#assassination

1 messages · Page 30 of 1

whole mason
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so, be happy.

ebon notch
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big happy

drowsy hollow
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has Assassination had any recent tree updates on the alpha? I'm surprised you guys still have so many "dead end" talents

vestal wren
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no

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realz did and potentially still does work on DH

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i am not sure if he does tank too

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but once the dh tree is in a somewhat okay state, he will be back to iterate on rogue

drowsy hollow
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Last I heard rogues were getting Serrated Bone Spike back at some point right?

hollow river
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It’s already back

vestal wren
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hopefully apply some of the things he learned or found useful for dh

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assassination got shrouded back also sbs

balmy condor
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Realz also mentioned some more connectors

drowsy hollow
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ah, pity they haven't included a talent for the unity affect.

balmy condor
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There’s a screenshot of that in the spreadsheet

hollow river
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Necro unity is probably the last unity we would want

drowsy hollow
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😦 Necro unity is so fun in keys

hollow river
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But it’s deadge in ST besad

vestal wren
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i want to sign the #removeexsanguinate petition

hollow river
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How about we #buffexsanguinate instead

vestal wren
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#changeexsanguinate would work too

drowsy hollow
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Well that's the good thing about talents, something can be good in AoE but not single target cause there's 0 opportunity cost to swap

balmy condor
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Excellent take

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#removeexsanguinate

violet jackal
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#removeexsanguinate

drowsy hollow
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Also it's weird Sin is one of the few specs that could get itself to a point where they can only get 1 capstone

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Is there any chance they make Poison Bomb a 1 pointer?

violet jackal
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we are just that powerful that having 2 capstones would destroy azeroth

vestal wren
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capstones can be more powerful if you can only take one

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it is a deliberate decision

drowsy hollow
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I don't think Dragon-Tempered Blades are so strong to justify giving up multiple other things?

limber lion
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I mean I'm farming the ring regardless of who's in the group. That's what I did the previous 2 times and with the vault trinket

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Not forcing anyone to stick around

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I just need my juice

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:---)

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2.5k dps upgrade for my feral btw

vestal wren
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oh wow, you could make time to farm it

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dracthyr_love gz

drowsy hollow
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too bad this was found out the week after timewalking ends

vestal wren
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eu can still do TW keys

drowsy hollow
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eh? How?

vestal wren
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you ask the quest npc and get a keystone

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it is bugged

limber lion
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Pls no fix

drowsy hollow
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EU favoritism, bleh

vestal wren
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i hope they don't fix, i did update half of the spreadsheet already (st and ds sims)

peak bobcat
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Just let us buy it for 5000 valor from a vendor

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So I can use all the useless valor I have from farming and not getting it

drowsy hollow
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Can Carnage be used without breaking stealth?

fallow canopy
drowsy hollow
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after other classes the rogue trees with all their dead ends feels so weird.

white orchid
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Damn so my 272 socket cos ring will sim higher than my “bis” mech set that I worked so hard to farm for lol

peak bobcat
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Correct

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Feels bad

brazen zodiac
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and to think i listened to oxi and slapped the sockets on

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always OXIclean zzzz

white orchid
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Sigh. I could’ve farmed it too but I was like oh cos ring isn’t bis? I’ll just relax that week lol

white orchid
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Didn’t step foot in a single legion dungeon that week bc nothing was good apparently lol

balmy condor
peak bobcat
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So we get an extra point to skip TTB is all I’m seeing

whole mason
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link the spreadsheet

balmy condor
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its in the pins

drowsy hollow
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I still find all the dead ends really offputting in all the rogue trees, it's weird

whole mason
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ahh, the tiny link i overlooked

peak bobcat
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Should we use scars pre pull? If running with Kihra’s?

brazen zodiac
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<3

gusty mirage
gusty mirage
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when they bug fix it

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I'll come in here

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and I will literally shit all over you for that comment

peak bobcat
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About how many seconds should we use before?

gusty mirage
brazen zodiac
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yes when they fix it ill tell u u were right

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but until then

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u wrong son!

gusty mirage
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so ideally you pop it while everyone's sitting around wasting time in between pulls

brazen zodiac
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also jokes on u cant shit all over me, i'm already dogshit pepeclown

gusty mirage
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next time I'll get a job as a dev for blizzard so I can see the future of all the spaghetti code bugs that pop up from time to time

brazen zodiac
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possible

royal lantern
# balmy condor

is it just me or are those connenctions not really that big

peak bobcat
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It literally lets you skip TTB

drowsy hollow
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Wake me when they make a connection from katar to tempest to flying dagger

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and then maim

balmy condor
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can skip MA and venom rush as well

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more is better

royal lantern
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do we want to skip MA?

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venom rush yeha, i can see it, but not really MA tbh

balmy condor
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in a world where dance sucks?

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I would want to skip ma

royal lantern
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just convinces me more and more that dance in the class tree is a mistake

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MA got killed for it, and then its still to storng

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so we either have mediocre stealth talents cus of dance, or a dance that is useless cus the talents dont work with it peeposhrug

ember remnant
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I could see the dance being decent in keys for garrote spam

drowsy hollow
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the CD doesn't exactly line up with Carnage but yeah.

whole mason
# balmy condor its in the pins

I wonder if a reversed energy system can be good for sin -- exsanguination dementia: mute natural energy generation, double the energy pool, increase cp generator crit, increase finisher crit dmg, drain energy per second and gain bleed delusion per nearby bleed from the player and the effect ends when energy reach 0. Each bleed delusion increase ticking rate of bleed and extra energy drain.

royal lantern
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downtimes bettwen packs etc....

drowsy hollow
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If you can get blades and either carnage or kingsbane at the same time I'd say the the tree would feel a lot better. I just wanna be the king of poisons and bleeds plz.

royal lantern
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blades and kingsbane cant be taken at the same time by design

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cus it would make balancing kingsbane impossible

ember remnant
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So blade is more sustain and king is more bursty then right?

balmy condor
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ye

ember remnant
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Now to be seen if we have a lot of fight like sylv that don't reach execute range ever exist or not

whole mason
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Without execute range may seriously put sin down a level, imho

balmy condor
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?

drowsy hollow
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the kingsblade interaction makes sense to block, but Carnage doesn't feel the same. And you can get Kingsblade and Carnage together.

balmy condor
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it doesn't have any execute right now

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and it's fine

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and it has more execute in df

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what's the issue with execute

whole mason
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from the tree, I think execute becomes an important feature of sin

balmy condor
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yeah it's one of the areas you can invest in

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you definitely don't need to though

drowsy hollow
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ugh, I hate the choice in keys between a second poison which is something that sin should've had forever ago, or helping delete a pack every 90s.

whole mason
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I mean, if you look at the tree, blindside path and KB path both give advantage on execute, and at the same time the other line requires multiple targets for scent of blood and IC.

peak bobcat
whole mason
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if for example there is no execute for a boss, the choice for sin certainly will be limited.

peak bobcat
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Yeah you’re taking DTB 100% of the time no?

balmy condor
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you would take DtB or you would take kingsbane and just live with the fact that one talent isn't doing a lot

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how is that different

whole mason
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taking DtB is not however the problem, i'm talking about what else

balmy condor
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okay so if execute is valuable, you would take kingsbane and the execute stuff on the left

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and if execute is not valuable, you would have a choice between two keystones

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and..... that's a problem?

whole mason
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not like that. what I'm saying is for boss fight without execution phase, not with a low value one. The situation becomes quite extreme: the tree require the fight to have adds so we will consider IC path, otherwise it becomes very disappointing situation.

grizzled jay
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Wonder how many targets is enough for SoB KB build

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SBS over Sepsis on enough targets obv

pseudo hamlet
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CoS ring is now bis, even better than mechagon rings?
FeelsWeird

drowsy hollow
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seems so, congrats EU

pseudo hamlet
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What do you mean by a bug? Raidbot wasn't calculating properly?

whole mason
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I think it is not a bug bug, but a bug of what they want to modify the ring.

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CoS ring will be on list in DF, and it is normal if they want to make the ring a bit different

balmy condor
pseudo hamlet
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Damn, one day after I stopped farming Workshop SucksMan

whole mason
# balmy condor aside from zoldyck providing no value in your 0 execute fight, can you tell me w...

the 2nd and 3rd's zoldyck makes no effect and we wasted 3 points, that's disadvantage. I would not say it is wrong since you can play whatever you want. For the 1st one, valuable talents at lower rows cannot really be selected and we must spend talent points somewhere top part without synergy: M'M without blindside or VV without M'M and blindside, point in TtK maybe weak instead of amp poison, or to pick cttc, let alone the existence of atrophic poison.

drowsy hollow
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would shadow dance for occasionally putting out more stealth garrotes be stronger than Echoing?

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doesn't feel like it would.

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and if so much of assassination damage is poisons and bleeds, find weakness is just so so eh?

whole mason
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BTW, aren't the top 3 rows bloated? 8 required but it seems 10 are must

royal lantern
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it does more dmg then intended

vestal wren
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there are other bugs in the game too

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this bug just gets very high exposure given the impact

drowsy hollow
pseudo hamlet
rocky ruin
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!def

prisma monolithBOT
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Please Contribute by filling out the form on the title card with any info you have tested
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pseudo hamlet
deft vault
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has the ring change been implemented for every class or rogue only?

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and does it only affect rogue?

peak bobcat
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It’s not a change it’s a bug

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It affects every class with weapon damage

limber lion
deft vault
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how am i the only one gaining dmg ? its +600 for me and -500 for eeveryone else inm my guild

limber lion
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Are they melee

prisma berry
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what ilvl are fated items from cn?

deft vault
vestal wren
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just make sure to use nightly version on raidbots

drowsy hollow
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Feral is getting something like 2k dps from the ring

violet jackal
prisma berry
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thx

cedar star
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Feral is getting a 11% damage increase from the ring

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It’s over 3k

vestal wren
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yes feral is the big winner

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with 10-12% dps gain

distant plinth
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Do you think it will be fixed? Or should EU haaard grind till we Get that ring?

vestal wren
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no idea

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it has a high exposure so it might get fixed

drowsy hollow
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If Court is an S1 key I wouldn't mind a temporary nerf.

distant plinth
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Yea Even wowhead posted it. So it will be fixed soon i guess

strange python
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are there any addons for alpha or its useless to make them for alpha?

drowsy hollow
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they don't turn on addons for alpha until much later in beta

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Cause when you're updating the UI you don't want anything else to possibly cause bugs

fallow canopy
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since the other ring i have is 298 compared to dusk being 291

pseudo hamlet
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Its +1,1k DPS upgrade 😄

fallow canopy
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suddenly its going to be a massive upgrade I don't want to grind xd

pseudo hamlet
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They will probably fix it(?), not sure though. It seems like a too much DPS upgrade for a single item.

fallow canopy
peak bobcat
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If you are NA Just pretend it’s not real and it can’t hurt you

peak bobcat
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Same

visual hemlock
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so glad i got that ring for fun to try outlaw

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now its assa bis ring lol

thorn fjord
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Is it simming as high with pirate tho?

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Prob no where near

drowsy hollow
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someone posted a discord image in the sub channel of someone presumably asking a dev to fix it who says it's already coming and wowhead article is making them do it a bit faster, but you know the internet and screenshots

thorn fjord
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🤣

subtle tundra
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How big is the diff between mechagon rings and jewel?

violet jackal
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289 dps (272 no socket) compared to 298 mechagon set with 1 socket for me

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I think fuu posted about 1000 dps difference if you managed a 298 jeweled vs mechagon set scroll up for confimation

subtle tundra
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Ah yes

subtle tundra
storm onyx
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I doubt they will let it live

subtle tundra
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It is live

oak sky
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Its just gonna get unbugged soontm

subtle tundra
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Hopefully

storm onyx
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I know, what I meant is it won’t live for long

subtle tundra
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If it were like previous season upgrade it would've been fine like 200 dps or whatever

fallow canopy
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its too much of a damage boost lol

royal lantern
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BLIZZARD is TIMEGATING ring BUFFS to make us GRIND longer!!!!!!!!!!!!

fading wigeon
dawn kelp
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Didn’t farm it out last week sadge

outer lodge
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45 runs of workshop to finally get the ring... just to see now CoS ring is a 1250dps increase.. SucksMan

royal lantern
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its a bug

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jesus

nimble tartan
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mfs who snitchin on the ring same mfs who want people to pay off their loan without help

soft shale
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ring got snapped in 3

near lark
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75% nerf to the ring

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Still g?

grizzled jay
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there it is

misty holly
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I kind of wonder if it's still not BIS. Just not as absurdly so anymore.

grizzled jay
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Very doubtful for Sin it will remain BiS

latent dew
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I mean it was bis but dude

grizzled jay
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because it was like 1k dps over every other ring

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That's clearly unintended

gusty mirage
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You can all stop freaking out now.

gusty mirage
near lark
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So go farm mecha set I still haven't gotten

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Yay

gusty mirage
strange python
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Incentivizes higher tuitions. Debt forgiveness doesn't work without mandatory reductions in tuition.

gusty mirage
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it was increasing weapon damage

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take that shit to OT

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thanks

strange python
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Sry Mr oxi

fallow canopy
strange python
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It's time to get drunk on soju and eat kbbq. Ring nerf. Good vibes all around.

grizzled jay
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It's still BiS for Outlaw in Dungeon Slice so 100% not BiS for Sin lol

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It's only BiS for OL by like 20 dps

gusty mirage
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as it should've been

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making timelimited gear obnoxiously better than what you have available at all times is bad

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much like blizzard's QA apparently

grizzled jay
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Legion TW happening in the last like 2 weeks of a season is fine IMO. grind out the gear for the new season to get a jumpstart. having it at the beginning of a season is obnoxious though.

latent dew
strange python
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I like it as something 9 weeks into a season

gusty mirage
grizzled jay
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Gavel's bug was also fixed

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The weapon swapping bug

strange python
gusty mirage
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like the effect was increasing your weapon damage

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as if your weapon was a higher ilvl than what it actually is

strange python
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The issue with cos ring primarily is that it was time locked.

gusty mirage
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what does the gavel have to do with that?

fleet anchor
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Just not a dramatic amount

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Checking Assassination profiles now

grizzled jay
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is that dungeon slice

fleet anchor
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304 Mecha, ST

grizzled jay
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ah

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wouldn't consider that worth grinding for but EU peeps still can I guess

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wonder what it does to Feral

fleet anchor
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I know no Assassination players do M+ so no reason to sim DS

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😛

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For better comparison with 298 versions

near lark
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So COS bis for sin too

jaunty crystal
near lark
outer lodge
main solar
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Do we know if that change is live on raidbots yet? Want to try simming it against any old 272 versions

gusty mirage
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no mechagon set = dusk on rings

grizzled jay
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ye since you can get Mythic chest stats at that point

fleet anchor
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Leggo is what Fuu was using for his BiS CoS setups

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That he sent over today

near lark
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Ya I had a feeling but just wanted to check to be sure so I do t go recrafting

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Danke. I have some gold to spend in the morning so 😂

silver umbra
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If no one had noticed

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they woulda kept it probably

near lark
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And we'd have 1k more dps as a class 😂

main solar
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Until we blindly swapped to mechagon set rings when we got them and unknowingly nerfed ourselves.

fleet anchor
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Yeah mostly people have been doing non-optimal stuff for a while since this wasn't known

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Either way, not knowing probably isn't good

fleet anchor
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Only ones who would have taken advantage of it would have been people doing so accidentally lol

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Also it triggers me when sims are inaccurate

spice spire
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Can only confirm, by the many outlaw changes in 9.2

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Finding huge gains WideGeorgeHappy

whole mason
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so still like 1.x% better?

grizzled jay
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0.81% better

fleet anchor
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Since effectively it's just +attack power at the end of the day

spice spire
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Yeah ik.
I’m memeing here - it’s good work. Such a weird freaking thing to find

fleet anchor
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With it just being +AA before

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Was obviously different

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With this version, it's kinda universal

spice spire
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+AA is something ST, but a lot less diff in M+.
Though the positional requirement diff Sinscheme

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Just sucks that it’s done for NA this week

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Unluck

fleet anchor
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It's still basically like writing "Increases Attack Power by 81" on the tooltip for Assassination

marble hemlock
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Reminds me of ns/dp in legion and how it was in the game for a long time but no one ever noticed 😄

fleet anchor
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DS sims

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Presumably having the extra AP is just better than more Haste

marble hemlock
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What bounty stat and how many stacks? hide

spice spire
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Makes sense

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Oh no

fleet anchor
spice spire
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It’s LBE all over again

fleet anchor
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Last season maybe wasn't bugged. Or maybe it was just small enough it was close to the 5% variance lol

marble hemlock
spice spire
marble hemlock
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I can drive simlords insane.

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It's a useful skill to have

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Love the quick updates though

whole mason
# fleet anchor

I think in DF our AA contributes a lower percentage or general AA for melee contributes lower, and they're making this change to make the ring attractive since the ring is on next season's list.

balmy condor
sharp falcon
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hello, am i allowed to be a rogue again

oak sky
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Yes please

fleet anchor
sharp falcon
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Up next: Rogue Glide

fleet anchor
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👀

sharp falcon
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=p

fleet anchor
oak sky
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Im hoping theres some philosphy and stuff from the dh trees that helps our trees reach their full potential

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Looking forward to any changes that come 🙂

fallen raven
main solar
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Haven't checked, does sub keep the running on water while sprinting perk?

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probably better question for the sub channel, but kinda just following the discussion of random little perks in here

fallen raven
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yeah they get it at level 43 currently

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oh wait i'm dumb you mean in df

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i don't think they have it in the current df build

subtle tundra
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Human if I may

balmy condor
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you are 1 alien

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sin m+er in current year

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alien lives don't matter

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this is my racist take

subtle tundra
fallen raven
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oh huh i only just noticed fleet footed doesn't have reduced fall damage attached to it in df, that feels rough for open world gameplay

balmy condor
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but dargonriden

main solar
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the return of safe fall?

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Those are definitely the kind of perks we should get baseline though. Cool to have, definitely not worth a talent point.

vestal wren
subtle tundra
fallen raven
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same, i'm so used to rogue fall damage

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i don't hate this, dropping throughput points doesn't feel as bad for questing, though still not ideal

main solar
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Naw, absolutely not worth the talent points

fallen raven
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is a bit weird since they were both sub things but i'm greedy

oak sky
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imo our class tree needs some retooling/restructuring so it has less throughput

main solar
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reduced fall damage is an every rogue thing though

fallen raven
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yeah that's true

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i guess you could just make fleet footed/improved sprint better, and maybe move nightstalker to where shadowstep is?

vestal wren
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only subtlety got water walking and catflike ^^

main solar
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Oh, we do actually have safe fall already in DF

vestal wren
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but also i think sprint water walking is not worth a node

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it is such a niche use case

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i am also still surprised nightstalker got split into two(three) nodes

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one for the MS and one for the damage amp

main solar
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yeah, those things are intentially made baseline across all classes, because they dont want you to feel like you have to spend talent points on those tiny things

vestal wren
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no fall damage is also very minor

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a lot of classes can reduce their fall damage to 0 easy

grizzled jay
fallen raven
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even rogue with hook and step, though step's more situational ther

grizzled jay
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it was for all rogues longer than it was 'just sub'

main solar
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Just fall near a target and shadow step to it before you hit the ground. Easy.

vestal wren
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yes, but only for sub or was i wrong?

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oh okay

grizzled jay
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it was a minor so universal

vestal wren
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true, it was initially a glyph, but sub atm has it baseline

oak sky
#

even so thats the kind of utility where it would be fine in the class tree if it was ever applicable in any relevant content

main solar
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the glyph was class wide, was a minor one. But it was made sub only afterwards

vestal wren
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fair

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catlike was sub only tho

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not that it matters, i think we all need it

oak sky
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whats catlike

main solar
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zero fall damage

vestal wren
main solar
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instead of just reduced

oak sky
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thats a dead point on a tree tho

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could be baseline

grizzled jay
#

doesn't need to be a 'dead point' if most of the throughput in the tree was replaced

vestal wren
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both sprint on water and catlike seem fairly niche

grizzled jay
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Catlike can't be in the Class tree though

fallen raven
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yeah i think the class tree would need to be fully utility with a lot more interconnectedness for it to be a node

grizzled jay
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It would break Outlaw PvP lol

fallen raven
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zero chance you keep the dodge chance if you bring it back

vestal wren
grizzled jay
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Outlaw getting 35% more dodge makes an already insanely tanky spec basically unkillable gods

fallen raven
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i think this talk is specifically for the fall damage aspect

vestal wren
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oh, i think most ppl only talk about the no fall damage part of it

oak sky
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either way its dead in pve

main solar
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yup, and honestly, zero fall damage is just ridiculous at some times, so don't mind that so much. sprint on water is fun and sad to see go, but very very niche and would never be worth a talent point. Especially with how much throughput is in the general tree.

vestal wren
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and if it competes with other dps nodes

oak sky
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i mean

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catlike has no benefit in pve

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you never take fall damage and you rarely take aggro

main solar
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even at the top of the tree, there's so much more utility stuff

oak sky
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actually never

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with tricks

grizzled jay
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why does every talent need to have a use in pve

oak sky
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because pvp talents exist

grizzled jay
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??

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the point of talents isn't to make you more powerful every single talent you take

oak sky
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if catlike is in a position when i can fully ignore it then its not a problem

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where

grizzled jay
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is that literally not what the above poster added

oak sky
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but even then

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it could be a different point that i might use in some situation

grizzled jay
#

what

oak sky
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im not saying it would be objectively bad for it to exist

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but theres the thing with annihilator on the fury tree where it takes up possible design space

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but like meh

grizzled jay
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we aren't fury

oak sky
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at the end of the day it would be fine if it existed

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ur right

fallen raven
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yeah if they're below the first point barrier and not directly on the path down then they have a big opportunity cost dps-wise with the current tree design

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but i think that might be okay for something super niche like no fall damage

oak sky
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the only thing about no fall damage is that its a qol so im not really convinced it belongs on a talent tree

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the dodge chance for pvp is a totally fair thing to be around tho

vestal wren
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probably would make sense for world content too

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i don't think sub rogue was "op" in pvp in legion

grizzled jay
#

Sub didn't gain a free 15% stamina in PvP tho

main solar
#

well, warmode is a thing now, even though its not as relevant after BFA

#

if stealthed rogues didn't annoy people enough, wait till they hear about rogues falling out of the sky!

obtuse robin
#

that would be really good in torghast type content

fallen raven
obtuse robin
#

the dodge chance that is

oak sky
fallen raven
#

this is mostly just me wanting that stuff back and trying to justify it, especially now that we lose the passive fall damage reduction entirely

main solar
#

we didn't, I just checked and we do have safe fall back now

obtuse robin
#

i want there to be more choices tho esp in the sin tree, doesnt have to be throughput related tho

main solar
#

they seperated it out into its own ability/passive because of fleet footed being a talent

oak sky
#

yeah we do have safe fall

fallen raven
#

is that actually the case on alpha? wowhead lists current fleet footed as a class passive still but i assumed since it's also on the tree that it was a mistake

#

does the talent do another +15%?

oak sky
#

from wowhead

fallen raven
#

oh i didn't see that, weird

#

all this complaining for nothing lmao

oak sky
#

idk

main solar
#

The water walking sprint is gone though, just checked and tested incase it was a hidden passive

oak sky
#

does that prevent us from dying from fall damage

oak sky
#

because sprint rank 2 is in the class tree

main solar
#

probably forgot about entirely because of how minor and niche it was lol

oak sky
#

nah i bet its just a spell rank thing

main solar
#

there is an improved sprint talent in the general tree, they could always bake it into that as an added little feature

oak sky
#

yeah that would be an easy way to do it

main solar
#

"Reduces the cooldown of Sprint by 60 sec and allows walking on water while active." some shit like that

oak sky
#

would be nice if we could ever take that node

#

just too much throughput so we dont get any utility

main solar
#

assassination might not, but outlaw/sub could for sure. Atleast with the current pathing

#

and with it being a sub only thing now, its not like we lose anything because of it

oak sky
#

it definitely feels weird to not take short sprint when we have it now

#

like losing certain talents feels bad

vestal wren
#

sprint on water is nice flavour

oak sky
#

same as recuperator

#

or like

#

cheat if for throughput we cant go that direction some time

gusty mirage
#

Imagine jailer with a 2 minute sprint

obtuse robin
#

there 2 things other trees are doing almost all the time, getting rid of 3 points nodes and combining nodes as we have tthem atm

gusty mirage
#

That’s my opinion on needing to talent into improved sprint

main solar
#

Considering a lot of the current class changes going on, our general tree definitely feels really throughput heavy and not enough points to pick up any cool utility

oak sky
obtuse robin
#

i bet improved sprint will get streamlined

main solar
#

its likely the iteration on rogue tree for that just hasnt happened yet for obvious DH tree crafting reasons

oak sky
#

yeah of course

gusty mirage
#

If they want to keep it 2 minute baseline, I better not see any bullshit mechanics that make you run away from the boss possibly every minute

oak sky
#

i think our class tree is pretty flawed

obtuse robin
#

me 2

main solar
#

same

oak sky
#

it has some bright spots but

#

yeah

obtuse robin
#

i feel like we have 2 dead capstones atm

#

among other stuff

oak sky
#

thats the least of our problems

obtuse robin
#

feels like no choice

#

every spec gets the same thing pretty much

#

minus posion dmg for sin there and acro for law there

main solar
#

lack of real pathing after the first gate, MFD/CB being forced picks, cheat death positioning, extremely heavy throughput on bottom tier that includes 3pt talents as gates to mediocre at best "capstones" (since Vigor and DS are technically capstones)

oak sky
#

yeah it would be nicer with only a couple throughput nodes and the vast majority being utility

obtuse robin
#

hundo p

main solar
#

Seal Fate is kind of a funky issue for assassination in particular when it comes to aoe

vestal wren
main solar
#

as also being that defining playstyle for so long

oak sky
#

we should always have seal fate

#

tbh

oak sky
#

seal fate is pretty core

main solar
#

it definitely should be passive or very high in the assassination tree imo. I feel like it should be swapped with elaborate planning

oak sky
#

ye

#

i thought of that change too

gusty mirage
#

Why should be it swapped out for elaborate planning?

#

Why specifically EP lol

main solar
#

just because of its placement and that it can be considered pretty general

oak sky
#

i would prefer

#

seal fate either lower in the class tree or just in the spec tree elsewhere

#

but traded for ep would work as well

gusty mirage
#

So putting elaborate planning on the class tree where seal fate is would fix your qualm with “dead capstones”?

main solar
#

no, the swap is a different discussion

gusty mirage
#

They’re directly related though

oak sky
#

my main qualm***

gusty mirage
oak sky
#

i missed you oxi and this is how you treat me :c

gusty mirage
#

Sorry looking where I said it was your qualm

main solar
#

thistle tea being thistle dead makes the capstone dead, not whether seal fate vs elaborate planning being before it

gusty mirage
#

Can’t seem to find it in the message thunkles

#

But how does ep being where SF is alleviate that issue

oak sky
main solar
#

I also never said those were dead capstones myself to be fair

gusty mirage
#

I mean they are

main solar
#

true, but that can be a tuning thing

oak sky
#

ep swapping with sf doesnt fix that problem but it does fix the issue that sf was more baseline than ep in the past and it would be going into a position more fitting to that quality

gusty mirage
#

Thistle Tea is neat but that’s all it’ll ever be unfortunately

gusty mirage
#

Soooo

vestal wren
#

thistle tea is inherently dependent on energy income

#

and you get at least currently on alpha a fairly high energy income

main solar
#

Seal fate being where it is, is an assassination problem. It was also made baseline for so many expansions

gusty mirage
main solar
#

AoEing as assassination without seal fate... no thanks

oak sky
gusty mirage
#

Tbf AoEing with seal fate is also a no thanks

oak sky
#

like why should we lose anything

gusty mirage
#

Which is what all these trees are

oak sky
#

i dont see any choice in the trees

vestal wren
oak sky
#

i only see flexibility

gusty mirage
oak sky
#

seal fate being deep makes it less flexible

#

which is bad

main solar
gusty mirage
#

Casual Charles will gladly give up 20% dps for fast stealth and increased melee range

#

Which is what the game has to be balanced around unfortunately

#

Because casual Charles pays the bills. Not us

#

You have to give cool options and ideas for the casuals so they don’t get bored

main solar
#

eh, they've made it pretty clear that its totally possible to have bad talent builds and that's fine

gusty mirage
#

Regardless of how it shakes up, we’re going to sim shit and follow the path

#

Let’s be real

vestal wren
#

tbh

#

ideally you have only nodes that you want to take

gusty mirage
#

No

vestal wren
#

and 😓 what nodes to drop

oak sky
#

casual charles reads whispyrs wowhead guide so he can blue parse his normal pugs oxi

gusty mirage
#

Ideally we don’t have to choose between dps and utility

#

Especially considering our main job is dps

vestal wren
#

i mean yes that too

gusty mirage
#

We bring nothing else

main solar
#

the class tree should be like 90% utility

#

which isnt the case atm

gusty mirage
#

Having to lose dps for a personal QoL utility is dumb

main solar
#

maybe more like 80%, but you get the point

gusty mirage
#

Especially one that’s been baseline forever

#

2 minute sprint is dogshit

oak sky
#

class tree should be grab all the damage you can carry then go for utility

gusty mirage
#

And idk about you guys but I use sprint a LOT in raid

oak sky
#

yes

#

all the time

#

losing 1min sprint would feel ass but i would do it if i had to

gusty mirage
#

I don’t want to go back to classic raiding where you run out 10s before a mechanic happens so you don’t get clipped

#

Especially given how hard the raid design team has been on melee

#

No thanks dude

main solar
#

we're losing a lot of things right now. Being able to pick up something as simple as Vigor or Deeper Strat... kind of a lot to give up for that and probably not even worth it

gusty mirage
#

Deeper strata was nerfed so it’s kinda whatever

vestal wren
#

raid design in sepulcher and sanctum was decent/good for melee

#

cn was not

gusty mirage
vestal wren
#

not too far off

gusty mirage
#

Thank God people can stop crying now about not getting the ring

main solar
#

Vigor/Deeper(live version) should honestly be a bit higher up, like middle of the tree, and probably made a choice node

vestal wren
#

subtlety is rly good because of double step

#

ironically sub won't have it always

#

while assassination probably will

main solar
#

dump MFD/CB down where they are currently to make them choices instead of forced on

gusty mirage
#

Just dump mfd in the trash

#

Make it a pvp talent

#

I don’t want it

main solar
#

I don't want it either, but there's nothing wrong with letting it be an option if people want it

gusty mirage
#

mfd doesn’t make sense in assassination’s kit anyway

vestal wren
#

both mfd and cb are ideal things you can opt into

main solar
#

which is why I don't mind it being down there as a "capstone". If you want to go down that path, go for it

gusty mirage
#

Thematically

vestal wren
#

instead of mandatory choices

gusty mirage
#

If our finishers did any kind of burst damage

#

Mfd would make sense

#

But the wet noodle that is envenom makes mfd useless

main solar
#

I think it being off to the side somewhere like where Vigor/DS are now is better than the choice node option I think was being considered

gusty mirage
#

We’ll probably end up using it for snd

main solar
#

because as a choice node, you still run into the problem of "which sims better" if its in its current spot

gusty mirage
#

Drop cttc completely for more damage in the spec tree

vestal wren
#

switching mfd/cb with vigor/deeper could work

gusty mirage
#

And just mfd snd

oak sky
#

so dog

gusty mirage
#

Snd is fine. It’s free damage

main solar
#

Give assassination WoD SnD

#

done

gusty mirage
#

But we go back to the “spinning too many plates” issue that sin had in 9.0 before cttc was introduced

vestal wren
#

i think cttc will be in general more of a niche pick

gusty mirage
#

Juggling 3-4 short times things isn’t fun

vestal wren
#

snd lasts long enough to make it a non issue to maintain

oak sky
vestal wren
#

its more comfort

gusty mirage
oak sky
#

rupture gives me energy its extra poggers with the sauce

gusty mirage
#

Wow dude massive fun

main solar
#

Rupture synergizes with a lot more, especially with a lot of the newer talents

vestal wren
gusty mirage
#

All of assassination’s kit is boring

vestal wren
#

what if they changed internal bleeding to work on bosses

#

more bleeds to keep up

gusty mirage
#

Think of the energy regen

#

Poggies

#

and before anyone asks, yes IB is on venomous

oak sky
#

indeed

#

i ran it on kt because i was assigned to an add

main solar
#

Scent of Blood exists now for example

gusty mirage
#

Look at you being selfish with your kidney shot

#

I raised you right

oak sky
#

my iron wire wouldve done so much

#

(i will never go prey kekw

obtuse robin
gusty mirage
vestal wren
#

assassination: 23,303
outlaw: 23,851
subtlety: 23,215

#

after the nerfs

gusty mirage
vestal wren
#

from a quick look

gusty mirage
#

But it’s 110% on VW on retail

oak sky
#

yeah it is

#

100p

obtuse robin
#

it was on the tooltip indf aswell

#

and then one day it wasnt

gusty mirage
#

Probably have to spec into it

#

Like you do on retail

oak sky
#

would be nice if the class tree had like a forced utility node or smth

obtuse robin
#

maybe

oak sky
#

i meant spec

#

not class

gusty mirage
#

It’d be weird that realz would let that change go through, considering he was a pvper

oak sky
#

like i dont mind having a little spec utility like iron wire n shit but if we take it it shouldnt feel too bad

main solar
#

I can test it right now

#

Unless its a bug, Internal Bleeding does not proc VW on alpha

#

and it is not on the tooltip either

#

Yeah, for the assassination tree, a lot of the utility like iron wire feel dead because they're out of the way (not forced on you, so technically good?), but we don't really get enough points to throw around onto extra stuff

#

I mean, we don't even get enough points to justify cttc in its current form

#

its a current passive made 2 points, AND nerfed from its live form (2s instead of 3s)

#

I like having the attack speed, but I just don't get the justification of even having it be a button press. Its like it exists purely to put a bit of a ramp into our opener.

oak sky
#

You can get iron wire in m+ pretty easily because theres so little in terms of aoe throughput

main solar
#

which doesnt make sense when they make poison application so much higher in the opener in the same breath

gusty mirage
#

Wdym think about the buffs to fok damage

oak sky
#

Even though they suck

#

Theres only 2 of them lmao

vestal wren
oak sky
#

I meant spec tree

vestal wren
#

you probably won't skip shadow step on the sin tree

main solar
#

or your 2nd charge of shiv

#

I wonder how much of that is because rogues have their first gate 1 tier higher

#

we're still the only class with that right?

vestal wren
#

you can design it

#

having the first gate at 3 just means you can have more choice in one of the other gates

#

how many nodes you put into the first 3 does decide the dynamic however

main solar
#

I dont hate it, just curious

#

Looking around the other trees, the difference seems to be other classes have more 1 pt nodes up top

#

so seems to serve as the "stop and pick something else" since a lot of ours are 2pts

vestal wren
#

you can just look at subtlety

#

subtlety has a only one point nodes before the first gate

main solar
#

true, definitely more node heavy on the top than assassination though

vestal wren
#

but i think the assassination tree is decently well designed

#

the choices mostly seem good and the tree is easy to understand

#

some more pathing would be great

main solar
#

the pathing is really my only gripe with assassination's. The rest is pretty good

vestal wren
#

and well... it would be nice if we could replace exsanguinate with something better

main solar
#

can only really nitpick at a couple things on it

#

Like there's an empty spot in each "path" right under Vicious Venoms, Deathmark, and Leathal Dose respectively. Technically could add something there to break up the 3 pointers before the capstones, but that would probably break the 20pt gate

gusty mirage
#

They could replace it with a talent that makes you /train every time you mutilate and it’d be better

main solar
#

and some of that changes if/when you add more connectors between the paths

oak sky
#

The best changes would be more connections and making our 3 points 2p and adding an extra 1p above or below them

gusty mirage
#

I mean the 3pt dumps seem to be there primarily as a way to prevent 2 capstones which is fine

#

Just combine them into a choice node

main solar
#

There's some deliberate placements to prevent certain combos, just gotta make sure none of that breaks.

cold patio
#

Hm all 3 preview talent sheets dont take the -3% DMG from Taget Psn?

gusty mirage
#

Huh

#

Oh

main solar
#

You can definitely break up Dashing though

oak sky
gusty mirage
#

Atrophic poison

balmy condor
#

or did you just ooga booga into the tree

obtuse robin
#

everything other tree is moving away from 3p nodes for a reason

balmy condor
#

and then tab into discord without reading literally anything

obtuse robin
#

they suck

oak sky
#

A 3 point node should either not exist or have maximum 1 in a tree for an extremely powerful trait

main solar
#

breaking up dashing into the poison crit chance and poison crit generating energy would fix the weird first point being more powerful than the other 2 problem

cold patio
main solar
#

and I get and can totally agree with needing to make sure DTB + KB doesnt happen, but am of the personal opinion that a choice node would have been a better solution to that. Just doesn't feel great when you have to gimp other parts of the tree for that one problem.

obtuse robin
#

3 pointers and spliting up current baseline talents

#

no!

main solar
#

simple example is the extra point to block DTB + KB also blocks DTB + IC, which has nothing to do with the intended solution. Meanwhile KB + IC is still possible, so its definitely not a "only 1 capstone allowed" thing.

#

Of course the problem would be coming up with something cool enough to fill the spot

#

Guess you could technically throw Sepsis into that spot, splitting it from the SBS choice node.

oak sky
#

its really this simple

#

the 2 on the right feel better than the one on the left

#

different paths can lead up to them but as long as the paths have those last 4 points restricted you can prevent a multiple capstones

#

obviously that design goal may have changed at this point and it could be possible for us to get multiple capstones in the future

#

but the fact is unless a 3 point node is giga strong restrictive 2+1 or 1+2 is just objectively better

#

getting more cool shit is pog

vestal wren
#

one thing to keep in mind is

#

that you need to keep in mind that the tree won't get deeper, so you can't just add a new row of nodes

oak sky
#

yeah thats true

#

some rearranging might need to happen

#

but its not like our tree needs to be this straight line or whatever

#

I think assassination was one of the fewest total nodes of any spec so

#

I think we could use a couple more

#

Maybe 2 or 3 new passives

#

If we dont get them its whatever im not gonna lose sleep over it but personally I want us in the best possible spot

vestal wren
#

there are only few utility nodes

#

but i think that is fine

#

if you compare it to subtlety (sry that i always use it as a example)

#

subtlety has a lot of optional utility nodes, but it might end up with all of them as dead nodes

#

i am personal not a fan of that

fallen raven
#

almost zero chance you ever take cloaked in shadows, right?

#

maybe pvp?

oak sky
#

@vestal wren yeah sub definitely has more issues than sin with random bad talents, I'm not trying to say the sin tree is awful I just like to state how I personally think it could be improved

vestal wren
#

I think the to a degree restrictive nature of the sin tree works

#

because of how streamlined the tree is and how clear options are layed out

oak sky
#

And even if my feedback isnt read or if it isnt directly used it could give others good ideas or spark good improvements

#

And I did say that I don't have an issue with restrictiveness I said that I think we could have 1 extra talent squeezed in somehow just to have a little something more

vestal wren
#

and come with a high cost

#

so even if you could take them, you think twice to evaluate your alternatives

#

so in a sense it seems like there is "choice" in "no choice"

oak sky
#

Not to mention double vanish, dust, the rotten, and sometimes being forced to take fade to nothing(which tbf is a smaller thing) all of which i have the impression are weaker talents for sub

vestal wren
#

if that makes sense

#

double vanish could see play with dust, but also might be not strong enough

oak sky
#

Its 1 extra vanish per fight im not really convinced thats strong

vestal wren
#

the lower side in general has a lot of problems with appeal.
PV, Lingering and Rotten all do not seem to excite people and even nodes like inev are not super strong

oak sky
#

Ye pv man

#

Rough

vestal wren
#

but pv also gets a rework

#

but i think i go a bit to much into subtlety for the channel 😛

oak sky
#

I like a huge amount of the talrnts on the right side for sub though

vestal wren
#

if you have a structure with very linear pathing

#

you rly need to have exciting nodes

oak sky
#

Absolutely

vestal wren
#

but it is up to realz to decide what to change

oak sky
#

Yep all we can do is lay out our thoughts and see what comes

vestal wren
#

i did state most of the obviouse issues of the tree in the wowhead post, but also did stay within a range of things that can be changed easily

#

as i know some people want more of a re-work

oak sky
#

I think the class tree is more of an issue than the spec trees

vestal wren
#

what might not be doable

#

the class tree has its own issues

#

i think some problems are easy to solve

#

putting cheat death earlier is one example

oak sky
#

Yep

vestal wren
#

just change it with step

#

problem solved

oak sky
#

Dont love that but ok

#

Idk how much time there is for changes but i would want to see a more comprehensive class tree rework

vestal wren
#

it would even make sense

#

subtlety did usually have 2 charges of step, so putting step further down would mean you need to dip more into it

oak sky
#

Yeah but as a sin player i think we were all really excited for double step

#

If thats the direction it goes, its whatever and weve done it before but it wouldve been nice

vestal wren
#

i think thats making it more of a issue than it rly is

#

cheat death being deep into sub tree is the issue rly

oak sky
#

Yeah thats an issue

vestal wren
#

because it is so core to rogue

oak sky
#

Why not make imrpoved sprint baseline and put cheat death there

#

As an example

vestal wren
#

would mean you need a new node for subtlety

oak sky
#

Is that a problem?

vestal wren
#

i don't know

oak sky
#

Plenty of other classes have had similar changes

#

I work under the assumption that we will get treated similarly to other classes

vestal wren
#

but i think one of the bigger issues is the sub side in general

#

find weakness seems overpowered on outlaw

#

and dance is atm a very dominant choice

oak sky
#

Yep

#

Sub side is really strong

#

Er looks dead

#

Thistle tea looks dead

vestal wren
#

the problem is

oak sky
#

Theres so many throughput nodes we don't even know what to do with them

vestal wren
#

if you move dance off the tree you basically create more than one gap

#

removing fw and dance basically also means NS is redundant for anything that is not subtlety

oak sky
#

Ns works for sin it already existed

vestal wren
#

yes but ns in the tree is 12%

#

the current NS in the spec tree is far higher

oak sky
#

Personally i think cold blood looks extremely boring

sick aspen
#

tea is just doa for all 3 specs isn't it?

oak sky
#

Yes

#

For now

vestal wren
#

well it is 5/10% per tooltip

#

cold blood is also fairly mild yes

#

so question would be what to put in those nodes

oak sky
#

I wouldnt mind losing dance, then getting MA instead of cold blood as a capstonr

fallen raven
#

all of the button half buttons are ones i don't really want to press right now

vestal wren
#

the suggestions i saw was putting blades on the class tree

oak sky
#

Like maybe MA leggo

#

Blades like shadowblades?

fallen raven
#

i wouldn't hate that

vestal wren
#

but i feel like having to decide between shadow blades / ER / Tea

#

does not sound super exciting

oak sky
#

That sounds dogshit

#

Imo

#

Thats your main cd garbage as it is

#

That belongs to your spec

#

Even moreso than dance

fallen raven
#

hey assa used to have it in... mop?

sick aspen
#

something new would be cool, perfect time for them to get creative

oak sky
#

Dance is something new for the other specs tbf

vestal wren
#

i mean

#

having all capstons as "meh"

#

means you have more choice

oak sky
#

I think they should all be good or all be utility

fallen raven
#

does mean i don't feel bad getting vigor

vestal wren
#

putting more utility in does not sound bad

oak sky
#

I wish we could do the shaman thing and grab all the throughput then just pick a bunch of utility stuff

vestal wren
#

but just my personal opinion

oak sky
#

Or even like dh

#

And pick mostly throughput and a couple utility

vestal wren
#

i like to look at the tree and have options i would personally love to talent into

#

instead of deciding what is the least bad one from choices i don't want

oak sky
#

Yeah 100%

vestal wren
#

but then, what is exciting and not rly depends on the player

#

ER is probably the one node that is the most "love it or hate it"

oak sky
#

Yeah

#

Rn its mostly just worse than dance

#

And it was always useless on sin so

#

The main lame thing for sin though is that not being able to go er means we cant get anything in the middle really

#

So recuperator, imp ambush, acrobatic strikes, elusiveness are all dead talents

vestal wren
#

it will be interesting to see iterations on the tree, in the end its up to the dev team to decide on a direction

oak sky
#

I would be very surprised if our trees don't end up with at least a similar philosophy to otber trees

vestal wren
#

depends

#

the class tree for sure could be more utility and less dps nodes

#

for the spec trees, i think we mostly see smaller changes

oak sky
#

Yeah of course

#

But theres still a good amount of room for improvements, especially for sub

#

Look at unholy, they got like 8 new talents this build

vestal wren
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tbh i hope

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a lot of questions rly come down to the aims from the dev team

oak sky
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I could talk about this shit for hours man i would looooove to talk about rogue talents with more people

royal lantern
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like, its nearly worthless

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IF tea would do something like double your energy reg for a while in addition of giving 100 energy? yeha it COULD have some use, but rn its DoA

vestal wren
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could be just energy cost reduction for X secs

royal lantern
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i mean, it would result in more or less the same in that case tbh

vestal wren
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the 3 charges currently could make it okay-ish

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but iirc the energy income is fairly high with talent nodes

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so you don't rly need it

royal lantern
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was just a quick brainstorm example to make it somewhat better

vestal wren
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but i am with you, it would need some changes to be appealing

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i think some of the very old rogue players like the talent to come back

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for mostly nostalgic reasons

royal lantern
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"oh thank god, they bring a thing back that has absolutly no use, but muh VANILLA WOW NOSTALGIA!!!!"

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reminder that tea never went away

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you could always use it

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it is just 100%ussules

sick aspen
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^ def needs something done to it to make it more appealing

oak sky
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Unless it works with dots i guess

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Either way its kinda boring

vestal wren
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i think there was a discussion around CB

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for working on bleeds

oak sky
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Yeah thats like ok but

vestal wren
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would mean constant energy income for sin

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but not rly that exciting for sub

oak sky
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Constant energy

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Wdym

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But either way i dont think 1 ability critting is particularly interesting

vestal wren
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nvm

royal lantern
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said it yesterday to push once

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my problem rn is more or less

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the rogue tree started really strong

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but now that we see other classes get their stuff getting more devolopment and what they can do/chose

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rogue feels really bad in comparison

vestal wren
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i didn't rly change my opinion on the rogue tree tbh

oak sky
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For the record, even before alpha came out when miz mentioned cold blood as a possible talent i said it sounded ass then too

vestal wren
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i remember getting pinged from people when saying the choice seems fairly limited

royal lantern
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its just

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when i look at warrior/shaman

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and then a rogue

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i feel somewhat...cheated?

oak sky
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Warrior has its own problems tbf

vestal wren
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all trees have some sort of issue

royal lantern
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its more about the options warrior has

vestal wren
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but i think rogue ones are obviouse

oak sky
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Shaman has too many globals of utility even

royal lantern
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rogue has imo the worst class tree out of all classes in the game

vestal wren
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not sure

oak sky
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Old mage tree

royal lantern
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CLASS, not spec

oak sky
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Paladin

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Priest

vestal wren
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druid/priest probably also not that great

oak sky
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But rogue is pretty dog

oak sky
vestal wren
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didn't get a lot of positive feedback from ferals

oak sky
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Its mostly all the spec trees for druid that are awful

vestal wren
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but yes

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i think what you discribe is mostly about hype

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there is always a bit of a honeymoon phase before people see problems

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other class trees just makes it more obviouse

royal lantern
vestal wren
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it seems like their main dev takes a break

royal lantern
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my problem with the rogue tree is more like, instead of chosing what to do

vestal wren
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but yes, the focus on DH did leave rogue waiting

royal lantern
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its "take shadow dance+some other stuff"

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cus everything else just sucks and is not even worth a thought rn

royal lantern
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SHADOW DANCE AS A CLASS ABILITY IS A GIANT MISTAKE AND SHOULD NOT EXIST JESUS

oak sky
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Does seem like we started with the early dk model of a lot of throughput and spec stuff to the full class, with a capstone tailored for each spec

vestal wren
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i think part of the issue is resource allocation

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e.g. realz does a rly good job talking to us

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but also him working exclusively on DH does mean no iteration on subtlety

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in the same timeframe you have other classes/specs get multiple iterations

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besides that, one big thing to keep in mind is that rogue was one of the first trees to release

oak sky
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Yeah they hadnt figured out their overall philosophy

vestal wren
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so there was more experience when working on other trees as well as a lot of feedback

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i do repeat that quite a bit

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in hopes that realz or others share a bit more information

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but it is fairly hard to atm give targeted feedback

royal lantern
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yeha, its just that rn it feels like, the feedback is heared, but nothing happens

vestal wren
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because the direction/ideas are not clear

royal lantern
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wich is frustrating

vestal wren
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there also don't seem to be consistency between classes

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some get things that would 100% be a talent node baseline

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also how dynamic you are in choice is quite diffrent

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amount of utility/dps nodes, etc

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e.g. just to mention dh as it is the newest tree

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dh gets tank sigils seems quite big to me

royal lantern
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many classes get a "here, you get a best-off-all-time"

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rogue is "chose 1, cant take anything else"

oak sky
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Idk ive been feeling like consistency is building

vestal wren
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i think they probably work towards it

oak sky
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All the classes that have been getting changes seem more similar to each other

vestal wren
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but also more communication would be vital

oak sky
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New trees seem to have a similar model

vestal wren
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to know what devs think about the trees

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and what needs to be changed

oak sky
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And at the same time i dont think everything needs the exact same philosophy

vestal wren
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or where feedback is wanted

oak sky
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But certain things do need to be standardized

vestal wren
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i think there needs to be a somewhat consistent structure

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to know what to expect

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like just a simple example

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if i rly don't like a talent node

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should i be able to skip it?

oak sky
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Things like overall utility vs throughput balance, how op new shit can be, good pathing, stuff like that should all be standard

royal lantern
vestal wren
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if you look at the subtlety tree, you run into that often due to the linear stucture

royal lantern
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but there should be SOME form of system

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cus it felt a bit "we let a class dev do whatever they want"

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so we had some classes that where "yeha, you create your normal gameplay loop+1-2 new additions"

oak sky
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Even though it started that way I think I'm seeing it get better

vestal wren
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tbh i think that was potentially the idea

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to let every dev come up with their vision

royal lantern
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and other classes that are "here, you get your gameplay loop 3points into the tree and then get 20different old legendary/tier effects"

vestal wren
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and then try to bring things closer together

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and if that the case it might be good

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as it allows everyone to be creative

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(but also means you need to re-visit a lot of decisions that wouldn't fit once you try to bring concepts closer together)

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the ion interview also brought up some questions