#outlaw
1 messages · Page 820 of 1
its 33% chance i get an item i need tmrw
and then next week its 50% chance
66% chance i get both the items i want
lura reclear gonna be diabolical
acutally easy
@vivid vessel i see you have guidon equipped rn, is it cuz you dont have feather?
or
haha noob
ye
next week you can inspect me
i will have bis gear
you can copy my char
to do midnight tier 1 sim
admin character
still have ranger and delve trinket
both heroic
never tried simming myth guidon with that but i guess its better?
the renown trinket likely better
or sit in skyreach jail more
its the fiber
Death''s Arrival (the 5 second window to re-use Grappling Hook without costing another charge) appears to be missing from the Blizzard CDM. Is that right? Is there another way that you guys are using to track the re-grapple window?
its crit, simmed it and its about the same
once a week
do you need to track it ?
i did it alot in tww but its so gutted this expac
kinda useless
outlaw has cdr on grapple
you already barely need that since we have 2 charges of grapple
so tracking it is nto really useful in any way
ngl the only time arrival is useful imo
and most of the times you will use it naturally if you do normal grapple things
like grapple out of thing
is bgs to hook 4x
into grapple in
did your guild not prio you one or just no drops
oh we killed it once
and then extended for lura
its the normal strat tho
no point reclearing beloren
oh and ye we did like 1 hc beloren split the entire season
boss damage tanks their overall if it isn't a cleave fight
were they slayer
no
i mean it was pit
we had always some piss around bosses
no people pull funnel into first
right but at high keys they don't live long enough to consider it multi target do they? Maybe, I'm not super versed in high high keys. I just have general knowledge of some specs because I can't decide on an alt
part of why I'm here anyway lol
the first boss's funnel cant die
with a monk tank, u para the necrolyte and pull all the little guys in
OH that
mhm
crazy work
speaking of though, how is outlaws ST now after all the adjustments from midnight and after? Last time I looked at it, was kinda lackluster without cleave
outlaws st is very good
its talent setup for aoe vs raid st is minor so its one of the higher st in m+
Nice, I saw it was pretty common to bring alongside phys damage comps. And that's pretty cool, I haven't seen an outlaw in raid are they good in this tier?
only rogue I know plays sub almost exclusively
Not particularly to be honest
none of the fights feel good or fun as outlaw, and the damage profile is like average
last fight of vs is just impossible
and theres no point in playing it on beloren
right on, so guess it's a sub angle? can't win em all. I find itso hard to pick an alt because I am gonna have to pug most of it's stuff so I feel it needs to stand out a bit or I'll spend all my off time standing around trying to get into content haha
Outlaw is fine in raid lol
^ outlaw is fine
Only fight outlaw is not ideal is belo
it just doesnt really excel in any fights
aaah fair nuff
Rogue is shit period bruh
LOL
Outlaw is equal to both other specs with thr exception of belo and maybe lura
ya thats what i thought
im sure its fine still
but law is plenty good still
sorry
cant have outlaw be the spec of choice on a boss
for more than 1 week
have to nerf the spec
and buff sub
best I can do is 10% aura buff for ret
Sub has poop timers esp now
It's like fine but it's not ideal a lot of the time
You end up floating a lot of dances because of rp
their performance on the fight seems to be fine in spite of that though]
well outlaw got nerfed by 2/3%
and sub got buffed by 4
7% diff
sub got buffed by 7% ??
wtf
drop a wowhead arctile
now !
yeah like outlaw was the choice last week but a 6/7% swing is a lot
Yeah it's like fine
obviously data for lura is questionable rn but realistically sub should be better on the fight
even if neither spec is some big dam giga spec
either way it's close enough that you can obviously play either
also i think data is omega sqewed by last phase no
like
if you have deaths last phase
hbut still kill boss
true
you will do omega more dam
I think they should normalize the amp in p4
or if you have bad p1 damage cause bad team
it's a fake amp anyway
and you have longer p3
so more amp aswell
like its hard to just look at wcl
without taking a deeper look
outlaws main advantage is that grapple is an objectively superior spell to step
and some of the shit I did with the seed would have caused a wipe without grapple
ye
and yeah sub has like no sprint up time too
very true
we also would have been tankier if they didn't take it away after 2 weeks....
I'm scared of the ticking damage on rekill
so ready to simply perish
does it even work
yes
the damage from holding a crystal is sourced from lura
which one lol
someone did a find and replace 10 - 6 on the entire spell gg

also lok
how funny is it
that ehy basically removed supercharger
like er cps
and we still have er cps bug
can never escape it
trapped here forever
cant wait for the next cp scaling effect
that will surely work with supercharger
from the start !
for sure for sure
we were actually beating warriors on the graph for a second there
probably going to be back by assassination on this in the next 2 weeks
imagine if rogue had no cheat death
like look at the difference between fire and the other 2 mages
also mages and WW need some of their defensives back
ye thats rogue in keys
because that is doomed
rogue need to have cheat + elus
well no
evasion cdr
feint cdr is so useless omegalul
i cant even press one feint per fight without running out of energy
you have 2 charges bro
yea they remove the energy cost too surely 🤓
when do you ever need mroe feints
i need a real def that isnt draining my energy
fuck that boss
idk just have to be slightly smart about it
and its not bad
feint on normal orbs
evasion + late feint to cover the aoe when you have aoe + orb
or just cloak late to cover orb + aope
and then you have a set without eva or cloak
you double feint it
easy as that
so if u dont have all those up for that boss ur just cooked
just be a dh and survive without pressing anything at all
DH has the lowest external healing required on our lura kill and he is carrying a crystal
absolutely disqusting passive tankiness
they decided leech and magic resistance were demon hunters thematic bonuses
the 2 best possible things
with no tradeoffs
wish DH had never been...
i think their theme for dh this expansion was "sell the expansion to casul and midcore players who think they look cool and don't like dying"
I mean they initially gave DDH a button that burned their HP
then had to hastily rework it into a self-heal
checked it
what the actual fuck, how is a class allowed to have 16% baseline magic dmg down
and since they are
how tf are we still sitting here with a flimsy 5% phys dmg reduction ("your leather is now halfway to mail, gj")
go look at the external healing required for any of your guilds kills on anything
assuming you have a ddh
one of them is, IG
tbh havoc also has those percentages so IDK even
Me when the hero classes are inherently more tanky :O
Lolll
tell that to monk lol
me when i cant die cause lore said so
I mean Monk isn't a hero class
You play an RPG so idk
Get used to it?
it's the only "normal" new class IG
It's true though
Ye
its in the lore bro
Take it up with blizz, their words
DKs were actually disgusting when they were released
Made everything else look like a bunch of clowns
only be technicality
and by the same old definition of hero class I don't think dk is even a hero class anymore
they were disgusting for the entirety of WotLK more like
Aren't evokers a hero class?
Maybe that's why they have the only support spec
Idk
what stat do you all take in Algethar
hero class was just a class you couldn't start as(need a character of x level on the account to make one) and they all started at a higher level
I mean then no class is, you can just make one from the getgo
dem crits
but now you start at 10 on dh/dk/monk anyway
and I think they lifted the requirement of having a high lvl char on the account too
they did yeah
hero class has not mattered for a long time
monk at the time wasn't a hero class but they got massively increased experience for 1 hr each day instead
stacking if you just did the daily and logged back out
so you could get like 12 hrs of it an level all at once after 2 weeks
Acquisition and design are 2 different things though
well yes because the req was what, 55 for DK? which, after the squish, became like...20? i.e. pointless
Calling evoker a hero class is a massive stretch
hero class is fine in outdoor content
wow has evolved
a huge part of the game now is purely competitive content
well it's the same thing as dh
use to start at a high level
naw
by the time they tried to introduce the term
it was already wrong to have it
now starts at 10
bc TBC and WotLK kinda killed outdoor in their own way each
and then Cata finished the job
it was meant to just be a character that was already starting as a seasoned hero
or really just to let people try the new class easier
I mean what "hero" is evoker based off of?
it doesn't mean anything beyond that
monk only starts at 10 as an allied race
idk it's a terrible name for the headstart that hero classes are meant to be given
IIRC
blame blizz ig
"btw this race has been in a cave the whole time and their power is they have all the powers" 
I mean they started the idea of hero classes out as "it could be more powerful"
then realized it would be a massive shitshow and backtracked hard before release
and it still ended up being ridic broken for the entire expac
@vivid vessel did SUF kill the import profile?
I don’t see it anywhere in the settings
mostly because they legit thought they could just make every spec both a DPS and a tank based on what talent combos you take
which was a failure of an idea to begin with
have to check advanced settings
if this were the true definition then monk would be a hero class anyway
hero class is a seasoned hero(even if the seasoning is all genetic engineering) not anything else
also ngl - DK is kinda a failure of design at the ground level because, well, it really did NOT expand on the idea of DKs
its specs are all facets of what a DK is, rather than (as most decently niche-designed specs happen to be, like Shaman or Monk) an evolution of a baseline class
but that's a general WoW problem, it never fucking knows whether specs are supposed to be "just a focus on some of the things a class does" or a mini-class in itself
They're based on a prominent character in lore. There is not Arthas or Illidan equivalent to a monk
where the former is what vanilla did, and the latter is the superior option but sadly something they only arrived at by Cataclysm and never really managed to apply properly to every spec
literally Chen Stormstout
actual chen hater smh
If that's the best you got then my point stands
guy isn't as powerful sure
but that's the prototype
Just monk in general
why does it matter if dk, dh, or evokers are hero classes or not?
it doesn't unless you are trying to argue that hero classes have some kind of inherent and deserved advantage in tuning
im pretty sure the only time you couldve made that arugment was wotlk dk
and using that stance to dismiss criticism of demon hunters design having no downsides to their extreme magic resistance and healing
magic resistance and leech are just thematically fitting to DH and should be part of their kit
blizz just gave them an entire extra kit on top of it
which has nothing to do with being a hero class
i mean, chen was very story relevant in wc3, was one of the first characters to get a dedicated comic, and had like 3? (i was a kid i can't remember anymore lol) explicit references to him in vanilla-wrath
ye theres been times where dh's flop even though they have leech and magic res
i know this might blow your mind to some of th new players but there was a time where dk did not have godlike defensives
I missed all of those ngl
yep
played WotLK and Cata, missed everything between that and TWW (played some MoP in 2013 but can't say it was serious so IDK much from that era)
Chen was a hidden hero that you had to find. Maybe buy at the Mercenary ahop
so every time I'm around DK is just ballbustingly broken
now they are super strong sure but even with the dragonflight talent reword they didnt really become meta in keys until tww
IBF not breaking stuns and only immuning them 
Some people claim that's peak.
Smh
It was to pay for their sins committed in Wrath when they literally were the "hero" class
rogue use to be the tankiest melee in raids
but everyone else got tankier
and we didn't
we just have feint still
no CD 20 energy feint for 50% aoe and 30% st reduction
and actually a worse cheat death and cloak than we use to
90s CD, 1 min cloak
Evasion being a 50% chance to dodge
cloak just doesnt even immune random things anymore
Is that to like counter stuff with higher hit chance?
i feel like half the aoe spells on salhadar i still take damage through cloak
The only true hero class this game has ever had is the vanilla warrior
potentially
I don't recall a legit reason
like in bfa rogues were considered the kings of m+ utility
Idk wrath was pretty bad where DK was like doubling other specs
you had shroud, single target cc, stealth, vanish etc etc etc
idk
vanilla warrior was terrible for 59 levels (best gear for level patched that to "okayish" until you got 5 more levels) and then anywhere between terrible to excellent depending on gear
now its like most people dont even remember shroud exists
they just gave a ton of stuff 'cannot miss' this tier for some reason which makes cloak fail to resist stuff
for some reason cloak isn't an immunity for the last 4 seconds it is a 100% chance to resist
which causes things to miss
so the "cannot miss" tag breaks it
It was terrible during vanilla as well, the super warrior we know now took like 10+ years of private server theory crafting
yep
(i played on those servers, I should know lmao)
For the better tbh, dipshits keep breaking stealth
IIRC there was a guy called Basikk or smth like that
who theorycrafted at least half of what made Fury a menace at 60 in 2019 Classic
Yeah I mean I never saw anyone on actual vanilla using fury spec DW tank spec or the shit we see now
eh, I mean you still had Arms oneshotting people on real vanilla
once they got actually decent gear
I mean you also had Enh wind fury one shot as well
The only tank, dps that's two tiers above everything else, what else do you ask?
charge, pray for two crits (auto+MS), if it happens target explodes
and that took 15 years to actually make work
but you are right @strange kelp people really started figuring stuff out but that point tbc was going to come out so barely anyone even knew about fury warr
Been watching them do vanilla Naxx speed runs recently
some 38 min comps look exactly like:
Why did you link a PowerPoint slide show
Based tbh
is this considered peak of gaming 14 years ago
They got the contractually obligated 1 rogue
like i have no clue how his spec works
Was probably assa iirc
But I do believe it was Sub back then
yep @vivid vessel back the videos were all about showing the highest crits
that's 2006 energy
back in vanilla rogues only played combat
sub wasnt a thing
combat swords or daggers was the only real spec in endgame yeah
It's fine, the vanilla dmg breakdown is like all auto attack and one button anyway
sub was pvp
In dungeons maybe but idr combat being a thing in raid until cata before daggers
Oh right pvp
That's what I was thinking of
wow back then was basically a strategy RPG. Later on, people felt that builds were all just copied anyways
in pvp ye sub
Yes that's what I just said
and the gameplay became more action based
Vanilla balancing looks so dystopian, i dont know how can people play this outside of Nostalgia
They somehow do
its just boomer vibes bro
Idk how either
for alot of people it just clicks
People complain about balancing now, and rightfully so, but it was so much worse.
Because they love running 45m on ground mounts to dungeons to fill up all the free time they have
I mean
it wasn't really like that back then, right now it's just a 15-yr meta
It's fine to play Vanilla as a solo RPG, even for now
if we had Midnight Classic in 2035
we'd also see raids that are nothing but DDH
I meant the % difference between top and bottom dps is a lot lower than back then
They actually vibe tuned back then
By today's standards, probably 99% of people back in Vanilla couldn't really be said to know how to play the game at all
this number rapidly declined tbh, by the end of Wrath people started to expect that you actually do know how to play once you're max level
They should shut down wow so I can go outside
Back then, rogue was basically just keeping SnD up and spending extra CP on Evis
and that was already considered the most complex class.
Probably not even 20 APM
most people I ran into couldn't even do half my DPS. Not one in ten had a correct talent build, and nobody understood how to gear properly
oh right, they didn't even have a working damage meter to know how badly they were playing
They still do 😉
I'll settle for an insanely biased with a touch of vibe
Deal
naw, it's more like...25-30, I'd guess
True compromise
if the only thing you ever press is SS, that's 15 APM already, and sometimes you do Evis or SnD, which cost less than 40 energy, so...
20 to 25 sounds reasonable
I can't see it without there being a large portion of vibe with some of these reworks
I think it's a mixed bag because when they do have time they actually do a good job.
But how often do they have time
but they don't have time now
tbh these 8-week cycles are fucked up
Is guidon useable for outlaw in m+?
Yeah but then there is stuff like this MM rework that just dropped
It's so bad
I cannot comment on this
I'm out of the loop
Its an exaggeration but it's like making an outlaw rework but then deciding BtE doesn't work with blade flurry
I would legit not mind them going to 10-week or 12-week cycles, like half the shit they add is unnecessary anyways
Ritual Sites? more like a pain in my sides...
I see I got you
the best vanilla build was combat dagger, so you were pressing 60 energy backstab
The new turbo boost is so annoying
arguable
combat swords were usually competitive
I'm big fan of the bonus roll system but this ilvl increase shit and the new raid dropping random stat 296 gear is just hard pass
I don't feel like I'm missing out by not increasing my ilvl tbh
@vivid vessel - I’m getting a details blocked error. You have that issue?
It's so Zzz rn
i wasn't using simc back then, so basically idk
RiP thotbot
idk
I kinda dislike all this shit they do with gear
but then again I am the kind of person who legitimately thinks FFXIV has it 95% right
and WoW has strived to cultivate a very different approach
It's getting so much better
wym, FFXIV's system or what
Yes, they are removing tomestones and ilvl can be shared between all jobs
well we can go and check current logs IG, might have both swords and daggers in top-10
!fuu
Rogue Spreadsheet - Light Version / Dark Version
oh, that
yeah should be nice
tomestones aren't really gone, just subsumed into the new system tho
like that's essentially what the new weekly activity log will provide, just in a different manner
I hadn't seen the actual new solution yet, but it solves the one major issue I had with the game which wow was better at which is alt job/class progression
i remember combat dagger had lower gear requirements, it was significantly better when your gear was bad
anyway.
eh, maybe
we'll see
but frankly this sounds like a prelude to changing gear acquisition also, i.e. perhaps the progression won't always be crafted->tome->savage
That's fine but wow you can just run simultaneous classes, FF you are literally gear blocked on progressing alt jobs
it's a different pattern is all
Despite the you can play all jobs selling point I play way more alts on wow because of it
like you can have all crafted for all jobs in XIV
You can and it's incredibly expensive if you don't invest weeks of play time to make it
and unless you have tons of time, you ain't gearing shit in WoW on more than 2 chars maybe
You can do 2-3 easily and with bonus roll systems you could easily do more
the current patch is maybe the first where gearing more than a couple seems reasonable for time investment
Once you get past like 200-250ish and it's just keys + raid it's not a huge amount per character
getting to 250 is the easy part
The job system on paper seems very cool but it's actually way more restrictive imo
only for doing Savage ngl
Well yeah but nothing below that really matters imo
Like you can do anything below that in any gear
It's like wow normal raid
weeeell, Extremes are more like Heroic
but there's not much content around Extreme tuning
which is something they're promising to fix so another win for XIV
since Extreme is like
the most fun diff for me, you still have to prog it but it's not taking you multiple resets
well, the first couple Savage bosses are sometimes close too, depends on the specific tier
Kokytos/Panda was terrible lmao, but like Eden 9/10S were pretty nice
anyway in case of WoW you're kinda blocked once you hit 270-ish (this patch)
it's just that 270 is enough to do anything reasonable and now there's bonus rolls which kinda bring that up to 280-ish
but previously IDK, like in TWW early on in the season you'd be stuck with Hero 3/6 gear and even getting an alt to that point would be a hundred hours unless you had a group setup that's very favourable for trades or you'd jumped right into that content with your levelling trash and adventurer pieces IDK
Hi
Guys what's the best Raid buff for outlaw in keys
If can make a priory for us
skyfury
ima assume like monk,warr,sham?
then battle shout
Not Monk?
that's raid to be fair
but you can make some assumptions
hunters mark less in keys for example
Wtf does chaos brand buff?
No i meant for outlaw
im surprised its even 0.4%
IIRC outlaw is one of the most comp-dependent specs out there
FB coins also count as magic IIRC
oh true
Most other specs are more split in dmg output
thats what im thinkin yeah
ughhh
I kinda wanna play outlaw for the mobility in raid
but I despise cloud cover
Just do it
Just perma tricks the other rogue to solidify your spot
"hard to give up even if you hate trickster"
so just get lucky and beat out Trickster as FB

this has happened before btw
the mathematically more viable talent for the spec feels awful
back in TWW S2
But is it awful enough to play sub?
that's the nature of hero talents ngl
i hate it
Pistol shot is fire
one of them is gonna feel worse
one of them is gonna be better numbers-wise
sometimes its the same one
This was in keys to be fair
idk how pressing SnD in opener can ever feel better than fatebound
also a few low-ish keys, still felt good
there's more of a chance to make a mistake on trickster, that 2% is probably if you play both perfectly and fb is much easier to play well
Anyone know how to move or remove the yellow pistol shot shit on blizz ui
I believe a macro wont show it
like just
#showtooltip
/cast pistol shot
If you mean the gunpowder effect thing in the center of the screen, that is spell alert opacity in settings
Ty
!fuu
Rogue Spreadsheet - Light Version / Dark Version
we are op now?
if i have 24% haste, am I fine or do i delete and reroll?
M VORASIUS DOWN
RAHHHHHHHH
why
!wa
Resources:
ArcUI / BetterCDM - common suites for buff/cd customization
WangBar - displays CPs/energy, customize colors per point, faster than Sensei
MSUF - recommendation for unit frames
Platynator - recommendation for nameplates (Jundies Profile)
Misc:
Clickable Raid Buffs - for poisons
WilduTools - random QoL like melee range indicator, track cursor
Mute Cold Blood sound - if we ever go back to this talent
no xD
bruh
Yo @keen belfry did you ever update your wang bar for other classes?
Not really cuh
sadge, the more I play outlaw the more I cant stand sensei - but you dont support surv 🙁
!stats
Outlaw's stat prio is generally Crit > Haste* > Vers >= Mastery.
- You need ~21-23% haste for energy, this has priority over crit. That's the haste on your stat page after talents/buffs/flask.
- Crit is then your best stat until you approach ~40%, from there random vers or mastery pieces will be similar.
- You have to use
Raidbots Top Gear to determine the exact combination of pieces to use.
hmm that may be the play
It's okay, the devs don't either
Truuuue
I sure do wish they could figure out what they want to do with it 
To bad all the player feedback is just people complaining about boomstick being a gun instead of a spear
valid
They just lack imagination
popo =
should i craft ring with embelish or a armor slot with embelish
Where can I check what the current top 1% of M+ players are at?
Is there a way to filter Raider IO?
Murlok.io I think has M+
I've only seen people check it for pvp. I don't know about IO scores either but it's worth to check out anyway. May have what you're looking for

ya sub looks p good on lura
the akari does like so much more dam or somethin
i would prob play it but my sub gear turned out so bad
whats the akari?
Hey guys whats the first item to craft for outlaw. Got a myth main hander. Im leaning towards dagger in offhand with the hunt. Would that be correct?
do u have bonus rolls?
try to get dagger from pit
Ye got 5 left. think its worth rolling all those first?
Honestly, if you have 5 rolls, pit in general is just a great place to roll since everything is crit/haste basically including the dagger
ye basically everything is a upgrade in there atm
prolly craft helm and some item you cant get from pit
pit is bis for outlaw
ye awesome. Thank you for the help, appreciate it!
Atrophic /Feint in Raid: > Click to Open <
Anyone else have issues with the "tank assist" buff thing that mobs have to help tanks with routing being very annoying on nameplates?
I have no idea how to turn it off
this shit
do we know how much ascendant voidcores upgrade crafted gear by
9ilvl should be?
It’s 289 to 298 is all I know
285 crafted could go 294 or 295
Is that next week? Or week after
Is outlaw heavily dependant in m+ on having a shaman compared to sub? I am thinking of switching (will have to recraft 3 items and spend a bonus roll on main hand) and my party doesn't have a shaman. I did sim the dungeon slice with and without skyfury but perhaps there are additional things I need to check/sim to have a better picture?
shaman is good, but u really just want warrior and monk
Thats good to hear, we have those:)
ez
if u really wanna crank you just need an aug
eh
Noone among my friends want to play that
yeah no mystic touch and shout is all u want
we dont have a cd that goes with aug so they dont really work well together
its not trol like it used to be
but its not ideal
ideally you'd prob have a Brew, Resto sham, aug, warr dps
thats fully catered to you
but yeah aug isnt as impactful, 3% crit is fat tho
idk, would have to consult the phys comp folks about if aug is really worth it
it hasnt been
so it probably still isnt
the big problem is that aug really wants cds for its own damage
and we dont do that
im not saying its good for the aug
We aren't aiming to push 20s and from what I am reading switching to outlaw while having war and monk is not bad
Is simming dungeon slice with the appropriate buffs the best way to gauge the difference between outlaw/sub?
an actual phys comp would pref BM hunter over aug rn but i could be wrong with all the tuning and stuff
u do not use sims to compare specs
dslice works REALLY well for outlaw
because of how dslice works
its like a boss, some trash
an actual phys comp for rogue is
monk war sham/hunter/drood rogue
if u arent pushing 20s, just play what u find more fun. u will do better with that
sub and law do different things, so the comparison is kinda whatever there
Thanks! sub is giga boring right now but don't want to troll the group if the switch would make it much worse
and law is kinda just harder to play than sub
yeah simming and stuff is kind of pointless if ur not pushing very very high up, its even more useless if you arent having fun because of it
so ur mileage will vary
simming has nothing to do with key level. its more to do with that simming is not an accurate representation of spec performance in any real scenario
and is only useful as a tool to make decisions on gearing and rotation stuff
hey awang
on ur way to what
Home
ah
lol
god its crazy im rank 29 law in US with only 3688
so little of us
gettting harder to find keys
No one knows the power
im soft competing wiht my guild, and we have a full meta comp that runs keys
and im ahead of them rn
lol
lol
bro im feeling so god damn squishy
healers be like bro press defensives im over here feinting 40 times using cloak evasion stoneform vial
Is a weapon with the hunt a must cause every rogue just about in the top 50 al have atleast the main hand or the offhand with the hunt on it. Very few have 2 myth weps. Also sorry if this is a dumb question its day 2 of outlaw:)
its not a must
@vivid vessel r u or any outlaws in mdi?
shindig
thought he was sub
he plays all 3
he played outlaw this weekend
on a few keys
or at least 1
on friday
1 crafted weapon is pretty common bc its easier to just hunt for 1 myth weapon instead of 2
offhand is typically crafted dagger, because people crafted dagger to play the other specs
And people crafted a weapon week 1
So you’d need to have loot 2 mythic weapons and recraftd embellish
ur fastest upgrade is a crafted mh
Has Outlaw any prio dmg? How is it compared to sub?
very different damage profiles
Sin rogue is obviously full prio
flat damage profile, does most of its damage cleaving off a target, but doesnt have a cd that fucks prio target like sin
just cleave
sub is just 90 sec burst windows
and more pure aoe
slight cleave, very frontloaded
sin big prio damage burst and spread dot
so tbh its unacceptable how bad outlaw is in low cleave
yes they took our low cleave tool away
and then also gutted our energy
and made our cleave cost more energy
so we are just sitting at shit energy during low cleave
while also doing shit damage
🙂
while also making us less passively defensive
so we have to use our energy for dr
so we are at negative energy
am I simming anything wrong? Sim says stick with crafted MH (hunt embell) rather than fully upgraded myth 1h fist/mace from salad/m+1
did u replace ur embel
oh good point let me see..
that makes more sense, even though it's only showing a 0.5% dps increase with myth 1h
thanks
Think im swapping to sin
my damage jumped from scub numbers to 280k on trash packs after watching the woxtoxic outlaw guide
unfortunately im making mother's day dinner tonight
cheese potatoes with pressure cooked pork and a pasta salad
💯
is fatebound really within 1% of trickster? wowhead not updated cos it says 10% diff in m+
sim for yourself and see
probs not updated on wh
I lose like maybe 1.5-2k on dslice, out of idk, 130k
Is anyone here using AyijeCDM to track BF and RtB? If so, I would need some help setting it up. I have most of the things set up, just some minor tweaks
Dslice is also a bit favorable for thistle tea, as it is 6 minutes
i do think plugging in one of those long dungeonroute sims is a bit more accurate
my sims showed a 4k ish difference
Zac mentioned that Sub might be better generally for Keys now. Would you agree? Maybe in a pure phys comp, Outlaw might be better… but with pugs?
https://us.forums.blizzard.com/en/wow/t/rogue-needs-to-bring-a-real-raid-buff/2304579 hey guys hit this with a like if you can
Hi! I’m Prophet and I’m a 4 time 0.1% M+ title holder (retired now though) and CE raider. I’m also a die hard rogue and very active in the sub rogue channel of the rogue discord. I’m not going to create a long wishlist here because I believe 80% of the issues rogues are facing currently can be solved with 1 simple thing- a real raid buf...
i've been trying really hard this entire tier to get this message out there
Where did you find that guide
woxtoxic on youtube
you're probably not casting blade rush enough or at the right time
don't ignore killing spree even though it's kinda whatever
tank fell over in a 16aa i was trying to do but pack was still in the high double digits
and now im done making potatoes 
SIX SEVENNNN
i kinda copied your intro from your outlaw tuning post king
ty for the inspiration
these are my stats rn hows it looking
The AA buffs you get at start of key are party buffs right?
Like only 1 person needs to do it?
I’m assuming you pick crit
i pick vers
ye
:D
I don’t see anything in your package for the debuffs
Did I miss something
Like when you clear a debuff with dwarf or anything
well the unit frame addon tracks debuff
Hmm I need to look at yours cause I don’t think mine is working
Your talking on the party frame of SUF?
Or on the player unit frames from SUF
player frame
sooo has anything changed in the past week. What specs are bis for 20-21 keys? is it still just outlaw with the phys comp
Hi pirates
oh what aura buff?
aura buff had nothing to do with hero talents becoming closer
its just trickster being massively nerfed
Zac, fazed being 6 seconds with cloud cover is a bug right
Im not being gaslit that it was in patch notes
Intentional but not listed typeshi?
first when they created new cloud cover
they had to copy paste fazed
but allow it to stack
so there they copy pasted fazed
now
we wannna nerf cloud cover duration from 10 to 6
what do we do
we go in spell data
we look at all the spells we added when we made cloud cover
we replace all the 10s with 6
Ahhhhh hahaha
Oopsie daisies
we are lucky they didnt also lower normal fazed duration btw
Yo zac, I wanted to yoink your plater profile. Am I blind or is that not in your googledoc?
No we're not cause that would mean theyd actually fix it xD
blind ye
Must be the Japanese highballs
why does wagio not embed images anymore
If you want a version with buffs hidden when not rolled: https://wago.io/sHTTf3s4Z Roll the bones WA internally trackin
hm
weird !
same !
Probably asked 1 million times... but. When we land on 5/7 combo points.. to get to 6 or 7, we want to SS.. ja?
ja !
danke
Zac have u guys ad0pted slayer arms yet?
Actual thanos spec
eh
nexus
we have funnel on every boss
and only 3 bosses
def fake
he is collosus
Idk the comparisons in actual aoe pack damage but it seems relatively close to collo and benefits from funnel as well
its worse aoe and i think colo will outdamage the st with funnel
Some warrior friends are yapping about it to me and think its the secret sauce
so idk
Why would collo do more ST with funnel?
to be tested !
because it does more funnel
i was told if you bring funnel on a boss, colo will stay ahead
in boss damage
Im being told otherwise so 
Ig we just need more live data
In real keys from real groups
I think there may be a case in windrunner so last boss isnt insanely cringe but idk
Depends how big the gap truly is in pack dam
If its like 5% or 1% or 10%
Typeshi
more like 20%
idk arms discord doesnt really talk about that idk why
seems important to me
got the kill, though using outlaw to prog this was kinda degenerate
idk
they dont even mention arms funnel
even on woiwhead guide
ye no way idk
they are cooked
not even mentionning funnel
anywhere
is wild
Yeah thats a bit crazy
outlaw good for soaking orbs 🙂
should i be playing around and tracking Palmed bullets at all?
same with zero in and flawless form
or are those things u dont rlly even look at during keys
yep
am i just trippin or is this version of outlaw mega high roll low roll gamba 
im gonna be real
I thought this said -84 percent
just swapped to outlaw recently and thats what its been feelin like
cant tell if im playing it wrong or thats just how it is
Yeah 2buff city = -20-30% dps
Is what it is
Fatebound less variance but still varient af
Just gotta have jackpot rolling for 2 mins straight tbh
Worse its ever been imo
Rtb has never been more rng also
Zac is right, my wording was poor
Which is ironic considering noobs complained about rtb rng before and were happy about new rtb
But it's 10 times worse
Dam the double edit
it feels like absolute shit when something has this much impact and you can't even control it
It's time again for the magicthegathering.com staff to get a much-needed vacation and for the year-end "Best Of" articles. For the first week (of two), I rolled a series of dice, flipped numerous coins, and forced members of the Pit to "pick a number."...
i thought every game designer would've read this classic article
but here we are in 2026 and designers are still making shit like this version of rtb
!prekey
- Use
Adrenaline Rush to activate
Loaded Dice. - As Trickster, use
KS to activate
Disorienting Strikes. - Do NOT use
RTB before the key, you will lose it. - Use
SND during the bubble once the key starts.
hey zac is outlaw the meta rogue spec in keys
is it over or are we back
tell me what to think
mr mustache cat thing, i must know @vivid vessel
idk i think sub might be better
or assa
but its all quite close
outlaw does prio damage, sub doesnt
outlaw doesnt steal arms funnel, assa does
i track palmed because its bugged and takes time to refund cps so i dont wanna get surprised
otherwise i wouldnt track it
like i saw casual do some overalls on sub
i dont do as outalw
but then its overall damage you know
doesnt tell the whole story
So for now sub better then outlaw for high keys?

i genuily dont think anyone know really
so it doesnt matter
sub players are legit allergic to queing up to keys
so its always super underrated
i mean ye
but im also playing in 16 pugs with dribblers sooo
and he just does more overalls than i do as outlaw



