#outlaw
1 messages · Page 466 of 1
holding out for the WoW2 rework
whatever dev decides to play a certain class it'll get changes
otherwise it wont get shit
just like s2 DF outlaw
prob worst outlaw season of all time
im cautiously optimistic towards midnight because I've just got that feeling that the alleged rework is just changes made thatd usually be made between patches
feels like u didnt play s1 tww outlaw did u
im sure the devs knew rogue was in shambles in day 1 alpha
and no one did anything about it
holding out for the rework really worked so well last time eh? Spec was just completely ignored and was awful with the excuse of "because its getting reworked soon", and then the "rework" happened and in reality it was a very half assed, rushed "rework" that was really just carried by 2 new talents and the spec being tuned high.
i just got discouraged when i swapped my weapons tom some shitty daggers and tried assassination on some dummys and dealt the same aoe damage on target dummies even with terrible substats
Ur right u should bitch and moan in discord instead
That works great for the paladin players
cuz outlaw and asassin have very different substas
chill out there green guy
u dont even play outlaw rn
I want the spec to be fun again, that's why I'm hoping for the rework to make it fun
Every version of Outlaw ends up being fun for different reasons
Excited to see what they end up doing
literally everyone talksabout how devs constantly ignore their classes and specs from time to time and ur typing these cringe ass words 
Huh
Im saying weve already seen their excuse of "its getting reworked soon, so ignoring the spec is fine", so I dont think they deserve any benefit of the doubt. They deserve every ounce of valid criticism.
Well we live in two worlds right
Where did I say ignoring the spec is fine lol
I said "Odds are this is the situation"
Not saying this is good, great, amazing, wonderful
It's a fact of the matter, the situation probably is this
We are on the same team here..
It sucks, I hope the rework is fun
When the spec get reworked and changed thru Legion, BFA, SL, DF, I've always managed to find it fun and enjoyable
as long as whatever they do doesn't violate the identity that outlaw has had for 8 years in the name of making it easier to learn it'll be chill
Yer
also buff ambush
HO and audacity should unironically switch places
so kir can have a generator in stealth that is not shit
Literally
audacity could/should have a % bonus to ambushes it grants as well
so that it remains capstone strong
i dont mind ambush but i think it should be an optional gameplay
like s3 DF was giga fun without ambush
I think ambush should just do that
i enjoyed the shit out of it
but i also enjoyed s1 DF outlaw with ambush alot but thats when fth felt nice
and not totally awkward to play around with
yeah opportunity could just be on both abilities by default
like
whichever does 0.1% more dps people will usually play that
unless it feels way worse
so idk how they can balance ambush being optional
I mean if stealth talents are strong and you are taking subterfuge
you should be casting ambush
I mean it should be easily possible to do
Sinister Strike in subterfuge sounds like an oversight
Feels like it too
8 seconds of subt and I'm suppose to build with 5 sinister strikes? Yeah okay.
there s plenty of specs who have different gameplay options within their tree, shouldnt be very hard to make outlaws tree work with ambush if they are willing to put in some actual thought and work into the "rework"
other than clearly having undertuned ambush this tier ambush builds vs. kir builds have had a long history of being reasonably close
I just think every build should be an ambush build
vanish being our window where your damage is suppose to feel good only to press SS 3 times in a row is just not it
tell that to zac 
I mean I know he hates ambush for his own reasons
i just fucking hate pressing ambush man idk
but realistically they could also just fix ambush having delayed CP gen
and we can all be happy
i have an abusive relationship with ss
and stockholm syndrome
so i’ll never use ambush
thoughts?
that sounds way too op ngl
yeah
softcap 5 is better than hardcap 8 on half these pulls anyway
ye
it'll be good for cleave too
but idk
maybe just soft cap at 2 honestly maybe idk
1
i mean
like
well I expect the hero trees to get some significant reworks for Midnight(especially rogues), so hopefully it makes trickster/fb a lot closer in terms of st/aoe and the dmg profile of both is significanlt improved
it does normal dmg to 1
then reduced to the rest
because outlaw just has giga high cleave on 1-8 anyway
Yeah? A lot of specs just have 1 hero talent for all content
1 hero talent being functional or working is fine
it just sucks when it doesnt work on both M+ and raid
that was us with trickster last tier
id much rather have 1 overall good hero tree, than what outlaw has now with our hero trees
and it was awesome other than KS being KS
ye
like if we had this KS
last tier
i think outlaw will go crazy
like alot of ppl will play it
which i dont like personally :p
might've even been an actual outlaw tier
ngl tho
1 major thing outlaw needs rn
is to shift alot of it's finisher dmg to builders
and reduce AR uptime by like 50%
if both our hero talents were well designed and fun to interact with then it would be fine to have them have their own strengths
outlaw neeeds a lot of things rn lol
but idk zac might hate this he hates everything anyway tho
i like the AR mini game though
reducing uptime would feel like slow
he called me names last time I suggested exactly that

ngl
I don't think we need 100% AR uptime
but reducing it to like 40-60% where it use to be doesn't actually fix anything
I put some dude on ignore because he was saying I wanted SS/Eviscerate back
it's just a feels change
i mean need to hit restless blades and uhuh
to do thta
i think if class change is unchanged
my ideal is like 50% AR uptime and 2 charges so we can put that uptime wherever we want
'
and have low but adaptable burst damage
well its just cooked atm way too fast and too difficult to play without smashing ur head on the spec everyday for a month just to be good at it again
adr uptime being reduced to 50% would be fine if it was moreso just a dmg buff, and not literally required for the spec to be playable in terms of resource economy.
if you can't handle the 0.8 gcd you would still get slammed at 40% AR uptime though
I guess it's a bit less punishing but like
it's the same skill check
well
most of the dmg is on finishers atm
so thats not entirely true
u get rewarded by having giga high cdr atm
which means u have to play extremely well
more finishers = more cdr = more ks = more coups = higher ar uptime
thats outlaw atm
I mean sure the giga high cdr reward is higher now than in some previous versions
making the difficult part being just a portion of its entire rotation will make it considerably easier to deal with
but that doesn't get fixed by lower ar uptime
because you'll have time to think when ur in downtime
thats whats fun abt it
and ur gonna be ready when it hits you
it gets 'fixed' by nerfing vanish and AR directly
being able to rest at a measly 1second gcp locked status I can see helping a bit I guess
the spec requires you to be a rogue main to be good at it
and u have to be really good at the game aswell
like
if u play it for 1-2 weeks ur gonna be good at it but
it'll take u a month to be playing it perfect again
any spec in the game doesn't really take that long
the skill floor is currently probably too high for
I just feel like the best way to fix that is unironically more AR uptime and not less
since you still get punished for fucking up AR in a 40-60% world
then they swapped back to sub or sin idk what they did
but imagine if you had extra to go around and it's like a 110-125% world
like
you fuck up and it's fine you get punished like a normal spec instead of double punished
idk what the rwf rogues thought when they swapped to outlaw
I believe he said "Coggy overload"
like it was omega clear they wont be doing acceptable dps just swapping to it insta
its funny because i dont think its worth the effort for them to practice it with how rarely its relevant
if u want ol to be easier
it promotes smart usage of adr
nah its worth obviously they just dont care
look at exile
hes playing poe 24/7
its not like hes investing in wow all the time
but how rarely will outlaw be good enough that it will make a tangible difference to play over the dagger specs
its just adding vigor to the spec
i think the dagger excuse is extremely irrelevant
rather have another charge
even if they did have a weapon they'd still be omega microwaved
either or
i mean if class tree doesnt change
both would have the same effect
thats whats gonna happen
im sure zac would've done better dps with a 707 wep
than their 720 daggers
on the DH boss
if you ask me a 2nd charge of AR is needed basically no matter what
i didnt mean weapons they have splits for that just that sub/sin will be strong enough or fit the fight profile well enough in 99% of situations
i agree
imagine apex talent is
and has been needed for like 15 years
look
is second charge of ar
has to replaced with +1 charge
fatebound will still want to cast on cd tho no
we are heavily incentivized to basically waste AR uptime for instant effects
and I agree that those are a big part of the probleem
100% sure
yo lowkey
is outlaw just sub 2.0?
?
sub is 1 sec gcd and u do ur dps in a 20-25 sec window and afk
crackshot windows be feeling a lot like dance
what are u talking about
kekw
why does it fix everything? (legit question)
Are we cooking?
we talked like for 1-2 hrs dude
good morning all my beautiful sword swinging enjoyers
I don’t care about that
But I wanna do dam
Good qol sure
this has to be gone too
i dont think anything should be tied to AR
bfa was good because of that
Doesn’t make the spec more viable though?
nah my question was more so "how does deleting improved AR fix most of the stuff" but after thinking about it for a bit i get that you'd just sit on AR instead of sending it on CD?
2 charges of AR makes the spec more viable in realistic raid encounters
almost certainly
Fair enough
nothing forces u to press AR for a certain buff or a proc
thats what it should be
removes the shit rng
So move edge case to gs permanently?
maybe just maybe ar needs to be removed
there are a lot of straight up dead and never to be good talents in the tree as well
there's enough punishment for downtime / mistakes
And delete imp adr, yeah sure. Those changes are fine i guess
we don't need ar as an extra layer
is there any reason why my ar uptime is worse on 2fth ?
delete GS too
True!
its nto just about making it less punishing/difficult tho, that only goes so far. Because even if you remove those factors from the spec right now, what is the pay off of the spec? Like it doesnt really do anything, it would still have a shit dmg profile, and not really be valuable or excel in any area.
spec offers very good cleave with mininal st loss, at all times
That was kinda my point too yeah, some qol is fine tho
Rework Improved Adrenaline Rush into x2 AR charges and delete what it does atm, delete all buffs/procs tied to AR for example loaded dice, full cp refresh etc, full energy regen etc
the "at all times" part is what is important
ye...except that isnt remotely true right now. It used to be, but not anymore.
i believe alot of people would enjoy this gameplay
execute niche
no cappy
would be nice
they can't just keep giving everyone funnel, right?
I think it would be reasonable to give us a very strong execute
it also has shit prio now, no funnel, no burst still
like no cap
Or can they?
no execute
ngl outlaw with MFD and SbS in ShL was so much fun
I want one of them back
miss SbS so much
make us use gun
they gave it to sin instead
honestly idk what unclaimed niches exist in the melee space
and then fuckin killed it
yeah
outside of like spread cleave which wouldn't make sense
waht if it does make sense to give the spec with a gun spreadcleave
if outlaw got funnel wouldn't it directly compete with sin in that space
they just gave everything to the other 2 rogue specs(and other classes for that matter) that used to make outlaw good lol
Would be turbo broken probably
what if they gave blade flurry the psychic link treatment?
right now sin just has all the things
you can't give outlaw anything without it competing with sin space
Sub and assa bladeflurrying better than outlaw in keys 
tbh i think outlaw handily wins on like 2-4
We can steal something from sin
maybe they need to just dial back the shared mechanics between specs?
especially since outlaw didn't get to steal any mechanics from the other 2
and they both just stole BF
I could go for that
Or let us share the strength of assa/sub a bit if they get our niche
deathmark explosions can just cleave on their own
Is execute really the of you wanna steal though?
we're backed into a corner where these flurry effects do probably too much of the lifting
the other 2 specs have largely had their dmg profiles improved, or maintained...all while not only has outlaw not gained anything, weve actually had our damage profile made demonstrably worse. So something has to change there.
they probably should already do that
I’d rather have funnel i think
take away nimble or caustic and their entire classes stop functioning with hero trees
I don't think any spec in the game should have funnel at the levels we are seeing it
Funnel and builders do more dmg
im fairly sure funnel atm is still under control compared to old sub
im talking about sin dhd and mage funnel
I want haste fixed so we can benefit from bl/pi
sin funnel is in a timeout atm due to singular bug, normally it would be in competition for best funnel
Or we could be able to choose what stat we get from bl
id love for double hit proc chance to be variable
haste or mastery converts to double hit chance
but then skull n crossbones would need looking at
Double hit also on finishers when haste is over cap
Or something like that
Just chance for abilities to hit an extra time
havoc funnel
should straight up not exist
because souls is a horrible mechanic for havoc
but people stomach it cause big numbies
Idk how you would implement bf funnel tbh
like its so dumb
Probably needs a debuff to work from
Like gs or some shit
And then we are even more prevented from target swap
to begin with if they made acro strikes just strong enough to take in st
But at least we get something for it
buff bladerush
issue is gameplay power will always boil down to give no meaningful choices, let the player do everything at once
Make mg able to proc from all bf damage
Solves a few things
Funnel, mastery scaling
any time any concession is made if the spec is to remain strong it needs to be very overtuned at what it can do
it's why ret can't ever exist at middle of the pack, either it's overtuned or sees 0 play
since 0 prio dam
i mean
no?
ret sees play cause its overwhelmingly popular due to alot of factors
ret can be dogshit and it will still have a large following
im talking at the top level
Cool looking spec
general playerbase it doesn't matter
and it's super popular bc of ease, thematic and dopamine
Pirates are cool though? Surely
in terms of how it manifests its power
ret is an example of a spec that actually has to make decisions
and that dooms it
Guns! Super cool
Ye but a bit of visual upgrades would be nice for the spec
ah
uhm but theyre not the Dungeons and Dragons version of rogue so it shouldnt be a pirate
Yeah
Like if ghostly strike is sticking around, give the capstone a cool animation
like sure ret will clear all keys up to a point comfortably, and has great defensive utility for the team
outlaw would be more popular if it had more impactful visuals
but there comes a point where being unnable to kill the big prio mob
OK so it’s not for dnd purists
makes the spec unplayable
When is this?
or you stop pressing divine storm and your spec does no dmg
Sub is almost perfect I think all it needs is a cool visual on sec tech and then it's gonna be giga
and still lower prio due to hammers trolling
sorry that was a joke
pirates would absolutely be rogues in dnd
in fact swashbuckler is literally a subclass for rogue
thematically outlaw getting execute makes sense
dnd rogues have basically every imaginable theme
and would serve to differentiate it from all the other flurry style classes
its the catchall class for a martial fighter that isnt straight up fighter
actually i guess shadow, fire, mm and sin all flurry and have execute
genuinely first step to them fixing outlaw is make ar passive
they need to bring up the floor
for low end performance
All we really have is mobility and survivability
i feel like
But the mobility is a lot of fun
they could also just 2x the dmg on killing spree
they can fix alot of the "theme" issues
Was even more fun with acro
if they just go balls deep in the pirate theme again
it does hit 3 times
really?!?
yes
Cool
its why we get slow refunds on sub
it's the damage of a normal dispatch split across 3 hits
normal for the amount of combo points you spend
Which means it can procs cto 3 times?

coup is a bit sad
coup shouldn't exist
Even with the tier set it feels kinda meh to press
the capstone should be extra casts of KS
Imagine we get a bug as tier set effect
It’s a theme by now
see but you can't do that b/c the sub equivalent of KS is sectech
and if they change it for one it changes for the other
We take your 0.8 gcd you have to get haste to get it back
can you imagine how giga broken if sub got even more sectechs
it would go crazy for sub too
tbh idk, coup is very good for sub
that was just what guy told me
forgor what this was about already
sectec has a lot of diminishing returns for extra casts
Pistol shot critters
It was fun while it last
If you don’t do this you are not outlaw
id like for a gunless playstyle for outlaw down one side of the tree
is gambit just a sad place as outlaw?
Ye
:(
First pull 💀
first pull is mad whack
Last boss intermission makes me cringe
Forced downtime bosses…
extra casts of sectech wouldn't be bad and it's also not entirely true that it has to be the same for both specs
a lot of specs have meaningful differences in their nodes on the same hero talent tree
and blizz being more open to doing that more would help them stop stepping on their own toes
We had a cook a while back about adr only being reduced when you use a skill
Would solve the downtime issue
Like it’s a number of charges instead of duration
Pressing adr or vanish adds charges
Using a gcd removes a charge
i really dont get why i seem to play worse and have worse ar uptime with 2fth
that doesnt make sense
I can’t really think of anything
What did you drop for 2pt fth?
Adrenaline rush lasts like 120 seconds or something and gives 20(hasted) charges when cast. Abilities that consume energy will consume a charge to reduce their cost by 20% and their Global cooldown by 0.2 seconds.
gs
there was also an adjacent cook about making it a passive where you gain charges overtime effected by restless blades
how much of a single target loss is not having gs btw?
Very strange
maybe giga bad rng
Right, those ideas are still really neat imo
Best qol change i can think of really
I don't think outlaw should have a spell that sometimes reduces gcd, the feeling isnt great when you "get slower" even tho you could argue it's kinda the same as lust for most other classes
Most outlaw players would probably enjoy a 0.8 gcd baseline
so only 6% then or what?
I think converted AR to a charge system would mean that with proper play you have it up all the time anyway
assuming no other changes to the spec
I don't really mind having a variable GCD though
and at the same time I could live with perma 0.8 and AR doing something else
why not just make it passive at that point?
because pay off for good play existing is a good thing
agreed, the question id pose is there not enough reward for good play inherent to outlaw?
or even just interacting with your character to get an output of some kind
ar being the skill check isn't really major, it just makes disaster situations a lot more
That’s ds tho?
bad
wouldn't it be "better" if AR was more about throughput than "gameplay"? since with proper play you'd have it up all the time as you say, would be nice if it didnt feel awful when you don't have it up?
I think when we're a spec without a skill check in the form of a CD window we do need something like AR or similar
I mean the charge system is still s skill check
i think either adr needs to be hugely lower uptime or much more consistent uptime through real fights though
AR and how it interacts with the spec currently feeds into all of our skills checks in every way
the proposed change reduces that skill check
And you can tune it to force time without adr more easily
well the problem with ar being a rewrading skill check is that sometimes the game takes away your agency to express skill via things like RP or downtime
and then we all have to feel the pain of being bad at outlaw
haha
it being charges or more readily pausable or 2 charges of the skill are all ways to give us that agency back
while maintaining significant parts of the skill cap
Yeah i think it would be fine
I think adr can be rewarding in terms of dps
but not so rewarding in terms of gameplay
such that when you lose adr due to downtime
it doenst "feel" as bad
you could accomplsih that by making the energy outside of adr higher and lowering adrs energy gain but adding some % damage gain to it
so that having high adr uptime still rewards the player on the meters
If you move to gcd reduction and energy boost from adr, what does it do?
but doesnt punish the playstyle of the spec as much when it goes down
yeah I think thats good it means the gameplay feeling doesnt diminish the worse you play
outlaw is so unfun when youre learning for that reason
but if outlaw was still fun when learning but your meters were just lower
I htink that would be a good tradeoff
But adr literally does nothing then
well im saying add % damage to adr
it would be complete reimagining of AR
rework mastery and make ADR interact with mastery
like make it give you a damage buff

I think you dont need to completely remove the gcd and energy from adr
just reduce the energy gain and increase out of adr energy
like from 50% energy gain to like 25%, just enough to offset the gcd reduction so you dont have less energy during adr
just let ks be our main longish cd
I had another cook idea for mastery. Make all bf damage able to proc mg on main target. Make mg not flurry, scale mg proc chance with mastery.
and you dont have an illness every time a fight has downtime
It’s funnel
I love chain reactions like that
I wonder if theres server considerations for that
proc on proc on proc
in aoe
sounds like hell code wise
But if mg doesn’t flurry i think it is not hard on server
affliction has a proc on procc on proc on proc
yeah as long as you remove the flurry part of mg itd be fine
atleast it did in legion
idk if it still does
there are many overlapping procs in the game
recursive stuff seems sketchy haha
as long as it only goes 1 layer deep prob fine
I was thinking at first of tobfons idea but didnt see the mg not flurry
cuz if you didnt have that part then flurry could proc mg which would flurry which would proc mg
it would literally echo forever haha
cant wait to see what they cook up lol
!log
how improve ST dmg. guys 🙁
back when DFA did the little fan of knives on cast you would lag significantly from all the MG procs procing BF
in mass aoe it could be 1000 hits in 1 hit
Blade rush can still proc on all mobs i think
Just one hit tho
True
Idk how good mastery would be in my cook tho
It’s really only st and funnel
At least you would have the option of gearing for funnel
combine it with my mastery cook
and then your cooking with gas
it would actually be insanely powerful for funnel btw
if mastery was tuned anywhere near the other stats
no tuning last night 
i mean ye, there is single target in there too or no?
Sure but if you wanna see impact on ST you have to sim st obviously
shouldnt 2fth do more aoe dam?
If you sim 8t patchwerk or something 2pt fth will win over gs
Don’t remember where the breakpoint is
But some number of targets
Why still no tuning hmm
In classic outlaw fashion
They're merely saving the outlaw tuning and putting the work into outlaw rework
Hmmm i Wonder if there will be a way to Cook something with both sleight of hand and loaded dice XD
maybe but also I don't see the point
Lowering variance
bruh why my overalls so rubbish tf is going on
speaking of overalls
i'm quite pleased with that
last season 4set, 693 ilvl
only a 9 priory though but still
I miss that 4set
Can some1 help me understand when to vanish. I have looked at the guide, but my brain is not working
Anyone know if the cracked keystones compensation ignores crest cap or is it still nuggets
Bugged*
check out #1065730004920586350 I have cooked this already
you can drop the versa talent for SOH, but it needs some new rtb rules
they are described a bit here
#1065730004920586350 message
for trickster it sims on par with the versa talent if you make the adjustments to the rtb rules
for fatebound it's a bit better even
but it's experimental stuff
Still bugged on eu,tried this morning
I got notification that I got the crests when I logged in
but, I didn't actually get them because I'm capped
so still doesn't work after 3 attempts to fix it I guess
priory is so amazing
let me flex on you though
i’m 704 with new set
@quaint mauve
i was in vc with tank though and he was pulling really well for me
love when it happens
5 targets on 1st boss 🤤
it's almost like heaven
Hi pirates
Hello
yarrr
Me pirate
Is it worth macroing cudgel equip into BF, and say swapping back to a higher ilvl from Dispatch
Given when we use BF as a generator is when Cudgel should be used, it doesnt sound stupid in my head - but i may be missing something
Reset from vanish might be the gotcha, but we always get a BF within each vanish window
weapon swaping take a gcd
aaaaaah
I don't think u want to macro it like this
certainly not, many thanks
imo most efficient way is to swap it between packs when u know there will be more/less than 5 target
or boss
as u want to restealth a this moment too just remember to swap weapon
Playing with a boomy and BM, never any packs less than 5 😅 "8 is the perfect number i say" and there we are with 20 mobs
The shops are randomized in a way that everytime you enter one, they keep changing.
I spent a whole hour trying to get any sword variant lol
!wa
Class packs:
what gcd tracker wa do people use?
They usually use the details built in one
I'll do everything rando BUT I won't do glitchless
We'll meet halfway
yea ofc do it with all glitches available, that s basic
I meant no logic
has to have logic
I'm not good enough for no logic skips
Soon I will, but I want to 100% it and needing to do glitches might hinder that
This is so exciting. I think more games should have built in randomizers
Fatebound, same key
I'm team Vai
fatebound is broken no cappy
I just caught the fatebound key
how tf
Is a german, Im team Klostar. Because he´s the star of the toilet!
I love Klostar
fatebound giga busted with the special double jeopardy tech
tails minigun
pls inform me
pins
is that just the new vanish into gs ?
solo said that wouldnt happen much but i feel like it happens alot
it happens often in m+
deft helps cdr a lot
and quite often you can hold at the end of the pack
so you can insta do like 20mil+ burst when opening on next pack
the only issue...
is that if you dont tricks
the tank legit cannot get aggro off you for a while
cos of the tails nuke
so dont forget to press tricks!
this seems really cringe but ima try it
how’s it feel in actual aoe though
pretty bursty?
and if you have combat numbers on
you'll see lucky coin hits firing out like crazy
plus tails
what talent tree r u running
:p
but apparently without KS can be good too
KIR
but trickster will most likely do more AOE damage
but... FB wins in ST a lot
yes
that’s good
yeah bro lowkey
as trickster
might be fb gaming
yeah i only do like 3.3-3.5 ST in keys
idk abbreviations ngl
i need to try dropping KS for TV
link build
yeah send uhhh import code if u can :p
was watching dexter but now u have me intrigued
want to do a key
i also need to set up the macros now
so all it is
is wanting to vanish after gs
and wanting to line up gs and adr
want to line up vanish and gs
CQQAA0tw2gAD7pPTLoW5IGZDeAAM2mBjZGzMzMDzwDMmZmhZmZmWmxsNDAAAAAA22mZGMzwCsMLDAAAAzMDYwsNbmZmRzMbMLssNtwiZA
ill lyk if i troll this hoa
when i open from actual stealth i wanna /cancelaura
right?
yes
WHich one is better in lower keys. Started gearing my outlaw. (new 4p equipped) Trick or fate?
yea. Reckon ho or kir?
and fatebound in keys is basically reliant on that weird bug so i wouldnt go learning it straight up
Nooo. mained it 2 seasons in DF
ok then KIR?
Ya. sounds fine
CQQAA0tw2gAD7pPTLoW5IGZDeAAM2mBjZGmZmZYGegxMzMMzMz0yMmtZAAAAAAw22MzMMzMWglZZAAAAYmZAwY2MMkBmFWoF2MA
you can try it with LD and SOH
That looks fine. thanks
Just need something else for m+. My enhance is kinda meh in there
Pre-key fuckery
RTB TWICE some time before entering dungeon to get 4 Supercharger stacks. These stacks don't have a duration.- Just before key placement use
AR into
KS to get
Loaded Dice and 2 free Unseen Blade procs.
KS will consume one stack of Supercharger but the 3rd+4th stack are removed when the key starts anyway.- During the bubble, DO NOT
RTB or recast
AR as you will lose the CPs and Supercharger stacks when the bubble ends. - After the bubble drops use
RTB again (now back at 4 stacks of Supercharger). - Before entering the first pack
BF into
Stealth. - Open onto the pack with
AR into
BtE.
so whats the deal w cancelaura
we only use that for opener then vanish after
?
deets in the pins
ik im reading but confused
i just use my cancelaura macro all the time
as my ADR button
/cancelaura Stealth
/cast Adrenaline Rush
/cast Ghostly Strike
this one
yes but press adr like you normally would
nah. if I FOTM, I wouldnt main enhance and get me benched for most of raid progress 😄 OUtlaw is just the most fun rogue!
but you dont really normal ADR much anymore
only w gs?
you are a brother ❤️
use GS to open from vanish too
And why would you use daggers, when you can use bad ass swords! 😄
but hold vanish for GS
not hold gs for vanish
so if you have a vanish charge up
and GS comes off cd
build to finisher, or if you want to be more efficient, build to 5cp or more, vanish > GS > BTE
I'm thinking you can probably send adr if GS has like more than 40s left on CD and no vanish charge
Also wondering if we should really delay vanish if ks is available on fb
Probably doesn't matter
KS is weird on fb
unfortunately i didnt clip it but is there a known bug for AR to sometimes pandemic, i had 27 secodns last key and it was not a visual bug
Is it ever worth it to send KS with low combo points this season?
I have never seen that even once I think
Def had adren over 20 a bunch of times
Possibly if coup is also up
Also had the bug where arden just doesnt tick down even tho I aint in stealth thats always fun. It dissapears after the next vanish but is interesting when it happens
I was also thinking, if I need to vanish to save AR, and I only have a few globals. Maybe I would want to KS at low combo points, or cancel it really early, for the coup stacks before vanish.
but idk the cooldown is so long
On FB I don't know, I don't understand what role ks really fills for fb
Just a high dmg finisher. So basically a bigger dispatch
So sending it low cp doesnt seem worth
And refunds cp so just an efficient high dmg finisher
But fb doesn't seem to care much about lost cdr on ks for example
I dont think sending low makes sense on fb tho since there is no innate benefit from just casting it low
Seems fine to vanish with ks available for example
Ye def
Fitting
Indicates that all of us are cooked
Or we cook a lot?
yo lads im trying to figure out something

Def that too but the 2 can cooexist
holy fuck
Whatcha trying?
Maybe we do cook alot 
so let me get this straight
fb in M+
you're always holding GS for vanish correct?
with the new uhh pin stuff
Yeah kinda fun

why is there on the log for keys people doing 3 bte for 1 dispatch and i find myself having a close 1:1 ratio even tho, it feels like in my crackshots i dont have many proc maybe is there something im missing ?
Only exception is if you would lose adr
with insane burst
no u hold vanish for gs not other way around
adr>gs
no ur holding vanish for GS , usually you dont wanna do it the other way around
We hold GS as little as possible
Ye
if it's one finisher away though?
Dont hold it for too long
Sometimes hold adr for GS + vanish
fuck my peabrain cant comprehend
maybe two?
Like ideally u want to use GS to get the value of it’s cp too
tell me how to do it like im slow (i actually am)
its not hard in practice
I dont think this happens enough in sims for us to know u can ask zac he plays alot i dont
Usually GS is feelycraft
Yeah condition for the GS vanish should probably allow 4-5 CP
Link log
Bte should always trigger dispatch
Ye thats what i used to do
4-5cp into gs is that what u mean?
Sometimes 6 aswell ofc
Into a 7
not like that its more the number of cast of bte compared to the number of cast dispatch
iguess details count the automatic one as a cast
4-5 CP into vanish GS bte
Ye
Haven't simmed it yet
Thats like default but i dont remember what minmaxes i used to do
Just feelycraft
i have GS macrod onto BTE only for when im in stealth
But i remember if i had a specific combo of procs and fth i slammed it on cd
and that feels good
Regardless of cp
that's all outlaw is tbh
I think it was broadside+full aoe+ max fth or 3
zeross
You can actually refund the CD in one window i think
Whats up
do u think this out competes trickster
And then you'll send GS too early
the bug of hope?
Like if you have TB and proc ace a lot
What competes trickster
I also use that bte macro but I'm considering dropping it
Im a lil lost here hm guy
fb with this new uhhh tech
like i said link log, cuz i'm not sure if i understand what you mean
FB in keys is what they talk about
BtE casted from stealth will always cast dispatch, which is counted in logs under BtE
What new uhhh tech
it feels better in my humble opinion
It's probably better for pug keys with not huge pulls
Forbidden
Idk is it?
More st, bit more prio, bit more burst
only dislike is no one hour tricks

