#outlaw
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watch me kill boss
i will help my healers twofold by giving us dr and taking 0 dmg from mechanics
(no)
and i will not do damage
gonna play sub and press dance around mechanics for the fade dr too
do you have a vod of them trying , i gotta play pally on rogue (sin) and wanna see how bad it is xdd
I mean either way I'm having fun playing my rogue
I genuinely like how all 3 specs play
Ofc there are rough edges but there always are
zero is gonna get ass nerfed in keys lol
in the same way zac is gonna get outlaw nerfed in keys?
run ephemeral too for more efficient healing
I mean, he is just taking everyone to gapplebees. what meta
not a good measure of a spec's strength, when the giga one trick gooners are blasting
marksman gameplay looks riveting
Uhhh idk honestly
i think eu rogues might just be better than us na rogues in general
I'm sure one of their players streamed
eu rogues have more time to play
na rogues have no healthcare and work 80 hours a week
I think part of the issue is that like, sin is going to look ass at the start of the fight
Like prog Ur not getting the execute cd set until the kill yk
sin scales, the more hp the mob the better the spec looks
So it's damage looks exceptionally bad
LOLOL
which is why high keys sin slaps
I think if u can play outlaw and have it prepped it's an outlaw boss
i can play law, do i have outlaw weps? prob not
it looked like sub might be good for the shields
Who else is taking mythic agi weapons anymore Lolol
seems to be the only real damage check
Me out of energy coming home to play a spec that also has energy issues. My immersion!
my rl would have shot me if i crafted a sword
Ya
Sample size + noobs + nobody is crafting a sword
Most good rogue players aren't playing outlaw yk
when you look ranking its not as bad
outlaw will be miserable on low target cleave with how much you need to press feint btw
im sure i can just top assa noobs
good luck having energy
im not gonna press feint
Just gear more haste
Unironically
wait im back
yes
outlaw time
i know

i simmed 2 target
our comms are just "personal" every 15s
doesn't 3 pi invalidate the parse
I got 29% haste with flask, haste breakpoint seems easy
wonder why I swapped to rouge
where yall getting all this damn haste from
its whatever
dafock
lil feint here and there
most haste is from jewelry
i get my haste from being better
wtf
Jewelry and flask mainly
doesnt work on the other things i think
THING IS haste just falls off a bit
when i checked yesterday feint worked on every single mechanic
except the hammers on the ground
assa dont fall off with secondary stats
since most of their secondary stats pretty goated
even msTery aint bad
it was scuffed heroic logs but that's how it seemed
they got soft caps but for them crit gives them lots of value
u get extra cp etc
for outlaw its not as valuable
so haste and crit can get pretty even for outlaw
What if we could lower our GCD further with haste. Would that make haste less dead at the current threshold?
I mean .8 is nice, but what if .5
What if my ping is the only thing stopping me from being good
I think that would make only
giga tryhards
speedrunning carpal tunnel syndrome
be able to play outlaw
and it would be hard to balance
u would get nerfs in return
i wish our mastery was stronger ngl
for single target
Why, who cares what stat we use lol
nobody, ilvl is king honestly
you are right
Imagine they just find a way to make versa king for Outlaw. “Survivability and damage complaints? Vers now has 3x value on Outlaw”
Well vers used to be the best for years
i mean i cant press feint that much so
Only this expac did crit gain a lot of value
will have to do
We will stack vers soon enough though with higher stat values every tier
storm, infusion, execution, toll, avengers shield all do count, searing radiance doesn't actually work from what I can tell
but either way its prob feint on cd
light infusion is perma ticking tho so
discord cropping is never not entertaining
the only things that seems important to me is sacred toll
prob worth feinting during radiance even if it doesnt work for example if you can afford the charge
and divine sotrm, but you might be able to just step out one gcd
for divine storm
it doesnt hit ranges
its 8 yard range
dont think so bud
fuck you
what if they added float back but with a 50% damage done penalty
see prior comment about livelord gameplay
Avoidance mainstat. So concerned about pressing feint that we missed the obvious
Just live in the AoE
the worst part about outlaw now is how it feels to use RTB
when you have double trouble
hit AR
and you got the buff
you roll again and you get double trouble
it feels awful
there is no cast bar
for divine storm
@random stirrup
and it only hit melees
thats kinda funny no
surely blizzard timers are good and accurate
oh
i see
Melee tax alive and well
well to be fair this raid tier is very heavily melee favoured
ye true
so its good that melees take more damage for 0 reason
at 15s is the first
can see clickz and the paldin go down in hp
only melee in raid
dont even know what boss does the ability
ah its lightblood guy
ye i know
im sayig in game
if its devastating
why is there no cast bar
or timer in game
xd?
it's devastating for melee attendance
why need bar for melee mechanic when u play 0 melee
?
just clutter on screen for your 5 hunters
can u blind the adds in saladbar?
its fien im ready
actually i do wonder if i can optimise feint to get both everytime
i cant
feint is too short
oab feint/cloak timers 
nuh uh
i was removed from raid group after dragons, logged into my level 70 hunter and invited back into raid
funny i dont think i can get more haste than the gear i have on rn
thoughts?
is that u
hi guys, quick q. is 25% haste imperative?
25% no
21-23% yes
you do need to approach this haste but it's not exact
Or you dont have energy
okay ty
Outlaw needs love, imo a good defensive
Chat he’s not wrong
Defensives are a waste of energy in raid
Just leech more

@vivid vessel could you tell if toll has a delay or the viserio cds are the exact instance the damage occurs
trying to set up feint timers 
yeah but i cba paying attention
seems like 0 delay
i will make a script
on the dot
viserio still doesnt know you have 2 charges of feint so
bit annoyed at atht

the soak also doesnt seem to have a minimum player number
prob worth saving cloak to do it solo?
idk
its on healer
ah
you are going to kill healer
feint op
isnt priest hting 80% or smth
im talking about the cheat death 
he just goes ghost mode
oh
Hello, quick question about prep min-max, I see a lot of outlaw logs using it with delay, I thought it was best to use right when bte/br/ADR were on cd, is it to reset everything after the 2nd blade rush ? in that case should we send another blade rush or do we min-max with waiting for the 4p buff to go off ?
he walks it off its ok
I took it off my bars
in poptart's vod the first soak hits at 1:30.3 and the avenger's shield hits around 1:36.2
doable with 6s feint thoughts?
no 
It also pierces immunities
well that would certainly make it difficult
play better ryldd
is preparation in m+ mainly for high keys?
Yes
whats the dslice loss of running prep over sd
semi precise feint timings look good
you cant get storm but there's a lot of overlaps of shield into toll 4-5s later
no loss
0.3% gain or w.e
it's effectively the same "result"
so
you decide if prep is worth it
surely its value in keys if it ends up lining with giga pulls that need to be nuked or bosses
yea, esp. if you lust the first pull or smth
In raid I see outlaw logs using prep with delay, I thought it was best to use right when bte/br/ADR were on cd, do we wait for ADR buff to fall off ? Or maybe it's better to reset everything after the 2nd blade rush ?
as far as i'm aware you should use it for an immediate BtE again
but it's a bit awkward for the second AR and supercharger
what is shield
Engineering gotta be the worst profession
@gaunt phoenix thoughts on the haste
fast
im gonna have a lot of energy on these 2 target bosses cuh
(actually sims better on 2 t)
kinda crazy
Man I get sad on tree boss trash pull in academy. Here's me maxing out at 300k watching a hunter pull 500k consistent cause we can only hit freakin 8 people
I know it doesn't matter....but the meterrrrr
using haste flask?
yuh
on pure 2t it even want me to play flickering
imma do that on paladin
on dragons imma keep it to just hte haste
will see hwat happens
whats flickering again
The choice node where your sinister strike procs give you energy back and do more dps...compared to 3% vers
ohhh, i kinda like it more than 3% vers
The vers sims slightly higher once you hit the 25% haste I'm pretty sure
Also you get some DR out of it
yee but its so plain and boring
Numbers be numbers
MM hunter is also capped at 8
does the "hold bte if adr cd < 30s" apply if you prep and you currently have adr up?
or does having the adr buff present overwrite that rule
you should bte during adr
I figured
sometimes if I get resets or it comes up again from cdr at the end of my first adr ill hold
like for 2s
so I can supercharge it on my second one
but I think thats feelscraft ig
can i even get a dagger from m+ while playing outlaw?
Learn the way of using prep dynamically in ar
yes
you have to lootspec sin/sub
pit and nexus
Set fart spec as sub/sin
Loot*
ohhh
wang?
how did you freudian slip that into fart
Well I was gonna do toot spec

i see
But fart is a better word
whats the BR item called?
there is no BR item
what does br item mean
combat ress
neymar?
battle rez
yee
is there not one this season?
the old cables work
im not sure if its the engi cables or basic cables
you can prep during the first AR, bte immediately, and then your second AR you simply dont use it until the next bte is ready
but tww cables work rn
it's fine at least on the sim side
oo i dont mind that
It seems like most optimizakskfosns around holding BTE slightly for AR seems good
Cuz zero in?
there is the thing where if u first roll a 3+ buff u just can prep after AR ends and its usually bis prep time usually
i really hope we are getting more changes other than the ace thing
i like this
20
Just out of curiosity but which talents would one drop to pick audacity and HO?
isnt it sick that arcane mages basically just blow up the minute a mythic boss is pulled?
we r squishy
who looks at a graph like that
ARCANE mage literally goes boom boom
game is bigdge
lots of mfs came back for midnight i think
A few updates
-
The consensus on
Deadly Pursuit has shifted since launch. Originally it was kind of like "it's not great, but it could impact dps in some way, so we might as well take it" but really the impact of the talent is so minimal that people would rather take the extra stamina instead, which is fine. -
Small rotation optimization: you might have been doing it already. That is if both
Loaded Dice is active and
KIR is ready, then you can reroll a currently active stage 2 RTB before you KIR. Expected gain: ~0.5% -
As you may have noticed, there is a travel time to the
Gravedigger reset, and it's obvious on the large raid bosses. This means you pretty much have to track the Palmed Bullets stack so you can see when you are at 6 and react to the upcoming reset. -
There's some confusion about how to handle the opening
Preparation while also delaying
BtE for
Supercharger:
The opening Prep should be used while the first AR is still active, and you continue to press BtE during AR. Your second AR should not be used until the first AR expires, and it can then be held until BtE is available, though it's really not a big deal to just send that second AR regardless of BtE.
PTR changes
- In 12.0.5 they are changing
Ace to be a (3%/6%) chance to refund 4 cps. - They are also bringing back AoE blind.
- They are adjusting
Trickster's Cloud Cover to apply on AR and amplify Fazed. No idea if it's any good yet.
The Ace thing is a nerf at 1 point, but a ~1.5% buff at 2 points compared to the current live build. We will use 2 Ace, and the AoE build will remove Sleight for it.
Ace change is still awkward as it most likely puts you at 5cps after a reset. We don't like to BtE at 5cps so if Ace puts you at 5 then you have to build between resets.
Fatebound PTR ST |
Fatebound PTR AoE
Common feedback areas
Ace could be 1 point for +5cps refund. The people want full Ace again!- Energy generation could be smoothed out more.
Fatal Flourish being a 25% chance means you can get RNG screwed even when playing well. We get comments about this every day.
Deft costing extra energy doesn't feel great at 2-3 targets.
Trickster could have a talent that improves
Killing Spree, such as making it faster and dealing full aoe damage. No one likes pressing KS during Adrenaline Rush, no one likes the random targeting. This is the final awkward thing about Trickster.
Blade Flurry tuning -- it's disappointing that Outlaw is so bad at low target cleave, like Vanguard. That used to be Outlaw's thing, so not sure the current BF is cutting it. Some ideas that have been thrown around: add an effect where X% of BF damage is replicated onto the main target? Bring back
Precise Cuts, thought not as a choice between ST talents?
BtE could generate
SnD which makes our opener less awkward.
made a luxthos esque ui in better cooldown manager if anyone wants it
try adad
lol
whats the dps loss for KSing out of adr
ill take it
like do not KS at all during AR?
Is preping after a second bte cast worse? or kinda the same? Like waiting 10 sec to reset the bte cd and then go prep.
hm
i would guess it's the same
popo = genius?
sometimes feelycraft works???
Yea I've been waiting on prep too, to get that final BR in on first AR
drop it king
what is our dps gain with 2 set and 4 set?
like 1.5% -> 3%
w thanks
good pin solo
Anyone have a good addon that'll let me know when to roll my bones? RIP Weakauras
thwank
if its a 1 you reroll
unfortunately you just kind of have to see the icons through the cdm




purple bad, rest good
I remember last time I played outlaw there was a roll the bones and a ambush build. Is the ambush build so bad that it's gone now?
I'd hate to drop tight spender
pulling vorasius rn and was wondering why my bte resets were laggy 
ambush buiuld isnt that bad but its not really a "build" in the same way it used to be
Damn, oh well. I think during that vampire shadowlands raid it was closer to keep it rolling and that wasn't bad. Guess I'll try it
Like there isn't a large destinction between a "KiR" and a "HO" build
HO my favorite iteration of outlaw 
glad the HO vs KiR argument died tho
Yeah that was super fun
we did 16
this is why u dont have the belt
Saaaaame
imagine this version of law with better energy, better ace, better BF and small lil rtb change with kir
banger
something like that
i think KIRing 2 buffs is quite criminal
but needed to function
i like it
Definitely on my outlaw wishlist
y u like kir 2buff?
the alternative is kir 3 buff
the only part i like is that it allows us to function
well yes i dont hate the rule, its good rule
i hate the gameplay of it
like how bout just pressing KIR extends buff duration like normal but +1s the buff
u kir a 2 buff = extended 3
etc
i fear if kir bumped your roll you might hold for 3 since 3 > 4 is so much stronger than 2 > 3
i do agree i think +1 to your rolls would be OP
so i like the new awang cook as of 3/30
less duration added if it gets +1ed
!def
Rogue Defensive Spreadsheet: > Click to open <
i dont see how u could play around waiting for 3 buff as hypothetical kir rework
u basically press on cd and either get 3 or 4
without op inbetween
for feedback I might add having BTE activate SND
true
and buff HO
haha
does HO even function without vanish/subterfuge gaming
yes
ambush could be make good
if audacity made ambush cheaper it might immediately win
ez dagger oh

Hunters rolling on our daggers is such a feelsbad now
he changed from mm hunter to survi yesterday
what would a build look like
nokir?
uhhhh
They already have zero competition on bows. Now they're trying to steal our daggers too
How long does it take to get al lthe upgrades for the crucible trink
actual fart build
then we'd have to get imp ambush >.>
I was gonna say
i think ambush would have to not only be free, but restore energy then
xd
ace, fth, and summarrlaity discpatchg need to be 1 point
the HO capstone would just have to be much stronger
if i haven't done the ?? delve at all since launch can i still do it and get mythic crests that don't count towards cap?
Fth being a 2 pointer after last gate that is absolutely required for the spec to function in any capacity is basically a crime
how big of a dps loss is taking combat stamina over deadly pursuit?
getting to a key level where im feeling lil scared
probably no dps loss
none
nothing
its bait
okayge
remember tww class design
I'd rather not
member combat rogue
I'd also rather
oof
28% haste
28 with flask?
deft?
yes
nice
its wortth
sims like 3% i think in 2 t
no choice
but ye idk
im out of eenrgy in 1 min
fight is 8 min
so
The extra energy cost that deft has while only giving 2-3 CP feels really bad when using on CD
easy to see procs
Regarding the feedback in the sticky - is that directed to any Blizz lurking around here? Is there still a dev like Reelz that lurks here?
Because if there is a dev(s) lurking here, just give me back a BF toggle!
wait I am confused I just checked some rogue guides, do I wanna have a dagger in my offhand or does that not matter?
you do
Its like praying
you gotta have faith
The new rogue dev is secretly a regular and he just shitposts instead of fixing things
is Realz no longer on rogue?
On law for sure not
someone must read my shit cuz bugs i pinned get fixed
He's not on outlaw
We just have to find who in here never dooms
That one person is probably the dev
It's guy
They've been really on top of bugs
did they fix SC thing with bte?
they should just copypaste BFA outlaw tbh
take me bacckk
you know what would be a fun talent - Gambling Addiction - you randomly cast RTB constantly, and you have to press KiR when you randomly get a good roll
if you miss you lose half your gold and hour house
minigame to clear goons out of your player housing
you get a buff "gonna win big next time" +100% to losing your parents house
The first one yes
The new one i need to investigate
or "Parley" - a buff you cast on one of your raid members, if their next hit is a crit, you get a max RTB, if they don't crit, your weapon breaks
You just lose your pants
just getting back to wow since df, would anyone mind showing me their hud? all my auras are toast obv so i need ideas
and then TMW on the side there for BTE, so i notice it better
thank you guys 
TMW is suddenly goated for the ability to stick icons in random spots again with weakauras gone
I try to keep my shit as basic as possible to avoid patch blowouts
elvui did that to me once, never used it again
Any tips on not being energy starved for bosses in M+? I always have no thistle tea charges left.
my haste is 22%
should i just stack more haste?
we want 25% from gear correct?
yes
well, gear + consumes
weapon oils give 32 for free, as youre always running them
gear + consumes+ alacrity
Alacrity counts towards your stat btw
It’s not like how it was and stacked in combat
yeah it just shows on your sheet now
hi
Are you finished raiding for the week
ryu!!!
Any tips for dpsing chimaerus Lok ? Feel like as melee I can't touch adds because of debuff 

yeah you kill your spirit realm adds and then go boss
Cracked raid times
and never help with physical adds until the spirit realm is back up
which basically means never hitting them unless the big add is dying particularly slowly
it's just too dangerous to have melee running around when people are in both realms
Wait lol I have a clip for you
and since our damage is entirely unnecessary you can definitely afford to have melee just stand on boss
I was going to get rank 1 on chim
Ye, I sometimes switch to big add when other group is out
If it's dying slowly
our tank did the same thing lol
LMAO
@balmy topaz big noob spotted
oh it was a default 100th because it was the first public logged outlaw kill
I swear damage just doesn't matter on any of these early bosses
do the mechanics somewhat well and they just die anyway
and then you get to paladins and it is a literally impossible(at current gear levels) dps check without class stacking
im starting to like paladin lok ..
feels like you need ultra instinct to play it perfect
its cool
!fuu
Rogue Spreadsheet - Light Version / Dark Version
What do we think the odds (heh) are of a big change to or removal of RtB. It is not a button that feels good to press. It feels like such miserable busy work that needs to be micromanaged for not enough benefit
0%
😭
"Miserable busy work" and it's pressing a maintenance buff every 30 seconds that gives you infinite resources
Miserable busy work is pretty close to misery business
And thats a goated song
So it must be good
Can't have shit these days fr
Literally
"Gimme an outlaw without RtB and 100% proc chances"
I mean we hit the button and hope it gives us those resources. Just feels bad to micromanage
Remove restless blades IMO
Too much work to spend combo points
Not even a good reward
I think the better thing would to make the buffs actually play different in a fun way
right now you just do everything you can to not get stage 1
That's what I mean
and everything else is ignored
thats an issue with the buffs
not the ability
jackpot is a very boring stage 4
We need 2-4 to feel functional as a class
stage 1 is criminally bad yeah
So it feels bad to have a random chance of misery
problem is since the new rtb system is "stacking" in that you get all the buffs below you
theyve kinda made it difficult to design the stages to feel different but have similar throughput
so you inherently get a boring result
it is what it is
at this point they kinda just need to keep rogue designed such that if you play well you never get stage 1 for more than 5-10 seconds
Yeah that's exactly it, I'm mostly hitting the button to prevent a bad result as opposed to feeling powerful like when I hit AR
Not that it needs to feel like AR
But I want to be excited to hit my buttons
I was pretty bummed when they made RtB a centerpiece of the spec.
rtb is kind of what makes outlaw a spec
and not just combat with a gun
rtb hasnt really been that massive since SL honestly
people would be complaining about rolls then never getting a double hit on sinister
"it must be the bad rolls"
RTB has been a centerpiece of the spec for over 10 years at this point
I played the most in Dragonflight and really enjoyed the HO specs, and dabbled in RtB, but liked that it was a spec option and not a mandatory part
me when i hit sinister strike 4x in a row without a proc
HO still used Rtb tho
and contemplate disconnecting my router
RTB has always been a mandatory part of the spec, wdym
There has been a singular patch in wow history where you didn't go RTB on this spec
IT has always been the central focus of the spec
Maybe I'm misremembering then
That was the singular patch where it was relevant yes
You went it because auto attacks triggered the argus trinkets
I just never felt as bad hitting RtB back then as I do now I guess if that's the case. It wasn't as notably feels bad
i mean 90% of the time u hit RtB on live u r getting a good outcome
HO certainly still felt bad with a 1 buff roll back then
RTB has like a completely different set of problems from what it use to
90% you hit rtb on live it just keeps you at the same baseline lol
I feel like rtbs lowroll feels worse than rtbs highroll feels good
now it's another feedback loop where you must play ocrrectly or fall to 1 buff and rely on rng to escape
RTB is an ability that has always had failstates
oh for sure
It's never going to feel perfect
u barely notice jackpot in new outlaw ur gameplay basically peaks at 2 buff
and 1 buff feels just as awful as it did last expac and df and yada yada
3 buff is a big deal different
what r u gunna do
some very minor tweaking to loaded dice could be good
3 buff feels good
2 buff feels like it's what the class should be baseline
1 buff I cri
1 buff is death
Thank god we have 2 buff 90+ of the time
i will admit its impressive they managed to get us all excited for the elimination of 1 buff feeling awful when they made it Xbones
yet they managed to take one of the best feeling buffs and make it not enough for the spec to play. i guess the intention is always for 1 buff to feel like punishment tho
And I'm not gonna pretend I'm the best and could play better. I definitely could do more getting good with the when I hit the button
i mean havent they added way more rng protection
against single buff
compard to old rtb
falling apart is worse also
when crackshot fell apart it was as awful but when u got back in the loop it was self sustaining
doesnt need to though I kinda always wished they would make the "worst" roll not too awful and make the rolls more about variety than added power level
way longer also
RTB necessarily has to have fail states
if u fall out of the "loop" on live, u burn all ur tea charges then never recover ur energy fully for the rest of the dungeon
like if each roll changed your rotational priority instead of just slapping a 10% crit chance

no not necessarily
it can be a variety button
Is there a mount at 3k io this season or nah
not a power level button
stage 1 and 2 should be swapped with some of the power of 1(now 2) moved to baseline imo
"A variety button" is the same thing
not if all the varieties do the same damage
having a failstate is fine and expected, but I think it could afford to be a bit less harsh
1 "variety of rotation" will be numerically stronger
and just change how you play
amhm
if RtB stages were just numerical power that would be amazing
How do u change the rotation without changint the power level what
you would have to rework rtb(again) and perfectly balance multiple buffs
which blizzard has shown themselves to be mostly incapable of doing
I mean im not saying it needs to be within 0.5%
for every roll
but a 10% crit chance as jackpot is like the opposite end of the spectrum
thats just baking in variance to the spec arbitrarily without even making it feel different
but I think they want rtb to not influence rotation
for the philosophy of reducing complexity
so its most likely on purpose
I just disagree with the goal
Is the current issue of outlaw about rtb?
RTB has rarely been about changing the rotation
not sure, it's not perfect but also not terrible
No the issue with current outlaw is energy, and being undertuned
is a crit haste dagger good for second craft?
Not really unless ur expecting to play other specs
I think rtb changing rotational priorities increases difficulty exponentially
I'd say its burst, i've noticed other specs can burst much better.
It has never been
^
what do u propose @cinder relic instead?
yeah but its big gap
well yes if a spec is a burst spec and another isnt, that means there will be a big gap
its not a burst spec by design
boots or smthing
No I like it and I believe it has its own utility in not being burst spec
because thats sorta the definition of what burst is
closest thing this spec has to burst
is when a generic use trinket that does damage
is good
Honestly I like outlaw as it plays except for managing RtB. Like I wish it was just tacked onto a finisher instead of being it's own button
Then u wanna remove another button?
How would that work when u have to reroll though
God damn u guys don't like pressing things
it should just be jackpots all the time imo
Sounds like you just want to play sub to me.
They should make outlaw 10x more complex but if u do everything well u do 10x dps
High skill high reward
RTB is so far from our actual problem rn idk
There are already only 10 people playing this spec, it wouldn't matter
it could be adjusted slightly to help slightly, but really we just need more baseline energy generation
What if it just upgraded the buff to the next level when you hit the finisher. But it still expired or reset after 30 seconds
the main reason 1buff feels so bad is becasue we are on the edge of running out of energy at all times
i think BtE reset chance is too low and opportunity feels super wonky too at times, might just be my luck
and fucking up even slightly throws you off that cliff
lvl 1 rtb is just so bad though, 2 is massive jump. When I can get 3 a few times in a row i can usually top the meters
i assume its intended design that 1 is ass
1 is supposed to be u getting punished for falling out of ur loaded dice loop or getting bad rng

i run out of energy under jackpot ..
Anyone knows the avg uptime in sim for the 1buff? I feel I only have significant uptime on 1buff when I make mistakes
should not be very high
yeah that can happen too especially in keys
but the point is that 2buff is the main thing keeping you afloat
Last Sim I did, it was like 1-2% uptime
I mean technically I guess
but 1buff is just the baseline power your character always has
2buff is when it is actually a bonus
Can someone force a sim where you have infinite energy and see how much DPS gain we would have?
1buff can creep in on long fights and ones with forced downtime much more easily than ti does in the sim as well
it's a very annoying problem since it's not that extreme
until it is
you can go an entire keystone without ever getting 1buff pretty easily, but then get a random fight where nothing goes right and you do 0 damage
and drain all the tea charges u had and ensure u never have more then 1 again for the rest of the key
😄
has midnight falls been tested yet
its great when u have a bad experience 5 minutes before the last boss then get to it and u have 0 tea charges still off the back of that dead/bad rng and gotta pray to blizzard u dont have downtime
or is it a "wait for liquid to do it" angle
Would giving tea a longer cd but affected by restless blades fix our energy issues?
uh
that would be worse then just reducing teas cd
all u do by adding it to RB is make its cd get more punished by any downtime
like if they wanted it to be on RB with a ~30s cd, it would be better for us to just have it as a 30s cd 
we dont really need things that are more punished by downtime then we currently have
if anything downtime should benifit tea more then just regular cd cooling off
howd it go babe did u sip ur tea
and thats the tea sis ( ihad no energy)

is aug + outlaw good this season?
idt aug has good or bad targets much anymore but idrk
Outlaw has weak cooldowns so is usually one of the weakest Aug partners
Aug still prefers 2 min classes afaik
honestly i dont even knwo what aug does exactly
Its just a dps spec atp
that s why you re at your all time lowest
noob

do i reroll if i have lets say 15s stage 3 loaded dice active for 5s and new ar do i reroll and dump 10s of stage 3 and then ar or just ar and use those 10s of stage 3
stat balance is good or i need more haste?
breath doesn't have a consistent CD anymore
they can sometimes hold for basically anyones burst, but generally it's just being cast on CD
Can this go in the faq, no idea it existed
kinda good for no tier or?
whats that average out to now?
yeah thats me
not sure, aug I was playing with just said it depended on their cdr
I think it’s averaged out to a min for a while
last boss of academy is so cheeks
Ah that would make sense why I was told 2 minute classes are good still
Thats crazy short
bro im stuck in a infinite loop
wait 40 min to get invited -> wipe on 1st pull because tank dies -> repeat
who the hell placed outlaw in b tier for m+? we should be in a tier at least
i'm top 1 overall damage almost in every dung
you gotta keep it in the circle
he will go to bed and raid shinding
shinding will go to bed and raid casual
casual will go to bed and raid me

and we just increase rogue viewership
perma loop of outlaw content
to infinity
!!!
lest go

so there was talk of puzzle box in his chat
now im thinking
is there LITERALLY any other spec with a mastery as bad as us
im like 99.99% sure mastery was our worst stat since existed in legion no?
every single season
i cant see you
you have 1 viewer
and its yourself
how am i supposed to find you
i scroll down till i find first rogue
gg
no taste
we all lose our ataste
viewers got covid the wy they have no taste
but it has NEVER even been 3rd no?
ive never seen that on any spec lol
cant even escape her in my delves.....
brooo
been reading the latest pinned comment and specifically the Blade Flurry feedback, do people really not want to uncap/soft cap Blade Flurry?
the later a season runs and the bigger pulls you get in dungeons the more we fall off
it bothers me that we used to be the cleave class and now groups do big pulls and our damage is hard capped vs classes whose damage just balloons the bigger the pull
like we were never the big burst single target kings and it's always a marathon and not a sprint but we used to be good at cleave to balance out our lack of single target
have I missed something on this?
I agree the current 2 target cleave feels awful and should get looked at but are people actually cool with us being target capped?
apologies for the mini-wall of text
0.2c I think they've always been afraid to uncap blade flurry so people don't expect it to be an option? Suggesting something reasonable and more inline with what has been available in the past sounds like an easier sell.
yes but it has been talked about for years and never acted on
at this point i would rather bf have some sort of smart targetting
so it kills high raw hp mobs first
you could think of it like
you are on first pull academy
bf would go on the 4 big add
instead of on random smallies
it would be quite valuable i think
even target capped
Id like it if bladeflurry had some sort of feature where it does a % more damage if its below 8 targets ...
Precision strikes or something
nice idea bro ..
I like that idea
I I am m+ only, do i still craft ring?
I'd take any improvements tbh, bringing capped target dps, no prio, no burst, no buff, no bloodlust, no combat res feels pretty bad




