#outlaw

1 messages · Page 613 of 1

frail veldt
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but yeah esp outside of raid having some group utility, brez, hero, strong raid buff goes a long way

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and anyone who has played rogue outside of a guaranteed spot in a guild raid knows how it is viewed by lfg lol

cinder relic
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Grip is the best raid buff by far

granite merlin
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BRZ and grip.

frail veldt
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I think blizz has stated that grip is their raid buff

cinder relic
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People not viewing grip as a raid buff is beyond stupid IMO

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It's like warlock gate

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Some fights u literally need grip, and there isn't a consistent replacement for it

civic meadow
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Dimensus is actually cancer without a dk or two

granite merlin
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lol remeber Dathea when one DK could aoe flappy hands the entire platform down for cleave while the other platform without a dk would half get murdered

civic meadow
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Grip is def a raid buff

fathom bramble
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Grip and gate are definitely good in their own right, but aren’t raidbuffs

cinder relic
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what dos it qualify as if not a raid buff

granite merlin
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But battle Rez anti magic shell and grip

fathom bramble
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Raid utility probably

jolly geyser
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what is the 1 thing you think about when you see a dk? grip,frost and undead stuff

limpid grotto
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unique class utility isnt a buff but it's prob worth more tbh

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rogues lack that type of utility which is bad for anything outside of raid

jolly geyser
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kidney bosses

fathom bramble
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raid buffs to me are an effect that passively affects your entire raid with little to no user input while not scaling to any meaningful degree when you have multiple players offering it

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healthstones/gate kind of meet half that requirement to me

granite merlin
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I said in other chat at least give us a skill called hide the body where you could cloak of shadow a party member like sac bubble or raid member. Or give tricks the ability to mini PI someone (someone else’s idea)

fathom bramble
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while grip falls squarely in raid utility like any other CC

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it's just incredibly powerful and unique cc

jolly geyser
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smoke bomb in pve again

limpid grotto
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sap, gouge, kidney, blind just aren't used widely if at all in any pve scenario

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thats p much their whole kit

granite merlin
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Warriors complain they have zero utility. Meanwhile ranged stun, aoe stun, battle shout, group defensive :/

mighty pivot
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on average atro = devo (without AM). But they both have advantages and disadvantages (atro will reduce more in a big room where not everyone is covered and/or with no damage from no debuffed targets)

limpid grotto
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They are pretty much offensive rets

civic meadow
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They had the right to complain before lmao

granite merlin
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Now they don’t but even when they did

civic meadow
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but no longer ya

jolly geyser
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fury warrs got a lot, I play one

fathom bramble
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on most fights atro is above devo

granite merlin
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I still have a massive soft spot in my heart for arms warrior ❤️

fathom bramble
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it's pretty rare to even see over 15% of the fight damage coming from non atro-able sources

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but the difference is pretty minimal

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the other thing is that damage mitigation raidbuffs are not nearly as valued by the playerbase as damage increases

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so devo, atro, and priest will all be seen as weak

cinder relic
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Yeah

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Despite them all being important (For prog)

limpid grotto
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tbf that only showcases Warrior even more given they retained Shattering and 8% AP shout despite the massive defensive/utility gains

timid portal
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!ui

ornate heathBOT
low glade
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rogue should have lust, brez, and grip imo

jolly geyser
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raid vial. gives bl

mighty pivot
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rogues have plenty of lust in them

jolly geyser
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or rogue gives lifesteal

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some buff

fathom bramble
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fun fact: when they were first designing all the new raidbuffs to give each class 1 DK had 5% leech as theirs

mighty pivot
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vampiric aura rogues

low glade
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rogue leech is cool on paper, but would be super lame

fathom bramble
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and it got scrapped

low glade
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honor amongst thieves with the extra crit given to everyone would be cool

vapid sundial
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and its windfury

low glade
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skyfury*

vapid sundial
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suck me

low glade
fathom bramble
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I don't think we need 2 raid buffs

vapid sundial
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its not a raid buff loktark!!!

fathom bramble
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atro is already strong enough to be a given in 98% of raid encounters

vapid sundial
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its a boss debuff!!!

fathom bramble
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what we need is for all raid buffs to be disabled in keys

jolly geyser
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or rogues gives a small chance you can use the same ability again right after using it

low glade
fathom bramble
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and like 3 more classes to have lust/bres

vapid sundial
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Nah

low glade
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all healers should get bres imo

vapid sundial
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just give

fathom bramble
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comps in keys are getting waaay too restrictive and annoying

vapid sundial
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okay

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ngkl

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one thing about fellowship thats nice is the way they got around that was teh buffs are trinket based

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and trinkets arent dmg

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ik wow cant do that but

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its an example

vapid sundial
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I think we just need M+ specific talents

low glade
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the wow killer

mighty pivot
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new slot for instruments you can use to give buffs

vapid sundial
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i dont think anyone called it a wow killer

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im not saying anything until i see season2

civic meadow
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happens when a game drops and gets no updates rofl

fathom bramble
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most M+ specific stuff can probably just sit in the regular utility tree since it hardly effects raids

vapid sundial
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could you imagine that

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insane

fathom bramble
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I mean they were trying to make 1 single wow feature that most people participating in seem to hate into an entire game

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idk if that was ever a winning plan

vapid sundial
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Im pretty sure they made enough off the initial sales to keep developing through EA

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so im just waiting to see

fathom bramble
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yeah probably

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as long as development hasn't stalled I'm optimistic that it'll become good eventually

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but I fear that it's too niche to last a long time idk

upbeat widget
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If between the eyes proc multiple times do I have to build CP in between to spend or can I just spend regardless?

fathom bramble
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build in between

low glade
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!awangui

keen belfry
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I THINK when ppl talk about raid buff they also count its impact outside of raid (m+) but also i disagree with dks saying raid buff doesnt count

low glade
keen belfry
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!wang

low glade
tender wedge
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Wang!

keen belfry
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hey guys thoughts on dk raid buff

civic meadow
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Buff as much as any of the other ones

low glade
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someone post the pasta

civic meadow
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pasta

tender wedge
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DKs have no raid buff, they have important raid utility. Comparing it to a buff is disingenuous as buffs are always beneficial and grip is not always required

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Don’t @ me

jolly geyser
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@tender wedge

tender wedge
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Better compared to time spiral from evoker

low glade
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time spiral is OP

tender wedge
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So is grip…when you have adds that need it

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But it’s not a buff

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Great necro there awang, top work

cinder relic
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Utilty and a buff is the same shiet

fathom bramble
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I mean if we say grip counts as a raidbuff instead of group utility then basically any utility being a 'raidbuff' is fairgame and it stops meaning anything

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grip is definitely really good

low glade
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is blind a raid buff?

gaunt phoenix
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do you use it in the raid?

fathom bramble
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but it's not a raidbuff

low glade
cinder relic
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I just hate the framing. It's implying that DKs needs a raidbuff to be viable

mighty pivot
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I used it on the demon hunter bosses, that's why they are all blind for you guys

fathom bramble
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I'm aware some people want to frame it that way, but that's not my intention

tender wedge
fathom bramble
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also we saw DKs absolutely take over on the ground of tuning and raid utility at the start of SL

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so it's clearly not the case that they NEED a raidbuff

cinder relic
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It's like how warlock doesn't provide a raid buff, but literally every single tier u play at least 1 warlock

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Warlock utility and DK utility is like the same thing in my mind

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Both of which aren't literal raid buffs, but they are irriplaceable

tender wedge
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Now we’re talking

fathom bramble
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only difference is that warlock has 2 utility things

low glade
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love it when great minds meet, and I get a seat in the front row

fathom bramble
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gate is kind of in the same territory as grip in that it is sometimes mandatory, sometimes good, and sometimes useless

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but healthstone is always there for you

frail veldt
tender wedge
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I very slightly disagree, because healthstone is always useful

frail veldt
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like warlock

tender wedge
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Gate is on the same level as grip though

cinder relic
frail veldt
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warlock has gate, healthstone, brez

low glade
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what about rescue

frail veldt
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rescue is defintely considered in the specs non dps raid value

fathom bramble
cinder relic
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I agree

tender wedge
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Why doesn’t the blue guy get a stick 🙁

fathom bramble
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so it kind of incentivizes bringing just the 1

frail veldt
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but when you think this way you really start to realize how low rogue raid value is hahaha

fathom bramble
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while if AMZ is ever actually good you end up with 4-6 DKS

low glade
cinder relic
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There are fights you do need double gates

tender wedge
fathom bramble
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that's true

frail veldt
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healthstone is about as close to a raid buff as you can get without being a raid buff

fathom bramble
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only one I can remember is dim, but I'm sure there was at least 1 other at some point

frail veldt
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since its capped value at 1 warlock

cinder relic
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Itg's like, imagine if warlocks started the talking point that "warlock doesn't have a raid buff, they need to be given one"

gaunt phoenix
frail veldt
cinder relic
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You'd probably say something like; "well hold on, you have all these other tools that provide value. These aren't raid buffs in the literal sense but you do offer something that no other class in the entire game offers. Do you really ALSO need a raid buff?"

frail veldt
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our "non dps value" is fucking garbo

cinder relic
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At least, that's how I see the whole "DK raid buff" meme

fathom bramble
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yeah that's probably accurate

tender wedge
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I think the better thing to think about is the perceived value between dps-improving raid buffs vs survivability or utility buffs

chilly atlas
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remove all raid buff

cinder relic
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on a lot of fights, gate does nothing (like grip)
But when a fight needs a gate, there isn't an alternative

frail veldt
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healthstone is always valuable though which is good

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that really is their raid buff

gaunt phoenix
cinder relic
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and again my comparison would be to AMZ

chilly atlas
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definitely

frail veldt
low glade
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when the group wipes because the boss aoe overkilled by 3%

chilly atlas
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that's where the implementation gets sloppiest and serves no real purpose

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or at least put back war scrolls

frail veldt
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also tru

jolly geyser
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I would remove racials and raid buffs

tender wedge
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Yeah inscription needs a buff too

fathom bramble
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racials have got to go

low glade
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dwarf absolutely farms in keys next season

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so many high value dwarf racials

fathom bramble
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people pretend they don't matter and then fawn over the 'correct' build that is less of a DPS difference than dwarf/tauren vs. orc

chilly atlas
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i think more unique utility could be neat, but i feel it leads to the same problems in the end anyway

fathom bramble
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raidbuffs are a nice way to have raid utility that gaurantees a class is brought without being so overbearing that you want many copies of that class

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if blizz wants every class to be a 1 of in raid then they should probably all have raidbuffs

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though there is the question of whether 1 of each class being present in a mythic raid by default is a good or bad thing

fathom bramble
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setting that aside, raidbuffs are the best way to achieve it if it is worth doing at all

fathom bramble
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basically any piece of info about classic raid somehow makes me even less interested

tender wedge
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Aptly named Druid

fathom bramble
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when my interest was already 0

gaunt phoenix
chilly atlas
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retail balance gap is far less wide though

tender wedge
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Although at least he bring mark of the wild

chilly atlas
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even with no buffs would be more representation

low glade
jolly geyser
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expose

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idk

slim hare
jolly geyser
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high ilvl

chilly atlas
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prepatch is fake tho

low glade
tender wedge
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It counts as charity work for a tax credit

low glade
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surely they have enough sunders

jolly geyser
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warrs are slackers

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doesnt sunder cost fury

fathom bramble
frail veldt
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its pretty close to 1 of every in raid

fathom bramble
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yeah it is

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you just lose the DK occasionally

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everyone else is more or less a given

frail veldt
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there are some stragglers

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and I think the problem arrises outside of raid

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or esp outside of raid prog

fathom bramble
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or rogue on fights where rogue is bad AND atrophic doesn't work

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which are insanely rare

frail veldt
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where people prioritize the offensive raid buffs first

fathom bramble
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yeah raidbuffs only really have design issues outside of raid

limpid isle
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warrior cleave era was fun at a time.

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bosses dying in 45 seconds

fathom bramble
limpid isle
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no it overwrites sunder if improved talented

fathom bramble
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their cumulative value is pretty significant

frail veldt
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fort, devo, atro right?

low glade
fathom bramble
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yeah

frail veldt
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I think you could lose one and be okay

low glade
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classic mfs undressing bosses and slamming cheeks!

fathom bramble
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and mark of the wild is like half defensive so we can not count that

frail veldt
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but yeah all 3 combined is big

jolly geyser
frail veldt
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esp cuz fort scales off of others

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I think fort is deceptively strong

limpid isle
jolly geyser
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yee

limpid isle
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although the raid lifestyle to retail vastly different, the amount of consumes you need in classic goes GIGA

low glade
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classic leveling with the homies is a vibe for sure

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i liked rogue pvp a ton

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i did the original release and just farmed AV for a few weeks

limpid isle
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10min prep just to 2nd blind to reset in pvp goodtimes. OMEGAKEKW

jolly geyser
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I always raided with a warr untill it was removed, I did more dmg anyway

timid portal
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@keen belfry do u have ur full UI somewhere?

limpid isle
low glade
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!awangui

jolly geyser
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!awank

limpid isle
jolly geyser
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he didnt mind, we pumped together

limpid isle
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warrior rogue comps in tbc arena was pretty meaty to. CC bot into warrior slamming deleting peoples.

keen belfry
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cant believe solo has to make an awang command

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gl solo

frail veldt
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but I guess those chores are the game to them

limpid isle
keen belfry
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the !wangui

normal forge
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BR charge feels good, not gonna lie

timid portal
keen belfry
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has br changed other than the animation

fathom bramble
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no

limpid isle
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still same

fathom bramble
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mechanically it is still great

keen belfry
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good button

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needs to give more energy

fathom bramble
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I think it might be our longest running unchanged spell 🤔

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only thing that has ever changed is the damage

normal forge
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difference is that now i use it

limpid isle
fathom bramble
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actually dispatch might be tied with blade rush

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I think BR was added at the same time that dispatch lost the bonus range

fathom bramble
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do we count kick randomly having a new and different duration ?

limpid isle
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kicks CD was changed i thought? it used to be like 8 seconds now its 15 right? or something

normal forge
fathom bramble
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kick lockout is getting changed to 7 seconds in midnight

normal forge
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what i dont like is having to press dispatch for SND, just make it passive ffs

fathom bramble
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or something

jolly geyser
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stealth

fathom bramble
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6 actually

jolly geyser
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easy answer

limpid isle
fathom bramble
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I feel like snd should just be a passive

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not triggered by anything

jolly geyser
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bfa mode

fathom bramble
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just passive attackspeed all rogues get

limpid isle
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but what would replace SnD if we prune another button? 🤔

fathom bramble
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cut to the chase, Replaces slice and dice. You attack speed is increased by 50%

normal forge
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too hard to code that snd into passive i guess

fathom bramble
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snd is already functionally pruned

frail veldt
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Wouldn't that be nice

frail veldt
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V dumb

jolly geyser
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snd it hardcoded to the default bag etc etc

fathom bramble
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yeah I guess it does

normal forge
limpid isle
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having SnD perma running would feel awk but I guess we could learn to love it

quaint mauve
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i mean im liking current outlaw more and more but i still feel so slow

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like painfully slow

frail veldt
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It can just be a talent like lok said

limpid isle
frail veldt
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No just remove it

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Permanent passive

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No buff

fathom bramble
frail veldt
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No nothing

jolly geyser
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could make either KS or bte a burst thingy with longer cd

glass mortar
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Could literally just read spending combo points

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Why's it even need to be tied to a finisher

normal forge
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wtf is this

limpid isle
jolly geyser
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or the more points you spend your finishers at it spreads to nearby enemies, like 1 or 2 points on enemies that does extra dmg next finisher

fathom bramble
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and they just brought back the old passive as it was

glass mortar
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Yup

jolly geyser
limpid isle
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Deleting people in 7 hits is fun

frail veldt
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adding other finishers to the flag that casts snd is probably easier

limpid isle
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speaking of other finishers good ol Recup. may you rest in pepperonis

jolly geyser
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what I dont miss is points on target,good lord

mighty pivot
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we have recuperate at home

jolly geyser
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water

limpid isle
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they made recup a passive, so that they could reintroduce it reimagined as a vibe button to replenish health. with animations just Sadge

limpid isle
mighty pivot
limpid isle
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thats brilliant

frail veldt
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I didnt play back then

limpid isle
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yes you could basically keep it perma up if yo uwanted

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no one could do anything about it

frail veldt
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not sure I like how that sounds lol

limpid isle
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its nice in that it felt better knowing you are still getting healed, vs vial now its on CD. BUT it is a dps loss to press it yes.

mighty pivot
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it was like 3-4% max hp each 3s

frail veldt
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oh thats kinda low

mighty pivot
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which is way more than what we have now but cost a finisher

limpid isle
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but it lasted for 30 secs thats why it was good sorta

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its just long healing vs instant

cinder relic
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the game was very different back then

frail veldt
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interesting

cinder relic
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A heal like that was fairly premium

limpid isle
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it was pretty tough in PvP

frail veldt
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Ive heard things baout "burst of speed"

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that sound insane

limpid isle
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dont remind me

cinder relic
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It was kinda whatever in raid. u'd guys would have argued the same thing you do about feint. "Why does it cost energy when every other class gets it for free"

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But it was very broken

limpid isle
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i still like shadowstep more but Burst of Speed was great for getting where you need to go in CMs or getting to the other side of the arena in raids etc

frail veldt
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what is CM

limpid isle
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challenge modes

frail veldt
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aaaaaaaah

cinder relic
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m+ before m+

limpid isle
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pre mythic+ system blah blah

frail veldt
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yeah I know of it just never saw it abbreviated

limpid isle
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basically free loot. outside of the current MoPC Plat times they introduced. golds are like a cake walk

frail veldt
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yeah I have a buddy whos still living off the gold he made from selling challenge mode carries

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cuz they were able to 4 man them eventually

limpid isle
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oh yeah

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tank vengance carries a good healer makes even more of the diff

jolly geyser
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I remember doing the gold challenges,good fun

limpid isle
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basically doing this in dungeons

jolly geyser
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think we did them in 1 day+ some hr idk

limpid isle
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pull 5 packs into the boss, blow the boss up in 50 secs hold down W to the next boss OMEGAKEKW

fathom bramble
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when they first added vial it was just the same total healing as recup, but at no cost and in 6 seconds instead of 30

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but people still didn't like vial for some reason

limpid isle
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cause of the CD. old recup meant you had control over when you wanted healing, if vial is on CD you have no control.

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the cost of old healing was just dps loss

fathom bramble
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vial healed the same amount over a shorter time period, it was literally more control over when you got the healing

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recup was healing you over next 5-10 business days

limpid isle
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but it was still healing. even if you took dam. if you take dam after vial you wait 2 business days to use it again

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its same same but different but still same

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just personal pref to the player

fathom bramble
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upfront healing is virtually always better

civic meadow
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Burst healing is way better in the current wow either way

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ya

fathom bramble
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vial would be even better if it was just instant

limpid isle
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if it was better people would like vial but its still meh even

civic meadow
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i like vial

jolly geyser
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vial instant and lower cd but the longer you wait the more it heals

limpid isle
fathom bramble
civic meadow
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Like shieluns for mw

fathom bramble
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same healing every 30 seconds, but you can actually use it to react to damage

fathom bramble
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instead of very slowly recovering idk

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people can prefer whatever, but there's no way recup was actually better

civic meadow
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Honestly wanted them to add more stuff to it for the longest time but doesn’t really look like that’ll be happening

jolly geyser
limpid isle
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should compare healing logs of old recup vs vial (dont im joking) kekw

jolly geyser
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like all but

fathom bramble
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the only thing recup had going for it was that in some points in time you kept it up for energy

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so it was kind of passive healing at no cost

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I honestly don't remember how long that lasted though

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it was definitely gone when major glyphs were removed from the game though

limpid isle
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yeah

jolly geyser
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wod?

civic meadow
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Recup was like 12 seconds or something

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maybe a bit longer idk

jolly geyser
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I dont wanna google it lol

fathom bramble
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recup was 30 seconds

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6 per combo point

wintry solar
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Good ol recup

civic meadow
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30 seconds HOLY

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Jesus

limpid isle
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could keep it up entire fight if you wanted. not really worth the dps loss though.

glass mortar
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Recup was more healing then live vial tho right

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Esp with its glyphs

wintry solar
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Yeah it was a lot

glass mortar
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I think initial vial was better

limpid isle
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if glyphed iirc

glass mortar
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It had two glyphs

fathom bramble
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yeah the energy thing was apparently only cata

glass mortar
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One that made u take increased healing during it and one that increased its healing by like 50%

fathom bramble
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(I think)

limpid isle
fathom bramble
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mists had glyphs to make it stronger

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and it was junk in wod

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and then legion improved it into vial

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and now vial has actually been nerfed since then

glass mortar
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Vial should have 2 charges

jolly geyser
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vials nerf irks me

glass mortar
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Seriously tho vial could use some buffs

limpid isle
wintry solar
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Vial should actually heal

glass mortar
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Theyve taken so much away

limpid isle
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2 glyphs

glass mortar
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Mop rogue was actually unhinged

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Tankiness wise

fathom bramble
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vial should have more support in our class tree

limpid isle
fathom bramble
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instead of making us take shit like 3% agility

limpid isle
#

yall member shadow walk? kekw

glass mortar
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Lock gets so many upgrades to their personal rocks

fathom bramble
#

you notice how they added new talents that are must haves to match the number of new points we got in the class tree?

glass mortar
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In the spec tree

quick ridge
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Surely vial should just get us drunk as outlaw rogues

jolly geyser
limpid isle
#

this was also pretty gas in the correct scenarios

glass mortar
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Vials duration should be extended everytime you take damage during it, up to a max of double or something

jolly geyser
fathom bramble
#

"Taking damage while crimson vial is active will consume healing to absorb up to 50% of incoming damage."

glass mortar
#

Would buff it vs our worst damage type

limpid isle
#

I would pay to have either MfD or Anticipation back in retail. feel good buttons, probably would never happen. but they feel good for their respective uses.

fathom bramble
#

MFD was very comfy especially for open world stuff

glass mortar
#

That single glyph makes leveling rogue in classic mop less painful then live even

jolly geyser
#

mfd is fucking great for lvling

fathom bramble
#

I feel like right now we have almost no open world/leveling tools

glass mortar
#

Just run around clearing every quest in the area with perma snd and recup

fathom bramble
#

we just have movement speed ig

#

mop and wod had great rogue leveling that's for sure

#

I feel like we never really recovered from what the level squish did to rogue leveling

limpid isle
#

see even rogue off tank was a thing of the past Kappa

jolly geyser
#

wod was great lvling if you were fast enough to escape garrison fiesta dcs

fathom bramble
#

I meant like leveling from 1 to max

#

max to new max is mostly always fine

#

and now we have even more energy econ in later levels so leveling 1 to max in midnight isn't looking too great

limpid isle
#

yeah rogue leveling in MoPC vs Retail is day an night diff

#

MoPC is like tip toe through the window vibes.

civic meadow
#

Rogue leveling in retail is probably one of the worst classes to level

#

you dont get any damage till like level 20+

limpid isle
#

you dont get evasion till even later kekw

civic meadow
fathom bramble
#

don't even get uhuh to chain AR into new mobs anymore

jolly geyser
limpid isle
#

Uhuh didnt need to die. I liked the uhuh gameplay.

fathom bramble
#

uhuh should have stayed as stealth only

#

subterfuge is what they should have targetted

#

instead somehow every good part of vanish/stealth is gone and subterfuge remains in the tree as a talent we will never take

fathom bramble
#

like just having subterfuge in the class tree when they explicitly stated that they don't want sin/law vanishing for dps is crazy

#

and probably simply unfinished

wintry solar
#

Just law

limpid isle
#

yeah its kinda funny cause in MoPC im still vanishing and ambushing during red windows cause its a fun min max, totally optional on the players end. so them taking away the vanish stuff kinda hurts in retail

wintry solar
#

They tried to make vanish not useless for assa (but naturally they failed)

jolly geyser
#

vanish resetting stuff in delves is quite a pickle

limpid isle
#

it can be yeah

jolly geyser
#

but sometimes you need it for real in the world

limpid isle
#

but thats why we have bran to tricks and he promptly kites the mobs off the map in the water delves, before they drained them, cause no one like water levels in video games

jolly geyser
#

our companion in Midnight is Valeera Sanguinar, surely no rogue bugs on her

limpid isle
#

shhhh

#

hopefully she doesnt have as many annoying quotes as bran, I didnt play much beta I like deep diving when stuffs live personally

#

she gonna tank all the things for me when I tricks her pepe_chad

jolly geyser
#

I would imagine is the same comms,maybe shorter sentences

limpid isle
#

yeah rogues barely talk as is Kappa

#

some mutes around lurking in the shadows

hearty stump
#

Blizzard please make grapple hook faster, it doesn’t need to be as fast as before (even though I’d like that) but wow it hurts every time I use that ability thinking about what it used to be

#

This is asstastic

limpid isle
#

dont you just feel like george of the jungle swinging by when you grapple now?

hearty stump
#

Dude for real

jolly geyser
#

watchout for that tree

hearty stump
#

I can take a drink of water during the travel time I stg

civic meadow
#

They changed grapple? omegalul

#

jesusss

limpid isle
fathom bramble
#

they deleted the talent that made grapple faster

#

and replaced it with just - grapple CD

civic meadow
#

unreal

limpid isle
#

outlaw has to much mobiles and we cant have that when the new mobile spec just arrived

fathom bramble
#

it's also competing with other things so you probably don't even take the -cd anyway

civic meadow
cunning swan
#

then you wake up

fathom bramble
#

in aoe the start of the tree looks like this
you can't take 15% movespeed/5% stamina node or the grappl cd/blind cd node

#

you have to drop something that gives dps for either utility choice node

#

on ST you get 1 extra point to put on 1 of the utility choice nodes

hearty stump
#

You can’t take EITHER of the nodes in m+?? Where utility matters so much more? Jesus Christ blizzard

tender wedge
#

Outlaw tree is kinda cooked yeah

limpid isle
#

utility? in m+ pfft Kappa

fathom bramble
#

AR really should just be passive and have no node there at all instead

hearty stump
#

I thought the pruning was supposed to make class fantasy stronger lmaooo

fathom bramble
#

autolearn at level 20 or something

wintry solar
#

I'm already over fast grapple

#

Really ain't that big a deal

limpid isle
#

personally I dont like how the talent tree are this illusion. like i know it wont happen but a build without AR? isnt the point of talents supposed to like you choose them. AR is a base to outlaw, so why it in tree? hrmmmm

hearty stump
wintry solar
#

You're not though

fathom bramble
#

it's a consequence of the system that cannot be avoided

cinder relic
#

The point of talents is to provide stuff every level, and onboard people into the specs base systems

tender wedge
#

I think there’s a happy medium between what we have now with a bunch of “must take” nodes and what we had in mop

cinder relic
#

Nowhere was it ever the intention of talents to be "You can play any combo of talents you want"

#

even back in DF, they said, "You are able to make terrible builds if you want"

limpid isle
#

yeah I guess so just feels gross

fathom bramble
#

some specs don't even have a choice at their first gate

#

you just spend every point and get every node before the gate opens

#

marks and surv are both like that

hearty stump
# wintry solar You're not though

I mean that’s great that you don’t mind the nerf and don’t think it’s a big deal, for me it was a big part of the spec that I enjoyed and it’s a big deal to me and many others

#

To each their own for sure

fathom bramble
#

the grapple nerf is weird since it still leaves as one of the most mobile classes in the game

#

but it still feels really bad to interact with a movement skill that is on a delay like this

#

after a few years of fast grapple

hearty stump
#

If we never had fast grapple obviously I wouldn’t feel this way

limpid isle
#

tbf the new talent tree is more of an actual tree. vs old talent "tree" pepe_chad

hearty stump
#

Maybe if it wasn’t nerfed to be THIS slow it wouldn’t be that bad

fathom bramble
#

it's worth noting that this is just the original speed of the ability

wintry solar
fathom bramble
#

the nerf was definitely just unnecessary random and strange though

limpid isle
wintry solar
#

I mean in retail

limpid isle
#

oooo

fathom bramble
#

not that you would be able to take fast grapple in a M+ talent set if it was stil there though

wintry solar
#

Classic idk

#

I've never heard of people changing it in classic

limpid isle
#

classic era rogue UI. Simple an Clean is the way that you are making me feeeeeel tonight.

#

energy ticks good times

hearty stump
wintry solar
#

Lol yeah

limpid isle
#

i mean thats what happens when fatebound has 4 grapples LMAO

#

not the speed

wintry solar
#

In like 6 seconds

fathom bramble
#

you can still quad grapple though

#

and cross in like 6 seconds instead of 4

#

maybe it's the reason for the nerf, but it seems flimsy to me

limpid isle
#

just glider across duh pepe_chad

wintry solar
#

Add that to the list of countless reasons pve fucks over pvp

fathom bramble
#

I mean to be fair we have no idea why we lost evasion cdr

#

it might've even been because of PvP

#

there is no dev note to tell us why

#

it is just randomly gone

wintry solar
#

I'm waging pve

cinder relic
#

My money is just on the fact that every class got their really OP defensive toolkits gutten, so they also nerfed Outlaws

craggy barn
fathom bramble
wintry solar
wintry solar
#

Thought that was funny

fathom bramble
#

a lot of classes losing defensives was just blizzard trying to reduce the number of buttons you have to press

cinder relic
#

maybe? \

fathom bramble
#

they left a lot of specs very tanky that get that tankiness through something that isn't an active

#

I feel that if it was intended to be a gamewide dps defense reduction some specs would have gotten hit harder

cinder relic
#

Which specs barely got touched

wintry solar
#

My death strike didn't heal me to full yesterday, it's so over.

cinder relic
#

cuz ik mage got executed defensively

limpid grotto
#

Honestly a huge reason to play Rogue is that you have crazy defensive layers personally

clever badge
#

how outlaw looking going into midnight? still playing piano and pray to rng gods or its more stable?

limpid grotto
#

Hard to give that up in mythic

fathom bramble
#

mage is the only one that really got executed

limpid grotto
#

Enhance Shaman is also very squishy

cinder relic
#

thats always been an enhance feature

limpid isle
limpid grotto
#

Feral cat pretty squishy but perhaps an issue with armor when shifted

fathom bramble
#

I don't think dh even got touched

limpid grotto
#

Dh lost some minor stuff

#

So much regen still tho

jolly geyser
cinder relic
#

Every other expac they just nerf DH leech by like, 5% or smthing

fathom bramble
#

like when you go down the line I'm not sure any other melee even got nerfed defensively in any meaningful way

#

unless someone has a specific example I'm skipping over

quick ridge
#

Is it possible they're just removing this stuff so they can add it back overtime and call it features when it's just more "unpruning"?

gaunt phoenix
cinder relic
gaunt phoenix
#

it is possible to get stuck with stage 1 RTB and no thistle tea and stall into nothing, though it should be fairly rare

cinder relic
#

Before borrowed power, expansions could just have stupid shit on them and be discarded and it's fine.
But with the shift in DF to "everything is a core feature" systems start stacking on systems on systems, and specs become extremely layered with nuance and nonsense

quick ridge
#

I don't necessarily want that to be cynical, but more in the sense of them trying to keep the game fresh? I didn't mean for it to come across so negatively, apologies if it did.

wintry solar
#

I mean it's not far-fetched to think that they take away to add new stuff later.

#

Maybe not give back exactly what we lost but something else sure

cinder relic
#

I don't think its that brave of a take to say "They are going to add more to classes in the future"

mighty pivot
#

12.1: somehow UHUH has returned garf_sit

wintry solar
fathom bramble
#

I'm hoping this pruning session is a prelude to returning borrowed power to the game post-midnight

#

at like 3 AM or whatever the next expac is called

wintry solar
#

That's literally my tin foil hat theory

quick ridge
#

I would imagine having fewer things on everyone gives them more freedom to add things later, old or new

wintry solar
#

The Last Titan

limpid isle
cinder relic
#

Stuff like AP, or even borrowed power likely never comes back to the game because these terms are just mega tainted

#

and if they ever add any type of AP, or "System that is focused on this expac only" is just going to be endlessly shit on by a lot of youtubers

fathom bramble
#

I think there is room in the community for legendaries to make a return in ways that are less obstructive to obtain

cinder relic
#

Genuinely, lets imagine a different world where midnight isn't a pruning expac

limpid isle
#

long as its not like legion leggos chills

cinder relic
#

What do you add to the spec

fathom bramble
#

2 charges of AR

wintry solar
#

Zzz

cinder relic
#

IT had 95%+ ar uptime
It has 4+ buffs active almost all the time
it has unlimited energy, combo points, everything

#

a 3rd charge of vanish? 2nd charge on every normal spell

mighty pivot
wintry solar
#

Yayy

#

Only me though

mighty pivot
#

only

limpid isle
#

2 charges of AR but no Uhuh 🤔

wintry solar
#

(No one else would take it)

quick ridge
wintry solar
#

I'm glad they did it but the drop off from TWW to Prepatch is pretty jarring

cunning swan
#

def stance going crazy

wintry solar
#

I still like it though

cinder relic
#

I was saying it at the start of TWW when playing alts but too many specs had too much silly stuff in it. So while midnight pruning might be a bit too far where I'd want it ideally, I wanted this type of patch to happen for awhile now

wintry solar
#

Yeah garf_sit

#

It's soothing in a way

#

To know that there's room for iteration now

mighty pivot
#

popo used the I word monkaGIGA

quick ridge
limpid isle
#

bring back old ghostly strike. im talking the OLD one. 125% weap damage + 15% dodge. on a 20sec CD that will surely help us defensively right fellars. Kappa

fathom bramble
#

are mage and outlaw the only 2 examples of losing a ton of defensives?

#

I must be missing something

cinder relic
wintry solar
#

I'll take the hit if it means mage is worse off

fathom bramble
#

looking at other melee they are nearly the same or maybe got tankier

cinder relic
keen belfry
#

what if season 1 is a banger guys

#

is there any chance

fathom bramble
cunning swan
fathom bramble
#

since it's the sameish total defensives just more narrow usage

cunning swan
#

even if the absolute number of leech got nerfed

wintry solar
keen belfry
wintry solar
#

Gl with that

cinder relic
#

I'd say its a pretty big deal tbqh

mighty pivot
west ridge
keen belfry
west ridge
#

yuo cant keep adding stuff to classes forever

wintry solar
west ridge
#

blizz figured this out in mop, pruned in wod, pruned again in legion and now they are pruning again

#

this was the tradeoff of getting rid of borrwed power

west ridge
#

yep

mighty pivot
wintry solar
#

Oh truke

cinder relic
#

I'd also say @fathom bramble objectively speaking, float, in a vacuum was an absurd talent

wintry solar
#

Should've stayed a pvp talent fr

cinder relic
#

Like, you could argue, and u'd probably be correct, that it was balanced in the context of that Outlaw sucked so it can just have this really broken defnesive talent

#

But like, on it's own, it's just 100% feint uptime, if you wanted it, and evasion with elusiveness also had insane uptime

fathom bramble
#

I do think this is the actual reason it was removed

#

not a gamewide change

#

just a simple effort to make outlaw no longer the tankiest rogue spec

mighty pivot
#

float would struggle anyway with the new energy economy

fathom bramble
#

we have just barely enough energy for the rotation now

civic meadow
#

i also think cdr is something they are actively trying to remove from the game, so it kinda makes sense float went

fathom bramble
#

float would definitely have been effectively nerfed regardless

#

it's just they got rid of it without adding a new defensive in its place

#

and took away our 5% damage reduction as well

limpid isle
mighty pivot
#

we got that rngesus DR in class tree

fathom bramble
#

any motivation other than just reducing our DR would have led them to replacing it with something else

#

also very small sidenote, now that pistol shot doesn't apply 5% dr it doesn't apply to damage immune targets that are also slow immune

#

so you cannot generate combo points on them

#

more of a funfact than anything else

glass mortar
#

Thankfully they rarely do damage immunity in serious bosses anymore

#

Its always 99% dr or stuff like that

fathom bramble
#

yeah I forgot what content I was even doing when I noticed it

#

some dungeon idk

#

SS also behaves kind of strangely on immune targets now too

#

first hit gives combo points, but the 2nd one does not

#

presumably because they moved the combo point to the damaging hit

#

and the 2nd hit dealing no damage breaks it somehow

leaden sonnet
#

Quite a bit of classes lost stuff

fathom bramble
#

"(i remembered it being tied to blur but couldnt find anything about it so i might be hallucinating?)"
they scrapped this since it was definitely going to be insanely op

#

instead blur is just extra strong now

civic meadow
#

part of diffuse is tied into fort brew now tho tbf

leaden sonnet
#

Ic

old gull
#

anyone got a fake WA to display rtb and bladeflurry in an easier to see spot?

fathom bramble
#

kind of sounds like DK lost a meaningful amount

#

10% stam is pretty significant

leaden sonnet
#

I double checked its actually 8%, 20 > 12%

leaden sonnet
fathom bramble
#

yeah their template seems to be to merge or remove defensives

#

like how DH almost got netherwalk merged

#

paladin got merged

leaden sonnet
#

Which makes sense with their goal of simplifying stuff

#

Which is why i find evasion staying around a bit strange

fathom bramble
#

I find it odd that they moved it deeper in the tree, but to a spot where we have to take it

#

you can't even drop it in content where it isn't effective

leaden sonnet
#

ye

jolly geyser
#

maybe we can evasion xala toes in the fight

leaden sonnet
#

I know evasion is iconic and all that, but in terms of unnecessary fluff defensives it surely has to be one of the most egregious examples there is

jolly geyser
#

should give something else

civic meadow
#

yeah it’s definitely up there

fathom bramble
#

it could keep the 100% dodge and gain something that makes it more reliably useful

#

like what if this was changed

#

and read "chance is increased to x% during evasion"

#

or something

leaden sonnet
#

And then you swap the position of danger sense and atrophic in the tree

jolly geyser
#

is evasion on restless, real rogue here

leaden sonnet
#

Boom suddenly it makes sense

fathom bramble
#

alternatively nerf elusiveness slightly and put it where Virulent poisons is or something

#

so we can take it in situations where cheat is too good to not have

#

suddenly evasion is always a real button

leaden sonnet
#

Or they just combine feint and evasion, give us dodge while feint is up garf_sit

#

Would be very strange

jolly geyser
#

"Rogue cover"

frail veldt
#

am I crazy or did hunter somehow dodge almost all the defensive pruning

fathom bramble
#

Not like hunters had much to prune/merge

civic meadow
#

Dont they have 2 active defensives and thats like it

#

Turtle/survival instincts or whatever its called

frail veldt
#

dont they still have exhil, two charges of wall, turtle, feign, and pet shield

fathom bramble
#

I’m living in the past

civic meadow
#

Same ig

#

i was not aware of all that rofl

haughty wigeon
#

they had some stuff pruned

#

like the defensive pet active button

frail veldt
#

hunter lookin pretty tanky then haha

lethal oak
#

Hunter mains confirmed

wintry solar
#

They need to learn to press them then, they keep falling over.

#

Midnight gonna be such a vibe icw

covert kestrel
glass mortar
#

Hunter is very tanky idk

#

Survival at least

#

And they went into midnight net tankier even

wintry solar
#

Cozy maxxing

limpid isle
#

you gaming on that laptop with the trackpad or wireless mouse? 🤔

glass mortar
#

now u can order ur pet to give u or someone else DR

#

hella glow up tbh

fathom bramble
#

why does like every class have a max hp talent now 🤔

glass mortar
#

who cares we have one anyway

#

oh do u mean that ur allowed to take

fathom bramble
#

only WW, mage, and rogue(non-law) lack one

cunning swan
#

easy way to fill talent tree

glass mortar
#

warriors also maintained most of their tankiness i think they looked to be one of the tankier melee in midnight

fathom bramble
#

warrior must be getting pretty wide with 10% stamina and 2 two-handers

gaunt phoenix
limpid isle
#

good I was worried you were gonna say trackpad OMEGAKEKW

glass mortar
#

so hunter has 5% aoe dr, 10% max hp, exhilaration on a 1m cd, 2 charge 1.5m cd 30% wall, turtle immunity (2.5m? 2.25 m now?) cd, and choice between 3% flat dr at all times or another 2m 15% wall their pet casts on them (can also be used on allies)

haughty wigeon
#

forgot about that

glass mortar
#

yup

#

hunter is at minimum as tanky as it was but imo its tankier

#

roar of sac glowup is real

haughty wigeon
#

juuuust like mage

#

crazy

glass mortar
#

survival has a flat 6% dr on top of that as well, and then they have their hero talents

#

where PL is pretty trash, sentinal is alright, dark ranger is the most broken hero talent defensive in the game

fathom bramble
#

extra 10% on your wall can't be that bad

glass mortar
#

which one is that

fathom bramble
#

packleader

#

they changed shell cover

glass mortar
#

wait they even improved PL

#

yea its all jover hunter is tanky af

#

in tww that PL talent was "attacks that knock you under 50% hp reduce damage taken by 10% for 8 seconds"

#

on a 2m cd

#

absolute dog

fathom bramble
#

looking around I think our passive tankiness might be on the low end especially for melee

glass mortar
#

this ones alright tho

fathom bramble
#

and our active tankiness doesn't work on certain damage types

#

a bit scary if anything we can't feint/cloak comes up

glass mortar
#

yup garf

#

this is the most unhinged thing they ever made in a hero tree i swear

lime lake
glass mortar
#

"oh yea ur 1m cd self heal is now also a wall"

#

"you have 3 walls, 2 of them are on a charge system and the third cools down seperatly from then"

fathom bramble
#

so they can just wall any instance of damage they want

#

interesting

glass mortar
#

with pet wall they basically have 4 walls and a turtle garf

#

dark ranger hunters anyway

fathom bramble
#

that's a scary amount of DR if you just hit them all at once lol

#

approaching surviving things that are meant to always oneshot

lime lake
#

well most wont stack

glass mortar
#

nah u can only stack the pet wall and normal wall

lime lake
#

just sotf and the pet one

glass mortar
#

since 3 of them are the same (survival of the fittest)

#

but i mean... if ur trying to live something ur not intended to

fathom bramble
#

I meant pet wall, normal wall, and turtle

glass mortar
#

they do have a hard immunity

#

oh yea

fathom bramble
#

turtle doesn't always block things though

#

you know

glass mortar
#

if its something that pierces turtle turtle also gives 20% more dr now

fathom bramble
#

so you just get the DR on it

glass mortar
#

so 50% dr on turle if u specced for more DR on it

#

plus 30% wall plus 15% pet wall

#

not additive for those last two of course but

#

yea thats pretty gud garf

fathom bramble
#

83% total DR if packleader 🤔

#

idk if there will be a reason to hit all these at once ever, but that is a pretty high number

lime lake
#

thats still less than dispersion

fathom bramble
#

true

lime lake
#

so not really out there defensive wise

glass mortar
#

how did hunters manage to net tankiness but they removed half of evokers defensives and one of shamans

#

lol

lime lake
#

but hunter is definitely in a very good spot

fathom bramble
#

or is it

glass mortar
#

i swear its like some of the devs just choose not to follow the rules the class design team has set

#

and then it doesnt matter

lime lake
#

actually dispersion is 75%

fathom bramble
#

looks like dispersion is only 75% unless I'm missing a modifier

lime lake
#

so i did straight up lie

glass mortar
#

it was 90% for most of its existence

#

we can forgive you

#

or i can anyway

frail veldt
fathom bramble
#

idk I thought it was 90% too

lime lake
#

ok so im not entirely crazy

lime lake
frail veldt
#

My b

#

It's been 75 for a long time

lime lake
#

it also heals for 25% hp

frail veldt
#

Lul

#

Yeah huge

lime lake
#

well the point being

frail veldt
#

You also can't fucking press buttons

lime lake
#

thats not far off of hunter pressing literally everything

#

and they cant press buttons in turtle either

glass mortar
#

i mean if ur in a situation where you need 80% dr to survive something thats also piercing immunities

frail veldt
#

But yeah disperse is fine but not great

glass mortar
#

you are looking at maybe a couple guys in the entire game who can live

#

so id say thats pretty worth the cost

fathom bramble
#

it's 99% chance a situation where you are trying to cheese something

glass mortar
#

of using ur whole defensive kit

fathom bramble
#

unlikely to ever matter

glass mortar
#

monk also got squishier

#

all my guys got squishier except hunter

#

🥹

glass mortar
#

make crimson vial

#

u can put anything after that

#

just make it please

lime lake
glass mortar
#

!!!

lime lake
quaint mauve
#

like uhhh

lime lake
#

when you press crimson vial you get unseen blade

#

that would be sick

#

imagine something like that

quaint mauve
#

nah make it a molotov

glass mortar
#

how do you know that isnt already happening on live tho

#

you wouldnt be able to tell

#

its unseen

fathom bramble
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Damage taken while crimson vial is active now consumes some remaining healing to reduce damage taken by up to 50%.

glass mortar
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😎

fathom bramble
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if damage would reduce you below 60% life while crimson vial is active then consume all remaining healing immediately

glass mortar
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shame mw already has the fully realized crimson vial as a 1 off talent in their tree

strange kelp
glass mortar
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look at this thing

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this is literally just "hey look guys we made crimson vial but its good, imagine if you had that"

fathom bramble
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Crimson vial can now store up to 3 charges, Recieving overhealing generates additional crimson vials at 25% effectiveness.

fathom bramble
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Damage that would reduce you below 35% life immediately fully consumes a crimson vial charge if available. This effect can not occur more often than once every 60 seconds,

glass mortar
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id love some more crimson vial stuffanyway

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button feels bad to press still

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i dont mind them moving our passivetankiness into active button pressing

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shame they didnt do that

fathom bramble
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casting evasion, cloak, or vanish triggers a free Crimson Vial.

glass mortar
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they just removed it

random stirrup
glass mortar
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he did it multiplicatively i believe

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if it was additive it woulda been 95% dr

fathom bramble
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actually maybe that is wrong

glass mortar
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50% 15% and 30% (40% for pl)

fathom bramble
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it's all multiplicative of course but running it again I don't get 83% 🤔

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I seem to have mathed it wrong the first time

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idk its 74.5% not 83%

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for those 3 things as packleader

lime lake
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which makes me right by technicality

glass mortar
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so shadow is still supreme good to know

fathom bramble
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wow it is less than dispersion

glass mortar
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🫡

lime lake
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even when im wrong im right

fathom bramble
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also on top of everything we just went through hunter is one of the classes with a 10% life talent

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I also noticed that some classes have x% stamina and some have x% health

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when those are the same thing in 99.9% of cases

lime lake
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hunter is definitely the big winner for defensives in midnight

strange kelp
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Surv technically has like 9-12% passive

glass mortar
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warriors new stance mastery looks pretty sick as well

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passive 15% dr in D stance (at the cost of ~15% dps i imagine for the time ur in it) and damage reduced further on any hits larger then 20% of ur max hp by 15%

hasty warren
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hi pirates

fathom bramble
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so we have 5% passive(physical), feint(40% aoe), 20% for 20%(4% avg), 30% for 10%(3% avg), cloak, and cheat

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or you can lose cheat death to gain something that is probably worse than d stance by spamming feint

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20% ST with like 30% uptime and a high energy cost

glass mortar
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yup

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whyd u pick that fatebound defensive over the MASSIVE heal on coins one tho

fathom bramble
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it feels like if feint doesn't work we might fall over

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we don't even reliably have the big hp % talents that every other melee has

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almost every other*

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poor WW

glass mortar
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yeup WW lost their big magic wall

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and debuff remover

fathom bramble
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the 10% magic absorb might be okay, but not great

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overhealing to kind of give max life is always nice

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but if rot just eats it before you can stack it on a certain fight then it's just useless

glass mortar
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ye in any fight with ticking damage its basically just 0.33% hp/s "healing"

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better then nothing i guess

fathom bramble
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I know another talent like that

glass mortar
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garf yea

fathom bramble
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I guess it's fine

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they just won't make any meaningful damage that goes through feint

glass mortar
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we pray i guess, not much else we can do

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the worst part is leaving feint as our only serious DR when we are so much more reliant on it, and budgeting our energy so we barely have enough for the base rotation to work

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so you just gunna get to suffer any fight where u need to actually use feint consitently

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at least stuff like D stance just taxes ur damage passively and not by removing your resources

frail veldt
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The energy of feint is gonna be problematic I think

granite merlin
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Just had this conversation at length with my guild

frail veldt
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If you don't pay attention you're gonna be oom and miss a press and die

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Then come complain in the discord

olive spire
frail veldt
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It's gonna be hilarious

frail veldt
granite merlin
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It’s going to be even more brutal on assassination when your at the bottom of an energy pool

frail veldt
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Idk if assa is actually slower at energy recovery than outlaw is outside of adr with no tea left

craggy barn
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assa energy should be fine with apex

granite merlin
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Both atm for me are painful when tea is gone

fathom bramble
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a lot of our energy is from cheap spells and refunds

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you aren't exactly getting refunded on energy spent on feint

glass mortar
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feint should grant energy based on damage taken during it

granite merlin
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When you burn that third tea and have a min of nothing

olive spire
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i guess it will feel better in later seasons with more haste, but season 1 looks sus

craggy barn
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what if feint refunded energy once if it drs something

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like 20% refund

glass mortar
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100% refund

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coward

granite merlin
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Oddly sub was the only spec feint feels fine to me