#outlaw
1 messages ยท Page 622 of 1
https://web.archive.org/web/20111220112727/http://warcraftrealms.com/census.php
Data one month after Dragon Soul came out
A complete World of Warcraft realm site including Warcraft Census data
Warlock lmao
did wotlk beta,was interesting as a young lad
I don't think rogue will ever be a popular class even if they fix those problems
those probably need to be fixed just for other reasons, but it wouldn't imo make us considerably more popular
Exactly
I feel like rogues prowess in pvp has perpetually made them an afterthought for PvE content
what the hell human is such a popular race
I don't think any modern design choices really affect the popularity of rogue atp
Rogue has always been unpopular
Like I don't think the level experience, while bad, actually affects rogues popularity
Cuz even when it was better, it still wasn't played
At least anecdotally, ppl I know in guild just don't like rogue cuz energy is icky
You might be right, but basically everyone i know say they try to level a rogue but it's not fun so they quit
its a pretty specific fantasy trope that im not sure wows rogue delivers on like other games quite effectively (the assassin archtype) and additionally in wow its very low fantasy
"energy icky"
we dont really get flashy spells or effects
i feel like majority of peoples choices comes from visuals and rogue has none.
Mostly citing energy being slow gen
imo those things lead more to rogues unpopularity then any of the design its had
low fantasy owns
also the energy systems just a bit jank for people
other classes have downtime sometimes but the way energy works with quickly dumping all your resources then waiting for more
because of our 1s gcd
fuck mages fuck paladins i hate them
energy also just doesn't interact with the spellqueuewindow in a helpful way
(not outlaws of course but the other specs)
idk if that contributes a lot to people feeling that energy is icky but it certainly can't be helping
i odnt understand energy
Number slowly go up
Bar fill
Use abilities bar empty
i perfer energy over the alternative
Wait bar fill
whats the allternative? builders on charge system or
rogue needs more flashy abilities
WW monk feels more fluid tho
spamming buttons so like havoc or ret
Tbh I like rogue not being too flashy
rogues need a "wake of ashes"
does WW have a 1s gcd
all the energy classes used to
im not actually sure if they do
I played ff14 and the rogue like class is doing huge anime moves with huge explosive animations and I'm like
Tf is going on LMAO
confused, arent these the same thing but with energy you can simply be unable to press
I just like wake of ashes, so I said that
ninja my beloved
originally energy was designed to be a limiter to spam though
You seen the new blade rush animation?
base classes have a 1.5s gcd scaling with haste
yeah I just think that it matters a bit for how popular it is. theres definitely some fantasy archetypes that people are into as well
its aight
energy have a 1.0s not scaling with haste
that meant you could dump more attacks much faster but then you'd run out of energy
that was the original idea anyway
bring back death from above ๐
they are the same, but with those classes are you constantly smashing it 24/7 all the time where as rogue does or can do it, but at certain intervals
Like for sub I dont need to really do that outside of dance
or sin im pooling
outlaw should be able to press a buytton all the time
Paladin is held back by their abilities having cds, while rogue is held back by lack of energy
yea but outlaw isnt pressing 1 builder all the time
Probably part of it Imo? But also u gotta remember the like, outrage of what monk represents in wow
ret/hacov generally are pressing 1 builder 24/7
Mop was a big cultural turning point for a lot of ppl. Not like modern, women bad culture war stuff but people thought pandas looked like Disney and were furry bait and cringe yk
i feel like monks are often less played in games
almost every mmo ive played, even dnd
the monk artchtype is just very hit or miss for people imo
I still think a low damage no energy cost combo point generator would be fun for rogue, but people would hate it
panda haters are cringe
(i like it)
well thats a diff argument of energy vs not energy, but yes i agree id rather have energy than 1 builder
vulperas are the real furrybait imo
I guess worgen as well
its not different, cause if u had unlimited energy thats the gameplay loop it would be
women bad
@cinder relic Feb 14, 2026
huh
Most ppl I know even who just boost and try rogue just instantly don't like energy and combo points
I didn't like how silly they made them look over being cool
as it stands outlaw is arguably designed for energy to be "pointless"
if you play correctly, and have average rng
you should not run out
mostly
Havoc/ret build w/o resource making you have to spam 1 button 24/7
they didnt hit it perfectly for midnight
energy is a punishment mechanism for outlaw
poor play makes u less efficient, then you run out
but also bad rng makes you run out
law should be able to press a button whenever it wants
case closed
lets go home gents
maybe it's too much to ask of blizz but maybe the spellqueuewindow should consider if you will have the energy by the time the skill becomes available
Ehh, not at the moment. There's definitely some some energy management. We just have gigahaste rn
what energy management r u talking about
too fast apm specs are bad from profit standpoint
tell me when in ur rotation u ever consider energy for ur next button to press, other then the opener not pressing BR when ur near capped
Excluding the tierset for first tier, we have to hold blade rush a bit for better energy management
sure u hold it in the opener
then basically never consider that again
if BR was a weaker button it would be more of an energy management tool but they buffed it so it does big dammy now so u are casting it on cd outside the opener
i guess u could say we have 1% energy management
i barely count it
in m+ ui will think abnout it a lot weran
i feel like BR is one of our best aoe buttons now tho no?
wuld u even want to hold it just for energy cap in aoe
maybe
I'm 90% sure its said somewhere that we would only use it under a certain energy threshold at all times so we don't lose the extra energy it gives, but not with tierset we send it
no but u have other things u think about
cuz energy so dumb
and the way u think about managing energy in keys is basically afking
I'm not saying that's groundbreaking energy management, I'm just saying there's a little bit
the only rule im aware of is to not use it on prepatch (where we dont have the tier) if you will overcap energy during the gcd which is
not a very limiting factor
i guess u could consider that energy management tho
maybe there will be a rule specific to ungeared no haste next season as well
Yeah that's my point, you still have to look at your energy bar at least for that one thing
u will afk end of pulls in keys to not proc tea me thinks
Again, not huge
i think the only time ive ever run into that consideration is the opener with prep tho
and/or let BF fall off at end of pulls for same reason
i am never struggling to not overcap energy on live
theres too little of it
the opposite usually

Why would you make me read this hell
mhm
yeah
fun stuff
its quite bad
I'm already screwing that up in keys bc I'm so used to sending everything
ive done like 5 beta keys and evvery single one ive had to make cringe decisions multiple times at end of pull
its better if ur perma chaining ala zac
but for the midrange puggers who actually pull like normal humans its quite annoying
more annoying then crackshot uhuh for me in keys but w/e
Ending my crackshot finger instincts already has been annoying enough lmao
It's fine, it's been way worse imo
charges already, off the gcd
but having more keybinds is forbidden so

best we can do is auto tea
Dude before crackshot reset BTE cd in stealth? That was fucking hell
I'll take this outlaw over that any day
always will ๐ฅน
it shoulda just not been a stealth thing
attach it to kspree or something
i dont understand why cant just BTE trigger a crackshot or something
for 6s after finishing kspree your bte will reset its cd
kspree even refills ur cp bar

crackshot is completely gone
for 6s after consuming ur apex, your BtE wont go on cd
its only 5% there if u run awang 2x ace build and pray for a +2 ruthelessness BTE proc
something like that
bangert
many ways to do it but they didnt even want to give us the choice of having a "damage" window
i just wanted the choice, i understand it not being the main design for outlaw
Apex makes it kind of still exist, but not in the spam way
you know what they should do
yea the talent is gone, but the gameplay is still kind of there
during ADR BtE should get double cdr from RB
ok not completely gone just 95% gone
more chances at actually getting ace procs and whatnot
but zero in!
That would be really nice
Wdym
we have learned BTE cdr is not that good
if you are at 35 energy and within the spellqueuewindow you cannot queue a spell that would be both ready and have enough energy for in the next 400ms
resulting in a potential laggy feeling at low energy regen
compared to how the spellqueuewindow behaves with ample energy or on CD based classes like ret
technically theres only one rule that checks energy and its only a pre patch thing
so you could disable your energy bar in midnight
we do not have energy gameplay
u will in keys sir mewo
yeah maybe feelscrafty
but even then its not in the apl
in the same way youd hold vanish in keys before
but you technically didnt in the apl
I dont consider afking as gameplay
proccing a tea at end of a pull before a boss fight has a high chance to cook u
unless u have 3 ofc
I dont disagree with you
but theres a good chance that its <1% matters haha
it would only be relevant if you overcap energy before the boss pull
so like if theres boss rp or something
well for saving tea its relevant because ur basically wasting a tea charge
but in an optimized key you also arent really standing around ever anyway
if u let it go off at the end of a pack
when ur gunna regen it all anyway while running
not if you dont overcap energy
if you tea at the end of a pack
and wasting tea charges means u will have less for the next prolonged combat
yeah again thats just like before with vanish or adr usage
technically there are optimizations
maybe vanish
you wouldnt adr right before a 30s rp downtime
adr tho? u sent adr perma unless u were gunna literally have a forced RP downtime that made it run out with uhuh
or a transport that unstealths you
why would u not u can just stealth
cuz you cant always haha
sure but thats very different from "consider if i am going to waste a tea charge at the end of every single pack of a dungeon" tho
the adr thing came up like
maybe 3 or 4 times a season
well not every single pack is going to be afking in between
so its just as specific imo
I think its in the same category
imo
of non apl hyper optimizations
and again my core argument was that there isnt really energy gameplay
which I stand by still
thats all im saying
our cds just tend to all be energy regen tools
so if u mess up ur cd management ur future sucks
I wont let someone be misleading and say we have energy gameplay haha
cant stand for it
But if energy too low we can't press button
same as before bud
gameplay
if they wanted us to have energy gameplay, BR would have to do way less damage
holding br if you will overcap energy during the gcd is definitly under the catagory of energy management i think. its just so infrequent and so minor (And also going away) that its hard to consider it that
but even then wed prob slam on cd cuz our energy gain isnt great
if BR had 2charges it would be a cooler energy management tool
its only a pre patch rule though iirc
it doest even happen in midnight s1 gear
i mean its def gunna be a rule when ur low on haste next expac too
but thats like, the gearing up phase
youll never be capped on energy though haha
while gearing up
unless its the opener
itll bne rule until uj have tier
sure but its still a rule
Im pretty sure s1 tier makes it hit and forget
i mean even on live i have this rule pop up like once in a blue moon?
yeah but then tier negates it too
95% of my BRs r being sent on cd
But afterwards it may be optimized for energy
no way it be use for energy
but yeah its misleading to say we have energy gameplay
people will think of specs like assa or feral
semantically its true acthually
which we are not
but i largely agree with mewo
its misleading
br being used as a energfy tool is also shit cause that means it does shit damage lamo
it would be misleading to talk to someone and be like "yea outlaws focus is on managing energy" or anything like that
it may be technically true but its not helpful in describing the spec in an accurate way
giving it 2 charges would let it do both ๐
๐
2 charge br pls
why did they make this thing a passive
it already has charges and its off the gcd
its just underdesigned
hahahaha
what passive?
tea
thistle tea
or at least optional
this middle ground is weird
I thought you were saying it became unusable like 100% passive
tea is too strong for the first few minutes of combat and too weak after that
3 charges is problematic
with how long the cd is
there is effectively no reason to ever have it bound
the fact that its designed as usable with 3 charges and a cd is all leftover from when it was an actual active ability
they have removed any reason for it to even be like that tbh
it could just be a larger vigor and it would not change anything
kinda silly
hope for future design ig
it is kinda funny we just have two vigors effectively
kind of a silly concept
maybe in the next xpac ๐
Because specs just ended up macroing it, and or putting an overemphasis on "having tea ready for x moment"
u fix that by removing the damage amp from it
why the hell did it ever have a damage amp in the first place
instead of addressing why it was being macrod they instead just macrod it for you haha
Well they did, now at least
yea its gone
which is good btw!
im just saying, i would enjoy energy management gameplay that isnt pooling like sin, but they didnt really give us that and tea seems to be designed to be that, but then they just made it a passive making all that design irrelevant yk
feels like a miss to me
u have vigor 1.0 passive to help energy, and then u talent vigor 2.0 to help energy more and thats it
u know me im just looking for more binds and more things to press ๐ฅน
its not that big a problem it just could have been an opportunity for something better
id fuk hard with a choice node (like ER changed into) with an active/passive tea version
I don't want stupid shit to press for the sake of it
Gs became boring once it was off the gcd for me
I honestly think resource gameplay can be fun
esp when it involves active buttons/decisions
yea, again they coulda fixed that if they focused GS power into generating CP instead of just being a passive damage amp
but the ghostly strike we had for basically all of TWW was just boring
not even really a reason to bind it
But people hated it as just a button u pressed
good riddence
well GS on the gcd was turbo cringe
See lmao
ill never defend that one
but all my ideas to reinvent GS just turned it into MfD so
small off gcd cp gen is very fun
clearly what we really want is MfD
case in point
it allows you to dance around your finish conditions in a really compelling way
shoot I just spent my last PS and im 1cp short of finish conditioin but I have my small ogcd cp gen filler I can use
boom
10/10
if ur ever pressing an ogcd button on cd without any other conditions for it its probably a badly designed button u either need to change or remove
they just went the removal route which is lame to me but i definitly understand it
I liked it as a gcd button, others didn't, I didn't like it as an off gcd button others did
Idk, they design the game for different ppl some times idt it's that deep
well there is good and bad game design and i think an active button that is optimally macrod in such a way its passive (the GS ur describing) is just bad design
on gcd ghostly wasnt bad or good design, i just didnt enjoy it
old tea also fell into that catagory since like u said optimal play often just macro'd it to abuse the damage amp and didnt even worry about the energy it gave
Part of game design is like, making things easy to understand, or at least like. Focus on the right parts
Like with tea for example, the amount of people I coached personally that would just misunderstand tea when it came to assassination was a lot
Or like, same for sub in the past
Making it just a passive with no stats just makes it an easier spell to understand at a cursory glance
Because the power of tea, even with the stats, was a lot just the energy
thats true, i guess i feel like they never even tried a tea with no damage amp attached that was an active button tho?
GS could've been the Crackshot proccer/enabler rather than Stealth/Vanish, that would've been something
like is a tea that only gives energy but u need to press not fairly easy to understand
gs as a gcd or ogcd was whatever to me
its doing everything it tells you, you press this when you want more energy
cold blood existing for as long as it did was my biggest complaint
it was the damage amp part that confused it
They didn't, but atp I don't want tea as a button that just gives energy off the gcd lol
Just sounds annoying
Ofc I'm bias but I just didnt want the spec to be about these like, "x second, upgraded rotation windows" anymore
as it is, this exact tea i would not want as an active button sure. if they ever made it a passive/active option id want the active to be more engaging
It's been this for, since the start of dragonflight
With dance, subterfuge, vanish
Even if it was all flavored around not stealth, I just am over the "cooldown button that enhances your rotation for a duration"
Personally
i think, based on the other specs ive played, they absolutely coulda kept a crackshot esque playstyle in the tree with a single choice node and given a no damage window passive ace resets (like the entire spec is now) as the alternative
ive even said in the past both gameplay options existing in the tree would be best
its lame to even lose the option for the people that liked it but ik what u mean
Wow in most instances doesn't have "choices" when it comes to play styles like that
It's either better. Or it isn't
I'd rather it not exist, but that's just how I want the spec to play
I want it to exist more as it does rn, and less how it did for 4 years now
i dont really know why you feel that way
there were brief times where outlaw had optional gameplay which was cool
I liked when HO/KiR were close
as monk i can have a 60s cd window, a 1.5m, a 2m, or basically no cd window and nearly flat damage
I thought that was pretty compelling design
Well I feel that way because I prefer how the spec played in bfa and sl lol
as devoker i can have a massive 2m cd or basically a 45s spike profile
or even a more flat profile
these all exist in the same specs within the talent trees
it only takes a talent or two
some specs do accomplish gameplay choices better than others
its really not that hard to pull off
outlaw has never done a great job of it esp since our hero talents dont change our gameplay much
I think it is hard to pull off though
like if ace node was just "you get mini 6s windows of bte having no cd" or what it is now, that alone would allow it
it takes good dev talent to make competitive but different feeling choices
the reason crackshot was unstoppable was it was the only build that gave 100% ar uptime
i dont want that back
or anything close to it
Outlaw felt too much, in the moment gameplay wise, like a knockoff sub rogue to me ever since s3df
yeah but some people still didnt like crackshots gameplay
Ofc not actual burst profile whatever
But like, the actual moment to moment gameplay felt way too similar to sub, and sub just did it better
p sure guy has said before adr uptime isnt even the reason he just doesnt like the 6s window of big finisher thing cuz thast more sub coded
but I think the bigger solution would have been to make that gameplay more optional
ho was more sub coded and you preffered ho?
while it is hard I think its the better way to do it
kir has legit nothing to do with sub idk how the windows even resemble sub a little bit
its more evergreen to approach the spec design as ideally growing in diversity over time not just shifting lanes to appease a new set of players every few seasons
not sure blizz has the resources to do that though
I liked it in s1-s2 DF where dance and subterfuge windows were used as buttons to "refill on fan procs" but yeah even then the novelty ran off by s3 for me with how it ended up playing
dance and vanish being a fallback for being out of ho procs was pretty nice as a stealth focusedrotation without being similar to sub any any meaningful way
Yeah
Agreed
I think most would agree though if their playstyle was able to coexist with another players preferred playstyle with very small margin between performance that that would be prob the best world
I like s1 and s2 a lot playstyle wise
you also had like 4 different "builds" if that was too much
ye
ye
Hard to say which is my fav overall but there has been a lot of diff flavors of outlaw
How was outlaw population when it was like meta meta in s2/3 of bfa
my favorite outlaw is the one where zac and zero just argue perma and i cant have enough popcorns
enough to be 1 per group
This is also when outlaw was probably the absolute strongest key spec in the game
And it wasn't really close either
waht does this mean
It's probably the strongest any individual spec has been
oh multiple
Multiple lol
still less that lock / mage / mk when it's the best spec in the game
but still
big pop
My point was both builds could exist alongside each other not that removing that fixes guys issue with it
yeah I was saying the same
their design idea of resetting and making something new constantly isnt good for long term quality
imo
just a new version of borrowed power haha
Borrowed power was a good thing, actually
borrowed power is good if you keep the good ones
thats called "progress" haha
via trial and error
When borrowed power isn't 90% of the design u do it's fine yea
well apparently the alternative to borrowed power is evergreen systems that basically do nothing at all
As long as u decently often update spec based off the borrowed power that banged
evergreen system sounded good until it was hero talent
they just obfuscate the borrowed power as "reworks"
the most dogshit borrowed power that isnt borrower power
ever done
most uninspired
bugged
badly designed
borrowed power
that isnt borrowed
well not rogues
type borrowed again zac
unlucky
Well it's not borrowed power, it's evergreen
borrowed
because the plan is to keep it in the game forever they clearly didn't want to add it to the same level that borrowed pwoer is allowed to be
evergreen(for this patch)
ye unlucky
or else you have to remove 'evergreen' stuff every expac
and then it's borrowed power again
but its not built any different
than sl leggos or sl covenants
or any other borrowed power
its unfortunate we got stuck with the worse borrowed power
it's very clearly built differently than those effects
they chose that dogshit to be evergreen
its quite similar to the covenant tree tho for example
but the fact its so uninspired
for sure its different
when is that
sl3
giga wild
those specs
bdk was giga
just went dummy ham
more diversity than another incident though
ye
yeaaaah
I still think blizz is like misunderstanding the difference between a support and a zdps
yea early s2 was actually goated
theyve settled on zdps for the most part
and then BAM
but it took them a long time
ur triggering me
yeah it's like as interesting as just conduits
this was the best season devoker ever had in m+
did giga ST damage while having strong aoe
which is on purpose probably
had burst damage profile
and then halfway thru the season they released aug and dev got deleted from the game
๐ฅน
Like I donโt think the state of hero talents and their evergreen-ness are a good thing
Itโs just by design that they are this way
Blizz said they would re-evaluate hero talents and their evergreen stare at the end of midnight though
So weโll see if we get borrowed power systems back
Having a specific new thing with a new expac was actually cool
Bring back borrowed power
I just hope they do the grinds necessary for said power right
Really the last season of any of the borrowed power expacs was pretty quick to obtain your stuff.
It's almost like, they should've just had it to begin with
Damn, pretty close though
i dont think any spec in the game has ever been as broken as destro that tier tbf, at least in the modern era of wow
blizzard literally said "we planned nerfs for this, but nerfing this spec would close the title race so we held off"
spec so powerful it warped the entire meta and dodged nerfs just for that reason
there wasnt m+ titles back in that era of broken outlaw in BfA was there so its tough to compare ig
Shadowlands acquisition was decent if you didnโt detest torghast. Pretty minimal daily/weekly requirements to get dust and renown
Other than problems with swapping covs ofc
idk about minimal
depends on how much you play
choreghast was quite a lot of time required esp if you were playing 2 or 3 characters
tww def has probably the lowest weekly requirements ive ever experienced in wow
I can just log in and play pretty much
and not think about anything else
even in DF I remember the farm to get sockets was a bitch
maybe im just a lazy casual lol
I didnt play bfa though but I heard that shit was a lot of work with azerite stuff
Yeah
In DF I just played normally and got my sockets
Didn't feel like a farm at all
SL
aaah
yeah that was awful
yeah it was def SL
sockets that xpac were a fucking PAIN in the ass
Yeah that was a bit crazy
SL launching with S4 acquisition would've made SL the best expansion ever
I'll die on that hill
What do you mean you dont enjoy maw walking and slaying maw goons for venari!? 
the maw was one of the worst zones ever created
I experienced it as a priest
and it fucking SUUUUUUUUUUUUUUUUUCKED
The maw was so fucking good
idk what absolute sadist at blizz pitched that idea
So was korthia
Korthia was fine
The point of the maw was to be treacherous
Okay but that's not a good point
That's not what I said
thats the dumbest shit ever
Oh i actually liked Khortia
It was though
its like doing a chore
It's not challenging. It's just a shitty place to be
folding laundry isnt hard
but it sucks still
its not fun or compelling
its not what a video game is supposed to be
i liked grappling up the tree in korthia with the treasure on it
it was just garbage
No redeeming factors
designed by someone with just genuinely a bad vision of games
"we want it to feel like hell" bro take a step back and maybe dont
Remember racing to the other side of the zone each time bcs a rare spawned
yeah I love being tortured during my free time
I get the idea of wows version of hell or whatever which is cool in theory but you absolutely should not sacrifice good gameplay to enforce a point
Some of you have no appreciation for friction
its also not to be put int he fucking leveling zone
youre really missing the nuance here
challenge is meant to be satisfying when overcome
I like friction, the maw was just bad
Korthia without gear, and upgrades, was hard
arduous for arduous sake is not good gameplay
Like that's not an arguable thing
I dont think there was any friction tho. It wasnt all bad either
Pushing the limits of where your characters progression when going into the maw was real
I liked korthia
You didn't full clear the maw day one
i just think it was a bit grindy and monotome
thats not the part of the maw that I didnt like
that design is fine
the issue I have is with the mob design and the genuine misery of the zone
things ccing you
slowing you
its just uncompelling gameplay
Mob placement was ass too
so ass
The point is you are meant to find ways to circumvent it with your classes toolkit
Rogue was able to stealth by and sap things, drag things away
5 steps in any direction and you pull 9 mobs
Kidney one blind another
if that was their goal then maybe they should have thought more about what toolkits classes have
yeah ofc a druid can just go to the maw and ignore everything
but a priest is actually helpless
and their complete inability to realize that is pathetic
i knew if there was one guy that could defend the maw it would be that guy
Classes have so many unique tools to deal with world content and the maw was like. Genuinely the only place the game has ever had where you need to flex every skill your spec had
there is no defending it
there are so many ways
to make a zone challenging
but fun
they made it easy and miserable
its the worst of both
Doing the maw as dk was so painfully slow
it was just shit
It wasn't easy
yes it was
Why dk u keep saying it was easy
Thank god we got the horse
The maw wasn't free
if the maw was hard for you then idk what to say
it had hard gates
progression walls
..?
What the fuck are u talking about
guy you are so evil
having to progress to a certain level of renown to earn things to allow you to do certain areas
thast not difficulty
That's not what I'm talking about tho
its what im talkinga bout
Well idgaf about that, I'm talking about the actual gear progression that made the maw easier
wasnt maw originally just max out the eye and the rep and leave for the week?
theres no reason mobs need to instant cast a 90% slow on you the second you aggro them
U weren't full clearing the maw with day 1 expac gear, it physically wasn't possible solo
im not saying that was a problem
that has nothing to do with my point
are we talking about the maw or torghast
Maw
Correct! But with gear, and smart play, it was easier to push more and more of the clear early on
the maw was actually pretty cool
im talking about the mob/zone design of the maw in terms of how miserable certain mechanics/aspects of it were
i especially liked the part where i could mount in the maw from day 1
any worgens in the chat

its hell, and was made to be hell
cant imagine doing that zone when u couldnt mount ngl
That slow was the absolute worst
sick skill expression
you overcame the maw with your toolkit
thats good zone design
fucking insane shit ngl
I've never been more envious of a race than day 1 of shadowlands lol
๐ญ
Wait worgen could use the racial mount? Busted smh
Mans is mad about the skill expression of a zone
They shoulda nerfed that day 1 hotifx smh
i dont think they realized
not enough worgen in the game
they probably never saw it
๐
i remember not minding the maw that much because stealth+sprint+grappling hook + goblin gliders 
or maybe i just made myself forget it
There's genuinely never been challenging world content in the gmae I enjoyed that the maw both offered a grind and an actual challenge
the maw was nothing
i had a route for minmaxing my daily maw
literally jsut do your weeklies and log out
i was much crazier back then i think id hate it now
as easy as any other zone
I enjoy the maw, islands, Ap grinds
Jailer was a very deep and well thought out villain ๐
i think the main problem with the maw was it just wasnt super interesting to explore like
I love legion legendaries
they put a lot of effort into chests and rares and places around it
i liked covenants
but the whole zone was so ugly and samsey
This is valid
Ok this is actual evil xD
The maw was very... Bland visually
like if u gave me the maw but it was a lush dangerous jungle or something
id fuk with that haaard
legion legendary acquisition was awful, the legendaries themselves werent too bad (aside from some)
ye its just a personal pref probably
Real
Tbh it's supposed to be a barren wasteland hell
Yeah but
I think they could have made it more visually diverse, especially when shadowlands was already so rich in the unique zones
Even if the goal is to be drab and grey, it does get a bit boring to look at as a zone where you do dailies in
^ even just having seperate areas of the maw be very different but still dark hellish style, like the circles of hell
it really was just to me that everywhere in the zone looked so similar
I think the fact they kept it bland is great BECAUSE everythin else was so diverse
Ardenwild was so pretty
i loved ittt
the other SL zones were awesome
the trees and the stars
i mean thematically u were supposed to hate the maw and.... i hated going to the maw lol
omagaa 
they did a good job with some fun feeling story quests in that xpac imo
Ik a lot of people hated how segmented shadowlands was, but It did allow zones to be soooo unique
I like bastion
it was too compartmentalized
Bastion was my favorite. That aesthetic was so peak
kyrians โค๏ธ my steward โค๏ธ
i did not like how it was just loading zones
felt like you were just in a bunch of disneyland rides
It is all way less than m+ chores though
instead of like being in an actual world
and that u had to FP to each zone
wouldve liked to just cross a border and see the blatant differences in front of me
Admittedly i did only play 2 chars though
But it was like half an hour a week at moat
I didnt like oribos much
if they were physically connected i woudlnt have minded it
Oribos is Undercity 2
oribos got that leveling gear texture
Nothing will ever be better than undercity
oribos was mid
yeeeup
it was probably one of the worst capitals weve ever had

that was so dumb
That's fine, I just went to the capital city
valdrakken was sick though ngl
ok but it cant be the worst capital
flying up to valdrakken for the first time
because oribos lap timer existed
was aaawesome
The best hub remains zandalar
the contrast of SL to DF was insane in terms of a connected world that felt HUGE
yeah for sure
Undercity clears
I enjoyed the open world experience of DF a lot the first season
I remember chatting with my guildies after raids or dungeon nights and just running circles in oribos
Why? The portal to your city was down the hall, to the left.
collecting all the dragonriding glyphs
zaralek working the way it does was really cool too
that was hypnotizing for some reason
ANOTHER LOADING SCREEN?? KILL ME
and we got access to it through big ass holes fyrakk made
Zandalar was v good. I hated DF ofc but I liked valdraken too
yeah diving that for the first time was sick
the novelty of dragonriding has worn a little bit but man did it feel great in DF
I also like tww city tbh
All zones were connected by the story instead of the theme
I liked them all and each one felt actually unique
Yeah
Jumping on the little things was peak time passer
Yeah for sure
I personally really liked all of the themes
I had one of each covenant pretty early on
I think I had the most alts I ever did in SL
Dude i cant wait to see the new Silvermoon
I mean its the thing I talk about alot, nothing is zero sum, making the zones disconnected comes with pros and cons
I guess you just don't have rare recipes like me ๐
i did really like revendreth
I liked how they did that tbh
the verticality was really nice
obviously now with dragonriding thats more common
but back then it was really cool
12 more days and we are midnight leveling
I still like the progression of no mount to flying mount within a zone
forces you to kinda take the scenic routes at the start
feels good usually
Ground navigation is much more interesting for sure
With sky riding at level 10 would they do that again tho
Flying is just point a point b over and over
Probably not unless it's another maw case
Any class w mobility
Content where stealth actually is a huge perk felt so legendary
druid was pretty op
Tho the holes that I got stuck in on a daily basis pissed me off
stealth and travel form
try as a worgen rogue
๐
but yea i liked the maw ngl
but my experience was very different from my guildies
i just didnt like the aesthetic
like i said id fuk hard with maw 2.0 but a different vibe
Iโll remember this for shadowlands remix or classic
eh remix will be on last patch so ull be able to mount as everyone
it wasnt nearly as bad once they added mounting
I mean I enjoy a lot of evil, "unfun" zones in a lot of games. I have appreciation for all the terrible zones in silksong, or all the poison swamps in dark souls games
They need to make stealth useful again it's just a cd in pve in pvp humans just counter and even if there's none it's meh don't even bring up open world
I do think mounting could have been sooner
Just play sub. You're virtually the same in that department
they just spent time making stealth not matter and now someone wants it back
Nah I want it to be cool
Different people like different things 
its also okay to say something is bad
Inconceivable
Can I get a ForeverGuy is a shill going please
Not part of a fuck ass rotation
sometimes they dont do a good job
GUY IS A FUCKING SHILL
People should only like what I like
I like u 
wtf is that
I refuse to touch sub
I'd rather roll hunter
Game of the year
Mewgenics
thats the cat game
Dude
by the supermeatboy maker
and binding of isaac right
ye
How many of yall committed to maining outlaw season one be honest ๐
๐ญ
i wish i was playing dps this expac
Devourer lookin good ๐
I mean I play what's best for prog. But I will be playing otl on farm, as long as it's not exceptionally terrible like this tier
We pray for dmg buff in the next 12 days
I'm giving Outlaw, Blood, and Unholy an equal amount of attention.
Keep praying
I think ppl are gonna be surprised by what good for prog lol
I feel like nobody knows anything this tier
More so than usual
I feel like blizz doesnโt even know 
Idk
They know we're getting borrowed power for TLT
All ik is that thrall farting would do more damage
whats good for prog will be 4 tanks
And that's why I'm mad
gonna be so surprising when we play sub
Whereโs that post from a few years ago around SL when Blizz said no more borrowed power ๐
dw
They say a lot of things
Their word doesn't hold a lot of weight these days
they said no more tier sets as well at 1 point and here we are
we did have no tier sets for awhile tho and everyone wanted them back
Almost made it all SL without them lol
Tiersets are just crappy borrowed power
seasonal power
๐ป
dw thrall wont be farting any time soon
hes just gonna sit in major city hub and do nothing
cant have horde leaders do anything
Can't have horde do anything*
Unless it's something that ruins our lore
Then it's cool
They just blow up cities ๐ญ
deserved
It was the battle for Azeroth
the only faction i remember breaking a treaty and restarting the war was the alliance in legion
Those damn knife ears deserved it
and even that wasnt entirely their fault
cant believe the lore was the alliance thought the horde betrayed them during broken shore
bc the alliance were giga infiltrated by demons
yup
bc the alliance are ez to fool
altho really they didnt even act on that
the real breaking of the peace was when with no warning or even notifying the king, greymane decided to assassinate the hordes leader in stormheim
it was used as justification for going after sylv bc dogboy hates her (though fwiw sylv was doing some sly shit)
They just went cia mode and hid their fuckup from the people in charge
while they were still technically "at peace"
i guess because of the broken shore it was closer to "not actively at war" rather then under a peace agreement
dogboy is a true hater
but still
and i wish they made him more evil
He was under orders from anduin to not attack the horde at the time
yup it was a scouting mission
To try and preserve the peace
except it was clear the whole time his goal was to kill her and the fleet
so really, bfa is greymanes fault
Yeahhh
๐
Opened fire in 1 frame
didnt even make demands
literally just immediatly surprise attacked
it surprises me how few people picked up on that
ig most people dont pay close attention to the lore of this game
so many of my guildies were like "Why are they just restarting the faction war in bfa for no reason its so boring"





