#outlaw
1 messages · Page 613 of 1
and anyone who has played rogue outside of a guaranteed spot in a guild raid knows how it is viewed by lfg lol
Grip is the best raid buff by far
BRZ and grip.
I think blizz has stated that grip is their raid buff
People not viewing grip as a raid buff is beyond stupid IMO
It's like warlock gate
Some fights u literally need grip, and there isn't a consistent replacement for it
Dimensus is actually cancer without a dk or two
lol remeber Dathea when one DK could aoe flappy hands the entire platform down for cleave while the other platform without a dk would half get murdered
Grip is def a raid buff
Grip and gate are definitely good in their own right, but aren’t raidbuffs
what dos it qualify as if not a raid buff
But battle Rez anti magic shell and grip
Raid utility probably
what is the 1 thing you think about when you see a dk? grip,frost and undead stuff
unique class utility isnt a buff but it's prob worth more tbh
rogues lack that type of utility which is bad for anything outside of raid
kidney bosses
raid buffs to me are an effect that passively affects your entire raid with little to no user input while not scaling to any meaningful degree when you have multiple players offering it
healthstones/gate kind of meet half that requirement to me
I said in other chat at least give us a skill called hide the body where you could cloak of shadow a party member like sac bubble or raid member. Or give tricks the ability to mini PI someone (someone else’s idea)
while grip falls squarely in raid utility like any other CC
it's just incredibly powerful and unique cc
smoke bomb in pve again
sap, gouge, kidney, blind just aren't used widely if at all in any pve scenario
thats p much their whole kit
Warriors complain they have zero utility. Meanwhile ranged stun, aoe stun, battle shout, group defensive :/
on average atro = devo (without AM). But they both have advantages and disadvantages (atro will reduce more in a big room where not everyone is covered and/or with no damage from no debuffed targets)
I dont think any of them complain now lol
They are pretty much offensive rets
Sure
They had the right to complain before lmao
Now they don’t but even when they did
but no longer ya
fury warrs got a lot, I play one
on most fights atro is above devo
I still have a massive soft spot in my heart for arms warrior ❤️
it's pretty rare to even see over 15% of the fight damage coming from non atro-able sources
but the difference is pretty minimal
the other thing is that damage mitigation raidbuffs are not nearly as valued by the playerbase as damage increases
so devo, atro, and priest will all be seen as weak
tbf that only showcases Warrior even more given they retained Shattering and 8% AP shout despite the massive defensive/utility gains
!ui
Resources:
ArcUI / BetterCDM - common suites for buff/cd customization
WangBar - displays CPs/energy, customize colors per point, faster than Sensei
MSUF - recommendation for unit frames
Platynator - recommendation for nameplates (Jundies Profile)
Misc:
Mute Cold Blood sound
EasyReminders - can show poison reminders outside of instances
rogue should have lust, brez, and grip imo
raid vial. gives bl
rogues have plenty of lust in them
fun fact: when they were first designing all the new raidbuffs to give each class 1 DK had 5% leech as theirs
vampiric aura rogues
rogue leech is cool on paper, but would be super lame
and it got scrapped
honor amongst thieves with the extra crit given to everyone would be cool
There is literally only one cool raid buff
and its windfury
skyfury*
suck me

I don't think we need 2 raid buffs
its not a raid buff loktark!!!
atro is already strong enough to be a given in 98% of raid encounters
its a boss debuff!!!
what we need is for all raid buffs to be disabled in keys
or rogues gives a small chance you can use the same ability again right after using it
or just have all of them active 
and like 3 more classes to have lust/bres
Nah
all healers should get bres imo
just give
comps in keys are getting waaay too restrictive and annoying
okay
ngkl
one thing about fellowship thats nice is the way they got around that was teh buffs are trinket based
and trinkets arent dmg
ik wow cant do that but
its an example

I think we just need M+ specific talents
the wow killer
new slot for instruments you can use to give buffs
i dont think anyone called it a wow killer
im not saying anything until i see season2
happens when a game drops and gets no updates rofl
most M+ specific stuff can probably just sit in the regular utility tree since it hardly effects raids
affects*
got your back maverick
Seasonal game gets seasonal update
could you imagine that
insane
I mean they were trying to make 1 single wow feature that most people participating in seem to hate into an entire game
idk if that was ever a winning plan
Im pretty sure they made enough off the initial sales to keep developing through EA
so im just waiting to see
yeah probably
as long as development hasn't stalled I'm optimistic that it'll become good eventually
but I fear that it's too niche to last a long time idk
If between the eyes proc multiple times do I have to build CP in between to spend or can I just spend regardless?
build in between
!awangui
I THINK when ppl talk about raid buff they also count its impact outside of raid (m+) but also i disagree with dks saying raid buff doesnt count

!wang
bit late boss, i think the convo is over
Wang!
says you
hey guys thoughts on dk raid buff
Buff as much as any of the other ones
someone post the pasta
DKs have no raid buff, they have important raid utility. Comparing it to a buff is disingenuous as buffs are always beneficial and grip is not always required
Don’t @ me
@tender wedge
Better compared to time spiral from evoker
time spiral is OP
So is grip…when you have adds that need it
But it’s not a buff
Great necro there awang, top work
Utilty and a buff is the same shiet
I mean if we say grip counts as a raidbuff instead of group utility then basically any utility being a 'raidbuff' is fairgame and it stops meaning anything
grip is definitely really good
is blind a raid buff?
do you use it in the raid?
but it's not a raidbuff
yeah
I just hate the framing. It's implying that DKs needs a raidbuff to be viable
I used it on the demon hunter bosses, that's why they are all blind for you guys
I'm aware some people want to frame it that way, but that's not my intention
I think that’s the point of the question
also we saw DKs absolutely take over on the ground of tuning and raid utility at the start of SL
so it's clearly not the case that they NEED a raidbuff
It's like how warlock doesn't provide a raid buff, but literally every single tier u play at least 1 warlock
Warlock utility and DK utility is like the same thing in my mind
Both of which aren't literal raid buffs, but they are irriplaceable
Now we’re talking
only difference is that warlock has 2 utility things
love it when great minds meet, and I get a seat in the front row
gate is kind of in the same territory as grip in that it is sometimes mandatory, sometimes good, and sometimes useless
but healthstone is always there for you
yeah I think people need to think more about overall "non dps value"
I very slightly disagree, because healthstone is always useful
like warlock
Gate is on the same level as grip though
Healthstone could be adjacenetly compared to AMZ
warlock has gate, healthstone, brez
what about rescue
rescue is defintely considered in the specs non dps raid value
healthstone is just so much better though and doesn't stack with adding additional warlocks
I agree
Why doesn’t the blue guy get a stick 🙁
so it kind of incentivizes bringing just the 1
but when you think this way you really start to realize how low rogue raid value is hahaha
while if AMZ is ever actually good you end up with 4-6 DKS
what do you think they're sitting on
There are fights you do need double gates
Oh shit
that's true
healthstone is about as close to a raid buff as you can get without being a raid buff
only one I can remember is dim, but I'm sure there was at least 1 other at some point
since its capped value at 1 warlock
Itg's like, imagine if warlocks started the talking point that "warlock doesn't have a raid buff, they need to be given one"

in the same vein though I will say rogue has a raid buff but needs to be given more utility haha
You'd probably say something like; "well hold on, you have all these other tools that provide value. These aren't raid buffs in the literal sense but you do offer something that no other class in the entire game offers. Do you really ALSO need a raid buff?"
our "non dps value" is fucking garbo
At least, that's how I see the whole "DK raid buff" meme
yeah that's probably accurate
I think the better thing to think about is the perceived value between dps-improving raid buffs vs survivability or utility buffs
remove all raid buff
on a lot of fights, gate does nothing (like grip)
But when a fight needs a gate, there isn't an alternative
remove all raidbuff for m+
and again my comparison would be to AMZ
definitely
TRU
that's where the implementation gets sloppiest and serves no real purpose
or at least put back war scrolls
also tru
I would remove racials and raid buffs
Yeah inscription needs a buff too
racials have got to go
people pretend they don't matter and then fawn over the 'correct' build that is less of a DPS difference than dwarf/tauren vs. orc
i think more unique utility could be neat, but i feel it leads to the same problems in the end anyway
raidbuffs are a nice way to have raid utility that gaurantees a class is brought without being so overbearing that you want many copies of that class
if blizz wants every class to be a 1 of in raid then they should probably all have raidbuffs
though there is the question of whether 1 of each class being present in a mythic raid by default is a good or bad thing
thoughts on wow classic raid comps?
setting that aside, raidbuffs are the best way to achieve it if it is worth doing at all
interesting
basically any piece of info about classic raid somehow makes me even less interested
Aptly named Druid
when my interest was already 0
2 rog 
retail balance gap is far less wide though
Although at least he bring mark of the wild
even with no buffs would be more representation
i honestly don't even know what the rogues are there for
not true during prepatch for more than a month x)
high ilvl
prepatch is fake tho
does expose stack with sunder?
It counts as charity work for a tax credit
surely they have enough sunders
this is probably true
well havent they accomplished this mostly?
its pretty close to 1 of every in raid
yeah it is
you just lose the DK occasionally
everyone else is more or less a given
there are some stragglers
and I think the problem arrises outside of raid
or esp outside of raid prog
or rogue on fights where rogue is bad AND atrophic doesn't work
which are insanely rare
where people prioritize the offensive raid buffs first
yeah raidbuffs only really have design issues outside of raid
one is there to imp expose armor, the other is there to pump
this is the way of the olden days.
warrior cleave era was fun at a time.
bosses dying in 45 seconds
if you lost all 3 purely defensive raidbuffs and tried to rekill a boss I suspect it would go very poorly
does expose stack with sunder?
no it overwrites sunder if improved talented
their cumulative value is pretty significant
fort, devo, atro right?
ah gotcha
yeah
I think you could lose one and be okay
classic mfs undressing bosses and slamming cheeks!
and mark of the wild is like half defensive so we can not count that
but yeah all 3 combined is big
had to wait for someone who remembers
i still play classic era from time to time as Expose bot. its just a chill vibe really. 
yee
although the raid lifestyle to retail vastly different, the amount of consumes you need in classic goes GIGA
classic leveling with the homies is a vibe for sure
i liked rogue pvp a ton
i did the original release and just farmed AV for a few weeks
idk how people do it
10min prep just to 2nd blind to reset in pvp goodtimes. 
I always raided with a warr untill it was removed, I did more dmg anyway
@keen belfry do u have ur full UI somewhere?
some people just live and die by the sword of that open world engagement, world buffs, making consumes etc.
!awangui
!awank
warriors just got that oomph. and execute phase was kino for warriors.
he didnt mind, we pumped together
warrior rogue comps in tbc arena was pretty meaty to. CC bot into warrior slamming deleting peoples.
I mean mostly just time wise haha its crazy the mount of chores you have to do in classic to even start playing the gmae
but I guess those chores are the game to them
the game begins when you hit 60 and not everyone is a 4 day leveling andy 
not yet solo has to make it
the !wangui
BR charge feels good, not gonna lie
im already a proud member of wangui, waiting for rest then
has br changed other than the animation
no
still same
mechanically it is still great
I think it might be our longest running unchanged spell 🤔
only thing that has ever changed is the damage
difference is that now i use it
i remember back in SL we used it, or maybe that was just me. 
actually dispatch might be tied with blade rush
I think BR was added at the same time that dispatch lost the bonus range
do we count kick randomly having a new and different duration ?
kicks CD was changed i thought? it used to be like 8 seconds now its 15 right? or something
i played SL for 30 days at most, and as boomie
kick lockout is getting changed to 7 seconds in midnight
what i dont like is having to press dispatch for SND, just make it passive ffs
or something
stealth
6 actually
easy answer
you are right CttC should happen off both finishers, dispatch and BtE
true actually
I feel like snd should just be a passive
not triggered by anything
bfa mode
just passive attackspeed all rogues get
but what would replace SnD if we prune another button? 🤔
cut to the chase, Replaces slice and dice. You attack speed is increased by 50%
too hard to code that snd into passive i guess
snd is already functionally pruned
Wouldn't that be nice
Except it does impact our opener rotation haha
V dumb
snd it hardcoded to the default bag etc etc
yeah I guess it does
no time to work on that, gotta make house assets
having SnD perma running would feel awk but I guess we could learn to love it
i mean im liking current outlaw more and more but i still feel so slow
like painfully slow
Or just remove it as a buff
It can just be a talent like lok said
bake it into RtB 
quickest and easiest fix is to just add the other finishers to cut to the chase
No nothing
Yeah that would work too
Could literally just read spending combo points
Why's it even need to be tied to a finisher
wtf is this
yes make it a burst again. instead of a "welp if i hit something, I hit something" button 
or the more points you spend your finishers at it spreads to nearby enemies, like 1 or 2 points on enemies that does extra dmg next finisher
I suspect the only reason it is tied to eviscerate/envenom/dispatch is because that's how it always was in the past
and they just brought back the old passive as it was
Yup
was fun in wotlk pvp thou with full arp gear and gems
Deleting people in 7 hits is fun
thats prob a trigger that would require more changes to the code of cut the chase
adding other finishers to the flag that casts snd is probably easier
speaking of other finishers good ol Recup. may you rest in pepperonis
what I dont miss is points on target,good lord
we have recuperate at home
water
they made recup a passive, so that they could reintroduce it reimagined as a vibe button to replenish health. with animations just Sadge
yeah redirect gameplay in CMs to spam for CDR is pretty hectic ngl
our current recuperate is basically this ancient troll regen racial meme https://www.wowhead.com/wotlk/spell=20555/regeneration#comments:id=789596
thats brilliant
recup was like vial but it cost cps right?
I didnt play back then
yes you could basically keep it perma up if yo uwanted
no one could do anything about it
not sure I like how that sounds lol
its nice in that it felt better knowing you are still getting healed, vs vial now its on CD. BUT it is a dps loss to press it yes.
it was like 3-4% max hp each 3s
oh thats kinda low
which is way more than what we have now but cost a finisher
but it lasted for 30 secs thats why it was good sorta
its just long healing vs instant
the game was very different back then
interesting
A heal like that was fairly premium
it was pretty tough in PvP
dont remind me
It was kinda whatever in raid. u'd guys would have argued the same thing you do about feint. "Why does it cost energy when every other class gets it for free"
But it was very broken
i still like shadowstep more but Burst of Speed was great for getting where you need to go in CMs or getting to the other side of the arena in raids etc
what is CM
challenge modes
aaaaaaaah
m+ before m+
pre mythic+ system blah blah
yeah I know of it just never saw it abbreviated
basically free loot. outside of the current MoPC Plat times they introduced. golds are like a cake walk
yeah I have a buddy whos still living off the gold he made from selling challenge mode carries
cuz they were able to 4 man them eventually
I remember doing the gold challenges,good fun
think we did them in 1 day+ some hr idk
pull 5 packs into the boss, blow the boss up in 50 secs hold down W to the next boss 
when they first added vial it was just the same total healing as recup, but at no cost and in 6 seconds instead of 30
but people still didn't like vial for some reason
cause of the CD. old recup meant you had control over when you wanted healing, if vial is on CD you have no control.
the cost of old healing was just dps loss
vial healed the same amount over a shorter time period, it was literally more control over when you got the healing
recup was healing you over next 5-10 business days
but it was still healing. even if you took dam. if you take dam after vial you wait 2 business days to use it again
its same same but different but still same
just personal pref to the player
upfront healing is virtually always better
vial would be even better if it was just instant
if it was better people would like vial but its still meh even
agreed
vial instant and lower cd but the longer you wait the more it heals
a ramping system? 🤔 keep cooking i like the taste
I also like vial, and felt it was a great improvement over recup at the time
Like shieluns for mw
same healing every 30 seconds, but you can actually use it to react to damage
Completely agree
instead of very slowly recovering idk
people can prefer whatever, but there's no way recup was actually better
Honestly wanted them to add more stuff to it for the longest time but doesn’t really look like that’ll be happening
maybe if you pillar humped in arena
should compare healing logs of old recup vs vial (dont im joking) 
like all but
the only thing recup had going for it was that in some points in time you kept it up for energy
so it was kind of passive healing at no cost
I honestly don't remember how long that lasted though
it was definitely gone when major glyphs were removed from the game though
yeah
wod?
I dont wanna google it lol
Good ol recup
could keep it up entire fight if you wanted. not really worth the dps loss though.
Yeah it was a lot
I think initial vial was better
if glyphed iirc
It had two glyphs
yeah the energy thing was apparently only cata
One that made u take increased healing during it and one that increased its healing by like 50%
(I think)
yes it died in MoP
mists had glyphs to make it stronger
and it was junk in wod
and then legion improved it into vial
and now vial has actually been nerfed since then
vials nerf irks me
Seriously tho vial could use some buffs
why google just log into your MoPC rogue 
Vial should actually heal
Theyve taken so much away
vial should have more support in our class tree
still is Sub wants to off themselves cause bosses keep turning

instead of making us take shit like 3% agility
yall member shadow walk? 
Lock gets so many upgrades to their personal rocks
you notice how they added new talents that are must haves to match the number of new points we got in the class tree?
In the spec tree
Surely vial should just get us drunk as outlaw rogues
didnt use it a lot, but good when its there. I was sin most of mop
this was also pretty gas in the correct scenarios
Vials duration should be extended everytime you take damage during it, up to a max of double or something
that in early midnight delves
"Taking damage while crimson vial is active will consume healing to absorb up to 50% of incoming damage."
Would buff it vs our worst damage type
I would pay to have either MfD or Anticipation back in retail. feel good buttons, probably would never happen. but they feel good for their respective uses.
MFD was very comfy especially for open world stuff
mfd is fucking great for lvling
I feel like right now we have almost no open world/leveling tools
Just run around clearing every quest in the area with perma snd and recup
we just have movement speed ig
mop and wod had great rogue leveling that's for sure
I feel like we never really recovered from what the level squish did to rogue leveling
see even rogue off tank was a thing of the past 
wod was great lvling if you were fast enough to escape garrison fiesta dcs
I meant like leveling from 1 to max
max to new max is mostly always fine
and now we have even more energy econ in later levels so leveling 1 to max in midnight isn't looking too great
yeah rogue leveling in MoPC vs Retail is day an night diff
MoPC is like tip toe through the window vibes.
Rogue leveling in retail is probably one of the worst classes to level
you dont get any damage till like level 20+
you dont get evasion till even later 

don't even get uhuh to chain AR into new mobs anymore

Uhuh didnt need to die. I liked the uhuh gameplay.
uhuh should have stayed as stealth only
subterfuge is what they should have targetted
instead somehow every good part of vanish/stealth is gone and subterfuge remains in the tree as a talent we will never take
like just having subterfuge in the class tree when they explicitly stated that they don't want sin/law vanishing for dps is crazy
and probably simply unfinished
Just law
yeah its kinda funny cause in MoPC im still vanishing and ambushing during red windows cause its a fun min max, totally optional on the players end. so them taking away the vanish stuff kinda hurts in retail
They tried to make vanish not useless for assa (but naturally they failed)
vanish resetting stuff in delves is quite a pickle
it can be yeah
but sometimes you need it for real in the world
but thats why we have bran to tricks and he promptly kites the mobs off the map in the water delves, before they drained them, cause no one like water levels in video games
our companion in Midnight is Valeera Sanguinar, surely no rogue bugs on her
shhhh
hopefully she doesnt have as many annoying quotes as bran, I didnt play much beta I like deep diving when stuffs live personally
she gonna tank all the things for me when I tricks her 
I would imagine is the same comms,maybe shorter sentences
Blizzard please make grapple hook faster, it doesn’t need to be as fast as before (even though I’d like that) but wow it hurts every time I use that ability thinking about what it used to be
This is asstastic
dont you just feel like george of the jungle swinging by when you grapple now?
Dude for real
watchout for that tree
I can take a drink of water during the travel time I stg
they deleted the talent that made grapple faster
and replaced it with just - grapple CD
outlaw has to much mobiles and we cant have that when the new mobile spec just arrived
it's also competing with other things so you probably don't even take the -cd anyway
I cant wait for it to not be #1 dps week one so we get that fat aura buff and all of a sudden its just giga meta cuz its the new hotness
then you wake up
in aoe the start of the tree looks like this
you can't take 15% movespeed/5% stamina node or the grappl cd/blind cd node
you have to drop something that gives dps for either utility choice node
on ST you get 1 extra point to put on 1 of the utility choice nodes
You can’t take EITHER of the nodes in m+?? Where utility matters so much more? Jesus Christ blizzard
Outlaw tree is kinda cooked yeah
utility? in m+ pfft 
AR really should just be passive and have no node there at all instead
I thought the pruning was supposed to make class fantasy stronger lmaooo
autolearn at level 20 or something
personally I dont like how the talent tree are this illusion. like i know it wont happen but a build without AR? isnt the point of talents supposed to like you choose them. AR is a base to outlaw, so why it in tree? hrmmmm
Happy to hear that from you, I disagree
You're not though
in order to have a talent point every level they have to include talents you are more or less forced to take
it's a consequence of the system that cannot be avoided
The point of talents is to provide stuff every level, and onboard people into the specs base systems
I think there’s a happy medium between what we have now with a bunch of “must take” nodes and what we had in mop
Nowhere was it ever the intention of talents to be "You can play any combo of talents you want"
even back in DF, they said, "You are able to make terrible builds if you want"
yeah I guess so just feels gross
some specs don't even have a choice at their first gate
you just spend every point and get every node before the gate opens
marks and surv are both like that
I mean that’s great that you don’t mind the nerf and don’t think it’s a big deal, for me it was a big part of the spec that I enjoyed and it’s a big deal to me and many others
To each their own for sure
the grapple nerf is weird since it still leaves as one of the most mobile classes in the game
but it still feels really bad to interact with a movement skill that is on a delay like this
after a few years of fast grapple
If we never had fast grapple obviously I wouldn’t feel this way
tbf the new talent tree is more of an actual tree. vs old talent "tree" 
Maybe if it wasn’t nerfed to be THIS slow it wouldn’t be that bad
it's worth noting that this is just the original speed of the ability
I wonder if it's still possible to change the background of our talent trees
the nerf was definitely just unnecessary random and strange though
maybe I never tried on my classic era rogue tbf
I mean in retail
oooo
not that you would be able to take fast grapple in a M+ talent set if it was stil there though
classic era rogue UI. Simple an Clean is the way that you are making me feeeeeel tonight.
energy ticks good times
Apparently it was a PvP thing, outlaw rogues could apparently cross warsong gulch insanely fast with the flag (according to some forum post)
Love when PvP affects PvE, insanely good game design
Lol yeah
In like 6 seconds
you can still quad grapple though
and cross in like 6 seconds instead of 4
maybe it's the reason for the nerf, but it seems flimsy to me
just glider across duh 
Pve is why outlaw lost evasion cdr when it was originally a pvp talent
Add that to the list of countless reasons pve fucks over pvp
I mean to be fair we have no idea why we lost evasion cdr
it might've even been because of PvP
there is no dev note to tell us why
it is just randomly gone
I'm waging pve
My money is just on the fact that every class got their really OP defensive toolkits gutten, so they also nerfed Outlaws
nerf outlaw rogue for crossing WSG in 20 seconds when evokers can do it in 5 and never be stunned
they nerfed it significantly because of pvp and then removed it so idk
Remember MW would fly above the map?
TB was nerfed in pvp too
Thought that was funny
a lot of classes losing defensives was just blizzard trying to reduce the number of buttons you have to press
maybe? \
they left a lot of specs very tanky that get that tankiness through something that isn't an active
I feel that if it was intended to be a gamewide dps defense reduction some specs would have gotten hit harder
Which specs barely got touched
My death strike didn't heal me to full yesterday, it's so over.
cuz ik mage got executed defensively
Honestly a huge reason to play Rogue is that you have crazy defensive layers personally
how outlaw looking going into midnight? still playing piano and pray to rng gods or its more stable?
Hard to give that up in mythic
mage is the only one that really got executed
Enhance Shaman is also very squishy
thats always been an enhance feature
if the piano is one of those kids toys, sure.
Feral cat pretty squishy but perhaps an issue with armor when shifted
I don't think dh even got touched
I miss gliders in dungeons&raids. Just for solo purpose
Every other expac they just nerf DH leech by like, 5% or smthing
like when you go down the line I'm not sure any other melee even got nerfed defensively in any meaningful way
unless someone has a specific example I'm skipping over
Is it possible they're just removing this stuff so they can add it back overtime and call it features when it's just more "unpruning"?
compared to other specs, could say outlaw is still piano, just not as much as last xpac
our "RNG that affects gameplay" is fairly improved cause Opportunity proc chance is so high
right now we are kind of chugging haste so at the start of the xpac level 90 where we dont have gear it's probably gonna feel a bit weird
Yeah
I think thats just a too cynical look at the whole situation but ur free to feel that way
it is possible to get stuck with stage 1 RTB and no thistle tea and stall into nothing, though it should be fairly rare
Before borrowed power, expansions could just have stupid shit on them and be discarded and it's fine.
But with the shift in DF to "everything is a core feature" systems start stacking on systems on systems, and specs become extremely layered with nuance and nonsense
I don't necessarily want that to be cynical, but more in the sense of them trying to keep the game fresh? I didn't mean for it to come across so negatively, apologies if it did.
I mean it's not far-fetched to think that they take away to add new stuff later.
Maybe not give back exactly what we lost but something else sure
I don't think its that brave of a take to say "They are going to add more to classes in the future"
12.1: somehow UHUH has returned 
thanks for the info
You stop that right now
I'm hoping this pruning session is a prelude to returning borrowed power to the game post-midnight
at like 3 AM or whatever the next expac is called
That's literally my tin foil hat theory
I would imagine having fewer things on everyone gives them more freedom to add things later, old or new
The Last Titan
rogues should get fangs of the father 2.0 and history will have fully repeated itself. 
Stuff like AP, or even borrowed power likely never comes back to the game because these terms are just mega tainted
and if they ever add any type of AP, or "System that is focused on this expac only" is just going to be endlessly shit on by a lot of youtubers
I think there is room in the community for legendaries to make a return in ways that are less obstructive to obtain
Well I mean look at TWW outlaw for example
Genuinely, lets imagine a different world where midnight isn't a pruning expac
long as its not like legion leggos chills
What do you add to the spec
2 charges of AR
Zzz
IT had 95%+ ar uptime
It has 4+ buffs active almost all the time
it has unlimited energy, combo points, everything
a 3rd charge of vanish? 2nd charge on every normal spell
dreadblades for popo
only
2 charges of AR but no Uhuh 🤔
(No one else would take it)
Honestly it’s hard to add much from where the game was. Especially for complicated specs. I don’t blame them for doing it, by any means.
I'm glad they did it but the drop off from TWW to Prepatch is pretty jarring
warrior dps specs got buffed if anything right
def stance going crazy
I still like it though
I was saying it at the start of TWW when playing alts but too many specs had too much silly stuff in it. So while midnight pruning might be a bit too far where I'd want it ideally, I wanted this type of patch to happen for awhile now
popo used the I word 
My earlier statement was too harsh, I honestly agree. I’d hope they re-add things overtime, just to give more nuance to things, but I look forward to seeing what they’ll do, regardless 😁
bring back old ghostly strike. im talking the OLD one. 125% weap damage + 15% dodge. on a 20sec CD that will surely help us defensively right fellars. 
are mage and outlaw the only 2 examples of losing a ton of defensives?
I must be missing something
I mean lol be as hard as u want. I'm not here to tell you not to feel a certain way
I'll take the hit if it means mage is worse off
looking at other melee they are nearly the same or maybe got tankier
Paladin lost SOV iirc, it's just baked into DP now
No! 🫂
yeah that's one of the specs I kind of marked mentally as losing a small amount
its hard to say how bursty the content will be. the specs that leech a considerable amount are buffed if one shots are less of a thing
since it's the sameish total defensives just more narrow usage
even if the absolute number of leech got nerfed
You manifesting buffs or something?
trying
Gl with that
QWell you can't cycle between them now
I'd say its a pretty big deal tbqh
outlaw dev is already done for midnight though
its basically the third time we've been in this cycle, idk why people are surprised lol
but he didnt even start
yuo cant keep adding stuff to classes forever
You forgot the BF nerf in S3
blizz figured this out in mop, pruned in wod, pruned again in legion and now they are pruning again
this was the tradeoff of getting rid of borrwed power
Same reactions everytime too
yep
they did that in beta already to not have to touch that yucky spec during the expansion's course
Oh truke
I'd also say @fathom bramble objectively speaking, float, in a vacuum was an absurd talent
Should've stayed a pvp talent fr
Like, you could argue, and u'd probably be correct, that it was balanced in the context of that Outlaw sucked so it can just have this really broken defnesive talent
But like, on it's own, it's just 100% feint uptime, if you wanted it, and evasion with elusiveness also had insane uptime
I do think this is the actual reason it was removed
not a gamewide change
just a simple effort to make outlaw no longer the tankiest rogue spec
float would struggle anyway with the new energy economy
we have just barely enough energy for the rotation now
i also think cdr is something they are actively trying to remove from the game, so it kinda makes sense float went
float would definitely have been effectively nerfed regardless
it's just they got rid of it without adding a new defensive in its place
and took away our 5% damage reduction as well
the day restless blades is gone, its gg 
we got that rngesus DR in class tree
any motivation other than just reducing our DR would have led them to replacing it with something else
also very small sidenote, now that pistol shot doesn't apply 5% dr it doesn't apply to damage immune targets that are also slow immune
so you cannot generate combo points on them
more of a funfact than anything else
Thankfully they rarely do damage immunity in serious bosses anymore
Its always 99% dr or stuff like that
yeah I forgot what content I was even doing when I noticed it
some dungeon idk
SS also behaves kind of strangely on immune targets now too
first hit gives combo points, but the 2nd one does not
presumably because they moved the combo point to the damaging hit
and the 2nd hit dealing no damage breaks it somehow
They touched most classes a bit. DKs for example lost ~10% stamina and their 15% dr on lichborne, WW lost diffuse, havoc lost netherwalk (i remembered it being tied to blur but couldnt find anything about it so i might be hallucinating?), enhance lost their bulwark totem
Quite a bit of classes lost stuff
"(i remembered it being tied to blur but couldnt find anything about it so i might be hallucinating?)"
they scrapped this since it was definitely going to be insanely op
instead blur is just extra strong now
part of diffuse is tied into fort brew now tho tbf
Ic
anyone got a fake WA to display rtb and bladeflurry in an easier to see spot?
thanks for the extra examples I was missing
kind of sounds like DK lost a meaningful amount
10% stam is pretty significant
I double checked its actually 8%, 20 > 12%
I mean yeah the revert magic thing, but the -50% damage button is gone
yeah their template seems to be to merge or remove defensives
like how DH almost got netherwalk merged
paladin got merged
Which makes sense with their goal of simplifying stuff
Which is why i find evasion staying around a bit strange
I find it odd that they moved it deeper in the tree, but to a spot where we have to take it
you can't even drop it in content where it isn't effective
ye
maybe we can evasion xala toes in the fight
I know evasion is iconic and all that, but in terms of unnecessary fluff defensives it surely has to be one of the most egregious examples there is
should give something else
yeah it’s definitely up there
it could keep the 100% dodge and gain something that makes it more reliably useful
like what if this was changed
and read "chance is increased to x% during evasion"
or something
And then you swap the position of danger sense and atrophic in the tree
is evasion on restless, real rogue here
Boom suddenly it makes sense
alternatively nerf elusiveness slightly and put it where Virulent poisons is or something
so we can take it in situations where cheat is too good to not have
suddenly evasion is always a real button
Or they just combine feint and evasion, give us dodge while feint is up 
Would be very strange
"Rogue cover"
am I crazy or did hunter somehow dodge almost all the defensive pruning
Not like hunters had much to prune/merge
Dont they have 2 active defensives and thats like it
Turtle/survival instincts or whatever its called
I feel like they got a lot in tww right?
dont they still have exhil, two charges of wall, turtle, feign, and pet shield
True actually
I’m living in the past
they got a fair bit ya
they had some stuff pruned
like the defensive pet active button
hunter lookin pretty tanky then haha
Hunter mains confirmed
They need to learn to press them then, they keep falling over.
Midnight gonna be such a vibe icw
The vibe: 
Hunter is very tanky idk
Survival at least
And they went into midnight net tankier even
Gonna play on a laptop in the living room with the TV on in the background
Cozy maxxing
you gaming on that laptop with the trackpad or wireless mouse? 🤔
it was a 20% max hp 20% heal and it got more then replaced by the spec tree pet wall talent
now u can order ur pet to give u or someone else DR

hella glow up tbh
why does like every class have a max hp talent now 🤔
only WW, mage, and rogue(non-law) lack one
easy way to fill talent tree
warriors also maintained most of their tankiness i think they looked to be one of the tankier melee in midnight
warrior must be getting pretty wide with 10% stamina and 2 two-handers

Wireless
good I was worried you were gonna say trackpad 

so hunter has 5% aoe dr, 10% max hp, exhilaration on a 1m cd, 2 charge 1.5m cd 30% wall, turtle immunity (2.5m? 2.25 m now?) cd, and choice between 3% flat dr at all times or another 2m 15% wall their pet casts on them (can also be used on allies)
forgot about that
yup
hunter is at minimum as tanky as it was but imo its tankier
roar of sac glowup is real
survival has a flat 6% dr on top of that as well, and then they have their hero talents
where PL is pretty trash, sentinal is alright, dark ranger is the most broken hero talent defensive in the game
extra 10% on your wall can't be that bad
which one is that
wait they even improved PL
yea its all jover hunter is tanky af
in tww that PL talent was "attacks that knock you under 50% hp reduce damage taken by 10% for 8 seconds"
on a 2m cd
absolute dog
looking around I think our passive tankiness might be on the low end especially for melee
this ones alright tho
and our active tankiness doesn't work on certain damage types
a bit scary if anything we can't feint/cloak comes up
and for half the season it actually increased the damage you took instead of reduced

"oh yea ur 1m cd self heal is now also a wall"
"you have 3 walls, 2 of them are on a charge system and the third cools down seperatly from then"
that's a scary amount of DR if you just hit them all at once lol
approaching surviving things that are meant to always oneshot
well most wont stack
nah u can only stack the pet wall and normal wall
just sotf and the pet one
since 3 of them are the same (survival of the fittest)
but i mean... if ur trying to live something ur not intended to
I meant pet wall, normal wall, and turtle
if its something that pierces turtle turtle also gives 20% more dr now
so you just get the DR on it
so 50% dr on turle if u specced for more DR on it
plus 30% wall plus 15% pet wall
not additive for those last two of course but
yea thats pretty gud 
83% total DR if packleader 🤔
idk if there will be a reason to hit all these at once ever, but that is a pretty high number
thats still less than dispersion
true
so not really out there defensive wise
how did hunters manage to net tankiness but they removed half of evokers defensives and one of shamans
lol
but hunter is definitely in a very good spot
or is it
i swear its like some of the devs just choose not to follow the rules the class design team has set
and then it doesnt matter
actually dispersion is 75%
looks like dispersion is only 75% unless I'm missing a modifier
so i did straight up lie
Disperse is only 75% though
idk I thought it was 90% too
ok so im not entirely crazy
read faster
it also heals for 25% hp
well the point being
You also can't fucking press buttons
thats not far off of hunter pressing literally everything
and they cant press buttons in turtle either
i mean if ur in a situation where you need 80% dr to survive something thats also piercing immunities
But yeah disperse is fine but not great
you are looking at maybe a couple guys in the entire game who can live
so id say thats pretty worth the cost
it's 99% chance a situation where you are trying to cheese something
of using ur whole defensive kit
unlikely to ever matter
make crimson vial a damage cd
!!!

when you press crimson vial you get unseen blade
that would be sick
imagine something like that
nah make it a molotov
how do you know that isnt already happening on live tho
you wouldnt be able to tell
its unseen
Damage taken while crimson vial is active now consumes some remaining healing to reduce damage taken by up to 50%.
😎
if damage would reduce you below 60% life while crimson vial is active then consume all remaining healing immediately
shame mw already has the fully realized crimson vial as a 1 off talent in their tree
Technically higher for BM if they run stam pet
look at this thing
this is literally just "hey look guys we made crimson vial but its good, imagine if you had that"
Crimson vial can now store up to 3 charges, Recieving overhealing generates additional crimson vials at 25% effectiveness.
new prof pic poggies
Damage that would reduce you below 35% life immediately fully consumes a crimson vial charge if available. This effect can not occur more often than once every 60 seconds,
id love some more crimson vial stuffanyway
button feels bad to press still
i dont mind them moving our passivetankiness into active button pressing
shame they didnt do that
casting evasion, cloak, or vanish triggers a free Crimson Vial.
they just removed it
does it really stack like this tho/
actually maybe that is wrong
50% 15% and 30% (40% for pl)
it's all multiplicative of course but running it again I don't get 83% 🤔
I seem to have mathed it wrong the first time
idk its 74.5% not 83%
for those 3 things as packleader
so shadow is still supreme good to know
wow it is less than dispersion
🫡
even when im wrong im right
also on top of everything we just went through hunter is one of the classes with a 10% life talent
I also noticed that some classes have x% stamina and some have x% health
when those are the same thing in 99.9% of cases
hunter is definitely the big winner for defensives in midnight
It's probably not far off when hunter has the option for like a passive 6% DR
Surv technically has like 9-12% passive
warriors new stance mastery looks pretty sick as well
passive 15% dr in D stance (at the cost of ~15% dps i imagine for the time ur in it) and damage reduced further on any hits larger then 20% of ur max hp by 15%
hi pirates
so we have 5% passive(physical), feint(40% aoe), 20% for 20%(4% avg), 30% for 10%(3% avg), cloak, and cheat
or you can lose cheat death to gain something that is probably worse than d stance by spamming feint
20% ST with like 30% uptime and a high energy cost
it feels like if feint doesn't work we might fall over
we don't even reliably have the big hp % talents that every other melee has
almost every other*
poor WW
this much ?
the 10% magic absorb might be okay, but not great
overhealing to kind of give max life is always nice
but if rot just eats it before you can stack it on a certain fight then it's just useless
ye in any fight with ticking damage its basically just 0.33% hp/s "healing"
better then nothing i guess
yea
I guess it's fine
they just won't make any meaningful damage that goes through feint
we pray i guess, not much else we can do
the worst part is leaving feint as our only serious DR when we are so much more reliant on it, and budgeting our energy so we barely have enough for the base rotation to work
so you just gunna get to suffer any fight where u need to actually use feint consitently
at least stuff like D stance just taxes ur damage passively and not by removing your resources
The energy of feint is gonna be problematic I think
Just had this conversation at length with my guild
If you don't pay attention you're gonna be oom and miss a press and die
Then come complain in the discord
then i am not feinting, healer problem
It's gonna be hilarious
If you're dead it's a you problem lol
It’s going to be even more brutal on assassination when your at the bottom of an energy pool
Idk if assa is actually slower at energy recovery than outlaw is outside of adr with no tea left
assa energy should be fine with apex
Both atm for me are painful when tea is gone
a lot of our energy is from cheap spells and refunds
you aren't exactly getting refunded on energy spent on feint
When you burn that third tea and have a min of nothing
i guess it will feel better in later seasons with more haste, but season 1 looks sus
Oddly sub was the only spec feint feels fine to me






