#outlaw
1 messages · Page 621 of 1
ok i see
where can i look for a pvp guide for outlaw?
Yep it's a big number!
Don't trust anyone who says anything for certain about the future
In regards to tuning
i saw massive changes, i opened in hopes of seeing outlaw changes, i see it's not even touched?
Fatebound all the way
that seems like such a random nerf
5% reduction on something that doesn't do that much damage is very strange
does it do dmg for sub?
I don't think any of their amps apply to it in a meaningful way
should be about the same
it's just odd to see a nerf that amounts to fractions of a % overall damage
yeah i was thinking maybe we don't compare poorly now
devoker atm 
My guess is to make the ap coefficient number look nicer (296>280)
Why they need to do that I have no idea
Surv also got hit pretty hard
And from my understanding MM
I think it's like a 1% sub Nerf for st
And maybe a 3% for aoe
is 5% on unseen blade really 1% st?
But sub was almost good, except every actual op spec got nerfed
Well it's a 3% Nerf and it does more damage in aoe than st
Might be 2% or something, but smaller than 3% either way lol
Did I read right that devoker got buffed
Oh god
7% for FS, way more for SC
Technically it's a bugfix because they've been buffing disintegrate as compensation for other nerfs for weeks and weeks and it turns out they've been buffing it wrong
Yea I saw that it was failing to inherit like 70% damage amp auras from sael the other day
Funny stuff
in laymans terms, dis doesn't do damage - it applies a damage over time that does damage. But they were buffing the damage of disintegrate, which doesnt do anything, instead of the periodic damage
That's a very big number to be missing
it skyrocketed SC to the moon
ok now im finally back online on my pc i can actually look at the full notes reading wow websites on mobile is a pita
wb
windows 11 update bricked my internet and i just spent an hour recovering it
can anyone break down these outlaw notes. buff or nerf?

buff by proxy assuming more specs got nerfed then got buffed
otherwise its a HUGE nerf

me when i just wanna see my spec in the notes
coulda thrown us 5% more damage on some random thing
5% more instant poison damage
why do rouge get more nerf?
real
Trickster: Unseen Blade damage reduced by 5%. ? why?
were we like blasting on beta or something i feel increadibly mid on pre patch
r we?
Because rogue is solid on beta, and a lot of the very broken specs got big nerfs
that is a very strange nerf
i assume its just aimed at sub or something
trickster was already worse on beta and this just makes it more worse?
and actual dps wise for us it barely moves the needle
They do nerfs for specific specs for hero talents
yea which makes it weirder
they coulda just nerfed subs blade
future planning for trickster buffs or something because nerfing the worse hero talent tree (in every scenario) by any amount, even a tiny amount, is abit strange?
Trickster was not worse?
on beta?
trickster has been worse for outlaw the entire beta cycle as far as im aware
and was before this nerf
and certainly will be after
Your last few messages were about sub I assumed that’s what you meant
they were not about sub
i was questioning why the flat nerf to blades if its only aimed at sub
and then all my comments were about trickster for outlaw
It’s a weird nerf for both specs

What kind of tuning were u expecting for outlaw
why don't they nerf hero talents for a spec instead of nerfing it for both specs
i just noticed this too, is it no longer a shit mastery?
They have previously
Number go up kind of tuning
still ur worst stat by a decent bit in ST
a real stat in aoe
so basically the same as last expac
u'll be avoiding it as much as possible
dont ask by what mysterious magic they manage to buff it by 150% (thats a very big number) and it still remains worse then vers
it is what it is
at least crit is better now
maybe they only buffed its base and not its scaling or something
crit is better because they removed 20% of it from bte, no?
and buffed BtEs damage and gave a few other crit scalers but sure
we got some crit in talents, but it's good mainly because our crit buff is gone
how is it so bad in st and good in aoe?
because BF and BR can proc it on multiple targets at once
so it gains a bit of value in aoe
not like crazy or anything tho
its still a bad stat in general
Bf initial cast that being (not BF cleave damage)
does mastery increase the % chance of it proccing or the dmg or both
just the damage
so does mastery just not increase it by a lot then?
just not tuned high enough to be good
same as always
arbritrarily
🤷
theres a theoretical number they could buff it to where mastery would become a good stat
right, so its base value is good (because we can see it's one of the top dmg abilities), but trying to increase it is not good
but they havent done that in like 10 years of it existing so
they dont want it to be a good stat for us
maybe that's not bad, it's useful enough, no?
it's in my top 3 abilities
perhaps its not as awful now as it was last expac and df so getting forced mastery on gear wont feel as bad
testing it on dummies
sure they reduced all ur active damage sources and buffed passive ones
i dont know what u mean by a good thing tho
if it was doing 10% less of ur dps the other sources would just have been made higher to compensate
it doesnt really matter
i mean that we don't invest mastery since we have enough of it and can just go to other stats
personally i prefer more of my damage coming from active sources
i dont know what u mean by enough of it but sure
masteries are generally flat damage scalers so "enough of it" isnt really a thing for anyone, its just like a better vers for most specs in the game
worse for us
its not like you get any benifit from having ur base mastery tuned to X amount
let's say havoc dh - they need every stat, mastery and crit above everything else, but also vers for survivability and haste (ofc), they have their own stat priority, but they make use of every stat, like if they're low on vers they will die more often
well what do you mean "need"
if all ur stats are good thats good
it means all ur stats are giving you lots of damage
we don't have to worry about a stat which is huge
if stats are worse then vers it means they suck
well yes, but there are so many items you can get, right?
W yapping
if you assume scaling never becomes an issue (hint: it does, altho less often then in the past) then sure its a benifit for your other stats to be shit because vers gives u dr
but you likely wont have much if any vers until s2 or s3 because almost all of ur s1 stat budget will be haste and then s2 will be crit and haste anyway so
its not like its really giving you any benifit other then you scale worse then most classes
but less worse now so
theres that
All classes get stat mitigation
They cant stack one stat and call it a day
With some exceptions of poorly designed specs
Some classes scale so hard with haste that they need all the haste in the world
And benefit 0 from other things
i dont rlly know any classes like that, usually if haste is a mongo stat for u ur other stats are good as well tbh, just not as good as haste
but thats all splitting hairs anyway
really all that matters is blizzard adjusts for how specs scale differently between seasons
and when they dont, if u have bad secondaries then u fall off and it sucks
my point was that main gauche does well even if we don't stack a lot of mastery, so it means that we can invest in the other 3 secondary stats and have more of them
other 2 but sure
but i dont really see how its a benifit
that if u get forced to have mastery on a slot (which happens quite often) its just very bad
and anytime the game gives u mastery buffs or mastery trinkets they are also bad
it's a benefit in the sense that it does enough even if you don't stack mastery
yes i agree
that term doesnt make sense
u dont take mastery because u have "enough", you dont take it because its a waste to take because its so weak
.
everyones base mastery is "enough"
that
but for many of them mastery also scales well so they can also stack it
thats completely arbritrary tho
whether mg was 50% of ur dps or 10% all that matters is the secondary scaling
it could be shit or good either way
What's going on?
u can make it not ping the reply to
yes sorry, im just falling asleep
It's ok, are you talking about how potent mastery is?
i didn't know that, i'll use it next time, thanks
yes
its fine this is all semantics anyway
"enough" mastery doesnt really make sense because theres no like, thresholds for mastery or anything
they could buff mastery 5000% tomorrow and it would be 70% of ur dps and it its secondary scaling wasnt changed it would still be ur worst stat
how much of ur damage breakdown it is is just whatever blizzard tunes it to be arbirtrarily
they reduced how much all ur active damage sources contribute so now mastery and autos are higher
thats pretty much it
they could also nerf it by 100% but increase how much the rating scales its damage by 100% and it would be ur best stat tomorrow
thats just how it works
ah alright i see what you mean
And i don't :/
but its not a big deal ur 99% correct
like i said we are just talking semantics now
So he's saying that it's just bad for stacking?
you cant determine how good mastery rating is by how much of your breakdown it is
Less value than other secondaries?
is basically what im saying
its more damage now, its still a bad secondary
is the tldr
So how do you determine how good mastery is then?
so imagine blizzard buffs it and tomorrow you have 5000% mastery, main gauche is going to do a lot of damage then. however, if you keep getting mastery, the damage of main gauche is not going to increase by much because it's how blizzard made the scaling
why thats the case is they buffed masteries base damage but didnt increase the scaling enough to make rating worth taking
and also nerfed all ur active damage sources at the same time
so MG damage in the profile go up
but secondary stat value do not go up
now imagine you have 5% mastery, but they buff the damage scaling by 100x, now it's worth it to stack mastery because each point of mastery corresponds to a big point of damage of main gauche
sims
if u mean how good the rating is
Oh so ur saying that it's base damage is high but the damage from additional mastery is nothing in comparison?
just seeing how much damage it adds per rating and comparing to everything else
yea basically
they can arbirtrarily make the base damage whatever they want it to be
Ye i see now
it could be 50% of ur dps profile and still be ur worst stat
because the stats value is how much it scales the base damage
and currently it is not enough
even if mastery contributes a fair amount of damage baseline
main gauche doing huge dmg =/= mastery stack is good
and it seems to be on purpose because like i said, its not a hard thing to make a decent stat
It happend because of the stat squish?
That's bs i hate it honestly
it is what it is
Our mastery is probably the worst in the game
its kinda lame to have ur whole damage breakdown turn into passive damage like, if mastery was good and we stacked it ud legit see half ur damage being mastery which idk if anyone wants
not wanting a spec to take mastery is no excuse to have shit mastery with low tuning
Now i lost all will to stack mastery
i wish theyd just change it
it also runs into a few clunky things with scaling like, for most classes you are going to scale everything off ur mastery
so if you get a tier set that says "mind blast does 20% more dps"
well guess what, your mastery also just amplifies the damage of ur spells
so ur mastery is scaling with that tier set
MG basically never does
because its its own damage source
it's interesting cause our mastery is a damage effect, so crit and vers and haste still also increase main gauche damage without having to take mastery itself
sure but thats just it acting like every other mastery in the game right
mostly it acts similar to them
except in situations like i outlined
everyone elses mastery is also scaling with haste crit and vers since its just amping their abilities base damage usually
you type a lot of words
yeah, but let's say havoc dh's mastery is all your chaos dmg is increased and if you crit that increase it's more value than any dmg effect mastery
and it's like that for a lot of classes, i agree
i'll take solo yell at me as a sign its time for bed o7 gn boys, mastery is probably less bad then it was less expac so if u really wanna stack it 4 fun dont let me spoil ur mood
U already did 🙁
they can get any stat and their dmg will change slightly, but as @glass mortar said if you're forced into mastery items (which is inevitable as you're gearing) your dmg will drop a lot as an outlaw
It's inevitable even with bis items
Tier set often has crit on half of the pieces
I mean mastery
the diff between like crit vers and crit mastery shouldnt be a whole lot
yeah, we're most likely crafting the item with most mastery in it
im all for unique mastery types, like ww has a very cool idea of mastery about not repeating your abilities
but ig it comes at a price that we're paying
They could make it be our double ss chance
Well they could make it into anything and it'd be better than the one we have now
honestly before i saw the apex talent for outlaw i was imagining a mastery with the same effect
% chance to load a bullet or to keep combat points
So you want haste and mastery breakpoints?
Yeah i thought about it, but what i want is an interesting mastery that's worth having, at least not the least desireable one. Even breakpoint would be more interesting
i'd like something similar to
"your gun spells deal x% additional damage as fire" or smth
That's valid
Maybe ignoring armor like in shadowlands
I think the whole interesting mastery thing is sort of a likr
Exploit weaknesses from sub
ye
And monk mastery isn't interesting to likr
U don't stack mastery
It just tells u how to play the spec
Oh that's a good one, even plays to the dirty fighting fantasy of outlaw
Mg does too, it's just shit
just to reset AR and BtE
The problem would be that since then outlaw has got some cosmic damage so it would be worse than then
and blade rush in aoe
fury mastery is pretty fun
Isn't cosmic dmg purely from fb?
so when all 3 on cd?
ye
nice
Is that bad?
Yep, so good on trickster, very bad on fb
it could have been more
It for sure could've
Suddenly, cats
I have the same keyboard
nice
Outlaw mastery to summon a cat
I had an idea about masteries changing for heroic specs but that would be too hard
So ignoring armor on trickster and more chance for next coin to be the same on fb
Amazing idea, no?
Until you try to come out with 3 masteries for every spec
That cat looks delicious
Well we could be the only ones to have such a luxury

i think i have that same keyboard too actually
Last time I played combat, was DF and it required a lot of vanish to get Between the Eyes. Now it seems far more simple. Slam roll the bones on CD, use BTE when it's up, slam CDs as they come up
Am I way off base here?
yeah, you dont slam RTB
It started to not register keys that i press so i can't really say it's a good keyboard
You need to get stage 2 or higher of RTB and then keep it
mastery so shit the entire system had to be reinvented for us 🥀
roll the bones on cd only if you got the first buff
Maybe he meant for supercharger
anything more you keep it
They changed it to be triggered on adrenaline rush
The audacity to send such a cute vid
i love white cats and their pink lips
are the wowhead talents up to date? i saw somewhere here that KiR is the current playstyle, but wowhead says no
Ohhh. where can I read about this?
talents shifted around a bit a few days ago
yeah i saw and changed them, but wowhead?
i put my trust in you and follow your guide until the end
Oh do I need to update all talents again?
i'm naught but one person
Or do u just mean the class half
Cuz I fixed the class side already
Wasn't sure if diff spec talents happened
i copied talents from the pinned message
So from what I am understanding, don't roll if you have stage 2+, reroll when expires?
That's what i do
there was a small update where we can remove these
yes
Yeah I'll fix it tomorrow then
but it's not infinite dps
Do you guys have a pvp guide somewhere?
nop
if you play with keep it rolling you want to use it during stage 2 or above on roll the bones
not at stage 1
Also, I am ilevel 121 and doing insane dmg on 5 targets, like 60-70k sustained
Yep got that thank you!
Our pvp pvp guys dont rly TC now i think
Once season starts
We barely have any anymore or

how are you doing this, im 135 or something and i do about 45k
unless im confused
I saw a guide on icy veins and i'm not a rogue professional, but it seemed not very good if i may say
It literally rocks vanish capstone
I have no idea why
Let me try again 1 sec
no ig im shit im doing 120k on my dh
Btw, will there be a big patch on the release or is that it?
Cuz vanish in PvP is really op
Idk if it's correct but like, vanish is so good for running away and doing setups
Well they added cd for cheap shot and usually you are dotted, plus vanish is not affected by restless blades anymore and the only benefit would be to wait 4 minutes to have 2 charges, that's only my opinion, but i really don't see how it's useful
i've got 38k sustained dmg on 5 dummies and 34k sustained on a single dummy, what am i doing wrnog here?
i'm p sure i'm pressing bf
Considering you are also wasting 2 more talent points for 6 sec stealth aura
nvm im dumb
hmmm idk what I was looking at, but I am 35-40k
Dumb question for aoe. I am at 5 combo points, do I hit SS or pistol shot proc to get to 6+
might be the biggest sign i need to go to bed
you ss unless you are at 6 stacks of opportunity
but being at 5cps with 6 opp is fairly uncommon
Do you open with ambush from stealth?
nop
Cheapshot all the way in pvp
remove ambush from stealth bar, replace it with sinister strike
without hidden opportunity talent you should never press it
stealth is useless rotation/opener-wise for outlaw, some people even drop the move speed from the tree
outlaw is more like a warrior where you don't enter stealth or teleport around
So i am curious, with the nerf to faze strike coming next patch are we still staying trickster or back to fb?
Hey guys used to be an outlaw main but swapped to sin for dimmy and then have played other classes since prog ended, how are we looking? They took crack and UHUH and made RTB boring? Is this spec still fun? Am I a doomer?
Its really fun imo
Did you like HO builds before?
im new, only really getting into it last season and prepatch but its so fun ive put my warrior away for a bit to just main outlaw and rogue in general.
The go into vanish and then spam crackshots i asume?
Depends who you ask. I like it a lot. Others don't
If I am correct, I enjoyed them quite a bit for something neat, but I vastly prefer this version of outlaw where I feel far more swashbuckling. Its more of a stand and duel your oppenent with tricks than the stealth reliant builds and i like it alot more because of that. Finally all three rogues feel really different imo.
I just feel like extendo and building up a juicy KIR with CTO was the point of outlaw. Does it not feel like you are in sludge without ADR up all the time? .8 gcd was outlaws schtick
To me the spec felt like it just had tooo much of everything in dfs3 onward
Too much rtb, too much ar. I like that ar uptime is lower overall again
I started in dflight prepatch Dreadblades + dust so all I have known is perma ADR and im scared of not havin it all the time. What is uptime% like? What button feels good if not a big vanish window? KS? Is trickster reworked or un private aurad?
It's like 35-45% idk what it's at specifically atm
The general rotation is just what feels good to me. It's how the spec used to play for years, just building and spending and weaving in cooldowns like blade rush and bte
It's no, vanish crackshot perma spam etc but it's a different type of enjoyment
Does hitting 4 buff still make you feel something?
yeah for sure
its very noticeable
maybe not quite as much as a 5/6 roll was previously but its pretty nice

high rolls are so frequent I love it
What do you think? Outlaw good? Are we doing the normal bit where guy is positive and you and Zac are pissed off?
They made it so you trigger unseen blade also with ps and they put a cap (5) on flawless form and you don’t need fazed on your target for coup to give ff anymore. Should be a lot less things to micro manage but I haven’t really analysed it in detail
We caught a stray nerf to ub because sub was too good?
I think it's okay. Really wanted 2 charges of AR instead of Preparation
that sounds nice actually
Well I’d argue if you had dmg meters disabled you couldn’t tell you have 4buff
But I’m busy rn
Too busy to argue but still arguing smh 
Have they touched the tuning on ambush or ambush talents at all since initial midnight drop?
What about the no bte talents build but with ambush talents?
They did buff it from what i can tell hmm
Even if they don’t want ambush to hit twice with HO, HO should buff ambush damage by idk 30-40% or something
Why do they refuse to iterate? I don’t get it
opportunity cost
why waste dev time on outlaw
when least played
spend more time on mage and hunter
thats my headcannon anyway
otherwise there is actually someone working on rogue and thats depressing
There can’t be surely?
Just delete rogue at this point, if they think they make more money from making new classes/specs
its crazy cause in other popular games, LoL, valorant, etc.
the stealthy quick ninja people are super popular
but in wow its the least
or at least way less than i think it should be
Yeah I doubt it is because no one likes the class fantasy
i think there is some cool fantasy stuff hidden in the specs, but its just not made the focus cause they wanna keep it sorta general
like sub could full lean into the shadow clones stuff
especially with SEF gone from ww
or have smoke bomb actually useable for them instead of a 0% pick rate trickster choice
The hero talents for rogue just come to down to adding friction to the class with no appealing fantasy
The mix of melee and guns should kinda be enough of a spec fantasy niche for outlaw
they do be booming they stick
I haven’t tried the new iteration, sounds kinda fun tho
but idk the choice of weapon isnt enough fantasy, at least for me
I always thought of outlaw as basically a duelist idk
It’s kinda got multiple themes going on
Trickster could basically be called duelist
For me the fantasy isn’t that important and sharing aspects with other specs doesn’t bother me, but no iteration on new concepts/talents/gameplay does bother me
yea, dw tho, last titan rework trrrrrust
They put prep as a capstone and said jobs done
by then ill be a game dev, ill apply to blizzard
Expansion by expansion stripping off all of defensives mobility and utility does bother me
and ill bring back dreadblades
and we going full pirate
cannonball barrage too stay mad haters
Sub doesn’t have dreadblades anymore so maybe outlaw will get it again xd
I really don’t understand what people like so much about dreadblades specifically
Rogue not allowed to have visuals you can see in group content sorry
i actually dont fuck with dreadblades with current outlaw
since we build combo points so fast anyway
but the theme is cool, using ur own life to power ur blades cause they cursed
Cue the gromnak clip yelling at his healers after his shadow word death killed him

i would just make it do sumthing like a buildup, every attack does a bit more dmg but also dmgs u, but then when dreadblades ends it releases a burst of curse energy to all targets that heals u
and does big uncapped aoe dmg 
But uncapped damage is forbidden on outlaw
Somehow blade rush snuck past the rule though, don’t tell them
Doesn’t tier set buff it as well? This could be our season lads
Kings of aoe!
!ui
Resources:
ArcUI / BetterCDM - common suites for buff/cd customization
WangBar - displays CPs/energy, customize colors per point, faster than Sensei
MSUF - recommendation for unit frames
Platynator - recommendation for nameplates (Jundies Profile)
Misc:
Mute Cold Blood sound
EasyReminders - can show poison reminders outside of instances
Hmm
Airborne Irritant now reduces the cooldown of Blind by 50% (was 80%).
This is in the pvp section but doesnt say pvp combat only
As long as FTH hammer exists, it's kinda redundant
Build spend build is fun
I told you this like dozen times
(Once)
I guess I’m stupid for not understanding the fun of that loop
I agree on that though
I need to find another game quick or I’ll get drawn in to playing midnight s1 anyway
Maybe I can play a MUD for a while
I'd say I'm playing Killing Floor 3 but all my games keep crashing
agreed
but some people do say they can "feel" the meters
people like big number
stage 4 is obv worth like 8% damage right?
the stage 3 seems def better than stage 4 that one you could definitely feel
30% rb is pretty nice esp going into blade rush
ironically I think the least noticeable stage difference is 3 to 4 haha
1 to 2 feels good, 2 to 3 feels good
I just wish we had more moments this actually changed and not just once every 30 seconds
is there any reason to go stealth now?
To pass mobs unseen
rotationally? no
You can also pickpocket and sap and cheap shot !
Do we ever even have a 1 roll? At least in prepatch I don't think I've not had LD for each roll
Or very close to it
yeah our 1 buff time is very low
so you pretty much play the game at 2+ 90% of the time
so in terms of rotation variance its pretty much non existent
But I agree I don't "feel" the 4 buffs except for on meters or when there's a nice pink number on the website after
Yeah I mean unless youre clairvoyant you cant technically feel the 4 buff
its like saying you can feel battleshout
Has apm dropped a lot with midnight?
Yeah about 25%
For some people though it's more about just being gcd locked than actual apm so some people say it doesn't feel slower to them
I like cycling through a million fucking combo points so i can do cool stuff more than boring stuff (be in Adr, use Flaggelation for big damn, vanish for dust for another DB)
Are we going to shine this season?
idk, let me ask the Rothschilds
As usual it depends on tuning
So no lol
That’s the most likely outcome yes
I like being able to extend the duration of the fun stuff so i can go fast, pushing buttons better than not pushing buttons. UHUH also killed maintenance buffs of bladeflurry and SnD when it first came out. (I like bladeflurry as a cheap energy CP option in AoE, pushing the button without the generation talent in aoe is not fun just a spinning plate)((the only spinning plate outlaw should have is RTB cause gambling is awesome and maintainence buffs suck))
There’s very little reason to bring outlaw to m+ or raid unless it is very competitively tuned. Not that it really matters for the level of content played by most but since everyone are meta slaves it will matter anyway
yeah I get that but I dont see how its fun when adr is up all the time
see what I mean
to me, thats just a chore that adds pressure just for the sake of it
Hello, sorry I’m quite new to rogue. May I ask if it’s normal that I can’t add “Ambush” to my CDM essentials bar ? Thank you 🙏
We should have a little less shit prio damage in m+ next season right? That’s something at least
Its fun because the entire point of the spec is oushing buttons faster than anyone else, and not having it feels like shit. The fact that our class dies without 100% uptime and hss no burst windows is terrible for balance and our usefulness in any fight, but anything less than 100% adr uptime feels as bad as energy starving. I want to always be pushing a button and I want to do it faster than any other class. Outlaw has always had 4 buttons and the complexity comes from being able to make the right choice correctly in the fraction of a second you have to make the choice.
We don’t really use ambush in any build atm, but that shouldn’t be the reason.
Thanks so basically it’s just like that ?
In blizzards thinking ambush also automatically replaces sinister strike whenever it is available
So you are probably not meant to have to track it, idk
Or you are supposed to track the buff that makes it available
But you can see it with spell overlay on your keybinds i guess?
Yes, but if you want like to use essential bar as your main action bar, this becomes limited as you can’t add whatever you want
Idk why we can’t have full freedom in setting up the ui for stuff like this
Doesn’t make any sense to me
Exactly
I still haven’t bought the expansion and didn’t fiddle around much with the cdm yet so I’m the wrong person to help with this anyway
That’s why I’m still using a bar placed just on the feet of my char, when I would have used CDM instead
yeah I dont see how that is fun, which is what I was telling Tob
I dont find the fun in it, I should say
What do you like about outlaw?
its flat dmg profile and rtb
Hmm punished for mistakes or rewarded for playing correctly, what is the difference really?
I have a few friends who are passionate about the fact that BtE as a debuff made the spec more fun and skill expressive snd the self buff change was ass
Huh
we ignore those
Debuffs just make target swapping annoying
It’s not that all debuffs are bad
Lower damage number doesnt break my flow, so i am rewarded for being right, but not punished with less fun gameplay. Loosing ADR or misusing energy and getting locked out of a GCD is a punishment
But damage increasing debuffs are bad
Fazed also bad
Resources:
ArcUI / BetterCDM - common suites for buff/cd customization
WangBar - displays CPs/energy, customize colors per point, faster than Sensei
MSUF - recommendation for unit frames
Platynator - recommendation for nameplates (Jundies Profile)
Misc:
Mute Cold Blood sound
EasyReminders - can show poison reminders outside of instances
Yeah, but then you should like the new iteration of outlaw more than uhuh version or?
I dont hold their opinions, so I cannot represent them fully, but the argument was that crackshot was bad and the amount of damage that BTE was doing was bad because it makes dispatch feel irrelevant, BTE was just meant to be a debuff and not do good damage
im picking up what theyre putting down
I like most of the changes they did tbh, but they should have done more iteration on the talent tree
I dont mind the heavily punishing gameplay, i was just trying to give examples between rewarding good and punishing
I don’t think constant adr uptime was healthy
Almost certainly isnt, but it fucking ruled
Problem is that or flat damage profile isn’t flat anymore
it was annoying at best
But we can’t hold cds so it’s even worse than flat now
I guess we have prep
It’s something
Not if it just lines up every time and we never have downtime
Gambler spec, just hit perfect boss design
With awangs new build we can actually take prep and get some agency
Would have preferred two adr charges though
As someone who started late, never played "combat" i never saw outlaw as the Stand strong and fight face to face rogue, and gouge was the only button that ever really implied that and its a fuckin cc button. Outlaws identity to me was gambler, dice, RTB as variance that was interesting to react to and manage. Fatebound "theme" (if any of the rogue hero talents could be described as thematic) is my idealized version of outlaw
as someone whos played combat this super vague gunslinger theme is stupid
but its fun so whatever
I hate the KS anim so much lol
I don’t like them putting back so much power in auto attacks
Even more uptime requirements
thatd be nice
EnhanceQoL
It adds all the random things I had a weak aura do out of combat
oh advanced options
Ret is half ranged, unholy has one button that isnt 30 yard range after update, havent played survival for a few years but I assume they have some ranged extending still. When original dev came out as a mid range class, i wanted a rework to the listed above specs so they all had 25 yrd range and there was a new mid range stack, new dev just adds another class to that pile,
Its weird that a spec that is supposed to be half melee half ranged (guns) is one of the most melee range dependent specs
While also having high damage uptime requirements due to cdr
Doesn’t quite add up imo
Acro made perfect sense on outlaw
It was also FUN
Flat damage profile but tools to have more uptime than others makes sense to me
Yeah with crackshot gone the range on PS or BtE is essentially just for pulling
lightspark released his addons
man
RiP LSUI
4 beverages in
5
scuse me
god I gotta redo the whole thing
damn you blizzard
not typing in senteces must be contagious
Popo is typing in zac mode
Post cat
he ate a mouse earlier
post chonk
best photo I can get atm
dunno where the other cat is
ope he ran off
you suck at taking photos
I need to start collecting photos for the cat tax
I am blasted rn fuck you
last time I was drunk playing outlaw, I got mad at uhuh and rage left
now im mad at my UI and gonna rage sleep
Wocka FLocka Flame came on spotify, all is good
welcome to midnight
took you long enough
Are you trying to setup your ui while drunk?
That seems like maybe not the best of ideas
lemme tell you what my staff sergeant used to tell me
well I cant becuase its the wrong pov
but hed say figure it the fuck out
and as God as my witness, I will figure it out.
Best of luck
Aww
Resources:
ArcUI / BetterCDM - common suites for buff/cd customization
WangBar - displays CPs/energy, customize colors per point, faster than Sensei
MSUF - recommendation for unit frames
Platynator - recommendation for nameplates (Jundies Profile)
Misc:
Mute Cold Blood sound
EasyReminders - can show poison reminders outside of instances
my UI is complete
I'd like to thank alcohol for keeping me going and Britney Spears and also Metallica for kepeing the hype

pass
pussy
!wang
if someone nicer asked I would
@keen belfry
theres no way to remove CP from my own frame is there
you won't find anyone nicer than me in this chat
very not true
okay you can
yippee!
okay NOW im done
Not with base UI
Yeah I got it. Got worried for a minute there.
rude and false
nice gato
You should let him see your ui that cat doesn't looks like he's fucking around
cat that doesnt mince words
Show pls
Is this real?
yea
Does anyone have a reliable addon that shows my racials/trinkets/potions?
you mean Unseen Blade reduced?
are we locking any discords bros
Why would we
rogues arent babies
Joined 7 days ago tracks, former Ret player?
nah, new discord
joined in Dragonflight
I feel like outlaw is the new enhance at this point lmfao
Show us
so, right now
we do not have vanish /stealth in the rotation, correct?
not even the opener?
no
you don't need stealth or vanish for anything other than breaking aggro and accessing stealth utility like stuns or shroud
thanks
if you go shadowrunner talent you can use them for move speed buff
otherwise you can just play without ever pressing stealth
is there a list of common macros?
im not familiar, but i've been doing good without macros, might be worth checking #outlaw-faq or pinned messages here, but im unsure
ty ty
Atleast that would be funny
This is just depressing
just somebody trying to learn outlaw. is this spec mid tier, right?
uhhhh
i cant tell bc i am not playing the game anymore since they broke the ui that i made for 2 years

does anyone run the lily of eternal weave as a trinket?
i was just playing around with sims and running lily and antenna is 2,2% better than running cosmic hunt and antenna, all are the same ilvl
and im not sure if simcraft is bugged
ok so with weak auras i used to have it so abilities would show up in the middle of my screen(relatively) wehn they came off cd for example bf, bte etc. is there any add on that can do this now or any way to do a similar action with the new built in system? i dont want to see the abilities if they arent available
used to be like a way to see x options are available right now so i could pick from them
Yeah better CDM (tbh just the basic cooldown manager) can do this
sorry im not seeing this on curse whats the actual add on name?
and i tried with the built in one but couldnt find any way to do it
Better cooldown manager
ty!
just started playing rogue...Sub was pretty easy for me to get the rotation...Outlaw though...I read the faq so I understand the rotation but it feels like a lot to pay attention to
it gets easier the more you play it and once you get your ui set up and stuff
also i downloaded it and have been trying to figure it out where in the settings for this add on can i chance the action that occurs when the trigger occurs?
as far as im seeing I can only change its location and stuff on the better cdm bar or add more things
I hope so...u got 3 different finishers with one of them proccing a 4th finisher, 4 CDs, and a builder proc...feels like u have to always watch ur UI rather then paying attention to whats on screen (interrupts, etc)
right now I'm using the One-button assist as a poor mans Hekli:
I dont actually press it...just watch it for whats next
kind of a minmaxy question but when talented into deft maneuvers is it better to cast blade flurry prior to aoe to have it up right away or cast it when aoe happens to get combo points
cast it onto targets
Not just for cps but its more damage than your other builders too
also move combo bar to right
You don't need to track 
I'm assuming that's for
Coup de Grace
I was tracking Coupe de proc
that just happens when it happens, dont need to see it
dispatch itself automatically converts into coup de grace when it's ready
ahh ok...I thought it was a priority over Between the eyes?
No BtE has priority
BTE is king
I also notice on one button assist I press AR then RtB, them I'm thinking the next button would be Blade Rush or BtE then Blade rush but instead its BtE then SS? is that correct?
Blade Rush has priority, since it is a cooldown
or you lose cooldown reduction on it
also, is it even possible to trigger deadly pursuit on dimensius?
Yeah
i dunno why but everytime i do an intermission it doesnt seem to be active
As soon as you spend 15 combo points, it will perpetually wait until you have 4 seconds of downtime, then activate
but it can randomly activate just doing your normal rotation
so then you have to spend 15 cps again
yeah i was about to ask
if it needs the 15 points again
hmm
maybe thats it
with the timings i'm doing if i get gravity i might not have time to get the 15 points before we phase
i forgot gravity exists
Newton be like
what do u guys think of the current DPS state of outlaw in M+?
I am almost dead last as DPS, and I am pretty sure im playing the spec quite well, and in warcraft logs it says a 97% percentile for example
currently i meant prepatch yeah
its like im 10K overall DPS below the 1st one and still get a 97%
so the current state of outlaw is just super bad, right?
a bunch of specs are nerfed on reset
97% on the left or right
cause the left number is like based on dungeon rating
The right one is dps
among outlaws who have logged the same key (probably not a whole lot)
the 97% is for the key, not the ilvl. I am not sure if I understand your question correctly
The key% one is for dps
I will never get why we play a mid dps, which is super hard and not 4 button sub or assa, who can basicly eat while doing keys and still outperform most other classes.
bc it's more fun
it's fun !
so if I understand correctly, i had higher dps than 70% of outlaw rogues who ran such a key right?
Yeah but probably only like 15 outlaws logged that key
The * means very low sample size
DPS meters dont seem to work right for Outlaw...I doubt BF was 55% of my damage unless its talking about the AoE caused by BF which is a stupid way to track that
It does yeah
The aoe damage is done as blade flurry
Like when you cast BtE, BtE hits 1 target and then blade flurry hits the rest
True
yeah...my 1st time as rogue...tried Sub now trying Outlaws...trying to figure out my main for Midnight...didnt expect to enjoy rogue but so far I am
Makes sense, welcome to outlaw
But yeah our damage meter usually looks like that and people assume we just press one button in aoe and that's it
Some of it is the blade flurry cast itself which does damage
wish they would break that one out
it's like saying shadow priest only presses psychic link in AoE
you can check it in logs I'm pretty sure
No, bte should be highest or second highest in prepatch
usually auto attacks are quite high
i know but the amount of times I got called out for playing an "easy class" because BF was more than half my dungeon is insane
just tell em to log on outlaw and match your dmg in a new run 
people like to find any excuse to why they got gapped
not sure how anyone could type something like this genuinely
without knowing the spec lol
Oh it wasn't typed, it was said over voice on discord. And yeah they had no idea how outlaw works.
happened at least 3 times with different guildies
i tried playing unholy dk, a good spec which is simple
it's just very boring
oh my spell came off cd let me just press it
so many times
"bro youre just pressing one button"
or the amount of people who don't believe you about hard cap until u link the blade flurry tooltip
nah they believe u have a hardcap
they will just unironically claim they also have a hardcap
so many specs
"yea bro well so am i" meanwhile ur tank pulls 20 mobs and they are doing double the damage they did on 8

look at damage breakdown
40% of their damage sources r softcapped or uncapped
"look man my pure filler that doesnt do any real damage anyway is hardcapped at 5 targets life is rough bro
"
imagine blade flurry stacked 
it is a wonder that people haven't figured this out when outlaw/combat has looked like that on meters for 15 years
how have so many people never seen an outlaw rogue before
Over under on outlaw being fun before midnight launch 🙁
people just always act like that anyway
ive had good players be baffled by my dmg breakdown lol
if its not fun for you right now it wont be fun in midnight most likely
i played fire mage back in BfA
some people aint got a clue about other ppls specs
pre patch/midnight dont feel very different imo
u have a bit more energy in midnight and u have the apex which i personally dont find fun but u might
I'm really missing crackshot rn
I know I complained about how much worse we could be in solo content without it
but cleaning up some old reps it's worse than I thought
well kind of, most people are gona be way down on haste for a while
so midnight is going to start out feeling worse than now
bro we are so bad in the open world the drop off has been crazy
by a good amount imo
walking to mobs one at a time so I can melee oneshot them and have my ability not even cleave
compared to crackshot
👌
u could legit clear old "farmed" world content with crackshot law just running around only shooting ur gun
because of BtE never being on cd
just dipping in and out of stealth
didnt even need to get into melee range of most mobs 
i mean
crackshot was literally ur highest damage window of the spec
and u had infinite of it in the open world
its not that surprising
I wish extra shots of pistol shot automatically went to other targets you were in combat with
it got less frustrating, but weaker
if the main one died
yeah I mean we have always had resets of some kind on kill/restealth to help with open world stuff
crackshot and other stealth stuff was fairly typical for years and now we just have nothing
feels very rough compared to almost any previous iteration
So is outlaw the go to m+ spec in pre patch?
i mean it had bad friction
we cant deny that
for ur average player playing around vanish in solo content sucked ass
it was like trying to outplay ur own spec design
but lord was it strong in that content if u pulled it off
i felt like a legit tank on outlaw playing solo content. u could tank rares and solo elites i dont even dream of on other dps specs
maybe havoc as good because tons of built in leech
I don't disagree that it had terrible friction for new and casual players, and maybe crackshot had to go just because of that
i dont mean to imply it was hard to play around either
but this is the first iteration where we lost or restealth/kill resets without getting a new one
especially if u made a macro
yup
i mean ive been advocating for an "on death" mechanic for rogue for years to help smooth out leveling
because most other pure melee have them
hell even non pure melee have them
dh have souls which heal for a TON when a mob dies, the big souls
monks get an orb drop that heals them and gives them chi
warriors get a reset on their 30% hp self heal ability
dks get a free death strike that heals for like 3X
Yeah I guess this is a bad version of outlaw for world content. No mfd, no subterfuge etc
What if low key u do subterfuge / ho build for world content
And u drop kir stuff

they should add a leveling passive where like, when u kill a target that gives xp/honor (the classic "on death" counter) your vial cd is reset and the next one generates energy instead of costing it
mfd
bonespike
what about a short window that astarts on combat where we can spam BTE for 6 seconds

just spitballing
When you kill an enemy that grants experience or honor your next Crimson Vial within 5 seconds has no cooldown and grants 150 energy over the duration.
Killing an enemy grants Opportunity
Ambush has a 30 yard range while stealthed and for 6 seconds after breaking stealth
shadow dance

fk a vanish
I expect a 5% aura nerf and a 30% buff to KS and they call it a day
literally any open world/solo sustain passive would go very far
ive been advocating for that even in the crackshot days tho rogue is one of the most awful leveling experiences in the game and has been forever
blizz just doesnt care because leveling is easy content

what r u gunna do
they don't care, because they hope you'll buy their lvl boost
our leveling has been so bad since the level squish
without any targetted fixes for it
not rlly
ur autos are still weaker then they were pre legion and pre legion leveling wasnt much better
they might be weaker but i feel like aslong as we dont get fury warrior treatment with their autos im happy
still probably gonna level as sub tho Sstrike too op 
we arent far off from them if we are bein honest

but yea fury is funny, rampage needs to do way more
Wdym they removed crackshot so we don't have to vanish in open world now
We're definitely way better off now
There's no negative side effects to that at all
nope
I still feel like rogue will continue to be one of the least played classes simply because they refuse to put all energy gain talents earlier in the talent trees
Bc people try to level a rogue and it feels like dogshit and they don't have fun
i feel that rogues are not popular bc dmg is low, thats all, like, take a hunter, u do so much more dmg just by pressing ur forehead against the keyboard
Rogue damage has been fine lol
You will still have a large chunk of players play BM hunter even if it's the worst spec damage wise
All three rogue specs were the best dps specs in Sanctum of Domination and they still were one of the least played classes
people like different things, its just the way it is
Yes, but rogue was the most played class early in WoW's history
what? when?
when pvp especially of the open world variety was something people cared about
idk about most played but it was definitely more played
Rogue is also one of the most popular D&D aesthetics ever
Vanilla/BC
Theme and animations hard carry spec popularity tbh
We just need a good flashy button
And one that's not a janky mess. Looking at you Killing Spree.
Rogue has been unpopular since cataclysm, probably even sooner than that, I just can't find wrath daya
You can point to like, any one individual reason for why rogue isn't popular but like, it's a handful of reasons.
Yeah i recall they made the leggo to try and increase rogue players
I'm bringing up the data on internet archive, is there a particular year you're looking for?
1946
It's how combo points used to be, it's how energy as a system has always been, it's because it's not flashy, it's because rogues in wow ate viewed as "scummy" in the old days of wpvp
cc to kill etc
https://web.archive.org/web/20060328012741/http://warcraftrealms.com/census.php
Data for just before BC came out
World of Warcraft Census Information and Data
Sub rogue all the time since vanilla
Hasn't changed a bit 
https://web.archive.org/web/20100301111919/http://warcraftrealms.com/census.php
Data for a couple months after ICC came out
A complete World of Warcraft realm site including Warcraft Census data
It isn't bad, but even at the peak of Wrath, rogue was tied as one of the least played classes






