#assassination
1 messages · Page 1088 of 1
rogue
Class fantasy is around stealth
Different specs get different damage amps from stealth/IC/Dance etc.
Muh remove stealth because I can't pre-plan or fell to a random rng 
how u mean pre plan? i got 4x r1 titles as rogue and like 6x CE's, not bragging but don't talk out of your ass pls
Realz reading Typhus' comments, single handedly changing his mind to not change stealth
stealth as a damage amp is bad in modern day wow, thats why nobody plays rouge anymore competitively in keys
Isn't that because god comp?
well also but
There's no reason to bring a rogue
theres no but
Rogue was meta 2 thirds of M+ during DF
i promise you stealth effecting damage has literally nothing to do with whether rogue is brought or not lmao
2 thirds of s1 maybe
stealth has to do with how it feels to play a class, and when my talent to spread dots requires my tank to play bad on purpose we have a problem
but again, my 2 cents, if u love it thats ok
Like the lashers and skitters in AV and AA can snap through stealth, so starting rotation early while tank is still gathering makes sense.
Or the small adds in Necrotic Wake can jump onto you even when you're in. Stealth
There were rogues in MDI comps for both S1 and S2
and s4
God comp just skooted us out of the meta
/s3 idr
It's okay though. Not every class/spec has to be a meta every season. 
Comps changed up towards the end and rogue wasnt meta anymore... but we were still good
Explanation of why restealths aren't as important as you might think:
- Garrote does roughly 14% of your damage overall in a key. This means from 100% improved garrote uptime to 0% improved garrote uptime, you would be losing 4.6% of your overall damage
- You can add in some sanguine/rupture value from carnage, but chaining allows for higher uptime and smoother energy overall, eliminating a lot of ramp at the start of a pull
- This is compounded by the fact that you simply do not lose that many restealths (chain heavy spiteful weeks are only about -30% on stealths)
- You still have vanish which gives you plenty of options to get your stealth effects
- This has been supported by logs and by simulations, for many years
I think Telarian is talking about how it feels to play
You have to admit that rogue is the least played class
The specs that is gonna see play, is the spec that does the most damage
Most people don't like playing rogue
Even if something feels like shit, it's gonna be played if it's good damage
or mega good util
Yeah in the top 1% sure
No, literally everywhere
People are dumb and will copy whatever the 1% is doing blindly
That's how metas are formed
All i'm saying, it feels bad to not being able to optimize damage because doing so requires my tank to play suboptimally
krill issue
Anyone remember the vampire chicken in shadowlands season 2?
3 min giga burst but tank damage otherwise...
People still played the shit out of balance that season
Yeah, but then they suck at rogue and swap to something else. Even when rogue is mega OP statistically it's still the least played class
But that is optimizing your damage, you just need to think about it differently
Tank chainpulling will clear the dungeon fastet
precisely
But you can still play around that
obviously the play is to chainpull anyway and fuck rogue damage
You dont need stealth
!restealth
Explanation of why restealths aren't as important as you might think:
- Garrote does roughly 14% of your damage overall in a key. This means from 100% improved garrote uptime to 0% improved garrote uptime, you would be losing 4.6% of your overall damage
- You can add in some sanguine/rupture value from carnage, but chaining allows for higher uptime and smoother energy overall, eliminating a lot of ramp at the start of a pull
- This is compounded by the fact that you simply do not lose that many restealths (chain heavy spiteful weeks are only about -30% on stealths)
- You still have vanish which gives you plenty of options to get your stealth effects
- This has been supported by logs and by simulations, for many years
But rogues damage isn't affected by stealth much at all...
not to this extent
brother there was an entire paragraph posted about how chainpulling doesnt fuck rogue damage
if we keep linking it maybe it'll sink in
sure but "it doesnt affect it that much" is not a good argument on why it should stay
Play nelf and re-stealth from range when tank gathering next pack 
You talk about feel and then go on to talk about rogue doing 0 damage without stealth
Which one is it now
If you Wana play a rogue without stealth : play warrior and pretend your holding a dagger idfk
or play OL 
again, i am rerolling this xpac so i was just espressing an opinion
Outlaw is more reliant of restealths than sin is LMAO
Precisely why it should. It's thematic but won't matter too much if you do or do not take advantage of it.
it doesnt really affect me personally anymore
its an opinion based on wrong facts
but i still care about the class and i'd like see it perform
And it does
Just make vanish a 30 sec cd and forget about re-stealths 
which part of it is wrong?
sin is literally looking like one of the best specs in m+ atm
Imagine the pvper outrage 
(obviously subjective to change)
Again it's a numbers thing, not a stealth thing
That stealth is not going to hinder your performance to the point where you're a detrement to your group
Oh yeah, forgot about pvp

dont worry so did blizzard
If a spec is undertuned, doesn't matter if it has stealth or not, it's shit.
i never said it did, neither i said all my damage comes from stealth or any bs like that
Tell that to kidney shot
But it doesnt
If a spec is overtuned, doesn't matter if it has stealth or not, it will slap
All our dmg comes from KB and Env lol
jerry over at blizzard got beat by rmp one too many times so he nerfed kidney in pvp
it be like that
read what i wrote, i did NOT say all our damage comes from stealth
Well not really anymore
i said the fact that the mechanic is there for me is detrimental, regardless if it's 1% or 10% damage loss
missed the neither my bad
no worries
i havent touched beta and have been in lala land all s4 hehehe
like all the arguments in favour of stealth for damage are "it's not that bad" and "it's not that much damage" none of that is actually a reason why it's good to have it
Chainpulling is detrimental to many specs in the game, not judt stealth havers mind you
OG Rune of Power mages
Oh boy
They sure got giga fucked
that is true, however there is a different in engineering a spec to purposefully need breaks between pulls
like for example, when u look at retri pala rework, they had several spell simply become AOE with no strings attached, and it became very strong in keys
Yeah, but again it's not tied to that much damage compared to say an Arcane Mage not being able to use a Barrage because the pack is too far
we got IC which has stealth requirement
But yeah I get it
Rip Spiteful
good riddance i say
again im not talking numbers i'm just saying how it feels conceptually
Yeye I know
I think it feels fine, you can still restealth between packs with good positioning
Unless tank chainpulls at 50% hp
Every pack
you can, and you could go nelf or w/e else etcetera but still doesnt feel like fun gameplay to me
Like if it's 20%, it's an easy restealth everytime
Just because the tank engages with a new pack, doesn't mean you have to too
using vanish for damage when it's really most fun to use it defensively or to skip mechanics, idk it just doesnt feel fun to me, of course is personal
But yeah doesn't work if the previous pack is very healthy obviously
But Vanish has been used for damage for over 10 years now
Literally
If im not using vanish for a dps increase it generally just stays off CD for me personally
true true i know im just saying it wasnt that relevant for outlaw before for example
I mean I agree which is why it's great that it no longer is necessary for
Gotta stop you there
like in high keys in legion bfa and SL you'd hold vanish for boss mechanics and it was no issue whatsever, ofc not for sin
Pressing Vanish for Outlaw is the highest priority we have for Vanish on any spec
riught now yes
That shit stays on cooldown 24/7
Since BFA
Or well since Legion
In SL you used it to proc Count the Odds
In Legion you used it with Master Assassin
sure, it always had damage, 100% agree but
it wasnt a rotational button like now imho, like you could hold it and not completely rip damage if you needed
Sitting on Vanish was simply a misplay compared to current Vanish usage on Sin
No
You're wrong
Outlaw gained MUCH more from Vanish than we do currently
Vanish for us is a dead button in single target if you don't play Garrote talents
And in AoE it only fastens the rotation slightly but doesn't really contribute as much ad you think
well cos now afaik it doesnt buff kings anymore or smthg? havent followed the beta that much tbh
Vanish has, in 10 years, never been a button so utilitarian than it is now
for assa maybe, but how u play outlaw without vanish man? its legit rotational button no?
true a bit off topic
Like it makes sense hearing this
even though it could be argued that removing stealth from damage would make vanish a defenisve/utility button
Because TWW Sin is quite a bit different.
That's already what it is in TWW
Except with Improved Garrote in Mythic+
Or sorry IC
if whispyr has his way we wont even be using imp gar in st
Yeh
Thus you have no reason to ever press Vanish in ST
Legit no reason
And in Mythic+ you gain so little, so it's better to save it for mechanics that matter
fair enough but i wass mostly concerned with keys, i have no issue watsoeve with raid or ST profile, it all works wonders there
fair enough
still not an argument as to why it's better to keep it then not, but i see your point
Vanish is mostly an ic enabler for really bad chain pulls now
feels bad to play but it's not impactful enough to be a deal breaker, i get it
Or to reset your deathstalkers mark
The reason why it's better to keep it than not is literally just thematics
That's it
I think it doesn't feel bad to play
yeah but if it hurts the gameplay idk
subjective, i can promise you lots of people hate it, it feels so anachronistic
It forces you to think about your positioning, tank positioning, mob hp, current bleeds, cooldowns and so on
I think assa is fun rn but that’s just me
I have also seen a lot of people complain that they hate it because "it kills their damage"
Guess what I hate? Playing casters. Lots of people like that lol.
mhh tbh since i rerolled i havent looked at numbers so i have no clue how much dmg u actually loose
Like I get the feels think if you wanna go oogabooga and hit mobs and not think about anything
But Rogue ain't like that
The point is to be stealthy and sussy bakas
Very little.
Like not using a single stealth or vanish is less than 5% loss
but like i bet i'd have far more fun with an iteration where IC just read "your garrote and rupture hits 3 target"
pog
Like just ramming it down like a fury warrior
But yeah each to their own
I prefer restealths and positioning and so on
like i don't think it would change the spec that much tbh
If tank chains too early, it is what it is doesn't mattet ct go next
If tank chains late, we reapply bleeds and take a few steps back
Get restealth and step back into action
yeah but every other class in the game legit doesnt give a shit what tank does, just do it's thing, and thats how it should be imho
I prefer that in and out of gameplay more personally
again it's preference i guess
Why should every class be the same?
every class is differnet but dps shouldnt depend on tank to be able to play properly
there is no good reasson or excuse for that
You gotta pick a lane. Either it’s dps or feels
You talk about feels but always circlr back to dps
i mean dps class
not dps
like as a dps
you shouldnt be constricted in your rotation by how the tank plays
Then this makes no sense
it's the best i can phrase it
if i play warrior, or paladin, or whatever other class in the game
the tank does whatever it wants, i count target and press one spell or the other, is that simple
There'a different difficulty and theme for a reason
We're already homogenizing everything in the game
Idk why everything has to be the same
yeah but difficulty without an inherent reward simply means the spec is not meta and nobody plays it
What
cos competitively if you have extra difficulty you need to overcome just to be like everyone else, you might as well be everyone else tbh
ofc, but you're not getting extra damage for playing around the tank so
you are getting extra difficulty for nothing
For fun
If you want an easy spec, then dont play a hard spec
Like you do MORE DAMAGE without stealth than other specs already
Hard specs arent inherently stronger
Someone has problem with the shiv and vanish glow effect on Notter kingsbane wa?
It doesn't matter if it's rewarding or not, if you already outperform everyone without stealth
Doesn't matter if it's 0.1% gain to restealth or 50%
but you don't? which is way assa has been dead in key since rework'
If you do more dam, your class gets played
overcontrived and complicated, get a pala and press divine storm and do more damage
Again
why bother?
1000000th times
Then dont bother
The numbers
then play ret
Literally
my wings
You yap about feels but ALWAYS go back to the numbers
cool play ret then. If you care about number go high.
It's not the stealth that's the issue to you
Don’t think it’s been updated
It's the mumber
Like why even pretend to talk about the feel when you keep circling back to the damage every single time
ret going back to the past decade of mediocrity
That was removed lmao
good
Are you deaf or blind
Or are you not noticing the OG there
idk man, agree to disagree i guess
if it doesnt matter then why it's there
"oh because class fantasy"
No man
Deaf, I cannot hear the words on the screen
that means nothing to me
Exactly
What matters to yoy
Apparently
Is the numbers
Like you still wouldn't play the spec if it was undertuned
no, what matters to me is a fun and smooth experience, where the number come as a result of engaging gameplay
Imo the feel of the spec matters most to the common player
i played rogue legit last 4 xpac so idk what u mean
Doesn't matter if getting thrown out of stealth often isn't that much of a hit, it still FEELS bad
Lol
And if that's enough to make someone not play a spec, that's a problem
Maybe not a problem to YOU, but it's a problem
Yeah but that's not what he's talking about
I agree with that
Is Telarian smoking something ? 
But him saying "Assa has been dead after rework because stealth ree" is just incorrect in every way
It has been slapping very hard first of all
when did i say that?
And secondly it is not tied to stealth
I'll let you guys in on a lil secret: the game sucks and pretty much always has, you're arguing about garbage
Assa was very good in s4
Yes, but at this moment sin is the best rogue spec in keys
Just not spriest, mage or aug
100%
Yeah, notter doesn't have a sub atm iirc, so he hasn't updated anything to the new API calls
LMAO
Yeah and that's because of the stealth right
Funnily enough the stealth mechanic in BFA was what made Assa good
Together with Echoing Blades
yeah thats why 2 people in the world got title as assa in s4 XD
no ceve stop
Echoing blades my beloved, I miss you
im not blaming it on stealth
You did earlier thoigh
ofc it's tuning, ofc there is godcomp and all, it's all multifaceted
im saying, stealth for me is detrimental, cos it doesnt add anything to the spec, if it was gone, it would be better
absolutely
ofc if u keep stealth and buff assa 50% you play 3 assa, no questions about it
Well if stealth was gone the bleeds would do significantly less damage
thats not what im saying
I mean If u gonna say shit about rogue who is keeping you to play it ? Adios my friend and it was good with you around
Since theyre balanced around not being applied all the time always to all targets
Which would make it a completely different spec
I mean if you don't like stealth as a mechanic
Why are you playing a class where thats the unique feature

it's not that i don't like stealth per se, i don't like it as a damage mechanics in Mythic +
Also casual players always gravitate toward the thing that people at the top do
but i guess im the minority here
Even if there's 5 good specs all performing similarly, 99% of the playerbase will play the first 3 because it's what the top dogs do
Even if the other 2 specs have the exact same damage profile
People just gravitate to what's the best
And fits their playstyle
And people going for r1 titles tend to prefer the best specs, because they want the easiest time getting the title
It's still a grind
true, which is what my argument about difficulty was about bro
Doesn't mean that they couldn't do it as Assa or whatever else
They just choose to do something else
No, it's not difficulty, it's bias
i got 3x titles as rogue and 1 as aug, aug was a literal joke compared to rogue in every way
They see 80% of the player bade playing the same classes
Why would they do something else
others wk for track kingsbane?
All packages have some sort of WA for it, just yoink one from them
!wa
Assassination Weakauras/Plater profiles:
Whispyr's Afenar Edit
Luxthos's Group
LE's Group
LE's Rogue Collection
Devlin's Group
Ceverion's Plater
Whispyr's Plater
Pooling Practice Tool
like if you play for title you are not gonna touch a difficult spec unless you have to, as in unless it does so much more damage than the rest as to be mandatory
IDK why people are taking this in bad faith
"Well there are issues with the class when it comes to stealth, maybe we should fix or rework stealth"
"Uh if you don't like stealth and want it removed you should just leave"
????
cos if u play something easy you can focus on stops and other stuff better and the game gets naturally easier
I mean stealth is really a nonfactor to why rogue is good in keys
But are there really difficult specs in the game, other than Arcane Mage?
or not good
Like can't we have a conversation about how it could be improved vs shutting people down?
Like Assa is not difficult
It's not
Stealth doesnt add more complexity to this class
not difficult but more nuanced than any other melee imho, not assa specifically but rogue
Doesn't mean we can't have a conversation on how a 20 year old mechanic could be improved
People choose to play the top 3 classes because everyone is playing them so ehy wouldn't they do that too
Similar in PoE
But nothing is flawed about stealth.
There's like 5 builds that 90% of the playerbase plays
Hexblast, Power Siphon, Lightning Strike, Bleed, whateverelse
there is also the aspect of getting invited in keys
if you play out of meta it's much harder
Which stealth has no impact on
They choose to play those builds because they are true and tested reliable builds
That's purely tuning
That is absolutely correct
Play with friends I guess 
That is 100% the biggest thing by far
😦
Yes there is.
It can be broken out of due to random bullshit and RNG
Making it increase damage makes rogue more difficult than most classes to level
We keep having multiple bugs with stealth and other stealth effects that aren't getting fixed
Like that's true difficulty right there
Like you can't say there's NOTHING wrong with stealth
i don't think stealth itself is the problem.
There are issues, we've just lived with them for so long
i mean if you don't like stealth because of bugs i'd say u can rest easy cos eventually they get fixed
I've never had any random unstealths
Stealth as a game mechanic as it exists now, yes
I'd like to argue that having stealth makes it the easiest to level actually
Yeh
Ask anyone who doesn't main rogue and they will say leveling one is shit
And only doing what is needed for quest ovjectives
Yeah but again that's not a stealth thing
Which tree is everyone gonna unlock at 71?
The tree and skills and damage is absolute poopwater
Fairly sure you just get both of them
Hellcaller 
Yeah but your first point in which
i mean that's how i'd see stealth as an utility, skip shit, use it for cc, shroud skips etc. plenty class fantasy there XD
Not having energy as Assa is absolutely terrible early on
When you have multiple healing/shielding talents that are tied to stealth, damage that is tied to stealth, it kind of is
it doesnt contribute as much to damage as people pretend it does
But again, not stealth thing
What
It literally is not
Rogue can't survive big pulls and cannot solo elites
And vanish resets mobs
!wa I’m sure LE’s is working atm
Assassination Weakauras/Plater profiles:
Whispyr's Afenar Edit
Luxthos's Group
LE's Group
LE's Rogue Collection
Devlin's Group
Ceverion's Plater
Whispyr's Plater
Pooling Practice Tool
Who can
does anyone know the best racial for m+ for assa?
Doesn't increase your damage either
For outlaw it's required now
Doesn't matter
Generally dwarf for the dispell
If you dont care about your looks
But its not that big
Fuck you dwarves look great lmfao
Well sure, but thats not what i said
this channel went full hate last week ^_^
You can eat my bearded asshole
Mecjagnome bis
can Nightelfs ignore dmg with shadow meld or nah?
Just don’t play ace or crack shot 
Kinda
And do no damage? Bruh
You can meld a targeted cast
but it will probably retarget you
or target someone else
Yeh
Generally speaking I would say we can tank most hits better than majority of classes
Personally
If it's singular big hit
Rogue is kind of poop against constant rot damage
based Cev
Honestly this
Arcane Torrent used to be giga in Legion
That´s why I play as my baby worgen 
But with it gone, doesn't matter
gib silence back
Damn, you guys had been going on for that long? 
Hey noe, belf has always been cool
so Dwarf is only for R1 andys?
I still remember creating my Belf Hunter in TBC
Go human for mogs
Only once every 2 mins for a short while
Even the r1 Andies don't care about it
unironically
Most classes have shorter CD defensives
I'm Human and I giga regret it
Me too and getting homophobic comments because apparently its not okay to make a male blood elf
Fuck dwarf tho embrace worgen u just need to take my hand 
Same dude, same
female human
Good days
True
female human animations are garbage
Need the big muscles to stab better
I just think their models look ass tbh
Hey
Who's back does that LMAO
Pandas are great, wdym
Male panda thats the way to go
I mean you’re playing outlaw to level. You’re just tickling everything to death
pandas make every belt a WWE wrestler one
pandas would be great if textures didnt stretch so horribly on them
Id like to play the forest troll thingy from trailers, looks amazing🤔
Unironically Vulpera bis animations
Part of the charm really
Vulpera also have the best /sleep in the game
I am nelf but I use atomic recalibrator to be vulpera
What's wrong with this? 
many things
If I play any of the short races (except dwarf) I get other people of that race emoting at me
Fuck that shit
I really wish
Stay away from me
they made dark iron dwarves a customization
not a different race
Same with maghar orcs
I dont really care much about the look of my character, my goal with transmogs is just to make other people say my character looks ugly
Kul tirans and dark irons have the least amount of customizations out of all races btw
And obviously i could go way overboard with the silly things, but i prefer just natty ugly transmog that looks like i tried real hard but i just suck at transmogging
Worgen is good there tho every helmet looks like shit on head 
Worgen is good until they go furry form
Can't be good at everything 
not sure if based or psycho
If I was home I'd show you some of mine, they are truly awful
Worgen females have the voice of an 80 year old smoker.
baycho?
Raychu
I thoguht your rogue was a panda...
Hi everyone. Is it better if i pool energy and try to maintain Envenom buff uptime at all times (given i don't cap on energy), or do i have windows where i need to spam Envenom as much as i can?
Your rogue actually looks beautiful wym
Meta slave unfortunately
disappoint
Guild paid for dwarf transfer for fyrakk
Oh.
You spam envenoms during KB windows, otherwise you want to hold your energy above 70%ish
But still try to chain envenoms with tier set bonus
!pooling
Read About Pooling
Video
TLDR:```- Outside of Cooldowns, you want to wait until your envenom is in pandemic/around 1 second in order to proc tier. This is the core concept of "chaining", where you clip envenoms back to back
- If it's getting uncomfortable to chain, or you have to let envenom drop, pool back up to around 80% energy, and then start another chain
- Always wait to envenom, never wait to mutilate/ambush. You want to generate your combo points as soon as possible, and then evaluate whether you should pool or use a finisher
- Without 4 piece, chaining envenoms has no benefit and you can try to be above 50% energy for sanguine
- With 4 piece, the chain takes priority over sanguine and you would play around the tier, not sanguine```The reason we do this is to maximize uptimes and tier procs which is a more efficient energy use
Without 4 piece, chaining envenoms has no benefit and you can try to be above 50% energy for sanguine
relevant part to me
in 7 days no set bonuses
no point in learning the other way now lol
Heres some other mogs i have (for some reason the belt got broken
Then you have hero talents instead, check the pins and the beta info threads for info regarding those
I dunno if that's still true, there is benefit to chaining evenoms with Rapid Injection now ignore me, pins are pins
threads have pooling rules for hero talents ye
wasnt aware hero talents affected pooling, my b, ill look it up, thanks folks
@normal mist Can i get an official statement on some of these mogs
not as good as mine
hey
is there any race for assassination thats worth picking over anything else
or doesnt rly matter
look at that picture and you tell me
tauren because it looks sick when u stab
Doesnt really matter
It doesn't matter. But yes, Tauren because imagine being the largest race in the game and stealthing around without anyone noticing you 🙂
Dwarf is nice to dispel stuff in m+, but not playing it is fine
Very dependant on what season it is how good it is
it work on some stuff in new raid too
Those titties tho LMAO
the nipple straps do give him a certain air of nobility
i wish vulpera racial wasnt dogshit though id play it
I'd be a dark iron if it weren't for the fact that stoneform is tied to damage for them
Fireblood (di stoneform) is 2 min CD so it syncs well with Deathmark
So I don't want to hold it for utility purposes
how many dungs
can u always have a dispel ready for ur 2mins
have a dispelable dot*
gotta be rare af
Yeah it hardly ever happened
like what AD with those bolts?
When I was di outlaw it was okayish because you didn't sync it with anything
the fire bolts gave a dot
Is assa the slowest of the 3 specs?
it do be slow
If you know what you're doing yes if you don't know what you're doing than outlaw is slower
xd tru
Bc if you suck at outlaw you are going to be drained af
Real
Im pretty good at outlaw, but when I started the ar drop was brutal and still is when its forced
Literally feels like lvl 20 gameplay lol
feels like gooooooooood ol combat
Less than UHUH, but that's why I hate UHUH. The spec is tuned to have high uptime
i love it, its the dungeons that suck
So when you don't have AR of if you get fucked by mechanics and lose it early, it's cringe
Idk it just seems like outlaw is gutted, at least for m+. Well not gutter but not having that much fun. Due to acro loss. So was thinking about assa if outlaw becomes too unbearable
no acro actually feels like u got kidneyed irl
Eyo
Sin is the best M+ spec RN and in beta
all the wind taken out of u, reaching so hard
hi
Sin is not slow in aoe ftr
3rd boss on AV is brutal
Tons of bleeds = energy overflow baby
how so, does the group always kill the target u put ghostly on xd
oh gross assa channel
But it's harder to play in aoe imo
Wasnt it also the best at the end of s4?
Did you not see what channel we were in till now? LMAO
Yeh stop terrorizing my channel
That's what I mean by rn, it's still s4 technically

Yea okay
ayo outlaws youll get banned i swear
tf
go back to outlaw
Im willing to go through alot of pain as outlaw. But if it just becomes too miserable then ill join assa I think 🙂
i did not xd
Why would Assa be better
noob
If Acro is the crutch

Sin is obvs better because no acro just means sin does bleed and poison damage while away from boss and outlaw does no damage

like u cant position perfectly to aoe everything all spread out as well
kinda the worst feeling abt it
You say that but most of fury's aoe is thundering roar and it's range is massive lmao
AND it's a dot
AND fury doesn't suffer as much from downtime
Fury has two big swords it must have longer range
Oh no, something every melee with aoe has to deal with
not the same tho
acro is always centerd on the rogue
and i mean just the given that its an uptime spec
hes right u know
Hey guys I’m fairly new to Assa but do we spread rupture in Aoe or nah?
ya
enough to maintain scent of blood stacks and a good energy economy
how does it work
if lets say mob has 300k hp so his 150%hp will be 450 and i apply 7cp rupture which is 500k+ over time
the mob will die instantly?
That's how I read it but I dunno
if he has 1m max health, yes
it only triggers if they're under 35%
The mob needs to be under 35% and also your bleed needs to be 150% of what health they have remaining
.
so in s1, will we not be playing with doubble shiv anymore?
It’s just to save you some inefficiency if they die with bleeds still up
to my understanding, the way it mechanically works is:
- if they are under 35%, each time a bleed ticks
- add up all remaining damage from rupture, garrote, crimson tempest, 1m of bone spike, (I assume also doomblade and internal bleeding)
- if it's more than mob current HP * 1.5, deal it all out instantly in one instance labelled Sudden Demise
Not good to snipe mobs with at the end because you need to do more damage than they have health left
if you would have 5 mobs u shoot crimson tempest at them and insta death of 5 mobs would be nice XD
if they're squishy enough that would be how that works
i was just wondering if there is any possibility like u can have a mass touch of death like xd
I’ve been doing some open world stuff and it kinda feels like that
sudden demise works well in timewalking dungs, usually my top damage
deathstalker mark is still applied by ambush, yeah
Is there a way to track improved garrote in aoe?
Considering the fact thats the same debuff id (like normal garrote) you can do stuff like flag a casted garrote "improved" when you casted it while you had the Improved Garrote Buff.
But if you have Indiscrimiate Carnage it seems to be impossible.
Or maybe there is another better way to keep track
Keep track of one of them that you have on your mt
It’s not like you’re going to overwrite it
We don’t have multiple ways of reapplying imp garotte anymore
You can
With good coding
LE weakaura does this already I think
Yup
!wa - LE collection has a standalone imp garrote which does this, it accurately tracks per applied garrote in aoe
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WHO GOT a s ick nasty leveling build for me?
It’s called a carry or a level boost
Haha. JK.
A m+ build is more than enough
r u sure Royal
I am
i could see u being truthful rn
I believe Whispyr's guide on Wowhead also has a leveling build, if you want to check
I consulted the orb
Imma just run the hybrid build
Royal speaks true.
hi
ty LE Lissonna Ensconced
Hi
In a scale of 1 to 10 how high are you rn? 😛
im focused up rn just played my first league game in months and i played yuumi
Ngl if you have done any amount of end game content in season 4
with the gear you have you're going to cruise past mobs while leveling
build won't matter
just rock
Yeah we'll maintain most s4 gear up to like lvl 76 or above
master assassin > bone spike

Wrong
So wrong
MA is dead
30% isn't 100%

sup yellow name

All I’m saying’ is combustion was stronger when it didn’t give 100% crit 🤠
Just looking through the recommended DS AOE opener there's on ER in any of them. Do we not use ER in big packs in beta?
!wa
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i have a stupid question related to the opener for st. would it be a loss to cast vanish when garrote is 10-11 seconds remaining and use garrote on the tail end of improved garrote buff? I'm just wondering for the purpose of bringing the next vanish and deathmark closer together with less delay, but obviously the guide says to just vanish garrote at 6 seconds remaining duration, and I don't have enough game knowledge to understand why we wouldnt vanish 5 seconds earlier.
!pandemic
Pandemic takes up to 30% of the duration of a applied dot/buff and adds it to your new applied one. The duration depends on the new instance.
Example: Garrote (18 sec) can be extended by up to 5.4 seconds from an existing instance.
Note: Pandemic applies to most but not all debuffs/buffs
It would be a loss in DPS in the since that you'd lose five seconds of improved garrote doing it at 10-11 seconds rather than waiting until the pandemic window to refresh it since your refresh would only take you up to the 23.4 seconds from 10-11
Technically no loss, you totally could
It’s just like why would you tbh
Those extra couple seconds won’t really change much
Cev tested it, it didn't really matter
And now you gotta also keep track of the timer and make sure you’re not overcapping cp from it because you have 1 second left and you’re on 6cp with an envenom ready but now you have to garrote
It’s just kinda more headache for some hypothetical moving cooldowns closer together
Was this recent?
Very rarely would those couple seconds ever matter
Yeah ok that makes sense. It's not like we're squeezing an extra cast out of it or anything it speeds up further cooldowns by 5 seconds
Maybe a couple weeks ago
I mean, it's not a ton because it's like two ticks but thought it was still a loss
its vanish wait 5 seconds and then garrote
The main thing about “accelerated” openers as we call them isn’t really about syncing vanish and deathmark closer
But it’s about removing the prep timer
Correct
Idk what you’re thinking of
He’s just vanishing and then sitting on the imp gar timer
That’s totally fine
Yeah it's not like it's bad for your damage, it's fine if you want to
it's an interesting idea and not a bad question to ask
Just happens that it isn't really a gain either, just kinda washes out
but its literally just an additional failure point for nothing yeah?
Oh right, forgot that's longer now
ok interesting
The thing we do for openers is we skip prep, like we don’t envenom before deathmark, or we skip the rupture or the slice and dice
Because that’ll shave off seconds going into your CDs
Doing that on like tindral was important to make sure your CDs lined up with mechanics
But the vanish timer itself wasn’t ever really an issue
You’re moving all your cooldowns up by accelerating, that’s kinda the idea
But just moving the vanish around is whatever
I think you mentioned some really funky acceleration for larador ad timing or something?
like garrote rupture ambush?
Worst case scenario you have 2 ticks of a normal garrote at the start of your deathmark but it’s whatever
Yeah the giga pad on pull
Adds on larodar spawn so fast that you have to hyper accelerate to get caustic up and cranking
It’s a total loss in boss damage
But you’re relying on the caustic damage to make up for it
It doesn’t feel like there’s any fights where it would be relevant in season 1 as far as I remember
It’s a very specific optimization for the situations where those 4-5 seconds are actually just too slow
Gnarlroot was another good example
If you didn’t accelerate on pull there and your raid was quick on roots your CDs wouldn’t be up
That sort of finnicky shit
Really depends on the encounter and the raid you’re playing with and what the goal is
ok so what's the main priority list for accelerating for sin?
Is it like for st you first skip the envenom, then skip the rupture if you must, then would you skip anything further from there?
cause I see aoe has 3 different examples of acceleration for dungeons which make a lot of sense if packs are gonna die or live
Yeh first you skip the envenom, then you skip the rupture, then you skip the slice and dice or find a way to prepull slice and dice
or additionally is this season in raid just not very likely going to have many acceleration openers be necessary
But usually you never need to go further than skipping envenom
I don’t see a fight where you’d need to as of now
Larodar was sort of the next level degeneracy in that regard
ye i guess cutting envenom is cutting 2-3 gcds so thats usually enough
Bone spike change helps too
ye how would we effectively skip rupture and get snd up if its so convenient for that?
what would it look like?
Cause you can gar snd er rup dm shiv kb
And if you’re lucky you’re at 5 already
So if you’re playing bone spike you just move the gcds around a little and it’s good enough
oh wow just to clarify is that opener what you'd recommend for cutting the envenom in st?
or just an alternate
Yeah something like that
It’s not really an exact science
I have an image give me a sec
but bone spike kinda killed any reason to accelerate
cause the bone spike cp is basically saving a gcd automatically
like here right
you're not really getting a lot skipping the envenom
you can technically just skip the ER and the envenom
and save 2 seconds
but is that really gonna move the needle
yeah good point
if you need caustic up super early you can mutilate instead of the ER and then go into DM
but that only saves 1 gcd
dropping the envenom before deathmark is an acceptable loss
but dropping rupture or snd and then having to spend time during deathmark and kingsbane to cast them
that's kind of a problem
i was under the impression after ER we still need to make sure we're either 5+ cp and or are on an anima combo point for the envenom, thats the case for the opener you listed right
in case ur at like 2 cp after the ER
ez
if I have to account for seal fate on every gcd I'd probably just toaster bath
like you can't just full blind ooga booga copy it and then slam envenoms at 2cp obviously
put every single branching timeline on the opener! 🔔 🔔 🔔
but it's kinda just the idea
just double checking ye ye
make a different opener image depending on crit or no crit
spread it like a family tree
a flowchart where each node is a different opener flowchart

there's also this for non-vicious venoms
that has fan of knives in it
this one is actually just 100% consistent
cause you have to consume the clear the witnesses before DM or it'll time out
is it bad and stupid to mut/spend after the ER and fan of knives during DM to clear it
wdym
Don't think of the anima-charged points as "I need to hit these." Think of them as an added bonus. If that's what you're asking.
ER->fok lands you on 4+ guaranteed
er is 2, fok with clear is 2
so you're going to be on an animacharge or 5+
regardless of anything
but yeah like ed said you're not playing differently around animacharges
if you land on them you use them otherwise completely ignore
Right ok gotcha. And if ER crit so we're into the 3rd blue combo point we would envenom > dm/shiv/kb > fok right
yeah
wait
no, not for the sanguine opener no
amb gar rup snd er env dm shiv kb fok
fok there is on the 10th gcd
clear the witnesses is a 10 second buff
it's getting PRETTY DICEY
like with no lag and all that
technically can fit it
if you're a bit slow
doomed
are you telling me assa rogue requires 0 ping or dumpster dmg confirmed?

is this like some blizzard buff tracker jank / am i just looking at it wrong - when I apply the marks it tells me the clear teh witneses buff is 11 seconds remaining and i usually have a comfy 2 seconds to land the fok/clear the witnesses if i follow that line
🤷♂️

IDK WHATS HAPPENING
apparently it's a 12 second buff
what
since when

aight well
in that case yeah whatever
fits fine
what a strange duration to put on a buff
ok cool but still fok if ur at 2 to build up to guaranteed anima range / 5+
yeah it's just more consistent to er->fok cause then you have no variation based on crits or whatever
makes 0 difference damage wise
like as long as you follow the logic of:
- apply bleeds/snd
- envenom before dm
- dm shiv kb
- spam envenom and refresh shiv when it drops
I really couldn't care what you do tbh
yeah for sure i appreciate it man
at this point i was just like
clear the witnesses doesnt feel THAT tight
something felt incongruent
yeh idk when it went to 12
I distinctly remember testing it and being like oo
that's short
probably would also want to mut during kingsbane now that I think about it
just for the min max
or even better, just play vicious venoms and that way you don't have to fok ggwp
oh is that the lore if u play vicious venoms u dont fok in st?
yeah
nice
Kinda wanna go back to this. Makes sense with being able to vanish earlier and being able to sit on the improved garrote since it's six seconds instead of the three. But I thought it was considered a loss if refreshed early because you lost extra ticks if you were to do it at 11 instead of during the pandemic
I counted the gcds and you can basically cast it with deathmark and you'll still have the buff up when garrote enters pandemic with 0 loss.
I think we might be talking about different things?
Idn probably I'm operating at 20%
So I thought there was a difference between both a refresh of improved garrote having like 10 left vs. one with 5 seconds left
I get what you're saying about improved garrote's window and having the six seconds to refresh and it being in the pandemic window if that's what you're talking about?
ya
The question I had was about doing it outside that pandemic window vs. during it
is there a macro for shadowmeld > stealth? seems super inconsistent
I do a cast sequence macro with meld then stealth that I just spam
can you copypasta it?
I am at work rn
In like two hours I could
u mean having to refresh and emp gar outside the 6seconds vs inside the 6 seconds if its about to drop?
if its outside the 6sec and its emp'd i dont think there is a reason to refresh fam
right mr @balmy condor sir?
a 101 gar refresh reminder plz
What
Are we still on this shit
Refresh your improved garrote within the last 5.4 seconds
Idc when you vanish or when you cast your new improved garrote
Just refresh it
This ain’t rocket science
How are we feeling in assassination land
Hey All -- I am super new to Rogue and Assassination -- anything I can watch to get this explained to me? Seems like a rather dense spec
Good
spec tree good, class tree xD, hero talents ekkkssddeeeeeee
reading whispyrs take on the deathmark and that deathmark talent made me not wanna play it but that was in june maybe it changed
but it sounds so scuffed!
Hi all, do we mut to max cp or is rupture fine on 5/6? Is it a big deal to waste cb vs max rank rupture/envenom? Had a look on guides and couldn’t find it
In this case would you cast it right before or after DM? My brain would be happier to keep the timeline of ability casts the same for every use so I might try that way
youre finishg 5+ now, unless darkest night buff is up, then its highest prio to consume the buff.
I have a bunch of videos on youtube, for basics you can see some of the old videos I made for the basics. It's a bit old but still accurate https://www.youtube.com/watch?v=u-CosgyZAhw&list=PLEA6xZzXyHDTaaoXTsHXj9HdgvK34u-Vj
Surely this video isn't outdated within a week and a half right?
Follow me on twitch :) https://www.twitch.tv/whispyrttv
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CB you macro into mut/fok and forget it. or you can manually apply it on an envenom after vanish in deathmark to fish for capstone - fatebound only
@balmy condor manual CB is on the envenom after DM vanish right? to fish for capstone?
probably just better to macro into envenom over mut/fok tbh but yeh just on cooldown hopefully

so here's the thing about that
if you inevitability the envenom after flipping your edge case coin
it doesn't flip shit
just full bricks
which is omega cursed
what is the interaction of vanishing after DM? do you get double edge case after it?
oh nvm
i meant inev
if you vanish with edge case up, both flips land on their side
so we do vanish that always then right?
no
it's not that great
you're getting 1 extra flip
the finisher would've already flipped one
edge case would've already flipped both
so instead of getting a total of 3 flips, you're getting 4
and you gotta shuffle around some timings to make that happen
I guess yeah doesnt make a big difference
whenever I tried to line them up it was within margin
thats unfortunate, woulda been more interesting if there was more skill expression involved
I mean it wouldn't even be skill expression
I'm pretty sure you could just macro vanish into deathmark at that point and sit on the imp gar timer until after the flip
would be pretty braindead
but regardless
the inevitability bug
the fact that it isn't flipping means you have to delay 1 more finisher
so deathmark, you get your edge flip
then you get another flip
that then gets you back a "previous flip" to match
and then you push cold blood
but I'm hoping the whole thing gets fixed cause holy cringe
surely the bug gets fixed next week. surely

if not Im running NO ER VV deathstalker
stonks
if ER stays bugged, we take cb or what?
theres like nothing even to take i cant
if ER stays bugged you play 2leth base er
I guess you could play CB
I haven't pushed a slight APL tweak for CB yet but I think it was still losing even with the fix
its great that we wont have to worry about that then!
because surely next week! surely

when is your versus article

Why not both?
cause the youtube comment said so

That youtube comment is giving me a lot of milage for laughs
!wa
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There’s one in LE’a collection but I’m not entirely sure what you’re looking for
There’s not really anything to track for kingsbane
yo dumb question but what poisons to use nowadays?
haven't played rogue in a few xpacs so clueless
if u play dragon tempered blades
