#assassination
1 messages · Page 14 of 1
also no iron wire? garrote has no silence unless u take it
Iron wire is like a REALLY good utility point
fuck sbs
adding in these connections from amp poison and twist just give you more options imo
the steep cost for every capstone is intended tho
no poison bomb in your aoe builds?
I feel like when poison bomb became 2 points, it kinda bricked the tree for capstones, since now u cant have D-T with anything else, and IC / KB just doesn't have any synergy
Thats intentional
only procs from Envenom
:)
yeah thats why i made them 1 single capstone that you just choose
cursed ER build?
meta ER build if ER gets buffed in any way :^)
well "meta" is a loose term, cause there's a lot of points on the left side that can be moved around
Not going for Zoyd feels so much better pathing wise for m+ :/
yeah i can agree with that i just dont know if the value is there
ye and thats going to get clicked with amp poison? ye no zoyd in m+ is better
make ER great again
we'll see
why would u go amp poison in m+?
getting zold would feel better if Vicious venom maybe applied to FoK too
Amp poison is supposed to be stronger tuning compared to dealdy but maybe not in aoe
you can can fok + spread it then hit the stacks while getting poison bombs out
afaik none of the three specs are even sniffing ER so I think for a talent that is much "harder" to use than Tea or Dance, it should probably get some love
Its supposed to be better in patchwerk
Deadly should always be better it has a dot
In aoe
A lot of other classes had stuff like Resounding Clarity just folded into the base talent. I think ER should be that way too, and another 2 pt talent placed above it.
i am sniffing ER
shit will never stack enough to be worth for M+ imo
this could be stronger for sure if you swap in amp poison for vosses
but i made a suggestion this morning to improve the secondary points spend by introducing a cooldown reduction into the minigame - like reduce its cd by 5 seconds for each consumed animacharge @grizzled jay
or something along those lines
Thats actually not true like every covenant ability in other trees has a node below to get the covenant legendary
no way VR is less dps than 1 Dashing pt
I meant things like the Grappling talent from Outlaw just became baseline with the ability
Sepsis and SBS don't have any legendary effects for them
you mean this?
Yeah, and if they did it would be a node below
Just like rc
Literally look at arcane mage
Look at any shaman tree
Look at paladin
i think 1pt in VR, 1/3 dashing scoundrel and flying daggers is bettter than 3 in dashing scoundrel
its a 1 pt talent lol
LMAOO
But its below the ability
ER legendary for 2 pts is just horrible allocation is my point. should be looked at.
Yeah it could definitely be er legendary for 1 point
poggies
But its not getting baked into er ever
Unless the overall design philosophy for every class changes
Which could happen but doesnt seem likely
the fact some are 1, some are 2, and some don't get any i think shows there isn't a clear design philosophy
Not getting any is fine
The ones that get the points are mostly the ones that get extra functionality from it as far as i can tell
Like the ones that are the only reason the ability is good in some scenario or just in general
Some of the conduits seem like they should be baked in though
Toxic Onslaught was super strong. actually surprising it doesn't exist seeing as all 3 specs share Sepsis.
Vendetta doesnt exist anymore
Also i think it would be cringe as fuck to permanently give every spec away to get the cd from the other 2
But thats more of an aside
Jack of All Trades as a capstone? pog
jack of all trades lmao that would be insane for class tree đ
put it where thistle tea is
not as insane as what others are getting tbh lol
I would rather have thistle tea and never take it all expansion than have jack of all trades lmao
could special code it to copy BtE off the top of my head. probably some others.
thats pretty farfetched
Make BoTE a capstone
not another active for gods sake
I mean people have been complaining for a while now that wow didnât have enough buttons
I remember when BFA was called âbattle for abilitiesâ
not looking for more buttons but more different builds
More buttons= higher complexity. Or something like that
contrary to popular believe, more buttons dont necessarily make your gameplay better
you want interesting buttons that do fancy stuff, not useless buttons that do literally nothing but add another modifier on top of your modifier
dont worry you can enjoy the wonders of wrath feral once again soon
if you want some buttons

Trust me when I say this
but Assassination will never play Echoing Reprimand
getting higher cp finishers doesn't do much at all for us
7cp envenoms 
would have to buff it by quite a bit
classes removed from the game, you now get 1 giant talent tree and build your own class

Only thing I ever heard it be called was Beta for Azeroth đ
Which turned out to be correct pretty much the whole way through!
the poe in wow dream

wasn't there something during SL beta where ER was still meh even if it was like 10 or 20 CPs? It was only useful because it was a cheap energy costing CP builder that could hit pretty hard.
Yeah pretty much. It hasn't been super great for Assa pretty much ever
ER saw many numerical changes during CN as well, it wasn't really played on any spec until they buffed the initial damage of it quite a bit.
welcome back to green
@limber lion đ„Š
đ
hi, do you think assa is a viable specc for s4 in m+? i enjoy playing rogue and sin the most. :/ im so sad

sure
it is viable
ill tell you in s4 buddy
viable sure. worse than sub also yes
Worst melee in the game? Maybe
damn ;D you know any good streamer who plays sin in m+? maybe i can understand my role better. cant reach same dps than wl/sv, so maybe its more ST to focus prio targets?
Except with Wo leaving the game, shroud is infinitely useful again
there's still feral druid!
i mean you can't really expect to reach same numbers as destro,sv or ww monk. it is more st oriented for sure
Feral is better than Assa in m+ :(
cap


@limber lion fucking pog great to see you back on the team
Always good to see a dad return with some cigarettes 
Where's the milk tho
Crimson is for real folks
Yessir
Name is yellow 
blue before that 
Assa player more like monk player amirite folyr?
Jailer pull count?
I know snapshotting but what is overhanging?
A lot of employers look for that
Daps the jailer expert
every wipe is a learning opportunity and he knows a lot
Overhang is the concept that the bleeds donât go back to normal when vendetta finishes

oh cool thank you @balmy condor
So you refresh the bleeds before the vendetta drops, that way they hang over after the vendetta falls off
no, i timed my first 30 on rogue today!
depleted 2 more after(very sad)

My highest this season is a 21 i think
Maybe a 22 or 23
I have NO idea
Next season i will play 
I could maybe push for the remaining 2 months of my summer
But like i want to play league and valorant
unless you go for title, its not worth imo
for fun only is ok
but like not big time investment shit
and dont pug
@balmy condor uh where is whispyr

that inappropriate
Less inappropriate than your builds 
The off topic meme lords got me good boys
@balmy condor good evening, cum.


I'm afraid to ask
I thought this would be a good idea
Exsanguinate
Sir this is #Assassination, idk who you are but @balmy condor gonna be mad
AND JUST LIKE THAT IM FREE
This image is only valid in OT please go back to cum
Exsanguinate is better tbh

First,
discombobulateexsanguinate. Dazed, exsanguinate. Distract target. Exsanguinate. Block his blind jab, exsanguinate. He'll attempt wild haymaker. Exsanguinate.
...
l o l
Thoughts on Necrolord Raiding? I've never played Venthyr
it's fine, just a little behind on pure ST fights
its good for Panth and Lords
I'm 255 we were going to do fated raids Tuesday but I wanted to see if it was going to be bad
im not really sure tbh, but if you're only doing heroic and stuff it shouldn't be an issue for sure
255 will likely be kinda low for mythic fated i'd assume
I dont think we were going to touch Mythic
yeah you should be ok
venthyr would techincally be better for the majority of fights
but don't think necro is super far behind or anything
same
I cant find a opener for Necro that slaps anymore, oldest one I see is with SoD gems
Nothing changed 
Except if you go Subterfuge, itâs garrote > SnD and youâll just have to swing an envenom in later
And its saying top run a totally different Leggo lol
just double checking :), thank you for the help. trying to get my opener down now
prolly muscle memorized that wrong too
can you get daggers in outlaw loot spec?
Thinking about just staying outlaw loot spec
nah sadly you can't daggers if you are in outlaw loot spec
which is a little silly since using a dagger offhand for outlaw is fine
Has there been much feedback on cold blood and MFD being âoff to the sideâ choices that could be picked if wanted rather than having to talent it to get to the other nodes?
I think that would be the play right?
Pretty sure Realz has mentioned he's heard the feedback and kind of feels the same way a bit. Though I don't believe he's mentioned exactly how or if he'll actually tackle it.
There's supposed to be more talent tree stuff this next update, so we'll see I guess.
maybe we get connectors? 
God I hope so
could honestly put a connector inbetween the three point nodes
and make it so you have to put in three points to allocate it
would be great
eh, not sure any more 3 pt talents are a good idea. They feel bad in general.
they are generally disliked a lot but are necessary in vertical trees
but thats why vertical trees feel like shit compared to horizontal ones like shaman or even paladin
More 1 pt talents spread out so you have to choose between some utility is probably the best, just not sure there's a lot of room to come up with more pure utility for a class like rogue who shared so much between all 3 specs already and serve only one purpose (dps)
Most likely why the tree is so vertical and loaded with thru put to begin with.
pretty much all spec trees (not base class trees) for dps are pure throughput
but something like this
is infinitely more fun to tinker around with
than this
even sub/outlaw only require 4pt investment for capstones vs 5/6 on assa
im not saying it wasnt done on purpose im saying it makes the tree worse
i still firmly belive that my single 3x choice node is bis đ
maybe not bis
but gives us a lot more choice
and how would you improve it and manage to prevent people from getting DTB & Kingsbane
with how binary dtb is, I dont honestly believe it can be balanced properly
i even downloaded stupid talent tree editor lol
its holding the entire tree back
Yeah I really donât think it makes it worse, if you can pick kb and dtb it means both need to be less impactful and less strong come tuning
regardless if there's 50 connectors or 5 there will be a best build people follow for content
only 3 capstones and being limited on what to take isn't necessarily bad, but some of the higher parts of the tree with lack of branching could use some work
if you could get both they would always be tuned such that you would need both
I love the idea of picking one capstone and it really securing a playstyle
that IC should be in the choice node but this program wont let you do that lol
yeah that's why@vast loom 's suggestion is a good one if you hate how it plays out now, you can converge both paths into a choice node
vs "this is worse"
the only bad part of this
"Bad"
is you cant take IC and kingsbane
but now you can do stuff like Dashing KB, or Zold DTB
or even zold + dashing IC
it also gives you the ability to skip the Mutilate stuff on the left and the lethal dose stuff on the right (idk why you would skip LD tho)
The problem with that suggestion is then youâre gonna pick what is tuned best
With how it currently is, sure one of them will likely be a stronger talent, but youâre kinda picking the rest of the pathway which blurs the lines of âwhat is betterâ
with this tho you arnt locked into any path. with the current tree on alpha if you want KB, you have 8 required points behind it
no matter how the talent trees are laid out its going to be "pick whats best" sim it, play around it, forget it
^
Yes but then I honestly think that a bit of a path avoids just picking the best simmed talents
all choice is an illusion in the world of "meta" gaming
Yeah but when you have an execute build that doubles down on rear-ended dps, it could sim worse but still have its uses
if you have four capstones like some other specs, two of which you can mix at any time it avoids the situation where you only go for one set of talents for a type of content
Oh yeah for sure
there will 100% be simming to determine our build, the problem is when its the entire tree.
Thatâs why I think they should focus on different damage patterns
its just that 99% of people dont care about "dmg profiles" they care about big number
Bigger Number Better Player
if its just determining the final capstone, but there's still a bit of leeway depending on content type, thats fine
Thatâs fine, they can choose a higher simming high uptime sustained dps profile, but then a more bursty or execute playstyle may end up being better
On certain fights
but right now, there's the lack of choice all the way down the tree
Thereâs two deviations of choice
I think too much freedom is an issue because it takes away from the ability to invest points into a certain build. Too much freedom will just be a mix and match of all the strongest talents and will lead to a neither here nor there build
Theyâre not optimal, but by a lower percent than people make them out to be
Im also thinking that we might spend way too many points in the uppersection of the tree
Just look at everyone's posted suggested trees. They're all pretty close to being the same, and where they're different is actually just a matter of how tuning ends up being
well not way
You don't have to give people entirely horizontal trees and too much freedom, you can just adopt sub or outlaw trees with plenty of one pointers and choice nodes at the 20 point mark leading to 4 pt investment capstones
If thereâs more pathways added the same thing will happen, people will pick the highest simming talents, itâs just an illusion of more choice
I haven't looked too much into outlaw's honestly, but sub is a good example of how the tree should be structured imo
Imo trees should double down on a few play styles and damage patterns that can be used in different scenarios (ie sustained and consistent damage if you can have high uptime, bursty, execute, aoe, cleave) and then focus on single point talents that can be picked depending on the scenarios off to the sides of the trees (kinda like they have done with exang, CT etc)
and I don't see much outside criticism about it because the talents in assassination's tree are actually pretty cool and fun, so they don't think anything bad about being forced into most of those picks
A talent becomes substantially less fun when it costs three points
I am fine with each spec's tree designed different, as long as the same care is given to each spec when designed
Choice 1: EP or CTTC
Choice 2: how do i spend the remaining 7 points to benfit my ST build. (lethal dose and improved poisons)
Choice 3: Click on KB```
You forgot whether you have to be the Atrophic Poison bitch or not and give up a thru point talent for that. (not that its bad design to have to make that choice, but its one of the few choices we have to make in the tree)
For single target is there anything to try to aim to do to maximize elaborate planning dmg outside of cd phase or should I just aim for increased uptime kind of like envenom?
Great job btw, like it!
Rogue -> Annadorsa I know LFR prolly inst the place to test rotation and stuff, but does this opener seem ok? https://www.warcraftlogs.com/reports/t8cZ7kMx6dqWpCYN/#fight=last&type=damage-done both the Halondrius wipe and kill is what I'm looking at. only seem to have issues with "effective refresh" on both garrote and rupture according to WowAnalyzer, but I thought you could update the bleeds in the pandemic windows with no issues?
like that seems weird to me
like this even shows its ok to refresh, but is red?
Not sure which site that is. But it says 6s before the pandemic window.
Wowanalyzer
that doesn't make a lot of since, I'm refreshing when Rupture is <7s Garrote <5s
that would make a lot of sense then
1st thing i notice is you dont open with mutilate out of stealth
in the 4p windows in trying to refresh at <2
Necro opens bonespike no?
guide I saw showed that anyway I could be wrong, that why I'm here to learn đ
Im not 100% but i doubt you would open with it since its only 2 cp if it crits vs 4 from a mutilate. I also see you are running subterfuge in ST, i doubt that is the bis choice here same with poison bomb, with 4p we almost always take CT in ST
even as Necro O.o
Master Assassin is very important for our vend windows
id sim a top gear
and select talents
please dont spread bad info if you dont know what youre saying
You should just correct the info instead of being passive aggressive.
don't use wowanalyzer
wowanalyzer hasn't been updated since like 8.1
I mean, he's helping me doesnt feel very aggresive to me
ok, thanks
ah
alot of stuff changes for assa in this patch when you play necro instead of venth
Imma make you a thread for your log if you're okay with that
Sure
that way all the info is in one central location that you can revisit
GGs Log Review
I dont see a guide for Necro like literally anywhere outside of digging in logs and 1 9.1 guide in SoD I followed
yeah necro is just the worst covenant on st by alot, due to the fact that unity for necro on ST is like a 20 dps legendary
2 extra bolts thats all you get in a st encounter
oxi!
Well let's not get ahead of ourselves
Kyrian is still worse than Necro

Kyrian will pull ahead of Necro in season 4 with double EoN, by like 200 dps, but currently it's still behind the Maldraxxian might
hey guys, i'm checking a log and the guy doesn't seem to be using slice and dice at all not even in the opener once, is it possible to have it pre fight or is he just inting?
if you're getting really long pull timers and playing mfd yeah it's possible
then it should appear under buffs right? cuz it doesn't
It does not if you use it pre-pull.
!wip
interesting, thanks!
Unfortunately the combat logging works in funny ways sometimes where it doesn't recognize any ongoing buffs unless specifically accounted for.
I see
But yeah using snd prepull is not super great, I would not do that.
Kinda messes up your rotation for 10 potential dps
we were doing 15-25s pull timers
And more often than not just causes you to do less dps because you mess your rotation up
Just do the normal opener.
cool, thanks!!
so with the 25% buff on Scars of Fraternal Strife - since i've never really used this trinket, do we micro manage this? or just keep it on 4 stacks or macro it with evrey ability we have so we use it on CD?
RIP IQD nerf
The idea of kyrian sin just feels so bad lol
On cooldown is fine
u need to press it 5x to get the biggest buff/explosion buff right? so it will allign with a flag/vendetta only on the second time?
do we know how much stats they give at mythic version? so itemlvl 311 (that's mythic season 4 rite?)
if i use wowhead to scale no numbers are shown =p
exsanguinate on cooldown
yo @vestal wren in your current sim for venthyr assassination from your sheet (https://www.raidbots.com/simbot/report/c81zUS5iQr76gjLV9JzHYq/simc) i'm looking at the Final Rune uptime and it's 29.5 second, is this beause you simmed for 5 minutes? And we would get the second final rune at ~5:00 to 5:30 mark? Would that increase/decrease values based on fight lengths?
something seems to be weird with the runes smming wise:
thaat can't be correct innit?
not rly
actions.cds+=/use_item,name=scars_of_fraternal_strife,if=!buff.scars_of_fraternal_strife_4.up|fight_remains<30
it uses the runes because the fight is about to end
what leads to additional rune uptime
aaah, so do you stay with 4 runes up until basicall the last 30 seconds?

hmm
so you can just sit on a buff?
when re-running on 5 min, it has all buffs in the list
you basically can stack them
and if you activate the final rune you gain a boost for 30 secs but go back to no rune after
this is why it basically just stacks them up
in the previous one it had fist and second as constant buffs - when you equip the trinket it gives you 'the first rune' - when you use the trinket for the first time, it gives you 'the second rune' - it then goes on a 30 second cooldown until you can use it again to get 'the third rune' and then another 30 seconds un til it gets 'the gourth rune' - then the sim doesnt use the trinket anymore until the last 30 seconds of the fight - IF however you can use the 'final rune' twice in a fight, is it worth it to use it on CD or just stick to the above rule?
and then uses final when the fight is close to be over
it is basically better to keep the benefits from 1-4 up
instead of losing them and re-stack
List of the benefits: The First Rune - Your Haste is increased by 68. 10% of damage you take will echo again 3 sec later. The Second Rune - Your Versatility is increased by 68. All Healing you take is reduced by 5%. The Third Rune - Your Critical Strike is increased by 68. You are bleeding for 456 damage every 2 sec. The Fourth Rune - Your Mastery is increased by 68. Your spells and abilities reduce your movement speed by 2% for 15 sec, stacking up to 10 times. The Final Rune - Your Critical Strike, Haste, Mastery, and Versatility are increased by 136. When the Final Rune fades, explode for 9082 damage. 30 seconds remaining.
(and downsides)
just small micromanagement needed then
so does this mean we get high value from PI again for the final Rune? đ

funny thing is, that probably even when just cycling through it (use on cd)
it still remains bis
the first non-scars trinket combination is -1%, the loss from not playing it propper is 0.7%, so still 0.3% ahead
actually pog that i randomly got it on 285 on one of our kills then
what about if you use it on CD and you don't get 2 uses out of it?
worst case would be 4:30 fights then?
wait i can't calculate, if you use evryething on CD the final rune comes at 1:30 in the fight
which is kinda meh because you want to use it with vendetta/flag i suppose
it would line it up with vendetta on ~2 min
damn PI on 3 min cd đą
and then around 4:10
with pi, moment
seems to become more neutral
seems like extra effort compared to just keeping rune 1-4 up
yeahp
looks like it will be running 4 runes until u use the last vendetta of the fight
If Vendetta is ending, you have 5 CP, CT and Rupture is going to fall off - which one is better to reapply?
I am usually trying to fit that last empowered Rupture at the last seconds of Vendetta window.
rupture
Yeah rupture is more damage per CP, more damage per EP, more DPS on the DoT and it even triggers venomous wounds
probably dumb af question but i don't see it in the FAQ where do we fit SnD in to opener?
First finisher usually
So Flag > Rupture > MfD > CT > Vendetta > Shiv > Vanish > Mutilate > Envenom > Mutilate > SnD?
No I meant finisher as in CP spender
based on the opener in the FAQ that would be the earliest point assuming the first casts of the fight is Mutilate > Garrote > Rupture
The opener in the FaQ assumes you mut snd mut to start
The typical opener
Alright might be decent to put that in there, last time i played Assa rogue SnD wasn't a thing

While you're at it, can you remove the fight remains condition from the final rune? How big of a loss is it to never use the final rune?
oh, thats interessting
I'm currently in a bus in the middle of nowhere on my phone so I can't sim it
I'm all for forgetting about the trinket instead of gambling for perfect TTD


seems to be not worth it
oh wait,moment letme double check if i fucked up the "no final rune" sim
no, should be fine
Wtf that's massive
So if you forget to press it 20s before fight ends, it's better to just not play the trinket at all
Very interesting lol
the sim atm gets full benefits of the final rune for 30 secs
so the diffrence above is more about stacking
yes ~1 %
as i mentioned above, even if you use it "on cd" you would still win out
What about syncing the final rune with the last cast of Vend/Flag in an encounter?
This trinket gets a bit extensive haha
that could be a gain
like vendetta sync is already +-0
More buttons = bad, Cev!!!
Yeh, I'd imagine syncing the very last cast of each would be a gain
yep
quick change i did, maybe need a bit more refinement
actions.cds+="/use_item,name=scars_of_fraternal_strife,if=!buff.scars_of_fraternal_strife_4.up|buff.scars_of_fraternal_strife_4.up&cooldown.vendetta.remains<=0&fight_remains<=60|fight_remains<=30"
Yeah looks pretty good, maybe syncing it with Flag instead could be a miniscule gain as well, just because of the 30s duration compared to Vendetta's 20s.
But nice thanks for the sims!
I was already going mad because this trinket sims so well after the buffs, but it looks pretty interesting after all
i hate debuffs i hate debuffs i hate debuffs
"so why did you die, varas?"
"ah, trinket"
haha
i mean on shriekwing ill play it for sure
i can look into flag sync later, now need to go afk for a while
Good luck dodging the swipe every time and moving behind the boss when echoing shit starts
But yeh the movement speed is the biggest deal breaker for me
Healers can always heal the damage
That's their job
im matrix
Could use some Evokers to boost the movement speed
i'm kinda sad that the ravenholdt site isn't maintained/current but i also don't wanna volunteer to do it, so i get it
I could volunteer for the Twitter account 
I use Twitter a bunch
Weâre getting back to maintaining it
Just reworked the whole website from scratch
oh nice
if you guys need help with like backend architecture let me know đ
also, does anyone have a link to 9.2.7 dps rankings?
i just wanna glance at it and i can't find anything on the googz
doesn't exist
yeah, that seems to be a fair conclusion. never this hard to find it this close to a patch when it does exist
i usually play assassination or sub for raid and outlaw for M+ but i'm thinking this season i just do one, just wanted to glance at the list if it existed
oh and look at that, an announcement about the website rework on the announcements channel. my bad
!fuu
Fuus Shadowlands evaluation Spreadsheet: http://tiny.cc/uxr1tz
you can look in here for some sim comparisons between rogue specs
any of u good with weak auras?
maybe theres already a wa doing this but is there a way to track the difference of the 4pc bleeds and normal one
:)
The only thing it doesn't track is the pandemic of the bleed after Vendetta.
didnt even have to !cev to summon him
is it only doing it during vendeta?
So you still have to let your bleeds drop after Vendetta.
It's garrote/rupture weak auras that update their pandemic automatically during Vendetta and out of Vendetta.
I mean it works outside of Vendetta and during Vendetta
But no, there is no good way of making it remove pandemic for the bleeds that you apply for the overhang and that you want to drop.
But you shouldn't need one for that
this weak aura does everything else already.
Do you guys like the assassination dragonflight talents?
and the reg rogue talents?
im excited for kingsbane returning
Theres a lot of good things main issue is lack of choice in sin tree
Right now itâs not great
The tree is very verticle
Like if you want KB you have 2 paths to get there you either take cttc or ep
you need to take to many talents you don't necessary want atm
Or for IC its 1 path all the way down to carnage
Compare it to the paths/route you could take to get say any capstone in the BM tree
more pathways would be a good start
i mean
when do they usually update the alpha?
did you guys play classic or vanilla?
right now it's very "run down the left/right side"
tuesday/wednesdays
cool
these talent tree's are way better than the old ones
well yes
i feel like there's a lot of cool things in it
vanilla talent trees are dogshit
ye
well, ofc, vanilla was almost 20 years ago lmao
I hope its better design than the one they made 18 years ago
the old trees had very little impactful nodes
no but seriously i think this is happy
we are happy
good*
we're just hungry for better
would it be brokenk if like
you know how there's a node and it slopes down to another node?
what if you could reverse up to a node?
instead of going down a node?
does that make sense?
We also don't have anything else to really critique atm so all of our focus is on the ttee
the tree will be the main system in 10.0
Unless you have alpha
even the professions have tree's
the trees are locked to go straight down
so if the tree is not decently well polished, you will be potentially stuck with that for a while
what if they werent locked to go straight down
give me dragon expeditions, where i go around and collect dragon bones and fight against A.I. that gives me dragon power
would that improve things?
sure, but it would also break every tree
they would have to redesign literally everything
What would you guys think about death from above coming back?
not for sin
wont, and only would work for sub
What if the finisher was envenom or dispatch for other specs
and even for sub, would need more nodes helping it
then we still wouldn't want it
Realz talked about it in outlaw a few days ago
isnt it avaible in pvp for assa?
True
sin envenoms 
I mean that can be fixed with number tuning
Lol
I'm personally very happy leaving envenom as a filler spell
not every rogue spec needs to do eviscerate damage
I'm just happy kingsbane is back
Yeah I can see that
exsanguinate should be the only real finisher tbh
shut the fuck up tryan
đ„Č
Kb is very hype for a lot of people
i loved it
evi does not even do that high damage atm
rogue in general doesnt really have the "finishers are big dmg" thing rn
i wish i could get both dragon tempered blades and kingsbane
god that'd make me so happy
will never happen
the dev made sure you couldn't do that
i know
cus that would be a balance trap
2
ye
Issue with that is then you would never not pick both which means we have like 28 points locked in
ah that
no, even without it, they simply wont do it because it would make balancing KB impossible
Was talking about legions death from above btw not the current pvp version
everything's fine
poison bomb being envenom only is so sad, cause i'd like to get the capstone from that row in m+ but poison bomb would be dogshit in m+
yeh, that's the one that either sub should get, or should just be laid to rest
what else would you make poisons bomb pair with?
nothing else makes sense
except maybe shiv
all finishers?
All finishers like it used to be
Yeah I can see that. Maybe instead of sec tec
I mean it was on rupture as well for every iteration until last week
it was rupture and envenom
its just very bad for aoe like it is now
so you could proc it for aoe aswell when you did rupture spreading
good
you can take it with kingsbane as well
at least 1 point
but "do you take X" is just tuning questions
maybe you always take it
maybe you never take it
I would like sin to have a burst aoe option that is not dots for dungeon content. Carnage only work every 90 seconds and itâs still dots
To often up viability
id probably go poison bomb and kingsbane
We will have dance for every pack too which helps our aoe a good bit with MA I assume
More damage profile options
seems like a winning combination
That is very not woah
but why does a dot spec need to also do instant damage, and aoe instant damage
if you want instant aoe just play sub
that's the design
make carnage 1 min 
why does every spec need to do everything
That would be nice
do rogues on live have shadow dance and shadow step?
sub has dance
It doesnât have to do be able to do everything
sub/sin has step
Does CB buff only the primary bleed from IC or all of them?
its cool assassination gets access to shadowdance
people are used to playing mage/warlock/druid man đ
Itâs not like changing the entire toolkit itâs just maybe one ability on a 30-45 CD as an option.
do you take echoing reprimand and deeper strategem to maximize poisonm bomb i take it?
echoing is a meme for assa
o ok
problem is when one spec has high deficites
like e.g. subtlety is atm rly bad in low target situations
envenom does not really do high dmg so 7cp doesnt really do anything, your bleeds just have a longer duration, not more dmg
aka
ER is really bad for assa
and it does not rly give subtlety any benefits, just negative things
yea but sub is also the premium funnel spec
it would be fine if all specs in the game work like this
but having other classes/specs do everything well, idk
you see the same arguments with how fast sin plays
everyone wants every spec to be slow and fast and dots and instant damage and burst and sustained and utility
all at once
i know what whispr means, and its 100%legit and i agree, but the problem is that not all classes/specs fall under that rule with "yeha, it can do X but struggles with Y"
just like specs have a niche
i am fine with niches
but my argument is, that if you have niches, you would need to have the potential to shine
and subtlety is in a sense not providing that
not really tbh
same with sin in aoe
that's a problem with other class designs though
pacing is diffrent, as you can control it
we should be trying to move everything else towards niches
not homogenize the rogue specs
sin can be slow and still do good damage, thats just tuning
trust me, i 100%agree
yes, i agree
we are just to humble and think to much about the overall health of the game man
Agree
but i also think that a nice should be strong enough to justify the trade off
I feel like subtelty's niche should be the ability to start off incredibly hard-hitting, or enabling others to hit hard
what is atm not the case always
while 90%of the playerbase just wants to be the protagonist that is always #1
saying "oh but other classes don't have niches, so we shouldn't either" is just giving up at the start
but idk
I get it
everyone wants to be op everywhere all the time
think good old ambush and the armor reducing finisher thing
its not about being op
it literally does, the only reason it wasnt talked about this season was overtuned classes which are getting nerfed
its more about being noticable worse instead of still being ok
in frequent situations
because atm you get punished for this while not making up elsewhere
dude, the problem with sub funnel is: you either do somewhat higher ST dmg and litearlly 0 aoe at all, or you do medium aoe
the big "funnel" is not really value at all
cap
funnel esp. in m+ also competes with burst
I agree funnel isn't value atm
should be tuned higher
yes, there are situations where you want a target to die faster, but right now sub simply doesnt shine there
literally the only reason sub was meta in s2
so, i am all for giving specs niches. perfect imbalance is the best design goal
but also, tuning need to be more aggressive to get there
why the hell do you bring up season2 right now
when we talk about sub in its current state
yes?????
and even back in s2, you didnt pick sub for "big funnel" lol
its not a new expansion
you literally did
????
what did you pick sub for then
being a pain in world pvp ?
true
bruh I loved trolling ppl in the maw early in s1
the good old days of SD > Ambush > Ambush > Ambsuh > Ambush ...
I feel like any legacy rogue legit only plays rogue to ruin peoples day
that's kinda how pvp works
Distracting ppl off the edge 
but
it was fun though
and wold pvp did mean he did go to leveling zones or pvp areas and gank up on low geared enemies
"fun"
what means he did spend up to 20h every week ganking lowies for kills with no competition
"fun"
the kind of player you dont want in your raid 
that's called shadenfreude đ
bin deutsch, das wort kenn ich gut

but yeah idk
people are weird
pvp people are weirder
half of the CF/shadowblades are german
never forget that 
Is this not what rogues do?
I think it's funny when PVP die hards say PVE is boring, and I'm like you played a solved chess match over and over đ
no
first: pvp is cringe, cringe is for dh players
idk, i am not a real rogue if thats normal
Yes
and 2nd: REAL rogues dont kill people
pvp is fun when its world pvp
I mean this is just an opinion
being the same amount of dangerous to characters matching your level is much more fulfilling imo
Itâs another part of the game, just like m+
Yeah I was just kidding about ganking lowbies, that part is cringe
no actually it's very different every match because if you see a paladin, you bait the bubble, but if you see a hunter, you bait the turtle, and then if you see a mage, you bait the ice block, but when you play a different paladin, you bait the bubble
killing low level characters is not really an opinion, its legit just cringe and borderline griefing 
sound very solved to me đ€
But thereâs differing skill levels and different ways to react
ÂŻ_(ă)_/ÂŻ
though distracting them off the road into a gnoll camp once in a while is okay
Ye I agree. Thought you meant pvp in general
oh well
pvp in general is also cringe
dont worry
just slightly less
play a real pvp game if you want pvp that isnt bad
the best part about pvp is that when people start to talk about it I can tell them to go to #pvp and I never have to interact with them again
please take pvp related talk to #pvp ,thanks. GO AWAY.
please take m+ feelcraft related talk to #outlaw, thanks

you are named after the best talent whispr
you didnt tell me to "GO AWAY". now i wont
that's by design bb <3
Do I marked for death right when the arena gates open so I can get slice N dice up?
No
you marked for death yourself irl 2 seconds before so you can avoid playing the match
@royal lantern why did you bring sub in keys sry i dont think you said
well the #1 reason is usually utility purposes
eh, not really that much
people REALLY overvalue "utility" in keys
you can have all the utility possible, if the dmg is not good, its still bad
+the constant change what utility is good or bad
remember BfA launch, where 1 of the most common things you saw in the outlaw channel was "assassination can SILENCE adds, how are we supposed to stand against that just with gouge????"
utility is bis wdym
utility has infinite value
you have to do really low damage to make your utility worthless
Well thatâs because theyâre apes in there
the real rogue utility is having to do all stops so your team can focus on their gameplay
its not like you wont have enough stops with a normal comp
the real assassination utility is screaming for no chain pulls every pack
unless you play like triple caster
Chaining is good for assassination
chaining is good if they dont play like the ussual m+ pug tank, but pugs suck in general, so what do you expect
as good as empowerd-garrote'ing every pack ?
Yes
if you allready have your stuff rolling, why not pull more?
Chaining like a normal pug tank where they chain when the previous pull is at 4%
Not so much
yeah that's what i meant by chain pulling
but putting a pack at 50% and then pull another one in? thats good chainpulling for assa
the other i just call pulling multiple packs
with ilvl being increased tomorrow, i currently have my unity on helm and duskwalker on my ring, should i swap my duskwalker to chest and move unity to an off piece? or just keep my duskwalker on my ring?
you dont want your leggos on high stat pieces
like chest
cause they will be 291
and you dont want on finger cause funky fingers from mechagon
well duskwalker leggo is only chest/ring
i am assuming u get mechagon rings and put it on chest
Out of interest, if I specced nightstalker and opened with serrated bone spike is that bonespikr "empowered" for 50% till the mob dies?
the initial hit yes
Only the hit not the dot?
Haven't played in like a year, and good catch up mechanics to get ilvls tomorrow. Or am I gonna have to go through like every patch main quests
Man fuck ilvls and gearing, just give me moba champ select but M+ and raiding
i guess you just need to go play a moba for that
thats 1 of the worst takes i saw today, congratz
!fuu
Fuus Shadowlands evaluation Spreadsheet: http://tiny.cc/uxr1tz
on ST raid, do i save my shiv to have it in the vendetta/flag window (and cast one MfD+shiv between two vendattas) or do i use shiv on cd?
Basically you shiv once between vendettas is how it lines up
yeah thought that and doing it so far but on rereading faq i saw that
Yep. Shiv on CD is basically what I posted. It tends to line up well enough to go that route
Thereâs like a few fringe cases where boss uptime is eaten by mechanics or if youâre doing LoD and waiting for the vulnerability window type thing
sry deleted attachemnt on previous post
Yep
ok was confused if i doing it wrong. thanks
cause full on cd would alter the timing after some uses
All good. Plenty of time to just mess around. Donât be afraid to just follow the rotation as stated then adjust over time
wait, there's 2 days left of the season
and im like 60 score away from being r1 assa
might actually... do that
That 21 gambit is really cranking
It was when destro was bigger
these are my keys
yea i didnt think about this at all
can also do some 29s
maybe necro for dos/gambit/mists?
dont think it would be bad
and shades == infinite kevin(i love kevin)
I like venthyr or NF for mists; since inga is usually the most time consuming bastards on tyran
Necro gambit and dos feel good
But it is a fortified week
So maybe 
only problem with necro is that it sucks when i have cache going and have to sbs
đŹ
in aoe
only reason why i didnt play rogue this expansion is because i didn't like any of the covenant abilities
oh and removal of kingsbane
kingsbane was removed in bfa mate
i didn't play it then either
i played warlock/deathknight in BFA
Honestly i liked BFA better than SHadowlands
which is a shock to me
the ending of BFA was really fun, and the whole azshara raid and the outdoor zone was cool af
Rogue was still slamminâ in BFA.
Like hard slammin when people were running 3 Rogues.
Thatâs why they put the rules in the MDI to not class stack anymore so there was variety.
Mâuh class representation!
I did it
@balmy condor why this name
Whispyr loves playing exsang
yes, it's a terribly designed ability with janky interactions that is almost never good unless propped up by insanely overtuned borrowed power
yea that
I lost a bet
how much money you lose?












