#outlaw
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I had this on mythic fractilius
I wanted to literally
kill my
fucking
butt
so awful

ADR kept dropping off
I had 95% BT
shame i didnt do any fuckin damage
even with 95% BT
i was dry as a fuckin desert
cos of GS
being spammy now
and no cdr
had to spam SS to build
was the greatest feeling
- It's energy and combo points being very different from a majority of DPS specs
- It's non flashy visuals at a fundamental level
- It's the quirks and complexity
- It's the "archetype" being kind of unpopular in MMOs where people like more... "Soft" (non pejorative way) classes. Druid, Hunter, Mage, Paladin
- It's that a lot of "casual" players will sort of just stick to mains and don't shop around to different classes
- It's sort of a perpetual cycle as well, unpopular classes are pointed to as "unpopular" so people aren't willing to give them a try
Yeah I do think complexity is a feature. It's a tradeoff to make a spec more approachable you often will lose high end complexity and can make some long time players unhappy. I guess it's all up to whether blizzard thinks that tradeoff is worth it. From their interviews it's seeming like they think it is worth
It's a collection of these, and none of these are like, problems idk
ok yea that feels about right
This is just how the class is
ya
legit just never proccing
so horrid man
you wanna stick chopsticks up ur butt
I mean part of a game like wow is designing a game for many different types of players
and rag them around
ye i agree
most players dont know what the complexity even is on any class
so it doesnt matter at all lol
it only matters in the higher end maybe and only maybe
Yeah but theres got to be a world where you can improve parts of the spec holistically and not damage the things people like about the spec. Except for some outliers like people who liked old KS more
m8 complexity is aiming your BM hunter tier set Stampede properly so it aoes everything
like
alot of ppl play mage
and mage is like
hardest ranged class in the game
legit 99.999% of all mages are microwaved
same for rogues
but not alot of ppl rogue
I agree, I think outlaw specifically has too much bullshit atm
Only people who like old ks are pvpers
It's why I've stopping playing the spec as religiously
what bloat should be culled then
like
maybe guy will come back if they cook well in the outlaw rework
i haven't seen guy play outlaw since SL
Trickster is so weird like wdym I can't slam vanish
and the spec isnt fun cuz its fucked up
and its not even good once u learn it fully and play it giga perfect
We played double outlaw on every boss in vault bruv
Yeah I think a lot of that bullshit does account for some amount of unpopularity. So I'm hoping they trim the bullshit without destroying what makes outlaw outlaw
ok vault yes
dude
start of DF
Yea I feel this super cringe actually
it was more of an outlaw than it is right now when it was simple and im sure @cinder relic will agree, (bfa outlaw) as an example
I think what they call outlaw and what we call outlaw are 2 totally different outlaws
what do you want them to trim from outlaw?
ok seriously
what do people want Jade Martin and his bros to trim from outlaw?
what do we see is a good rework from outlaw
like actual examples
e.g.
remove RTB container
Stuff pruned from vanish
jader martin?
Kill deeper stratagem π
That too
Bring back Dreadblades??????????
DB???
Make death from above an actual PVE talent?
Mfd
Yes please
Pls
work on cto, probably improvments or simplification (i guess some people want removal) of kir, change GSW/ghostly
yes MFD
Uh idk what I even want, I just want the spec to be "less"
dmg swapped to builders too not just purely finishers, give the spec infinite energy or passive vigor, rtb should be simplified and not giga rng on ur dps
that would be a nice rework
to outlaw
like
giga nice
and
give an alternative to the vanish crackshot style that is a bit weaker but more passive and less vanishy
holy W take
RTB being simplified is something I'm quite thirsty for tbh, especially after my MICROWAVE evening

I'm sick of being cuckold to outlaw rtb RNG
Kir should be a passive, GS should be a passive, trickster should be overhauled to have less stupid rules, the spec should "just work" when you click the hero talents, Ks should be what wake is to paladin where it gives you fucking everything, give it RTB buffs, give it additional AR uptime, make pressing KS feel as good as wake
idk how the devs didnt listen from day 1 alpha about us complaining about fatebound and trickster being EXTREMELY MICROWAVED
and they legit didnt give a shit
from day 1
like
and a squared headed dev is gonna show up
in an interview
YE BUT
ITS AN EXPANSION LEVEL CHANGE
WE CANT DO CHANGES RIGHT NOW XD?
bro
By passive you mean making KIR Baseline and not a talent?
we were complaining from day 1
wtf are u talking about
???
like
what the helly
Make KiR "RTB doesn't reroll it adds" or "all rolls are +1"
Not a weird button with container bullshit
ohh
like
yes
i still remember max
I really agree with that
doing the hero talent tier list
fb+trickster were in dumpster tier
or whatever tier was the lowest
like
it needed a rework
but no
instead
we discover after 1-2 seasons
that the hero talents are way worse than we thought
I think Flawless Form needs to go
its an expansion level change bro u wouldnt understand

ye ye true true
well wdym discover
does it matter what MH i craft between mace/axe/sword? or can i just dripmax
i simmed s1 how much st we lost in fatebound anytime we aoed
weran
it was why kir lost its minor funnel

we just had no alternatives
yes i know
yes
like
same as st
only difference is we use it now
because kspree
yea it sucks
outlaws thing FOREVER has been high prio
good st in aoe build
slamming dungeon st
they took it away
all in 1 season of tuning
crazy
i agree
how
i feel like the dev didnt evne test killingspree he only said uhh this is recovering fast LOL let me double its cd
π


like
all they need to do is make it 50% faster, have 50% shorter CD and its perfect
"Yeah this is like an ability from another game they play. Drop it"
99 firemakign inc


can we have a riot like ret pala discord
will try to find more later
to get outlaw trickster ST buffed
like pick from bank and xp gg go next
i mean st could just use a template buff
its not like kir fate st is blasting in raid
wait u sending crafting too?
just 85 for rn
i got my 99 like 1-2 days ago
For starters honestly the idea of a stealth bar. Probably trim some off gcd filler buttons that just add unnecessary keybinds like GS. Rework the concept of stealth and subterfuge into something that doesn't conflict so much with in combat vs out of combat. I don't think stealth should be removed entirely but having vanish be such a core rotational button is a lil sus
Don't come around West Closdenshire or you'll get the spadroon
do it properly lol
I like vanish because it makes us last to die and immortal
wdym
im progging araz rn with my guild
i think hes talking about vanish as a dps button
light them 1 by 1 its like 4 times faster kek
for adds spawns should i be holding KS to use it on them?
vanish is way less of an immortal no die button now that we use it almost on cd
i know I also like vanish as a dps button too
nah im doing them while playing wow i wont play osrs
Vanish has been a core DPS button for outlaw for a longer period of time than it hasn't
I think vanish is cool af
i dont mind it but there should probably be an alternative
vanish is not fun to interface with for more casual players
like if ur in the open world
u disgust me sir
fighting an elite
then i get woodcutting to 90 natty
well sub has their own right
then redwoods to 99
perfectly time ur bte to not reset mobs etc
wdym
ya in open world its definitely problematic
Not to the extent it is now and that doesn't make it a good idea still
Vanish is a problem
i guarantee u if a casual resets a mob 1-2 times as law they just respec and dont play it again
Vanish in open world is soooo ass
It's just the truth
The problem is subterfuge
pvpers cooked..
its frustrating to interface with in many aspects of the game
actual dogshit
If vanish was just dance for all specs it'd be fine
aren't you the guy who tried to tell me crabby was trolling compared to naguas?
what happened mfer
the problem mewo is

Like yeah you can make it 95% consistent to not reset but that 5% is still enough that it's tilting as fuck
that was day 1
noob 
now i dont really care at all. i like the cadence of how vanish timing works out as a micro damage "heightened window" as a 2 charge 2m cd ability
did you ever try the goading VS non goading btw
i dont care if its tied to vanish or outlawdance or pirateflurry or whatever the fuk they call it

the cadence is good and i hope it stays
like how Assa has shiv, sub as Symbols, outlaw has vanish, but outlaw's one could change to something else more piratey
Makes bosses like dimmy feel as bad as they do
will only do it if i do speedrunning later
cuz its only necessary for those
nothing else really
maybe replace vanish with dreadblades π
Uhuh deletion would make me explode confetti
Exactly
I mean the issue is theres no good solution here
like i said i literally dont care what activates the crackshot window
i just dont want it to go away
what was wrong with dreadblades
vanish is just an efficient button for them to put it on because we already had it
Wdym? Why can't vanish just be a stance button and subterfuge just gets deleted
and subterfuge
'Double time'
Crackshould could also be like "Replaces vanish with gun stance" but then you lose all the utility that vanish actually does offer
Pistol frenzy
well what if it didnt replace it and vanish just wasnt a dps button
You can keep vanish as a defensive who cares or a marginal DPS button
what if vanish was just our feign death
Crackshot could just be a button though yeah
Vanish never should've been deeper than MA or Dust
Press crackshot and now bte has no CD for 6 seconds and casts dispatches
i dont really care anyway
ok so crackshot is a brief stance window where BTE has no CD
Iβm gonna start sending ToB and CoX this week with my brother
It was a terrible talent up until it was put on RB, in which it was 100% uptime and very stupid
it seems alot of people do
i more want to break out of this breath of cindy forever AR maintenance cycle
was in the SL talent trees where it was shit until you could run covenant legendaries
cause its so easily fuckoverable with basic mechanics they make in raids
added to blades in S2 ptr and then it just had to be removed in DF
rtb rework in midnight?
And now we have so much cdr it almost feels like it didn't matter
Nice gl, i prob wont do raids for a while
Iβll just do skilling till i stop wow or someshit
Yeah I donβt have long left to send some tryhard stuff like raids, inferno/colo etc
Switching back to a regular day job instead of WFH soon I think
Also agree
Outlaw is more punishing than rewarding rn
And I don't think that's entirely healthy
Cuz sometimes you can't avoid disruptions to your rotation
The spec is always going to "feel more punishing than rewarding" unless its tuned incredibly high
Its always been an extremely high effort spec
Nooo no no. It's actually detrimental rn
its just continously gotten higher expac over expac tho
it doesnt need to go away
but it could be tuned down a bit
its also an incredibally tangible "feel" of the punishment u incur for simple raid mechanics
If outlaw was 10% better than it is rn, I don't think anybody would be saying the same thing
its not just the dps meter
Other than dimensius ofc
idk we were tuned really well last season, easily the best outlaws been since s3 df and we still complained
imagine saying we'd ever stop complaining in here, even if it was perfect
π
just about KS
i mean no
that was my only complaint last season at least
maybe some people ig
the diehards in here have been complaining about the punishment since late s4 df tho
they love to make endbosses with fancy mechanics
we get more dimi-esques then we get fyrakks
and its just anti fun with this ar minigame
yea thats true
and i hate when my spec gets a giant middle finger
everytime a boss like this exists
dimi is a cool fight
i want to enjoy it
playing it as outlaw is like pounding ur head into the wall
are other specs not similarly punished by certain types of bosses?
I am not joking people hve been complaining about downtime on this spec since LITERALLY legion
Is it worse now than it was in legion? Probably
of course but that doesnt change that downtime has gotten more and more punishing with the changes
Have people been complaining about it since the specs inception, literally yes
It def is. No probably
people r always gunna complain. survival hunters complain about downtime
downtime isnt fun as a melee
that doesnt invalidate that its gotten worse and worse on outlaw
and should be improved
ur just wholey reliant on rng
u need above average buffs and procs to salvage u back to adr
thats all
I mean I get this but at the same time, Literally every 3dps spec in the game has to deal with this
and I think its unreasonable that rogue 1tricks in general are so obsessed with EVERY SPEC NEEDS TO BE GOOD AT ALL TIMEs
ok but ours feels the worst of every fuckin melee in the game when the boss says ok u cant hit anything for 30s while i rp
You think warlock players feel great that they can't play aff on any boss rn
its not about BEING good its about FEELING good
i could give a fuck if i was still last on dimi meters if i got to play my spec the entire fight
i dont know y u keep going back to that
every complaint i have about the downtime, personally, is how it makes outlaw play
i can turn my dps meter off

Other specs have similar "my spec doesn't work" issues thop
Its not about DPS meters
sure maybe 20% to the degree outlaw has
yes
Do you remember halondrus
yes
Do you think MOST ranged DPS spec felt good about the fact that their specs literally didn't work on the fight
did i say he was???

i literally said earlier every melee in the game complains when boss forces u to have 10s of downtime
and they always will
and that doenst change at all that i feel outlaw feels the worst if u have these frequently and ur forced to drop adr all the time
because the 0:30-1:00 intermission phase turns these specs off?
U know what MM hunters have to do on movement fights?
They have to press N
go BM
because MM doesn't work when you have to run around the encounter
Ye
Fury and bm still plays fine after downtime but you get outlaw dropping adr because of forced downtime it's a completely different experience
Fuck me my cough is kinda bad i think i got covid
why are you bringing up ranged specs do u imagine im about to defend hal intermission design for ranged dps?
are we just not comparing melee anymore
Like its a raw deep ass cough what the helly
when was the last time they made a 30 second phase only ranged couldnt dps for

have they done that even once since hal
its the ciggies
I dont smoke cuh
dont lie b
Why would i lie to a random ass dude
Yet you always want the smoke 

id say hal intermission was dogshit design for how it treated range and if they want to make fights like that they would need to bring back pandaria esque ranged movement casting
but i dont think theyve made any bosses like that since
Because the experience of "My spec doesn't work on x encounter" is an experience every multi DPS spec in the game has to live with, but for some reason Rogue players seem to think it's exclusive to their spec. "Sub doesn't work without amps" "Sin doesn't work with target swapping" "Outlaw doesn't work with downtime"
are u not smoking ciggie on ur stream? pogger assa rogue? 
I'd say straight up isn't playable on soulhunters
Bro
Put the fries in the bag
???

What the helly
im fried
Everyone in the game thinks im zerocool..
chat am i cooked
outlaw doesnt work anytime any mechanic forces you to break out of the adr vanish maintenance loop and they like making fancy important bosses with that mechanic so i think that we should change
because they arent changing boss design
They also like making bosses with lots of movement and target swapping?
Bro thinks hes the main charecter π
0 replies no cappy
DO MM Players type in the MM discord every day about how unfair it is that MM Is bad on movement fights
Or??
besides urs
LOL
its fs covid then
go take covid test
Eh why would i
Guy wants us in subterfuge Hell forever
is this a real comparison
No?
I had covid before it was w.e
is mm seriously considered bad at movement fights
idk
Compared to BM? Yes?
worse then shadow priest or ele shaman or 80% of the other ranged out there?
Whatt
because if this is such a huge problem, as painful as outlaws
??
There is no reason to play MM On a movement fight when BM exists
then every ranged dps must be fucked that isnt bm
Bm does full damage and can run around the entire time
because alot of them have less move casting then mm
@glass mortar this
Yes many specs are unplayable on hard mythic fights because of movement
No cappy
is there a plethora of dps specs that have a maintenance buffs that get broken by raid fights
Guy is overarguing u rn
Literally yes

alright well ive never played them i guess because i havent found any melee thats as dogshit as law on fights that break adr to play
i'll need to try more
which specs have a maintenance buff where ur gameplay turns off if you incur random downtime and drop ur buff for 40s
i'd like to try them
Destro lock sucked too back then i think
Legit a root class
Maybe still iss
But
If u have to cast
The punishment for dropping adr shouldnt be straight up not being able to press buttons
i'll go give it a try for real to see how bad it is with shit like dimi
That's literally just as bad as MM not being able to move
Except breath is only during breath
theres 2 other specs u can play
Instead of 100% of the fight
other classes dont have that
irregardless of that i mean its not weird that weran or any other law player feels frustration when u literally cant play
mb we shouldnt discuss problems that could be improved as outlaw when that was the start of this discussion because we have other specs we can play
i forgot
Maybe, I don't raid, but I doubt they made more Halondrus like fights, it would be a legit issue for MM if they often had to deal with it tho

Ur not understanding what I'm saying
Breath is what I wanted adr upkeep to be
i think u arent understanding what im saying actually
But also, current shadow is like this 
you keep saying "other people have this issue to"
and i said the very first part of this i agree
i just think its more awful GAMEPLAY WISE for us
UNENJOYABLE
ranged so dont care tax all ranged players
id like to see it improved
It would feel less bad if there was literally any upside going on. Every ranged spec mentioned has the clear and obvious upside of having +35 yard range
Do you think the gameplay of specs like MM is good when you literally can't cast or do anything because u can't turret the boss for x amount of time as you have to run around for mechanics?
Foreverguy cooking nukes holy
ok but the amount of bosses they do this on is once in a fucking blue moon because if MM is so bad due to movement its unviable then that eliminates 80% of the ranged dps specs in the game
i dont understand
i get the comparison to bm
i just dont think its relevant
only melee specs should have fun
I don't mean this in a, I'm talking down to you way
But are you aware of how much more constently BM is played in a WF setting than MM
No matter how good MM is, BM is almost always the better spec
naw mean it guy
isnt outlaw never taken because it has no burst
SAY IT WITH YOUR CHEST
last time it was in a wf was broodkeeper
Broodkeeper had a legendary dumpy
of course it is, bm is a 50 yard range melee spec that can do every mechanic on any fight while losing little dps
fr id fuck the shit outta that dragon
if u wanna keep making this about bm i will happily say i dont think a spec like bm should exist
no ranged in this game has 100% uptime no loss from movement
only bm
and it sucks marks is part of the class bm is on
thats a pretty unique issue they should also fix!
and us!
well the devs disagree
and thats a shame
The shareholders fucking love playing BM
Okay but the thing is that MM is also good ON SOME ENCOUNTERS
Only the castrated amongst us
The thing is that these specs exist within the same class
You can play different specs
Ez plus people fucking love pets
OUtlaw is undertuned, It sucks, I am all on board for this
Fight design fucks outlaw, and general tuning isn't great
ok but that means nothing to me, im talking about problems with outlaw id like to see improved, and "you can just play another spec" isnt a counter to me wishing for my spec to be improved
im not asking for more damage
But the general philosphy of "these encounters are bad for a spec" is not a UNIQUE to outlaw problem
Lock your discord
For puffs
u can make me lose 40% dps on these fights
Give us daggers
just please for the love of god
i want to press buttons
its a spec about pressing buttons
A majority of specs experience similar "I cant play issue" when an encounter decides it to be the case
who please name me the spec that can drop a buff and turn into vanilla wow version of themselves for 20-30 seconds on a fight
i will try them i truly will i believe u ive just never seen it
ive found nothing in this game as awful to play as law when a fight makes u drop adr
Bake adr in, I wanna be cozy in 0.8gcd like a lil cherry in a pie
then dont play outlaw
It does feel like cata combat doesn't it?
if you lost only the gcd it wouldnt be as bad
Shadow
shadow is never not pressing a button
no ranged spec does this
it must be a melee
im talking about the downtime in your rotation
assassination rogue
the u watching the screen afk cause u cant press buttons
ferals actually need downtime
ok thats baked into sin tho. is there a buff that if u drop it gets worse? like u go to half apm? or 20% less?
Both assa and sub have a substantial part of their rotation being literally just auto attacking
sub has a few downtimes too
yes i know, and thats by design
(its why i dont like them)
but if u dropping a buff due to a raid mechanic can obliterate ur apm and take like 20-30 seconds to recover it i wasnt aware
i'll need to give sin a try and feel it out i guess
yknow
i like it when you drop ar
but you have enough procs to get it up again
thats satisfying
Gives me time to scratch my nose between SS casts
Me doing poppers between 90sec sub windows
girl???
Also, why are we using other specs as a justification to say outlaw is fine being as bad as it in in downtime with dropping adr?
i just dont believe anyone in the game feels as awful to play over something as small as dropping a maintenance buff as law
When sins plates fall, the spec stops entierly
but i'll get some daggers and give sin a try this weekend
and its already the 2nd? slowest spec in the game
Now, I'd say outlaw reramping without AR is expceptionally shit
exceptionally*
thats literally all ive been saying the entire time fwiw
exactly what u just said
maybe i said it badly and if i did im sorry
sin plates are a thing but it's just not comparable
I just wish KIR felt as smooth as HO
I'm aware, my point has always been "Other specs deal with similar thing of the spec stops working, just not in the same way where you have to reramp exactly"
i dont think the reramp should be a thing
especially for a spec designed to be the fastest in the game
i think outlaws lows should be u spamming SS as it does zero damage
MM "stops working" not in the sense that your spec goes from 70 apm to 40 apm, but it stops working in the sense that you just don't have an opportunity to play at all
and sending 1 finisher every 6-7 buttons
the damage would be shit
the gameplay would still be pressing buttons
i dont think outlaw is designed to be the "fastest" in the game
thats all im saying
I think thats fury warsr since day 1
I mean like half the casters lose a ton for a short period while moving
i mean are u just trolling or
outlaw is like 20 apm faster then fury
and has been for several expacs
but it's not comparable to losing future damage forever from small amounts of downtime
Guys how is coupo the grace with 4 piece? I understand KS has more priority
you start back up right where you left off instantly and immediately on a lot of these specs
instead of getting put in the dirt for 20-40 seconds while you try to climb back out
and its not just trying to climb back to it
but When we use Coup de grace we want to use it twice? or boost the second use with combo points too?
its how awful the gameplay of climbing back is
literally all i want to do is spam SS
its an auto attack at this point
let me mash SS every global for 7s then do 1 finisher
boost if you can w opp proc or bf
if you would press SS to build, you coup regardless of CP
for both uses
specs like MM also get to do significant chunk of their damage during cooldowns so as long as they have some kind of CD plan it's unlikely that any downtime would actually destroy them
and yes kspree is higher prio
this might be a bad take, but I think a portion of how bad outlaw feels without AR could be solved by reducing the uptime of underhanded upper hand BUT, increasing base energy regen and making you restore more of AR's CDR when you dont have it up
ty guys
This might be a stupid question but can I just craft a 1h mace or axe instead of the everforged longsword? I noticed it specifically listed the sword in the FAQ
KK
do a bladed weapon tho cause maces use the other type of stones and thats cringe
Yeah but my offhand is gonna be dim mace
Ive been saying for literally 2 years now that the spec needs a massive overhaul in regards to having "way too much of everything" atm
I write about it in my articles all the time 
one thing to note is that this has always been a problem to some significant degree even before uhuh
since our cooldown timing is basically random we can't actually do the same planning that other specs get to
so you end up losing casts of AR and getting put perma behind
yeah i saw I got really mad about that cause I thought you wanted to return to like, BFA where you fished for buffs on RTB or fucking combat rogue
sure i mean hyper cdr specs are always going to be more punished by downtimes/intermissions/yada yada
(this is why we need 2 charges btw)
Maybe I will craft sword though so I can farm for floodgate dagger
thats not going away unless the change outlaws base which i dont want them to do
And then only worry about one stone
BFA and SL outlaw played broadly the same
Main difference was the covenants obviously, and then RTB spender vs CD
But the spec fu ndamentally were very similar
Either version is what I enjoy imo
More so than the current design
I hated covenants
I trade trickster for old SbS
They sucked balls
Im a huge fan of this current version unfortunately
You know those websites that told you the percentage of players using X talent?
Yeah I'm glad people enjoy current Outlaw
i know its unsustainable and unpopular
murloc io
I am okay with playing specs seasonally

something like that
its not unsustainable it just has too much shit stacked on top of the core gameplay loop that needs to be cleaned up
I was one of the 0.2 players using Dreadblades
crackshot window with ace is perfection honestly
I meant in general
ace was such a minor gameplay thing, almost unnoticable forever
yeh i just named one randomly
crackshot really codified it for outlaw imo
Oh okay
I definitely want crackshot to stay
uhuh is amplifying a problem we have had since legion
I love how it feels
was dreadblades even decent back then
and something has got to be done to that
now u can make crackshot without uhuh or even vanish so i hope it doesnt go away
So with trickster in keys I understand the flow is roll -> roll -> KiR if 3+ buffs -> roll again, how soon should I roll again after that fourth roll? Just on CD for supercharged points?
well wdym roll roll
The wording in one of the articles looks grim for crackshot
are u playing last seasons tier set?
No, current 4pc
ok if you're going to change or remove UHUH
at least keep the blade flurry part

once again blizzard fucks the rogue
ok well you dont just roll at certain exact times
I havent played outlaw since cata
you roll based on ur buffs
as in, how many of them
Something along the lines of "even though we know there are passionate players, some design aspects aren't what we want for our players"
Something along those lines.
i was gonna say
wtf are you doing here
so you'd roll if you only had 1 buff and loaded dice up, or no buffs
Im playing outlaw now though
I kinda miss the "builder-spender with a nice flow" Outlaw, crackshot would be fine if it wasnt the only playable version of outlaw rn
I tried to find it and show yall but it was taking too long
wait no i lied i did outlaw during shadowlands for 1 BOSS only
Yeah Iβm just wondering if Iβm fucking myself by rerolling when I donβt need to or not rolling enough
I just play rogue, and I play the fun specs, Right now Outlaw isn't a lot of fun, so I haven't been playing it as much (to me)
I have the WA to tell me when to KiR but thatβs about it
if you don't take ace which is surprisingly close to other builds in aoe then you get to have crackshot without the portions of it that make it play differently
Sin single target makes me want to die
idk about that i think outlaws the most fun for like multiple expansions now
Fuck yeah
like
All crackshot does is change spender prio in stealth with or without ace
But im an old killiing spree enjoyer So LOL
I love that for you (not sarcastic)
I'm glad you enjoy it
But then you deal noodles damage dont you?
no
it was a competitive dungeon build last season to literally not take ace
it's somewhat close now but I don't recall the exact %
lower than 5
is this actually confirmed this season?"
cause the ace sims we had last season was for HO build
Whats the point of crackshot without ace?
i dont know if kir can afford to drop ace
its cp generation in crackshots even in aoe is not that reliable
I can't fathom kir without ace
HO has guarenteed 2 builder finishers in crackshot so like
for it dropping ace was only like 5%
Even I have a line to draw somewhere
in keys do we use BF on CD when low CPs if so at how many targets?
you might be surprised what builds can sim close to what we consider to be mandatory
1fth 1take 'em is close on ST fatebound kir
I personally want to see a decline of dependence to weakauras over all
It was a different interview
but then again weakauras took over addons from time yonder
Ty
2fth reminds me how fun outlaw could be
exactly 5% loss to run 2fth instead of 1fth ace in my current gear on trickster kir
Cooked takes as usual
Nothing new moot moot
in what, aoe or st
What? how is that cooked. Do you want to be dependent on weakauras? lol
dungeonslice
Ye
Yikes
Says the guy that loves acro being deleted
Going to be fun to see the extermination of weakauras and addons in the next expansion
π
or reworked then
as long as blizzard can make an energy/combo point bar that isn't terrible the default ui is already good enough for almost everything

except BUFF TRACKING
You know what he meant bozo
old acro was better but I understand why they "reworked" it
it's annoying playing arcane
Moot says he wants outlaw to be slow like guardian druid
without weakauras for tempo burden and intuition bad luck protection
considering that their stated reason for having reworked it was just not real I'm not sure anyone can really understand why they reworked it
I wonder why
you understand the reasons they gave at the time, or still do even to this day?
what do u take as kir fatebound st if u dont take ace
surely something else because its an 8% loss for my profile to drop it
didnt they take majority of the melee range talents away or reworked them?
No classes needed it except outlaw so
probably nothing will make it close idk
Theyβre just cooked and they didnt know
Ferals had that too but they took it away from ferals
my point was just that it's close in keys/aoe
i cant believe we're gonna see KIR die because blizzard is too stupid to make buff tracking
largely thanks to precise cuts allowing for an extra acceptable talent
Wasnt needed for them tho so ye
ferals had it first
kir has some very unintuitive elements
feral and outlaw got it on the same patch
it needs to be smoothed out alot
or i can see them deleting it if they dont wanna bother
id be sad if it was deleted tho its a cool idea
Oh word? when?
legion
Naw
the only iteration theyve done on it since release was reducing the cd by 1m
ferals had that before legion i think
I think ferals had that during MOp
if i remember correctly, idk though might be wrong
it was added in legion
boomkin always had it didnt they
in their spec tree
then they gave it to all the druids
They make the melee experience inconsistent across classes in a way weβre not happy with, so weβre removing them << a dev that never knew outlaw had a spec identity
it wasnt even feral to be clear

it was a classwide ability increase for druids
Its crazy how devs
Dont play the game anymore
They just do designs in the background
during MOP hold up
U mean moonkin aura or someshit whatever it was
I'm vendoring cudgel. Idc for weapon swapping anymore. Would rather take the L.
thats energy refund per CP spent
on everyones soul we love cp refunds
someone talked about it earlier i already told vai
its the ability bar breaking
Idk
vai just didnt realize
I go sleep now tho
common popo L
i see
apparently if u spam the macro it can break your stealth bar and bring you straight to ur out of stealth bar even in subterfuge
i wonder if the macro fixes it?
the macro reads subterfuge as a ambush stance doesnt it
!ambush
It is possible to use a macro to cast Ambush during Stealth/Audacity and Sinister Strike otherwise, instead of using the stealth bar:
/cast [known: Hidden Opportunity, bonusbar:1] Ambush ; Sinister Strike
*This is most useful to swap between HO and KIR builds without changing keybinds.
Stance swap delay is, for now, not an issue since we don't want to cast vanish into ambush anymore.
hmm it uses bonusbar and the macro removes ur stealth bar
should try it anyway
I forgot that the reason why we can even take ace off in aoe is because you are talented into precise cuts and can still make it to fan
there is nothing for ST that you can do since you are forced to take ace so there is no sane comparison to be ran
ah ok
do I know you?
well who would wanna play without ace anyway 
i say, having gotten 11% proc rate on ace on my last fract kill
idk maybe no one
someone just said it was some colossal loss that made it outright unplayable
ace shouldnt be a standalone talent tho
so I said and checked that it was 5%
this thing does nothing alone
practically nothing at all
should be part of crackshot

why are you mean to me?

was 10% for me in dungeonslice
compared to?
1fth
or where did you put the ace node
why is it doubled for you π€
what am I looking at https://www.raidbots.com/simbot/report/26JXWztmAyTPqFLxFHo2Cw
no fth lol
the ryukage special 1/2 take 'em
bro HATES cp gen

I forgot I added gear to the mix
u ever just jizz on a spider?
its 6.9% now
i just did zdps to that boss
and then did maybe the wrost araz strat ive ever seen for an hour
hopefully I can actually get a fucking ring
because im so sick of this 684 piece of shit
1fth has gone too far
healer single target
it's literally just accidentally having swift slasher instead of TF making everything shift
1fth with TF correctly talented is still better
whats tf
thief's versatility





