#assassination
1 messages · Page 1049 of 1
if the average time to proc or chance to proc was a lot less there would be more variance in the distribution of sim results
same as if the reward / loss from good rng / bad rng was more extreme
well this is sims
player skill and groups themselves are a varaible
that isn't accounted for
there's few people who can beat a highroll sim, encounter mechanics deny full uptime often
factor in non-bis gear etc
I mean it's just variables that muddy the statistics
it's not relevant
once we have to start accounting for humans and fight differences it's over
factoring in extreme positive and negative outliers isn't useful either
I mean yeah that's why sims do 1 and 2 standard deviations
Isn't there something in the sims that legit count for us being human
but if we're factoring in player skill there aren't enough pulls in all of warcraftlogs to get accurate enough stats
or used to at least
yes and no
I remember you talking about something that humans just couldn't do so you didn't let sims do it
we don't add things into the sim that would be impossible to play as a human
but the sim is still following its instruction sets
so it doesn't "make mistakes" the same way a human does
you can program in errors but it doesn't really mimic how we fuck up
we just make sure the sim isn't some infinitely godlike being
cause that doesn't help give info for a human simming
so in that regard yes it's "more human"
but for the argument of the dps spread and rng
it's still a robot
this is sounding like whispyr sandbagging the sims 2.0 like the 10.2 fiasco
im curious, what kinda things do you make the sim do / not do to not make it overperform compared to human capabilities
stuff like env clipping at 0.01s?
the most clear example is echoing reprimand during shadowlands
that was a big uproar
subtlety playing echoing reprimand with shadow techniques was always a problem
cause you could get a combo point right before your gcd
and it would kick you off of your animacharge
so we locked the sim for echoing reprimand combo points
it can't react to a shadow tech proc for that
it has I think a 200ms delay
so it has to land on the cp, it would never land -1 then wait for techniques
well no
it was swapping its next gcd
like 20ms before the gcd
because a proc happened
the sim had no wasted er combo points cause it always reacted instantly, and perfectly
too quick and smart, what a cute little sim 
True another confession of Whispyr sandbaggin to the books
where as even the best players in the world were missing regularly
el classico
Oh yea, this was what I remembered
and the entire channel erupted
3% good god
3% is insane for that small a change
I played kyrian sub for two weeks, it wasn't possible to react
unless you landed -1 and waited really
with some APL changes to minimize the loss
like waiting for the shadow tech
it ended up being like -0.5%
but the instant drop from the change and the sim not being allpowerful
was really rough
im guessing people came at you with the accusations
I wasn't in charge of it
(you being rogue tcs)
for season 1 assassination I also had some insane cook
cause CT spamming in aoe was like almost a thing
I mean yeh we've had beta sims for a long time
true
Lots of people think we were sangbagging all of S3 and S4 as well
Because "assa is at the bottom of the simc chart yet its at the top of wcl"
yeah I caught quite a bit of flak for that
I think people massively underestimate burst / kill times and pi
when put together
yeh
UH was giga low on sims for abberrus
This was a big one
"how can assassination legit be lowest simming spec while it's op"
poor mages 😦
why don't people ever apply the logic in reverse
Ye assa was so insane (PI and stealing 10% of your augs damage certainly did not play a role)
pre-buffs for some specs OL was like 265 and above everyone by like 10k or so
I remember in season 3 someone was like "I've been hitting the dummy for a couple hours now and I've beaten my sim twice, assa sims just suck or????"
and I had to try and convince the guy
that him beating his sim with good play
is actually more healthy
than never beating it ever
(he was not convinced)
im surprised he beat it with no raidbuffs
i mean its not evne that, like amirdrasil either had ads that sin would blow up because they would spawn during your KB+dM and u woudl one shot with spatter

or like damage amps
I mean he simmed target dummy
or dmaage amps in execute
how dmg big if dmg low on sims????????????????????????
its just people are dumb ngl
does he understand the sim number is avg from 10k iterations?
UHM ACKTUALLIE ITS THE MEDIAN
but with that many iterations it's basically the same thing
but ye

Hit target dummy in execute
I beat sim 😄

(and the literal PERFECTLY made fights for assa)
no it was completely legit dummy vs dummy, above 90% the whole time, same buffs and everything
Ye its just all of it at the same time
and he beat the simulated dps by 0.4%
just had a highroll pull
yeh
0.4 lmao
and that's like, entirely healthy for a simulation
i mean does he think sim has PERFECT rng or something
lol that could be just rng which is in every sim
You could get insane procs from w/e
beat the sim
and I'm like yeh that happens
that's intended even
I'd be more concerned if NO ONE EVER beats the sim
that's much more troubling
picture it now, every generator crits, you're gcd capped bc whenever low on energy you start getting back to back blindside procs
your Kb ticks ALL crit

one thing i dont understand is how you wouldnt be able to beat your sim on "most" classes?
like the apl is litearlly doing actions, unless theres something in there thats not humanly possible, like dhs' instantly picking up all souls, having 100% uptime during dashes etc, why wouldnt you be able to amtch your sim?
yup or some logs where your weapon entchants decides to keep roll a 100 😄
skill issue innit
like is it common for other classes sims to be over simming?
sv sim in s1 was impossible to beat
okay but why?
since it relied on using harpoon with 0 gcd loss despite min range like charge
and its an off the gcd spell
like oversimming cannot be common
My personal favourite thing is when people expect dungeon slice sims to show your exact DPS, instead of just being a ways to choose gear and talents
like this sounds like a 1% diference
Bro DH sims currently have it at 1.7 Mill or so XD
That cant be possible
you'd in reality maybe lose a white swing + have to cover walking away with a ranged spell like kc or bomb
which u should be able to beat with a slightly lucky pull
with good rng yeah
but in terms of can you execute the gameplay
you just couldn't
Shattered destiny always over sims for DH
but its not as much as you think. with my beta gear and that APL my sim is like 740, and i can get to 700k
a lot of especially newer theorycrafters will optimize the shit out of edge cases and stuff, you've seen your share of random jank that's +0.2% here and +0.3% there. Some tc's will merge those in because number higher so good, but it's not playable and the guides don't point it out because the guides are then curated for human consumption, so you get a disconnect between what the sim is pressing and why it's pressing it, versus how people actually learn and conceptualize their rotation
that makes more sense thanks. Its still surprising to me though. because you can add like 5 of these 0.2% gains and its now at 1%
the sim plays perfectly
with 1 high roll pull you should be able to bea tit
like if the sim APL is good
it's playing at 100% efficiency right
100% human efficiency
unless theres litearlly not possible situations like the havoc shattered destiny stuff
aka whispyr is sandbagging to sell his guides and mentoring course
but if the guides and all the players are only capable of playing it to 95%
then you can highroll 5% on your 95%
and be at 99.5%
and still not make it
np homieboy

hitting the simdps on a dummy for example is genuinely difficult though
like I'm not saying its easy in any way
during 10.2 testing when I was hitting dummies for videos and stuff
I wasn't able to do it once
on live when it came out I did it like 2 or 3 times
but it's in no way a walk in the park
you gotta get lucky
and then also not make mistakes
cause the problem is also that you're playing against a stacked deck
the sim will always play the same, it'll always play "perfect"
but if you ever make even a minor mistake
you're already behind
The only sim i could never beat was outlaw.
but I also had infinite more practice on sub/sin
and you gotta proc just that bit more to make up for it
every time you make a tiny mistake
you have to rng harder because of it
and your window for being able to beat the sim shrinks
especially because you're human and you will make a mistake
even small ones
it's impossible not to
@midnight mist how realistic is it to match outlaw sims? like just dummy single target just hit the guy type of thing
Im curious now, because sub and sin I cna match the sims quite well. but outlaw im legit like 8-10% off
i feel like having perfect execution on OL is hard af
or
Mf says too hard because he’s not typing the Mona Lisa
And yeah
I said that correctly
maybe for you, not for me 
I mean
Typing a painting


thing is 1 or 2 mistakes for sin and sub between cds don't matter
its not just that, Its just I can never get similar uptime on buffs, I can look at my casts and be like okay, am i missing casts here? am i missing this there? and its like with similar casts for everything, the damage is different. buffs are different
for OL a single mistake can make the whole pull trying to beat sim go gg
its hard to figure out where youre missing the damage and why
thats every class.
it's cus the sims factor in highroll 5 rolls
well thats because there is not a single thing you are doing wrong
int he average
you're right, ive never been wrong
you are making mistakes there and there, being a bit slow
nah, im fairly sure if you fucked up sub or sin a lil between cds you'd barely lose anyhting
also uh
but also im not practicing that shit. id rather reroll and join you in havoc
you cant even sim on live rn so i cant try it out
sending bte even 1 finisher late = lower ace value / lower damage in addition to delaying ur future btes bc of that
its v easy to lose casts of bte over a whole fight
You mean just auto-attacking/using builders till envenom is about to drop off?
if you do later / they fix things, lmk im curious
@silk bane it's completely true, you send a dispatch instead of a bte even once you lose the 5+ cps worth of restless blades on bte and have no chance of ace - do it 2-3 times and that's a whole bte cast lost if not more
well that will be in tww
i mighjt have forgotten

and thats like 40k dps. not large enough to matter
or like 80k
ir even 100k
not 40k but if you keep doing it i'd not be surprised if you lost like 10-20k dps
!wa
Assassination Weakauras/Plater profiles:
Whispyr's Afenar Edit
Luxthos's Group
LE's Group
LE's Rogue Collection
Devlin's Group
Ceverion's Plater
Whispyr's Plater
Pooling Practice Tool
can probably try simming apl with delayed bte

no i mean avg bte cast is like 200k from a r1 log i just pulled and tahst with all raid buffs.
on a dummy 1 or 2 missed casts are litearlly less than 0.1% of your damage
it impacts ur ar cd / kir cd / vanish cd too
they wont matter
due to less cp efficiency due to no ace
not as much as you think. these are all litearlly 0.1% differences
you add 10 of them and its still 1%
all of the random outlaw copes
well what explanation do you have for why it's hard to hit OL sims on dummy then?
since I do agree sin and sub are much more reasonable
to hit or get close to
dont know, havent played it enough to know, but if I had to guess is a combination of more impact from MS/spellq windows/just being slower than sim in pressing buttons and practice
because these thinsg u guys say oh i missed 20 cps over a whole fight
i missed 4 bte casts
all fo it is gonna sum up to 1%
this whole thing is also why I'm so touchy about m+ sims and dungeonslice and stuff, dungeonslice on its own is already highly questionable in terms of accuracy to the game. Like we tell people oh get enough energy and fill scent of blood and you're good, but what the sim sees is
refreshable&(!variable.regen_saturated|!variable.scent_saturation)&target.time_to_die-remains>(4+(talent.dashing_scoundrel*5)+(variable.regen_saturated*6)
it's capable of doing the math for 8 target pulls on each target and it can know exactly what to snipe with a rupture or not snipe and refresh or not refresh. This is an example of something that is really pushing it in terms of the "unplayable" thing, but towards the end of a pull you can kinda eyeball mobs that are gonna die in that timeframe and snipe them, so it's ehhhhhhhh, let it slide
or this CT line
energy.regen_combined>25&!cooldown.deathmark.ready&target.time_to_die-remains>6
it's blocking CT in aoe if deathmark is ready, which is a bit counterintuitive to play cause you don't really want to CT during deathmark either, you'd be dumb to not envenom during dm/kingsbane/shiv, but it's also checking if you have a regen above 25, which is math that you simply can't do as a player on the spot. You could get a weakaura for it I guess which makes it "playable", but those conditions aren't talked about in guides because most of the time for one, it's actually better as a player to get CT up before cds, even if the sim shows a slight loss, but secondly, you can get to 25 in pretty much every opener just by stumbling into it. The 25 condition is really only a stop-gap for the sim to force its priorities to rupture/garrote to try and stabilize before casting CT. And that's also teetering on the edge of like "is this playable", because in concept it's totally playable and fine but the sim does it so much more precisely than any player would.
So you get this shit situation where you're optimizing for dungeonslice, which is already inherently flawed as a true representation, but then you're also optimizing target time to die timers that you as a human can only do by feel, and energy values and niche sequencing that is unintuitive for how the spec pans out. The sim doesn't care how weird it is to CT during deathmark instead of slamming another envenom during your high point of caustic and shiv and kingsbane, it just does as it's told. And that's the big crux of the problem of theorycrafting for m+ and this the shit that keeps me up at night wondering if it's too far or not far enough
anyway
wtf
rant over
holy fuck
ok im reading that
brb guys
ye i hate these energy rules
for outlaw we always try to keep them at a minium or replace them by actual readable and doable things
cause its just dumb imo
wait a sec, wouldn't it technically be a gain to pre-CT before dm, or does the sim heavily prio immediately sending dm? I doubt delaying dm in real scenarios loses a cast ever
wild that the sim gets better results not pre-CTing
it's a gain to specifically block CT when deathmark is available according to the sim
and it's pretty nebulous and esoteric about why that is which I frankly don't have the time to dissect nor the care to do so
but yeh
theoretically it makes little sense to me why that is
there's weird shit like that in aoe and m+ sims
and that's on top of trying to avoid overfitting the model
dungeonroute sims for example, or MDT sims
they don't have variance
so if someone were to optimize for that
you'd run into INSANE overfit
no matter what you try to do, you're boxed in by the limitations of either technology and servers not being able to sim it fast enough, or youre boxed in by the disconnect between either fight vs reality, or robot vs human
and trying to balance all of that into something everyone can agree is "accurate enough"
does the sim avoid using DM if ttk is below a certain threshold?
or does it just send
is insanely challenging
Is there any reason to have Ambush separately bound these days? Coming back from a long break and muti just seems to auto turn into ambush unlike before.
nah
ty
just have it on stealth bar
ya
so the deathmark condition is pretty stacked, it's actually one condition that checks 3 other conditions:
- The first is this standard simple stealth conditional check
!talent.master_assassin.enabled|dot.garrote.ticking - The second checks for kingsbane syncing
!talent.kingsbane|cooldown.kingsbane.remains<=2 - The third then combines them and further checks for the "prep" being done, specifically being out of stealth, rupture and envenom up
!stealthed.rogue&dot.rupture.ticking&buff.envenom.up&!debuff.deathmark.up&variable.deathmark_ma_condition&variable.deathmark_kingsbane_condition - That last conditional then is the final true/false and gets checked on the actual cast, alongside an edge case check to just send it regardless of anything if the fight is going to be over soon
variable.deathmark_condition|fight_remains<=20
and it's that final line that fires off deathmark
also if you're wondering why it checks rupture and not gar/snd, it's cause envenom and rupture themselves have their own locks in place that prevent the situation from occuring in the first place
interestingly it doesn't care about shiv cd
i guess that's tied to kb
shiv is synced to kingsbane in a seperate list
so there's an actions list, and then a cooldowns list
all that deathmark stuff happens in the cooldowns list
call_action_list,name=shiv
kingsbane,if=(debuff.shiv.up|cooldown.shiv.remains<6)&buff.envenom.up&(cooldown.deathmark.remains>=50|dot.deathmark.ticking)|fight_remains<=15```
and then these three lines are back to back
so you got the deathmark check
and then the list for shiv conditionals
and then kingsbane
I don't really wanna get into the shiv list cause it's a bit of a jumbly mess
but it looks like this
now the S4 is over all the keys we do wont count in rio and wowlogs?
and basically covers every single talent combo you could think of
would be counted as post-season
thanks<3
yeh so if you aren't talented into CT, you're in single target, or if CT is already ticking
is bracketed into one conditional
and then at the end you'll see | fight_remains<=charges*8
does that mean you send if fight ends in 8s or less
which is just the catch-all for "hey the fight is ending, send the charges"
well shiv has 2 charges
if you have 2 charges then it's 16 seconds
so it needs to send earlier
in order to get those off
yeh
makes perfect sense
do you ever worry that all the dependent conditions
will require A LOT of rewriting
whenever they add stuff like hero talents
or shit that can alter how the class plays
they have before and they will again

it's the natural cycle
I rewrote the entire sim from basically 0 for the 10.2 rework
that shiv list didn't exist in 10.1
I split it out
I also redid all the bleed lines
it be like that
had to do the same thing going into 10.0
all the talent additions and stuff meant had to check a bunch of stuff
kingsbane being back means all the shiv syncing that wasn't relevant before
etc etc
part of life
deathstalker wasn't too hard to get into sims yeh
I admit I haven't looked into m+ basically at all
for all the reasons above
and the fact that the shit is changing way too fast
but it's functional enough to not completely troll the mark
I have for sub deathstalker, ill give you a hint. its somehow less complex than single target. just keep mark up, consume darkest night when available gj youre him
m+ wise im fairly sure youll have to factor in an ambush on main target
other than that I think it should be the same
yeh not that easy for ass with all the bleed juggling as well I'm almost positive there's stuff there that it stumbles over or should be rupturing but then gets stuck on the capstone
like especially with chained pulls in dslice
ambush once from open if you dont have darkest night up. thats it
it's gonna get the capstone A LOT
from all the dying targets
and I think it cannibalizes a ton of potential ruptures for it
FUCK. are we suppossed to snipe darkest night casts now?
i havent looked into that
nah fuck this game
there's also probably some shit there with making sure caustic is up before the capstone gets used
etc etc
like there's a bunch of shit there
m+ can very quickly get very messy
like just the chain pull example
its semi-sandbagging but ain't no way the sim is gonna perfectly mouseover snipe darkest night envs
how many ruptures should you have up
before you start sniping capstone
I have no clue
my guess is gonna be between 3 and 6
how realistic is it to assume a player can do anything that's found
in reality it depends on gars out too
thing is if we can keep sniping the capstone it will want to prep caustic
for each juiced env
im getting a headache already
here's the REALLY cooked idea
ready for this cringe
Always

what if we have to force the sim to cycle targets by health from lowest to highest, so that you can control capstone + clear the witnesses
like think of 5 targets at 10%,20%,30%,40%,50%
you would want to hit the 10% to proc capstone and get a clear the witnesses
this is my dm to eleem.
I am a master of cringe
i can find the cringiest of the cringe
which is less CP
so is that even better
or you do want to prio the HIGHEST target
in order to AoE for longer
decisions decisions.....
I dont follow this. youre already dumping envenoms into your marked target
you would just be moving the mark every darket night proc
to the lowest health mob
yes
like think of the mobs being 10% hp apart right
if you kill the lowest
you give yourself time to get the mark back up, and then get a reset on the capstone
every time
but now if you have two mobs at 10% hp
and you mark one of them
the other dies
which means you "lost" a potential reset
so the question is whether the loss in AoE uptime is worth purposefully rushing low targets to their death for resets
cause the capstone in isolation, doesn't want mobs to die at the same time
id rather get cancer
it wants them to die staggered
but by staggering you lose AoE uptime, and caustic uptime
Can I make an add "demise faster" by refreshing rupture/garrote inside execute even if the target would die within 8 seconds otherwise?
cause you have less AoE for longer

lemme introduce you to mouse over envnom for darkest night snipes
yeah but mouseovers break
LE was right with the mouse over everything
"I'm not in range to attack that target!"
problem with this is that sudden demise sniping is so insanely inefficient
like not only are you applying a dot on purpose that won't last the duration, the sudden demise proc you're getting is 2/3rds efficient to that dot itself in the first place already
double cooked
okay but what you didnt think about is if youre constantly moving darkest night to lowest health target, youre also increasing your darkest night damage cuz more execute uptime on the darkest night + mark targets. assuming all the deathstalker random hits are getting zoldyck'd
kekw
gl bud, youre gonna need a lot of monsters for that one
correct
do me that favor
I wonder how am I sometimes getting a 5M tick of sudden demise 
Like does it mean that I have 5M worth of bleed left on that target?
I mean this is the shit I've been having in the back of my head for like 3 months now

I've been seeing this nonsense from a distance
this isnt new to me bud, I litearlly spent like 6 hours getting a 0.2% gain from litearlly cancel auraing finality to gaurantee it on darkest night all the time.
i think you need a scratch in the space between the cranium and the skin
turns out all you need to know is your next 4 finishers
5M tick of sudden demise means you have 7.5M worth of bleed left, and that happens when you have deathmark on a target and CT and zoldyck and shiv and all the lethal dose stacks from all of that
sounds like the kinda thing that will make people lose dps bc they do it wrong xd

kurt cobain is my role model
It's just bleedmaxxing to the moon atm
the roof of my mouth is so super itchy thinking about niche deathstalker optimizations
which is why we didnt add it to the apl. or post it in sub-tc cuz that shits aids
reccomend everyone to play fatebound, it's me the voices do this or things will be bad
god a lobotomy sounds better
8 grams of iron directly ingested to the cranium?
I think a ton of people don't realize how many ideas we don't even say out loud purely from the fear of god striking us where we stand for the heresey
meanwhile mages send another pyro onto main target while smiling
Still need to read how to use hero talents in our rotation. Been practicing with what you got on wowhead for now
don't scroll up
actually don't, things got dark
deathstalker you ambush once from stealth and then finish on 7 to get the capstone going
fatebound you ignore entirely and it just vibes
i added some unholy things to the sub apl over the years
we know
like shadowdust
we're all sinners
S3 and 4
when i added backstab in shadow dance
the interessting thing is, most of the small optimizations are so small in gain that they can be ignored
yet we're out here compelled to do every small thing to the detriment of our raidteam
I once killed myself and two other people on a kill of volcoross playing around branch
new players often care too much about needing to learn every small detail and optimization
to then perform like shit because they never spend time making sure the basics are solid
yeah, that's v true
esp with a class like rogue with a ton of micro optimisations
funnily enough outside of that I didn't have any cursed times with branch otherwise
nymue went perfectly fine
e.g. somone was extremely upset that i didn't state the fact that you can delay cold blood to 3rd finisher in the faq
"its a gamechanger"
is it rlly tho xd
0.2 gamechanger hmmm
if anything its always macro and just delay sending dance by 1-2 globals to line up
(lowkey, fuck symbols tbh)
thats wild
symbols unironically became our most important cd with shadowcraft
or w/e its called
i made a pin for new players
y ou woudlnt add a 0.2% gain to the apl just cause its a bit degen?
tea + dance is interesting, is it worth wasting energy
this is why ur sim was 265k and r1 was like 250
xd
what
you usually add even small gains, but some apl improvements you would not do
e.g. for outlaw using shiv rotational was such a case
or things humanly almost impossible
I don't add anything 0.3% or less unless it's a very obvious thing like "oh the sim is just trolling this edge case" or something
we litteraly did the same thing with ps all the time
hm
and thats why you dont do it
i do add small changes too, if they make sense
maybe if something is v intuitive the margin can be less
I refuse to add random scraps of damage just to make the sim go higher
correct
if we didnt add 0.2% stuffs to outalw apl we would sim 100k under sin on god
like changing sequencing on opener or something can be 0.1% idc
like in reality and logs then eh 
but if it's some weird shit for 0.3% only specifically because under 30% on a 3 min sim
nah
miss me with all that nonsense
is FoK in the ST sim? thats all i wanna know 
no
ruined
its 0.0% atm
I do everything that we put in sims idk, without these stuffs life would be pretty boring
are you trying to tell me that clearing the witness doesn't matter in st
you can storm on st on sub

but I'm scared another round of tuning can easily shift that to 0.4%
and then I'd feel pressured to add it
how much is that XD
yeh
backstab hits like a wet noodle
with the downside of ambush not doing damage 
ever since acro left I've seen clips of you with emply globals and energy available 
ye
wet towel? mate.... those things can slap
sorry that was a bit too deep
so its easy for storm to win over backstab
literally
i corrected it to wet noodle
to not give the wrong impression
seems that the witness is going to snitch on sin rogues, gg
now that I'm thinking about it
I think I'd be willing to take a 5% loss
if it meant no fok in single target
like if fatebound is -5% to that

I'm perma fatebound
5% vs fok every 3 envs?
oh dear
its just gonna be a glowy weak aura that tells you "FRESS FAN"
but with fatebound u get to
get the god pull
you won't catch me doing such sacrilege
I am a pious man
fok in single target is the devils work
I will take no part in such witchcraft
i saw you spec sub, your hands are stained
Anyone knows wich lethal poisons are we using this week? Wound + ampli ?
I still can see the blood 
but, did you see him spec outlaw?
always deadly, never wound
most cursed timeline
Alcohol
do you guyz know why i can't use my burst pot from macro anymore ? 😮
you have to play deadly or else you can't get caustic up
and wound does 0 dps
so
you never play that
same
wound poison just like me fr
if ur ever playing anything but amp + deadly you should be another spec
Same
So fuck sanguine ?
wound on sin is sacriliege
sanguine ain't your problem
deadly + instant is fine
or just deadly
sanguine is nobodys problem
Sanguine doesn’t exist in TWW anyway
non dtb is good
the bad affix cant hurt you anymore
i like seeing people think we have choice in poisons
i just bring my frost mage
deadly + instant :wild:
but yeah if you play assassination and take wound poison you're a bozo
I mean deadly solo is aight too
Yeah definitely take dtb and crippling and sometimes even shiv so it’s extra crippled
but wound tho
tbh if you have put a poison on in the last month you might be a bozo
Also no crimson tempest this week right?
Don’t forget to ks the 10% hp mob in the pool too
what
Huh?
are you doing like +17's?
tanks that have a menty b about crippling poison are bad
I’ve put wound poison on (it’s for a meme I’ll share later)
almost forgot to mention the Blind > kidney tech for mobs in sang too
I put wound on my mounts makes thier scales shiny all its good for
ah the mystery mouseketool
why kidney ?
just bc the bottom of the tree is triangluar does not mean it is strong or stable, this isn't architecture whispyr 
Gotta make sure they heal to full
amen brother
there's so many viable builds to play for assa it's crazy (sims will never be able to keep up I can't even begin to conceptualize how to test APL changes across all the builds and have it make sense my head is exploding)
15s just asking bec mr zerocool said that on twitch today
dear god
take the good talents and dont take the bad talents
can we add zerocool to the autofilter

I mean look, I can't stop you from doing what you want
@balmy condor
but if you're asking me
for my opinion
taking that much single target in m+ is troll as shit
You are like my god
Zerocool is like a sensei
so my team stops asking me to come to dungeons in offseason
sandbagging the shit out of overall
let the spriest eat
but it's very common for the m+ community, they're on a pendulum a lot of the time
one season will be "oh my god I need more aoe"
the next season will be "oh my god full single target the prio target needs to die 0.2 seconds faster"
and it'll just flip between the two
zero basically just takes a raid build into m+ with iron wire and carnage talented
and that's totally fine
he thinks that works the best
and I can't fault him for that
reality is we need everything, at the same time with no tradeoffs 
chill there mate, we aint mages
pick 1
but from where I'm sitting, dropping stuff like crimson tempest
will never be worth it
crimson tempest and thrown precision are two INSANELY strong talents
do I look like a ret paladin or afflock or any of these other peasants to you, DO I LOOK LIKE A VOTI SIN ROGUE
(my trauma never fully healed)
thrown precision on its own is worth taking, even if you don't take crimson tempest
it's really
really
really good
and crimson tempest is like an 8%+ talent in m+ overall
so like
CAN you cannibalize easily 10%+ of your overall damage in the name of single target
sure you can
waiting for the CT in ST timeline
but you won't catch me ever telling someone to do that
especially if you're not pushing for rank 1 keys
if you have to ask me for an opinion, you aren't playing at a level where I think it's worth considering
dont even joke about this, I've lived it
CT on 3 without tier
but the damage multi on CT means CT in single target is VERY dead
- those guys push high end keys with permanent teams, he can surely ajust and it will be good but it wont for us common ones
think big, make this talent not require 3 ruptured targets and buff the dmg to 70%
exactly
tell that to pug rogues that join the server saying we are wrong
"BUT ZERO DOES IT"
Yes, but he's on another level, and he's playing with a team
Zero 
He's fine, he does his thing, and it works for him and his team
it hurts me physically watching him play full single target and double vanish
but what do I know
the bile in my mouth looking at his talents doesn't time keys
so I just swallow and move on with my day
ngl, double vanish is like 100% off the table for aoe isn't it
or just off the table in general
he has a command for double vanish vs er 
It's also weird to me that you would go full bore 100% leaning into single target, and then when the opportunity arises to take literally anything else on the talent tree, you make the choice to play the one talent that is both awful on paper mathematically, but also just by far the worst thing in single target regardless of how you spin it
yeh he's "just testing it" isn't it
i think it was something with, he takes it in a key like halls where you just chain pull all the way to first boss
so he gets like 1-2 more vanish casts in the key
sigh....
if it works I guess
I mean I can try and justify many choices
there's reasons for doing a whole number of things differently
but double vanish
I cannot reason
like no matter the spin you put on it
it's just awful
"i waste literally 4 talent points for 1x more vanish in a key"

there's no argument to be made for it
ye i only remember the halls part of it, there was a lot of text and i didnt really bother reading it
the situation where it could be useful and good, requires a pull cadence that simply does not exist
and even then
it's still 4 points
like you have to be DAMN SURE
that those 4 points are worth that much
but it somehow makes sense for the trash up to first boss because the aoe silence really pays off there in those 20-21s id assume
that's a lot of points
defensively / utility-wise
if for w/e reason the key hinges on you having an extra set of iron wire stops
i also remember that in like ruby for example i have seen him quite a few times go with hybrid build up to first boss and then tp out and spec cleave
if iron wire value is so big, surely you can afford at least 1 restealth in that chain of pulls
i need to get publicly castrated
is the timer so incredibly tight that you'll insta deplete if you let your rogue restealth for the important doubles?
Sure does
Sorry, will be going this build and no one can stop me
i wouldn't be surprised if ct is a st gain when sent on aoe
No shot it is not
spatter is for nerds
^
i mean ur bleeds will do the work i guess
What is this goofy ahh shoe
Assassination Guides:
Wowhead: https://www.wowhead.com/assassination-rogue-guide
IV: https://www.icy-veins.com/wow/assassination-rogue-pve-dps-guide
Method: https://www.method.gg/guides/assassination-rogue
the one that has talents

Kinda wish our tier was somehow implemented in tww. Good dmg in aoe.
you mean hero talents or regular ones
Kinda both, but regular more important
just play fatebound and forget about em til max lvl
Lol
probably fatebound i guess. and regular talents shouldnt matter much at all. the biggest thing a rogue can do is spec sub cause the shadowstrike port will save you 5-10 seconds per quest
And if i play with other players and we do big pulls while running, probably bleeding would be best?
you want more insta damage for world content sub is def better
Mobs will be melting before you run 50% of your deathmark
you just run and spam shuriken storm/black powder ggs
rapid injenction is excatly that
so idk what more you want lol
Thanks
Well now that is a lie, rapid cant even compare to current tierset
Change my mind
I meant envenomous explosion, second part
Bleed build and let sudden demise take care of the mobs
its supposed to emulate the same gameplay
ofc its not the same strenght, that would be OP lol
On the other hand if you're planning to run M+ as sin i would suggest starting playing it on world content, its a first start
? and Spatter makes all poison dmg do AoE anyway
like, more envenom dmg IS more aoe dmg on envenom casts
you won't be as efficient but you'll start to catch the opening on packs
Well i dont care, just gimme current tierset over deathstalker and we have a deal 
Right, and envenomous explosion amplified it
mate, i take a empty bottle of water over deathstalker lol
Fair enough
allright
so you want the current tier set gameplay, aka "envenom inside envenom for bonus dmg"
we got a talent that says "envenom during envenom does bonus dmg"
it at the same time also gives you more aoe because ALL poison dmg is translated into aoe dmg trought spatter anyway
so, what am i missing
beyond "dmg number on details was high on that effect"
Thats why you wont get the same "feeling" with rapid injection as you get with current tset
Cause you can in theory check the tset dmg
But cant really check rapid injection dmg
like, the current tierset could have literally be rapid injection
but with a higher number
and it would be the same as the "envenom explosion"
Its all in the head
Currently you go "uh big envenom explosion from tset in aoe"
But in tww you wont go "uh bigger spatter because rapid injection"
Its the same im not arguing against that
Its just a different feeling
Since its weaker
Atleast i think thats their point
Or i hope

In pre patch you have both. That 2nd tier effect is simply really strong, thats all, wasnt that complicated.
It also very much encouraged a strong relationship with envenom within envenom. 10% boost to envenom is not a big deal if you dont follow it properly.
wdym

I already miss 2pc explosion
Can I something like that change into tier set via Revival Catalyst? https://overdue.rent/yPjFG
Yes
4pc was explosion, 2pc is the speed/nature increase on energy spent 🤓
Oh Yeah
4pc
Lisonna can count to 4 PC but cant count 3 specs on rogue
I see

so true
The 3 is the issue i see
Or you are in Stuck in classic
Where you only had dual spec
Only 2 specs
outlaw doesn’t exist
just tears
No specs, its just a class
idk some seems old the sectech nerf for sub is new
And my goals
Whispyr gonna flip
👀
pogers
Yes
pewgers even
we auto-attacking

Slice and dice stonks
Outlaws will be happy, Killing Spree still makes your camera have a seizure, but DMG buff!
These look like last weeks buffs. Being buffed in the span of beta build 20%
Get a ct flair. There’s only 2 of us
Runs to ravenholdt in light of more tuning
I'd have CT flair but my hatred of Dust only rivals my hatred of the Coin
Okay brokie
can i crimson tempest in st now

mr whyspir
brother do I seriously have to record ANOTHER video
tel mae
another patch cycle, still no listed bugfixes for deathstalker
No SnD andy over here
🙂
VW to 8 new vid timeeee
my fluff video will never see the light of day
okay me write pin rq hold
new video: "CT do big dam"
Ain’t reading that essay
I'll kick you again

hitting the TL;DR before its even written 😂
So do they not actually know that theres shit wrong w Dickstalker? Cuz this is crazy.
they fixed so many things that max talked with windwalkers the other day, we need some rogue devs on his stream ASAP
do we? spec's okay, just hero talents are underwhelming
fr, if CT is buffed to where it is LITERALLY troll to not take I would love it
can they give this fuckign shit spec
Same
they really are rushing this shit out the door
Stfu and play it already
i might fucking have to if they keep doing this
Like I love the cleave build, but only because it acrtually feels better, having more aoe and it feeling better would be nice
Considering I was battling with my other rogue mate the tank during first testing. I think we had now like 50% increase at minimum
Fotmbitch incoming
xdd
with the kb cap reduced cleave loses a fair bit of value
Mf I’m at work still
Aura buff my balls off now fix DS and ill stop my bitching
Chill ur ass or I’ll shit it for u
We need all the aura buff, after 3000% we should be ok
Well you werent reaching max cap in aoe anyways
KB change MIGHT actually be a buff for the cleave build in aoe unless I am forgetting something
on that list of bugs, turns out you get kb stacks from hitting other targets with poison
incase you want to use that information ethically
CT the new rupture
Ofc there is all the 3rd party stuff like nightstalker
This a new thing in prepatch/beta?
i asked the same, guess it's been a thing all along
wtf
was in shambles wishin i knew last season lol
Ultra pad meister for the parses
So when pin and sims Whispyr?
Also video
"Lucky Coin damage increased by 70%."
What is Lucky Coin
Oh the capstone
capstone I think
He’s pinning rn
No point in sims
Could all change tmrw
pfff no, this is final, we're launching like this baby
Mf on vacation
More Buffs for Beta July 31st
-# Notes Here
-# Video going over thoughts
Without any cooking, fatebound is looking to be within 1% of deathstalker in single target/raids, but the tails changes put fatebound way ahead in mythic+. Dungeonslice is still pretty unsupported in sims as of now, so take that with a grain of salt. Many outstanding bugs and janky interactions impact mythic+ builds. Deathstalker and fatebound have very different damage profiles, with deathstalker heavily preferring envenom damage. Mythic+ meta in general is very volatile and this is only a very rudimentary first look.
The Meat
Baseline
- Crimson Tempest Big, nice
- Venomous Wounds energy is always a very crazy change that ripples through the entire spec. In this case however, our envenom uptime was already at 100%, so now it's morererrrerer 100% than before. Based on the current tuning of the spec and the hero talents, I don't think this actually changes much and you'll realistically get a couple more envenoms out of it and that's it. I will double check pooling/sanguine stuff but if I remember correctly from the last time I did overrides to test this stuff, this isn't enough to shift the logic. Remains to be seen.
Fatebound Huge Buffs
- Heads buff is DOUBLE, don't underestimate how good this is, heads was still a bit weak
- Tails buff is CRAZY too, especially with delivered doom buff on top
- Lucky coin buff was needed, the capstone lucky coin kinda sucked
- Fate intertwined realistically still needs more, 30% of the damage of 1/3rd of your envenoms that crit is.... not great. If envenom does 20% of your overall damage, this is worth around 1.9% dps, which is again.... not great
So where we at NOW
Slightly (probably around 3-4apm) faster, fatebound cranking much harder, otherwise business as usual. As before, it's too late now to expect anything tangible to change, we're just getting balancing at this point. Not really much to say honestly, just need to run a lot of math in the background to see if anything comes out of this
(also I'm still out of country for 2 more weeks, if you want to go test bugs and stuff and help update the sheet feel free to let know any findings)
and there it is
Needed the meat
there's no preliminary sims right whisp?
VW buff means we play a bit faster right?
can you give a number?
interesting
It’s like the first line of the pin, 3-4apm faster
I refuse to feed the degeneracy machine
no degeneracy here
BuT NUMBErs!
Two these frauds!!!!!
so degeneracy then
uhh, sure
Okay fotmnumberslut
But you fed yourself smh my head mh
asking for beta numbers a month and a half in advance 15 minutes after an insanely large tuning pass of a hero talent
i think that was edited xd but im also blind
“I can sacrifice my first born for 2% DPS, hell yeah”
This is every day king ily
If fatebound is now the obvious choice (I may be in the minority here) but I definitely prefer that over deathstalker to give them time to rework that whole tree
I edited the part at the end
Vile even
God I hope I don't "need" to play fatebound in keys
Yeah it was in the OG
You need some bitches
i didnt want the post changes numbers








