#outlaw
1 messages ¡ Page 692 of 1
real
holy shit 5 mm hunters on liquid
is it just splits?
damn lol
they only split chimerus
bricked 3 algethars to the pug terrorism trying to get my last key for resil
Dude I can't get even get to a FUCKING 10
because pugs are SO ASS *also because of a game freeze midway through a Misara that shit sucked
Like
run your own key, although i was probably lucky to do it on day 1
Dude
I have done NOTHNING
But my own key
I can't trust literally anyone
Apparently I need to just get hard carried I'm gonna crash out so damn hard
just vet people before inviting?
I have
Apparently I need their first born child and SSS number to varifey they are actual humans holy fuck
i have yet to fail my own key
heck, i had a power outage in the middle of my pos 6 (during second boss), came back 2 hours later to see they +2'ed it without me
That doesn't change their experience
Any rough idea of how good the withered saptor paw and the fiber of living agony are? i dont see them on any of the trinket lists after finding them both at heroic in delves.
io is a terrible metric to vet people in keys unfortunately
that's what i do, wcl addon, right click copy wlc url, check them real quick, takes 10s
All I have is the shitters left
what level is your key?
7 lmao
I think I looked for people for 3hours yesterday for my own key đ can't even make it higher than a 2 xD
sh unc I js started wow and I am doing ah
are the ring set from nexus any good ?
too much matery
want to play outlaw, but tuning seems pretty shit and tending to craft dagger for sub : - (
ok
Canât have the black sheep of the fam have any fun at all.
who knows
My rogue implodes from DMG compared to my other chard
real
good or bad?
windrunner spire +10 
How the hell are people pulling that kind of dps
Maybe Iâm just too old to play now
Hi pitates
You have double, no loaded dice, ar not coming up soon, do you rtb?
Ok thanks
infact, u KIR 2+, with a minor optimization if 2 with loaded dice
4 outlaws bro u missed it
!up
dont think so
bro i thought my screen was cracked from the line on bottom right
There is gonna be a balnce patch on the next raid open
Rogue about to go thanos mode on alleria + new raid with another 5% trust
bro ..
ive come to the same conclusion
rogue is in a prime state rn
like you want to look dogshit and be sat before the final balnce patches
Tbh Liquid bringing rogue only on vorasius feels so sad
bro !!
hey is there a macro for tricks of the trade to target group leader
https://www.curseforge.com/wow/addons/tankmd i use this
so is outlaw just cooked season 1?
!log
outlaw stronj
??
dont ? me
ur top dps
@cinder relic defend ur claims..outlaw top dps what happening
why ppl tell me outlaw bad..
me confuse..
These are easy low keys
idk what thats supposed to mean
Law was always at least pretty good at these
Title keys with people having proper gear are probably very diff
outlaw always dominated in high keys
in s2
cd specs dont matter in these comps
only in caster comps
unless they're able to pull big it wont matter
i mean it just sucks that its only decent in m+ tho
and its like one of the very worst in raid
honestly i also dont trust the r1 all stars w.e
doesn't mean they know how to dps m+
dpsing m+ is harder than raid
perfectly that is
i dont trust people that dont haev r1 on every slot
Iâm just saying I donât think day 2 easy keys are necessarily representative of how good law will be for title keys or other actual push keys
But we are giga for farming 3/6 hero items rn
if ur good enough u can get r1 on almost all bosses
except the ones ur gated by ur guild
i think in undermine i had r1 on all bosses except 2 on assa
3 of them were private i think

and like everyone played assa
those 2 were prob rng or couldn't get them because of the guild
forgot
no
do i need to have BR ready so i can use it into ADR into pistol shot now?
i've always been a fan of tracking those buffs personally
but thats super advanced anyway
i dont know if outlaw has some bigger hits that u sometimes delay
Well cdm canât track it
I donât think addons can either
weird
Itâs just 7 seconds and you know when it will be active from casting br so
Play audacity build or else im coming in through ur window
Can you make custom auras of it?
ye i did already
I just assume anything not on cdm is not allowed
since it comes from vasting br you can just show something for x second after spell cast
zac
ross
I see
do u think we'll see more of the chinese tech
the ones where they highlight mechanics
i mena its jsut overlasy
ye but
overlays will alawys exist
That is the same buff just also put on the ptr now
i wonder if they'll use it again
Thats not 5% tho
it is
is it public anyway
prolly no
34->39% is not a 5% buff
But we got 4% not 5
This is 5% no?
the advantage is so big im confused why blizzard hasn't banned them for cheating
because it was blatant cheating even with WAs lol
actually craziest tech in wow
Its 4% budd
not even close
Buff
Or to be precise its
1.03731343284
So 3.73% buff
Cuz thats how much 139/134 is
sub one is 2.7 also
They often do different numbers to account for the current size of aura to get near the correct relative gain
correct % is irrelevant anyway
In this case adding 5% to the current one is the closest to 4%
its just for nerd people to fill their ocd needs idk
We knew that
I think we need another buffâŚ
blizzard always balanced around wcl or whatever metric they want to use anyway
We just explaining to the ones who didnt go math in school
Maybe easier for non-game designers
To just tweak a var
Than different spells
who are u talking to lol
Iâm just replying to a ping not talking to you or anyone else explaining it necessarily
Yeah itâs additive not multiplicative
Thatâs why
I was just asking if itâs another buff in ptr basically
Anyone who is listening to this and doesnt get it
Uâd be surprised
ye u didnt have to add the math school part lmao
I know Iâm just memeing at this point?
Hi pirates
đ§˘
how we feeling post our 4% outlaw bro's?
ah, buff is online today?
Wasnt buff online since reset yday?
i just read somewhere that trickster is getting a change with dealing additional damage with ss and ambush without cooldown. Is that true? i hope its not fake i want ho build back
wjhy you aint linking details now
well I got my outlaw purples yesterday
still losing hard to one other good player we have on WW monk
Guys Iâm simming higher with trickster build than fatebound whatâs going on here
Fake news?
How do I not so be so dang squishy?
press feint sometimes
cuz i linked when i opened ur stream
maybe, maybe not
maybe they enjoy watching us go "but, but, the boss damage on 5/7 isn't bad, sure you can't notice it behind all the padding, but it's not bad"
Can someone with more knowledge than me give an opinion on this, I thought trick was supposed to be just flat worse than fate
Sim was just patchwerk with all buffs
But not PI**
Gonna have to look at thia when im home
I am statted heavily into crit as well, currently still using crucible, and solar flare prism,
and janalai enchants on weapons if that helps
Crucible goated tho, its keeping up with the druma trinket, the one that gives like 300 crit for 12 sec
Drum*
Ontop of giving like leech and mov speed
Which sims doesnt factor in
Havinf extra leech during dmg buff from the trinket itseld givea u ton of healing
Its definately A tier trinket
I think the plume beats it
And alsneer
Spammed m+ yday, was ok dmg, except AA
Holy fuck i got annihilated
Like 50% gap to frost mage and boomer
Dafuq
And that Crucible trinket, do i need to do something to it for it to be good?
Like shit at zones or what
U need to upgrade it to 6/6 and get the uncontrolled contamination tokens
And use them to upgrade the trinket
Zzzz
do any vendors sell them, if we misplaced them?
No
the trinket, that is. I may have gotten rid of it in favor of other things before learning how good it was
sad
U have to obtain it frim doing shit in voidstorm
Like the times defense event that happens in voidstorm
Can give it
Timed*
Its once every 10 min
oh alright. I got it from the rep or quest or whatever, didnt know it dropped elsewhere
thanks then, ill get on that
Resources:
ArcUI / BetterCDM - common suites for buff/cd customization
WangBar - displays CPs/energy, customize colors per point, faster than Sensei
MSUF - recommendation for unit frames
Platynator - recommendation for nameplates (Jundies Profile)
Misc:
Clickable Raid Buffs - for poisons
WilduTools - random QoL like melee range indicator, track cursor
Mute Cold Blood sound - if we ever go back to this talent
The world is heartless and cruel
Yes
Where did you read this? I'd be very happy with this!
!sims
Simulations:
Bloodmallet: https://bloodmallet.com/index.html
nobody knows
even they don't because they'll be bringing it back but like, in two months
like there's no logical pathway to removing our only AoE CC
Too much dps to have utility đ
And apparently no rogues in world firsts
Guess our poison isnt too strong XD
isn't it coming back?
.5 i think (too late imo) but it is returning
i know that
they never said why they removed it
but why remove it in the first place if similar pruning of AOE stops didnt happen with other classes
@vivid vessel love your playlist
Don't forget it was a hotfix 
in that case my answer is I genuinely think blizzard doesn't care much about rogue, it's felt that way for a while too
no way anyone internally tested this class
I can't believe it, with how much bs ends up happening

like did anyone actually try playing HO when removing the vanish cdr from restless?
the note ârogues complained that they didnât have an aoe stopâ like uhâŚduh??
I mean HO is dead without cdr on vanish
this deathstalker change proves it, we've been BEGGING to not have it be a debuff mark type shit
yes, anyone who played the spec for more than 20 minutes knows. which is exactly my point
who the fuck thought this talent tree is okay to ship
with entirely non option nodes at capstone?
either way it's just a continued thing, sin spamming CT instead of spending points, sub shadowstrike / trinket interactions with sd being delayed
clearly they dgaf
no way none of the devs ever tested sub, pressed dance into strike bind too fast and had it cast backstab instead
there's just bs with the class every tier forever
honestly I think if I can bait a guildie to play rogue I'll hop ship
it's been enough years now, since SL
also outlaw remains a non starter for raid
I got to play it for alleria hc last reset but thats probably the first and last time I'll get to play it til reclear. it's just shit
tbh with you it's not like make the boss impossible
we're 1/14 dps
but it begs the question, why does it need to work so hard for such little dmg
paladins is also a bad fight
I still remember exile and daizr trying to play it on soul hunters
I think paladins is shit because deft just sucks so much energy
for little cps gain
you guys remember that? litteral rwf players couldn't manage
but deft still ends up somehow positive gain for paladins
it's shit because low target cleave isn't good anymore
it's not a headache to play anymore, yet it begs the question - why is this arguably the most consistently punishing spec ingame and why can't it be tuned to reward the challenge
I personally find outlaw the most fun of the three rogue specs, and have done for a while
I don't get to play it in raid if Im being real
I don't have the hours on it and I won't ever get them either since it's just worse
my rl explicitly banned me from playing it after it wiped us on gally reclear xd

rip ks
I mean anyone who played outlaw for more than 1 season knows what you said idk what to tell you man
Devs will do what they want
As famously certain person at Blizzard said
They know better than players
You can look at most of aspects of the game and see the same philosophy
like with pruning WA and addons
IF thats even the case, what do they know that we dont
And now we're just slowly walking back on it
But game is still worse
Were WAs issue ? Sure
Did we need to brick half of the game for it ? Probably not lol
as far as im concerned they failed
I still have to go get a bunch of addons to raid
my guild requires stuff like northern sky raid tools / bigwigs and all this other shit
I mean all we did is replace 1-2 WA package
with +7 addons
And then still some stuff is just cringe and shit
With secret values and stuff
Like sometimes when you hover on someones dps during any pull you can't even see their breakdown
Because of secret
Like 
Basic stuff broken for no reason
idk
interesting, worse based on what metric? I'm having a lot more fun than I ave in years. Other than other classes doing more damage by default that it...still I'm having fun
the base ui still sucks, and the bugs have been way worse than usual
the game is fun as usual, I would say for me the class design atm is a step down for sure
from tww
they're less fun to play
-base ui is shit
-i can't really tell from details what happend during my death now I need to upload log to external site to do it
-Why sometimes I cant inspect dmg breakdown during pull, due to secret values
Item/Spell Ids stop working after doing dungeon
-Visual clarity with mechanics is as usual bad (not on all bosses, but like alleria P2-P3 for example is just bad)
-Overall design of classes/specs is just boring, we've removed a lot of complexity which is not bad thing, but think we went just too far and now most just seem boring
Which class? Genuinely interested because so far im loving the outlaw updates and sub changes. I basically only play rogue so I donât have much to compare to others.
I actually play with HO. But I'm not really into raids and M+ and stuff like that. It's mostly solo stuff that I like to do so maybe this doesn't really count. I use audacity as well 
The details thing is the most bothersome to me.
Iâm curious about the UI issue. What would you rather see?
Also debuff tracking is still just plainly bad for healers
I would argue for me sub atm is an upgrade but they went too far in simplification, for me all it needed was them to get rid of some of the frustrating optimisations like very gcd sensitive symbols, cold blood, dance etc - they would have left flawless form uncapped
outlaw is largely similar but I do actually miss crackshot, I enjoyed it since df s3 beta where I tested it
i miss crackshot too
sin atm in aoe has less frustration but also so much less expression
no more decisions to be made
I can get over UHUH, but like please
Give me something to preserve duration of BF
Pressing BF in low target cleave is just painful
on cd
anyways I'd say outlaw preserved the best from expac to expac rework wise
sub is like, abysmal design, buff up, 1 and 2, 1 and 2, 1 and 2, its so ass man
it's the most fun
true, sub before was miserable in a different way
I would sooner reroll to arms than play sub fr
you lived and died by cd window
if ANYTHING went wrong
gg
to the point that we'd afk to keep coup / stack sht before cds
they solved that kinda bs
but they oversimplified it
Crack shot was fun, but it was far too punishing if you didnât get resets. I would like for the spec to work without good RNG and when you do get good luck it feels better.
You didn't need good rng for crackshot to work
we're like, halfway there with the new RTB
don't get me wrong, I still love rogue, it's just not as good as it was in the past, since imo tww s3 actually was a downgrade compared to earlier seasons gameplay wise
but it still feels easy to enter an energy drought, and the new BTE doesnt feel all that good
the killing spree change was good, but doubling the cd wasn't
it slowed the cadence of the spec + s2 tierset was insanely fun
less unseen blade, less coup, less cdr
well, less guaranteed unseen blade (not a fan of the x chance to apply 2 stacks, I like things that are predictable / within our control)
Both laws need average rng to function properly and ive been energy starved far more often as new law then I was as old regardless of my play
We all know the true problem, it happened when they reduced the extended range for outlaw meleeâŚ
And new law is way easier to play so what r u gunna do
They want getting meh rng to punish ur gameplay for w.e reason
Outlaw staple
new law reminds me a ton of s1 df
I mean it mostly is
before the rework / before they nerfed cp gen
New law is basically just crackshots filler
you'd ambush > finish > ps > finish repeat kinda thing
kinda works out like that atm on fatebound since ps gives 4, you have 1-2 from ruthlessness so you can reliable ps > dispatch
bte needs a little more cp so it does have some thinking
I just hated with outlaw before that if you had any downtime from the boss it screwed the flow.
I mean downtime still destroys u but a but less I guess
If u didn't time ar for after it and ur starting with a naked rtb roll and get 1 buff it's just as bad imo
If not worse
If we had higher base damage tuning would we still be annoyed. Like if we were in the top 5 of the charts based on tuning alone.
base ui doesn't let you center cdm, doesn't show potion / racial / trinket cds, buff/debuff clarity is abyssmal, can't really filter which buffs/debuffs shows (both on frames and just as icons for yourself, unless they changed it ?).
There's probably more, but I think those are like biggest pains
Iâm trying to figure out the potion/racial/trinket problem firstâŚis it that you want them to all be grouped in a certain spot?
Yes
Yes, something like this, which I don't believe is possible with base ui
!wa
Resources:
ArcUI / BetterCDM - common suites for buff/cd customization
WangBar - displays CPs/energy, customize colors per point, faster than Sensei
MSUF - recommendation for unit frames
Platynator - recommendation for nameplates (Jundies Profile)
Misc:
Clickable Raid Buffs - for poisons
WilduTools - random QoL like melee range indicator, track cursor
Mute Cold Blood sound - if we ever go back to this talent
I think the closest you could get to something like that is by putting pots/trinkets into separate actionbars and just position actionbars wherever, but if you wanted to change size of that...
Well that would require addon
Or toying with convars
Which is again going extra mile
Think simply letting us track some extra stuff in cdm would solve that though
Like potions trinkets etc.
I means thats what I did. Took a while of clicking around but I also made bars to track certai buffs. WA was definitely easier because you could just download what other people made.
fellowship did it well tbh
the ui / customisability and all
I may go see if thereâs something similar to this later when I can get online.
few binds yet retained complexity in gameplay
Oh and also
Tracking cds and interrupts
Should be in base ui
There's 0 reason for not letting me see kicks of my pug group
How did kick tracking work before? I mean technically, how was that coded?
I mean I'm not in need of that since I have my ui setup now, but again base ui is lacking tools or making you do gymnastics for something that could be easly solved
I'm not sure on that, there were weakauras and addons doing it, think it might've been reading combat log which is now forbidden i think ? I might be wrong on that
Right. Iâm trying to figure out why the game is worse when so much of it seems better. Probably my perspective is my computer could never really run high graphics and have a lot of add one so I only used bare minimum stuff.
Like I used some weak auras to track things, and I used details to check damage/deaths. however some people I played with tracked Everything.
Well it will always be like that some people will find it worse, some better. Depending on what you're used to and what you want/need
Is there any tooltip addon that works right now?
I just find it weird, that it seems Blizzard went extra mile to hide so much information from players.
Was it competitive advantage ? Idk probably, but it was still mostly optional
Something that can show a playerâs item level when you mouse over them?
Idk if there's any tooltip addon that can see ilvl on just mouseover
Itemlvlnameplate addon
That's when targeting someone though
Idk if its possible for tooltips to fetch ilvl data

Are they trying to move more toward a FFXIV model? Where no one is expected to use add ons but people also arenât expected to only play that game?
I doubt, at this point addons are way too big part of WoW
and have been since very long time
True, but Theres the fine line between having the add ons add to the game and having them required to play for you.
Yes, they're trying to tackle the latter
But if you watch RWF you can see that a lot of is still possible
Its just matter of having people code stuff for you
I mean they have entire teams of support and data analysts etc to give them the edge. Itâs crazy.
Am I using raidbots wrong or why does our sims have scuffed supercharged snd openers
In st
What do you mean ? Can you link the sim
SnD does not consume supercharger so even if you see that its not doing what u think
but thats the aoe apl opener its possible it leaked over to st
shouldnt matter much
In the sample ability log, one second itâs on my work pc so need to hand type it
Ah good to learn cheers
What Weran said
opener optimizations barely matter honestly
the biggest thing is like, the kir prep opener
Yep
and not misuing KiR if ur gunna be prepping in the opener
everything else is pretty low impact
you mean not sending KiR if at stage 2, when you know you'll prep in next ~10 seconds ?
yup basically exactly that
My concern is (not in this particular simulation) Iâm trying to sim trickster with killing spree and I think opener optimisation actually will matter a lot with KS
Especially because Iâm finding using prep as well sims higher
not sure how optimized trickster apl is for things like this
cause its not recommended... anywhere rn
could always ask @gaunt phoenix about it
seems weird the aoe opener is leaking over to st unless thats just the default apl opener now
is there a channel where I can check logs?
Sample log isnât using blade rush until 20secs in as well
Oh shit its already thursday
well u probably dont have 4set
Buffs tomorrow for certain
Iâm suspicious of how raidbots is handling outlaw right now but then I donât fully understand how it works so might be talking shite anyway
so its following the dont BR if you would overcap energy rule
I donât yeah
and the sample ur looking at was just flooding with energy for the first 20s
it can happen
people here maintain the apl, I would say its quite good
is it?
if u read the rules in FaQ prep only cares about blade rush in aoe
ye probably
Well apologies if this is more a question for sims channels but why doesnât it care about blade rush in st
blade rush without tier set is mostly for energy
Itâs never not a good cooldown to use even if some energy is wasted
and aoe
because its not a valuable enough button in ST in the opener to care about resetting
uh
i mean yes, the current apl literally does not cast BR if you would overcap energy during the gcd
its a dps loss to do so, so its technically not a good button to press if ur wasting energy with it
its not awful tho
many of us do it since thats gunna be the rule with tier anyway
its mostly trying to be considerate of energy
guys, a question. When i'm supposed to press Prep? Like immediately after adr, bte and blade rush? in a singleT situation
It does a lot of damage and if you use builder immediately after it then itâs always generating some energy
Is my understanding
not in ST
Could be wrong
it does ok damage
doesnt generate or consume any CP or have any interactions with the kit
and it generates energy which u dont wanna waste
thats about it
i doubt its a big loss to just press on cd
we r probably talking about like a 0.5% optimization here so
but the apl is gunna do what it was written to do
When ADR bte and BR are on cd
If it's like raid ST opener, you can wait with prep after your ADR wears off
In my experience it is impossible to go out of energy before restless blades or prep puts it off cooldown again so wasted energy regen on the first one really doesnât matter
as long as adr bte and br are on cd
but it does
Have they said any fix about the recraft bug?
its not a button that does enough damage to be worth pressing if the energy it generated went to waste
What addons are you guys using to track trinkets?
No
Recraft* at your own risk
fuck sake
small indie company
(in ST of course, in aoe its prio goes up and prep cares about it)
ayije CDM
Someone said it might be due to some unknown reason (very likely some addons) causing the orders being sent to be incorrect, and Blizzard isnât validating them.
I guess without tier set it does less damage than dispatch on average
So on the crafterâs side, the orders show up like this, and if you complete one, it just eats your crest.
u cant just look at its damage either
every other ability we press is doing something for our cdr loop
40k damage for free seems good to me
either generating CP to spend for ability cdr
well the free is irrelevant if ur overcapping energy and its gen was useless right?
all that matters is the damage
and that it does not contribute to generating CDR to further the rest of the rotation (either giving CP to spend or spending those CP)
it only delays generating more cdr
Thats... still on Blizzard for not validating 
I get what you mean yeah
it feels wrong
But surely cdr generation doesnât matter much if youâre about to prep
It does for KiR for example
sure in that moment it matters less. it also doesnt generate coins or gravedigger stacks or contribute in any meaningful way to all the parts of our kit that proc off spending CP or generating it
all it does is raw damage and energy. so if you remove the energy value from the equation its worth less then its raw damage
and all of these things we are discussing are completely irrelevant as soon as u get tier or ur in aoe so
another stupid idea for a better mastery that seems workable: +% effectiveness on Restless Blades, RtB 3 with DBD is just +30% mast basically

like i said, despite how much im downselling it i dont believe its a big or particularly noticable loss to BR on cd, including in the opener
many of us do it regardless of tier
it feels bad to not press
im just explaining why that ended up the apl rule
Yeah the point of the discussion is working out why the apl did what it did though so I donât think it was pointless
it simmed the best so it ended up the apl rule
I managed to waste 30min time at work on this discussion so definitely not pointless for me
:-DD
i dont want a new mastery if we get a new mastery we might start running around with puzzle box
Would we drop haste over mastery?
might be, altho I think the ADR hidden interaction might force a haste softcap anyway
current law needs haste for energy and the gcd
so if anything was replaced it would probably be crit
that is a real downside, I agree
we can get a new mastery next season
I think this would result in some weird mastery breakpointing that would be a headache
Hey hey, quick question: I crafted Spellbreakers Blade with the embellishment and am now thinking about what to craft with my remaining sparks. Leaning towards the masterwork Sin'dorei Band, but unsure if a crafted OH-Dagger with the (better) embellishment would be a wiser choice?
chilling
OH is the worst slot
I think the 12.0.5 changes are going to help, but we need just a straight buff to get in line with other specs.
AND our extended range back.
I think it would be cool if mastery instead of altering main gauche damage altered its proc rate + a proc would apply a restless blade
tf even are 05 changes except for aoe blind again
So basically either ring or boots? I'd go for the ring because I got lucky with a boots drop but my ring is awful đ
ace is now 2/2 for +1% more proc per CP
Thanks a bunch!
yeah p much, either ring or off-set piece like boots/bracers/belt
im still shocked mastery does not increase chance to proc it
mastery should be bte reset chance
its so insanely stupid
imagnie the dopamine
lol
It bring ACE to be over 50% though doesn't it?
only with super, otherwise it's what, 42% at 7 points
they would never do this to ret pally
being in multiple spec discords is so funny bc literally every single spec thinks blizzard is trolling them
Hmmm..maybe my math was wrong but with super I thought it was coming up to like 60% and with 7 cps 50%
Would be pretty pointless since more procs would just mean more energy regen which we donât need
rephrase, my math was probably wrong. Mostly wrong.
it's 6% per combo point at 2/2
heh
and what's going on with warlocks, they're destroying m+ and raids
lock is fine wym, nothing to see here
ranged season in general tbh
it's been a ranged season since DF
Except frost mage new frost mage is epic (fight me)
buffs, when?
this one feels more ranged than usual
we'll see tomorrow night IG
this might actually happen

ranged game* in general
unholy is the only non ranged that is ever allowed to compete with rangeds
ret is good
buffs ned to be gargantuan btw
BR does 40% more dmg
This as well Iâm content
have we ever confirmed if the ace change is an actual buff or a net nerf
not in raid but we never are
not yet I think weran
i know zac was dooming and doing some initial overrides
i went to bed that day tho
i guess it doesnt rlly matter
its intended to be design stuff yea
some stuff off gcd also
would love to see rtb off gcd
and prep, but prep can get deleted for all I like
ye prep is ye
Preparation doesn't feel strong enough to not be affected by restless blades imo.

i love off gcd stuff but people wre complaining about ghostly strike so idk if its a good idea
or just give us 2 charges of AR and delete prep
would make more sense if we were a burst spec
but
i feel like its supposed to give us a little bit of burst potential. blizzard likes to throw shit like that into talent trees.
but meh.
The pacing of outlaw is great. What sucks is how sub does more damage with the single button rotation helper.
If it was on restless, it would be, what? 2min cd?
I agree
Not a huge fan of prep but how the spec plays feels fine to me
Just give more dmg
un soft cap blade rush :)
id be happy with killing spree hit everything in aoe as well
even if reduced
supercharged killing spree in aa doing 1m dps
yes please
Does killing spree not get affected by blade flurry?
One thing I hate is supercharger tied to such a long cd
the design of outlaw goes against their philosophy for content, which is following the ffxiv of blowing loads into the boss then going soft
that would be hot
If one doesn't want to take prep (because it doesn't feel great to push) what would one take instead?
second summarily dispatched
2 point summarily dispatched I think
Sold, thanks friends
Fast action and basically every HO talent feel half-baked now.
Would love to see them finish the spec by changing those.
HO isnât half baked mate itâs not even in the freezer itâs still munching grass
i was thinking the other day why does oppurtinity at 6 take over from ss in priority at 1cp even when oppurtinity will only take you to 5cp? is it just because we dont want to waste the proc? seems pointless to me if math works out that pistol shot is worse than ss at 1cp anyway because of the chance to go to 6
or does the dmaage of a 6 oppurtinity pistol shot outweigh the cp
Damage, resource efficiency
Not with preparation and shid, it pops bery often
Also crits dont give us more cp like it does for assa
So cold blood kinda meme
Still hate it when sub is allowed it on 20s cd with 2 charges
legit waiting very hard for FFXIV 8.0 where maybe they'll change a thing or two
Subersharger ;âDD
because there's three outcomes here
- press SS, get opp proc (wasted) and 5 CP for 6 total
- press SS, get no procs and 2 CP for 3 total, press PS for 7 total
- press PS, get 4 CP for 5 total, can either SS for 7 or Dispatch if BtE is on CD
Fugg 10 gomboboint bedween dhe eyes XDDD
but oppurnity proc only ever gets us to 5 so does it matter if its wasted? it feels bad to never press pistol shot but if you gamba and keep rolling 6 cp on ss you can just keep going ss > dispatch > ss > bte > ss > dispatch etc.. and have oppurtinity in backup in case it doesnt proc to 6
idk, i do what guide tells me my brain just wants to understand the reasoning
if u wasted a full SS proc you wasted 4 CP
the PS it procced is also cheaper and has more chances to generate energy then that SS
im new and cant check talent sheet rn bc im on work computer
what is fatal flourish what is FtH
FtH is fan the hammer the talent giving u 6 stacks
and making it shoot 3 times per PS
fatal flourish is your offhand attacks have a chance to generate energy
which directly generates energy off your main hand attacks because your main hand attacks can proc mastery which can then proc FF
its why outlaw doesnt pool in general, our buttons directly contribute to our energy gen
and pistol shot is considered a main hand attack?
yea its a bit of a wishy washy term
anyway even with AR and average rng if u tried to SS > finisher > SS every gcd of a fight, you would run out of energy decently quickly
even if u procced every SS
PS is much more energy efficient and helps you recover
im probably going to be maining outlaw for all of midnight unless something goes horrifically wrong and friends usually end up asking me about stuff for the spec im playing so i like to know the reasoning for stuff :)
weird question - is killing spree affected by Heavy Hitter?
also means i can help people in the future in here
so then would it ever be bad to just PS at 1cp as long as you have 3/6 oppurtinity or only ever at 6?
not ps with 3 at 1cp has been the main thing ive been actively trying to stop doing recently but if its fine then
well no, you want to SS at 1 as fatebound as long as you arent capped on opp because it leads to more efficient builder outcomes
it is no longer more efficient if you add the chance to overcapp opp in tho
so at 6 stacks opp is always higher prio then SS, at 3 the standard rules happen
yea trickster doesnt really care about this because SS generates the same amount as PS anyway
and also u dont finish at 5 ever
trickster is bin
just dumps alot of efficiency out the window and has less resources to boot
đĽš
why cant trickster finish at 5?
i play it sometimes for fun because im weird and like new killing spree
and i have definitely just been following the same rules as fatebound
the reason fatebound finishes at 5 is coins and the chance to match coins pushes the finisher threshold down for dispatch
trickster has neither of those things
so its finisher rules ends up at 6+
fatebound is also 6+ for every finisher that isnt dispatch, so its not like 5 is the standard
5 is specific to dispatch because of the tie in it has in the fatebound tree
The exact description of FF is âyour offhand attacks and pistol shots have a 25% chance to generate 8 energyâ so itâs explicit in this case
ty
the raid let me blast last night i think they have to nerf outlaw guys
idk
I got purple logs yesterday and a couple oranges
still trash
not trash trash, but like barely above people doing blues and shit
in TWW my purple/orange were like 25% higher than the blues
i dropped a nuke on dragon boss
.i beat a sub rogue in first pull aa in a 10 yesterday so clearly outlaw is fine 
sub player definitely wasnt just bad
how bad is it that i crafted this dagger instead of the other one?
Basically you want to dispatch at 5 because that gets you a coin flip, scoundrel strike from apex talent, and 5% dmg from delivered doom fatebound talent, 1 or 2 more points doesnât really get you much
You want to BtE with more than 5 because of more chance to reset it with ace
and higher cp scales higher with zero in right
Pretty bad itâs a poor imbue
Submit your ticket now mate
Bte at +6 more because of zero-in talent
But ace also adds up to it
we also just would finish at 6+ if we didnt have fatebounds tie ins for dispatch
evenmore so if ace is getting buffed
thats why trickster dispatches at 6+
Woah hold on that
What's the highest anyone has gotten BTE buff to?
i saw a 16 for a millisecond once in a delve
buff is very strong word for what they did to ace in .5
i think my highest is 12 so far
last friday
shame we cant make a BTE MAX STACKS tracking WA like we had for ace chains last expac

what are they changing in .5
I got like 8 resets in a row last night Iâll have to check the logs
bruh
ace has 3% / 6% chance to reset based on points put into talent
rather than flat 5%
they changed it so the chance to ace proc per CP scales with rank
i had 13 on my crown hc
and the higher rank has higher chance then live
(note we play 1 ace on live)
so the buff is
we dump 1 extra talent
we dont know
oh my fucking GOD man
yup
for 1% higher chance
7 in a row I think

but u cant really outright say its a buff
because u need to drop a talent to take the second point in it
highly recommend adding a sound byte to bte when it comes offcd
im gonna crash out
no no
Ridiculous they didnât make it 3/7%


Lucky 7s???
get the emote
ridiculous they didn't make it 6/7
at least not 90% of the time
just drop gravedigger :)
the fact there are actually specs running around with 0 points in apex is so funny
what a good design
Is Dagger offhand still a thing?
Yes
i think mw is
is that late late game bis too?
feral had a questionable build that could have
!oh
A dagger offhand is ~1% better than a slow weapon mostly because of
Zero In, and also slightly more
Instant Poison procs. Energy is not affected by offhand speed.
It is possible large ilvl differences can matter more than this bonus so use
Raidbots Top Gear when in doubt.
Yes
its more bis then its been in years
dagger oh is like 30 ilvls or something silly right now
Our đĄď¸ Off Hand slot is ideally a dagger, it is about ~1% ahead of a slow weapon.
There is only one crit/haste dagger, :item_dagger_kricksbeetlestabber: Krick's Beetle Stabber, or crafted.
:mhm:
mistweaver
!up
Im running nexus point dagger which is okayish
@keen belfry did u craft oh dagger ?
yeah
outlaw best mythic spec boys sorry no buffs
loktark pulling us up
haven't played in over a year, but I'm looking at outlaw changes now
Is it even still fun to play?
wait that is raid
No AR uptime what's going on
depends on how much u liked crackshot
its still unique in this batch of wow specs
what we have right now is like all the stuff u did outside crackshot (ur filler) with a cute builder rule or two modified
and ~20% slower then u were with crackshot
its not like our filler is boring, but if u liked outlaw last expac or post rework DF it does feel very slow and a bit lacking yea
everyone in the game got hit and id say outlaw is still the most fun melee so theres that
If you're Zac's grandma yeah
i think i speak for everyone when i say we're cracking zacs granny
Mods vaporize this guy
Let him cook
zac grandma is zeross
crackshotting
I rebuke this negative energy
its nice that the spec doesnt give you rsi anymore
@near rock you there cuh
pacing was great last xpac when we had perma ar
that was real outlaw fun
now it feels so insanely slow and not having ar feels like i might as well afk
very slow is underselling it
At the very end of the xpac and if you didnât get resets it felt terrible. Not to mention anything that made you run out of melee range basically took you to zero DPS and threw everything off.
there wasnt alot of things like that
outlaw downtime issues might be worse now than they were in tww
the only bad downtime i remember was in eco dome
when the 2nd boss was doin allat shit
I didnât run keys, only raid.
ah
especially in raid
what up
well
long downtime is prolly worse now
outlaw on voracius
le me hear what you thought about it
What are you talking about downtime? The whole thing is basically downtime đ
i was thinking about playing it myself
uhhh it seemed good
nothing insane
your entire raid boss damage seems lower than other people raid also
if you wanna pad, you can hold ADR a few seconds until adds spawn
and then giga blast on the grouped adds until they go to their sides
which might be why your boss damage doesnt look as good as i expected
otherwise its still decent, blade flurry hits far since vorasius's hitbox is so massive, you can target him and still blade flurry adds
yeah but for 2nd and 3rd add set
i see
you can hit vorasius
i think im gonna play outlaw on it aswell
depends on how far your group goes for soak 1
i just watched perfecto playing sub deathstalker on it
staying on boss perma
rat behavior !
maybe its the right approach tho since rogue is prolly just bad at add damage now
I think we just need damage buffs baseline. Itâs crazy to me theyâve done so much tuning and not touched rogue.
its worse then not touched
they thought 4% was enough
im sure more tuning will happen tho
keep it up and give them more data
race is started now
xd
tuning is over bro
race matters for like 100 people
after the race great push
they prolly wont do tuning during greath push
after that there is mdi
so prolly wont do tuning during mdi
or do they do it on live servers
How will it hurt to do it now? There's no rogues in the raceanyway.
after mdi they prolly are holding cause its end of the season anyway





