#assassination
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I mean you say that the rogue tree "looks small" but the class tree has like 45 nodes which is like 10 more than hunters had/has
alac and lethality being 3 pointers really kills your ability to take any utility
yes and this is due to the required filler nodes we have to block out capstone combos
Im aware
I can get on board with that wEak. I like most of the tools and abilities in the trees, just not so much the actual pathing and branches.
I think the main issue with the class tree is that people are just hyper focused on dance and cheat death being in a bad place
Does cut and EP need to be 2 pointers really
No my gripe with class tree with rogue its all thru put
Im not going to ever decide between utility or more self healing
its just gona be what sims best
Class tree needs the things like atrophic poison, damage on cheap shot etc
boring
Like people have already decided that we are playing dance and just going with any route that fits that side/build
Just bake in SnD into assassination again π
what if I wanted to pick between cheaper vial or more melee range or whatever
it's not about dance being the play
its about having to take all these dance talents for dance that sucks
not ambush giving me 50% more CP cause my assa tree has ambush talents in it
Im obviously going to gravitate towards the middle because of it
Now I cant pick leeching poison
putting utility versus dps
age old story
Imagine wanting to take Subterfuge ever
that's so many points
we don't have enough
i'm sad sub probably isn't going to run 2 charges of step
I mean tight finishers is just a bad node atm (15% energy reduction is kinda weak) and then there's cold blood, after that you got cheat death no? You don't have to take nightstalker
Eh, I think a big problem with dance atm is there's not much other option in the tree. ER is meh for asssassination and thistle tea in its current design isn't great. That's a tuning issue though so kind of just have to see what they do with some of those talents/paths
It is a tuning issue
you do
And there will always be a numerical best one
We already know there's more changes that didn't make it into this build, so we're working with half info right now
Thats why I dont want to have to pick between dps and utility
do other classes have to give up 2-3 utility nodes for throughput? or do they just choose between different types of utility
depends on class
The paladin trees are like ours
hunters share our fate
I agree, there are some cool utility talents, but they will be edged out by dps gain talents every time given the choice. At least for dungeon/raid builds.
Most other classes dont have much throughput at all
Class tree should be 80% utility/situational to 20% straight throughput
hunter tree has clear left side for BM
paladins have to choose wings and shit in their class tree
ah so each class dev is either a memer or not got it
didn't know if they all were told a similar design philosophy
Also has left side: holy
middle: prot
right side: ret
It the top 2/3 of the general tree was all utility, and only the bottom portion had dps powers that would be kinda cool.
i know the Evoker class tree is almost all utility
priest class tree is also forcing any shadow priest down the rright side very heavily
pure dps specs are giving up utility nodes it seems. hybrinds not as much
but mage ended up fucking over arcane mages
haste and crit nodes
the Shaman tree is crazy
everything links together for Shamans its nuts
o right rune was in the mid
the most based spec never gets any love

like the mage class tree gives you greater invis, but cold snap + cauterize is kept out of the class tree. It's definitely not without issues
Its easier to follow that philosophy with multi role hybrid classes. Rogues have the problem of all 3 specs being pure damage dealers and also not having THAT much difference in identity.
Well they differ even less now that everyone is a shadow dancer
best part of Shaman is all their capstones are utility. so they don't even need to take them
so are far as utility goes, there's a ton of overlap and probably hard to fill out a whole class tree with just utility
Shaman class tree is the best one so far hands down
I still wouldn't be surprised if dance is axed from the general tree sometime during beta
i mean yeah everyone always complains about their own class
but looking at rogue then shaman, if we have the same layout i would be extremely happy.
I mean I dont have any expectation anything will be axed
I just dont vibe with dance
Id like it if it didnt exist
pvpers are gonna complain about it
the sub side can give shadow blades instead and not a single person would go down that route
Maybe better for Outlaw or even Sub but you're right it's probably very poor for Assassination. Finishers are only like 25% of our Energy usage.
idk maybe make it finality
It's just too low energy reduction for 2 points imo
They should swap that node with seal fate
is it stil the best one if the cap stones are worth half the value of the rogue capstones in throughput?
Seal fate is iconic for assa, putting that in the "sub side" would feel all kinds of weird
yes, if the Rogue capstones are either just made baseline or removed. do we NEED Tea, Dance, and ER as capstones? almost assuredly not.
having it be a talent is weird
2 points gets you about 1.4 energy/sec in current terms which is pretty poor on its own
I mean it is about as weird as shadow dance as a talent is
pvp players gonna disagree
Outlaw side gets ER, which is fine

thistle tea is like 3x as good
minigamers
Also scales to be worse at lower gear levels
Since CP gen will be lower too
(Not in relative terms but in raw Energy/sec terms)
ye tight spenders needs some love
problem is outlaw because of how restless works doesn't really have a ton of abilities that could go there and be generically good
Tight spenders should refund 1 CP on finisher use 
tight spenders should remove the energy cost on finishers
Thistle Tea should have an amp to it beyond just energy. Like you move faster, break snares, increase attack speed for 5 seconds or something. Lean into that energy drink theme.
I can't imagine trying to play assassination without seal fate, especially in aoe scenarios.
Was more in my line of thought to put the energy nodes together, the 15% finisher energy reduction and thistle tea so you dont have to touch either 
I'm kinda meh about Seal Fate rotationally as long as the tuning is right for Mutilate usage. However you are 100% correct about AoE.
Assassination with current FoK CP gen will be hilarious in AoE without Seal Fate
Well i think the issue with tight spender is actually quite large, because it basically forces you into taking nightstalker to reach cheat death and at that point, why not just go for dance? or are you just taking that 10% dmg amp after a vanish. It's a larger issue than it might seem.
Thistle tea needs a major overhaul or its never gonna get picked
Without Seal Fate, FoK will probably only be used to spread poisons
No way it's useful otherwise at only 1 CP per cast
why not just go back to the good ol days of 0 cp fok
sin would also play like ass cheeks without sf
it was just a fok :)
Is there a talent near the top of assassination that could probably be swapped with seal fate?
Elaborate Planning
Go back to the good ol' days of FoK spam to interrupt casts π
asked about it before realz said he will look what can be done
or they could just make FoK have a baseline SF or add it to an assassin-tree talent
wonder if Realz will do anything to CttC and EP
both being 2pt next to each other and being so strong is kinda... Weird.
Make FoK generate CP for every target it poisons π
Actually, swapping Elaborate planning and Seal Fate doesn't seem to bad (adjusting for tuning). You'd basically make EP the counterpart to FW on the sub side of the tree
i mean just give it the draenor power treatment
and basically become shuriken storm
make fok gen cp for each target it hits with a bleed on it
with the build i like, you can get 1 CttC by giving up Maim, Mangle
4 poisons with dragon
soo 4 cp foks on st?
yes that's why I offered it as tribute.
like whats the fear behind making fok give guaranteed cps based on targets? That you spread too many ruptures too fast?
still runs into the issue of SF and CttC being next to each other as 2 pointers
we can't be a good aoe spec? who knows lol
Because it's a way to buff FoK that actually interacts with poison talents/buffs/Shiv/etc.
having 1 cp per 1 enemy is not enough, trust me, i've lived it
still just flat dmg in my eyes
just makes it less awkward
nothing amazing imo
Vigor / Thistle Tea choice node, thoughts
It's a conditional damage increase that requires poisons to be up first, scales with poison application rate, scales with poison damage amps, etc.
I just miss echoing blades, when we had awesome funnel because 1 FoK = 5 CP
Yes it's still just +damage but FoK needs +damage
And it's less dumb/boring that buffing FoK by 400%
no im just saying the only reason FoK is so bad is because they must not want us to be like an AoE pumper for some reason
π
sure
I mean ur meant to be a multidotter
Idk i dont think assa should be the funnel spec, leave that to sub
Let assa multidot
but it could also be something like "if dps still stacked and PK would detonate 5 stacks" on enemies
Would not be much of a choice, vigor is infinitely better as it is now
I mean, you can kinda do both
so you could actually maybe even interact with it
by targeting x enemy applying stacks and then consuming
you dont really think PK
its just there
and the output is decided by math if its worth it or not
aoe build 
Maybe something like FoK causes targets hit to splash damage to targets around it if it's bleed/poisoned or something like that?
but then again do we need cool/interactive aoe
"Poison/Bleed EB" wouldn't be awful
when surv can press bomb and KC for 2 hours
Pretty large change though
isn't the change we should have that CT does bonus damage if CT is already on the target?
Bring back legion poison bomb
It would just make it less boring and shitty and still play into making sure you're bleeding up multiple targets
or give us a true AoE finisher and have CT just modify said finisher to apply a Bleed
You wanna make CT viable on single-target again ?
Why sbs, do you have time in aoe
Need ep
you FoK for combo points, starting off kind of weak because nothing is bleed, then spend points on rupturing things, further powering up FoK as you go
Zoldyck or flying daggers
Would be fun if deathmark duplicated sbs and it lasts forever
just 2 more cps entire fight
Shadowlands beta flashbacks
Haha, Server go brrrrrrrtttttt-t-t-t-t - CRASH
I don't particularly buy that assassination needs a ton of finishers, or even an AoE one. Let FoK do the actual aoe work and finishers for either funneling or powering up FoK.
We already have a ton of different dots we need to keep up
Fok giving cp per target hit and EP is all you need
would also synergize with Indiscriminate Carnage. Instant bleed up everything and full power FoK from the go!
not if your envenom hits like a wet noodle
Im going full copium with my idea already lol
Now with poison bomb, about half your envenoms cleave
But its a hill im willing to die on
Every Deathmark duplicates every SBS on the target
π
Oh no
8? We need some Sylv fight lengths here
Ramping
I mean, for a 2 min cooldown, adding 1 sbs that's not even boosted isn't THAT crazy
nothing swifter than bleeding to death over 30 mins
Would have 128 up on Sylv prog kill length π€£
It's strong
with leathal dose??? My body is ready
But on a typical encounter that's only ramping to 3-4 sbs
So many spikes
Until Envenom does 60% of our damage : (
at 4 that's a 5 CP SBS every time
oh sweet child
basically a second MfD
amplifying poison would need a big buff for that to be remotely true
Oh yeah, failed to consider that
Nvm
Busted
Amp Poison needs a buff in general if DTB is gonna compete with Kingsbane
based on what
I'm just saying, there's been lots of times where assassination's main damage is envenom which makes me a sad panda

I personally enjoy when Rupture and empowered garrotes are our #1 / 2 damage
I like when envenom is 3rd
I hate envenom it may be a hot take
so far with all the amps to bleeds & poisons, envenom is remaining a filler 
It does feel like DTB weighs entirely on how good Amplifying Poison is though to justify needing 2 lethal poisons at once.
Tbf PVP exists too
should my flag cds be lining up with venetta on jailer?
And it sounds fun in pvp
ye
Having brain fart, DTB?
Oh
double check to see if your unity is bugged, unequip and re-equip it
does PvP on its own justify an capstone talent though?
Dragon-Tempered Blades
Dragon tempered blades
nowhere on the capstone does it read its pvp only
If we had a 4th capstone, sure
!wa
Assassination WA's:
https://wago.io/SJLQKGjMM (Afenar's Group)
https://wago.io/ByzCxPq-m (Devlin's Group)
ill see if its better this pull
yeah unity is fucky, if it was off by like 5-10ish I'd be like alright might be a stack thing or not using enough energy to get the cdr on vendetta but that sounds like a unity bug
even as far as non-lethal poisons go, depending on the fight, what we got doesn't even do anything. Wouldn't need anything other than Atrophic
And DTB also has the appeal of a lower skill floor compared to Kingsbane
mindnumb is a thing in pve
More energy gen, less emphasis on burst windows...
its utility
and you can just tune dragon so it does damage
no point to look at the numbers
weak any chance you come back to us on retail?
wait that's a thing? is that why i've been fucked with all this time? LMAO
it 110% is a thing lmao
cause its been 20s off and i was confused why the guide says "they should always line up"
so like if your unity is on dif slots for dif specs and you swap, it's a weird thing with the gear set
i just thought Whispyr was using like ptr info or something
mine is still on belt, but i still have that issue. maybe its because i upgraded it same slot? and it fucked up.
i'll have to check
well thats the point though. Dragon on its own now relies entirely on other talents that you're not even required to take to go into. So DTB would need some thinking as far as design or tree placement goes
there used to be a WA that announced when it was bugged but they stealthfixed the way that WA worked so now it's just safer to un-equip and re-equip
re-equip and see if it works
(small indie company)
no
you can easily tune dragon
improve baseline lethal poisons
give the talent a new row of text saying anything
your lethals are now x% stronger
you lethals can now stack
sky is the limit
Your lethals now always crit
ye
I guess I just see that as more of a design thing than just tuning
its quite easy to make it numerically better if design baseline is good
it might be more boring than KB
Twice the poisons is very assa rogue
I love the idea, so i hope it'll be tuned right
Also this + Deathmark with twice the bleeds is peak power fantasy
Now we only need twice the daggers
and its not like pointing out that kind of feedback is necessarily a bad thing. Its different from saying "only 4%? that sucks. Should be 6%". At the moment, there's nothing tied to it besides just allowing double poisons. Its actually similiar to current complaints on exsang imo.
a quick comparison of dragon and BM hunter row 1 talent:
YOu now have 2 pets
BUT
the second pet only uses x spell where as main pet has all
you also have a negative 35% pet dmg modifier so the two pets do a combined 130% dmg
it also has some penalties for beast cleave iirc
And we're set
baseline 2 poisons
then designers can add anything they wish on top if it needs tuning and/or flavour
exsang is different tho
its already an existing spell
we know how it works
this is new so there is still a lot more space to do wild stuff
and as koji said they could also just slap a boring modifier on exsang and suddenly its numerically better
exsang is essentially x seconds of extra bleed ticks over the course of y time
yeah you were right
get out there and fuck the jailer up
yeh
its a rekill
but people bein apes
we almost killed it even tho we fucked so much shit up
but sadly the worst fuckup happened
one last ape fiesta for you guys too? 
lmao our first time seeing p4 I had someone with a bomb standing right on top of me
so I thought I had it
I had the dispel
so I jumped off
and wiped us

dont fall into holes
unless you're supposed to
I gotchu
do i get the crit talent from shadowmelding
Shrouded Suffication and Kingsbane both seem like good additions. I actually forgot about SS, I think my brain just blocked it out when we lost it cause it was so painful to lose.
saved the rogue tree
Oh... okay
That might just be undertuned, hope they will fix it.
Sorry guys my opener ambush didnt proc 100 CPs. Better luck next time.
Generate extra cp for every target affected by rupture
Yes
PB 2point talent 
very weirdge
pretty sure yeah
only good for outlaw because it gives you an ambush=cto procs
meld has always been a bit weird, some things work with it and some dont
but it doesnt work like a vanish, even in regular trash fights in m+ youd have to manually restealth after pressing meld to benefit from stealth effects
New trees has Shiv as a 2 charge ability? Or my wowhead bugged?
yes
i just made some math, kingsbane dmg are not near bleeds dmg with current tunning :/ So if you just press your bleeds with death mark, it will have way more impact than pixel opti Kingsbane
Meld worked with SS but it did not proc subter
you can also cast ambush/SS in meld, so yeah it's really weird
and doing math this early is a little silly, things obviously will be tuned
Maybe it's totally inaccurate, it's handmade ^^
But you can see %power per tick on my open
And Garrot / rupture are way higher than KingsBane
i know but i like that π
also are you considering that kingsbane dot damage goes up with each poison proc
yup you can see that it's increasing over time
We'll see π
I remember when ER was just a 20 dps increase in SL alpha
Blizz obviously isn't going to leave a capstone talent on a min CD that deals less damage than garrote untouched lol
double rupture and double garrot with deathmark makes it hard to compete
no no it's full aug garrot ^^
Kingsbane is considered a lethal poison
so in theory it should work with deathmark as well
I mean that doesn't mean it needs to be buffed specifically
It is just 1 talent after all
Yup but it's the playstyle around the spell that is good, if it's undertuned, we can't play this build
It will totally depend on how strong Dragon-Tempered Blades and Amplifying Poison are
All that really matters are that the two are aligned somewhat closely
yup
main issue i see is that itll still be hard to go up against DTB+lethal dose
Although are you counting Kingsbane's initial damage here too?
no just dot
koji, thoughts on the changes so far? π
It's like ~80% AP initial so it's a non-trivial amount
yea that's gonna be a no for me dog
its 1 envenom worth of damage
I like the tree updates
the bonk at the start, i mean
There's still a few funny things
That's true
i should add it later
e.g. I don't know if Amplifying Poison will ever be worth dropping DP for without the capstone
But generally the way the tree looks atm is nice
not without some more envenom boosting talents somehow
with amplifying being kind of the only finisher-boosting talent, i doubt it can compete at all
if have to say that our opening will be nuts
is it weird that the thing im most excited about is the clearer terminology for what is affected by certain talents?
like, moving away from "poisons" to "nature damage over time effects" is just so good
yeah love that shit
love the carnage change as well
means you can have more than 8 ruptures up without having a damage decay on it
NUTS
Kingsbane and shrouded comes back?
And just like that DTB gets overshadowed lol
@balmy condor how wet were you when you read kingsbane?
on a scale from 1 to dreadblades is on restless blades

I wish they would make doom blade do what it does on retail where it also gives damage amp to envenom
TTB was a meme in the end, wait its still in there, what was in that place before?
not likely
for now anyway
if i'm reading correctly, Sin will now have 2 charges of shiv?
yes
its been discussed to avoid having to hold shiv for soothe
no you can hold one charge for soothing while not losing damage
exactly, now its not as awkward anymore.
Wouldβve been dope to get the shiv debuff that spreads like on our tier
nah its not that cool
How are these two inclusive at all? You know you can have both or neither in DF?
with how kingsbane works you probably dont want CT in ST anyway, you want more poison procs
idk i kinda like what i see there
mastery Sin incoming
mastery is already a very strong stat
not bonkers, but you dont avoid it like the plague π
Haven't really had the chance to think about it much, but here is a more ambush/bleed focused take on the tree
it does look like we might be casting snd
with no sims
sepsis instead of bonespike for burst 
Will be interesting to see the numbers closer to launch and to see how DTB performs in comparison to KB
We obviously don't know what route we'll take with the tuning being TBD, which is a pretty great problem to have
Some spec trees are very clear in how they plsy out, even before tuning lol
today officially
we had already known it was very likely to return for a few weeks though
pretty cool to see it in for sure
but sepsis doesn't add % to lethal dose, and bonespike does, since its a bleed
...Or I can still spec into literally every other DoT for maximum stupid but fun...
Choices, choices...
since they said it will only work with weapon poisons afaik
sure its worse for throughput but sepsis just makes us have a bunch of shit every minute which is my meme idea
even more ambush/bleed focus (CT will be dependant on tuning)
CT in single target 
Shiv for soothing and a new skill idk toxic blade for the dmg π€
its been discussed, this was consensus
Only need one point dashing scoundrel to get the energy bonus
just be grateful that for once we get what we want
do u think not refreshing SnD will be better than EP tho? extra dmg is big
Def a placeholder for me, that is one of the many choices that we just have to wait and see
Its like using bl as mm hunter..
not necessary, most guilds will have the gear, and unless close to wipe mechanics, probably better to have the extra dmg imo
I think my only critique with the current talent tree is that you have to spend 3 points to get the raid buff.
(for world first guilds is for sure mandatory tho) @trail otter
I can already see dozens of people skipping the raid buff because it's not as accessible
3% DR is huge, I think that's a little copium. But EP is probably way better than SND uptime
You're both puffing.
The raid buff is massive and empowered by Shiv furyher
Ep/CTTC are both great and probably mandatory
its 3.6% DR and 7.2% in shiv winows yeah
CTTC was the single biggest increase in our dps when it was introduced in 9.0.5
Yeah Atrophic should be mandatory
And EP is just flat damage.
Don't think you can fit it all in the build
with atrophic especially
Dropping PB?
You think PB is any good?
Lol
Might wanna take a peak at our PB damage these past 2 expansions
Unless they super buff it, it's not great
P
ISON BOMB
Most of these things we just have to wait and see with number changes and scaling
No point in really arguing which one of those points is better
I think if we go for Atrophic poison, we'll prob not go go for Dragon-tempered
PB has always been bad since it was introduced in BFA as a talent
ngl the trees look so nice if the dev puts cut to the chase as 1 point talent
true
true
We don't take it because it's good, we take it because the alternatives are worse
its 25% proc chance now tho (only from Envenom)
is it 25%?
5% per cp
50% with both points
or is it buggin that its supposed to double
its 50%
It's 25/50
ngl that looks nice for pvp
glad boner is back
gonna be neato for multi target fights
council fights or whatever there may be
rip 4 poison assa tho imo
the 2 point poison bomb to 3 point energy regen
kinda kills it
well you can still go dragontampered if you dont take kingsbane
atleast to me
all depends on tuning or if execute is needed
kingsbane path looks insane for execute ngl
Yeah, feels like it will always be either kingsbane / DTB tho
which you could argue wouldn't be the best design
i mean the other talent is aoe bleeds
it appears to be intended, a more passive playstyle or kingsbane
Does less damage than our off-hand Mutilate
yeah poison bomb is a turd currently xD
Bring back pls Old poison bomb
yee i feel like poison bomb is for cleave or pvp tbh
But yeh, tuning is TBD always.
They might crank up some abilities and nerf others, we honestly can't say what will be good and what won't.
regular rogue tree looks nice tbh tho
We have a decent picture, but anything can happen
Yeah, we're not playing that in PvE.
not current thistle tea
DS is super dog for Assa and so is Tea
the dev gotta just put cttc as 1 point
yee but like cttc being 2 points makes it so dog for recuperate
New version of lethal dose is weaker than its flat out damage increase from its previous version right?
Yes.
elusiveness got nerfed aswell
That small damage increase from dots seems like it wonβt be much of anything comparative to its original flat dam amp.
More like buffed
i know
Dodge or not, you still take 10% less damage
So is your mother
?
but like you evade anyway lmao
Evade these nuts
i did so i didnt need that dr cus i dodged them
Yes because that's how evasion works
You just dodge everything
Sounds pretty op to me sheesh
I dodge jailer tank slams with evasion
I need to start pressing Evasion more
Dodge it cev idk
so be facing hte mobs when they aoe PepeLaugh
also the old elusiveness made feint make you take less aoe dmg
Huh?
Doomblade bleed also does like no damage on retail the good part about doomblade was the damage amp to envenom idk why thatβs not included in the doom blade in 10.0
old elusiveness just made it a wall didnt it
does it not say that on the talent
Was thinking something like this also
ye
Although part of me wonders if CttC is worth 2 points or not
You talking bout like elusiveness from 6 expansions ago or what
like you took less dmg from aoe and single target
isnt current elusiveness like that
i specifically remember it being like that
It doesnβt double dip though
Yeah who knows, I think you need 2 points to maintain it permanently according to napkin math, but could be wrong
Current elusiveness is basically just feint now works on non-aoe
ive ben living a lie
The 2 points is still lower than the current version on retail
I guess the real question is that, putting aside the QoL we get, I wonder how competitive it really is from a per-talent-point standpoint to have it at all
It does feel pretty odd taking almost everything at the top ngl 
Could honestly see a world where we drop CttC entirely and just deal with casting SnD a whole 6 times a fight π
a lot of trees have that problem i think cev
But yeh for sure, will see what happens.
its just the whole mandatory talents thing
Raid buff not being in the middle of the tree, so people will ignore it for 2 points in Poison Bomb instead
i think its less of a problem that you have to take flamestrike than that you have to take improved flamestrike to get other things you want
For omega damage
Assassination tree, general tree or both?
I mean is that a problem? The whole design is to have a choice and pro/con
Exsang sucks. Amplifying Poison may not be worth without Dragon-Tempered. FoK still sucks, especially without Seal Fate, Cheat Death still buried deep.
That seems like a give and take
Kinda the only major things I have issues with right now. Largely everything looking very good
Yeh, true. I'm having a hard time finding anything bad idk
Yeah that was sorta the angle I was gonna go as well
i mean if everything is good is it really a bad thing

The hyper verticality of both trees is kind of my biggest gripe atm
Atrophic poison still not on the class tree is also a bummer
Spec-specific utility of this strengh is not great imo, especially on a pure DPS class
Right now looks like CttC value on retail is only worth ~3% DPS
So that makes it 1.5% per talent point which is kinda sub-par a little bit
Competing in that build with like 2 ranks of Scent of Blood or Maim+Blindside
I think CttC actually just doesn't make it in that situation
Oh? I thought it was way more. I still remember Whispyr saying CTTC was bad when it was introduced in 9.0.5, but it turned out to be really good.
If it's only 3% then yeh, rip cttc
Well it was a little offset by losing the SnD stuff but merged with a bunch of other changes
So hard to really say
I also feel like cttc should be 1 talent point
True.
I kind of like the idea of swapping the positions of Elaborate Planning with Seal Fate between trees
this is mostly a numbers thing, right? Just... damage
you leave my cttc alone
Yeh honestly not too bad. I'm thinking it's a Maimside angle then, at least on ST.
imagine the aoe if all of the carnage ruptures would proc a bomb
Don't think SoB does as much
server would melt from the calculations
Assassination Rogues have a complicated history with Poison Bomb.
hard refreshing snd again 
its not really complicated. it was too powerful in legion (and too RNG), and its kind of a nonfactor in bfa/SL but was the only st-gain talent in that talent tier for a long time
yeah ofc its a numbers thing mostly
can we remove snd instead of keeping cttc
SPICE
my main gripe with PB has always been the RNG on when it happens. if it was a specific condition, id like it a lot more i think
Poison Bomb was super problematic in Legion, then it turned into the only viable choice in the talent tree on single target. We don't really take it because it's good and a fun time, we take it because it's better than CT/HB - except for when CT eventually pulls ahead.
and tuning the numbers would probably also be easier if there was a specific condition and/or cooldown attached to it, instead of being pure RNG
PB should have never seen daylight after Legion, that's my take.
The dynamic with CT I think has historically been a pain point. The RNG has been really bad at times when it was good. Mostly Rogues don't really like Poison Bomb in general. It's kinda boring and when it's bad you just wanna take CT but take PB for that sweet sweet 1% ST damage. Then ditch as soon as possible. In Legion it was just very problematic though.
realz while you're here, is it worth my time complaining about exsanguinate?
yes/no
PB is problematic either way. Either it is a meaningful source of damage, and then the RNG of the proc-rate causes issues on a pull-by-pull basis. Or it's low impact, at which point its not a talent anybody gets excited over. I don't think its possible to find the middleground where neither problems arise.
yes because the feedback is valuable, even if it doesn't result in a direct change. No because if what you want is a direct change, that's unlikely
that said... change my mind? idk
Poison Bomb is also something like looks like AoE and sounds like AoE but realistically is not meaningful AoE. So it's an odd one.
Well it was in Legion
it sounds real good
It was just tuned down so much that it no longer is
In Legion it was everything
yeah the sizzle sound is A+
PB was top damage on single and AoE.
thats its only real redeeming quality tho lol
Lol
Legion is was AoE that one time it happened to proc at the right time and the rest of the time it proc'd while you were moving and hit half a target. Or proc'd on the last enemy in the pack. π€£
I've long suggested to change PB by linking it to either Envenoms cast at 5+ Combo Points, or making it an on-use CD that you could pool around
aight fair enough
i can almost feel the acid eating through everything
Hey, don't knock the Legion PB
That procced on your target, even if it was 80y away, if you mouse-over ruptured a target in melee
You could do some funny stuff with that
thats cute
PB in legion was definitely frustrating RNG, but damn was it satisfying when it did proc in a big pack of mobs
Target mob behind a wall, mouseover rupture/envenom in melee, pray for bomb proc to pull through wall 
Yeah but was honestly just too inconsistent
I assume you noticed, I took Rupture off its proc
Yeh
Oh yeah the good ol tank Weakaura that showed all the ground effects like bomb, starfall, moonglaives, ravager etc.
Consistent Envenom PB gamers
agreed
I mean I have Eonar parses where Poison Bomb was less than 3% of my DPS lol
and it requires more investment, but 5pt envenom = 50% chance, 6pt = 60% if you want to go that far
Yeah, I like that a lot
I got a r1 on Eonar with 68% pb damage.
:')
I think it's easier to tune to feel more meaningful if its not a very low proc rate
I feel like PB applying a DoT in AoE instead of leaving an AoE patch would both increase usefulness and interactivity
lol
if it is then categorized as a deadly poison for example
Yeah the PB lotto was real
ground effect 
the position of the talent, and the fact that it costs 2 points, indicates it should be reasonably good. So if the level to which it is satisfying requires 1) more damage, and 2) slightly more consistency (still random, but a coinflip is way different than 20%).... then yeah, it should at least get better
will PB apply a nature damge over time debuff effect that works with lethal dose?
Its interesting though; an AoE ability proccing off St finisher while we needs to multi spread ruprures in that scenario.
I'm aware, though it is what it is for now. May make future considerations, but definitely not for 10.0 release
does that mean you're stuck with us for at least another patch then?
Hear out my bong take of copium from earlier though. Fan of Knives.... but it does splash damage to targets around anything hit if they have a bleed, poison, or probably both.

its interesting because depending on how good it is, it might serve as an interesting alternative to go into a double poison aoe build and giving up carnage for it
one thats more tied to priority damage through envenoms instead of massive multidotting
tell me you want echoing blades back without telling me you want echoing blades back
yo wait what about flying daggers
what about it
But yeah, there's actually very little in the tree I'm worried about anymore. It looks super good, with tuning tbd
yeh it needs a bigger number
or an added effect that reads "fan of knives generates an additional combo point"
Make FoK generate 1 extra CP for each target it hits thats afflicted by Rupture 
perhaps
I enjoyed Echoing Blades, but atleast this requires more prep by bleeding things instead of just spaming FoK
what if it got remade into fan of knives generates 1 cp per rupture target 
no
saucy joe L
π
Realz--what's your vision for Amplifying Poison without Dragon-Tempered? Would it be intended to outperform Deadly Poison?
And mutilate same with garrote?
bruh
wait
single target cp is fine
'stuck with us' -- who knows what the future holds in terms of features and systems assignments, but to some extent I'll be one of the rogue-related people for at least a while, sure. That started with (9.0.5?) rework of SBS, 9.1 rogue pvp talents, then I moved onto dragonflight talent system design in general and rogue more specifically once we had an overall direction we liked
Aha neat
It's true.
that would be wierd though and it's an issue I have with Amp poison too
i mean, as much as id like consistent cp gen on st, i dont think its a big deal really

outperform just... in general? No. But on Patchwerk? Yes
Or the idea that you can take Dragon-Tempered without even taking Amplifying, or any other poison talent really.
instant poison is baseline I think
Speaking of SBS, will it receive a full cavity search to find all the bugs that have been hiding in the ability up until now?
you can, there are at least two lethal poisons to apply
So where's the glaring issues with Dragonflight? We had legendary acquisition in Legion, Azerite traits in BFA, covenants in Shadowlands
What's wrong with DF
So we might swap poisons in M+ again., Amplifying for bosses, then swap to DP for AoE 
I mean it was selis idea to get rid of seal fate
What do we complain about?
technically deadly is an assassin-only override of instant in Shadowlands, but I haven't decided if that will remain the case in Dragonflight. Still thinking about it, but I do think it would be nice to have a DTB AoE poison option (deadly + instant) which could be cool
I don't wanna get rid of sealfate. I wanna get rid of the crit dependancy for resource gen.
well, outside of FoK I think that's a world that could already exist
we complained about things that we didn't like, and now we complain about those same things to get them back, first time in the wow community?
BRING BACK SOULBINDS AND AZERITE BLIZZARD


what if amplifying was an IP override instead of DP?
the point at which you select amplifying probably shouldn't come with a downside attached, that's weird to me
tyrant developer gives toys to play with; deletes them from planet out of spite
that's a headline
That's ironic, because its mostly the FoK crit dependancy I'm worried about, not the single-target one 
yeh
wait are we not saying the same thing
i think we're saying the same thing unless i'm confused (to be fair, I'm deliriously tired)
He's saying that he doesn't like FOK + Seal combo and crit dependancy
Crit has rarely been a super good stat for singletarget, so being essentially forced into very high crit stat allocations on gear to have a smooth AoE gameplay has always hindered out ability to really improve the stats that best affect our AoE damage.
It's alleviated a lot with the new tree though, as you can get 15% FoK crit just from the tree. 18% if we count lethality.
9.1 nonwithstanding :p
that's sorta my thing as well, the class tree is a little awkward at some points because seal fate is so deep in the tree and required for any combo point generation in aoe that you're already just locked into like 22 points getting to it
Pressing FoK 4 times in a row with Seal Fate is pretty 
(I know you said rarely, not never)
Entropy based Fok Crit? 
pressing fok 3 times in a row unlocks anticipation
Nah more like the entropy system for evasion in PoE, if you know what I mean whispyr
Yeah, if I understand you correctly: you said you thought it'd be cool if a world existed where SF is not a necessary component of Assassination's resource gen. And I said, we're very close to that world, except for FoK, FoK kind of needs SF at least how things are structured right now. So the speculative 'problem' is FoK + SF... are we not aligned here?
yeh
yep
Yep
Pretty spot on
fok just needs the shuriken storm treatment
no
Thats the most boring "solution" π
but its a solution nonetheless
explain
Seal + FoK is a similar thing to Master Assassin where if you don't crit with your generator, it feels like you haven't spec'd into the talent at all.
Well the suggestion that comes up a lot is for FoK to also generate 1 extra CP per target hit, like Shuriken Storm
Do I have MA selected if I just mutilated twice for 2cp?
oh i see
So any AoE situation would always give you 5CP per FoK, guaranteed, unconditionally.
could alter it to where it gives a cp point for every mob hit that has a bleed applied
I personally like the crit component from seal fate being a core mechanic, but I think that seal fate should maybe switch spots with elaborate planning or something, or hide it behind flying daggers to devalue it in single target. Make fok 2cp baseline to make sure you never get into the "I fok'd 3 times and still can't finish" situation, and we're in business imo
it's a hamfisted solution to borrow a sub mechanic, I'd rather a novel approach more suited to assassin in particular, but I understand the point about it as a 'solution' at least, ty
Some alternative suggestions have been things like granting extra CP when certain conditions are met, i.e. a target has both Rupture and Garrote up, it grants 1 extra Combo Point.
Another "option" would be to have it be entropy based, so when you hit a target with 40% crit and it doesn't crit, a second target will have a higher crit chance until you crit, and then it resets.
All of these are basically "solutions" to the problem of hitting FoK in a pack of 10 mobs, and only generating 1 or 2 Combo Points because you got unlucky.
A bad solution, that is.
but considering the argument is that it feels bad to be forced into spamming it if rng is bad when another spec of the class has something that does not have that problem, i can see why its a lame solution cause it would be exactly the same, would have to find some kind of middle ground or spec fantasy related solution
Yeah, I don't favor it at first blush. Sometimes a 'bad' solution is still the best solution, though. (I'm getting all game design philosophical, sorry...) Utopia rarely exists
generate finish generate finish generate finish on sub is the most boring aoe gameplay imaginable
it's not even a good solution for su
b
With these talent trees, we're getting pretty close though :p
I think with the amount of extra crit on the tree, the Sealfate/FoK issue is not nearly as big of a deal as it is right now.
i mean isnt that the same for assa, you generate generate generate genrate and you do a finisher
I'm not convinced that's true, yet
in the end its the same
I guess a question is, what is the design intent behind assassination's AoE?
the difference is you actually have to react to something happening
Plenty of things from the past that people have been yearning for for years, and immense amounts of synergy across the two trees.
personally it is that you press 2 buttons, i liked bfa sub generate dot generate evis ...
Well with the new talent tree theres 2 paths right now. The bleed multidot, or the consistent PB procs.
Building up a lot of hype for many people and I can see a lot of people returning to the game because of the talent trees being so well put together.
I mean right now FoK is actually really bad, even after the hotfix buff. It's only worth using at like 4T+ unless we need it to try to AoE apply Deadly Poison on something then it's borderline at 3T+. When you're talking about FoK vs. Mutilate and Mutilate being able to generate like 4x the CP as FoK even in AoE sometimes based on luck it's a little silly. π
I don't feel like Sin being theoretically fine without SF in single-target warrants putting it hidden behind an AoE talent, that could look spiteful to players who just like the stuff in single-target
off the main path is enough
Mutilate value also going up in a lot of the 10.0 talent builds due to talent support
(And potentially Ambush also)
Fun question, far too tired to tackle that now, and I don't want to boil it down to a soundbyte that will get quoted out of context for the next 10 years.
Assa AoE really only has 2 major issues (3 if we count the current tuning of bleed DPS as part of your overall DPS being way too low):
-
It is too reliant on stacking crit on gear to get meaningful CP gen through FoK. Most of that is "fixed" by having a lot of builder-crit on the tree, allowing for more stat-freedom on gear.
-
It has no way of dumping energy, so when you have more bleeds running than you can count, you are overcapping energy with no way to use it
locking it behind an aoe talent still gives you the option to take it, but having to take a "bad" single target talent isn't really bad in my opinion, it shows the intent of the talent, and if you want to take it in single target then go for it
Sorry for the non-answer, but let's chew on more bite-size problems for now, as much as I appreciate the broad question I don't think this is the best forum for it =x
Many say 3T AoE situations don't even end up casting FoK much at all optimally because CT can apply poisons AoE also so you don't always need FoK to do that. In that case you just Mutilate even on 3T.
You would think that Assa is really strong in 2t and 3t situations, but it's historically the fight type where we deal the lowest comparative DPS to other specs and classes.
thing is SF, as it stands, does not speak "Intended for AoE"
The only reason we were solid for 2t/3t fights, was Shrouded Suffocation in BfA
I'd extend point 2 somewhat honestly
I would say Assassination is not amazing at converting excess resources in general (both Energy and CP) into damage
I still like my Echoing Blades + Venomous Wounds type of FoK idea though. Starts off slow without targets being bleed, then ramps up as you bleed more and more targets. Synergizes really well with Indiscriminate Carnage too for the instant ramp of FoK splash damage
That's only true for PvE
I mean it kinda does though, the effect makes way more sense on fok in aoe than it does in single target with mutilate and blindside proccing. Single target sin has always been energy locked, not cp locked
In PvP, Rupture deals a shitton of damage and being able to apply it to multiple targets creates a lot of pressure. Rupture is typically in the 20-40% of your damage done in a scenario like that (at least it used to be in Legion and BfA, barely touched SL PvP). So the multidot prowess definitely exists, it just doesn't exist in PvE.
EB is just plain extra damage so ramping is achieved in current treee with scent of blood
It's more in a sense of just reading out the tooltip. And also it makes the interaction with mutilate instantly obvious to anyone's reading it
scent of blood is a straightup better echoing blades. not tuning wise, maybe, but it serves the exact same purpose, and does so much more elegantly without putting more emphasis on builders
Sure but I'm talking against a single target--not specifically just 1T, but against one specific target
it maybe is way better in AoE than in Single target, but its description doesn't really convey that
You always will have diminishing returns on Envenom vs. Rupture damage
Oh for sure. If we get a surge of resources, we don't really have anything to use it on.
That's all I mean really
The only times Envenom was a meaningful finisher was due to Agonizing Poison in Legion and funnel scenarios with 3xTTK traits in BfA like Orgozoa.
Amplifying is maybe where that starts to get a little interesting potentially
But instead of trying to make our filler ability, Envenom, exciting, we should just have a new button to press to dump energy on.
But Amplifying only does that in some situations
Other situations actually reinforces the problem
I mean, both are fine imo
You'll be time-limited on your big Envenoms, getting more CP won't help you
Absolutely. Sadly it lacks the synergies with other finisher-enhancing talents, as we don't really have any. But the fact that PB is now a much higher chance to proc on Envenom cast only, might help that issue already.
making an ability we use a lot more exciting isn't an L imo
I think its very hard to fix the issue of Assa being able to generate much more resources in specific situations, as we typically double-dip on haste with our natural regen being increased as well as our energy generation from other sources like VW or Dashing
No, but it can easily spiral out of control where a boring filler ability becomes part of your main rotation and one of your main damage dealers, which is cringe
All the feral players HATE Sabertooth because it enforces Ferocious Bite gameplay
Multistrike for Assa finishers if you're above 80energy 
A pox on Sabertooth tbh
Feral is not a DoT spec anymore, it's a bite spec. And I don't want Assa to turn into an Envenom spec
Sabertooth was considered the meme noob tier option when it first came in a competitive tier
Then got moved to Tier 1 competing against nothing good for reasons

And took over
The same reason why half the feral player base hates current iteration feral
Sad times
Time limited due to not wanting to overlap Envenom buffs before Pandemic, or because you can only cast so many in any given time due to needing to generate the CP for it?
Exactly
Very stale and it makes it so any buff envenom talents would be 100% pick rate
I assume he means because it takes time to apply enough poison stacks to have enough for a buffed Envenom
Shoutout to sabertooth
Oh, that as well, true.
Is it really cringe if the ability does exciting stuff though ?
4t rotation on Feral is legit swipe - primal wrath, swipe - primal wrath
Poggets
Anyways enough about feral
I just mean basically you'll be slowed by your Agonizing Poison proc rate essentially. Having infinite CP won't scale your Envenom damage linearly.
Woah woah donβt forget to proc blood talons
You need a thrash and a rake every so often
I actually had one very odd solution to the "overcapping in AoE" issue, and I don't think people are gonna like it 
Puke
Lol
Yeah as a Feral main for a long time before swapping to Rogue in Legion, I can't really say I love many aspects about the direction Feral has gone recently lol
Howβs sin looking in s4 Iβm rerolling from feral lol
Really good, tier set is tough to play at first but you'll get used to it
What if Rupture/Garrote compounded, so recasting it on the same target would increase its damage similar to ignite/doomblade etc. That way you could prio-damage specific targets with multiple ruptures, at the cost of energy regen (which you can typically sustain with just a handful of bleeds anyway)
Literally only playing feral for sludgefist itβs rogue every other boss
Downside is that it'd make Envenom completely useless (or almost useless) on singletarget, since Rupture has a much higher DPE 
I think something like that would make the spec wayyyy to skill capped.
Still salty about Sabertooth dominating the gameplay. Also really don't get why folks ended up running the old Bloodtalons design out of town. lol
Yes 
Casuals
They hated healing to get your best passive in the game
Old BT was bis
But imagine in a 5mob pull, you can choose between spreading ruptures or stacking them on a specific target for more prio dam. The overall DPS would remain the same :>
Venthyr feral is comedically bad but so fun to ramp
Yeah it must have been really hard for them to be nearly invincible in raids from passive damage sources
Super bad times
I just like the idea of having a few minor bleeds and one really big and nasty one
I hate new bt itβs too much pooling just for 2 stacks of bite buff
Like spriest?
Old BT was so great, did so much support or self healing in raids
I disagree with not making envenom more impactful. Priority should still be to keep rupture and everything else up, but definitely think there should be more stuff like Amplifying Poison that buff it to actually feel impactful.
If you havenβt should look into feral logs and builds thatβs exactly how we ended up
Moving away from bleeds into bites
I dont know too much about SP. But basically just smth like "consume your bleeds on all targets and compound them into one big one on your prio-target".
Basically my AoE assa dream is a constant ramp-and-consume gameplay where once you reach energy saturation and high amounts of bleeds, you don't just maintain them until the pack is dead, but have the opportunity to consume them and restart the ramp process, and gain some sort of benefit from doing so.
Wtf I just noticed that Feral might want to weapon swap Gavel
Yeah
That's gonna be cringe holy moly
Itβs bis
Fuck me man
Feral isn't a rogue and that's the main problem. Feral ended up turning into an assassination clone
Gavel is bis and if you get it have fun π
I can't get a single weapon, let alone a Gavel which doesn't even drop lmao
Except rogue has more snapshots than feral rn
I mean regarding the Envenom thing, honestly I always felt the "Envenom damage increased by 5% for each Bleed you have on the target." part of Doomblade was the far more compelling part of that legendary than the "Mutilate deals an additional 45% Bleed damage over 8 sec." part
complain about it in the druid department then?
Same
double same
I like the idea but coming from the shoes of a new rogue it would seem very overwhelming and that play style seems very punishing
I don't think that's true
Well, theres 2 other specs with much simpler AoE rotations/gameplay
Assa has always had one of the highest skillcaps in AoE anyway
Out of any class, not just within the 3 rogue specs
True
Garrotte rupture CT feral has rake and rip
Only gigachads play assa m+
You're thinking about it the wrong way. We only have Vendetta that we use to snapshot
Feral uses TF and Berserk to snapshot rake and rip
Target selection, awareness of your debuff durations and being able to predict the next few GCDs to maintain dots or prioritize damage into one target at any given moment is what's always drawn me to the spec. Every GCD you choose where to put your damage. It's not just ss>evis or ss>bp.
Oh I guess thatβs fair
But yeah tier set shenanigans
I think a lot of ferals want sins dmg breakdown from sod
I personally liked it aswell
But 50% of dmg coming from bite Iβd truly hate to see sim turn into that with envenom
-winds
Envenom was the second highest
Outside of that it was very ideal
Current breakdown is very ideal
I like this bleed build is that looking competitive for season 4?
Here's my Skolex
Bleed, bleed, melee, bleed, poison, poison, envenom
Perfect
:Loved:
Itβs really good

now, if only we had aoe dmg
Iβm excited to play it ngl and with df raid buffs
nothing is changing in season 4, so it will play identically
Some, but nothing crazy
eye of command is really good and you want eon from dinar
and that's about the extent of it currently
Mechagon rings





me dodging Sylvanas Raze with Evasion