#outlaw
1 messages · Page 548 of 1
Brilliant, 2 different mobs that jump around

ty bb
Hopefully my group will be able to time a single priory now
After failing 7 times !
such a cringe dungeon
right
My group is hard convinced right is the play
left has more kicks
well idk about that
every season we have the fastest priory
and thats just by trying it out once
yolo playing
and we have kept the same route
as s2
still holding up right
we also always pull the first 4 footman which is annoying
u guys are just built diff
I can't wait to see midnight's footman equivalent
they love this type of mob so much that they added tazavesh too
i dont want to see more teleporting lizzards i hate those
!prepull
!prekey
Pre-key fuckery
RTB TWICE some time before entering dungeon to get 4 Supercharger stacks. These stacks don't have a duration.- Just before key placement use
AR into
KS to get
Loaded Dice and 2 free Unseen Blade procs.
KS will consume one stack of Supercharger but the 3rd+4th stack are removed when the key starts anyway.- During the bubble, DO NOT
RTB or recast
AR as you will lose the CPs and Supercharger stacks when the bubble ends. - After the bubble drops use
RTB again (now back at 4 stacks of Supercharger). - Before entering the first pack
BF into
Stealth. - Open onto the pack with
AR into
BtE.
4 types of mobs that should never exist in the dungeons:
- the guys that stay afk outside like the hundmaster or the priory shooters
- the runners like the halls goblins or the murlokcs, these guys legit kill the dungeon for me
- footmans, why shield alo
- jumpers, any guy that jumps away, all the mobs in eco, the frontal guys in flood, the hundmasters..
Like no one enjoy any of these mobs
I don't even understand
Why these designs are still here
i don't mind mobs that jump out as long as they come back in
but mobs that flee belong in classic
that shit should never be in the game
the runners are the absolute worst
I don't like the bloodguards in ara-ara either, but they are the least annoying from the ones you listed
bloodguards?
big beetles which give 50% dr to anything around
ah ye
Spam casters who just cast something else if you kick them are also super fun and engaging.
hello, quick question, as KIR talent, do i spam dice whenever its ready? or just when i get a good dice?
if ur playing sleight u can roll over any 2 buff or under iirc (u can choose not to do this if u have broadsides and r playing 1fth tho)
if ur not playing sleight u roll anytime you have less then 2 buffs or have loaded dice and 2 buffs
all the reroll rules r in the FaQ
so basically with sleight i can spam roll?
i removed thiefs vers for sleight
which i wasnt playing before
!rtb
How to use
RTB
(Assuming season 3 tier and
Supercharger)
- Roll if you have 0 or 1 buffs.
- Roll if you have 2 buffs and
Loaded Dice is active. - Roll once asap after pressing
KIR, as your buffs don't get rolled away. Use this weakaura to see when your buffs don't get rolled away (yellow border). - After the KIR roll, continue to watch the weakaura as buffs tick down. As your buffs expire you may hit a point where your remaining buffs are yellow and you can roll again.
for keys
you don't 'spam roll' because you very frequently have 4+ buffs active
oh i see
but if you have exactly 1-2 buffs, you roll
so i should also roll when i activate adrenaline
I think there are some designers at blizzard who don't understand that challenging elements should be enjoyable to overcome not just miserable to experience
are people playing sleight of hand or is it more of a gimmick?
I use crippling for gambit
first part
so murlocs dont run as far
its very nice
could be used on the stupid little guys at the start of HOA too
bro dexter is getting better and better
its amazing how much good stuff there is when u dont suffer with outlaw
nirvana or something idk
are we just letting the scam float there
shit floats, man
what is it cuh

ye..
do i use 2 stacks FTH in m+ on aoe? or do i only spend them at 6 stacks
worst optimized class in the game...
starts mid
ends dogcow
cant wait to ask for buffs again next season!
do i use 2 stacks FTH in m+ on aoe? or do i only spend them at 6 stacks? can anyone explain, cuz im p sure ive seen zac send 2 stacks fth in rotation
neither
i think you spend to not overcap when you have 2 or fewer combo points generally.
you send fth as a builder if you dont have UB stacks(which would prioritize SS) or you dont have bladeflurry ready(which would prioritize bladeflurry for cps) or dont have adr and you are less than a certain number of combo points
okay makes sense, whats UB?
unseen blade
unseen blade, proc from hero talent making sinister strike hit hard
its part of the core mechanic of trickster
its makes your next sinister strike generate a stack of escalating blade
ahh i c
Fuck blz
How’s all the new main gearing going
ok but what is crippling talent ?
!fuu
Rogue Spreadsheet - Light Version / Dark Version
I don't understand what is it
Usually how it goes it "rogue is decent" and then they buff every class in the game, except rogue, and then rogue is in need of buffs
Like pretty much all expac rogue has been "decent" at the start and then they just leave it last to get buffed
Like in nerubar, rogue was fine, but it wasn't Fury/FDK (It was good on kyveza, silken court, and queen though)
In undermine, rogue was fine, but it wasn't WW (Basically just a slightly worse WW overall other than mugzee, where sin was the best DPS by far)
then in manaforge omega, I'd say rogue was pretty strong honestly, it's only "fallen off" because what sub helps a lot on in the specific encounter it excels at matters less and less as we get more and more gear. Obviously all 3 rogue specs are kinda shit on ST, sub manages to circumvent the large ST weakness by being able to leverage damage amps on the last 2 and end up doing good single target on the last 2
well ye if devs make 0 changes to the class it will fall behind unless they start balancing more with nerfs rather than with buffs
and fwiw, sub will get a lot stronger through turbo boost as the kill timers become way more convinent for the spec, even on ST
A lot of these recent weeks kill timers are actually as bad as possible for sub which doesn't help it
Outlaw is kinda just mid af tho
okay so this is driving me crazy - both wow head and icy veins recommending https://www.wowhead.com/item=222873/duskthread-lining as embelishments for crafted but when i go try to place an order it won't let me select it as an ebelishment, what gives?
It is crafted. In the Optional Reagents category. An item from World of Warcraft: The War Within. Always up to date with the latest patch (11.2.0).
ah okay so it only suits wrist, thanks
where did the tc-outlaw channel go wtf
?
give vai an eyesight buff blizzard
it might be that it disappears if you have been inactive because it's a thread
nah
its
i got muted the other day
and for some reason all my channels minimised/disappeared
had to reactivate them all manually
was strange af
good times 

whos ready to hear "well who cares? it's the end of expansion let things be unbalanced"
if it goes dormant discord auto hides it
This only applies when every spec is OP frfr
i never understood that
if everything is op
nothing is op
are wow players just stupid
I was gonna say that but I'm busy
yes but I think it captures a feeling
you can feel strong
!!
like in how your abiltiies feel
Ye
ye you feel strong when you do more damage than the other guy
!logs
I should've been clearer. OP is a strong word.
I think a good example is something little like stone idol
on a huge uncapped aoe pack
it feels op
even though it isnt
but it still feels good
so it can be balanced
i meant more so how we scale poorly with gear
but feel op
Also how fast mobs die in a high key
thast what designers should aspire to
every spec should feel op but should be relatively balanced in reality
and that is possible imo
Le sigh
Not surprised
yeah you play a very different version of the game zac
Everyone pool money to bribe blizz
yes all 15 of us
better to bribe zac
into trolling
sandbag the spec lets go
(seems we are not bad enough yet)
I think you could kinda look at last season tier vs this season
rolling 5 buff felt op
even though mathematically the old tier wasnt that much better than the new tier once you had 2+4pc
this seasons tier feels a lot worse
thats just gameplay
yes
!def
Rogue Defensive Spreadsheet: > Click to open <
5 buff you get more resources etc
double coup doesnt feel like anything its just background numbers
lol
how a spec feels and how a spec performs arent always tied
it is for some players but not all
if we did 20% more damage but had only 80% adr uptime
I think we would feel less op
but be more op
they arent necessarily coupled
they have some link obviously if the spec felt great but you did healer dps
then it would just feel bad
but there is some wiggle room
to make specs feel op without being op
It's a mix. People hated the dk rework until they figured out how to make it do damage
I kind of see what you are getting at, but this feeling of being strong or having weight behind your actions has to have a better description than "feeling op"
I think another good way to think of it is how you feel relative to recent seasons
so if we went from 80% adr to 100% adr between seasons
and only went up by like 5% dps relative to the rest of hte pack
we might be feeling op
even though were not really any more op relative to the field
dk rework is still hated
just because it does big numbers doesn't mean it's a fun spec
which is why season 4s usually get that "everyone feels op" season cuz you have so many stats and so much haste and shit
I did not feel op last season 4
but yeah I know what youre saying but I do think there is a difference between feeling op and actually being op
sure yeah but outlaw also doesnt get that scaling
cuz our specs rotation isnt impacted by gear
(other than haste tax)
ok but again you are just yapping, all of what you are saying has nothing to do with what was being discussed
does outlaw just need a fundamental rework at this point
no
I was just defending the sentiment of everyone feeling op
which I do think is something that can exist
it needs like 3 passives/abilities adjusted
so it is relevant
and 2 chargs of AR
because it seems like most of our problems come from the fact we dont scale with gear as much as other classes
this is trivially fixed without a fundamental rework
we have one stat that is mandatory up to a point and another that is completely useless
it's just a matter of whether or not blizzard even sees it as a problem
yeah they could fix our scaling
I wonder why we don't scale as much 
they have just chosen not to
i mean i dont want a fundamental rework im just very demoralized
doesnt even need a rework
they could in theory giga buff mastery
to where its better than vers
they just choose not to
they mentioned multiple times outlaw as an example of a spec that cannot be played without WAs
we should expect some sort of rework
they could also buff crit by increasing our crit damage somewhere in our kit
MM has a single very basic talent that takes them from potentially terrible scaling to very good crit scaling for example
this is so fake btw
and it highlight the devs incompetence
cause thjey say tghat then they give us trickster
i thought they evolved the cooldown tracker to actually work for that kind of thing now
I think the higher level people who dont actually make the changes acknowledge the issue
like
then the lower level people who implement these things
cooldown tracker is good for the stuff that most outlaw players would reasonably need to track
trickster and RTB container are the only things missing
to be fair I saw them mention it before season 3 got released
and trickster
I think theyve promoted all their talent
thats it
and its problematic
maybe maybe KIR/RTB WA
container and trickster can both be fixed by unhiding some buffs that blizzard has chosen to have left hidden
weird issue in the tech world where you promote people out of the positions that they are good at
you get paid more to be less directly impactful
I wouldn't be surprised if outlaw is only mentioned because we have so many buff/debuffs
and the cooldown tracker they already made is the 'fix'
Assa has more
Outlaw is legit just rtb
You barely track anything else
Bf is Perma up
I think ours just affect your dps more
ADR is Perma up
assa you could ignore everything
Snd is gone
and do non shit damage
What
I'm talking about dots etc
They just have more stuffs to track
We have nothing
I barely track anything
and yet without a cooldown tracker outlaw fills your top right with things that you can barely see and need to care about
I'm bad I look at adr all the time because I can't keep uptime. Conversely I really only look at the number of buffs from rtb rather than what I got most of the time. Really not that much
it's true, it used to be way worse
like if you are counting each RTB buff outlaw has to have the most buffs in the game
surely
and we don't really know what their intent behind anything is since they are so vague anyway
the only significant RTB buff is broadside anyway
well you need to track all of your cooldowns right
to know when you can press them
you can do that without WAs tho
ye ofc
you can play assa with 0 was too
debuffs are on enemy nameplates
even on default ui theyre on the unit frame plate
exactly
we can't move buffs though
Tf you yapping
so whats the point here lol
for assa you mostly care about scent of blood tracking
Go play assa with default ui plates
I think it could be because outlaw loses so much dps being played wrong? idk what their motivation is
or maybe theyre just seeing "outlaw hard" and how often people use was like "RTB NOW" and theyre linking those together
as outlaw needs WAs
People have misunderstood outlaw variance for years
if you read reddit complaints all they bitch about is roll the bones and vanish for some reason
Vanish I get. Trickster makes it annoying
that's because they are too slow to cast vanish without reseting combat
devs probably read those
which is like a halfreal issue
having to make a count of how many of 6 buffs exist and what their duration is and whether those buffs came from KiR or RTB then deciding to roll based on that
is really hard to compare to "do I have garrote up"
Well
like cmon lol
umm no
Frankly I think it's time to get ready for the deletion of rtb
you know that you should kir at a specific number of buffs
and immediately after you rtb
Just in case
you don't need to track more than that
Without rtb, it's just combat with guns 
thats just not true lol
legit count number of icon, need to count up to 4
Rtb was in the trailer. Well unless they are using the anim but I doubt it
lets say you have 2 rtb buffs and youre planning to press rtb cuz you have loaded dice but then you cto proc
now you shouldnt press rtb
youd have to observe that very clearly
ye thats count up to 2
we cant seriously be defending rtb rules right now pretending they arent unecessarily tedious
even easier
ah I tricked you zac
not defending rtb but you are overcomplicating things
True. But then again, it could be pre-outlaw changes. We really don't know but that is a good point.
get an addon newb
litteraly irrelevant minmax mewo
doesnt matter
you are cooked
rtb cointainer is also just a bug
make it baseline with an actual ui thing
or whatever the fuck
remove rtb bnutton
actually just remove rtb button
No
if they unhide the container buff you will be able to tell what is going on far easier
That's stupid
LOL
im tired of all the stupid reddit people
yeup
yapping about rtb
no the current rtb behaviour should not become a feature lol
I'm tired of reddit whining about vanish
I'm with them. I hate subterfuge
vanish sucks ass
if you press kir your buffs changes to be "locked", they are locked till they expire, and you can roll while having them without losing them
thats what i meant
why, vanish is just a cooldown
leave vanish as a defensive
and you would have diff icons
?
treat it as such
give us a pirate shadow dance
we talked about it in DF
like a lil lock on it
pirate shadow dance pls
make UHUH auto pause out of combat
ok but rtb has so many more quirks right now, and we don't even know what's intended either
wdym "reddit"
or when you dont make any attacks for more than 6 seconds
then we can mount in combat
and not care
for those bosses
2 ?
its just container
and the bug
read up bro
of buffs stayuing behind
I reckon killing spree will give uhuh and they will call it a day
which no one cares about
Rob — 12:07 PM
I'm tired of reddit whining about vanish
I said "reddit is right" in response
I think with delves being a new core, evergreen system, alongside the new prey system further incentivizing open world difficulty scaling, I think vanish resetting combat while being a primary DPS cooldown is a fair complaint honestly\
tbh though our dependency on subterfuge causes a lot of problems and I think we'd be better off if UHUH auto triggered out of combat or on not being able to use attacks and then just have a pirate shadow dance

im not saying ur wrong
im just saying reddit is 2 years late
vanish doeent reset trash in delves lol
oh sure
into that recommendation
youi have brann
yeah reddit is always late
it does to new players
I feel like vanish is a bit wonky in delves idk
Sometimes it does sometimes it doesn't
no cause brann doesnt reset
vanish def causes problems both in open world and in delves
no it isnt
do you guys not do delves
he does
or what
if hes jumping
I do delves
do you not?
Lol
lol zac
you cant even vanish trash
also u never reset combat with vanish unless u press it wrong
bran stealths if you are in vanish for more than a splitsecond no?
tf you guys yuapping about
I only do delves in the first 2 weeks of a season 
these systems and vanish in general should just not reset combat so easily/erratically
ye for like 5s straight
if you afk
u have to press vanish right when a gcd is ready and ur in melee
thats how trash never resets
maybe if you are lucky
why is it that vanish sometimes resets mobs in 0.2 seconds and sometimes fails to reset them for 3 seconds
it will reset
zac
what are u yapping about
cuz im convinced no one understood anything u said
stop typing like me idiot
I dunno either I've noticed this a lot
...
it's typical wow combat inconsistency
like having vanish as an extra cooldown without bloating out the bar is such a reasonable thing to have in the game
Ur inconsistent
cuz brann can reset if he bugs out
yeah but obv this requirement is shitty for new/average players
also
and almost every rogue archetype in every game I've ever played has midcombat stealth/hiding
no I'm consistently bad 
it's not weird or bad
for all the avg players out there
bro
thats not a thing in delves tho
Honestly it being a thing in general is dumb
dont press vanish ever when a gcd isn't ready
you guys are talking about open world
vanish currently has a bad implementation with combat reseting and that's it
in delve you can be vanishing however you want
because if u do ur missing auto attacks
it doesnt reset
not just "reset" part
and since it has a skill floor/cap it makes it even worse since some players percieve it as always resetting
idk
yeah theres really no valid defense for this being in the game
like the reality here is what benefit does subterfuge have on our gameplay vs replacing it with auto UHUH and pirate shadow dance
We need a better name for our pirate shadow dance
this is genuinely
I want better stabilizers
one of the best builds
zeross is bugging out
I hate rattly stabilizers
Removes the utility that vanish can have in some instances
but i didnt say remove vanish
it looks so fucking sick down there
I dont think introducing more buttons is what the spec needs either
there are things to remove
that could make room for dance
like gs
or rtb
or bte tbh
fuck gs
BTE??
yeah just have dispatch turn into bte in dance
its not like bte has cool or fun rules
its cd auto resets
its become pretty irrelevant
just give AR bonuses permanently and rework the button to basically be current vanish 
nah I think upkeeping adr via the cdr gameplay loop is pretty fundamentall to outlaw
imo
honestly I would like them to make mastery good
just make your gun shot abilities do more damage or something
problem solved
there are many outlaw problems that arent hard to solve
some peoples solutions have very disfavorable knock-on effects though
^
The amount of "simple solutions" I read people have for sub that would actively make the spec worse is a lot
A lot of small changes have a lot of large implications that unless ur really thinking about it are easy to miss
you should point them out lol
Well I mean, look at UHUH for example
well what I want out of sub runs so counter to what every sub player I see seems to want
so I tend to just stay away from that whole thing
I just got a cat
do you think UHUH will survive midnight?
I felt it was a very common thing in here for ppl to say "It sucks that AR uptime is low, and also it sucks that you can't use AR at the end of a pack because then you waste the uptime, but not using it feels even worse cuz how RB works"
So then they make a talent like UHUH, which now after playing with it for the entire expansion, I feel like a lot of people have soured on UHUH in general
yeah but I dont think people want to go back
well they might
but tbh
they also did this
to spriest
without the negatives(so far at least)
My main point is that "simple solutions" and "good ideas" can easily have cascading effects that suck later down the line
they just did it better
uhuh should move to a spot where we can take it easily all the time and just be pausing if you haven't spent or generated combo points in the last 3 seconds
That's all lol
I don't remember outlaw doing tank dps without AR before UHUH
correct me if I'm wrong
weve done non tank dps with UHUH as well
I mean everything is relative
The spec was balanced around 50% ar uptime before
now its balanced around 90%+ uptime
which one would you have?
I mean I've not liked the direction of Outlaw for awhile now and I've wanted a resource reset for awhile
This is still one of the most stupidest take
Guy is not a s3 rework enjoyer
wdym
We basically have 100% ADR
its accurate
I mean I liked it for a bit, but I'm bored of it for sure
we are balanced around having 90+% uptime
And you guys keep saying that outlaw must feel like shit without ADR BECAUSE we have high ultime on ADR
no
Nobody is saying that
It litteraly should be the opposite lol
no one is saying that
I actually fucking hate typing in discord sometimes
it's happening again
Nobody is saying Outlaw must feel like shit without AR man
blizzard def acknowledges our adr uptime and tunes us around playing hte spec with 90+% adr uptime
Try reading
Yes
It's not balanced around 90% uptime
That make no sense to say
dps output
Read what I'm typing man
balanced around
Stop reading past what I'm typing
zac youre being zeross rn
Because we aren't out of ADR so what would we care about DPS out of ADR
The vibes without AR are very bad
Nah bro
The spec plays bad without AR
Ye and that has nothing to do with havig. High ADR uptime
That's just cause they fucked up the spec
yes
You finally figured out what were saying
that has nothing to do with being balanced around 90% adr uptime
And guy implied the opposite
thats an isolated issue
Wtf you guys talking about
he did not
Stop reading what i'm implying
at all
that is a fact
Correct
???
The spec is balanced around high AR uptimes
we are balanced around palying the spec correctly enough to have 90+% adr uptime
in no way
does that imply
We(our damage) is balanced around 90% ADR uptime
"blizzard designs the spec to feel bad without adr"
its kind of insane
to jump to that conclusion
nocap
thats some fried as fuck take
That's not what I said either wtf
zac
— 12:26 PM
Because we aren't out of ADR so what would we care about DPS out of ADR
this was never implied
12 hour clock user 
Blizzard has better data idk why you guys are so mad they clearly are in the right we don’t need a buff just get good
?
show me a clock with 24 hours on it
dingbat
Ok why does guy mention us being balanced around high amount of ADR everytime someone says the spec feels bad put of ADR, like it wasn't possible to just feel normal out of ADR since we have such high uptime
Who is talking about how the spec feels rn
Rob said "We didn't do tank damage with 50% ar uptime"
yeah guy was responding to someone saying tank damage with UHUH
as if 90% uptime inherently leads to tank damage
but it doesnt
at all
^
this one
that aint no clock
Eh whatever
I would also contend that we don't do tank damage just without AR
we do tank damage with nothing
I was specifically responding to Rob talking about damage
i mean, if the spec is designed to keep buff uptime, wouldnt that make the design be to have buff downtime feel bad so you're more driven to reapply it?
yeah but we dont have to
no...
not at all
are we arguing for the sake of arguing 
maybe if youre a bad designer
brother we can have digital clocks now. The future is now
You mean a rogue dev
Zac enjoys reading past what I'm typing to a conclusion that hes made in his head of me
isnt that what a failure state is though?
clocks have 12 hours
fact
im not asking this to argue btw
I could name one
Nah bro you always talk about that everytime we talk about out of ADR bro
Tf you mean
in order for out damage increasing buttons to matter they have to increase damage though, if you take all of them away and our damage doesn't go down significantly then what is the point
You are always like
That's cause we have higher uptime of ADR
So you have to compensate
the difference doesnt need to be that high though
Which is so fucking dumb btw
What are u talking about
But that's litteraly your take I'm not inventing anything
you could buff non adr energy by 50% and nerf adr energy gain the same amount
and the spec would feel better
and wed all be happy
adr could just be a gcd reduction
No it couldn't
You could do a lot of things that are common sense but they won’t because they do NOTHING
You need increased energy to support the reduced GCD
reducing cost by the correct amount for the increased casts per second is the most correct fix
like your apm without adr to with adr should only change by exactly the gcd reduction
I agree
Something that will never happen
right now its WAY off
You wouldn’t lose energy in ar you don’t lose your baseline energy by
im kind of confused
that might be true, but it's not completely ARs fault
AR isn't actually boosting your damage by that much
yeah thats an even bigger issue
Adr could provide a straight damage buff and have like 70% it's energy and gcd moved to baseline. It would smooth things out. I wouldn't be surprised if they did something like that
what's the difference between losing uptime on ADR and that feeling awful, and lets say, having a rage drought on a warrior, or losing CDR on fire mage
not having adr just feels bad
not having ADR specifically definitely feels way worse than it actually is
especially with how it fucks with the spellqueuewindow
so weve added "feelsbad" without adding that much corresponding "feelsgood"
which may result in worse output than it should for some players
yeah how shit is that
like
Outlaw isn't a spec like that, we don't have CDs , we just always blast
Historically outlaw wasn't like that
Going afk without ADR
Don't talk to me about BFA that was 10 years ago
And I wasn't there


it was just 40-50% uptime instead of 100%
wdym
you still did functionally the same thing
I meant that we were still an always blast in bfa
Its been a very common complaint of Outlaw even going back to BFA that the "spec feels terrible without AR" but that's a mix of the expectations of AR uptime have gone from 40-50 to 95+, and a lot of our "backup" tools like Blade Rush have been removed from the rotation because of how useless they are with 95+ expected uptime
Its obviously worse now than it was before, but AR has always had this "issue" of feeling really good to have
ig that's the problem where we were the spec that got all the cd uptime
Like it's not worse
Than before
Same shit as the uptime requirements
Lest not act like it hasn't become worse
Just because it wasn't an issue before doesn't mean it hasn't gotten worse
Bring back dreadblades 
Final boss incoming: reading an entire paragraph 
You are in outlaw channel buddy
you need to break your sentences into 4 messages for zoomers
Yeah if it just gave 1 million mastery no one would mind not having it for feels wise
is there any way to have a subway surfers sticker
dude like
blade rush I feel like was a really good button for bridging the spec between AR usages
yknow how aldrachi reaver has 2 alternating moves as part of its big thing
Free button, gave energy as well
why cant we have that with blade rush and KS
Br 💀
crazy thought
what if
fatal flourish
procecd more
at low energy
is that too cooked?
actually it is
how about
just make FF not so rng
what if FF was removed from the game
Ain't no way bro invented bad luck protection (fire mage only)
and we just had energy regen
Yeah I mean would you guys prefer 90% uptime or 50% uptime with stuff to do in the down time ?
I prefer high uptime
50%
there are so many other factors around it that I can't really say
50% uptime is obviosuly stronger
that sucks
With the way restless blades work, I feel less issues pop up when the spec is expected to be 50% ar uptime rather than 90%
idk about obviously
thats pretty debateable
the less flat your profile is and the more opportunities you have to accept downtime without getting gutted the better you will be in realistic encounters
yeah but tuning can be tuning
if they do want to go back to that uptime, they have to make the spec feel better somehow with that
Yes, obviously?
sure, but if the answer is always "tuning can be tuning" than nothing is stronger or better mechanically ever
which we know to just not be true
miss the time when generators did some damage tbh
yes we know that sub has the best profile in the game arguably
no I know you know, I just think that, im not sure how they would do it with outlaw as it is now, with how it was in bfa
If you think I'm just saying "take current outlaw, and remove 50% of its AR uptime and no other changes" you must think I'm really stupid
I dunno I think outlaw feels more unique with it gunning for max uptime I feel like a lot of specs have 50%ish uptime
it can almost freely move its damage around however it wants
well when it had dust it could more
now less so
like they didn't have the extra cp back then, or uhuh, or any of the other new talents we have to work with
I'm not sure, I'm not a game designer, there are a million things that can be done to the spec to make it feel better outside of Cds
I mean I don't think anybody was thinking about the concept of crackshot, when crackshot got revealed
They will cook up something fun
this is kind of related
it might be better for the spec overall but I am worried that they lower the skill ceiling from a personal perspective
but did people fuck with empowered sindragosa
but thats just my biased opinion
in the 11.2 beta
most ppl didnt like it, no
it might suck, but at the same time maybe a wow spec shouldn't have this unreachable skill cap and insane skill floor idk
empowered blade rush
it's fun for me, but like
you spin more, the more you charge it
I don't think blizzard intended this
I mean sub and Outlaw have always existed in this design space, I really doubt they turn all 3 rogue specs into sin rogue in terms of complexity
Obtuseness has sort of been a rogue staple for literal decades at this point
current sub has some of the worst dps optimizations I have ever seen in my entire life

don't press instant damaging finishers for 20 seconds should never be a thing
Honestly their end solution might be making it so the median player can hit 90-100 uptime easier which would involve good players having well over that
I love current sub rogue so much
does crippling work on araz myth and is it worth?
yes and yes
tyty
well over 100% 
current sub gave me a familiar feeling I couldn't quite put my finger on for the first bit of dim prog
and then I realized it felt like leveling in poe

I genuinely don't remember playing a spec on prog I had more fun with than current sub rogue honestly
no dude
its like starfall
it doesnt stack but you get more energy gen
it was kind of freeing to just not need to care about literally anything
and just pressing CDs on CD to deal infinite free damage
But when your profile is less flat but you have no way of controlling when you do damage it's even worse tho
but it's just not fun
it would be the worst spec design in human history
Not pressing buttons and being able to stack damage while doing nothing is so fun though
that was last expansion
You have to kill the things
Back then we had 60% ADR or smth idk
So half the times you did nothing to the totems
With current outlaw you always do the same damage and you can even hold vanish for it
true
but a lot of the issues that come from an unflat profile for us would just be that ADR cd is somewhat randomized
There is an easy solution to that
which is why we always have needed and will need 2 charges of AR

like a 40% ar uptime(with appropriate energy economy adjustments) with 2 charges is the dream
what if you have 3 charges of AR but if your AR drops and you have no charges ready you die from a heart attack (in game)
surrender to madness 2
I mean fury is really strong rn and its very flat
thats because its tier bonus has uncapped aoe
even in raid tho its very strong
with a super high proc rate
that's probably down to how its not a lot of rng
im not sure actually
im an arms main
Also ur specific statement was "wow doesn't support flat damage" when one of the hero classes (after the bug fix buff) is fury warrior which is mega flat
a spec being strong while flat in 1 specific raid does not mean being flat is strong
yes tuning and other mechanics can overcome being flat
this will always be the case
Also fury isn't even strong this tier isn't it
and so too will being flat always be a weakness to overcome
and didnt it get nerfed after the RTWF on nerubar
Fury was bad early and then they bug fixed/buffed their tier set
Fury got nerfed in nerbuar yeah
No I mean this tier
Yeah this tier Fury was bad, their tier set got buffed/bug fixed and it became good
the fix came in like a week after raid release no?
Multiple weeks, btu yes
This used to not scale with AOE or smthing and then it started scaling with aoe
their version of BF now applies that chance on each enemy hit
is what they buffed
It also helps they get dmg increases no?
sorry I thought you were calling Reap The Storm their blade flurry
Before their balde flurry used to not proc the tier set
you meant whirlwind
sweeping strikes
Its funny cuz on PTR they said "no this is intended" and then they just changed their mind
fury doesn't have sweeping strikes?
and then fury got way better
we played fury on every fight and I don't think its particularly strong. its good on some of the early fights in spite of its damage profile not because of it
that's arms
I thought they were both called sweeping strikes idk
I think fury was solid on forgeweaver just for pillar damage honestly
Buffs helped a lot not be a burden on the adds that spawned
But by the time they bug fixed it they made forgeweaver a 5 pull boss lol
yeah it's called improved whirlwind instead idk
I thought it was a red cone
With the edges a deeper solid red
Oh I see
i want that to have an outline
Yeah
we aint there yet
We gotta delete rtb for the forumites first
delete RTB, change vanish back to utility only, merge BTE and dispatch
then we are like halfway to being fury warr
Combat
where you just press like 4 things ever
fury is just so strong st
while still doing good aoe
does like 1m+ more st in m+
while doing similar/more aoe