#outlaw

1 messages · Page 466 of 1

proven ocean
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insta nerf

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💀

pure folio
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holding out for the WoW2 rework

proven ocean
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whatever dev decides to play a certain class it'll get changes

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otherwise it wont get shit

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just like s2 DF outlaw

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prob worst outlaw season of all time

wintry solar
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im cautiously optimistic towards midnight because I've just got that feeling that the alleged rework is just changes made thatd usually be made between patches

quaint mauve
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any ideas guys

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which one is causing me

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anguish

proven ocean
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im sure the devs knew rogue was in shambles in day 1 alpha

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and no one did anything about it

stiff vector
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holding out for the rework really worked so well last time eh? Spec was just completely ignored and was awful with the excuse of "because its getting reworked soon", and then the "rework" happened and in reality it was a very half assed, rushed "rework" that was really just carried by 2 new talents and the spec being tuned high.

dapper fjord
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i just got discouraged when i swapped my weapons tom some shitty daggers and tried assassination on some dummys and dealt the same aoe damage on target dummies even with terrible substats

cinder relic
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Ur right u should bitch and moan in discord instead

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That works great for the paladin players

dapper fjord
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cuz outlaw and asassin have very different substas

proven ocean
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u dont even play outlaw rn

cinder relic
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I want the spec to be fun again, that's why I'm hoping for the rework to make it fun

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Every version of Outlaw ends up being fun for different reasons

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Excited to see what they end up doing

proven ocean
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literally everyone talksabout how devs constantly ignore their classes and specs from time to time and ur typing these cringe ass words OMEGALUL

cinder relic
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Huh

stiff vector
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Im saying weve already seen their excuse of "its getting reworked soon, so ignoring the spec is fine", so I dont think they deserve any benefit of the doubt. They deserve every ounce of valid criticism.

proven ocean
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xd

cinder relic
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Well we live in two worlds right

cinder relic
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I said "Odds are this is the situation"

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Not saying this is good, great, amazing, wonderful

pure folio
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Guys relax

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We're all supporters of MOGA

cinder relic
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It's a fact of the matter, the situation probably is this

pure folio
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We are on the same team here..

cinder relic
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It sucks, I hope the rework is fun

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When the spec get reworked and changed thru Legion, BFA, SL, DF, I've always managed to find it fun and enjoyable

fathom bramble
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as long as whatever they do doesn't violate the identity that outlaw has had for 8 years in the name of making it easier to learn it'll be chill

cinder relic
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Yer

fathom bramble
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also buff ambush

cinder relic
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real

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Put HO in the midle of the tree

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Make it core

fathom bramble
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HO and audacity should unironically switch places

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so kir can have a generator in stealth that is not shit

cinder relic
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Literally

fathom bramble
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audacity could/should have a % bonus to ambushes it grants as well

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so that it remains capstone strong

proven ocean
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i dont mind ambush but i think it should be an optional gameplay

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like s3 DF was giga fun without ambush

wintry solar
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I think ambush should just do that

proven ocean
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i enjoyed the shit out of it

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but i also enjoyed s1 DF outlaw with ambush alot but thats when fth felt nice

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and not totally awkward to play around with

fathom bramble
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yeah opportunity could just be on both abilities by default

proven ocean
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like

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whichever does 0.1% more dps people will usually play that

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unless it feels way worse

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so idk how they can balance ambush being optional

fathom bramble
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I mean if stealth talents are strong and you are taking subterfuge

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you should be casting ambush

stiff vector
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I mean it should be easily possible to do

proven ocean
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it generates more combo points so

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its kinda weird

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to balance

wintry solar
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Sinister Strike in subterfuge sounds like an oversight

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Feels like it too

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8 seconds of subt and I'm suppose to build with 5 sinister strikes? Yeah okay.

stiff vector
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there s plenty of specs who have different gameplay options within their tree, shouldnt be very hard to make outlaws tree work with ambush if they are willing to put in some actual thought and work into the "rework"

fathom bramble
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other than clearly having undertuned ambush this tier ambush builds vs. kir builds have had a long history of being reasonably close

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I just think every build should be an ambush build

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vanish being our window where your damage is suppose to feel good only to press SS 3 times in a row is just not it

proven ocean
fathom bramble
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I mean I know he hates ambush for his own reasons

dawn talon
fathom bramble
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but realistically they could also just fix ambush having delayed CP gen

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and we can all be happy

quaint mauve
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i have an abusive relationship with ss

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and stockholm syndrome

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so i’ll never use ambush

fathom bramble
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thoughts?

proven ocean
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that sounds way too op ngl

wintry solar
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that just makes me stronger

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I want new/better gameplay

quaint mauve
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wouldn’t that make fb go to for aoe?

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or am i tripping

proven ocean
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they'll have to softcap coin

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then it'll be fair ye

fathom bramble
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yeah

proven ocean
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it'll likely be softcapped at 5 tho

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because coins just pump alot of dmg i think

fathom bramble
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softcap 5 is better than hardcap 8 on half these pulls anyway

proven ocean
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ye

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it'll be good for cleave too

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but idk

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maybe just soft cap at 2 honestly maybe idk

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1

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i mean

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like

stiff vector
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well I expect the hero trees to get some significant reworks for Midnight(especially rogues), so hopefully it makes trickster/fb a lot closer in terms of st/aoe and the dmg profile of both is significanlt improved

proven ocean
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it does normal dmg to 1

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then reduced to the rest

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because outlaw just has giga high cleave on 1-8 anyway

cinder relic
proven ocean
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1 hero talent being functional or working is fine

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it just sucks when it doesnt work on both M+ and raid

fathom bramble
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that was us with trickster last tier

stiff vector
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id much rather have 1 overall good hero tree, than what outlaw has now with our hero trees

fathom bramble
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and it was awesome other than KS being KS

proven ocean
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ye

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like if we had this KS

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last tier

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i think outlaw will go crazy

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like alot of ppl will play it

quaint mauve
fathom bramble
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might've even been an actual outlaw tier

proven ocean
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ngl tho

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1 major thing outlaw needs rn

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is to shift alot of it's finisher dmg to builders

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and reduce AR uptime by like 50%

fathom bramble
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if both our hero talents were well designed and fun to interact with then it would be fine to have them have their own strengths

stiff vector
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outlaw neeeds a lot of things rn lol

proven ocean
fathom bramble
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but right now with how it is set up

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that just isn't happening

quaint mauve
proven ocean
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i liked how minimal AR was in BFA

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like

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it barely mattered in m+

quaint mauve
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reducing uptime would feel like slow

wintry solar
lime lake
proven ocean
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ngl

fathom bramble
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I don't think we need 100% AR uptime

proven ocean
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i felt like an actual outlaw rogue in bfa

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like

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outlaw felt OUTLAW

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in bfa

fathom bramble
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but reducing it to like 40-60% where it use to be doesn't actually fix anything

wintry solar
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I put some dude on ignore because he was saying I wanted SS/Eviscerate back

fathom bramble
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it's just a feels change

proven ocean
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the most outlaw kind of outlaw

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was in bfa

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no cappy

haughty wigeon
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i mean need to hit restless blades and uhuh

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to do thta

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i think if class change is unchanged

fathom bramble
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my ideal is like 50% AR uptime and 2 charges so we can put that uptime wherever we want

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'

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and have low but adaptable burst damage

haughty wigeon
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having talents slapped on vigor would be solid

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bandage fix for energy out of ar

proven ocean
stiff vector
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adr uptime being reduced to 50% would be fine if it was moreso just a dmg buff, and not literally required for the spec to be playable in terms of resource economy.

fathom bramble
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I guess it's a bit less punishing but like

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it's the same skill check

proven ocean
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well

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most of the dmg is on finishers atm

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so thats not entirely true

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u get rewarded by having giga high cdr atm

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which means u have to play extremely well

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more finishers = more cdr = more ks = more coups = higher ar uptime

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thats outlaw atm

fathom bramble
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I mean sure the giga high cdr reward is higher now than in some previous versions

proven ocean
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making the difficult part being just a portion of its entire rotation will make it considerably easier to deal with

fathom bramble
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but that doesn't get fixed by lower ar uptime

proven ocean
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because you'll have time to think when ur in downtime

quaint mauve
proven ocean
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and ur gonna be ready when it hits you

fathom bramble
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it gets 'fixed' by nerfing vanish and AR directly

proven ocean
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and not just being constantly on it 24/7

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i mean

fathom bramble
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being able to rest at a measly 1second gcp locked status I can see helping a bit I guess

proven ocean
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the spec requires you to be a rogue main to be good at it

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and u have to be really good at the game aswell

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like

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if u play it for 1-2 weeks ur gonna be good at it but

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it'll take u a month to be playing it perfect again

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any spec in the game doesn't really take that long

fathom bramble
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the skill floor is currently probably too high for

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I just feel like the best way to fix that is unironically more AR uptime and not less

proven ocean
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rwf outlaws did half zac's dps

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which was hilarious to watch

fathom bramble
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since you still get punished for fucking up AR in a 40-60% world

proven ocean
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then they swapped back to sub or sin idk what they did

fathom bramble
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but imagine if you had extra to go around and it's like a 110-125% world

proven ocean
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like

fathom bramble
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you fuck up and it's fine you get punished like a normal spec instead of double punished

proven ocean
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idk what the rwf rogues thought when they swapped to outlaw

fathom bramble
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I believe he said "Coggy overload"

proven ocean
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like it was omega clear they wont be doing acceptable dps just swapping to it insta

random stirrup
quaint mauve
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if u want ol to be easier

wintry solar
quaint mauve
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make AR cd lower

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idk

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easiest fix

proven ocean
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look at exile

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hes playing poe 24/7

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its not like hes investing in wow all the time

random stirrup
proven ocean
proven ocean
haughty wigeon
proven ocean
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even if they did have a weapon they'd still be omega microwaved

quaint mauve
haughty wigeon
quaint mauve
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both would have the same effect

haughty wigeon
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thats whats gonna happen

proven ocean
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im sure zac would've done better dps with a 707 wep

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than their 720 daggers

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on the DH boss

fathom bramble
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if you ask me a 2nd charge of AR is needed basically no matter what

proven ocean
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ye

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true

random stirrup
proven ocean
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i agree

haughty wigeon
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imagine apex talent is

proven ocean
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not only that

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loktark

fathom bramble
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and has been needed for like 15 years

proven ocean
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look

haughty wigeon
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adr gives you damage based on haste %

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and

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final point

proven ocean
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this has to be deleted

haughty wigeon
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is second charge of ar

proven ocean
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this fixes everything

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legit

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fixes everything

fathom bramble
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has to replaced with +1 charge

proven ocean
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ye

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it will 100% fix outlaw

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and delete killingspree

random stirrup
proven ocean
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and its legit gg

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no cappy tho loktark

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i feel like

fathom bramble
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we are heavily incentivized to basically waste AR uptime for instant effects

proven ocean
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if we keep sharing this idea

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we will get it in midnight

fathom bramble
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and I agree that those are a big part of the probleem

proven ocean
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100% sure

vague cape
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yo lowkey

proven ocean
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realz will read it oneday

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and

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he will implement it

vague cape
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is outlaw just sub 2.0?

proven ocean
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?

fathom bramble
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wdym

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it doesn't play like sub normally does no

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idk

proven ocean
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sub is 1 sec gcd and u do ur dps in a 20-25 sec window and afk

vague cape
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crackshot windows be feeling a lot like dance

proven ocean
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what are u talking about

vague cape
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kekw

random obsidian
cinder haven
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Are we cooking?

proven ocean
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we talked like for 1-2 hrs dude

vague cape
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good morning all my beautiful sword swinging enjoyers

proven ocean
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outlaw is just too difficult

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and punishing

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thats the tldr

cinder haven
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I don’t care about that

proven ocean
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and a x2 AR charge fixes it

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delete improved ar

cinder haven
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But I wanna do dam

proven ocean
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well

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ur gonna do more dam with that so

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dying wont feel as bad

cinder haven
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Good qol sure

proven ocean
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this has to be gone too

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i dont think anything should be tied to AR

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bfa was good because of that

cinder haven
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Doesn’t make the spec more viable though?

proven ocean
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legit nothing forces u to press AR other than for it to be up

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and thats it

random obsidian
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nah my question was more so "how does deleting improved AR fix most of the stuff" but after thinking about it for a bit i get that you'd just sit on AR instead of sending it on CD?

fathom bramble
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2 charges of AR makes the spec more viable in realistic raid encounters

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almost certainly

cinder haven
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Fair enough

proven ocean
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nothing forces u to press AR for a certain buff or a proc

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thats what it should be

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removes the shit rng

cinder haven
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So move edge case to gs permanently?

vague cape
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maybe just maybe ar needs to be removed

random obsidian
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there are a lot of straight up dead and never to be good talents in the tree as well

vague cape
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there's enough punishment for downtime / mistakes

cinder haven
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And delete imp adr, yeah sure. Those changes are fine i guess

vague cape
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we don't need ar as an extra layer

willow portal
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is there any reason why my ar uptime is worse on 2fth ?

random obsidian
cinder haven
vague cape
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rip mfd

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lowkey mfd is what ar shoulda been

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just a cp generator on cd off gcd

stiff vector
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its nto just about making it less punishing/difficult tho, that only goes so far. Because even if you remove those factors from the spec right now, what is the pay off of the spec? Like it doesnt really do anything, it would still have a shit dmg profile, and not really be valuable or excel in any area.

vague cape
cinder haven
proven ocean
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Rework Improved Adrenaline Rush into x2 AR charges and delete what it does atm, delete all buffs/procs tied to AR for example loaded dice, full cp refresh etc, full energy regen etc

vague cape
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the "at all times" part is what is important

fathom bramble
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well

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not anymore

cinder haven
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But we need some kind of actually useful niche?

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More useful damage

stiff vector
proven ocean
haughty wigeon
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execute niche

proven ocean
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no cappy

haughty wigeon
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would be nice

vague cape
fathom bramble
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I think it would be reasonable to give us a very strong execute

stiff vector
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it also has shit prio now, no funnel, no burst still

haughty wigeon
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like no cap

cinder haven
stiff vector
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no execute

random obsidian
haughty wigeon
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make greenskins a execute

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were gun spec

random obsidian
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I want one of them back

fathom bramble
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miss SbS so much

haughty wigeon
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make us use gun

fathom bramble
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they gave it to sin instead

vague cape
fathom bramble
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and then fuckin killed it

random obsidian
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yeah

vague cape
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outside of like spread cleave which wouldn't make sense

cinder haven
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% of BF damage on main target

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Easy

fathom bramble
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waht if it does make sense to give the spec with a gun spreadcleave

vague cape
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if outlaw got funnel wouldn't it directly compete with sin in that space

stiff vector
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they just gave everything to the other 2 rogue specs(and other classes for that matter) that used to make outlaw good lol

cinder haven
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Would be turbo broken probably

quaint mauve
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yall r lowkey talking outside of my scope of expertise

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and it’s hurting my brain

vague cape
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what if they gave blade flurry the psychic link treatment?

haughty wigeon
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i dont think bladeflurry for sub is gonna survive midnight

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btw

fathom bramble
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right now sin just has all the things

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you can't give outlaw anything without it competing with sin space

magic shuttle
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Sub and assa bladeflurrying better than outlaw in keys garf

vague cape
cinder haven
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We can steal something from sin

haughty wigeon
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execute

cinder haven
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They stole from us

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We steal back

vague cape
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maybe they need to just dial back the shared mechanics between specs?

fathom bramble
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especially since outlaw didn't get to steal any mechanics from the other 2

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and they both just stole BF

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I could go for that

cinder haven
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Or let us share the strength of assa/sub a bit if they get our niche

vague cape
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issue is you can't remove caustic without bricking ds

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look at ds sub

fathom bramble
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deathmark explosions can just cleave on their own

cinder haven
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Is execute really the of you wanna steal though?

vague cape
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we're backed into a corner where these flurry effects do probably too much of the lifting

stiff vector
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the other 2 specs have largely had their dmg profiles improved, or maintained...all while not only has outlaw not gained anything, weve actually had our damage profile made demonstrably worse. So something has to change there.

fathom bramble
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they probably should already do that

cinder haven
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I’d rather have funnel i think

vague cape
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take away nimble or caustic and their entire classes stop functioning with hero trees

fathom bramble
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I don't think any spec in the game should have funnel at the levels we are seeing it

jolly geyser
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Funnel and builders do more dmg

vague cape
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im fairly sure funnel atm is still under control compared to old sub

fathom bramble
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no one cares about sub funnel

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it's sin, DH, and mage that matter

vague cape
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im talking about sin dhd and mage funnel

cinder haven
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I want haste fixed so we can benefit from bl/pi

vague cape
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sin funnel is in a timeout atm due to singular bug, normally it would be in competition for best funnel

cinder haven
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We don’t have to be the best target for pi or anything

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Just not negative damage

jolly geyser
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Or we could be able to choose what stat we get from bl

vague cape
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id love for double hit proc chance to be variable

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haste or mastery converts to double hit chance

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but then skull n crossbones would need looking at

cinder haven
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Double hit also on finishers when haste is over cap

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Or something like that

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Just chance for abilities to hit an extra time

haughty wigeon
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havoc funnel

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should straight up not exist

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because souls is a horrible mechanic for havoc

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but people stomach it cause big numbies

cinder haven
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Idk how you would implement bf funnel tbh

haughty wigeon
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like its so dumb

cinder haven
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Probably needs a debuff to work from

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Like gs or some shit

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And then we are even more prevented from target swap

vague cape
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to begin with if they made acro strikes just strong enough to take in st

cinder haven
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But at least we get something for it

vague cape
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it would improve our funnel

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since we'd always have it for extra targets

haughty wigeon
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buff bladerush

vague cape
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issue is gameplay power will always boil down to give no meaningful choices, let the player do everything at once

cinder haven
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Make mg able to proc from all bf damage

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Solves a few things

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Funnel, mastery scaling

vague cape
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any time any concession is made if the spec is to remain strong it needs to be very overtuned at what it can do

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it's why ret can't ever exist at middle of the pack, either it's overtuned or sees 0 play

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since 0 prio dam

haughty wigeon
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no?

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ret sees play cause its overwhelmingly popular due to alot of factors

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ret can be dogshit and it will still have a large following

vague cape
magic shuttle
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Cool looking spec

vague cape
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general playerbase it doesn't matter

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and it's super popular bc of ease, thematic and dopamine

cinder haven
vague cape
#

in terms of how it manifests its power

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ret is an example of a spec that actually has to make decisions

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and that dooms it

cinder haven
#

Guns! Super cool

magic shuttle
haughty wigeon
wintry solar
cinder haven
#

Yeah

magic shuttle
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Like if ghostly strike is sticking around, give the capstone a cool animation

vague cape
# haughty wigeon ah

like sure ret will clear all keys up to a point comfortably, and has great defensive utility for the team

haughty wigeon
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outlaw would be more popular if it had more impactful visuals

vague cape
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but there comes a point where being unnable to kill the big prio mob

cinder haven
vague cape
#

makes the spec unplayable

viscid forge
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When is this?

vague cape
#

or you stop pressing divine storm and your spec does no dmg

magic shuttle
#

Sub is almost perfect I think all it needs is a cool visual on sec tech and then it's gonna be giga

vague cape
#

and still lower prio due to hammers trolling

fathom bramble
lime lake
fathom bramble
#

the note spells FAKE btw

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I'll delete it so no one else finds it

lime lake
#

in fact swashbuckler is literally a subclass for rogue

viscid forge
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Np

vague cape
#

thematically outlaw getting execute makes sense

fathom bramble
#

dnd rogues have basically every imaginable theme

vague cape
#

and would serve to differentiate it from all the other flurry style classes

lime lake
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its the catchall class for a martial fighter that isnt straight up fighter

vague cape
#

actually i guess shadow, fire, mm and sin all flurry and have execute

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genuinely first step to them fixing outlaw is make ar passive

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they need to bring up the floor

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for low end performance

cinder haven
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All we really have is mobility and survivability

haughty wigeon
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i feel like

cinder haven
#

But the mobility is a lot of fun

vague cape
#

they could also just 2x the dmg on killing spree

haughty wigeon
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they can fix alot of the "theme" issues

cinder haven
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Was even more fun with acro

haughty wigeon
#

if they just go balls deep in the pirate theme again

vague cape
#

or maybe just maybe uncap killing spree outright

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and remove it from flurry

rotund zodiac
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I want coup to hit 3 times instead of 1

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Just like its animation

vague cape
rotund zodiac
#

really?!?

vague cape
#

yes

rotund zodiac
#

Cool

vague cape
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its why we get slow refunds on sub

fathom bramble
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it's the damage of a normal dispatch split across 3 hits

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normal for the amount of combo points you spend

rotund zodiac
#

Which means it can procs cto 3 times?

fathom bramble
#

no

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for some reason

rotund zodiac
fathom bramble
#

it doesn't help us

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its just neat

cinder haven
#

coup is a bit sad

fathom bramble
#

coup shouldn't exist

cinder haven
#

Even with the tier set it feels kinda meh to press

fathom bramble
#

the capstone should be extra casts of KS

rotund zodiac
#

Imagine we get a bug as tier set effect

cinder haven
#

It’s a theme by now

mild vigil
#

and if they change it for one it changes for the other

cinder haven
#

We take your 0.8 gcd you have to get haste to get it back

mild vigil
#

can you imagine how giga broken if sub got even more sectechs

vague cape
#

it would go crazy for sub too

vague cape
wintry solar
jolly geyser
#

forgor what this was about already

vague cape
#

sectec has a lot of diminishing returns for extra casts

cinder haven
#

Pistol shot critters

rotund zodiac
cinder haven
#

If you don’t do this you are not outlaw

vague cape
#

id like for a gunless playstyle for outlaw down one side of the tree

willow portal
#

is gambit just a sad place as outlaw?

vague cape
#

issue is i don't think it can exist

#

with crackshot in the picture

cinder haven
willow portal
#

:(

rotund zodiac
cinder haven
#

Two shit bosses

#

Too many mobs first area

willow portal
#

first pull is mad whack

rotund zodiac
#

Last boss intermission makes me cringe

cinder haven
#

Forced downtime bosses…

fathom bramble
#

a lot of specs have meaningful differences in their nodes on the same hero talent tree

#

and blizz being more open to doing that more would help them stop stepping on their own toes

cinder haven
#

We had a cook a while back about adr only being reduced when you use a skill

#

Would solve the downtime issue

#

Like it’s a number of charges instead of duration

#

Pressing adr or vanish adds charges

#

Using a gcd removes a charge

willow portal
#

i really dont get why i seem to play worse and have worse ar uptime with 2fth

#

that doesnt make sense

cinder haven
#

What did you drop for 2pt fth?

fathom bramble
#

Adrenaline rush lasts like 120 seconds or something and gives 20(hasted) charges when cast. Abilities that consume energy will consume a charge to reduce their cost by 20% and their Global cooldown by 0.2 seconds.

willow portal
fathom bramble
#

there was also an adjacent cook about making it a passive where you gain charges overtime effected by restless blades

cinder haven
#

Less energy issues without gs etc

willow portal
#

how much of a single target loss is not having gs btw?

cinder haven
#

Very strange

jolly geyser
#

maybe giga bad rng

cinder haven
#

12%

#

Or so

#

But you get some back from fth

#

Maybe 6-8% if you account for that

cinder haven
#

Best qol change i can think of really

random obsidian
#

Most outlaw players would probably enjoy a 0.8 gcd baseline

willow portal
cinder haven
#

Sim it

#

But i think closer to 8

willow portal
fathom bramble
#

assuming no other changes to the spec

#

I don't really mind having a variable GCD though

#

and at the same time I could live with perma 0.8 and AR doing something else

vague cape
fathom bramble
#

because pay off for good play existing is a good thing

vague cape
#

agreed, the question id pose is there not enough reward for good play inherent to outlaw?

fathom bramble
#

or even just interacting with your character to get an output of some kind

vague cape
#

ar being the skill check isn't really major, it just makes disaster situations a lot more

cinder haven
vague cape
#

bad

random obsidian
#

wouldn't it be "better" if AR was more about throughput than "gameplay"? since with proper play you'd have it up all the time as you say, would be nice if it didnt feel awful when you don't have it up?

frail veldt
#

@fathom bramble im deleting my rogue too

#

ggs

torpid fiber
#

I think when we're a spec without a skill check in the form of a CD window we do need something like AR or similar

cinder haven
#

I mean the charge system is still s skill check

torpid fiber
#

i think either adr needs to be hugely lower uptime or much more consistent uptime through real fights though

fathom bramble
#

the proposed change reduces that skill check

cinder haven
#

And you can tune it to force time without adr more easily

frail veldt
#

well the problem with ar being a rewrading skill check is that sometimes the game takes away your agency to express skill via things like RP or downtime

#

and then we all have to feel the pain of being bad at outlaw

#

haha

fathom bramble
#

it being charges or more readily pausable or 2 charges of the skill are all ways to give us that agency back

#

while maintaining significant parts of the skill cap

cinder haven
#

Yeah i think it would be fine

frail veldt
#

I think adr can be rewarding in terms of dps

#

but not so rewarding in terms of gameplay

#

such that when you lose adr due to downtime

#

it doenst "feel" as bad

#

you could accomplsih that by making the energy outside of adr higher and lowering adrs energy gain but adding some % damage gain to it

#

so that having high adr uptime still rewards the player on the meters

cinder haven
#

If you move to gcd reduction and energy boost from adr, what does it do?

frail veldt
#

but doesnt punish the playstyle of the spec as much when it goes down

frail veldt
#

outlaw is so unfun when youre learning for that reason

#

but if outlaw was still fun when learning but your meters were just lower

#

I htink that would be a good tradeoff

cinder haven
#

But adr literally does nothing then

frail veldt
#

well im saying add % damage to adr

fathom bramble
#

it would be complete reimagining of AR

random obsidian
frail veldt
#

like make it give you a damage buff

random obsidian
frail veldt
#

I think you dont need to completely remove the gcd and energy from adr

#

just reduce the energy gain and increase out of adr energy

#

like from 50% energy gain to like 25%, just enough to offset the gcd reduction so you dont have less energy during adr

vague cape
#

just let ks be our main longish cd

cinder haven
vague cape
#

juice it up

#

and make ar passive

#

there we go, payoff for good gameplay, some burst

frail veldt
#

make mastery a scaling aoe yeeeee

#

thatd be fun

vague cape
#

and you dont have an illness every time a fight has downtime

cinder haven
#

It’s funnel

frail veldt
#

I love chain reactions like that

#

I wonder if theres server considerations for that

#

proc on proc on proc

#

in aoe

#

sounds like hell code wise

proven ocean
#

no

cinder haven
#

But if mg doesn’t flurry i think it is not hard on server

proven ocean
#

affliction has a proc on procc on proc on proc

frail veldt
#

yeah as long as you remove the flurry part of mg itd be fine

proven ocean
#

atleast it did in legion

#

idk if it still does

#

there are many overlapping procs in the game

fathom bramble
#

it would be as hell as BF triggering our poisons

#

it's probably fine

frail veldt
#

recursive stuff seems sketchy haha

#

as long as it only goes 1 layer deep prob fine

#

I was thinking at first of tobfons idea but didnt see the mg not flurry

#

cuz if you didnt have that part then flurry could proc mg which would flurry which would proc mg

#

it would literally echo forever haha

#

cant wait to see what they cook up lol

glass yew
#

!log
how improve ST dmg. guys 🙁

fathom bramble
#

back when DFA did the little fan of knives on cast you would lag significantly from all the MG procs procing BF

#

in mass aoe it could be 1000 hits in 1 hit

cinder haven
#

Blade rush can still proc on all mobs i think

fathom bramble
#

yeah it can

#

but you can't get 100% mg proc chance anymore

cinder haven
#

Just one hit tho

#

True

#

Idk how good mastery would be in my cook tho

#

It’s really only st and funnel

frail veldt
#

funnel mastery

#

sounds amazing

cinder haven
#

At least you would have the option of gearing for funnel

fathom bramble
#

combine it with my mastery cook

#

and then your cooking with gas

#

it would actually be insanely powerful for funnel btw

#

if mastery was tuned anywhere near the other stats

proven ocean
#

when do we get a catalyst charge

#

next week?

fathom bramble
#

next week is a crafted item

#

week after that is a cata charge

agile orchid
#

no tuning last night notlikethis

willow portal
cinder haven
#

Sure but if you wanna see impact on ST you have to sim st obviously

willow portal
#

shouldnt 2fth do more aoe dam?

cinder haven
#

If you sim 8t patchwerk or something 2pt fth will win over gs

#

Don’t remember where the breakpoint is

#

But some number of targets

#

Why still no tuning hmm

jolly geyser
#

devs said no and left

#

uhoh im actually enjoying my pala alt

wintry solar
#

In classic outlaw fashion

wintry solar
tulip quarry
#

Hmmm i Wonder if there will be a way to Cook something with both sleight of hand and loaded dice XD

torpid fiber
#

maybe but also I don't see the point

tulip quarry
#

Lowering variance

fathom whale
#

bruh why my overalls so rubbish tf is going on

twilit rivet
#

speaking of overalls

#

i'm quite pleased with that

#

last season 4set, 693 ilvl

#

only a 9 priory though but still

jolly geyser
#

I miss that 4set

prime drum
#

Can some1 help me understand when to vanish. I have looked at the guide, but my brain is not working

daring oxide
#

Anyone know if the cracked keystones compensation ignores crest cap or is it still nuggets

#

Bugged*

cinder haven
#

you can drop the versa talent for SOH, but it needs some new rtb rules

#

for trickster it sims on par with the versa talent if you make the adjustments to the rtb rules

#

for fatebound it's a bit better even

#

but it's experimental stuff

wintry solar
#

What a cooked rule

#

I'll do it tho

cedar kernel
#

14+ is pretty easy rn

#

but 15+ :/

#

we stuck at it

jolly geyser
cinder haven
#

I got notification that I got the crests when I logged in

#

but, I didn't actually get them because I'm capped

#

so still doesn't work after 3 attempts to fix it I guess

quaint mauve
#

let me flex on you though

twilit rivet
#

yeah it's so good

#

what ilvl are you though? and are you rocking the old set??

quaint mauve
#

i’m 704 with new set

twilit rivet
#

@quaint mauve

quaint mauve
#

i was in vc with tank though and he was pulling really well for me

twilit rivet
#

love when it happens

quaint mauve
#

5 targets on 1st boss 🤤

twilit rivet
#

it's almost like heaven

hasty warren
#

Hi pirates

wintry solar
#

Hello

hasty warren
#

yarrr

desert tendon
#

Me pirate

topaz ivy
#

Is it worth macroing cudgel equip into BF, and say swapping back to a higher ilvl from Dispatch
Given when we use BF as a generator is when Cudgel should be used, it doesnt sound stupid in my head - but i may be missing something

Reset from vanish might be the gotcha, but we always get a BF within each vanish window

topaz ivy
#

aaaaaah

hasty warren
#

I don't think u want to macro it like this

topaz ivy
#

certainly not, many thanks

hasty warren
#

imo most efficient way is to swap it between packs when u know there will be more/less than 5 target

#

or boss

#

as u want to restealth a this moment too just remember to swap weapon

wintry solar
#

Old man seed

desert tendon
#

You re a grown man now

#

good

#

meanwhile, i m still there

topaz ivy
#

Playing with a boomy and BM, never any packs less than 5 😅 "8 is the perfect number i say" and there we are with 20 mobs

wintry solar
#

I spent a whole hour trying to get any sword variant lol

desert tendon
#

that s cheating

#

baby rando

wintry solar
#

What no way

#

Ain't no way that's cheating

#

Yeah I guess it is huh

desert tendon
#

it is cheating

#

you baby rando

wintry solar
#

It's a new setting and I didn't know :(

#

Okay I make new seed

desert tendon
#

MAke a real seed

#

100% rando 100% completion

torpid fiber
#

!wa

torpid fiber
#

what gcd tracker wa do people use?

desert tendon
#

They usually use the details built in one

wintry solar
#

We'll meet halfway

desert tendon
#

yea ofc do it with all glitches available, that s basic

wintry solar
#

I meant no logic

desert tendon
#

has to have logic

wintry solar
#

I'm not good enough for no logic skips

desert tendon
#

else it s softlock hell

#

oh i see

wintry solar
#

Soon I will, but I want to 100% it and needing to do glitches might hinder that

#

This is so exciting. I think more games should have built in randomizers

daring oxide
wintry solar
#

I'm team Vai

covert kestrel
#

Me2

#

(Idk what this is about I just woke up)

daring oxide
#

fatebound is broken no cappy

wintry solar
#

I just caught the fatebound key

quaint mauve
novel bronze
#

Is a german, Im team Klostar. Because he´s the star of the toilet!

daring oxide
#

I love Klostar

daring oxide
#

tails minigun

quaint mauve
#

pls inform me

daring oxide
#

pins

frank finch
#

is that just the new vanish into gs ?

daring oxide
#

ya

#

or vanish > ADR+GS

frank finch
#

solo said that wouldnt happen much but i feel like it happens alot

daring oxide
#

it happens often in m+

#

deft helps cdr a lot

#

and quite often you can hold at the end of the pack

#

so you can insta do like 20mil+ burst when opening on next pack

#

the only issue...

#

is that if you dont tricks

#

the tank legit cannot get aggro off you for a while

#

cos of the tails nuke

#

so dont forget to press tricks!

quaint mauve
daring oxide
#

its not that bad

#

i spent like half the week getting used to it mentally

quaint mauve
#

how’s it feel in actual aoe though

daring oxide
#

pretty bursty?

#

and if you have combat numbers on

#

you'll see lucky coin hits firing out like crazy

#

plus tails

quaint mauve
#

nah just like since yk

#

fb

daring oxide
#

oh

#

infinite ADR?

#

like i never had issues with any uptime

quaint mauve
#

what talent tree r u running

daring oxide
#

Fatebound M+ 1FTH PC

#

with KS

quaint mauve
#

:p

daring oxide
#

but apparently without KS can be good too

#

KIR

#

but trickster will most likely do more AOE damage

#

but... FB wins in ST a lot

quaint mauve
#

is ur ST huge

#

yeah

daring oxide
#

yes

quaint mauve
#

that’s good

daring oxide
#

was doing 4.5 to 5.5mil

#

on bosses

quaint mauve
#

yeah bro lowkey

daring oxide
#

as trickster

quaint mauve
#

might be fb gaming

daring oxide
#

getting above 4mil can be hard

#

oh

quaint mauve
#

yeah i only do like 3.3-3.5 ST in keys

daring oxide
#

i also played LD+SOH

#

i dropped TV for SOH

quaint mauve
#

idk abbreviations ngl

daring oxide
#

i need to try dropping KS for TV

frank finch
daring oxide
#

TV = 3% vers

#

SOH is sleight of hand

#

LD loaded dice

quaint mauve
#

yeah send uhhh import code if u can :p

daring oxide
#

ok

#

logging on

quaint mauve
#

was watching dexter but now u have me intrigued

#

want to do a key

#

i also need to set up the macros now

#

so all it is

#

is wanting to vanish after gs

#

and wanting to line up gs and adr

frank finch
#

want to line up vanish and gs

quaint mauve
#

ahhh

#

misread

#

@daring oxide looks good?

daring oxide
#

CQQAA0tw2gAD7pPTLoW5IGZDeAAM2mBjZGzMzMDzwDMmZmhZmZmWmxsNDAAAAAA22mZGMzwCsMLDAAAAzMDYwsNbmZmRzMbMLssNtwiZA

quaint mauve
#

ill lyk if i troll this hoa

daring oxide
#

it went well for me in priory and that has big pulls

#

should be fine for HOA

quaint mauve
#

right?

daring oxide
#

yes

quaint mauve
#

the opener macro

#

okok

novel bronze
daring oxide
#

i would recommend trickster

#

to get started

#

since its tuned to do more AOE

novel bronze
#

yea. Reckon ho or kir?

daring oxide
#

hmm

#

are you new to Outlaw?

pearl topaz
#

and fatebound in keys is basically reliant on that weird bug so i wouldnt go learning it straight up

novel bronze
#

Nooo. mained it 2 seasons in DF

daring oxide
#

ok then KIR?

novel bronze
#

Ya. sounds fine

daring oxide
#

you can try it with LD and SOH

novel bronze
#

That looks fine. thanks

#

Just need something else for m+. My enhance is kinda meh in there

hasty warren
#

!prepull

#

hummm

#

!prekey

ornate heathBOT
#

Pre-key fuckery

  • rtb RTB TWICE some time before entering dungeon to get 4 Supercharger stacks. These stacks don't have a duration.
  • Just before key placement use adr AR into ks KS to get rtb Loaded Dice and 2 free Unseen Blade procs.
  • ks KS will consume one stack of Supercharger but the 3rd+4th stack are removed when the key starts anyway.
  • During the bubble, DO NOT rtb RTB or recast adr AR as you will lose the CPs and Supercharger stacks when the bubble ends.
  • After the bubble drops use rtb RTB again (now back at 4 stacks of Supercharger).
  • Before entering the first pack bf BF into stealth Stealth.
  • Open onto the pack with adr AR into bte BtE.
daring oxide
#

honestly

#

if u are after fotm feeling

#

play assa or frost dk

compact narwhal
#

so whats the deal w cancelaura

#

we only use that for opener then vanish after

#

?

daring oxide
compact narwhal
#

ik im reading but confused

daring oxide
#

i just use my cancelaura macro all the time

#

as my ADR button

#

/cancelaura Stealth
/cast Adrenaline Rush
/cast Ghostly Strike

#

this one

compact narwhal
#

okay and just use how normally would

#

like playing trickster

daring oxide
#

dont use it with trickster

#

its only for FB

#

but

#

yes use it for normal ADRs too

compact narwhal
#

yes but press adr like you normally would

novel bronze
daring oxide
#

but you dont really normal ADR much anymore

compact narwhal
#

only w gs?

daring oxide
novel bronze
#

And why would you use daggers, when you can use bad ass swords! 😄

daring oxide
#

but hold vanish for GS

#

not hold gs for vanish

#

so if you have a vanish charge up

#

and GS comes off cd

#

build to finisher, or if you want to be more efficient, build to 5cp or more, vanish > GS > BTE

compact narwhal
#

ahh ok

#

got u

#

ty

cinder haven
#

I'm thinking you can probably send adr if GS has like more than 40s left on CD and no vanish charge

#

Also wondering if we should really delay vanish if ks is available on fb

#

Probably doesn't matter

#

KS is weird on fb

wet nest
#

unfortunately i didnt clip it but is there a known bug for AR to sometimes pandemic, i had 27 secodns last key and it was not a visual bug

mossy shell
#

Is it ever worth it to send KS with low combo points this season?

cinder haven
quaint sable
#

Def had adren over 20 a bunch of times

cinder haven
quaint sable
#

Also had the bug where arden just doesnt tick down even tho I aint in stealth thats always fun. It dissapears after the next vanish but is interesting when it happens

mossy shell
#

I was also thinking, if I need to vanish to save AR, and I only have a few globals. Maybe I would want to KS at low combo points, or cancel it really early, for the coup stacks before vanish.

#

but idk the cooldown is so long

cinder haven
#

On FB I don't know, I don't understand what role ks really fills for fb

quaint sable
#

Just a high dmg finisher. So basically a bigger dispatch

#

So sending it low cp doesnt seem worth

cinder haven
#

No that's not it

#

It refills energy too

#

And helps with extra cdr

quaint sable
#

And refunds cp so just an efficient high dmg finisher

cinder haven
#

But fb doesn't seem to care much about lost cdr on ks for example

quaint sable
#

I dont think sending low makes sense on fb tho since there is no innate benefit from just casting it low

cinder haven
#

Seems fine to vanish with ks available for example

quaint sable
#

Ye def

proven ocean
#

Cook’olette

#

It means outlaw in french

cinder haven
#

Fitting

proven ocean
#

Indicates that all of us are cooked

cinder haven
#

Or we cook a lot?

simple tide
#

yo lads im trying to figure out something

proven ocean
quaint mauve
#

@daring oxide this shit

#

pumps

quaint sable
#

Def that too but the 2 can cooexist

quaint mauve
#

holy fuck

cinder haven
proven ocean
#

Maybe we do cook alot Zerossthinking

compact narwhal
#

so let me get this straight

quaint mauve
compact narwhal
#

you're always holding GS for vanish correct?

quaint mauve
#

with the new uhh pin stuff

cinder haven
#

Yeah kinda fun

desert tendon
quaint mauve
#

nah not the fun aspect bro

#

im

simple tide
#

why is there on the log for keys people doing 3 bte for 1 dispatch and i find myself having a close 1:1 ratio even tho, it feels like in my crackshots i dont have many proc maybe is there something im missing ?

quaint mauve
#

melting everything

#

in my path

cinder haven
quaint mauve
#

with insane burst

compact narwhal
#

and do the raid macro when avaiable yes?

#

only differences pmuch

#

?

quaint sable
compact narwhal
#

adr>gs

quaint mauve
cinder haven
#

We hold GS as little as possible

proven ocean
#

Ye

mossy shell
#

if it's one finisher away though?

proven ocean
#

Dont hold it for too long

cinder haven
#

Sometimes hold adr for GS + vanish

compact narwhal
#

fuck my peabrain cant comprehend

mossy shell
#

maybe two?

proven ocean
#

Like ideally u want to use GS to get the value of it’s cp too

compact narwhal
#

tell me how to do it like im slow (i actually am)

quaint mauve
proven ocean
#

Usually GS is feelycraft

cinder haven
inland acorn
#

Bte should always trigger dispatch

proven ocean
#

4-5cp into gs is that what u mean?

#

Sometimes 6 aswell ofc

#

Into a 7

simple tide
proven ocean
#

Even if bs is up

#

I still did it

simple tide
#

iguess details count the automatic one as a cast

cinder haven
#

4-5 CP into vanish GS bte

proven ocean
#

Ye

cinder haven
#

Haven't simmed it yet

proven ocean
#

Thats like default but i dont remember what minmaxes i used to do

cinder haven
#

Just feelycraft

quaint mauve
#

i have GS macrod onto BTE only for when im in stealth

proven ocean
#

But i remember if i had a specific combo of procs and fth i slammed it on cd

quaint mauve
#

and that feels good

proven ocean
#

Regardless of cp

mossy shell
proven ocean
#

I think it was broadside+full aoe+ max fth or 3

quaint mauve
#

zeross

cinder haven
proven ocean
quaint mauve
#

do u think this out competes trickster

cinder haven
#

And then you'll send GS too early

quaint mauve
#

the bug of hope?

cinder haven
#

Like if you have TB and proc ace a lot

proven ocean
#

What competes trickster

cinder haven
#

I also use that bte macro but I'm considering dropping it

proven ocean
#

Im a lil lost here hm guy

quaint mauve
inland acorn
cinder haven
#

FB in keys is what they talk about

inland acorn
#

BtE casted from stealth will always cast dispatch, which is counted in logs under BtE

proven ocean
#

What new uhhh tech

quaint mauve
#

it feels better in my humble opinion

cinder haven
#

It's probably better for pug keys with not huge pulls

proven ocean
#

No u cant play fb in keys

#

Well

#

U can

cinder haven
#

Forbidden

proven ocean
#

But

#

The dmg profile is way worse

#

Which u dont want

cinder haven
#

Idk is it?

quaint mauve
#

idk mannnnn im kinda pumping

#

and it feels like i actually have burst

proven ocean
#

Random mobs

#

Not ur prio

cinder haven
#

More st, bit more prio, bit more burst

quaint mauve
#

only dislike is no one hour tricks

cinder haven
#

Idk

#

I should check if it's really more prio

#

Before I say stuff like that

quaint mauve
#

fb has like

#

negative prio no?

#

lol