#outlaw
1 messages · Page 757 of 1
love variance
I will say that if you sectec immediately
the log partition for phase 2 doesnt include the damage from it at all
really
it just looks at the rebirth cast
that must be why
and you have like 1-2s before it
oh
nvm
they fixed it
like 2 days ago it was still working like this
for next logs i think no
u just highroll idk
idk
lucky crit
dont you think its better
yes if you arent playing double its prob better
Sometimes I catch myself dreaming about dropping prep
@gaunt phoenix is it possible my rtb spell on CDM never disappeared? (using eUI)
start of tww
sad
very
ayo everyone
lf outalw for 18-19 keys 
who let the ferals in here
oh no
anyway to sim on raidbots the 12.0.5 changes?
wang offline>?
!fuu
Rogue Spreadsheet - Light Version / Dark Version
18...
ye
ty
so cancelling KS or not cancelling KS same dps?
had this happen to me before
Seems to only happen to me if I’m in stealth
felt violated
Happens the majority of the time I run that damn place
But you weren’t stealthed I see.
I hope so
Hi guys, is it possible to
make a macro that casts Blade Rush if it’s available, and if it’s not, casts Dispatch?
is there any secret raid cleave build for trickster? or pretty much the same as AoE?
no
@random stirrup im doing mroe damage with trinket in phase now
but im not managing to triple sec tech
but i know it can fit
i just need to be under boss early
and be good at wow
I was watching a lil bit
we also have issues with add damage so
ye
im trying to help as much as i can
sounds very difficult without guidon
zac no warr or druid in my key should i leave?
or i get more haste idk
ye
idk i dont think its actually end of the world to hold gcd a little bit
its not imo unless your trying to triple sec tech
gross phys comp enjoyers
sswho listed that kev
bahahahhaha
i think its better to hold more damage on earlier eggs where people have more damage and send the one sectec on the last egg set thats actually scary
if you are only gonna do 4SC
ah
imma swap it tho now i think
well wht for
thats less damage
oh am i dropping snd
i forgot about that
you stop obviously close to burn but you can use it to gain slightly more energy
because its like +20 total
and can cast more builders
also using your sht on builders to spawn clones
not sure i get the point
im not droppping snd
its certainly a damage loss no
it refunds more energy than it takes to cast it
it doesnt consume the supercharger
io know lol
ER bug style
but it deosnt do damage
but you cant cast a builder anyway cuz no energy
like during end of dance when u run out of energy u cast snd to get energy back to cast more builders
raid because unless you started late all you need now is raid loot
ok - you spend 25 energy on SND to gain 50 energy from relentless strikes, so you go positive 25 energy, half a builder. you would only press this mainly later in dance when you have no energy to shadowstrike (or storm), you instead use your gcd on snd to gain energy so you can press more strikes later
its not gonna be a big difference but its kind of funny
Just run a vault ilvl all dungeons droptimizer and a raid max upgrade droptimizer and see what're your biggest upgrades
bc i dont know if u can up like u want
i did but to see what its opti
So we are the gambling spec, who wants to bet if they will release a last day adjustment for the patch and nerf us in the next few hours?
u have to choice 2 items in droptimizer dungeon
bc u can have 2 MM+ items next week for example
Shut up already
Damn
put that pikman down
How am I suppose to enjoy my patch without complaining?
That wasn't a complaint that was a bet
I bet we are going to have so much fun with trickster
And we all become happy
Polymarket is missing a huge opportunity not having wow patch notes bets
I too cannot wait to play around a stationary zone and have a worse RNG curve
but more damage!
its over bro im sorry ..
when we all know you don't sleep
you can start it
polymarket is just a curator
just put up money dog
@random stirrup
i did a big one cuh
still coudlnt fit 3 sec tech
idk
maybe i give up
i think im trolling my second sec tech also lol
i think it ends up out of dance i suck
yes
i can
i had one pull
where everything aligned
and i pressed 2nd dance 1 gcd late
and i still could press sec tech on bird last s
so it would have been inside
if i had pressed 2nd one
!!
maybe i try to get slightly more haste idk
To be honest I never used, didn't know anyone can create one
hes multiboxing it
ye
2 class at once
the darkmoon hunt thing will proc haste on him
idk if ur running it
im running void
you always get a proc on average ?
could actually get me the 1 s i need
uhh ye looks like
its 65% uptime across all wipes in p2
and i was dead once or twice
Huh, I didn't know I had to do the quest for the voidforge 5 times
Can I do all 5 on the same character this week?
Yes
Are we switching back to Trickster tomorrow? 🥹
Yes
wait
its reduced by haste
@random stirrup i didnt know
my sim isnt getting 3 sec tech in
just simming my outlaw gear lets see how bad it is to reroll outlaw for m+? https://www.raidbots.com/simbot/report/2sGHGGVmT34LDJC8QCtneh
ok so if u dont have the gaze
u have great gear cuh
is it good?
mhm big bro
farmed all day m+ to get crit/haste rings and cloak
Yeah how puggable is chim mythic
very apparently
Hell yes
Had a decent group, did it in like 10 pulls
it might get worse tomorrow tho
Insane
as ppl like mewo are gonna try and pug it now
I'm not in a rush
cuz rerolls
i dont have them either
i think so
think i gonna recraft belt+offhand to crit/haste for sub single target its only -300 dps
top gear is with double crit/mastery
Hmm, have I concluded this correctly, not having access to mythic raid loot, and having a crafted weapon, I most likely want to just upgrade my crafted weapon when that forge thing gets active?
Simming m+ weapons vs. the crafted one seem like there is no point target farming those
Not sure if the higher ilvl you gain by getting the 289 upgraded makes a massive difference
What itemlevel the crafted items increase to with voidcore even? cant find it fast atleast
aha 294
need 5 crests to upgrade my mh to 289
294 vs 298 do you have the difference ?
and if u have 298 weapon u can do the ring
i believed its the best combo to have ring + boots or wrist no ?
12.0.5 its the case ? or we are @near rock fans and we are doing the trinket ??
raidbot doesnt allow those inputs, but il assume its gonna be the same as 285 and 289, so like 300-400 dps
To soften the blow, if you dont raid best you can do with the MH is crit+vers too
the hast + poly is working well
on the 3rd of VS
Do you open ur vault in assa/sub or outlaw ?
I have, will swap to outlaw lootspec now until i decide to upgrade the crafted MH
Playing the MH 294 u loose the embelish ring
that also requires a lot of sockets
Not sure how many, but so many I might be done with the game for this season by then lol
And can have crafted weapon without embelishment
oh wait
i am just saw the best things to craft for simulationcraft
its boots + wrists
Are we only able to select one wep to upgrade? Like I can't convert a dagger to a sword after right?
Dont think so
Id reckon at some point your at surplus of those upgrade things tho if you keep playing
Just takes 3 to upgrade everything if im understanding right
Correct
Well how does that work with off hands with rogue
My point is I'll probably have to play sub for raid and outlaw for keys
So ill be kinda cooked for 3 weeks
Like do two 1h classes just get fucked?
Requiring 4 vs everyone else's 3
And then it's 6 if you want both specs
sorry, where are you getting these numbers from?
We don't know how common we get them
as it is, the description sounds like the nilhammer is another time gated unlock after 12.0.5 drops
Offhand stats also don't really matter
and nobody knows if the currency is limited per week yet, do we?
Anyone has addons/m33kauras to display important m+ debuffs ? I saw it in many UIs
like the details on this part are nonexistent
And if you want to play outlaw it fucked
We don't really know how common the currency is
Because you're griefin your raid if you're not doing dagger first into two trinkets
Meaning my outlaw wep will be 3 weeks behind
And then my off hands too
Hello
Hello
We don't know
How long the currency takes
Ur not 3 weeks behind
I could be like catalyst
if it drops like catalyst charges then who cares, and if it's weekly well that's the world of trying to multispec (see: choosing a weapon with your first sparks)
I've seen nothing confirmed
whoever told you anything, you're probably mixed up with the bonus roll system
which is not the item upgrade system
i know, but i'm not telling
it would be dumb if they were a limited system
its basically just gear upgrading
like theyll probably just continously drown u over the weeks until u have more then u need
but itll be scarce early on
it has been confirmed they will drop from content like catalyst charges? Atleast in the post about it it said that
@frail veldt @cinder relic, after fresh installing, rebooting, removing any extra necessary addon => game changer, no stuttering so far, already gained fluidity and dps on patchwerk, will try keys and raid tomorrow
nice nice
trying again: anyone has a WA for debuffs?
For what debuff
displaying debuffs (better if dispellable) at the center of screen
idt they can do that
im sure I saw it somewhere
in some streamer UI
cant u get get ur current debuffs
and filter them?
I bleieve it was m+
well if they are not private auras, u can filter them via wa no?
no
there are tricks
because you can count auras
if you know that the aura you wanna track is always the third aura that get applied
or if you know that the aura get applied at x timer
but its just workarounds really
you cant directly check a buff
blizzard has made filters tho
and i think there is one filter that is something like "dispellable by me"
or smthj
well can you make a WA that only show dispellable by me debuffs?
im confused
I understand if they are private auras, but what about others?
if they arent
prolly
but you cant just do it
with weakauras
you could
do it
if you knew how to code it
no
https://wago.io/ZQJYb2KOr this seems to be working well
Wago.io is a database of sharable World of Warcraft addon elements
ill do a m+ and check
the top 10th m33kaura view has somehting like 800 views

there's about a million vibe coded addons (and probably weakauras) that claim to do debuff filtering or interrupt/cd tracking and are just using all the APIs that return secret values in m+/raid and they never bothered to test in a real environment
so unless you checked for sure what it's doing I wouldn't count on it
^
blizzard gave filters for debuffs tho
like
important debuffs
external defenisves
big defensives
stuffs like that
- some spells are non secret so you can manually blacklist them
mosytly raid buffs and lust debuffs
!tot
I just used for MT and it was working pretty good
it tracked almost all the dispellable debuffs I needed to know
why so much skepticism
thanks!
Is everything just way too convoluted and dumb now or that just me?
yes

you can do a lot of things that you could before
but its all very complicated
and i dont mean for users only
They achieved the opposite of what they set out to do ig
Cuz addons feel 10x worse to situate now
And still provide advantage over ppl without them
I think it’s time to pull the rip cord
I agree
damage meters being completely broken seems like the largest impact in the end
with the new buff
Is it broken?
Ya
on lura yes
i will
not on bird
but hopefully bird dies tomorrow
I mean the only thing they can display is dps, combat time, and damage dealt
i think we can do it
did other specs got buffed on 12.0.5 on average?
everything that is actually actionable info is hidden in damage meters
6% for sub
They need to pull the ripcord, make VIABLE COPIES of what people are using, and start again.
nothing for assa
worse thing is death metter im o
if others specs got buffed lets say 8% on avg, ours is not so outlying
yeah
The whole UX is awful with the meters honestly
sometimes it bugs out and shows you information about someone else's death if you use the blizz recap thing
very funny
so cant check boss damage
blizz recap always shows the most recent player death I think
instead of your own
I play with an aug so meters are always fucked
most likely they will double down and put more resources to speed up their own UI for next xpac, which means we will get less new things as a consequence
there is no way they will say this was a mistake and backtrack everything. no addons can be very beneficial for biz metrics (new players onboarding, console porting, etc)
@hollow temple have a question for you since you play arenas. Let's say you fight FDK/WW/MW in Mug right? And then next arena you fight Warr/Ret/Rdudu in sewers, when you go back to Mug on the meters, does it also tell you the dmg of the people from sewers too?
players who care about addons so much are also players who are less likely to quit wow
Frankly I'm thankful the UI and class devs are separate teams
I imagine things would be much worse otherwise
Ngl I completely ignore the damage meter this entire season so far
I look at overalls at the end of matches/rounds and clear
If u clear after every game it stops it from bugging out as much
can anyone explain why exactly we want to finish exactly at 6+ with trickster and not 5? is it because of apex talent?
is Solo around
Fatebound has a talent that rewards u for finishing at 5
yeah 5 or more just like any strategem talent
Fatebound has a talent that rewards you for finishing...
no
its 5 flat
doesnt scale with cps
at 5 cp spent you flip a coin
thats it
no cp scaling
Zac make a 6cp build thats good plz thank you
not posible

you mean coin damage right ?
just playing the normal build and dispatching at 5 is probably the closest you'll get
I knew, I just needed it to be said...
the issue is this
if the talent only gave +1 cp
you could have an argument
but it also gives 5% finisher damage
Just supercharge your 7cp KS and come back next business day ok
i mean finishing at 5 spawn a coin
thats it
You're so EVIL
it's a combination of effects like most things, it's likely that coins alone wouldn't do it and we obviously don't see apex alone doing it but combined you end wanting to finish at 5
I can tell you play sub
our current combo point economy also results in a lot of waste when you try to finish at 6
guys for keys should i bother grabbing vers gear or is it ok to use some of my crit haste sin gear as long as i have enough haste?
which probably plays into it as well
wait i cant read xd i thought all along that it is 5 or more xd now makes sense my bad
we play crit haste
no vers anymore
o perfect and its like 21% haste we want yea?
alright ty zac
i know
if there wasnt that 5% damage on finisher thingy
we would maybe play 6cp
i wish
cause honestyly 7 cp gameplay rn is very very bad
for trickster
very very bad
dogshit !
are you gona go flickering steel zac?
i mean if it feels better to play but sims like 0.2% less damage
i would rather play vers just so im tankier
cause outlaw is legit
dies to everythign in high keys
any dot on you
you can alt f4
mhm
during fart cloud u tanky
i miss 40% vers..
15% dr is good
we will get there in 4th season
ye prolly
Wish they'd have left our defenses alone and just did the gameplay changes 
Which sure our vers would take a hit obv
yeah i miss feint + evasion cdr talent
New vial talent soon though 
does that vial talent work in HL content? the exp things confuses me
feels like a pexing talent
or pvp
it doesnt help with oneshots though in high keys
It's for questing, delves, world content
PvP no, mythics yeah. Usually those work in mythics
P sure it'd also just proc like, every other Pack or smthing
DK has the same thing but not a talent
there is no one shot in hgih keys
key damage is different nowadays
its all dots
every damage in high keys is just damage over time
bleed
pulsing damage
etc
I may be misremembering what it actually does, one sec
ye i think so
yeah i dont think it is comparable with sting like a bee or whatever that talent was called
Warriors and DKs have their heals proc in mythics so idk why this one would be different
wdym you dont think
this talent either doesnt do anything
or doesnt do anything
maybe if you are lucky
it doesnt do anything
thats the very best case tho
i mean i tryed to softball xd
best case scenario it actually works in key so you get a 5% insta heal on your first vial of a boss
insane value
Truly
They outdid themselves this time
or the 5% thingy drops befgore you are able to even use vial
like its a 30s buff or smth
what an amazing new talent guys
which would be funnyt
hm

i feel like there is a huge disconnect
between what devs things rogue is
and what it actually is
rogue in keys is one of the squishiest class in the game
I feel vial is underutilized or undertuned or both
it feels deeper than that ngl
and we got that vial thing
i remember an old post saying we were going to be able to gives vials out like healthstones
we are also 0 utility and we got aoe blind removed
never going to happen
idk
but would be cool
That was an old pvp talent
tbf leveling rogue kinda sucks i think this is a good talent its just that rogue needs other thigsn as well
Cool idea tho
They put a lot more emphasis on world content and delves this time around so maybe it doesn't work in mythics
Of which nothing would be lost
Is it not the same as all the similar talents
I think so
Its just a whatever world questing talent to help the spec that kinda stinks at it
the thing is if the cd works in M+ surely there would be no CD at all?
wait did they revert aoe blind coming back or?
It'd make no sense the other classes have theirs proc in mythics but not rogues
Yeah
huh
NO WAE
well i'd be no CD, in a pack, as its dying, and it still costs energy
i mean we do have a lot of DR
true i didnt even check
its a new talent
doesnt replace naything
new node in the middle
Every 3 crits your vial is reset
but i mean
i dont feel like we can take it in keys anyway
kind of hard if you have to take healing reduction
Nah I doubt. I'm not at least
which you have to in like half the keys
basically
it compete with this imo
every other talent you cant really remove
ok sure you can remove that one
a mob that is not more than 10 levels lower than you
but often it's kinda iffy
sometimes you have to do the killing blow with abilities worded like that, sometimes not
realistically everything you would be fighting where this talent could do anything at all will be a mob that gives xp
course I still don't know if it is limited to killing blows or not
I never tested and don't remembe someone else testing either
okay, nevermind it actually says killing blow and not just killing an enemy that grants xp
yeah it definitely reads as KBs only
well it does work on mobs in m0 at least
I read that somewhere
idk its an open world talent to smooth over rogue levelling
otherwise its pretty useless
seems fine
should have been more
rogue is prolly one of
if not
the squishiest spec in the game in keys
True, granted I'm not at a level I'm spamming vial yet.
and you litteraly have nothing for any dot etc
when this season
everything is a dot
Dot heavy ye
wouldnt feel that bad if they didnt change dungeons design phylosophy
so thrat litteraly every damage in a key
is over time
not feintable
back when rogue was considered tanky every damage in keys was aoe
i mean other classes was way less tanky also then they are now rets dk's after df and tww
I miss soothing darkness 😭
I miss float
yeah Mohammed Ali talent was goat
Sting Like a Bee was cool too, granted useless when put in a choice node with float
The first time a wowhead post about an addon intrigued me
According to the spreadsheet there's one or two that despite being over time are still feintable! Also: elusiveness
i said keys levy
20% DR on a 15s CD, two charge, is way higher potential uptime than most other specs. We just pay a cost for that. Literally. Energy.
its not tho
because other specs usually just have 20% dr (including dr or health increases) built passively in the spec
also spamming feint is legit
2 feint and you have no energy already
cost infnite dps rn
Yeah, for sure, just the potential is there. No other non-tank spec can say "yea I definitely have a DR available" 4x a minute
except warr
yeah for example dk and ret just passively tanky
they can its just passive bro
Tru
You can't compare to DK when devs said it's intentional that they rival tanks in defense
as far as melee specs go most of them have more passive tankiness than elusiveness gives us actively
only really WW is out of luck
I don't think hunters have more passive tank than we do? They got 5% more HP from their HP talent, but I don't really see any passive DR
i mean sure but then rogue has to have edge over dk in other aspects which for m+ it actually doesnt
I forget surv is a spec
That's a different conversation
Hunter is one of the tankier specs atm right with multiple dr and pet
They have a 10% bonus to our 5% (that we often don't take)
oh right 6% reduced dam taken
Oh 6
Flat 3%, doesn't scale, but yeah
As a rogue i do feel like a roach
Slightly better than our 3% phys only DR node
When it comes to survival
isn't it doubled from your pet being nearby?
or is that somehow only the damage half
In raid people seem to take more damage than i do
Wowhead says only the damage scales but I don't actually know
we need evasion CDR
That would be OP
would help a bit
Slight reduction maybe
didn't we have that at some point?
It's elusive feint on 6x the CD, but free. Which is nice, for sure, but not super high uptime or anything
there is a massive difference between 20% dr and 30% so i kinda disagree there
it's also long enough to actually cover something with any duration
feint needs to be cast twice often to fully cover anything
I assume u mean dungeons
i feel like evasion would not be too op on CDR again
I can't remember the last time I needed double feint to cover smthing in raid
Windrunner hawkstrider does have aoe
Alleria
Sure, but we can also for big events layer evasion over feint for another 20%
0 rogue fight 
if you choose to go elusivenss for the thing that deletes melee dps from the raid
it lasts 10 seconds
I have no idea what happens taht fight
they prolly nerfed float talent with PvP in mind cuz i dont see other reason to remove it
giga dot goes on 1 random melee every 20 seconds for all of p2
and you just run out of stuff and die unless you are ret/dk
Guild and I just downed crown on heroic yesterday
This is the trade for not having to bait a circle? Seems unfair
especially since you are likely sitting all melee
is there a good dungeon MH?
you have to bait a circle
and therefor get it 1/3rd(for us) of hte times it goes out
our warr died becasue he got it 4 times in a row on our kill
and ran out of buttons
I thought those only targeted range
no
Ew
its just different for melee
for melee you get it on you
and you have to drop it down
somewhere
so on ranges
on mythic it goes on 1 melee and 1 ranged everytime it goes out
ranges it just drops from them directly
I mean, that's a bit different
Yeah only range can get it insta so its bait
its not like ranges are doing anything to bait
melee get the debuff and they have to go drop it?
Which debuff are we talking about now, the chain or the poop drop?
Because i have gotten both
the poop in p1
for melees
is legit
9 /11
ranged just walk forward bro
between baits
obelisks in every phase destroy your hp which is what I was talking about earlier
idk why you are acting like baiting is doing anything
the 10 second dot
Yeah. That's what I thought. One melee gets fucked and has to run out, be dispelled, and run back, while all the other melee have happy fun times. Meanwhile all range move because they all pre-position to bait the circle spawn
I mean the bait/puddles are like the least anti-melee thing on the fight
there is no way you think this fight is even close to remotely fair
ranged do nothikng
they walk every 20s
after dropping puddles
wtf does that do
nothing
have you played the fact as a melee or what
its litteraly impossible to get any second of uptime
between drops, adds pools, obelisks
lines
p1 is legit
hell
idk
Some exceptions
i would neccesseraly agree
Yeah, it's "don't get picked for mechanics" lotto, which is... Basically normal for melee
sometimes there is a fight where stuff just doesn't target melee and it is kind of nothing is going on ever
you get picked by mechanics tho, and others getting mechanic also affect you
ranges just walk every 20s
bro
the idea that melee just don't get targetted is also simply not present in raids for the last few tiers
the fight where there are 2 different debuffs that can force you out of melee range ?
I don't feel very winning on that fight
what is king
Yah but we are good on spin
salhadaar I assume
ah saladar
Yah
wdym
Didnt OAB have ranged only targeted mechanics
just drop a puddle in melee range or what
and i think i have gotten the lines mechanic once
They did didnt they
I drop them out
the tornados
boss is perma moving
what does it even matter
Guys coming back to outlaw sometimes all my cd’s come back at same time and my brain overloads
there is puddles everywhere
actually yeah they had dispels
Yeah
It just hasn't been required
I mean lura is a good melee fight
Lke genuienly
I think Paladins and alleria are just one offs, (two offs)
alleria is the biggest fuck up when it comes to mechanic design I think I've ever seen
only noobs lose uptime to add puddles and obelisk
puddle drop is cringe though
i mean i dont think i lose uptime
I guess with OAB having it a more accurate statement is that there is very rarely a fight where melee don't get targetted and have no melee specific mechanic
after progging it for a long time
and learning how to double step puddles
and just being better
but its clearly not fair to compare it to ranges moving in a stack every 20s
like

oh ye well
ranged is easy
news at 11
every ranged spec and fight ive ever played is payphone
u do nothing
I just think blizz has been designing mechs that force specific, individual melee out like this for a long time - this isn't exactly new. Multiple seasons have gone by of rogues praying to the rng gods "do not pick me for the mechanic because it will kill my parse, do not pick me rng please". This is just a time where melee DPS was poor enough that that rng played into comp decisions.
you ahvent played that fight as melee levy
I think that is understating just how much of an exception alleria is
alleria is also the only fight like this that gets worse the fewer melee you bring
imagine the ultimate edge case of just 1 melee
they it every time
i kind of like it as a high skillcap melee fight uk
and with most guilds running 2-4 you are getting spammed with shit the entire fight
whos ready to go back to the law?
never left the law fym
there was one pull i got every obelisk from p1 start to p3 start
every single one
That is sucky, but consider the opposite: only 1 ranged. They always control a circle, only one melee gets picked to move ever
they press their 2 movement globals and maintain perfect uptime

bro
are you an ele shaman one trick or what
what is going on
waht is this ranged player propaganda
in my chat
kind of considering how it would play out in practice I think that would make the fight considerably easier
disgusting !
obviously it would require enough melee specs that are not tuned like garbage though
I'm just sayin' the experiences ain't new, it's just shitty enough this time that non-melee people started to notice and exclude melee for it
It's not new, but its also never been this bad
the remaining ranged players(not exactly 1 since you have to bring healers and they are all ranged) still have roughly the same moveement requirements
muh highly immobile ranged spec
and i told you mutliple time you are not understanding
its not just
a "oh shit i got fyrakk puddle in the opener"
its constant shitting
this isn't like salad(TWW and midnight) where you might get 1 or 2 things and have to quickly move in and out
it's actual doom
idk how else to rephrase it
Right, you said it yourself, the less melee in the raid, the more that 1 melee suffers
idk if im living in crazy land but i lost more uptime to salad claws than alleria stuff
And "one rogue for poisons" ain't gonna have a good time
elgit got slaad claws once in my entire life
i think the day i get it again i might wipe the raid
no clue what to do with it
Which, like. Is only the case because there aren't a raid worth of melee people wanna bring
Which is because tuning
in tww
why is there 2 saladar
if youre talking to me yes
I know I'm ignoring that
when talking about this
or trying to
I think I lost more dps to a specifically timed chain break on my character than I lost to obelisks on our kill anyway
chains arent great ye
the one where you jump platforms and have to stand there
waht is chain
breaks
The p3 chains?
like big circle ?
The barely visible circles?
the one where you jump platforms and(for some reason) don't break melee insta
we had melee clear insta all the time basically
and why do you not break melee insta
and even if you dont
I also got obelisk right there and definitely can't charge the boss until that goes off
i definitly can
there's no way you step to the boss and fire an obelisk through all of ranged
unless you are thinking of a spot I'm not idk
pizza slice
you are on blue after gate
boss is dragged to orange over time
after like 2nd set of obelist its on orange i think
and you are just walking on the edge
with obelisk
ranged are
idk where they are
nvm our strat is just doom idk
like middle of pizza rn
we moved boss insta
where
zac picture is how we did it
the 2nd obelisk I am obv at orange and it's fine
but the one that goes out as you gate
you are stuck until it goes off
stuck for us*
melee go left
ok thats the ones that like explode insta before you move boss
idk let me find
pov one sec
I get what your saying I think
but that's not what we did
the boss is gone insta after gate
you follow the boss while hugging left side
and I are not chasing it without killing a ranged player
ye
if ranged are near the edge following boss like they deserve to die idk
This is real. Tanks determine melee uptime in the face of mechanics for sure. If tanks want to plant where melee doing mechs can't hit, then rip on. I think there's a lot of this going on in conventional alleria tank placement rn
I think a lot of conventional alleria tank placement is trickling down from raids that only brought unholy and ret
Like the popular early tank strats are just straight hostile to melee doing mechs
where you can troll melee constantly and it doesn't matter
both of our sets were kinda like that
dont ask why im waiting like a noob there
i was spamming step while out range
wait we killed on that pull
I see
im so bad wtf
this makes like 400% more sense
because we wait until the last second to gate for some reason
and it traps melee with obelisks in a bad spot
I feel like both sets would be easier to gate earlier now idk
this one doesn't matter
and you get full melee uptime
thats the one i linked
last second gate set is what I was talking about
