#assassination
1 messages · Page 8 of 1
I feel like an old man
Covid trucked me
I think ill become a guardian druid wotlk tank / gm / raid leader
And move to the countryside
Possibly adapt some extreme political views
Just vibe out u know
Respect
I always thought carnage was rupture or garrote not both
yeah it's both
So are we all assuming that Kingsbane > Dragon-Tempered Blades?
No
we assume nothing

Tuning
Second alpha build
Patch is 4 months away or something like that
There's nothing to assume
KB is the new shiny so it's the primary focus rn
just know dance exsang build will be best
show me how you're fitting exsang
show me how you’re not
blindside too gud
and?
and exsang not
good luck with that one
XD

all u need to do is garret 1 garret 2 garret 3

It's FUCKING OVER
hi, anyone can help me with shadowmeld stealth macro?
Season 4 Mini-post
Moved to #assassination-faq, read the posts there first.
New pin 
you cant both DTB and carnage anymore right?
correct
I have deadlines for season 4 and 10.0 articles by the end of the week and it's almost midnight on wednesday and I have no time tomorrow lord help me
Will night fae be good for season 4?
no
Good luck sir

no TO 
i saw that once
Lil Subaru?
Stop...
that's my rap name
grate cheese
im playing kyrian
Ban him now.
(no seal fate)
Get him outta here.
Ur done kid
agreonmoon (necro feral)
bro kermit sewer slide
my favorite sesame street episode
we should get 4 tokens to buy items not fair peopel can buy 2h with only one @_@
I'm about to, Necrolord Sin, Necrolord Feral, Kyrian Sin...
i wnat to buy 2 trinkets too @_@
I'm actually getting physically ill.
actually fairly little reason to buy a second trinket tbh
would probably want to buy like shoulders or something and catalyst them
or hands
I'm just getting Discounted Phial, m'uh hateful chain.
probably ryg hands
hum
Will Assa get a Buff for S4?
who knows
Are all of the stat pieces amped?
🔮
its alarming the total lack of any patchnote for s4
its like they really dont care for the dead SL xpack xD
scarizard had post on twitter for people to send questions in though
||(he didn't answer most of them)||
LOL
If Assa get buffed, i could be strong with haste Bounty
we dont even know if we will use 291 legos
Assas won't need a buff since we scale so well with gear
I hate you
I will not apologize for the amount I'll talk about season 4
Who needs scaling when you have edge of night
I will not be silenced
Comments from Max on stream seemed to suggest the entirety of Season 4 was the brain child of scarizard and a couple others, and they practically had to beg and convince them to let them do it.
Maybe a Crimson Tempest buff for aoe
going to have to re-ban the word scale
That would be nice
so all the info and such was probably just dumped on them to handle on their own
the only scale I want from you clowns in chat is the one you stand on after the gym to make sure you have a healthy weight
you're looking cute out there
keep it up
Sorry, I'm thicker than a snicker, not changing any time soon.
We eatin' GOOD out here.
we like dad bods too cydone
yes
sick

waifus don't count mr bread
Petition for new rank for Rogue dads?
Yes please.
Dadsassination
Marked for Dad
whispyr is this ""Duplicates" Adds another instance of each garrote/rupture/lethal, meaning the target will have 2 garrotes for example" based on something that realz said? I don't see this on alpha
yes
as far as I know deathmark still broken on alpha
it ticks double but there's no indication of a second debuff atm
hi, anyone can help me with shadowmeld stealth macro?
dont worry my lads i know someone somewhere is cooking an exsang build with sigil and injector for maximum cringe
https://us.forums.blizzard.com/en/wow/t/rogue-shadowmeld-macro/1184836 give that a shot, if that doesn't work I'll check my nelf rogue from bfa to see if my macro still works
Yes I’m ready
Man can we convince realz to delete exsang
Change exsang to make dots tick 100% slower but do double damage xd
can you change any piece in season4 with creation catalyst or only SFO
or is that still in the air
testing something is different then knowing what got changed
man doesnt know 80 % of the updates
luckly we have our dev in here
saw the updated rogue talent kingbane back i like that dont like i have to take mark for death to get seal fate talent
Pretty sure Realz has stated he doesn't like Cold Blood and MFD being forced picks, but don't think he's said what would change or if he's even committed to anything in that regard. We know most of the rogue stuff should come next week, so we'll see if there's something there.
ok
just happy kingbane and sbs in the mixs not a fan of sepsis over all i like the changes but it stlll earlyer
he did say
possible swap with a passive that has gameplay vibes rather then a heavey active
the dragon tempered blade looks fun can run 2 lethal poison but u have to pick that or king bane the way set up
they would synergize way too well together
yea
youll have them both in 11.0
we can get 2
you can get kingsbane and Carnage together
if u want
but if you get dragon tempered, you cant get the others
you cant
i think he was thinking about changing the layout a bit or something
i dont remember exactly
you're 1 point short of IC if you get to DTB
there still going to be lasts min changes so we have to see what shakes out
yeah you cant really do a viable aoe build with 2 capstones
I can see maybe easing that combo up, maybe make scent of blood 2 points. but definitely need to keep KB and DTB seperated
just bake in snd again already and drop cttc
what is that build m+ ?
yea that looks akward
yea that was great auto refresh snd i remember when it was a talent called cut to chase came out in LK
kingsbane seems weird for M+ unless you're taking it specifically for bosses anyways
A lot of other specs have cap stones that synergize together really well and you can take both. I guess for assa to be able to do that they'd have to redesign the capstones or remove dtp
Rn the tree feels super rigid in that respect
yea others r just not as strong
Yeah feels like they put too much power in the capstones
sin mostly single target maybe give us better aoe abitiy
sub aoe was crap untill they added black power if done right there aoe petty strong
Also that the capstones have some clear differences in content type that kind of drive you towards those capstones rather than preference. Like Carnage is clearly AoE and never ST.
You could solve that pretty easily for that path by scaling the agi buff granted by rupture depending on the amount of targets affected, i.e. a large amount for one to three targets then scaling down afterwards
I'm noticing a lot of other trees are more spread out single pointers that allow some choice between nodes, while most of assassination atleast is just grabbing points on the way down to the capstone because you have to.
not that the talents on the way are bad, just isn't really a choice.
of the couple points we do get leeway with, it pretty much comes down to a number tuning thing that decides our choice too.
With the general class tree that's pretty true as well. Basically all of our utility choices are made at the top of the tree to break the 8 point gate, and any utility choice lower down the tree is basically determined by which capstone or branch you decide to go down.
When whispyr says that cold blood works with bleeds
does that mean the whole thing crits?
or just the initial hit
whole thing
yeah
im excited
to be a burst spec
idk tho garrote has a lot of %dmg stuff on it
maybe its better but i doubt it
wait
lethality will buff KB dmg too
thats so huge
and shiv
Bro idk the idea of kingsbane and death mark syncing every second use is gonna feel so good
cb kb, shiv with zoldyck. prolly insane execute
Cold blood + dance + shiv + KB
i personally am not fully convinced on dance for assa
it gives us a dmg amp and lets us maintain shrouded/stealthed garrotes
doubtful
yee i know what it does for us. just not convinced find weakness is worth the points for dance.
i can see it
we dont really want the cdr
i mean
and nightstalker did just get nerfed as well. making dance weaker for assa as well
i can't see a world where
you wouldn't want the cdr
if you're playing a shrouded setup
given you could double your uptime on the shrouded dot if you could get the cdr

Pray dance is garbage and exsang is bis all DF 
you definitely want the CDR, the thing is if you need the CDR or not
i don't even think you'd need dance
we could have enough interactions that we don't need it
i think it'd just be better to get other stuff
like tbh 3 points in alacrity probably better than 2 of fw and dance 
idk we would get what vigor and shitty DS?
yeah that's what i'm thinking as well
like this. if tea is good then 2 point alacrity instead
thats just false, alacrity points only add chance to give you a stack
oh you don't get more haste?
yeah we only need 2 points for easy 100% uptime
lethality point is good
since it buffs KB
idk like take vigor or something then 
dance is really good
you get full nightstalker and MA during the entire dance
and you can do stronger garrotes
during it
yeh
also you get the free subterfuge from going down the shrouded side as well
its probably good to have dance
no we do some phys damage. we also do alot of nature
it wasnt a great parse or anything
yeah but like we're getting a giga stacked shrouded
do you not see the billion scalers in other talents
like the one i just linked is casual 50% bonus dmg
lethal dose, lethality
zoldycks possibly, bloody mess, nightstalker
etc etc
probably an uldir log then
we played exsang then too

https://i.imgur.com/6WSKlzY.png honestly don't see a breakdown like this being too unreasonable, looks like a log from before corruptiion vendor i just clicked a random one off my wcl from 8.3

i just dunno if our version of shrouded will do this kind of dmg
posted this morning, this is what we need
we cant stack 3 shrouded's
yeah but keep in mind this doesn't split shrouded/nonshrouded garrotes
so like most of that dmg was done in the shrouded window but we'll end up having more
windows i mean
like that was 2:25 sin
cuz you played on exsang timer and held vendetta and vanish for the exsang cast etc
i don't think this variation would be as bursty
but if you wanted it to be, shadow dance is probably less the play than like stats or dmg scalers of some sort
idk bout forced deeper for dance tho
i think though the bursty damage profile would probably be something that you'd see from a coldblood kingsbane or coldblood sepsis setup more than a shrouded setup
i just dunno if our garrote dmg will look this big like the big windows are doing like 15x dmg
i kinda miss 8.3
i do
Rose tinted glasses
i just dunno what kind of dmg increase shrouded was
I s2g
compared to the 15% we have in DF
it was flat damage
like 15% is big but like
it's not just going to be 15%
but it stacked
like you have to count the scaling elements
and compare them
elaborate planning, subterfuge, the haste scaling too - raden trinket, overwhelming power, etc etc
i don't think it'll be as aggressive
i just dont see a world where a 15% buff'd garrote becomes the giga 8.3 version, compared to something like a KB
but keep in mind you can have both nightstalker and subterfuge buff yeah?
and other things
the trait wasn't what made it "giga"
it was obscene amounts of haste
the trait made it good, being able to have a bajillion haste made it giga
ah i see what % was this lol
idk like
https://cdn.discordapp.com/attachments/654174493413081089/691081470504337458/Wow_2020-03-19_20-36-01.jpg it was pretty okay even before the vendor

lmao god 8.3 was so degen
THIS IS WHY WE'RE BEST FRIENDS
DOOM NOODLERS UNITE
carapace dagger havers 
god it was so degen
when it did proc
you'd just do stupid amounts of damage

bruh some dude gave me 5mil for gushing wounds the same week they announced the vendor
homeboy tried getting some of his gold back after

gushing was actually so insane in pvp
I just mounted on my brutosaur to show him that it wasn't happening
you literally could kidney someone to death

they'd die in the IB window
but just in case you brought along drest trinket, motorbike, nature dot bracers, major essence breath
holy fk that was degen

Reason we don't know much about season 4 is they're secretly giving us corruption gear back 🙃
but unironically any mechagon bracers
wonder if it'll have the same cdr interaction with fire 4p as it did with lucid

also what was the icd on the nature dmg ring, shouldn't we perma proc the healing conditional with snd now
shrrouded, kingsbane and bone spike 
so awesome
bonespike is so cool tbh
why does sin do zdps in season 4
is it just cp gen + daggers and the others just ascend or what
outlaw + sub do better with the daggers
and outlaw has veinripper
before assa benefited a fuckload from frost set
the only thing keeping us close is our tier set
gg see u in dragonflight
which could be the dps meta for season 4?
Does anyone know whether IC has a duration or just next gar and rup?
Yeah basically little degen equipment gains
Outlaw/Sub get more from daggers and trinkets
Veinripper
I wonder how good those stat stick trinkets from wod will be
and I think M+ Shadowoon burial grounds could be a pug killer
Well 9.0.5's changes really devalued stat trinkets compared to damage trinkets
I dunno if stat sticks would be very competitive anymore
Hunger of the Pack from BfA at M+ ilevel is about 1% behind Eye of Command. The WoD on-use ones seem really poor, Shadowgem 1.5% behind that.
this shit takes so long and is hilarious but seems to pump nicely
30 second opener
a true fuckin ramp
i just want to know if deathmark is off GCD

same for kingsbane and cold blood - i've never played with them before
Kingsbane isn't, Cold Blood is
gotcha
Wonder what inevitable change is coming to EoN
They did, yes, but we will know values when the patch notes come out.
I see
this basically
this is also interesting
i assume the trinkets/weapons are the unique items. But it would be nice to know what items we see outside of that
likely some agi ring/neck that potentially changes the sims
Probably just a neck for Assassination
I doubt main stars rings would replace mechagons
i am not entirely sure about the transition to non main stat items
so it is possible that main stat neck/rings have a lower budget for secondary stats
Oh they do
That was part of the change
To make jewelry more “interesting”
They removed the main stat and then buffed the secondaries to compensate
But the budget stayed roughly the same I think
Yeah true
so potentially does not change item choice, just annoying that we don't know the full item pool
Hey, when workload is decreasing I would like to test assa rogue- what makes assa fun for you? How does does it perform in m+, does the 2set help?
Sub/Outlaw peform slightly better in mythic plus at this point but if you want to play it, sure go for it
it does like all other classes, getting carried by hunt and lock. your aoe is really interesting in terms of what you wanna do who you wanna dot, but sadly does bad damage if you don't have axe from cache. u gonna have vendetta and flag up for nearly every pack, so in my opinion your role is to help the team with prio
i hope cold blood works on Kingsbane dot, so shadowdance isn't mandatory for the build
you would just macro those and be done with it 😄
Wait but that makes shadow dance even stronger
No because you need to optimize everything else, as all aug buff : Lethal dose, elaborate planning, envenom and optimise bleeds from deathmark at the same time
macro dance+kingsbane+coldblood into a button and do big dam
You wouldn’t want to do that
watch me
Kingsbane lasts longer than dance
yea ShD the last 9 sec
i will macro it to sepsis and press it 5 seconds later
KEKW
and spam ambush for 10 seconds
lmao
And does "Virulant poison : Increase your weapon poison" works with "kingsbane : release a letal poison from your weapon" ?
yep
kingsbane is a lethal weapon poison?
weapon poisons are usually just deadly/instant/wound
and does deathmark works with kingsbane ?
and i guess amplifying
was like that in legion
mother of synergy
in legion it worked differently tho
even PB was affected by MP
but they redid the terminology for bfa and made MP from poison damage to weapon poisons, and changed the whitelist to only be ip/wound/dp
might be even without
it seems that realz is really pushing for specific terminology to make it a bit more clear what modifier affects what
I know it will change later but atm it's viable
so it seems to be nature damage, nature damage over time and weapon poisons so far
that's nice
yeh
the spell need that so we can play around
on thing remains, when is thistle getting culled?
thistle isnt that bad
realistically it doesn't super matter how things interact because if it's too strong, it just won't interact
that's tuning
ye
so cold blood works with Kingsbane ?
sure
for the entire dot ?
it's intended to work with everything right now
^ but read
yea i know :p
The intention is for everything to interact with everything. The reality will most likely look very different once we move from the conceptual design stage to the actual tuning
But in term of gameplay if nothing works with kingsbane we just won't play it cause it's undertuned without all agm
augm*
that's not how that works
Kingsbane could very well be very good even without any modifiers affecting it
Whether it gains 100% more damage from a variety of modifiers or just does 100% more damage baseline and isnt affected by any modifiers, the damage would be the same
you can tune abilities to not interact with things and still be good
DTB would be better in that case
The good thing with kingsbane is that your gameplay is entirely optimise for this spell. If it's a press and forget spell, i feel like it would be bad
I pref to reduce Kingsbane dmg and let it synergize with everything
that would make it harder to make kingsbane viable
That's exactly what Kingsbane is - a press and forget spell. There is nothing we change rotationally to optimize Kingsbane damage. We already clip and extend and maintain Envenom as much as we can. Which is exactly waht you wanna do for Kingsbane
i don't agree, envenom isn't enough. You need to optimise lethal dose, elaborate planning, ShD
it's a lot of things
lol what
those all handle themselves dude
you dont optimize ep or lethal dose at all
You need to prepare your burst
lethal dose is completely passive, as is elaborate planning
About zoldyck's tooltip, is it supposed to affect env?
shadow dance you just press 3 seconds into it
no
loool
All of those are passive effects. How do you "handle" them, beyond allocating the skillpoints into those talents?
The only "choice" you have is whether you sync the cast of Dance and KB, or if you use Dance so the final tick of KB is in it. That's a basic numbers thing, where we'll basically figure out a threshold of the amount of KB stacks where getting the initial hit boosted is more value than the final few ticks.
that's way too complicated, kingsbane does more damage at the end, so you make dance hit the final tick of kingsbane
done
amp poison is a dot
And since we dont know how many KB stacks we get beforehand, it'll likely just be the same gameplay at all times.
KB isn't a new spell. We had KB in Legion. I had a weakaura tracking the stacks, but there was no way for me to interact with the ability while it was running. You maintained Envenom with 100% uptime, which isn't particularly hard, and that's it. And then you sometimes get a lot of stacks, cause your 70% procchance per poison happened a lot. Sometimes it didn't. But there's not much to do once you press the button, and it doesnt change your rotation.
yeah thats pretty likely
and we'll pool shiv charges for it
it change the way you sync abilities

Or I'm reading an outdated version?
I think I might be reading an outdated version
It doesn't "change" the way you sync abilities
There's no change to current gameplay, because the current game doesn't have dance or KB.
I think the most interesting thing about kingsbane is that we might press dance for the damage boost and then not use ambush because it applies less poisons than mutilate

There's no change during DF gameplay, you will still use all your CDs pretty much on cooldown. Since both Dance and KB are 1min CDs, there's no change in sync either depending on whether you have one or the other talented. You just use them on CD (with the caveat that you wanna make sure to use dance so the last second of it overlaps with the last second of KB).
not using ambush again 
also dance is a crit window
man if you don't sync death mark with kingsbane you loose 6% dmg
6.19318595032% actually
I ran the numbers
8% + an entire KB if Kingsbane works with deathmark

KB is 1 min CD and deathmark 1,5
I'm thinking that you were saying amp poison is stronger for us to choose in KB build. I was thinking if zoldyck's not affecting amp poison's amp part would it be that kind of worth.
They line up naturally. There is no "i need to make sure to sync these" thought process. Syncing in the context of rotational gameplay means delaying abilities to make sure they line up wiht other damage amps. Deathmark is 2min. Kingsbane is 1min. It lines up by default by just pressing both on CD.
my bad
oh, yeah zoldyck would only affect the damage portion, not the envenom amp
man now you need to redo your %'s again
It's muich better this way though
Like, we had 2min vanish, ~1min vendetta, 35sec KB and 25sec TB back in Legion. And it sucked ass.
pulling numbers out of your ass is easy regardless of the cooldown
yea it's better
Obviously you might be forced out of melee for a bit, be unable to use KB for ~5-10seconds, and then you use it when you get back, and then your CDs might be desynced, so you delay Deathmark until KB is back up
Will probably feel pretty good with master assassin to muti in dance tbh
it's not from my ass, it's literaly the deathmark and lethal dose tooltip
yeh we'll see what happens, but the ambush single hit thingy is just not great
oh you meant 6% specifically to kingsbane?
yea
cause the way you wrote it, it sounded like you were saying not syncing is just -6% dps
no no
then yeah okay
How is dance a crit window?
ma works with dance
confirmed?
works with master assassin
yes
On a high stacks situation, would further stacks lose value?
well that's huge
it got nerfed specifically to enable that
wdym by that? higher stacks just ramp the damage more, it's 15% additive, so apply 10 poisons, it's 150%, apply 20 its 300%
ambush only hitting once means less chances for poison applications
mutilate hits twice
but if cold blood works with KB, you don't need ShD on this particular build. Same if you wanna augm Garrot
forgot about that, ty :p
Surely CB just makes the initial dmg crit and not the whole thing?
yeah that's a big reason why ambush sucks right now
we don't even know if cold blood will end up working with any damage over time effect
pointless talking about it
yea
if it's too strong, it won't work
if it's not strong, good chance it'll work and you just cold blood crit the whole thign
if it does it'll be quite insane
idk bout that
if not i guess we'll use it for prio in m+ with amp poison
i guess
it'll feel like those ttk azerite builds agane probably
How good or bad anything is, is pretty subjective and relative to whatever crazy shit every other spec gets.
i kinda miss that playstyle alot
it's 100% crit but you already have like 60% from the rest of tree and your gear
shrouded ttk echoing setups
so it's not REALLY 100% crit
and unlike MA, it's not all your damage, it's just one ability
I mean maybe at the beginning of dance muts could be better but to the end extra one or two stacks from mut would only affect one or two ticks that are already on high stacks, which may leads to ambush better?
I think there's a good chance that even if cold blood interacts with dots, it still won't be great
yeh we get a shocking amount of crit from the tree as is
yeh maybe
sin just shouldn't have ambush
tbh
I feel like CB needs to work with Dots to even compare to MfD which is the "mirror" talent for the same row
like make it enabled from blindside obviously
but baseline there's no reason for ambush to exist
Anyway, it is fun to play around dance and KB.
like deadly precision just exists, lethality gives stray crit despite mostly giving crit damage, ma is just there, etc
it's fun to speculate and stuff but in the end it's just gonna be "oh it works" or "oh it doesn't work"
An extra level of ambush: when you perform ambush, you try to use your offhand weapon to mut.
yeh maybe, but then that's too close to just being a regular mut
would be thematic if ambush became garrote like how it becomes shadowstrike imo
mut is 2 hits with the offhand hit being 50%
just makes sense to me kinda
Dmg and CP say no
Agreed.
Similar but not close
Unless we have a DoT that massively exceeds the DPE of any other ability
@marble hemlock i was thinking that if it worked with the carnage garrote or the carnage rupture
then that would be the actual truly nuts usecase
Do we know if SS works with dance? Applying the logic of MA works with dance, then I assume yes?
We don't know yet how carnage will interact with damage boosts that are typically only designed to work on individual casts
yes
yeh its likely it'll just buff the target you cast it on
I.e. will shrouded work with it? Will one cast of garrote from stealth with carnage generate 24 combo points?
that would be pretty funny
Etc.
just gonna put this here
wonder if they'll code subterfuge to work for sin like it works for sub on live
where having it extends dance by a second or whatever
it wouldn't be good
but i think that's why they disjointed it from the garrote dmg buff
on the class tree
its okay if we don't take subterfuge because it's pvp utility yeah, like it's fairly compensated all over the tree
at least that's the way i see it
subterfuge is a dead talent on the side of the tree in pve atm
idk what the intent of it is
like what we know as subterfuge, in terms of the dmg bonus to garrotes from stealth have kind of been spread through the tree
since the garrote stuff is already in the sin tree
https://i.imgur.com/09MLmJK.png like this literally reads basically the same as subterfuge garrote, evne if it's 50% and not 90%
pvp one
taking improved garrote and subterfuge actually doesn't do anything
multiple cheapshots
which is whack
well yeah that's what i mean by disjointed whispyr like they took out the dmg component
or being able to sap from dance etc.
yeah sapping from subterfuge is so good
thats why its so far up among all the other non-dps talents
yeah I'm saying it's even worse than disjointed
cause its only a stun/cc utility talent one now
it's just not useful
nah by disjointed i'm just really saying they split it up
i think it's okay for the tree to have pvp only talents
i mean like that's what wound poison is yeah?
yeh
only thing i think i'm vaguely miffed about is the position of cheat on the class tree tbh
because it feels like whether it feels like a liability will hinge on whether cold blood is good
and if it's not then it'll feel bad to take cheat
call me crazy, but if picking deeper strata twice gives 7 max CP, picking subter+imp garrote should give 6 seconds of stealth benefits not 3
if it works like that it'd be pretty cool
i imagine it won't though
seli what do you think of amp poison
but again, subterfuge is put in a spot where it compete with other utility-only talents, so it makes sense to no have any dps benefits at all
by that logic should also extend dance :P
i'm of the opinion that like an envenom prio in an m+ pack will make amp poison feel so good even if it's not numerically great
but its useful for pvp (same as the wound talent on the opposite side) or for some niche cc uses in m+ or potentially bosses
so i think its in a "good" spot
yeh like if this variation of subterfuge was competing with MA then it would be annoying
its out of the way and not bothering anybody, really. and pvp players might pick it up.
but as it is, it's not necessarily a dps gain and also shadowrunner despite having the same icon as ns is only the fast af boi part of it
yeah, they uncoupled utility from damage benefits and put utility above the 8point line so you "pick your poison", quite literally in some cases
i do think i would prefer it if they swapped shadowrunner's slot with improved sap

i feel safer when i have more movespeed

btw does anyone know hwo thistle tea is gonna work
you press it and it gives energy
it looks about as good as the torghast version of it
im just glad gouge isnt 45energy anymore, would be fucking pain without dirty tricks
tea might be more useful than people make it out to be. dance without tea will feel awful, for example
in single probably
for assa in particular
our builders cost so much energy
youre gonna starve energy before youre halfway through your dance
the way i clicked my tree, could take it over vigor pretty easily
seli on the copium
this is what i imagine i'll end up playing in m+
tbh i don't really really believe in dance per se until we see more technical details
man i really am not sold on SBS
sbs is strong
sbs is just so great for energy
would the tight spender enjoyers please go back to the corner where they belong?
i'm also kind of biased i think it's the best covenant ability they made for us out of the four
yeah its more the theme and feel of it, i dont want to be reminded of covenants. and its ranged which feels weird
if you want thistle tea so bad go back to classic and leave me alone
tight spender on sin 
I feel like it should have at least one other enabling talent to unlock it, rather than being forced into a certain final wing of the tree. Like it shouldn't be a auto pick, but it shouldn't be pigeon holed either imo, specially when it seems each spec is going to 100% run that side for SD.
yeh basically the position of cheat is kind of like how i feel about the position of seal fate
i can't imagine playing the game without it so both of them being so deep is a little bit awkward
i wonder if one of the bigger problems of taking dance will actually end up being FW
like 2 points to do nothing at the bottom of the tree seems bad to me
and while one minute is in truth a relatively short cd, this isn't exactly shadow dance with cdr like sub has
you can easily play without either
you can but i don't want to 
then the tree is doing its job
yeh
i think it's easier for me to drop cheat, i did it a bit this tier without really getting rekt but
seal fate also feels very iconic to me as like part and parcel of the sin experience
idk
remember when we had to spend 3 points for 100% cheat death
no because I'm less than 35 years old
i thought he was talking about a build of the talent tree that i didn't see for a moment 
Kinda out of nowhere but okay
Bro?
You wouldnt survive a week without me
I wouldn’t survive a week without nova*
do you remember 3 points for 100% cheat death quake
No - unironically
yeah but that was the good cheat
and how old are you?
not the garbage one
my point stands
i remember when sire puddles were red
happy birthday you old fuck
current cheat sucks
i remember when blindside was an execute for- WHY CAN'T THEY JUST LET BLINDSIDE DIE MADGE
why dont you like current cheat
sec
the huge wall after it procs feels pretty decent to me
we have an execute
it's zoldycks

need to kill a bird
yeah people want to kill that too
but why
IT WAS DISPATCH BLINDSIDE WORKED THE SAME WAY JUST WITH DISPATCH OVER AMBUSH WHICH MADE IT BETTER 
i can see why someone might want to kill, say, tiny toxic blade
ttb is kinda fine as a non capstone
which is honestly such a fucking milquetoast effect i'm surprised it continues to exist constantly
like why isn't that just double dose or something
so true bestie
is ttk not boring too?
it feels more meshed with our actual kit imo
theyre both boring
but ttb is fine now that its not a capstone
i dont really care anymore
yeh
like i feel like even if it gave you the exact amount of dps it currently does
if it read "shiv now gives your next cast of envenom x more dmg"
would make me like it infinitely more
cause its just awful
even if it was fucking tiny amounts
is it really actually awful
it feels pretty strong to me 
basically
it used to work differnetly
what it does now:
you take damage, you proc cheat, you absorb any overkill and get set to 10% hp with a 85% mitigation
what it used to do:
you take damage, you proc cheat, you completely avoid the entire damage that put you there. if you were below 10% before the hit, you would get healed back to 10%. the mitigation was higher. and if you had 100% hp and got oneshot, you would proc cheat and still have 100% hp.
wtf
that sounds busted
to be fair it's like already busted right now as is like 85% is the thiccest wall in the game now that dispersion's been nerfed yeah?
basically the issue with cheat now is that its nice for big one-taps
but if youre at 1% hp
and get killed
but worse for rot dmg
you still die to the next attack
which is why cheat is pretty trash nowadays for pvp
and has been for a long time
yeh
for pve content though i think in most cases if you take a life ending hit you're usually actually decently safe immediately after
its mostly the fact that youre not being healed back to 10% hp that matters, tho
Pvp 
warcieft 
the healing component would be nice yeh
with a 90% mitigation, being healed to 10% meant your EHP would be the same as if you were at 100% hp
Hi 
yeh caut is so nuts
and its why i hate cheat, cause its really onyl good for big onetaps, and you have plenty of mitigation for those in the form of feint/elusiveness anyway (and you usually have big raid CDs up as well)
elusiveness feint is probably the craziest wall like % mitigated to cd length
Crimson vial 
i can't think of much that's even close
DIY it with condensed anima sphere 
dark pact exists.
yeh
is it 4 times more ehp than elu feint tho?
like its a minute cd
in a way they're kind of the same right
250% of your current hp as an overshield
theres really no boss in existence where you actually got benefit out of using feint on CD
or not the same just kind of close in a way
yeh
skycaptain kragg if you have to bait the spit actually

man 8.1 was wild
thats the healer job
truege

Pre-nerf jailer p1 for 11 minutes straight
Perfect boss
tru
ignore my previous message, didn't play mech patch didn't realise they were a set 
quick, I need to find a boss that does raid-wide damage precisely every 15 seconds
jailer
perfectly alternates between bombs and torments
often overlapping so you can have it up for both
its kind of the perfect fight for it
think that was the only fight i played elusiveness instead of leeching
It does not double dip, the bomb debuff is not aoe
good thing elusiveness is getting a nerf going into DF right 
both bombs and torment have aoe and normal damage components
bombs deal ticking damage on each player which elusiveness works on, then explode which feint works on. same for torments
its kinda fucked we cant take kingsbane and dragon tempered blades at the same time
it's be kinda fucked if we could though. If the combo is too strong (which it probably is), both have to be nerfed so much that individually they are worthless
or else picking both will be "mandatory" and we'll be left with almost no spare talent points to customize our build even a little
yeh itll literally be mandatory and leave no other space to make choices
meaningful choice be meaningful in situations that change
Kingsbane wasn’t coming back if it could be taken with dragon tempered at the same time
I had it written and then realz reworked the tree what do you want from me man
i knowwwwww


niceee. Did wowhead set the deadline? You could always try to get an extension due to the massive changes
but then at what point does extending a deadline just bleed into the next set of changes 
Wowhead deadlines for articles like the impressions are usually “here’s an assignment, we want it back in about a week”
For guide updates like for season 4 it’s “changes go live on the 30th have them done by then”
that not too bad then, it just throw spanners in the works when big changes happen
And I was like hey I need more time and they go “yeah just whenever, just get it done sooner pls”
at least they understand, not forcing you to put out an article you would be unhappy about
Yeah they’re good about that
The wishlist stuff was more rigid because they put all 3 specs into one post
So they’re like “have this done by Sunday”
Because they need to put them all together and don’t want to lag behind on 2 specs because the third is slow
But we have a good amount of freedom
Even template/format wise
I’ve colored out of the lines a couple times formatting wise but they read it over and were like “yeah this is really nicely organized I don’t have an issue with this”
My wishlist for example followed a way different structure than what they gave as an example
I did the same thing with the tier set analysis earlier in 9.2
thats cool they allow some freedom to create your work, nothing worse than having to conform to a structure that doesnt work for the content at hand
Yeah the one-off pieces have a lot of creative freedom
The hard written guides not so much, we have to conform to the templates a lot more on those so all the guides look the same
yeh thats understandable
if there were far fewer classes, you could probably get away with different guide styles, but not for this game
Yeh
ello. crappy new assassin here. Someone said to record and post logs. so im doing it here. its only from LFR. i know thats a zero mechanics lol zone but thats all the data i have. returning player/I've only been 60 for a week and I'm learning the ropes. I'm joining a heroic clear type friends group, and want to be an asset not a liability.
im also in the wrong spec. i joined in "outdoor zerith mortis mode"
anyone knows if damage reduction is additive or multiplicative?
like if i stoneform over feint am i getting full benefit or its getting dr?
If you have 2 effects reducing the same damage sources, they apply sequentially
100 damage with a 50% reduction is 50, and then a 10% reduction on top of that would be 45
so basically yeah, multiplicative
So like I've looked at all the trees and read some of the forum posts and things but how is assasin looking for dragonflight so far? I know it's way to early for a definitive answer but is it going in a good direction or is it more like more of the same?
Depends what “More of the same” means to you I guess
But the feedback atm is overwhelmingly positive
new things I discovered I hate : this gif/emote
I actually do like the gameplay style of assasination I just feel like my spec gets outperformed by so many others
and I know that shouldn't matter but
And yeah, the assassin rogue tree is really satisfying, with both greatest hits from before and new exciting ideas
We’re top of single target fights right now
Well then carnage is good
But we’re still gonna be single target whores
Always have been
i think for high keys sin prio will actually be gigacracked
Sub rogue is too complicated for my tiny brain
Wait
in m+ sub is like infinitely less complicated than sin
lmao
you have like 2 buttons
Sin in m+ is like 9000000x more complicated
Sub two button
I guess it's because I've been doing it for a while ><;;;
Sin 


I tried sub for the first time in years like literally a month ago once and felt like I wasn't doing anything useful

It's literally 2 buttons, you should definitely be able to output more dps
Except maybe 1-2 targets
yeh it does take a bit of getting used to but like compared to sin it should feel significantly easier
with just a bit of practice i think
HEY ITS THREE OKAY SOMETIMES YOU HIT BP AND OTHER TIMES YOU HIT EVISC AND THE CHOICE IS VERY COMPLICATED AND SUPER CONFUSING ITS ALOT OF SKLLL EXPRESSION YOU DONT GET IT
i don't think that's a bad thing though, like when a spec isn't super complex imo there's more room to focus on the encounter

its definitely easier to hit ss/bp over and over while trying to not fall over to something stupid in a pull
Yeh that's why a bunch of people like Sin for raiding
Lower apm, more maintenance, less reactionary
yeh, i really liked slow sin
Except now when we go zoomzoom
like the 8.1/8.2 like 34 apm one
i usually sat there watching my ranged dps do some utterly 4head shit
I'm not an Envenom/Mutilate gamer myself
I do notice in M+ I would do a ton of boss damage

Yeah sin boss damage is very good in m+
i liked the font/coral era
Lucid made it feel less shit
But god sin in raid was 
but really i think i just really really loved coral
I love the dots and I love love love cut to the chase XD the other two specs I have to keep applying snd but sin's like
I got you
coral is the greatest trinket of all time
Everyone did man
I’ve been playing too much maplestory I read lucid and got excited

Except Cev
Never understood the hype for it
the agency of the trinket vs the impact it had
It's like another 2min stat trinket except you press it once in the beginning as well

Chunky crit good damage
Bro lucid prog next month probably gonna be GIGA sick
You’re not going to scammaz me into playing 
I’m a big fan of anything that makes you feel like when you press it you can make a difference
So stat trinkets?
Don’t need to, @eager river will do it with me
Even if it’s just an illusion
big fan of sigil
5 min trinket
Cache sucks
Yeh cache sucks
Hate cache
For the reasons coral owns
Don’t blame you, he’s cuter than me
Give DFV and hateful chain
i just hate cache cuz i havnt updated my WA for it and it rarely works right on pull so its a gamble if its showing the right cache 🙂
You feel like you have less control over it










