#assassination
1 messages · Page 10 of 1
true but what about them being buffed by lethal dose
what
they use the wording twice
yes
do you know what a whitelist is
Remember when non-Rogue things were affected by Master Assassin? 
guldan trinket? yes
kidney gundan trinket vanish
:p
I meant the beginning of the expac when Kyrian Sub Rogues were destroying players with the bat trinket
yeah i do, but on the 1st line of the wording it specifiies abilities and the 2nd line doesnt. which could just be bad tooltips like usual
Wasn't that a thing?
yes
they've always taken hard stances against external effects interacting with spec mechanics
My dumb ass was NF for so long
If only they implemented fixes faster for them tho
Draught of Souls as fun xD
Is it harder for them to make non-class abilities not benefit from class effects compared to just letting them?
Like the Shadow damage conduit for Sub
guess it depends on how the code is structured

I'm trying to convey, sorry
its almost always easier to whitelist, but when its somehting like improves shadow dmg
Is it harder for them to make non-Rogue abilities that do Shadow damage not be affecting by Deeper Daggers?
It is eaiser to code "only works for these things" than to code "doesn't work for these things"
that is very easy to just say if shadow dmg do more dmg
then add a black list after
because you forgot
that trinkets exist
Yeah, that's what I was looking for
cuz you are just a de lol
@balmy condor have you logged into the alpha yet 
Whitelisting means you don't need to emergency hotfix. Whereas blacklist if something unintentionally works could break the game until hotfix.
Turning all off by default is safer.
No
ah
will zandalari troll racial apply to lethal dose?
I gotta mentally prepare myself to spam dungeons next resetv
No
How about that DF spoiler? ||Lor'themar & Thalyssra got hitched
||
no idea what that means
Lore 
I like the lore, maybe more than anyone else here 
been a rough expac for you eh?
No Buff for S4 M+...

I'ma just pretend SL never happened, no one can convince me otherwise
Lorewise ofc, because nothing that happened in this expac can't be handwaved for DF, prove me wrong
If i want to test Assa M+ next season, should i go for Zoldyck or Dustwalker?
Wdym "test"?
And Dusk would be our best leggo for sure, Zoldyck has its use on specific encounter tho
Oh wait, just M+? Then Dusk all day
My heart belongs to Assa, but i didnt played it so far in SL. Currently Outlaw
Thats why i asked for Legy
lol
Then yeah, M+ Sin would be Dusk
On Chest because of the mechagon rings right?
If you're planning on staying Sin for M+ into 9.2.7, yes
Logic Loop of Division & Overclocking Bit Band would be the best choice
dude its gonna be so ass having a 291 chest
Bro I made it today
I want DF now 
Maybe it Sims better than mechagon rings
20 ilvl dif iirc
yeah duskwalker and embrace the prio
prio 
¯_(ツ)_/¯
Or just take a break until DF 
sin behind the other two
Fuus Shadowlands evaluation Spreadsheet: http://tiny.cc/uxr1tz
wow amazing imagine
sylv dagger bad for sin
they come back
they're still bad
CRAZY
😦

so it's looking like outlaw > sub > sin
Next week I think rogue getting implemented into alpha so that will be fun
what a weird timeline last 6 months of rogue balance
me go sleep 
Gn
i remember watching RWF and everyone was pogging about sub 4p on anduin
as long as I dont have to pay BS + DS assa rogue ever again im chillin
10.0

@wild lantern @gusty mirage yoinksies
ty
okay me go sleep
for real this time
gn king
oxi got it first, confirmed oxi better mod
oxi is the king of kings
🤨 10.0 sin gonna have a lot more buttons to press
i think every class will have more buttons
me too dumb to play anything more than 4 buttons
"more buttons to press" bro thats like every 1 minute for the huge majority of the time your gameplay is the same
was looking at talents, seems everyone all have so many mini cds/ 45 sec 1min etc
potential new buttons are kingsbane/carnage, cold blood, MFD, dance/tea/ER
and a keybind for ambush if you play a blindside build i suppose
yea there's just a chance you don't have those keybound right now
you can probably macro cold blood to something if you're really thirsting for open keybinds
but it's not really that many new buttons
ye
We get 2 new buttons with the covenant ability/wignature ability
we dont take it but we could have SBS + kyrian
which is annoying but whatever
my mind has all cov abilities on 1 button
current ST build i am looking at has MfD, CB, KB, SBS, Dance 
yeah seems about right
at least i can keep Covenant on same keybind. And MfD. Gonna need new keybinds for CB, KB, and Dance though.
i guess I can use CT and KB on same bind, since doubt you'd ever have both in same build. unless we get memed by a tier set and it makes CT good in ST again kekw
dumb question, when you snapshot at the end of vendetta do you let the bleed fall off then reapply or just reapply during pandemic as normal?
i refresh around 1 sec
let it fall off
then reapply
ty
let it fully fall off. unless there's some kind of situation where the mob is gonna teleport or otherwise get away from you then yeah refresh.
had an idea for an assassination talent. probably not a good one but ah well
"each combo point spent on an offensive finisher increases the duration of bleeds on your target by 0.5 seconds"
That just deletes half your rotation
epic
they can't give us fun things to do besides reapply bleeds?
at least cold blood looks neat
That's the spec
Bleed maintenance spec
Oof
16.2k
i love bleeds, bleed maintence is fun to me
Bleeds no longer work against Mechanical, Abberations, and Elementals
!fuu
Fuus Shadowlands evaluation Spreadsheet: http://tiny.cc/uxr1tz
Bleeds are cool cause venomous wounds
i love sin and i will play it forever
that's just reaching 0 hp though
assassination rogue using tiny daggers to make things like robots and rock elementals bleed will never not be immersion breaking to me
anti fantasy spec
at least sub has the shadow magic excuse
we should use a wire
true
okay so like
100% envenom uptime
is not an issue
alpha gives you 180 greens and you just take twist the knife and you actually cannot avoid overwriting envenom lmao
just imagine that the poison is clogging their oil piping and corroding their metal
if jet fuel can melt steel beams, then rogue poison can too

plane poison, new build in df
you know, we dont have anything named acid do we
i guess thats not really a poison though
What about feral? They bite rock xd
you play a normal sized dude in this game that can block attacks from a 50meter big robot with a shield
or parry it with a sword
logic and fantasy games doesnt go togheter man
you can bleed a radiator, why cant you bleed a robot
So I just went trying how assa feel this patch
Jesus we don’t envenom as much anymore
Maybe my stats are too bad (from outlaw gear) but I barely can fit any if I wanna keep up all 3 dots
Flame Leviathan

Do we still shiv on cd?
yes
Also do u need to refresh everything first before shiving?
I’m pretty sure if throwing shiv on cd, means having to refresh in shiv
if you have vendetta/flag coming up in 10 seconds, you can hold shiv for the combo. but thats the only exception
the spec is all about bleeds and maintaining them
Ye I just came back from sanctum patch
It was much more envenom heavy
This tier set just makes it back to full bleed spec
envenom is just to refresh slice and dice really atm, used if poisons/bleeds are all up and rolling
Ye, so do I really not need to care too much if I gotta refresh in shiv?
Also not as many env in shiv windows ig


Your bleeds do more damage after you Shiv, so in addition to using it right after Vendetta you're then maintaining those super bleeds as much as possible. So refreshing in Shiv isn't bad, it's expected during the Vendetta window
what's the envenom uptime like without twist the knife ?
I think it's important to know if twist the knife actually impacts envenom uptime that much
yeah
probably like 60%
I wish I was in Alpha 
But the experience!
ok understood
I'm just bored af rn in-game, I don't have motivation
although dragon riding probably is fun
kingsbanes tick damage isn't increasing and does less than an off-hand auto attack
Kingstickle
improved garrote doesn't actually have the cooldown part

Sounds like current Glacial Spike on Frost Mage, where not taking a talent in that row is a dps increase over GS 
it's that badly tuned huh ?
What will be the go to trinkets for S4 anyone?
!fuu
Fuus Shadowlands evaluation Spreadsheet: http://tiny.cc/uxr1tz
check out the "WIP Assassination" page
Some combination of First Sigil, Guardan of the first ones, something passive from a dungeon
Eye of command from Kara part 2 is a good contender
Thanks all, I had forgotten about Fuus Spreadsheet, its very helpful thanks 🙂 Happy Stabbing!
the trinket choice will probably change a bit with the buffs
First sigil stocks DOWN

sigil still 📈 for night fae
What % of st damage is poison bomb on alpha with and without stratagem? Anyone tested it yet?
like 3%
it's trash
but also it's alpha with 0 tuning
so makes sense
kingsbane doing less than auto attacks
Considering it's a two pointer, gonna have to be tuned really high
you also can't take dragon tempered on alpha
not because it's not implemented
but because you don't have the talent points
all testing atm is level 60
not 70
Will it be good for a scenario where we have prio dmg focus with adds inc within intervals. Even certain m+ environments like ToP was?
Least the aim is that if I remember right, not directly ST
I mean right now it's just strictly not good
but when it gets tuned
yeah sure
just level up 8-)
So kb will be trash q.q?
They have focused on interactions for test launch; tunings will come as data accumulates
only way to level is dungeons, and you're capped at 62
but yeah
tuning
need to wait
61 is enough for dragon tempered
but ye i hope the 70 profiles and NYI spells get implemented relatively soon so people can give feedback on how they feel
I will say my biggest complaint atm
is that carnage is terrible at 10 yards
it hits literally nothing
I appreciate all your hard work Whispyr 😮

is that the same range as empowered fan of knives / crimson tempest?
Shorter
When i notice it correctly we play a poison build in st and bleeds in aoe?
pretty much yeah
fok is 15, outlaw with acro is 8
CT is 10 I think
but it's 10 from YOU
which is a big difference
😍
like you have this setup with red mobs, you're on green, CT hits them all, no problems
Also for some reason you add like 1y to that aoe if you cast fok/CT at the apex of a jump.
Don't ask me why
it means if you carnage something, it has to be in the middle
Maybe someone smarter than me can explain why
but yeh
I ran like 6 dungeons today
and carnage range was honestly a MASSIVE issue
like boss with adds spawning, you carnage->deathmark->bleeds on the boss
and it just whiffs all the adds
2D Vectors are weird man
Probably something to do with hit boxes being spherical and suspended in the air, so since most enemies are taller than the player, jumping adds AOE
We play with the energy tea then?
no fuck thistle
Most of the NYI abilities for rogue are fixed in next weeks build.
basically this
and yes, my paint skills are glorious
Did you draw that? Beautiful
but yeah its pretty noticeable at times
being able to hit more enemies when jumping
is a pretty neat trick sometimes
My guild is recruiting a graphics designer for things like this. Your spot if you want it.
Yea it can be
good tanks = less space bar. Bad tanks (not DKs), = spacebar broken
Thats how the issue of the stars on anduin worldfirst happened too. They reduced the range of the stars a bit, but because their hitbox was so far up in the air, it just passed right over the player, so the only way to get hit by them was to jump while they travelled over you.

move carnage to self and fixed yes?
because you're still casting garrote/rupture
so you still have to move
just make it 15/20 yards
Cant wait to hit enemies that im not even in combat with with acrobatic strikes+flying daggers
don't forget the enemies that are on the other side of a wall
tol dagor can't hurt you anymore
cant hit shit through a wall with fok
that sorta stuff typically only happens with ground-targeted AoEs
@balmy condor saw your pin. So for Sin we going after double EoN?
yes
I figured as much.
it's the highest ilvl dagger and has an effect
awesome. kinda looking forward to raiding as sin again
has to be something with the netcode
because moving + using Fok/CT also add that extra distance

Just took a look at the FAQ. I thought the go to was Theo? Or did it change back to Nadja recently?
Nadjia is more friendly for fights that move a ton (which sofo has a ton of) and you lose a ton of umbrella uptime.
Theo assumes theo uptime is 100 (meaning you’re in the umbrella 100% of the time you’re up) losing uptime on that = loss on dps
That makes sense. I'll have to go take a look when I get home, but I thought we couldn't get 3 potency on Nadja if we wanted to go duelist with her? Could be wrong. I also thought Theo for the tea primarily, not so much the umbrella
Either way, lets me swtich between Sin and Outlaw and each have a set up instead of worrying about switching soulbinds and stuff
potency is stronger than duelist

Check rog
Is it
in 90% of situations, yes
and in the 10% where you actually only ever hit 1 target ever, it's a massive 25 dps
an unclimbable mountain of gains
Lets hope Realz doesnt see this message his wrath would be gigantic !
You Will play thistle Tea and you Will like it !
Cry cry cry cry
I will do top boss dmg
🤬
varas are you just an asshole for fun or does someone pay you to be annoying

Right on. Don't you have the open for when we take Subterfuge in the pins? Cuz I know its something like, garrote, garrote, mut/snd
🧂
wdym "have the open for when we take subt"
like how to open on a boss in m+?
no in raid. if we weren't switching covenants
not on a hardcore team where i'd go swap between venth and necro
on necro would be gar sbs snd
gar snd sbs probably fine too if you can get an env off without it dropping
but it's been sketch for me in the past
i feel like in ST with necro you just shouldnt take subt right?
right. say lords fight though if we venth. would we take subt or just stay same talents?
sbs snd gar
oh a 2 target opener is difernt for sure
yeah for the one in 100 times it actually calculates the CPs properly
i mean its a 50:50
60 pulls on lords
sure I guess
on the extra CP
I had more than 1 cp exactly once
and then critrate for the 3rd one
well yeah obviously
its about 1 in 4 that you only get 1cp
from sbs
yeah that's horseshit
with current crit
But on 2 target fight as venth, would we even take subt and open with garrotes or just stay same
yeah it is. its why i dont do single cp snd anymore
no always MA as venthyr
psure i did most of jailer prog with DS with gar sbs mut snd
to get 4-6cp snd
cause anything below that sucked ass
the CP generation is vital for reducing flag CD
i open with a 1 CP slice n dice and it works out fine
opening on lords tho is just setting up dots right cuz we save everything for swarm
opener just isn't that important
ok thanks. Was thinking probably lose value and I guess throw extra bleeds up when you can outside of vendetta

having to cast envenom during vendetta aint fine
yoink
I just think that Kingsbane coming back and deathmark and double lethal poisons gonna make sin slap
sin tree does look cool just gotta wait tho its still hella early
I'm sure the masterminds will figure it all out
you wont be able to run kingsbane and double poisons though
shit will be figured out theres just not a whole lot to figure out other than does shit work lol
disappointing
i would love to do it man
atleast as of right now
its intentional
Does deathmark also copy Kingsbane?
dunno
it would be somewhat stupid cus you would need to balance kingsbane around people taking double poisons
wich means it would be unusable without it
also
double poison would just always be taken
then you reall only "choose" between KB or Carnage
for the dmg enhance and the dmg reduction poisons right?
which is fairly obvious on the content
You might wanna use Shiv very early as well and then on cooldown. I'm talking gar gar sbs snd shiv angle, or something similar. Or else you miss a cast because you have to hold it
KB for ST and Carnage for Cleave/AoE?
Or well actually, probably doesn't matter with Zoldyck
yup
Not necessarily because if you take DTB, you can't get to Kingsbane
Did we even really use Zoldyck in CN? Maybe for Huntsman and SLG?
Just down to tuning at this point
sire I think
doomblade
we were talking if you could take KB and DTB
DTB would never be a "choice"
Sire prog if you were a gigachad prog gamer.
Doomblade everywhere else
Oh yeh my language barrier coming through
Didn't connect those 2 sentences
Yeh if you could use em both, it would be super op fo sho
i brought it up to realz and he said "oh no, show me your tree"
cause i hadnt tried it yet
cause i hadnt tried it yet
Yeah right now sin tree feels very differnt than most other specs cuz we basically choose 1 cap stone then we need to fill in all the other points
im an exhibitionist
Unless maybe a KB and Carnage build is a thing in m+ but I big doubt
But who knows maybe kb pump for boss/prio and carnage for aoe
The Zoldyck placement is a bit feelsbad for sure, wouldn't necessarily want to take all mutilate talents and TTB just to get to it
not even a weird kink, dont worry
Kb with double poison will be so op that blizzard nerf it to the ground x)
kb with double poison will never be a thing simply because: you would need to balance it around double poisons
aka it does the "intended" dmg when people take double
but if they dont, its ussules
so its not even an option anymore
I happy that kb comes back but i dont understand zoldyk in that row when i remember right
it won't be a thing because it's literally impossible to take it currently
very very highly doubt they would change that.
k stupid question time cause I beleive I've asked this, but don't remember. When Flag and Vendetta are up, but say we've got like 10-12 secs on rupture, do we flag and overwrite the current rupture or use the points on a different finisher
Probably rupture since that rupture will be in pandemic once you press vendetta
Huh?
Just use a different finisher
If it’s not in pandemic don’t overwrite
You only overwrite for the overhang
ok. wasn't sure if there was something about getting like max time at the full tick rate or anything
Once he presses vendetta won’t the current rupture go to 5 sec
overhang. Talking about like the last 3-5 secs of vendetta right
yeah but energy coming in so fast that i'd be able to then mut mut reapply
Yeah but he wants to flag->overwrite the rupture->THEN vend
but don't do that unless its already in pandemic
Correct
ok. big thing for me is getting the timings down and not hitting rupture or garrote to soon during vendetta. gotta remember the windows are halved.
oh sweet. would it work with the current wa i'm using?
dont know, what you mean by work but you could just modify them to match what yours look like
sweet thanks
Is sin doomered in s4?
?
idk is sub doomered in s4?
if this ends up applying to pve too (which it likely will)
gonna be a yikers
it was tucked under pvp
This is a sub doomer chat ig
rogue doomer chat*
always a rogue doomer chat
Amen
everyone started assuming edge of night would be nerfed when they mentioned they're tweaking items going into s4
3 regulars were instantly EoN NERF 
Bless up
Sin buffs when though
the golden rule is: if you need to ask, it doesnt matter for you(dont mean that as an insult btw)
It needs key help
but also is good enough that it probably shouldn’t get any
I just got back from bootcamp someone help me man
I mean it as an insult
no we need to not have exsang a part of our rotation
3 months away and im washed
Buffing Literally almost anything buffs our ST, so it’s kind of 
you're not washed
a dif 4pc bonus and it'd be perfectly fine in m+
deeper not affecting EON is huge no?
ye
Yes
will make sub worse than outlaw
If it’s also PvE
well if it does end up doing that across the board
maybe you run veinripper offhand
sub's already worse than outlaw

i heard sub was better?
yeah if you rng proc your ass off
sub has more variance than outlaw
unlucky
i mean, im not saying "omg you are bad, it doesnt matter for you!" its more of an"eh, if you ask it straight like that, chances are high that you play on a level where you can just pick whatever you want and be fine"
fair
Insert guy moment of “show me one sim”
you baboon
i said that last night and he asked why i was baiting
and i apologised
yeah he missed the most important part of that quote
what an IDIOT

Bro just don’t bait
yessir
just take the oxi approach
I’m also an undercover foreverguy fanboy
engage him in bi-annual increments
we all are
once every 6 months is plenty for me
fanboi for guy and simp for whispr is the normal RH user
Mental fort of the man is unmatched
cool dude, but too zoomer for me 
A lesser man would have been broken by now
+he could do ASMR with his voice
yeah quake's more of a feet guy


just your voice
You lack the Texan accent, oxi. Sorry king
cring

Listen, y'all. Tyler is a city. In Texas.
is it not all the same thing
It is the same thing. usa only has 3 states after all. texas california and florida
you're trying really really hard to get me to mute you
and it's not going to work
you're stuck here buddy

You’re right. Somehow the south is less racist than Michigan
new york is just a city
that's almost as bold of a claim as you insisting necro sin wasn't inting
(I was inting)
do your job
You finish TAZ?!
FUCK
My bargaining chip is gone
hey fellow asses, the gods have shun on me and promised me a PI on the last mythic reclear. Since we wanna snapshot bleeds with Flaggelation i assume we wanna align PI with Flag and not vendetta?
line it up with vendetta
I'll submit you
Bro?
Please Contribute by filling out the form on the title card with any info you have tested
This sheet is community-driven and may have some inaccuracies or be slightly out of date. You can help fix this by contributing!
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@slow marsh hate u
what if i mute him for you?
the rewards is talking to you
we still going duskwalker ring//unity bracers for S4?
yuppers
until you get rings that sim higher than dusk in ring
like the mechagon rings or the court of stars ring + something else
then you'd slap dusk on chest

how much worse is assa in m+ btw? and what is the general playstyle like? i havent played assa since 8.3
it's more or less the same as 8.3, you spread your bleeds for energy + damage, except now you envenom to keep up slice and dice + vendetta makes managing bleeds a headache with the tier set
you'd still play subterfuge and open up with 3x garrotes into a finisher
the core gameplay stays the same, just an additional plate to spin w/ slice and dice and giga prio damage tied to vendetta's exsanguinate effect
nice, thanks again 😛

@balmy condor such a fire tree edit
What I do
Thanks

yikes

Because I don't have nitro

:Aggy:
Thanks

:Aggy:
Not part of the club
Guys what used to be by Kingbane?
By Kingsbane?
Do you mean in the slot that Kinsbane is currently on?
It was Tiny Toxic Blade, which was nerfed and moved up a slot.
Ohh!
Hopefully next week is implementations so we can test interactions
Hey I was just warning him.
But I'm also trying to recall how to play Sin in Castle Nathria 
We outlaw gamers sadly
Hmm, my Outlaw weapons are pog...
wdym
its the same
Buddy I was NF in CN, I gotta mentally erase that before next week
like in 9.0.5?


rogue was so great in CN that I forced myself on DK for progress
and never played unholy before
I might even just play FroMage until DF

@civic palm have you heard about the video board falling on a group member
or 2 even
It's okay that sin will be bad, s4 is just a meme season 
just gotta hold out for df
why is sin bad in s4 again?
Not enough value from EoN
No op weapons
in S2 we had frost shards which helped make up for that

Worse than everything else
Everybody gets something op we get something slightly better than just max ilvl
could be fun playing other specs more at least
everyone quit
cant imagine why you wouldnt
except to try out the dungeons for a sec or something
s4 going to be fun
I'm kinda bummed that the FoK talents in Dragonflight are so boring. Poisoned Katar and Flying Daggers seem very similar.
They should have put in Echoing Blades instead of one of those.
With awesome visual and audio feedback
it was litearlly just FoK lmao
agree better than just a aura buff
fok cranks hard right now in alpha at least
is that just base or with the talents?
with talents
More numbers > Bigger numbers
is there an easy way to look at logs from alpha or is it not a public thing?
cause good fucking god
not public
would need someone with alpha to link
for sure
not that there's much value in them atm
nah just something to peruse
the problem with Echoing blades is
if its good, it turns all other aoe options down instantly
cus you just wanna spam FoK
fair
I could see echoing blades merged with hidden daggers in some kind of way
Like each second you store a echoing blades proc, up to 5
Or somehing like that
To make it more interesting to play than just spam FoK
How big is the upcomming sepsis conduit nerf in pvp?
50% I think ?
Will it be noticable on the dmg?
If they took the effort to nerf it that much, probably yeah
NF sin burst in pvp was nasty
I enjoy when FoK becomes a builder over mut. Full spam is bad but I like the change over.
The current alpha sin talents is just pulling me hard to the right side. I want some pull back to the left.
#pvp would probably know better
Kingsbane when it gets tuned to be stronger than an auto attack

oof so much to catch up on. i haven't played since my guild stalled on painsmith
am i reading the pins right? get 2 sylv daggers? does the proc stack that way?
Yes
Hello just seen changes to talent tree abilities overall buffed or nerfed?
@balmy condor Have you tested kingsbane during deathmark yet
Thanks
Deathmark isn’t working properly yet and kingsbane does less damage than an auto attack
Tuning determines that, the changes gave us more options
If you like the options, then it’s a win
If you don’t, then you don’t
Are serrated bones good in any scenario?
scent of blood gives 3'5% extra agility or just 3.5 points?
looks like its not % based
Seems pretty low
Tuning.
alpha.
There is no tuning yet.
Don’t look at numbers
Numbers are your enemy until like mid November
i havent played a single new class on release since wotlk and now evoker rotation and playstyle looks like shit to me, and rogue looks so juicy
lol
🔢
Don't move or the digits get it!
Lets hope we don't see early Shadowlands numbers for sin again though in DF
working hard to barely beat tanks in M+ wasn't very fun
I dont belive in numbers
Wich is why im going to ignore sims from now on, and will tell everyone to go full feelcraft
i like the world where you only feelcraft
hmm
could a reworked version of echoing blades work to fix sin's aoe without seal fate?
significantly lowered echo damage to avoid the degen FoK spam, but the echoes generate a combo point
so it'd be point gen on crits, kinda like how sub gets find weakness without taking find weakness
- cool visual
hello
Does this mean you're thinking that pre-patch is early December, release late December, raid starts in January? Me like. Make it happen, k thanks! 
i think it's a very reasonable guess

if you really think about it
with carnage we won't really need fok CPs
but every pack in between will be a bit scuffed lmao
I was thinking ass might benefit from something similar to the silent storm talent that the sub tree got.
I guess its a bit too similar to master assassin tho
This might be a hot take but Ive been thinking about the tree a bit and it feels like with the issue of not wanting us to get DTB with Kings bane i feel like DTB just isnt that interesting. And i feel like having something else replace it might be healthier for Sin long term, maybe something Buffing envenom somehow since the whole middle section being themed around envenom (amp poison, twist, PB, Dashing).
DTB is interesting if they made the new Lethal Poison both interesting with DTB and interesting to take on its own. Amp Poison is kinda lame.
Also issue is that DTB and Kingsbane both have the same theme: both are just giving you a (theoretically) stronger lethal poison than Deadly.
I think the bigger issue is that with the 3rd choice ,after the ST choice (KB) and the AoE choice (Carnage), we just have a generic passive dmg increase. If we could take it with KB or Carnage we always would its not really a choice, it just locks our remaining choice nodes to it no matter what. Currently we kinda have 5 points to use where ever. Theres a lot of obvious choices in those 5 so its more like 1-3
I like DTB as a more passive sustained damage option.
I think it being the "easy" option makes sense
It would be nice if they tuning maybe made it the 2-3 taget option
Dtb is by itself a standalone strong option
I just have Whispyr pick my silly little tree talents, then I put them into my silly little trees. Then I play my silly little game.
Why... It's interesting I think
I think maybe the thing about DTB is that the path you take to it wants to incentivize poison usage via Amp poison, but amp poison, while in function is just passive damage, feels like it's maybe intended to be for juicier envenoms
Which goes against the grain for what DTB seems it wants to do
And naturally Kingsbane existing kind of kills any other 'poison stack' build
Did they move talents & stuff on Alpha already?
what do you mean? we had the adding KB update a few days ago
but other than taht i dont think so
also the fact that literally every talent in our tree empowers garrote or mutilate so these juiced envs are literally only juiced by just Amp.
Personally I think DTB being something similar to sub's talent that turns damage into shadow damage and amps it
Would be sick
it isnt like we get compounding talents that juice env and THEN amp poison comes in and giga juices it
ye
turn bleeds into nature, so it could stack with shiv 
like making Envenom a low duration dot similar to Devo plague so it gets amped by DM and Letahl dose
I feel like something called DRAGON TEMPERED BLADES should be more than just you can use an extra poison
also hate how you can't "bank" two amps. costs 20 but you can only store 30. should really allow us to store 2.
I was thinking something along these lines actually
isnt it 15/20
well w/e it is
side note, what is supposed to to give the rank 2 of poison bomb? more proc rate or more dmg? or both
the intention is giving you a buffer to not over cap
R2 is prolly proc rate? I'd imagine
What do you mean...?
?
Amp poison only gets consumed at 15stacks
That should be fine.
I mean I think amp poison itself is perfectly fine as is
its what it leads into thats a bit counter intuitive to me
its a good idea
even if you could have enough stacks for 2 proc, you'd be holding your envenom for so long
good
unless you have to refresh rupture, you'd be holding
envenom sucks. maybe that will get them to do something about it.
having an ability only have purpose when 30000 things have to prop it up is an issue
beyond just a SND that does dmg
especially for a core skill
its diff when Exsang needs an insane amount of stats / trinkets / etc. to be propped up. that's a talent. but Env is our core damaging ability but it needs so much for it to even feel worth pressing.
the buff portion of envenom is fine, it is still a decent portion of our dmg.
Its not like shiv levels of dmg lol
300% shiv dmg tho 
and without our 4p we would envenom a lot more
having TTB back is pog
TTB is still so little dmg
i just like Shiv being free
im pretty sure
We're not pressing env now or what....
rn? not really
Vendetta windows makes env a dps loss when you press it kekw
and during Shiv windows even CT is more dps than Envenom
the top dmg log for halondrus has him pressing 25 envenoms in almost 6min
that's every 14-15s or so
the main reason being we press a lot of rupture/CT during vend and we maintain CT in ST
yes but my point was Env is so weak Crimson Tempest can overtake it in ST. that's whack.
The over taking is because of tier set? Or not?
no we maintain on ST even outside Shiv/Ven windows
Maybe in DF we no longer have that number
technically speaking, envenom has less attack power than rank 1 eviscerate
talk about an "upgrade"
will there be tier sets in the first raid?
seeing that in Home made me think for a second they swapped vigor with mfd and cold blood with deeper. That would've been so perfect even without the extra connections
if you go off history, no. they usually skip tier in the first raid.
I think they already confirmed we will?
tier sets are borrowed power, so they want to see how the base classes work first, then use tier sets to balance them (instead of hard numbers, unless there's big outliers).
unless the tier set designs dont come with tier set bonus
think of like MoP, how there wasn't a "tier set" but the armor set from the first raid was still distinct on a per-armor basis
pretty sure that's what is happening in raid 1.
CT has always been an attractive talent. Not necessarily related to env. Env is still the core, trading between env buff time to bleeding time is totally what we get from a finisher talent.
Yeah in the past its always CT vs PB and thats a decent choice cuz both are like ST and AOe at the same time
where in DF CT isnt competeing directly with PB now so i hope its not attactrive ST anymore
It is like having amp poison and not having dtb. Then we calculated amp poison's better and blaming deadly too weak? Not really.
with the buff to PB, its not like envenom will be truely dead, it doesnt hit hard but it does lots of stuff left and right in the tree
CT is not designed or intended to replace Envenom. Amp. Poison is a Lethal Poison so by its very design it needs to be better than DP so you have a reason to take it in a non-DTB build.
Env buff by itself is very important. KB however requires it on an extreme 100% coverage.
also it is entirely possible that During deathmark with doubled Amp poison we would cold blood an envenom
but mostlikely not since cold blood KB should work
as we've learned in the past
critting single envenoms doesn't do muchh
even if its juiced
Not intended to replace env, but in a limited time with limited energy and limited CP, we use finishers and that's exactly how the replacement happening.
We selected a finisher talent using exactly the same resources that another finisher requires, there will be replacement and competition.
the wording of deathmark makes me wonder if they want you to 'snapshot"
cuz its doesnt say that existing ones are duplicated
rather applied are duplicated
could anyone who've been on alpha tell.... does IC give you a buff for X seconds and you gotta use garrote and rupture individually to remove the buff completely? also, does it gets buffed if you use the garrote from stealth with nodes (SS, Iron wire)
yes that is the idea.
no overhang is the goal though.
when i said snapshot i mean snapshot at the end to overhang
So you mean the duplicated dot disappear after D M's duration?
i think that is the goal yes. because overhangs cause funky windows. like what we have now with Vendetta.
well by goal i don't mean Realz said that. but overhangs suck.
Yeah id say i dont want it to overhang
The reason overhang exists maybe is because the duration not strong as it should be.
cuz at 15sec thats essentially 1 full garrote/ruptrue
but if it only doubles on reapply
then we lose a gcd or 2
you should just press Garr/Rup once in the Deathmark for the dupe and that's all. you shouldn't have to play this weird mini-game inside the window where you want to refresh but as late as possible but also so you hit pandemic window on the dots. bad design imo.
cuz deathmark doesnt look to be a OGCD
how long is the buff and can it be snapshotted?
nah carnage
not in alpha yet 

my hope is no buff time.
so that we can separate the use of rup and gar from IC for two pullings.
We would want them in 1 pull i assume tho
makes you wonder what the interaction between KB and deathmark gonna be like. and i would assume the double bleed/poison during deathmarks are being added to lethal dose
I think its intended for that to be the case
Am I the only one that thinks death mark would feel awful to press on gcd if it doesn't apply another garrote / rupture for you?
It feels super clunky
but idk about hwo it would work with like CB on a duplicated bleed
do both crit?
only 1?
it doesn't need to right? in the opener you just open with Mut with MA anyways
no
Mut SnD Mut Deathmark Garrote CT MfD Rup
Nah prob opening with garrote i think
opening with Garrote means you need to do Gar Deathmark Gar which will delay SnD. or if you mfd snd on the opener it delays Rup by a global. but i guess that might not be horrible.
Gar SnD mut 4 dm rup mut kb env vanish gar mut shiv dance env mut mut env
I think Whispyr consider DM dup existing rup and gar
if MA is devalued then Lethality is devalued which means you can take Subt and get the bonus CP from SS
MA may be only 30%, we'll get lots of crit regardless, with deadly precision and lethality, its a big help without investing anything just yet in crit
why subt gives ss?
cause it did in bfa
subt gives stealth bonus?
ye
and sepsis?
I think its prob gonna be a Gar > snd > mut > Deathmark > rupture > CB + dance + KB > MFD envenom or someshit
I need confirmation. I dont think subt give bonuses anymore. Otherwise its' position is questionable.
Sepsis doesn't from what I remember.
Sepsis doesnt atm
but i assume it would be fixed
come DF
since dance also grants things that used to be only true stealth
because that's confirmed by Realz?
the sepsis part no
the Dance part yes. Subt working on stealth stuff has always been the case as well, like I said in BFA it worked on SS for us.
I dont think it is a good idea to assume design intent directly to other conditions.
historical reason is ok.
i mean, we dont need subt now that we have improved garrote making it no cd and can still be cast for 3 sec after stealth nah?
but we need confirmation.
SS gives CP and not indicated by improved gar.



I gotta log search





