#assassination
1 messages · Page 556 of 1
and you have no prio damage for totems
cuz no burst
bad dungeon pool, bad talent choices
is the main thing
just beacon the totem ez
Couldnt they just make a "m+ deathmark"?
this is just old design, for sure going away in 10.2
it for sure kinda sucks, but it's good enough for like 25s
my best overall w/o aug is like 180k which is plenty for lower keys, I'm also missing gear
I do feel like the damage is more pull dependent than just blade flurrying or dance coming back up but I honestly don't play the other two specs much to say for sure
play what you want imo
yeah then it totally does enough damage
how does it do the damage?
but sometimes I'll die in a big pull or just not play great and only do like 130k, depends on dungeon too
Endwyr 

thank you I have been playing baldurs gate 3 and not uploading anything
Is it all about proper carnages?
yeah it's a big part of it
coming out of stealth with one and then another group gets pulled after feels bad
I do agree that sucks as assa
spiteful weeks 
But assa would work well with proper deathmarks and vanishes in m+ right?
I mean reworks to those abilities
it's been shown like a billion times over, mathematically and practically that chain pulls/spiteful weeks/generally missing restealths are not a significant factor when considering m+ damage
me no math only feelycraft
no u
that might be true, but it probably still feels bad
I really don't get how missing bleeds on extra targets isn't a dps loss tho
the real annoyance is not getting IW up without re-stealths
how are you missing bleeds
Iron Wire
like if 4 more mobs get pulled in after my IC ones go out
I'd be doing more dam if they got pulled in before I IC'd
so if im a night elf, should i delay carnage to always have it with stealth?
you always carnage on cooldown unless the pack is going to die soon, then you just delay it for the next one
like if mobs are gonna die in 10-15 seconds
no reason to carnage
But imagine your vanish comes up in 5secs, do u delay it?
and NE racial works the same?
NE racial you have to hit, wait, enter true stealth
and it only works on trash, not bosses
how long is the wait?
yeah meld is for canceling mechanics
the best use for it is usually just getting iron wires out
Then it's only good for when those little chain pulls happen?
or cheese yeh
like one mob is 2%hp but it's getting chainpulled so u can meld and open with stealth?
you could
yeh
and is there any reason to be tracking any poison?
if your tank is chaining right when the mob dies you just scream at the tank
nah
not even the envenom one?
nah
cool then
what would you do with the information
if you have the stacks, W
if you don't have the stacks, you don't I guess
but you can't control it
no point tracking what you can't control
the only situation where tracking poisons could be of any value at all would be if there's like a single target boss, and it spawns adds, and so you rupture/gar the adds, and then swap back to boss, and the adds are less than 5 targets, and because you're tracking poisons you see that you lost the poison application RNG and the add you hit your bleeds on didn't get poisoned, and since the boss is so important, you don't want to fan of knives, but you have to fan of knives to spread the poisons, and then that applies it and you're happy
I see, i wont track any of them then
in AoE you're not going to be applying amp poison stacks anywhere near fast enough on targets that you aren't melee-ing in the face
the vast vast vast majority of poison applications come from auto attacks
and between hitting things with gar/rup, refreshing crimson tempest
you're usually going to be capped on amp stacks anyways
not really
there's like an alternate thing where you don't play dtb, lose a fuck ton of single target damage, and then take cold blood and claim the AoE will carry you
but it's pretty sus
that would basically be the same as the recommended build, but you drop the middle stuff for arterial instead
dtb?
and then in the class tree you drop echoing reprimand for cold blood
dragon tempered
i thought ww was bad
there's abbreviations at the top of the faq
and about exsanguinate in aoe? or super troll
exsanguinate got taken out back
What I dont get is why it has 3min cd
because anything less and it would've been bonkers op
well, before the bug got found
the bug probably kills it
but while it was working, even a 2 min cd would've basically doubled its value
what was the bug?
and then you would have to take it in every situation
the bug is that when you exsang -> deathmark
the deathmark doesn't duplicate the exsang's speed up
oh
so you get the original bleeds at exsang speed, and then the added duplicated bleed from deathmark is just a regular cast
yeah that sounds so op
deathmark should be copying the sped up bleed
so they both have the exsang speed
and it was working like that up until earlier this year
when it just kinda randomly broke
and no one noticed
no related patch note or anything about it
think it was 10.0.5 or 10.0.7
and some backend change just snapped the interaction
nah we just changed builds
exsang was only ever like 1% better after the nerf at the start of the expac making it a 3 min cd
I kinda want an aoe exsang
I don't think that's as good as you think it might be
it'd be cool for padding on weenies
kinda annoying when you have to rebleed everything
It's so you have a "fast bleed" option
Hi guys, quick question.
During open with IC, is it worth to Improve Garrot 3 targets (and overcap CP) or just let the regular garrot from IC run and start doing normal AoE rotation ?
exsang gives damage in the form of speeding up bleeds, but the bleeds don't do more damage, it's just in a shorter time. So the real benefit is that you're getting more regular ticks that you wouldn't have before + some free energy from the new ticks you're getting. AoE exsang wouldn't give you that though, because you would IC->gar->rup->exsang, those would just run out, and you wouldn't be able to maintain enough dots to take advantage of the time you won
so it would barely be a dps upgrade at all
if you have 10 target, you can gar 3 times to get it on all of them, but in normal circumstances where IC spreads to all the targets in the pack just go into your rotation
Super clear !
I’m still struggling in big big pack to see which one doesn’t not have garrot in this super IG window
it honestly doesn't matter that much I'm gonna be real
the IC garrotes are more than enough
you can spread past that if you manage to snipe the nameplate
but like
in packs that big you just IC, let it tick, and then should be spamming CT/Env anyways
trying to find the couple of mobs in the pack that maybe didn't get a garrote or a rupture from the IC is just a waste of time
Yeah Im aware, but exsang would be cool to have access to some kind of burst to totems or to make use of bleeds that wont fully tick. More like a QOL ability
Glad to hear. I’m 2 weeks old assa and I’m tryin to min/max now. I’m around 120k dps on dj so I’m pretty glad. The new Assas is really good compare to the one of DF (tried for two weeks and didn’t like it at all)
yeh it had a lot of potential but since it got added in legion it's just been a headache more than anything, either being silly op or unplayable levels of bad. Dragonflight managed to sort of balance it but they had to nerf it from 45 seconds to 3 min and 100% to 80% speed to make that even close to a reality
10.2 is almost assuredly just deleting it or reworking it entirely
only thing I hope for is that assa doesnt get 20sec carnage or smth like that
you play a monk, think of it like Karma on monks
like it could be cool
but most of the time it's just a nightmare
I still have PTSD flashbacks to my windwalker monks in BFA running into mechanics trying to kill themselves for the karma damage
me when I play my alt
the high level stuff we can take educated guess on regarding changes are basically 3 pointers are for sure gone, exsang is most likely gone, and since we know that the rework is mostly targeting aoe/m+, I would assume carnage is probably changing to fit into that rework
and that carnage assumption would probably be taking power away from carnage
and not buffing it
I just hope assa doesnt become a brainless dot spec like sp/affli
affli is not 100% brainless in dots, but close to it
I think assa's safe from that
carnage is doing a lot of heavy lifting
and most likely will need nerfs to fit into the 10.2 changes
which means you'd probably need to dot manually a lot more
I hope so, if assa just becomes "carnage every 20sec then spam CT" im gonna be so sad
that's what the spec is right now
but u have to apply bleeds between every carnage
20sec carnage would make it so u always press carnage and never bleed by yourself (except in big pulls)
Yeh
You’d be surprised how many brainlets come in here asking for that
Well, they want it to just be fully passive
Because they’re insane
But ya know
tbh I think dot specs will all become that
I saw a Kalamazi video in which he said he wanted the AOE dot from aflli to be every 20sec
so u never have to dot by yourself (it's 30 sec rn)
so affli purely becomes seed spam
First mistake there was watching Kalamazi tbh
Every time I hear “Kalamazi video” I just know the next sentence is going to be some cooked ass take
Without fail
Bro probably wants PI to get buffed because it feels so good to have PI during your cooldowns as a warlock 
Yeh assa’s probably going in this direction
I saw a kalamazi video about hekili so what are my stat weights
PI should get hard nerfed at least in m+ tbh
You talk like a fledgling chat AI that’s learning to piece together concepts incoherently after being trained on nothing but things that trigger me for the last 25 hours
And I don’t like it
someone should make that AI
oh, and would removing deathmark from gcd be that much too ask for?
Sorry for being a rock in your sock but I felt a spiritual need of if that's ok
Why did they also change the icon tho
you could change it back to vendetta icon in your WAs if you wanted
I've thought about it
Do u know if the macro list still have vendetta icon?
it should, I have it as my Assasination item set icon
Vendatta was better than death mark ?
and I think they're the same pool
I ll look for it later then, new icon is very weak imo
yeah it does
just changed mine lol
there's also an addon that lets you search the icons
yes that is too much to ask for
the entire point of reworking vendetta was to have a cooldown on the gcd
that was the design intent of the change
so removing it from the gcd would just be the opposite of what they set out to do when they made deathmark
stinky change off gcd felt good
It just feels so bad in aoe
yeh that's just assa idk
assa has always been the "my main cooldown is single target"
It d also be good to get a 40sec cd vendetta or so for those fights in which u have to swap targets no?
I'm actually so glad dance sin didn't become a thing
dance sin 10.2 surely
no pls
I dont think those disrupt the gameplay much,no?
Why tho?
make cold blood work on rupture
Isnt it just press and forget?
cause it doesn't work on bleeds
and you have to like think about it
you can't just macro it
thats awful then no? if this buttons entire existence is to be macrod in and forgotten, then thats just design failure no?
like you could cold blood the hit part of CT
but if you play arterial you don't do that
or you could cold blood an envenom
but using it on a mutilate or a fan of knives in cleave is worth more
Yeah Im just talking about it as a way to increase assa aoe if we were given more points
I mean it's a fucking failure of an ability to begin with
regardless of how you look at it
guaranteeing one crit
when all the rogue specs are crit stacking machines
Is it off gcd at least?
should've just stayed in 2008 where it belongs
yes
its just a button from a long long long time ago where critting one time did actually matter, the game has evolved too much for this to matter anymore
yeh see they backed themselves into a corner on this shit too because noooooooooooooooo item damage is too much
idk
Cold blood aoe shiv
cold blood is actually a disaster
sub macros it
outlaw macros it
assassination pretends it doesn't exist
y u do dis to me i hate u now. will only watch half your streams from now on.
:(
jk ill watch them all btu i really do hate beacon
me too I'm using dice until I get an orb
Beacon is the worst ever
the funny thing with this, is that CB SecTech is the most fun thing in the entire sub's kit which is imo another design failure
Im glad ww is kinda escaping beacon
sectec being the most fun thing is thematic af though, shadow clones, finisher, big cooldown button
when realz asked for feedback on sub, my entire suggestion was that, every single other spec in the game, has a moment when they feel strong, the class feels amazing to play, its fun! sub is probably the only spec in the entire game that never has that feeling
i guess so, the only real fun button sub has is sectech
sub in dance feels strong
but its nowhere near the fun other classes get though
its not really 'strong' if its every 25 seconds though
like it cant be by default
also, the only reason it feels storng is cuz of ST
my main thing about sub right now is dance uptime and gloomblade/lingering
its youre highest damage during all of dance
fuck lingering
couldnt agree with you more
and fuck all the stuff on the rotten side too
bring back death from above (I have never played death from above)
people did suggest that
and he did say that he has been thinking about the idea of having these thigns that actually work off of your finishers rather than builders
but he said no timeline attached, might never even happen so 
extremely common realz w
I think the quickest fixes to sub would be a rework of blades and actually making it a fun button. from there u can experiment with builds and see what people would enjoy
it contributes, sub also was historically the pvp spec. It had additionally a lot of change so there are multiple versions people liked for diffrent reasons
@vestal wren Btw I was thinkingn about double dance, and Ill be honest im really really really really surprised that you dont think double dance would be exceptionally strong (if they fix the talent nodes so u dont have like 4 dead talents gated behind it). because, its not actually a 'it just gives u a second dance'. with dance being a 25 second cd right now, all you have to do is delay the second dance to be about 12-13 seconds afte rthe first dance ends, this way youre quite litearlly doubling the value you get from lingering because as soon as lingering is down to 7-8 stacks, u send another dance, and wait another 13 seconds, and u have another dance now
ill answer it in the sub channel, moment
pog idea in theory
Would it be sensible to move CT's initial dmg at the end of the dot duration as splash dmg and let CT's dot/splash dmg substantially scale with the number of trash mobs? You wouldn't use it in ST then and the annoying CT spam would end, too.
You d press Envenom then
What the difference ? The spam would be still a thing
Just a diff spell
currently you spam both
would give a bit more time to re-apply Garrote/Rupture
and Env spam is at least a bit of fishing for PB procs
Except you don’t really need time to reapply those, IC does it for you
Then there is the reliance on IC again
And intentionally letting CT fall off is clunky
you do that with imp Garrotes all the time. nothing clunky about it
You wouldn’t do it if you could have 100% imp garrote uptime
which you don't have
Which is why you let imp garrotes fall off
so it's a moot point to discuss as we are used to it
Imagine regular garrote having a big damage snap when it falls off
Why should I? Garrote is different to CT. It is not spammable. CT is and the initial dmg and the end could end that.
but is was just a though how CT could bne changed
most sensible thing here would just be delete the up front damage entirely
damage at the end of a dot is real weird honestly
like sepsis does it
but imagine if CT did it, and then psyche mob dies before the end
kinda whack
also would have to make it pop if you refresh in pandemic
so you'd get these weird min-maxes where you'd want to KINDA spam it to get the instant damage anyways
which would just full circle back to now
if you make it not work with pandemic that's equally weird because now you're letting every single one tick out fully
which kinda goes against all the other dots that do pandemic, not only just with assassination, but across the entire game
yep, the pandemic stuff is a thing
Also if you pull more after hitting CT you would refresh before the bonus dmg
Ct spam is ok as long as we still use rupture and garrote
I find all kinds of skill spam quite dull. Echoing Blades was no different
EB was the biggest case of braindead spamm lol
EB is just showing once again that for 90% of players "omg its fun" just means "I do dmg"
Yet you have blue name smh my head
then look me up what I play 😉
No
I'm most of the time an Assa one trick. I don't care about the discord name color
oh sure, thats what a SUB MAIN would say /s
well, my discord name is my wow name Tryan
it was a joke mate
cus there is a bunch of weirdos that really think shit like that lol
whatever...Just stupid to assume a blue name would like storm/power spam
well, maybe some do
who doesn't, peak gameplay experience
yep
Yeah that's why I swapped from sub to assa... Sub does big damages but it's not really fun to play. Assa is a bit more tricky to play if you want to align your cds perfectly even though the reward is not that high it's still funnier to play at least in ST
Reject dopamine, return to serotonin 
Im a red name that enjoys subs rotten playstyle (not anymore cause its not top dmg build)
Rather, turns out instant feedback when pushing buttons (big numbers / many numbers + big visual/audio) feels better to the average player
then dont play a spec based around its dots if you want instant big numbers, when dots are by desing many small/medium numbers

I'm not saying EB is good because of it, but that it's understandable that it feels good
ye sure, i know
i probs worded it badly (again)
For MSark didn’t I read ignore first add, bleed second and third but focus boss to make sure it’s below 48% going into P3. HALP me boys lol
its just, i never got those people that go into a spec and then say "why doesnt it do X??? other spec does X!!!!"
like
bruh
play X then
Yeah ^^
sec
will DM the write up
I heart you!
have it somewhere 
This kind of makes sense sometimes, but not nearly as often as people propose
"Why doesn't it do damage ? Other spec does damage !"
"Just play spec that does damage then"
Kinda getting that but for the wrong reasons from RL lol
"assa should not be pushed into a weird situation where it needs to heavy decide bettwen (very bad) aoe OR ST, can never do both, when thats not the case for any other spec in the game that always do both and mostly just decide bettwen "slightly more ST or slightly more AoE", its stupid" is a good take with "why does X not do that thing that other specs/classes can do?"
"assa should have a blackpowder and shuriken storm copy so it can do aoe and also have IC on 20sec cd cus shadowpriest has that!!" is a bad take
a lot of classes have st / aoe more seperated
so it heavily depends on the tree design
tbf, atleast on Sark assa is 100% a legit play, sub/outlaw are more "do i want to be a bit higher on overall dps cus i can pad on adds that die anyway in p2/p3"
assa is doing more boss dmg cus its the only rogue spec that converts haste atleast somewhat
ye but none really on the level assa has
i don't know
i expect subtelty to be unique in that it has a lot of talents that work universaly
outlaw too to a degree
there are also some trade offs that are relevant, it isn't unconditional "good at everything"
(outlaw might be closer to that than subtlety as a consequence of how bf works)
true but some aoe in ST spec would be nice though instead of hoping for lucky PB procs
THATS WHAT IM SAYING lol
I got that...it's more that people tend to like having best of both worlds
but sub does most damage on the big add that spawn 
I don't think most specs suffer such a huge panelty to ST while also doing bad AoE
on pull its in the opener, then its just when low energy
Why would tea be gone with the rework
its monster energy:thistle flavor then
!dm
!sheet
Rogue Spreadsheet - Light Version / Dark Version
Epic
Theres not much tea when we know whats going to be happening tbh
All the teas during ptr


Anyone know the addon that tells you in Voice to go left or right on mythic Mag?
Does shadowmeld work as another vanish for rouge
on trash in m+ yes, on any boss fight no
you have to fully drop combat and enter true stealth in order to get the benefits
you must not like fyling around
i had my fair share of "use DfA and suddenly you are Under the arena" on avatar pulls

If given the opportunity how would you guys fix sins aoe problems? Outside of make IC 20 sec.
delete IC, didnt think past that, i just dont enjoy it
but gimme bonespikes legendary so deathspike
that would make it more fun for me personally
spam spike
thats full points so free bleed
profit
What’s the bonespike legendary?
you can even take the additional spike away for all i care, i just enjoy spreading bleeds
ye it made it easier, thats why i say you can remove the extra spike
just make it relevant in M+
spreading it is fun
when you have multiple up, you press spike and actually get full points
not like fok
agreed
i mean council was just 4 targets, but playing assa on that boss was hella fun
Deathspike so fun
sbs was the thing that made me reroll rogue in sl s1
Fuck sbs by itself
It feels so weak
Idc about the numbers, when I press it, it feels weak
Also deathspike made m+ openers give a lot of cp consistency
im sorry
yep exactly
like ye the extra spike made everything easy as hell
but i couldnt care less
lemme spam the button spreading bleeds to 10 targets
but i wouldnt mind it either if we didnt have extra spike, but the spike dot itself did a bit more dmg so you would use it on targets that actually live
Just hated that it didn't give any st when other covenant legendaries did
and not just use it as a generator
Otherwise, goated
oh ye but thats why i loved that i could switch to a covenant for raid and for m+
you know
having choices
not like now
where my choice is be useless in aoe or go st
What if poison bomb was an spender? Would that solve anything? Probably not to be honest, hoenstly, i think the only solution for assassination aoe is putting ic farther up the tree, and making it a spender like primal wrath
The problem with that is: That's just feral druid
Well, they could shorten the cd to like 20 seconds yea
Primal wrath is a combo point spender that applies a shorter duration of rip to all nearby targets
Don't think it's as simple as adding something
what was the 3 charge thingy on fersl then? 🤔
give IC 2 charges is better than giving a shorter CD IMO.
They slapped ic onto our kit and made it worse
That's brutal slash
Assassin with 2 vanish would be fire
IC is like slapping a bandaid on a broken bottle, its not fixing the problem, its just negating its effect
IC is boring af
i press IC, after that i turn into sub rogue
spammin 2 buttons
yay
fun
I dont think sin AOE is bad. Its just not good enough to justify the loss in ST damage.
IC is great
brutal slash?
ap i can get behind because there i actually have to spread my bleeds before pressing my aoe button
so my work actually has meaning
ye this
I enjoy IC but I see why it’s a problem. I didn’t play sin in SL cause I tried the other two specs. But wasn’t the issue with sin for m+ no one would take you on low keys due to things dying too fast?
I think the biggest way to fix sin AOE is to add like 4 more talent points to work with, without letting ST sin have the talent points as well.
i mean its still the same, if i go into a +20 on a tyra week i still feel shit cause shit dies too fast
i dont think the button themselves are bad, just how we get them.
it isnt really a meaningfull ability in aoe, its a spender for their ST and so they can keep bloodtalons up with an actual aoe ability
i mean ap shouldnt be an end node, its not strong enough to justify it being on the bottom there
You want IC for the bleed amp on AP, but then when you take AP you want poison bomb as well, but you cant go into it if you take IC, so then you have 0 incentive to press Env in aoe and thats why it turns into a sub simulator where youre just Fok + CT
take ap out of the sentence and it stays the same
if the mobs are not grouped why would you envenom
poison bomb wont hit shit
What if there was some form of envenom cleave mechanic? Like, if you have crimson tempest up, your envenom will cleave a portion of the damage dealt to the main target? Pair that with ic that is higher up in the tree, and you should have good aoe. At a small st expense
Apply rupture on targets and spread with ic, apply crimson tempest, use envenom till tempest runs out, re apply tempest etc
This way you would also get more poison bomb procs
That’s pretty interesting . Would this work on top of poison bomb?
I was just clarifying if this would be a talent or inherent to envenom. I’m not sure inherent is the word I want to use but can’t think of the one I wan
Oh i see, no i think as a talent it would still work well, i don't think it's strictly necessary to make it a baseline interaction
Ya'll are wilding
The most important thing though is: Indiscriminate carnage cannot stay as a last row talent
The st loss implications are just too massive
You should join, it’s fun
we're just out here doing blade flurry but for assassination
Not really, it's significantly different. Does that mean that psychic link is also basically blade flurry?
why would you tease me like that
yes
they apply all their dots with one shadow crash, it's not exactly rocket science
That has no relevance on whether or not, psychic link is exactly like blade flurry
The actual mechanic of outlaw and shadow aoe are very different, even though they have an ability that at first glance seems kinda sorta similar, and the same applies to what i said before
you probably don't want to post the entire picture
because it is hard to know what part you reference to
What made sin good in bfa s1?
<link>
my point was not that you need to embed
its easier to highlight a certain section
oh, well i thought it was interesting how the Assa portion has just become smaller and smaller since bfa1
ye, remove IC
If you managed to RNG the best azerite pieces from your weekly chest that had pre-nerf shrouded on them your garrotes would absolutely truck
And there was also the fok one
Just very strongly tuned in general
Echoing blades and ss yes
both very strong traits, in some seasons a bit undervalued
I do miss echoing blades
I don't
Because it was degen 2 button gameplay?
Haha yep
EB had the point
lul
Yep
Now here’s something I don’t think I’ve seen talked about. How would you help rogues utility in m+?
unless i missread it SL s2 was the only one it was relevant in SL / BfA
is rogue utility a problem in keys?
I’ve heard at higher keys it makes more sense to bring people with better utitily over rogues in general.
At least that’s what I’ve heard echoed. I don’t want add my personal feelings on it because I’m biased
think its just this season
because e.g. mage now brings even mor control and utility
yay
what i am still surprised of
because mage has ... significantly more things than most classes/specs now
Did you willinngly overcap cps becuase something else did more damage?
If yes, then that's bad design
you did
Give us aoe cloak and break the game
well under certain conditions
I am fine with overcapping cps becuase of procs, i am not fine with overcapping cps becuase that's how you're supposed to do the rotation
high enough critical strike and enough targets
There should be no situation where your FINISHER isn't the best button to press, when you have enough combo points ofc
Well it's a df problem since a lot of other classes got a lot of utility with the new trees
Aoe ones esp
maybe we need smoke bomb back, with los mechanics
And dungeon design that changed from sl where you had pulls with assigned mobs to control
💪
Rogue solo skull
💪💪💪💪 Sir, yes sir
rogue still brings:
- atrophic / numbing
- shroud
- a lot of single target cc
I really wish blind worked on the familiars in Dawn/Morchie
🤨
shroud is a lesser mind soothe at this point
i mean one is usefull, the other gets countered by 1 mob with a blue eye above its head
True*
Oh yea, blizz trying it's hardest to cuck us
don't think there is any intentional design decision like that
but im pretty sure even without that eye you wouldnt do shroud skips
For sure there is
I think that it is dependent on your ability to get back if you die. Most of the time I end using shroud to make sure people don’t pull certain things. Very rarely do I have someone ask for it to be used.
sark with a haste effect, when haste is so wildly diffrent in impact on specs
a mythic plus dungeon pool that makes a specific spec mandatory
true, like creating augvoker or reworking mage
also a new spec/role that changes the balance nviroment completely
or all the dungeons being well tailored to shadow priest utility
to be fair
being hypocritical, last time a specific ability was too good in a niche situation
and created a one sided class/spec distribution even if it only was for one boss
this ability was purged from the game entirely very quick
Ele shaman in crucible
def. not talking about shuriken combo
wasnt endboss in S1 that but with evoker?
already forgot its name
poultra
captain vor?
Look at them, they come to this place when they know they are not pure. Tenno use the keys, but they are mere trespassers. Only I, Vor, know the true power of the Void. I was cut in half, destroyed, but through it's Janus Key, the Void called to me. It brought me here and here I was reborn. We cannot blame these creatures, they are being led by a false prophet, an impostor who knows not the secrets of the Void. Behold the Tenno, come to scavenge and desecrate this sacred realm. My brothers, did I not tell of this day? Did I not prophesize this moment? Now, I will stop them. Now I am changed, reborn through the energy of the Janus Key. Forever bound to the Void. Let it be known, if the Tenno want true salvation, they will lay down their arms, and wait for the baptism of my Janus key. It is time. I will teach these trespassers the redemptive power of my Janus key. They will learn it's simple truth. The Tenno are lost, and they will resist. But I, Vor, will cleanse this place of their impurity.
(its a joke, its a alien from jimmy neutron that looks like a chicken, raszageth looks similar)
looks scarier than rasza
but jokes/memes aside
it might be relevant to consider requirements like mass dispell in dungeons
to avoid situaitons like right now with a deterministic meta and close to no spec variance
He looks pretty angry
remove mass dispell, lets see the meta change
Just give rogues mass cloak fuck it
What they should do is create dungeons that are not easily negated by certain skills
I think there should be less magic dispells
let us handle out cloak like warlocks handle cookies 
isnt that from jimmy neutron?
Or, more dps can deal with magic dispells, either is fine
THANKS
yes, see my second message below
Also, i think pi should be a personal cd
i had this take earlier today with mass cloak
but @strange python thought it was cooked
the problem with this is the dungeon pool
remove the need for 20 dispells, 30 mass stuns, 20 cleanses and whatnot
because DF canges dungeons every season
SL or prior you had a fixed set of dungeons
so you could easier adress things like this
I honestly think that m+ has not reached nearly it's full potential
It would be pretty sweet. However it would be pretty broken. Aoe that removes a bunch of shit on top of ignoring certain mechanics.
assigning people to rework dungeons every season costs more dev power
not even close
give us 10 man dungeons, fight me 
Good ol UBRS
rather have 10 man raids than dungeons
how about both
100% down for 10 man mythic
i think they should make it reduced effectiveness maybe like 70% magic dmg reduction, i just wanna be a magician who lets stuff dissappear under his cloak
i prefere having the diffrence
this
btw fuu, youre a king for remembering that chicken from jimmy neutron
is there a way to watch it in german somewhere?
no idea, im a shadowlands andy
ye okay thats true, i would enjoy 10 man raids and probably even look for a good guild
no idea, but google is your friend
Dungeon in vanilla that went from 15 man to 10 man to eventually 5 man. But that was more on people’s gearing than anything else. People were bad
i like the idea of making old raids into dungeons
bs.to is banned in germany dont know any other site x)
Karazhan was my favorite raid easily. Dungeon on the other hand…
feels like every mob has true vision now for shroud cheeses/skips. They should make true vision mobs immune to mind soothe.
possible, maybe just put a high cooldown on it
i only enjoyed lower xd
but that was with deahtspike
you could hit some big numbers in lower
never did that, my tank sucked

yea lets add a spell thats like darkness from DH and AMZ from dk's but combine them together into a rogue
brother if zeross thinks it's cooked then its legit the most delusional thing possible
that should be your first sign
wait i just realized im in assassination chat
nothing else to be expected
im down for a mass cloak for the entire raid
would like mass dispell too 
oh and he mentioned AP shout from warriors too, should be nice aswell
mass cloak would be too broken
exactly
smoke bomb would be fine
🤣🤣🤣
fair enough
probably the smell
smelt like outlaw channel
well not that bad
nvm

Any tips on how to use echoing reprimand?
you press it
And which poisons should I use? Any reason to change them mid m+?
if you are lucky that you have points on blue you use it
nah, you use the same ones always
do u always get empowered spender if u cast echoing at 0cp?
if you use ER at 0 cp, you will always land on an empowered point yep
go away yelow name
pretty cool then, i guess u also play a bit with garrote/shiv to get to the desired amount of cps?
tbh you will land on the point always in that 45 second window
no need to play around it
and you use shiv on cooldown usually so cant really use that to play around
er is kind of a "i press button, i forgot what it does"
im having trouble for when it's 2cp
there will be a moment where you are unlucky and hit a 2cp mut
And do u have a m+ overall by chance? I only wanna see how it looks if properly played
you only fan at +5targets right?
nope sorry, didnt play my rogue for a while now, details are gone
if i remember correctly its 3+, but dont take my word on it, its my feelcraft
garrote is your top?
ye garrote/rupture/CT
unless i get big poison bomb procs, in that case poison bomb is like 4th/5th
I sese
feck now i wanna play assa
but garrote being top is kinda a given seeing how much of your dmg it does
yeah
and
how do I even use thistle tea?
Im always max energy at 5targets (doing dummy rn)
like im using it for the mastery but shouldnt I be low energy at some point?
in aoe you use tea to not overcap on charges
in ST you use it in your opener so you dont overcap
after that its when you feel like you need energy
the mastery part is just there so its there
ye i see, im using it when i DM
yap
you will think mastery is worth it in the begining, thats where a lot of mistakes come from, they spam it with some macro or so
but the mastery is just not worth it
using it for energy is the best
also not trying to be rude, but want to point out that all of these questions are answered in the faq
im getting prepared for the 10.2 fotm rerollers
I'm gonna slow mode the channel into oblivion if it gets bad
it's gonna be like 3 wowhead articles, full wowhead article, spreadsheet, faq updates, streams
if it's just dumb question spam in here rather than conversations
then we're just gonna crack the channel
cause nah bruh
outlaw had the majority of slow modes
we haven't had to slowmode in here for people just using us as a google helpdesk in a while
outlaw dooming is next level yeh those slowmodes are crazy
they are not, actually
the poison one is yeah
so is tea
echoing reprimand was in there but I deleted on accident I'm noticing now
so you got me there
yes whispyr
My question was more about "Im never starved at 5t"
But I did read that part of the faq
you dont know what is in the faq
So is FOK 3+
yeh sure, I guess I could've mentioned that you don't want to overcap charges
seems kinda pedantic at that point though
i dont find the answer to this in the faq, so is this it?
fok is at 3+ yes
1 cp every cast, +1 for each target crit
crit
Oh i see
because of seal fate
So it's for each target crit
I thought it should do 2 at most, since 1 base, 1 seal fate, but it seems seal fate does 1 for each crit
arterial precision works the same way with its cp generation as well
correct, same thing for mutilate
mutilate is 2 hits
each hit can seal fate
so you have a base of 2, and a max of 4
well you learn something new every day, now it makes sense why i sometimes get 3 points with mut and sometimes 4
(ye im dumb, i never thought its 2 attacks)
Do we have a list of things we can evade?
It's also why iridius fragment is the way it is on sims
(as in oversimming)
in current season there's nothing
just auto attacks
so evasion is kinda useless?
so u basically only evasion in FH?
it's a very niche subset of attacks that hit but can be dodged
freehold has some opportunities for it yeah
FH and echo of nelth
usually you would CC anything that's enraged
nelth is hardly a use
can dodge the stomp/knockback on sentinel talondrus, that one's kind of useful
gonna mitigate some tiny ass dot that's never gonna kill you anyway
and you have to face the wall
o troo nasty knocks when you have a bleed
pog
so useful
u have to face the boss
whatever same shit
the wallbreak used to hurt, not really a thing anymore
it's pointless
I was bullied into doing it
it doesn't take any spot healing away from anyone
I remember SL having more cases for evasion, no?
cause healers will just giga aoe heal the whole thing
I was only doing it after the first add
during the gate
cuz it was a little hectic
there was a couple of bosses that had charges you could evasion, but aside from that not really
and cuz the mods in here were bullying me
well not stealthi
he would just come in and ask why the boss isn't dead yet
but like evasion in dungeons for fixates, snake boss in uldaman, first boss bracken both the spin and the bleed
I honestly believe you could unbind evasion and even in high m+ keys no one would notice
frogs in hoi
I get some good mileage out of it, but more as a "i want to keep hitting these mobs and not move" angle
not for critical tech
yeh
tyran uldaman if you have bleed on you + stomp at the same time you die
im just sitting on evasion that entire fight for that overlap to happen
would be cool to give evasion a 15% dr like with spell reflect?
first mistake is doing high uldaman on tyran that shit sounds ultra aids
evasion just needs to not be dodge anymore
u just stun all of the bleed, knock overlaps
spec elusiveness xD
OP
shorten the duration
so it's like a 4 second phys immunity
and you're good to go
I don't think that would be too op
would function as a phys-only ice block
or turtle
paladins have full immune bubble as well
there's plenty of abilities in the game that are more powerful and cover a wider spectrum of mechanics
the limitation of physical damage only is more than enough of a drawback
it would be really cool tho
rogue get moving iceblock no way that would be too op!
and least liked
druid exists
(by raid leaders)
im saying they dont provide shit to the raid
I have been called out 😦
neither do the classes I listed
they do the mechanics
i see his point
though i have played assa since s1 bfa and not once have i felt like i was doing the right thing since then(in m+)
skill issue
cant wait for rogue rework tbh
there is so many cool stuff in the tree that i cant simply not pick
Sub rogue is def the best performer overall, i think
Outlaw is second place for overall performance, and sin third
But by quite a long shot in my opinion
assas was the primary m+ rogue spec for like what 5 weeks in bfa?
otherwise basically relegated to the basement
and it's been the best in raid a handful of times
and probably 2nd most viable in PvP in any given season
The st damage of assassination isn't even great right now
It truly is just a bad spec in terms of tuning at the moment
well yeah rn it's pretty downbad
i mean assa is in the top half of boss dmg 
I wouldn't mind having bad cleave/aoe if it meant our ST was really good
i dont mind having bad aoe for good cleave/ST
having bad cleave and aoe is just nah
make it a pure pvp spec at that point
problem is, assassination isn't really good at anything
none of the three rogue specs bring great utility either
Rogues amazing

I am not a fan of this type of balance, where you excel at something, but are really bad at something else.
I just don't think it's good for gameplay.
In order to have a spec be good, while lacking significantly in another aspect, that spec has to excel at what they do, which would mean in this case, insane st damage, the problem is, if the spec is like 50% better than everyone else at st, this would significantly skew composition in favor of assassination when it comes to st bosses
I do not think this is the correct way to balance.
nobody that actually plays the game does
THE DON
I've never seen anyone argue in favor of that
The problem is it's never you do 50% more single target than other more balanced classes, and do 50% less aoe. The number they balance is that you do 1% more single target, and then do 40% less aoe
it's like wtf is that

If you gonna have me doing 1% more single target, I want to do 1% less aoe
that is balance
not the shit we have now
It was about the argument of excelling at something, while being bad at something else, i just fundamentally do not agree with that idea
I don't think there should be a st spec, and an aoe spec, and you bring various specs in order to hava a "balanced" composition.
I think optimally all specs should be able to do relatively well in both st and aoe at the same time, and then if you want to specialize you can. But you always have the option of being versatile, and doing 90%/95% of the aoe and st damage you could do at the same time with a single build.
Good, hopefully they don't screw it up
Nothing, it was more of a design discussion
aight
Gonna break you If roster boss doesn’t first
St spec doesnt exist
They know we're just griefing by not playing sub 🙃
man I came her to shit post in sin channel for a sec and see 17 people crying about state of sin and now im sadge too
I mostly blame quake obviously but still
Catto says cheer up
@gusty mirage 👻


This homie was in the ER most the day 

i swapped to sub for a mag pull and was pulling 15k more dps on a mastery/haste profile
da fuk
almost as if assa has execute talents 
i mean why? cause its a 5:30? you dont get an extra dm?
im holding my 4 minute dm for 5minutes so i can pop it with pot
fair
why are we not using exsang anymore? came back after a while
Short reason its bugged. Long reason check the faq or pins
its shit
Sark report, day 8?
Ŵ̸͝ĥ̸͝y̶̅̅ ̵͗͋a̵̅͒r̸̔̕ẽ̵ ̶̐̑w̴̥͛e̵͊͂ ̸̓͌s̷̀̓t̵̃͂ill here, j̈́͝ust to suff̶̒̈́ė̶r?

is there an over all difference between sepsis and bonespike? was reading the wowhead guide
In how you play? if so then yea quite a bit actually
damage wise bone spike is about 2% worse
definitely playable unless you're trying to min max for mythic prog
but I think for the average heroic raider or low mythic guild bone spike will probably pull equal or outperform in a lot of situations honestly
easier to play, more clear cleave, isn't impacted by kill times as much
it's way more straight forward to understand "me press button it do dam job done"
rather than having to hit a cooldown and then time the buffs and think about how it leads into a deathmark or if it's the last cooldown use of the fight and then moving it into the tier set rather than the deathmark and moving vanish around
kind of a headache if you're not used to it
so im a new rogue but am lovin it. so maybe start with spike until i figure out sepsis or is the learning gap not that difficult
Changes your cooldown usage quite a bit
Definitely easier to learn with bonespike and switch later imo
ill keep that in mind. thanks guys ❤️
Also is ranged for downtime so u can fuck up a bit more
oh thats nice.
you might get a weird look on the street if someone knows how rogues works or compares to parses or something since everyones playing sepsis in raid
sepsis looks really cool though lol
but realisitically unless someone is scrutinizing you, they'd never be able to tell the difference during actual combat
another dumb question should you be using deadly, amp for the lethals?
thats what i had been doing leveling
yes
deadly is just instant but with bonus dot
amp is just instant but with bonus envenom thingy
they just have so many wound poison routes in the tree i thought maybe there was a trick
Instant is instant poison
Deadly is instant poison with a dot
Amp is instant poison with the envenom buff
Wound is instant poison but half damage and a heal block
So for pve where the heal block is kinda whatever, amp and deadly are just better versions of instant
Wound for sanguine 
Yeah that’s cooked
Right before they die you quickly switch to wound, and then switch back for every pack

We get the outlaw and sub rogues in here randomly on the sanguine weeks going “WELL ACKTUAKLUKUJLLLY IF YOU HAVE A BAD PUG TANK AND YOU HAVE 12.67% UPTIME ON THE SANGUINE HEAL ACROSS THE DUNGEON THEN TECHNICALLY WOUND WOULD BE 150K EFFECTIVE DPS BETTER OVER THE 45 MINUTES”
And then it’s like yeah but sub and outlaw poison damage isn’t relevant parts of their damage so it doesn’t matter
True and real
And also who the fuck cares go away mplusser

M+ers pretending like an extra 200 dps worth of effective damage from the heal block is going to allow them to magically time their key








