!stealthbug
Ahahaha
Gg
Damn it
!pooling
Read About Pooling
TLDR:Maintain max uptime on envenom
- For Fatebound, Sanguine Blades is typically much better than Deathstalker. For this reason, if you can't maintain Envenom uptime anymore, you should build combo points, then reset your energy back to around 70% before maintaining again.
- For Deathstalker, try to stay under 50% as much as possible while maxing out Envenom uptime. Single target builds play Vicious Venoms instead of Sanguine Blades as well.
The reason we do this is to maximize uptimes and use energy more efficiently for Deathstalker marks/cooldowns. Staying under 50% leads to more Envenom casts, which is more Darkest Night Procs. For Fatebound, heads flips contribute damage regardless of if you're flipping or not, so this pressure to keep spending is lessened.
Can u evasion the frontal of the necrotic mob ?
dunno, but if you have time to press evasion, you might aswell just shadowstep
if you have him in target you will get behind him anyways and now you dodged the frontal and saved a defensive
When do i Use shiv, if i only have one charge?
last 7 secs in KB
wait what
is that some secret tech?
as far as i am concerned shiv is being casted right after kb
with enough cp to cast envenom right after
That is the worst
yeah makes sense actually
if you have 2 - you have shiv for the whole KB
You either send it on cd regardless, thus before KB for KB's initial to benefit from it
Or last 8s of KB
If you mean the first boss in NW, then yes you can evasion the frontal breath
The mobs you shouldn't ever need to evade on
well in m+ scenarios if the mob wont last the whole KB you obv send shiv right before KB
but in a boss fight etc - the last 8 sec
yo we just rip ER on cd right
ye
Yes for sure btw sometimes u get a tank who moves a lot
The mobs after first boss, sometimes Iām in a situation where my tank constantly moves around in circles 
Thatās how you get ur dps to stand in poopy circle on ground that 1 taps u
Sounds kinda based ngl
relatable, i just stand still and let the tank decide if i die to a frontal or not
mood
Man they took everything from him
Well in Mythic+ you kinda just send on cd, especially if you play AP
I dont think there are any this week?
No
Does transmitter sim better then grace for anyone else 
yes
trinket is very good but hard to use
skardyns is recommended over it because u just macro it and forget it
but transmitter actually takes effort
and has annoying rng on it
Why
I have barely done any M+ but would want to get started to for example get skardyns, is there a difference between like a +0 and a +5 for the ilvl of the item or when does that start mattering? I think I saw +10 is for myth track gear but not 100% sure?
m0 one would still be one of the strongest on-use if you fully upgrade it I think
10 for myth track is only vault
its just too good with 2min cd
also that yeah
you can spam +7s gb to get a hero track of it
the lowest key you could get the strongest version at, would be +7
which arent very hard
if the people you play with
getting myth track is vault rng
!up
but still
Here
its ez af
so wait does myth track not drop from m+ at all currently?
yeah I had no idea, started playing last month š but alright sounds good, thanks!
+2 loot and +6 loot can max out at the same ilvl so you could spam 2s with a higher success rate than spamming 7s if youāre just pugging in order to at least have the trinket then farm a hero track one later thats what i did
I guess it drops as champ track in +2 to +6?
might aswell just spam the 7s
If youāre hard farming it on hero track the yeah thereās no point in spamming the 2s
yes champ drops from 2-6
I got mine on champ track now just gonna wait until I get one natty Iām not farming a hero one
done like 5 m+ dungeons total, the highest being a +5 so guess doing +2s to also get some raiting isnt the worst idea š
Yo!
Does anybody know why im getting Knocked out of stealth in the maze Event of mists? How to fix that dumb Problem?
Uff⦠thats Crazy dumbā¦
Certainly when mists makes it back into the dungeon rotation 3 xpacs from now it will be fixed donāt worry
lol
nt
but doubtful
the weird thing is
im pretty sure early on in mists
it used to not do that
God damn Sounds legit and good šŖš
and then they changed something with the maze
and made it so that
it started to happen
Ok tyvm for ur answers guys ššŖ
Anyone know if Iām at max CPs with darkest night and 8s left on kingsbane, is it correct to shiv and waste the CPs or envenom-shiv and lose a second of shiv/KB overlap?
Canāt seem to find an answer on this
thats a Whispyr question
Send the envenom then shiv
Thatās what Iāve been doing it feels right but idk
But what if Iām at max but DONT have darkest night 
Then wouldnt you still wanna envenom -> shiv cause the combo points gets you closer to DN
You would still send the envenom followed by shiv
im ready for mythic
ballpark how much % damage does Tier set add?
I mean the only argument to shiv before Envenom at Max CP, is for DN
If you don't have DN, then it's not even a question
You Envenom first then Shiv
But whether or not to use Shiv before DN with 10 Amp Stacks
Now that's a good question
2p 1.3% 4p 1.3%
I want my grieftorch back š„²
I would shiv first. Havin 30% more dmg on your big envenom feels right to me...
I would personally do too
like 2
Yall over complicating it
That's the point of the apl and theorycrafting
For real I want to harass the beings that die with my grieftorch weakaura
the beings
the beings
the beings
The wasted cp from shiv at max is minor imo. Applying its buff is more pressing. Envenoming first gets your mark applied sooner but is then less damage
Also
This is often forgotten but shiv is 8 sec not 7
It is more than half of a kingsbane not exactly half
So you technically have one gcd leeway on when you use it during kb
^
Well
I would also probably shiv first then env
If you were to use Envenom when Shiv is ready, and Shiv right after
You would risk wasting one tick of KB outside of Shiv
i personally also shiv then envenom
Or rather, very likely would miss out on a tick
Well its the same logic with mutilate at 6 cp if you have a darkest night - overcapping CP is fine - cuz spending DN / having shiv buff for KB is more important than the CP
does Mandate sim correctly for sin or do we need to add a custom apl
It does yeah
my sim is in love with Ritual Knife then
Yeah Ritual Knife is pretty good
You can cloak the debuff as well for more dps
Which the sim doesn't do
:-)
it outperforms mandate and spyglass on same ilvl
yes
But mandate and spyglass is available at higher ilvl
most likely pulling Ovinax today
Can't get a 639 Ritual Knife
I could send upgrades on them, still have 105 gilded
being a bit greedy waiting for tommorow's vault
maybe i see a myth track trinket
yeah dont send upgrades tonight
not like we re killing ovinax in half a raid lol
we havent pulled it yet
just dont die 
what do you guys think about CT and no CT on Ovinax btw
strictly for boss damage
Ct is trolling
ye, if its like a specific guild plan ok
a few rogues that've killed it played CT though
other than that - trolling
well that was probably their raids gameplan
do as the guild asks is the answer here i guess
^
I understand CT's worth for add damage, but iirc there's been a discussion about doing more boss damage with CT
is that just cope
Funny enough CT is more prio dam
Whispyr just did some sims yesterday about that
I would play CT on Ovinax
Theres a deathstalker talent that makes the marked target take 5% of the dmg dealt to other mobs, and ct deals more dmg basen on targets as well
I've just noticed my haste is really low lol
And I assume we'd only press it when adds are out?
Doesn't matter
thats by design
!haste
!design
Running out of energy in single target is completely normal, intended design of Assassination. You want to be playing for the highest uptime on Envenom, and not blindly spamming away all your energy. Rapid Injection, Sanguine Blades, and Vicious Venoms all play into this gameplay.
- No, haste will not make this feel noticeably better.
- 10% haste only contributes to around 2 actions per minute
- You should be playing for envenom uptime in single target
!stats
There are no "recommended stat levels" or "breakpoint of X stat" or "required" amount of any stats. This is an outdated way to think about stats and simply is not relevant to the spec. If you're looking for a quick recommendation: Agi >> Crit = Mastery >= Haste > VersatilityIt's always more accurate to simulate your own character, as stat procs from trinkets/enchants can often de-value their stat relative to others. Stats are not a rigid construct, their values change constantly in relation to each other depending on your character.
- Fatebound will generally want more crit than Deathstalker due to Deal Fate
- Deathstalker prefers more Mastery/Haste due to Darkest Night guaranteeing a crit
- Always Always ALWAYS sim yourself through Top Gear and Droptimizer for accurate results
Well, there's some niche things that allows usage in ST as well
But it's safe to just use with adds
So i'm not handicapping myself here with only 9% haste?
It'll be a bigger loss to play ST CT incorrectly
Not at all
oh good š
Assa likes all stats
Weird question, but in M+ you kind of only really need to apply deathstalker a few times throughout the whole dung through stealth with ambush right? cause the rest will just happen when minions die?
I see, is one of the niche situations having a lot of energy and won't choke your Envenom uptime by pressing CT on st?
Yes, you just let Darkest Night handle it after the first pack
very nice
probably, but getting into the habbit of constantly pressing Ambush out of stealth is also good, and youll want to press Ambush every pack if/when the bug gets fixed
Thats what i did (heroic only, so dont take my advice to the letter), also if i had to run out of boss since ct has a bit of range
Well yes, but more like you want the Momentum of Despair buff which you only get with Fan of Knives
And you'd only use FoK on single target with Clear the Witness procs
Assuming you don't play VV
and if you arent playing VV

is envenom poison damage?
yes
Nature damage
same thing
Not quite
pssh
oh wait, we dont consume CtW if we play VV? I need to refresh my basics lol
no you dont
Yeaaah VV's a bit of a dumb one
yeah VV is def weird
whats the difference? everything that i think would be "poison damage" says nature damage in the tooltip
It's only good on full ST with no adds whatsoever
It's just weird naming shenanigans and stuff that might work with poisons might not work for nature dam
It's nothing to really think about or know about
Doesn't change anything
So, on Rashanan, would you consume CtW when adds are out?
But just theorycrafting thingies
Yes
On Rash you wouldn't probs even play VV
yes you should be pressing FoK when theres 2 or more
at least, thats what whispyr says
when playing DS
but for assassination its generaly everything thats nature damage is poison damage? (asking for the set bonus for example)
Yes
Well let's just say that our 2p is 1.3% which is very very low for a tier piece
Alright, that's some good notes taken for tonight's raid. Haven't played assa in a minute so all this feedback is much appreciated
You can try it out on dummies
Try sending a 5CP Envenom on a dummy without tier
And then once with tier stacked up
@normal mist
I see people upgrading champ gear to set piece to get 2-4 set. I was waiting until I was upgrading all hero pieces but its taking longer, does it make sense to upgrade champ or should I wait for all hero
Should just wait for hero
Our tier set is of such low impact
It does not really help much
yeah
Other classes are getting 10%+ from their tier set
Does all tier sets have the same stats?
We get less than 3%
or if i upgrade one piece of armor over another
guild gave me 2 normal curios
my tier set will be diffrent
Yes tier sets always have the same stats
ok cool
thanks bro
I feel like the set bonus for rogue needs a lil work
subs sounds ok though
its mid
i think they did not need to nerf outlaw
no lol it did not
what's the consensus on transmiter? Worth using or Skardin + Sac/Mandate is better?
but was like overall close to no diffrence
correct
They do this always
hurt a little bit for those without set
seeing the first week
but if you had it
on subtlety absolutely, on sin depends if you like the minigame
it did nothing
i woudl recommend using a weakaura for it
the nerf was too low tbh
it was like 1-2%
thats a area you don't see diffrences
But arcane is running rampant
the problem is raid design
nerf outlaw
for sub thats because talents did not get re-evaluated
so a lack of attention from the dev team
for outlaw its just because of their core gameplay design
11.0.5 has changes iirc
but tuning isn't great
Frost warrior
I just noticed that
lol
I don't have 8 years of experience like yall to know whats right or wrong
I played BC, MOP-LEGION then dipped during the dark ages and am back
Ninety percent of that time was combat/outlaw rogue
I never touched sin or sub still now
In fact I played sub for the first time on sunday
no time to think, just put your opinion in here and you're right until/unless you get righteously dunked on with sim numbers
how is assassins damage curve
how did it go?
not sure what you mean by "curve", do you mean scaling with secondary stats as expansion goes or ramp up time?
Rogue Spreadsheet - Light Version / Dark Version
yeah
We were doing normal ansurek
oh, sustained aoe is our bag
how big is dmg fall off
We cleared it after 5 tries or so I beat everyone in damage other than warriors
big damage every 2 minutes with some burst every mintue
One wipe I did beat the warriors though
tbh all rogue specs or mid to bottom atm
Hey I said that already
hehe
Its an interesting spec
Well
its only first 4 bosses, but yep
Rogues are chosen if it's a guild that doesn't care about giga minmaxing what specs to take
My issue with sub is I dont know where to put my abilities
SIN and OUTLAW are simple
fastest fingers on the planet, the lucky luke of typing
ouch
what if we did a group hug at the bottom 5 spots :3
no assassination rogue are u strickly limited to daggers or can i use a good sworda swell
daggers and polearms only
Daggers
Itās dagger only
Yes he is
dual wield polearms
Only daggers
fuck u skollz
max damage evisecrate
so you are forshadowing it?
god forbid all 3 mage specs arent top 5 and S tier in all content š
sorted by popularity
wasnt sub supposed to lose Shadowdust going into the expansion?
3 weeks
is rogue gonna be fun after 11.0.5?
looking forward to auto thistle tea
frees up a bind
i thought i read when beta first came out, that they were supposed to lose shadowdust
youll be freeing up 2 binds technically
with ER also leaving
its just a passive now
Rogue is fun now
yeah
that change is so so sooooo horrible lmao
and its gonna not be fun
Fun is subjective
because were losing ER
sub in keys was ruined

hot take
only sin onetricks enjoy the current rogue
!wa
Assassination Weakauras/Plater profiles:
Whispyr's Afenar Edit
Luxthos's Group
LE's Group
LE's Rogue Collection
Devlin's Group
Ceverion's Plater
Whispyr's Plater
i think current er works well on sin and outlaw
but tbf, i wouldnt be surprised if arcane gets nerfed
Not that hot er is totally fine
early df sub keys and sub in vault
how hard is assassin rogue compared to outlaw
Like
It's different
i think er could be a new talent for either and would be fun
How do they look at ER
Deathstalker Assa with ER is the first time ER on assa feels good
and now they delete it 
and think
its just bad on sub
depends on what you think is hard
Yeah good thing to remove
Different degrees of difficulty - itās APM vs sequencing
i see
as mentioned, maybe they move it to the sin/outlaw tree under a diffrent name
I have faith.
Turning sbs into a passive ended up kinda neat
i mean, they have the spell, so sounds like a easy win
Well yeah
make it do nature damage on sin
Idk what else they could
for bonus points
can someone whos really good link theyre m+ build for me pls
and pirate damage on outlaw
cuz there isnt one in faq
If the goal was reducing button bloat
assassin faq is the worst ive seen yet
!guide
Assassination Guides:
Wowhead: https://www.wowhead.com/assassination-rogue-guide
IV: https://www.icy-veins.com/wow/assassination-rogue-pve-dps-guide
Method: https://www.method.gg/guides/assassination-rogue
GS gets baked in ER !?
(the dream for outlaw)
outlaw is all fun and games until you remember you're not 20 years old anymore and your wrists aren't bulletproof 
damn fatebound sins aren't pressing buttons at all
Devoker
I dont like fire playstyle
dont press buttons
casts and abilities seems boring
i think the arcane rework was a success
just spam instant casts of spells
it got lower in tww cus you dont cancle disintergrate 2/3 trought the cast anymore
but arcane is now easy to play
no phoenixs or shit
Call me a devoker the way I donāt press buttons
and good
I want to be kaelthas
so people see less reason to play fire
and worst part of fire is there is no daggers no stabbing and no stealth
Really? I still hear mages say how difficult it is
it is kinda like rogue where assassiantion is the easier to play spec with good output
imagine class with one dagger
the real reason sin is more popular even when sub shits on it like in df
its braindead in ST
mages always tell you how mage is giga hard all the time to justify why mage is always overtuned lol
Admittedly envenom feels good to use
fair point actually
danse mcabre in df alone meant alot of rogues were doing 0 dmg
I have 0 clue about mage
you know when you hit an execute on a target
I think they cast bolts or smth
and you just know a big number is going to come
skb makes me hate fire mage gameplay
the reason is "sub is a fucking shitshow for 2 1/2 expansions now with barely a coherent gameplay behind it" but ok
and tf you mean danse made rogues do no dmg
im not finding builds
its not only that, sub changes too much. It seems like it is not allowed to keep a niche for long and often has problems meaning you are noticably worse on certain fights
congratz, you now understood danse in DF
Go on wowhead, click on talent builds
e.g. subtlety in s1/2 df had the best aoe of all 3 rogue specs
There's two sides to that coin, the rotation difficulty and how to clear content. Admittedly it's a squishy class and defensives need to be used proactively most of the time instead of having self heals or something
i mean, it has a full heal
The rotation is easy
subtlety now is rly not good in aoe

Yeah I did one full clear of normal nerub, and one +5 mythic sege of boralus
you guys remember when Sub was just a funnel bot
it does not feel good in aoe
did someone say two sides to the coin? i like coins
I was about to say 
so plaers that lerned sub in 10.0 and palyed in 10.2 are suddenly put in the positon where a strengh of the spec simply gets removed
I elected to just kill one target fast
and its a common theme
its true, like shadow
Still kind of is
sub has no vision what they actually want
like, even the 11.0.5 changes somewhat reflect that, yeha they remove dust which is REALLY GOOD as a change, but now its basically the same burst style as assa....?
It is insane to me that sub will match peoples dps killing one target
11.0.5 removes dust, which is atm one of the niches
but sometimes change is good
in time it takes them to do the same damage to multiple
its diffrent
sin is just bread and butter put dots, big envenom rinse repeat
trickster sub is fun rn
I agree
Sin just feels bad in ST imo
Agree on this
but it looks more like subtlety gets to do 1 min burst cycles
But in aoe it's chilk
its boring
yeah energy is low af, fact that we have to pool sometimes to chain envenoms is wild
I do think sin is fun on fights like Silken court
Late to the party but yeah our fellow rogues answered you already.
It's also something you can play with.
I leveled my 2nd rogue to speed up my Transmog acquisition process by using catalyst on veteran 4/8 items, and then upgrading them once, which gives me LFR+normal mode tier appearances
the two min cd (blades) isn't increasing it as noticably
but then i played sub on silken court
ppl also dont wanna play the harder one
just cus its fun doesnt mean its ez
The energy starvation on ST feels horrible
mate, you talk about "sub so hard" and then say in the next sentence "having to pool for envenom is crazy"
i am split on dust removal as a good change. You could just change the node to reduce cooldowns of spells to unlink it with vanish
you are NOT in the position to talk about "spec difficult" (which is always a stupid topic)
pooling isnt hard, but comparing energy to df levels
Dust removal sucks because of pvp
pvp?
assa speed up compated to DF lol
Corrected
is there a "optimal" way for crafting?
my plan was to go Boots and Belt because i can do it myself and maybe get Bracers or Weapon after that with higher Crest because it is a fresh Char anyway and i will have to recraft.
Idk I'm a Shaman main now
disagree 
And honestly seeing a lot of things that Assa is missing
You really having fun with it?
Very much so
i feel pvp has too much impact on pve design
Cause it reduces defensives also so sub is unkillable in pvp
im debating on leveling my sham
energy being a real resource on one spec is good actually
Difficulty, every pull is a bit different, big dps payoffs when things allign perfectly
enhance one of the most fun specs theyve ever made
outlaw should too, no?
even though everyone seeems to hate it online
So far agreed
Elemental or enhancement?
Enha
But outlaw does 0 damage
Yes
The Stormbringer gameplay with Tempest is great
Amen
nah dude when you aoe pull and get like 10 maelstrom resets 3 times in a row its so crazy
That's a spec I wanted to play since tbc days when windfury proc'd thousands of times and you'd see the wind around your character
- the primordial wave tempest interaction
Ok it's shaman discord now
got nerfed but its still cool
maybe i am unfair to the dev team
Very cool
but they have this thing where you can tune/change spells for pvp specific
Like I do a pull and Tempest is doing 45% of my damage
since 10 years
Don't see that on a Rogue spec
so i feel like pvp should not lead to pve changes
I have to scroll the details meter pretty far down to find Deathstalker's Mark
They can make dust a pvp talent
you should play destiny 
Fixed
Deathstalker buffs everything else in the kit except the hero talent niche itself
So it doesn't feel like it's doing much
Whereas Stormbringer is just full on Tempest everything
also possible, but i think would be op
yeah but coins man, think of the coins
also your statements did contradict
No lazy "aa does more dam" or "fok does more dam" or "ct does more dam"
deathstalker has only 2talents that actuall do something with the mark lol
first talent to apply, and capstone
everything else is random "X doesmore dmg"
wasn't the initial statement - sub is too good in pvp due to dust
such a clusterfuck
or "wowza 2 coins instead of one!"
why would you want it as a pvp talent then
Hate it
I didn't even realize how much I disliked the rogue hero trees
Until I tried other specs
hero talents for sure ended up quite meh
Like it's crazy
They could tune down the cdr
thats what im saying all the time cev
in a Vacuum they are allright
but then you look at other things and its oof
yea its been a while since i played rogue and going from shaman/windwalker spamming abilities constantly with procs and ability resets on aoe/st then doing fuckk all waiting for my envenom buff to hit 1 sec is uhh interesting to say the least
like, even the really passive ones like Slayer/mountainthane warrior
have more feel/impact behind them
i've been dabbling with mm hunter and it's insane how impactful the hero talents feel compared to rogue
I just want trickster to have shadow clones
even if the dps % is similar
play outlaw and try to fit 8 gcds in a 6s subterfuge
The Dark Ranger Update is insane tbh
Very nice
weāre probably never getting an update like the dark ranger thing
!wa
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i fit 8bullets in myself in 6seconds before i play Outlaw
Only 8?
rogue not normie enough
yeah i'm full sending it when that launches
sometimes yes, with disengage
Like literally the ONLY talent for Stormbringer that does not interact directly with Tempest, is Voltaic Surge which increases Chain Lightning etc. damage by 15%. BUT you get bigger/free Chain Lightning casts from using Tempest and using Chain Lightning has a chance to refund Maelstorm to build Tempest faster again
Like even though it does not directly impact it, it still kinda does
Like every single thing in the tree interacts with each other
ah man i forgot about the chain lightning buff after tempest lmao
Like why do I start every sentence with like
why the fuck would you ever go the totem hero talent
I watched a video of elemental shaman srtormbringer
but consider a 15+ coinflip streak
that thing was fucking emperor palpatine
why not go full into mark doing stuff
I know right fuck that tree lmao
zapping the fuck out of everything
Yeah literally could have made the mark much more interesting
did you see liquid doing splits with the ele shamans?
more like consider going 2.5 minutes into a pull without getting the agi coin because fuck you that's why
yeah
chain lightnings filling the screen lmao
Consuming the mark causes your next Envenom to apply the mark to ALL targets
just win the 50/50 in opener and youāre fine
(:
Using Crimson Tempest will consume stacks from all targets hit
true, i'm bad 
Like so much potential
tuning 
Honestly I just want more visuals for Deathstalker
i would take literally anything other than aoe buffs before aoe buffs
Simple man
to be honest
*for rogue
oh good, sub still higher than assa by a little, their channel can get the "should i play X spec for raid?" spam
for AoE or ST
It doesn't have to be one or the other
Crazy concept
I know
We get FoK and CT dam in single
poggies
truest shit ive ever heard
:3
i think raiding is okay
do you pug
generally no but iāve had more fun and success pugging than playing with the drooling morons in my current guild
so
raid pugging might be the worst experience in any game ever made
kinda?
we have diff experiences lol
only reason m+ has high playtime rn is forced activity from crests for raiders since you can't get 80 crests from raiding rn unless you're in liquid
ever played as jungle in league of legends
me when im taking red buff and my bot lane dies to a warded gank and pings me 50 times
literally havent seen p3 one time because people cant stand in right bubbles so whole raid gets debuff one shot every attempt š
ya idk
that and grim batol prison
loool
and then it worked
:3333

im losing my mind
i gotta start doing that then
amazing that you've found 41 GB key groups and actually been invited to them
in a couple hours
if ur not stupid as fuck every heroic boss is very easy
vaultmas day 
me n homie i joined with just werenāt in the pug discord
and i was assigned pop n shit
hope all you homies get your hero/myth skardyn's today
u straight donāt need comms or anything heroic is braindead easy
no yea like queen heroic mechs are not hard at all but like the average wow player cant do them š
people just fucking blow at wow
Like we will wipe 10 times to the debuff and every time we will have people call out their group numbers and every single time we get 3-4 stacks of the debuff
true
itās actually insane
kyveza heroic is also insanely easy but its a pug killer somehow
im a pro fortnite player does this include me
(im joking)
ya hc kyveza u donāt have to respect anything except the lines really
and even that you barely respect
anywhere other than through the raid is fine

yea on top of that everyones like dont send orbs through raid which is like yea thats true but the people standing in the raid will just stand still and let themselves be one shot by an orb
like u have wasd keys u can move if someone fucks something else up
am also over 40 runs
My favourite choice is choosing between flensing knives and evasion getting 20% magic dr 
Same
guys when you fight Silken Court, you go AoE Build or Single Target Build?
It's like choosing between ER and Without a Trace
think you go just caustic no?
cleave raid like the rest
just caustic
just caustic
ā¤ļø thanks
its like sikran and...thats it? for no caustic
i guess you could play CT but itās pretty cringe and most likely not actually good
oh right nexus
rash has mobs
pretty sure most parses are running caustic there ye?
honestly i think blizz is just running out of ideas for most classes in terms of hero talents/set bonuses
it's whichever of those bosses you remember to actually swap to internal for
mobs that your spatter doesnāt reach
games old cant rly do much else lol
they die instantly
unless ur raid places the adds right on the edge of the plat which they could do i guess
but even then yeah insta ded so
so 3/8
rash mobs are just fan of knives cp farming
and maybe a rupture snipe if you feel like being sexy
lil sexy parse demon


the throw caustic bomb on your warriors to stun them so they can tcleave mobs and you can pump your numbers
raid lead will ask who threw that, blame the windwalker monk
pushed 2,6k score to get into groups SLIGHTLY faster when no guildmates are onnline 
still takes 15min+ for a +7 key invite
felt that
Shadowstep range on party(raid) frames, has anyone solved this in a good way?
Anyone have advice for surviving several casts of Retch in the blightbone fight in NW? In high keys it oneshots me. I'm also confused that evasion works to dodge the cast, but I still die with cloak
The issue is of course only in the odd chance that I get the cast multiple times on me
you're only immune to it within the first second of casting cloak
aka "empowered cloak"
u might be able to vanish before its casted also?
never tried
dont vanish
Wait, what? Doesn't cloak negate it?


