#outlaw
1 messages · Page 710 of 1
it's one of those things that just happens to be wrong cause it was simmed
there's literally no way to tell otherwise
kir at 3 is not technically a difference in average dps BUT your rng curve is much wider from pull to pull
cause you can get fucked and not kir like at all in some pulls
kir at 3 on farm, kir at 2 on prog 🤔
I try to vibe it out and actively avoid it in keys
Boys, Ranger Captain is on CD or try to use it with AR?
is ranger captain a trinket
Ye dont stop gambling zac, you are about to hit big!
Yes
i wont stop ty
K. Thanks solo
btw eleem
how do you feel about the fact its a sub tier again
one day we will get you sub guys
today is not the day tho
but soon your day will come
Technically a sub tier yeah, but sub aint doing too hot either
sure i can give you that
still if you had to pick a spec out of the 3 its sub again
wonder how it always get away with it
!
Its ok, tww sub wouldve crushed
sure
but tww sub was broken
similarly to df sub
on god that shit was turbo broken
most insane burst tbh
imagine ungutted BF on like any of these fights
at least you would have an arguemnet for outlaw
but even then i dont think you would pick outlaw on any of the end bosses
other than paladin if you consider it a end boss
yeah prob not
Sub is just a middle of the pack burst spec now 
.5 buffs it a bit with the trickster change atleast
oh they are making sub better ?
aint no way
next tier is also a sub tier who would have tought
really suprising
.5 isn't a new tier
In general though i think assa has the best profile out of the rogue specs now, its numbers are just ass for some reason
no but they are buffing sub damage profile
getting ahead of next tier
sub still has aoe burst so idk
what does assa has over it
it burst higgher ?
- sub has 1min30 cds which is more niche
You dont grief your ST by doing aoe
sure
but tbf idk how much that matters when we are talking about actual aoe burst
also exile isn't even showing up for dmg 
like little add pops that need to explode
is atrophic good
that doesnt matter bro
exile is prolly top 5 dps in intermission
oh i see for egg phase
yes
i barely know this boss sorry for being a fat fucking chud
well you're french and thats worse
whatdehelly !
six seven
idk cant see logs but sub 90s really are not all that anymore
just play more hunters
yes but you can triple dance it
and there is a dps stop before it
which sub is always good at
get more dances, farm coup, farm sht, farm supercharger
whatever the fuck
also idk you say that but sub is one of the spec that burst the highest on pull so idk ?
surely means something
Vs
Yes the sub rogue spec still has value
feral goodge or skill issue?
to be fair i played that key with 300ms perma
cuz na servers during prime time
@cinder relic are you up to date with what's happening in The Forbidden Trove?
poe drama?
Yeah apparently the owner of the disc wasn't a good person from what I gather
LOLLL Yeah
I mean the tales of jenubu are very old
The drama now is cuz his account got perma banned LOL
It sounds like he's just sorry because of consequences lol
Sorry he got caught
I had 0 idea all this was going on
what is the forbidden trove
PoE Discord
Poe the goat
how do you guys get invited to keys
Idk how they have so much free time
i cant get invited to keys on my alt
and i alwyas giga gap people 1 ilvl higher than me
do people not see main io anymore or what
its hard
when i list my key there is no one applying
even tho its a 10
and trying to queue up i cant

Welcome
The bitchless, the sexless, the dirtiest of the dirt, the sweatiest of sweats queue at 5M
5am
its 5 am bro
who else is even quueing in these keys at 5 am
just take me no
people dont know i would gap them even with 10 less ilvl ..
sad life of lfg
how do you guys do it
you know
i wish there was an addon that showed your last keys overalls
Probably see outlaw next to your name and they go like “ew”
Is the 2/4p worth getting as soon as i can or should i just wait till i can guarantee the whole 4p at once
garantee 4p
unless its obvious and you got a mythic head whatever you can catalyst that and get 2p right
its fine
but once you have 4p they drop on cds so
holy shit i got invited
Cap
You're right
Yeah I mean
The evidence is damning right now ngl
Wait I have that screenshot from when I was drinking and running keys as outlaw and started RPing as a pirate in chat
That's about it though
@gaunt phoenix
i saw someone acuse me of abusing of snd bug again
this thing will never end
big tech
even in tww it was turbo useles already
i think current outlaw in keys is better tuned than s1 and s3 tww
thats my take
if you disagree you are wrong
What if I agree
bro i swear im not ..
Snd hacker smh
Resources:
ArcUI / BetterCDM - common suites for buff/cd customization
WangBar - displays CPs/energy, customize colors per point, faster than Sensei
MSUF - recommendation for unit frames
Platynator - recommendation for nameplates (Jundies Profile)
Misc:
Clickable Raid Buffs - for poisons
WilduTools - random QoL like melee range indicator, track cursor
Mute Cold Blood sound - if we ever go back to this talent
that's the secret: I mostly don't. 90% of my keys have been my own or a friend's. Even at 271 ilvl 2850 io... takes an hour to actually get in to a key
I still gotta run pit of sauron like a million times for gear
gege..
almost all of my keys have been with guildies and friends
what little pugging I tried to do you just don't get invited
even at high ilvl good score for basic +10 farm
I think there's also just an extreme tank shortage in NA - what keys I do get in to still take an hour to find a tank, outside absolute peak hours
yeah that feels accurate
class tree talent
Maybe I'm wrong but it doesn't feel like it does any meaningful healing
it's not
Thought so
1% evrey 3 seconds is hilariously pitiful
they need to buff it back to 3% per 3 imo
I imagine if it wasn't mandatory for super charger it'd be omega dead
Honsetly
3% per 3 sounds okay
Espically since rogue needs all the help we can get for defensives jesus
yeah it was a reasonable little boost
Honestly
and I know I have a limited view of it based on classes I play
but I feel like the defensives being brought down was....a little harsh?
It's really funny looking at a class like DK
Where they just straight up shot lichborne
yeah losing soothing darkness and gaining basically nothing has felt really bad for self heal
Honestly I'd kill to just
be able to take that
Vanish as a defensive sounds neat
id rather have aoe blind back
but i think anytime rogues say something its always. well you guys have shroud, evasion and feint
Altough I do agree what the fuck blizz
dont need more
Evasion dosen't feel good
It feels....kinda weak? Idk maybe I don't have enough experience
feint feels almost pointless unless you are fatebound with evasion up
we are so squish to the random junk that can't be feinted and/or goes through cloak though
Or I'm just used to classes like warr shaman or pally
I would also like for cloak to reduce magic damage taken alongside the current effects
so random shit that pierces immunities can at least still be reduced
I kinda just wish we had better defensives in general
and supposedly in raid you dont even press it because its dps loss or atleast that what max was saying about it. the dr wasnt worth the dps loss
well if you can survive without rpessing it then it's a waste to press
ya last raid imexile and even jpc said in raid prog they never press feint or vial
Alright
and this raid max said the same thing
so I should unbind defensives
Thou on a real note
I'd rather they just give us more passive tankiness and tune faint to be closer to defensive stance since it's something we have for basically evrey raid wide
Correction: Base defensive stance, not stance mastery. Holy fuck they'd be insane to give us that
id rather they remove shroud and give us aoe blind back
Did something change?
or make feint more impactful and remove evasion or cloak or make cloak similar to ams
okay but we are already getting aoe blind back
Did they revert the .5 change?
and neither of those things do anything in raid
oh giga than thats noice!
Chief
true
I mentioned this already 
shroud doesnt do anything for raid either. and they pretty much ensure everything you could skip has true site so you have to skip with distract shourd anyway.
if it were me I would just remove the cooldown from feint, but make it free if you haven't cast it in the last x seconds
spamming it should have a cost
simply using my defensive should not
At that point I'd rather just make Dstance
I hoenstly feel like that's....a bit more reasonable
ya id be fine with that lok that would make it not feel as terrible. but if the dr was still bad than why even
I mean that's just what I would do to feint
I don't think it's the only change we should get to our passive/active defensives
and the DR is occasionally quite good
we don't need feint to be put the wayside we need other tools that interact with things that currently just end our existence
i only really notice it when evasion is up with feint as fb.
if its just natty feint i still feel like paper
in pvp though feint is bible
that sounds like you are using it on stuff feint doesn't reduce idk
Yeah like viceroy
Is actually AWFUL for rogue
40% dr is absolutely super noticeable
anytime aoe is about to go off i press it
I don't think it should be "you either nuke your tentacle into oblivion in under 5 seconds or you immediately die."
With zero in between no matter what you press
but with evasion+feint its super noticeable
just tack a line on the bottom of Danger Sense
"This effect always triggers on Damage over time effects"
it's always bleeds and dots that are clearly magical, but not removed by cloak that end us
ya 60% with evasion vs the 40% natty idk. could also just be the passive we healing we go taken away made it feel worse aswell
im perma dwarf i had bleeds. lol im never switching
me rolling nelf as the most useless race for rogue
don’t say that.
nelf is bis
i mean man nelf is really good too
and we can pvp!
I mean honestly the fashion is great
But I don't feel like I NEED an extra aggro drop
but i just hate bleeds more. i always transmog into nelf or belf lol
short and frickin obnoxious noises
Can I just say
but ill never have to worry about a bleed
the nelf AR sound is PEAK
kinda wish they just made all the race specific stuff swapple. even if it was quest related like a one time thing per account
or make it like in shadowlands where you could only swap every 2 weeks. id be fine with that
Jokingly I say delete racials
yo @vivid vessel how much haste before i can stop using haste pots?
I say delete racials completely seriously
25%?
Not exactly 25 more like 23
If I can't aura farm eating people in an rpg what's the point?
Most racials do not aura farm
If we wonna tralk about aura farming
Killing spree lowkey
🦗
@gaunt phoenix shouldn't this include using a combat potion? buff stays at key start and CD resets on entry

Why would you use a combat potion before the key starts
it lasts 30s this xpat
becuz u can het half duration or even more!
yeah
...Sorry, that shit is just too expensive to me
But ur probally right
But...macro pot to AR Anyways 
bad macro
low q ones prove 85% of the benefit and are only 30g
I'm using low qs
See I would
But I'm an actual dumbass who bound tricks to their CTRL+AR keybind
YES
IT IS BS
LMAFO
Then again
mhm ive heard it all
Bro I did better in the 10 skyreach
some ppl here send in those numbers then have the audacity to say "holy rogue is bad!"
na na na
I know when I completely fumble my rota for the entire key
Like those pulls
some of them were so low and totally my fault for a ton of misplays
66k kinda goes hard
The tank ate me for breakfast
And I thought I was getting better cuz I had a few really good run todays
Then I troll on the last one for the night
I deadass crashed out at myself
good
if i'm at 39% crit / 24% haste (after buff/food/flask), which buff do I take in AA?
crit likely, but you could sim it
almost certainly crit
while you are obviously near both caps, the haste cap has a much more aggressive fall off
while crit past 40% has a decent value still
aite, thanks guys
Depends on the key level, I'd be tempted to take vers honestly
actually I hadn't considered that
I would probably go vers too
part of what makes vers a 'bad' stat is that you get less % per rating
but when we are looking at simply gaining 3% of it
it's probably better than or very nearly just as good as crit
Also I just done a quick stat weight - you don't lose too much dmg for going vers either
And you gain the added survivability
yeah that entire difference is eaten up by vers being less stat per stat
if we go by those weights and adjust for vers getting less stat per rating then vers is literally stronger here
it's pets
pets make bad things happen on the flights
!stats
Outlaw's stat prio is generally Crit > Haste* > Vers >= Mastery.
- You need ~21-23% haste for energy, this has priority over crit. That's the haste on your stat page after talents/buffs/flask.
- Crit is then your best stat until you approach ~40%, from there random vers or mastery pieces will be similar.
- You have to use
Raidbots Top Gear to determine the exact combination of pieces to use.
why the heck do outlaw players use a dagger offhand rn
it unfortunately isn't complete data and leaves you with the question of "is sin actually good ST or are they just never swapping off boss"
!oh
Oopsie doodles
A dagger offhand is ~1% better than a slow weapon mostly because of
Zero In, and also slightly more
Instant Poison procs. Energy is not affected by offhand speed.
It is possible large ilvl differences can matter more than this bonus so use
Raidbots Top Gear when in doubt.
this benefit equates to about a ~30-40ilvl difference between a slow and a fast offhand
they just do better in funnel fights than sub, right? and since 1st boss is arguably funnel, it's overrepresented in mythic right now, since the later bosses have basically no parses?
yea, flat 3% is delicious.
yeah the biggest thing is that this data is basically only for the mythic fights that won't matter that much
I have been taking that (since DF), and even more beneficial now since they revamped the spinners at the end (new aoe dmg)
subtleties prio damage isn't that bad if you dare to play deathstalker
a lot of the data is coming from fights where melee don't get to or shouldn't realistically hit the adds too
so all melee are higher than we 'should' be
and then melee that are incentivized to just stay on boss on like 1st boss and salhadaar are even higher
it happen twice to me: random guy pulled the entire bridge while teleporting back from 1st/2nd boss
Do both hero trees see play in some form of content?
For sub
I think the real observation we aughta make from OL in mythic is that 100% or nearly 100% of OL parses in mythic are fatebound - on every boss with logs. That's probably a balance fail.
Like, we knew it was gonna be that way, but still
a ton of specs are like that
you play deathstalker on single target fights
which don't have phase switches or similar
so in this raid that's like 1 fight
maybe a couple mroe if you just ignore adds and let ranged do it
Hero talents are the biggest pile of garbage shit in the history of class design in WOW
because deathstalkers mark can easily bug out and you lose notiably more than the 2% diffrence between hero talents
2 fights
salad bar and wall boss
you can play it on crown
i had someone dm me even
you are suppose to swap a lot on p2 crown with how it is tanked
"i played deathstalker on crown, and it slaps, idk why anyone would not"
though I suppose you could get away with just not swapping targets if you outplayed it
and then i remember that both exile and kush had their deathstalkers mark bug out on the fight (hope i remember that correct)
losing a lot of damage
this means, most of it is just risk management, but diffrence between the two hero talents also is not that high...
even outlaws 2 the difference isn't that big
in all content? virtually all ol keys logged are fatebound, too.
trickster is kind of tempting for the better damage reduction and perma tricks in keys
i mean i think midnight kind of wanted this
hero talents got changed to play less unique
I guess I shouldn't say 'a ton of specs' but like just the few I have looked at how to play are like this
similar to regular talent trees
it only takes like a 2% difference fro 100% of people to play 1
so if things are more equl, why bother switching
its very noticble on subtlety now, becuse you had clear strenghts before
now its blurred to the point both play almost the same
I mean, fatebound is like 50 lines of passives to have zero gameplay effect other than "finish on 5"
Hero talents don’t add any meaningful distinction, either in gameplay or flavor.
They just double the workload of spec balancing for no real gain, while also obscuring the diversity that the talent trees themselves are supposed to provide.
talent tree diversity rn:
I think it's actually at an all time low, even if numbers-wise some nodes are closer than ever
yeah
The spec tree itself should provide the diversity.
If hero talents are also expected to add diversity, then you end up with spec × spec tree × hero talents as your total variation space,
which is simply impossible
WoW’s design space just can’t support that level of complexity.
with 2 talents that still feel like palceholder and a capstone somehow left at 0.6% damage this is just where it was going to end up ig
there also isn't any kind of meaningful build alternative like there was with ho/kir
like outlaw without prep plays basically the same
so there is no one taking the worse option for gameplay reasons
when it is the same gameplay
well prep is a bad example since peopel are actually dropping that in keys sometimes
but basically every talent is like that
I drop it in keys - SD 2 is better for consistency and prep never aigns with anything except the first pull unless you've really planned the key out
plus, after I press prep I always spaghetti my buttons anyway
At this point, hero talents are basically just forcing two preset playstyles, what’s even the point of that?
On top of that, their design is so conservative they barely have any presence at all.
“We want players to still feel like they’re playing Outlaw, not Trickster”
specs that share the same hero talents don’t feel meaningfully connected in any way either
It’s honestly a complete failure. It’s hard to imagine a worse system.
also why is the fatebound damage reduction both RNG and worse than the normal average 5% DR that other specs have?
well, it doesn't help that fatebound is zero flavor, zero mechanics, passive bounuses all
like 5% damage reduction was the target for the survivability on hero talents
and fatebound gets unreliable 3% average reduction
Yeah, the design of Fatebound is just next-level stupid
it honestly feels like they ran out of time and threw it to some random intern to finish.
i mean
all of the hero talents suck
and the ones that are alright, can be easily incorporated to the specs they mesh well the most
which is tellign tbh
felscarred dh can be added perma to havoc
pretty sure this is the only noticeable node between both trees
I was actually really liking just holding it for bosses a lot
hard to tell how good it actually is from only a handful of push keys, but it definitely made my boss damage quite good
and helped mitigate any tea charge issues
Would you say it’s better to use prep than a second point in the SD talent?
I'm kind of undecided
I suspect prep is better if you have good spots you know it will see value every 4-5 minutes, but SD is likely an easier safer option for most keys most of the time
and the difference is small enough it is unlikely to make or break a key anyway
Less potential for user error = good
when i started raiding prep has been a good help to keep myself at RTB lvl 2+ most of the time, making me roll only once without guaranteed bonus per encounter
Hero talents aren’t just suck
the problem starts at the very top, with flawed design direction and constraints.
By the time it’s executed, the whole system just reeks of phoned in, checkbox styled development.
it is just the expected result when you need 10 points that aren't game warping
evergreen features can't be too gamewarping or you fast track to bloat
it's the same reason many apex talents don't do anything
so casually adding immature evergreen features is precisely the problem.
The KiR/LD minmax from the FAQ has helped me push my average stage-1 uptime down to around 10-12%; but that may as well just be variance - you only roll like 30 times in a key
yeah this is why borrowed power was good
it wasn't evergreen so it could be gamewarping
and it could get deleted next expac with a new gamewarping thing stepping in
so you're sayin hero trees need to be socketable so they can make them seasonal
which they almost did with azerite gear
how are yall hitting 39% crit
I think hero talents should have been appropriately gamewarping and replaced with 2 new ones every expac
This whole mess honestly looks like the result of office politics
i guess my belt has no crit???
Metzen’s back, we need a big shift in direction, blah blah blah
I'm only at 30% - I can see like 35% as doable, 40% is I chugged a crit flask instead of haste
seasonal might be a bit much, but expac based rotation power was definitely a good thing
problems with borrowed powe were nearly always acquisition issues too
if you just got borrowed power while leveling and ran with it I think borrowed power would be seen a lot more fondly by most players
i think hero talents should have been what apex is
cause another big flaw is having two specs fit in one hero tree
thats the technical side of things
its worse in the rp department
hunter being a huge outlier, imagine being a orc and your only options are.
Rexxar
undead elf
night elf
but for real, do y'all not value the seat rings avoidance set bonus for higher keys?
it's a good stat spread for us, if higher on vers than haste
Is it worth doing timewalking or farming anything there?
They can cook awesome BP let's be real
do a rag skip with the weekly to kill rag for a hero track gear piece quest reward
quest is by the cata portals in faction capital
hunters are megacooked in regards to hero talents yeah
the issue with hero talents is, in general, that they're a revisitation of the ideas blizz had like 20 years ago
it's something they discussed before the current talent system was in, with an idea that maybe you could become a DK or a DH or a Blood Mage or a Farseer at higher level by doing some quest chains or whatever
it was very heavily tied into WC3's classes, too
but the thing is, we're 25 years removed from WC3 and a lot of its ideas have already been used up in a different way
(also the issue with Rogue in particular is that WC had no Rogue-style characters if you don't count Wardens who are plate-armored and very magical overall)
(and for Hunters it's the reverse, there's tons of hunters but they're all hyperspecific)
fatebound doesn't even have an archetype character in game - the icon is just some guy
trickster is "generic rogue", DS is not even a Rogue faction (Deathstalkers are just Forsaken standing army/guard), and Fatebound is legit pulled out of someone's ass
We knew this would happen though
They said they had to make new archetypes when they announced them
ngl I do think Blizz lost track of what classes are and why a LONG time ago
exactly
I think new archetypes introduced through hero trees are fine, only problem is people would only accept the said archetype if the tree is good enough and not the idea it's trying to portray itself
yes thats true
but they could have atleast made them cool
like trickster has a nice little animation thats cool
i want more of that
personally I disagree
the ideas are very underbaked even if we only take flavour into account
I really like the idea of Fatebound a lot
fatebound has one coin and we know that it was supposed to be alot more to it according to realz, visually
but they didnt have enoguh time to do it
which only adds insult to injury
I really don't think you'd say that had the trees been entirely different
the best hero trees are uniroincally the ones that add things to the spec visually and atleast adds something substancial to the rotation even if it seems simple at first glance
like
riding a horse?
I highly dislike fatebound (cosmic gambler with no setting connection???), trickster is the most milquetoast design known to man, and DS is...uhhhh...not anything that couldn't be part of Assa by default (they even share the concept of marking a target for a kill)
ya riders is cool cause you have that very nice open world flavor
and you summon 4 of your posse
like it doesnt do much other than "summon your gang at the press of your main cd"
simple
but cool
If Fatebound had supercool animations and flowed played really good, would you feel the same way?
yes
it flows okay right now and I still dislike it on flavour basis only
templar is just paladin + and it dfoes it well. falling hammers from the sky and a giant hammer looks cool. turns your 30 second button into another button. simple
meanwhile in the other end of the spectrum, herald of the sun sucks hot ass
cause you just see 4 yellow lines connect yourself to your enemies or allies. the cool par is hat you see the dawnlight on your target
I know a lot of people were disappointed they're a summoner of the horseman and not a horseman themself
but want to know what would be cooler? having that dawnlight visual on yourself and empowers your wings like how the light vanguad boss have before you fight them
thats lowkey kind silly to me
but i can see it? but at the same time you are a horsemen, you can ride in combat in open world
granted you can see why such a thing would be broken in instance combat tho, being on horse all the time
I mean... you could slow it down indoors
true 
ngl I have no idea why it can't empower death's advance like pally horse
I agree with them tbh, it's very DK to be summoning minions on horseback. It's more attractive to me than summoning horseman as my minions.
It's a banger leveling talent and nothing else 
I meant to send that earlier my b
I'm at work
yea
Oh yeah true
i wish bdk had rider instead of db
thats what the second node does
it makes deaths advance into a horse (a better horse than paladin btw)
I've been saying that since day 1 of tww
same
holy shit
A tank being as slow as blood feels illegal
does that mean they can fight mounted for all of voidspire?
then idk why people complain, that's how it can reasonably work at all
🤷
u cannot riders mount in void
it only works in dreamrift because all mount reatrictions are off
anywho
I'm complaining because I can't mount indoors and blood doesn't have riders
Mhm mhm
ya visuals make or break a hero tree, and frankly the best visuals can often be incorporated to any spec it fits the most
Hi pirates
personally IDK why it couldn't be a more-ranged spec instead of fatebound
both Assa and Outlaw would make sense to put more oomph into their ranged stuff, it would help Outlaw with their downtime issues and Assa with rotation diversity
...that's because DH took that with Aldrachi, isn't it
Hero talents are trying to add another layer on top of specs, while also not being allowed to disrupt the core identity of those specs.
I honestly just want to ask the designers
do you even hear what you’re saying?
i wish they spent more time giving the base tree more room to breath. apex feels like a good extension and came an expansion later, but hero talents were a big mistep and were right after trees
I wish we had better visuals, sometimes I think they hold rogue back fantasy wise on purpose because they know it'd give them more work if more people played it
aldrachi is the worst offender
Removing the hero talent trees would be the best thing they could do.
outlaw= gun
give more gun
they could've done it this expac
and maybe after TLT is another chance
if they stay past that - they're forever
ks being viable means more damage, i want another ks rework instead
just retire the ability even

i think its fine
just make it do more prio damage to main target
Go back to pirate so Dreadblades mogs dont seem out of place
make it not random target
thats what i mean by making it viable
does more dmaage to your prio target and it cleaves off that
instead of being bladestorm but gun
but i think bladestorm has prio damage
its viability right now hinges on its tuning not its mechanics
yeah pretty huge one too
it MSs the target every 2 spins
i hate that they decided it needed to randomly target during beta
which means a full slayer BS does 4 MS strikes in 8 seconds on top of pretty decent BS damage itself
but ngl I wouldn't mind Outlaw being focused around PS as builder, BtE as basic Dispatch-like, and KS (if fixed) as BtE-like
it certainly would need a lot more stuff to press and some reactive stuff, just three buttons would be stupid and bad, but that could be the same core as we currently have with SS/Dispatch/BtE
It's funny you say that, Ascension has exactly that and it's not fun
Shit man
Shame too because I was excited
There is no reason why ks can prio target then
haven't looked at Ascension for 10 years
Make it Evoker range ya
idc if it ended early if target died or some shit
gitgud
blade rush gap closer to get a sinister strike in pepw
Idk how they managed to do it
there's no reason why KS can't drop a 5pt dispatch (and fill up Gravedigger while at it) instead of just filling up CP passively
I like blade rush getting tons stronger
Yep
Kinda like wow that past 3 expansions
like a lot of Outlaw stuff conflicts with itself slightly
it's not super jarring
but if you think about it for a minute, it does show
You can tell there’s a theme
Wdym
- Gravedigger stacks only proc on Dispatch which conflicts slightly with us wanting to use BtE as often as possible and with Ace resets
- KS is a long CD that would reasonably be used in the opener but it conflicts with AR duration elapsing during KS without contributing anything to KS
- Ace resets don't allow to just slam BtE again instantly despite that being the most logical thing
that's off the top of my head
could also add SnD not proccing off BtE which means you gotta Dispatch before BtEing
I missed old crackshot
Solo ran a sim with KSing exclusively out of adr and it was a dps increase by like 1% or something but he never did anything else with that info
Outlaw's whole thing is meant to be good damage, but consistently, against assassination and Subtulty's massive burst windows. It's how we were supposed to keep up in DPS, but not only is our damage too low, but this is too. Some abilities conflict the entire point of the class in the way they function
I do believe Ace is absolutely fan service. They don't want us spamming finishers anymore so idek why they thought keeping it around not only nerfed but a 2 point talent was a good idea.
ran out of ideas and time to do a good rework
in general the rotation flows so well once you get 3-buff, like you legit can chain things so beautifully as long as your have 3+ buff
but this mostly means 2-buff feels "this is okay but not great" after a bit
Probably
If ace makes it to the next expansion I'll be a little surprised tbh, reception on it has been lukewarm at best from what I've seen
us specifically, you mean? sub is as spammy as ever
ace's reception is entirely based on numbers
if it was full CP on proc
everyone would love it even for 2 points
they gonna nuke outlaw for a tank spec bc they cant figure out what to do with the spec
Yeah
tbh I'm afraid that Sub's newfound popularity will lead them to sub-ify the rest of the specs
They're culling active CDR from specs so they'll just give us more charges in everything, and give them a lower hard CD
cdr is the most fun thing in WoW's design
in general Midnight has been 30% fine, 70% disappointment/diminished satisfaction for me
It is very rewarding if you can somehow chain like, 5 BTE ace proks in a row, but having to use a builder to make up the difference is a nightmare
im fine with needing a builder for chain btes. im not fine with our energy just being scuffed
I think it's fine not spamming finishers, I'm more upset that it's a 2 pointer tbh
energy being fine 95% of the time then falling off a cliff for 5 seconds is super jarring, like it's not even about managing anything, you just occasionally get fucked up if a fight is too long
I mean, the .5 ptr swaps ace to proc chance scaling with points instead of cp gain
and it's still 4 pts on refund, so you still have to press a builder
well, "have to" is a numbers thing - you're guaranteed a restlessness cp at 5+, so you'll always ace into at least 5 cp, so, like, yeah, not big dam, but doesn't skip on any synergies by sending it at 5 - it's just tuning at that point. If anything, why do we not question why deeper/devious strategem have been must takes for multiple expansions? If blizz simply adds non-linear cp damage scaling, suddenly a 5cp send looks more appealing once those 6th or 7th cps aren't worth so much as a 1st or 2nd
well yes, the thing is, Blizz still thinks every finisher is supposed to work fully at 5 CP
I've been pro 6cp since tww tbh
but the numbers don't shake out for that and that's an issue - an issue that's been known for a while, too
as for +max CP talents, I'd trade them for something like Anticipation (store overcapped points, apply after finisher) in a heartbeat, IDK why this didn't survive longer
I tend to keep up, sometimes TOP DPS charts in details. The reason I always end up at the bottom is dispite thistle tea and the energy regen from abilities, I still flatline so quickly
It doesn't matter how much you minmax energy, you're garunteed to run out before anyone else will
well, no, Assa runs out faster
:D
(yes I know it's like saying "you only got shot in the foot, this guy got kneecapped!")
I'm glad you said that, people have a hard time with that kind of thing
assa's state is honestly real sad
like Outlaw is at least workable and could be okay if we got tossed an aura buff and AoE blind back, it has large issues but the spec is playable, it has a clear idea of what it means to win at Outlaw, even if that idea doesn't work out with encounter design sometimes
Assa is just
designless at this point
someone heard "pooling" and tried to force it without understanding what it's supposed to be for and about
which means Assa pools...to do their filler again
I'm not sure what the seeming reluctance about buffing assa and outlaw is
Assa felt so good during sanctum of domination
blizzard dont care
It certainly isn't going to be breaking any game balance with another buff
Play style was perfect
feels that way
I have a few theories
go ahead, it's our prime entertainment to speculate on what the hell Blizz are thinking
All 3 specs peaked in SL so you'll be chasing that high for a while
Have they considered that this is because the spec is weak compared to many others?
I dont know what it is but even when ret was one of the worst specs (in sl) it was still the most popular melee
RWF is gonna be over next thursday, so if we see buffs next Friday (not tomorrow, but the week after), it might be that
low spec pop is due to systemic design issues and damage being tuned very poorly, so it'd be a self-perpetuating cycle
I think it's because all rogue classes are much tougher to get the hang of that most melee, and the reward for learning it just isn't there cause of them being so much weaker than a class like Warrior
Also i feel like outlaw requires you to figure your ui out. Not as much as before
But you cannot natty it and do well
Probably the biggest turn off for many casual gamers
(opinion
eh
even with Sub being legit one of the easier specs in the game atm
we're still not seeing a massive rogue surge
besides Rogue pop has been falling since...forever
Mm thats true
like legit vanilla was the most rogue time ever
and then with every expac we lost some ground
Thing is, rogue won't get popular if they leave it to fester. If rogue stays weak, it stays a small faction among much more popular classes
and then Blizz decided to just shoot us twice with Monk and DH
They're doing nothing to solve the problem, they're just letting it stay a problem
it's not even about it being weak IMO
DK pop blew up when they gave every spec insanely cool visuals
like Rogue was decently strong in TWW often enough
not all specs, but Assa was v good during S1 and decent during S2
I felt pretty damn good as an outlaw in Dragon Flight. I used to top the DPS for most mythic dungeons
not to say it didn't have it's issues
I have skipped tww but rogue was crazy good in dragonflight
but regardless of how strong it was
Rogue was still in the dumpster popularity-wise during DF and TWW, like it was above Monk and now it's below Monk, but it's still the bottom three classes duking it out
After failing multiple times as outlaw I tried Nullaeus ?? as Sub (with same equip and champion daggers) and did it on first try, That spec is ridiculous 🤣
The other thing is, Rogue feels far more gear-reliant than other classes. Even getting my 2-piece tier set and a myth chest piece, my damage got much higher. Still not even comprable to most other classes, but it deffo improved
I think it's funny that they gave outlaw and assa's a buff for damage to help them 'keep up', then gave sub pretty much the exact same buff, so changed basically nothing
there was a weird gap in terms of gear where at 240 ilvl I was doing half as much damage as I ended up doing with 250
and another gap where my current damage with 265 is again almost 60% higher than at 250
Yeah. Outlaw and Assa's really are the Sisyphus of classes. You need to gear up to be the strongest you can, but you can't gear up in mythics cause no-one wants weak ass rogues
thankfully I have my own group
I spend more time waiting for people to join my groups and to get invited to groups than I do anything else
Same, otherwise I'd never get anywhere
unfortunately every time I have to compete with WW monk and I legit cannot catch up to them and that makes me die a little inside
well I can, but only on Sub
And sub has 0 rng mechanics so you know exactly what will happen next, it makes everything so easy in that kind of fight
Thing is, even with AR, Jackpot, and everything else I need, there's a chance I will spam Sinister Strike for 1/2 combo points, over and over and over again, without proking fan the hammer or anything else
which DESTROYS energy cause of it's cost
yeah if you happen upon a chain of "opportunity doesn't proc for 5 times in a row", you're fucked for energy
because all energy econ for 'law is based on Opp procs (PS energy reduction, Flickering, getting more finishers for Restless)
Also, I understand that damage is damage, but the fact auto attacks are the highest damaging ability of outlaw should tell you something is wrong. All your abilities should not be out-damaged by just standing there. My presence alone shouldn't be the reason I do damage, I wanna be the one doing the damage, you know?
I'm not saying I don't 'get it', but no other class in the game does that afaik
autos doing good damage is their way to mitigate poor players' performance
because you can't mess up autos
nah a lot of classes have their autos doing decent damage atm
it's not the highest category for outlaw either, it's just in top-5
You will never learn if the game plays for you, though
wouldn't say it's playing the game for you
it's just lowering the delta between player skill points
I get that, I just couldn't think of a way to word the point otherwise
abilities should be the bread and butter of damage, not the salt and pepper to the main that is your auto attacks
Totally agree
It feels weird pressing 857574 keys in a fight and discover that the majority of damage was coming from autos and not an ability
Looking at dps rankings on dungeons on outlaw in warcraft logs, apparently we are all dog shit, what im curious about however that outlaw runs genericly seem to have fair low dps
Exactly!
I spend so long using abilities, that I don't actually know when those autoattacks have time to be doing more damage than they are
That's what stumps me
that's just tuning
outlaw has no positive scaling with mechanics good for damage (i.e. damage amps or cleave) and has very negative scaling with mechanics bad for damage (downtime fucks you up more than anyone else, for instance)
which means it would have to either receive substantial fixes for some of that, or just be tuned much higher to the point of looking "overpowered" on an ST dummy
In an era of WoW that massive enemy pulls is THE way to run a dungeon- entire rooms for fast clears- capping the one thing outlaw is good at (AoE) to 8 targets is insanity to me
unless I'm wrong, and blade flurry/rush hits everything, and it is just reduced damage beyond 8
outlaw is no longer all that good at AoE unless you're hitting between like 6 and 10 targets
any less or more, and you start falling behind others with more conventional softcaps but higher per-target damage before the cap
I still think just higher ST would make us good
I was chatting to my friend, who runs a frost mage, and he streamed his rotation to me, and he has to press a few buttons to hit like 200k dps consistently, maybe higher than that. I streamed to him, and I'm playing DDR on my fkn keyboard only to do under half of that
well higher ST would transfer well to BF, UNLESS it gets nerfed again, but it doesn't fix the problem of low target cleave being kinda trash or very high-target cleave being hardcapped
like any tuning that sidesteps that through sheer ST damage would probably land us in top-5 dps overall
(which is honestly...okay? it's not like it'd be a PROBLEM)
Reduced dmg beyond 8 targets
Blade rush
BR does hit everything, BF only ever hits 4/7 (plus main target)
no, flurry just buffs secondary damage by 100%
making it more or less equal to main target damage
I know flurry makes it so Blade Rush does full damage to every target hit, but I didn't know it was still capped to 8 before it falls off
yeah it's softcapped
Why? xD
That's really counter productive no?
Why give it a soft cap when no-other AoE class seems to suffer that same fate?
I guess we really are fatebound, huh?
!fuu
Rogue Spreadsheet - Light Version / Dark Version
wym
p much all abilities are softcapped
non-capped stuff is the exception, not the rule
I guess it just feels more noticeable on outlaw
I could also just be grasping at straws for a reason we feel so lacking
I mean I think outlaw will never be invited or be profiled as aoe class, thats why i think the ST being dope and ur hammering bosses down, while having the same amount of aoe as now, i think would be fairly nice
that would mean when making a comp you would go "hmm i need some ST, what should i invite" and from there
I don't think outlaws are actually bad besides their energy suffocation; we just feel bad because of the damage. On its own, it just isn't as high as it should be at a base level
if BF was uncapped (well, softcapped) with Dancing Steel, that would fix big packs
if PC was back as part of Grand Melee, that would fix small packs
toss a 10% aura on top and we're better than fine, we're super
I did mess around with the damage numbers if we got a 10% buff. The info text for dispatch is like, 26,000 damage or something like that? 10% on top of that is 28,600
Which doesn't seem like a lot, but I'm pretty sure that's the lower end of dispatch excluding proks and buffs that can increase it
Yeah, I just used what the info text said cause it's all I had xD
My point I made a few days ago, is what demograph of outlaws were they looking at to decide 4% would be enough to help us keep up?
Unless they know something we don't
they don't
they're just very cautious about buffing Rogue for some reason, always have been
I can't say I understand why. There's nothing threatening about them, besides sub
I feel like they let PvP dictate buffing rogues too much. PvP is important to some, but I feel like PvE should take priority
sub as well
you can go to the sub channel and hear all about "sub performs well first week, gets slapped with a -8% and left to rot in the bottom third for three months"
which is not an uncommon occurence
I feel it's gonna happen. Instead of making all rogues feel good, they'll nerf the one that does so they all feel shit
Which, imo, brings outlaw and assa's up, nerf sub a little, and just keep them at a relatively equal level, excelling at their specific areas. Don't kill them all off.
People, my friends too, tell me 'just change to Sub, or play a different class'. That's not the point. I shouldn't have to do that to feel like I can play the game the same way everyone else can
that's really stupid
considering how trash the current Outlaw and Assa kits are in pvp
that's not really a focus
whereas Sub has been historically strong in PvP regardless of damage simply because if it's playable at all, then it's a single-target CC machine that can burst okay even while nerfed to the ground
also they have separate PvP and PvE tuning so w/e
I only played PvP in classics burning crusade to get my fury warrior the two hander weapons
It was kinda fun, but I know nothing else about PvP
I won't touch it with 10ft barge pole
They do?
ye
That's interesting... Where's this hesitance coming from then?
if you see "does not affect PvP combat" in notes, that's the difference
who knows
lately it feels like nobody simply cares about rogue as they do about some other classes
p sure pally has a massive fan on the team
That seems like a pretty shitty way to run the game imo
personal bias should never be a factor
I think most of outlaws problems- as for most rogues- is energy. If it didn't drain so feverishly quickly, we'd be doing leagues better than we are now
we just flat line so fast, and once we do, that's it. You're kinda screwed unless you stand there and wait.
We are the hurry up and wait class
I scrolled up to catch up on chat and this came out of nowhere and scared the fuck outta me. S'rong witchu?
It scared you? Apologies xD
It scared you? Good, will post again 
so when do i use preperation exactly?
what if tea charges could refill , lets say when you kill smth or any other way
i feel like iam not using it properly, i just pop it as soon as i open fight
or it's CD was affected by restless blades. It thematically doesn't make sense, but would be a mechanical god send
what kind of fights are we talking about? you should open with AR -> RTB -> KIR
usually you want to use prep when you are on AR cd and your RTB is close to expiring and your BTE is on cd
outlaw shouldn't run outta energy all that often
maybe if you get really shitty luck on your stuff, like three DTs in a row and some unfortunate downtime or smth
make sure your haste is at least 20%, that helps a whole ton b/c at 5-10% haste it legit feels like shit, at 15% it's almost bearable, and at 20-25% it's ok

might as well throw it in there
I'm struggling with secondary stats atm, for sure. I have a lot of mastery for some reason. I'll screenshot it tho, cause I can't remember off the top of my head
I don't believe there's anything wrong with how I play, and my gear is good. I've learned a lot from this discord too, about how to maximize resources
outlaw mastery being trash is rly sad because sub and assa want mastery quite a bit and spec switching is fucked due to that
like sub is so slammy with 800-900 mast its unreal, but the same gearset is trash for Outlaw
My versatility is fkd
Oh really? Fair enough
hitting 20-25% haste and lots of crit is usually much better
you'll have some vers overall, but unlikely that it'll go over 10%
Ooooh, okay
Noted
It's big fights that cause issues usually. Dungeon bosses and stuff. My damage is already low compared to most classes, so all the burning I can do, it's done and I run out of thistle tea and energy, so it just gets wrose
what ?
echo just started and they're same %
lol or?
this 263 matrix restabiliser sims like 200dps ahead of my maxed crucible
we take it
Yo guys, is there purchasable combat cr this expansion?
Emergency soul link
Last expansions also work
(The tooltip says they don't but they did on Tuesday so unless they've hotfixed it)
does anyone using ayjie cdm have roll the bones buff disappearing from ui?
it happens also without but idk if there's any fix or maybe other addons don't have this problem 
zacc
yeah ive had that issue both with and without ayjie
did you know you can already play 2 ace on st and it's the same
seems to come and go idk, it hasnt happened to me recent
ye sometimes it doesn't happen for a while and sometimes 2x consecutive :S hope they fix
this is still building after ace though right?
Yes
i havent had it happen without idk
oh its not even a ayjee issue
gg
if it puts you at 5 which it doesnt always
never getting fixed then
really
its what
vs sleight
rught
i see
same as ptr build
whats the loss at just doing 5+ spenders with 2ace?
its wierd tho i swear i never had the issue without having the placeholder thing
it was 0.7% here #1065730004920586350 message
0.7% of 0 is still zero so worth the loss imo 
i cant recreate it, but i swear it was happening to me with default CDM
Echo won alot of rwf with much less pulls does that make them alot better? No
They just won thats all
And liquid wins with more pulls
sometimes it happens multiple times a dungeon, sometimes i go a day without it happening i literally have no idea 
@formal knot
yes
EU > NA
😠
Zac doesnt allow his friends to use panda pfp
i swear this is a lie
Only you
im flying under the radar
but
panda....
?
so wdym
guys... zeross doesnt know what pooh is......
What
why cant you?
I told u %
bro idk
Not pull count
ye so
Lol or?
what does it matter
zeross has never seen a bear in his life.......
im c0nfused
U said i mentioned pull count
well idk
Dont idk me
what was your point then








