#outlaw
1 messages · Page 448 of 1
this season is a nightmare
i havent lost an overall yet this season in my pugs but i know its coming and never before have i won overalls vs players by 1-2m dps but still lost on every boss fight xd
its wild to me how trashed our st is
idk, I am out dpsing on almost every boss almost every time in my keys pushing
yea its bad
I guess I am just playing with terrible players lol
overall is not bad holy shit ourr st is ass
dunno man 3.5m when everyone is over 4m
lol I am doing over 4m on bosses?
i have to high roll
dunno i do like 10m overall just st on boss is just not there lol
i mean my dungeon build sims for like 3.7m with full raidbuffs so
maybe im being gear diffed
if u guys r doing over 4m on st on the reg in dungeons
might be gear nerf tbh
Trinket tuning
I am 704 ilvl
Hmmm
4m would be like perma 5 buffs the whole fight with chaining kir for me
yes
but my gear is pretty mid
Weran is a god
i must've forgot to upload my 15s
i might only be 701 i havent checked my ilvl tbh
but like this a 14 dawn, baby key but yeah https://www.warcraftlogs.com/reports/Q8kc2XNBP9AzWamT?fight=16&type=summary
Bruv I did a key with a lock that had 12M overall
How yall winning overalls lol
My tanks pulled 4 packs in priory
because the rest of the dung we do more dps
!gear
Yeah I just feel like if tank pulls triple packs only I’m cooked
One time a tank pull for me I rekt everyone
I had a tank pull 2 extra packs on floodgate first pull with fury warr outlaw and lock
thats ST
prob on the lower end too
2nd boss
idk
thats with a pack into pull tho so bloated
i mean
i dont think bm or sub have good boss damage either
i havent really played with either of those two specs tho
sub probably just depends on the boss kill timer
bm i have no clue arent they ass in raid also
i think they do do most of their potential st in aoe build tho
NA LFG is just rip
isnt that your dps on the last boss tho? who gives you a damage buff each time you get your soul
its always rip
is there any advantages in doing a key higher than 10?
like do you get more loot /higher ilvl?
12s give more crests
affix sucks ass
Lol im max'd out on crests
Sub has goated boss dmg wdym
You can prestack so much
yeah i guess but I mean I can pull up more logs. outlaw is dog this tier but our st isnt the worst
sub is according to archon the best rogue spec atm in m+
i dont think its the worst i just dont think its good lol
which is unusual outlaw usually does pretty good st in keys
they really butchered our profile
yeah i was just curious about the 4m ST, Id say its pretty hard to average above 3m5 honestly
who has worse ST dps in your opinion?
https://i.imgur.com/cfYy57P.jpeg archoin rn
for m+ 7 to 17
in high keys https://i.imgur.com/42OjMX1.jpeg
I feel like anytime I play a boss with lust + other good ST specs I just get wrecked
Go sub then
im already somewhat bad at outlaw, would have to learn sub and be shit for a while as well
sub isnt that hard
tbh
Sub is easier than outlaw bro
Just macro some abilities together
Just gotta learn the script
yeah for sure but they fall off, our damage profile is pretty flat
so we maintain the dps
Well ive always played outlaw only so it feels very weird to learn a CD dps
You drop nukes every 1.5 mins
Legit the omae wa mo shindeiru spec
is actually fun
LOL
like you turn into a somewhat range spec
I find it easier in Floodgates to go sub
than the other spec
cuz of that
18 stack prism nuke
but the issue with sub is that if you fucked up once you have to align your cds again

for sure but does it really matter? if the boss doesnt stay alive long enough for you to catch up that is, ive done a few 14-15s and bosses still die fast imo
Isn't that from doing any key level?
oh shit well
im capped and i don't have extra so thanks i guess
still no extra crests
idol not bad
ye my idol at 720 does upwards of like 300m overall in a key, usually like 2.5%-3% its big dam
when do you find is the best time to use it?
just generally on cd outside of stealth, maybe hold a bit for aoe

guys does the AutoTankMisdirect WA works?
brothers whats the best time line after firstboss? under 14mins or 13.5
@tight kernelkev may i ask how does the time cast in ur timed 14+ hall after 1st boss slained?
when should you coup de grace
i mean
you dont coup de grace while in stealth right?
or subterfuge
uh not sure i'd have to check
!prekey
Pre-key fuckery
RTB TWICE some time before entering dungeon to get 4 Supercharger stacks. These stacks don't have a duration.- Just before key placement use
AR into
KS to get
Loaded Dice and 2 free Unseen Blade procs.
KS will consume one stack of Supercharger but the 3rd+4th stack are removed when the key starts anyway.- During the bubble, DO NOT
RTB or recast
AR as you will lose the CPs and Supercharger stacks when the bubble ends. - After the bubble drops use
RTB again (now back at 4 stacks of Supercharger). - Before entering the first pack
BF into
Stealth. - Open onto the pack with
AR into
BtE.
playing sub no sham buff gg
i failed a 14
cringe
we finish the first boss at 13:45
but we fail it in the first pull after that boss
DH make it too huge
very hard here if he dont do chain pull
he just pull everything together
that pull can be tough because the big guys do a mortal strike on the tank
yea i think chain pull is much better
but he pull all things at the same time
imo
agree

do you want one that marks or not?
i load it once but i forget to make it in marco
I use two macros
everything could be fine
#showtooltip
/cast [@focus,exists,nodead] [] Kick
This will kick your focus if it exists, otherwise current target
/focus [@mouseover,exists,nodead] []
#showtooltip
/cast [target=focus,harm,exists] []Kick
pretty much same thing as marvin ye
i want something like press ctrl+mid mouse can do focus inter otherwise kick mouseover or current target
/focus [@mouseover,harm,nodead] [harm]
I use this as focus
i saw someone have it before but i cant found it
ah like a modifier?\
yea maybe
appreciate brothers
#showtooltip
/Cast [target=mouseover, harm, exists] Kick; Kick
/cast [mod:Ctrl, exists, @focus, nodead]Kick
i might get it?
is this right?
is there a pullsize where we want to let killing spree finish on its own or does it not matter in any scenario?
number of targets is not related, and while canceling is ks not a big deal, it does seem most related to energy
if you are low/mid on energy i would try not to cancel ks
so it refills you
i might found the reason why i dont have energy sometime
nah
ah ye
solo rn i would found myself lacking of energy sometime and it cant be recover if i dont stop casting, should i not cancel KS in such moment like u said
bad diet?
yeah let it finish
u spamming feint?
90% if i dont die
Antenna dead?
I tried to sim this a way back but couldn’t really find anything better than never cancelling for some reason
Like only cancelling at full cp and close to full energy
Better than never cancelling but worse than always cancelling
Hi Tob
I swear to god man I want to put my head thru the monitor playing 1fth sometimes in keys
Hello 
love it when you just randomly hit a streak of 5+ minutes of being giga trolled by rng and im just getting no ace procs, spamming SS 75% of my globals and wanting to 
I’m working on making soh + ld viable
It will help a little with consistency I think
But you can still get giga unlucky with rolls
You’d drop the versa talent for soh
But it needs other rtb rules
they could also just ya know...fix the specs energy economy and buff CTO
like why the hell am I getting energy starved even with adr up because im being forced to press SS 8 globals in a row
Any come to mind?
Hell on earth
Yeah i have some in the works
They should really just fix rollling rng imo
It’s a bit similar to last season but less aggressive
There’s rumours of a midnight outlaw rework so there’s that i guess
Mentioned twice by name would be a wild coincidence
did you start these rumours
as much as Id like to see them actually put time into iterating on the specs problems, im scared for them doing anything because most of the recent changes and things theyve put into the spec have been blatantly horrible design/choices
Tob has been in blizz hq whispering in their ears like a ghost
Of course not, why would you say such a thing 
they still have to work on it tho, otherwise the already small playerbase is going to get even smaller
But nah, I have zero influence over anything really
Yeah me too, terrified really
The spec probably does need a rework and it will maybe make it more played but that doesn’t mean the veterans will like it
You could argue a lot of the veterans also don't enjoy what it has become
Tbf just fixing the hero trees and making them not awful would go a long way and shouldnt change much about the essence of outlaw
reminds me of killing spree in like dragon flight s1
I want to do a lot of damage when I feel like I’m blasting
When I am comparing my logs to high rogue keys of the same dungeon im at like 250~ BTE and the good logs are at like 500+ any advice on where i might be missing them I feel like im cramming into every vanish window but idk, do you spam it even if less than 5 combo points?
No no, not below 5
!wa
Class packs:
The little of the unholy tree we've seen teases the removal of wounds so there's no telling how far they'd go if wounds are in fact gone.
solo lord does the antenna fallen after the nerf or still bis?
Do you build to 6+ before vanish?
Only vanish with adr up?
!commonmistakes
Common errors for Outlaw -> see this answer in the FAQ.
Damn my dyslexia
tbh this is something I could fix, oh the common mistakes didnt know that ill look there thank you

Issue with "doing damage" is that it's reliant on good tuning, which we might have one patch, and lose the next patch
I just want to be useful even when damage isnt tuned high
So if we were to get a rework, other than good gameplay, it would be better to get tools that will always have value imo
For mid pug keys our damage profile is okish
It is, but thats also why we're kinda ass since we bring nothing valuable other than damage
Providing damage when everyone else is holding cds is a shit niche though
It’s kinda fun to not have to hold cds though
the thing is like
nobody likes holding damage
so it's not something they're keen to design around
for the sake of what... frost, fire, outlaw, and sv?
I want to be able to benefit from bl at least
Alpha is soon so there's time to mentally prep
Im pretty confident they can cook if they actually try
Maybe nda on alpha though?
Have they done that?
Not sure, just can’t remember ever getting a lot of info from alpha testers
I'm not really worried in the slightest that they'll make it worse in terms of functionality, I'm moreso worried if I'm gonna like it or not.
It’ll probably become more popular yeah
Popular for a bit, even when outlaw had great design it wasnt played that much iirc
Fdk got me wishfully thinking
Doubt they have any chance of turning a rogue spec into ret in terms of popularity
Class fantasy isn’t appealing enough for that i think
Well, just looking at enhance, who got tons of good changes since DF, and still isnt that popular, it's pretty safe to assume outlaw will remain more or less the same as well
I'm really curious if crackshot is gonna make it
Or that whole gameplay loop rather
Not specifically crackshot
Wouldnt make sense to remove it
Amazing post
The only issue crackshot has is that its the only playstyle available rn isnt it?
Yeah
yeah
Like, if you enjoyed pre-crackshot Outlaw, it's totally dead
We have a lot mandatory talents in general
Uhuh as well
Forcing a playstyle of keeping adr up
I feel like it should be the hero trees job to change the gameplay loop, instead of adding another spinning plate (like trickster)
Esp when they make bosses like dimmy
what hero talents do this
I hope they can solve the adr stuff
like out of all the specs i play none of them, even the ones everyone likes, do this
What did outlaw do pre crackshot
Not a big enh expert, but their hero trees do this i think? Between totemic and tempest
build and spend
Have energy
nah, totemic is just phys enhance with an annoying maintenance buff and stormkeeper is just storm enhance with uncapped damage
Sanlayn for bdk
Doesnt it change the gameplay loop tho
Not accounting for tuning
A fellow sanlayn bdk enjoyer?
storm enhance played very similarly to current stormbringer at several points in the past
I’ve decided to abandon crackshot and go all ranged with my gun, so I took Greenskin Wicker’s. I keep full range and just wait for opportunity procs. I rocked this heroic dungeon too!!
I was main bdk for a long time until i got kicked from my last guild
and totemic is 100% JUST phys enhance with a maintenance buff and a proc to spend
Expectations on tanks is just too high imo
Ah i see, mb then, I played tank most of TWW so Idk about most dps specs hero trees
You could have brought guardian as example then
Less damage tho
i think that (if they worked correctly) arcane's hero talents are exactly what the system should be
Funny pink number go brrrr
Hate the bear sadly, but I can think of VDH with Felscarred and AR
It wasn’t far behind at all
Ppal felt the same between hero trees tho
sunfury gives you a strong util node and you hit a bunch of barrage, spellsligner gives you a strong defensive node and there's a bunch of orbs
Going to grey and green outlaw parses after this last season feels really bad
DB blood makes me feel like I'm playing it wrong because of all the boneshield charges
I felt sl kept trying to trick me into compromising defense for offense
Playing tank taught me that most tank players are insanely bad
Thats the trick, you go offense as tank
Defense as tank is bait
Just do dam
Esp as blood
Until you die
I liked that tier that made VP a dps CD back in df
It was much easier to parse 99 on bdk
Always preventable with baseline kit
Living on the edge is fun
Even with db
Just take the Death Pact talents 
just wait til you play healer
Do we know if antenna loses to warpclaw after nerfs?
Idk, the nerf was pretty big?
Feels placebo
I don’t have it anyway
only the robot will tell me how it feels
is that all 15s timed?
ye im never playing floodgate with a ranged group ever again holy shit that was miserable
I wish lol
3022, outlaw only
moving the goal posts for myself
working on it
physcomp with BM is great
ye not when youre playing with a arcane mage and dev evoker
do they pull giga big all the time and make it horrible to play for you?
and im just getting perma grifed by shit in melee
eff that
and getting like every mechanic on last boss too
Giggaaa ZAP
Let’s pull all these anti melee mobs
yeh im playing with a lock and shp i feel you
there's like 0 synergy going on there
like that dungeon playing with casters that just afk in the brain because 90% of the shit doesnt effect them (and these level players dont use their stops 90% of the time) while im getting perma griefed in melee while tank pulls big is just actual melee hell
that key is only tolerable when CC is good
otherwise its insane just how bad they grief melee with quite literally almost every single mechanic in that key
whats the name of these guy that tp behind someone and cleave a purple thing?
!wa
Class packs:
Inspector
inspectors or w/e I think
man every time the caster stand 40439 yards from the pack
and you have to breakdance to get through
after swampface is just miserable no matter what
I don’t like last boss
multiple inspectors in every pull, and then electricians who are also just spamming blue circles on the ground as well
It’s the big guys that do the circles I think?
ye
ye idk I never pay attention to their name because im too busy getting griefed by blizzard dungeon design on those pulls
Imo
Anything else is mostly fine
But dodge circles and purple frontals at the same time is a bit much for me
The purple frontals would be fine if the ranged players had any clue what it feels like playing melee tbf
And you can’t really swap targets
Theyd actually stand in melee
Because of gs and fazed
nah the jumping mobs in eco are more bad, flood mobs in the last area just stack with melee on tank there are no tank frontals specifically, so just bait circles there to one place
I wonder how many times I’ve sent double coup into a mob without fazed this season
i should make my plater profile make fazed giga obvious
fazed is so dumb
why is it a mechanic
no one has ever gained increased enjoyment from fazed
Why is getting ff stacks tied to fazed?
whatever i do as trickster i feel like im doing something wrong
trickster also already adds way more things to track
Toxic design decision imo
it doesn't need fazed
You gotta track the untrackable
Trinket tuning Sims when 
id bet all my money on the fact that rogues hero trees were done as fast as possible before shipping tww
I won’t be against that
I just have fazed highlighted on my plater with a glow
could also just color the mobs hp bar
Yeah it's like they had Templar, Dark Ranger and Mountain Thane in mind before the system and then just drafted something half assed for rogues
I cba to dig up the spell ids to do an override sim on antenna while on a train
Even if you do this, what if coup is up and you have to hit a pulsar or something
We can’t do shit about except really trolly things
Idk what purpose fazed really serves
but then again the hero trees are so designed like such dogshit its better to just not question it
I wouldnt say its fine tbf
Since its just numbers
if its not fun might as well not have it
It’s boring yeah
I mean its only a problem nowbecause KS is longer CD
But now it’s just toxic
Hero talents are designed to have as many interactions between talents
To hide they fact they were rushed
Even if that comes at the cost of gameplay
They did it
Maybe in rework we can get rid of gs and fazed
aint no hiding it anymore at the end of the xpac 
somehow it feels like the hero trees are arguably in a worse state than before(if we ignore the fact that trickster was basically unplayable s1)
It saw some play in shadowlands when it was a legendary
Is antenna still bis?
yeah i mean, since it has become a talent
actual dogshit cinema 
eh but in sl it saw play but didn't change how you played
capstones should do SOMETHING when you talent into them
Trickster is for sure improved, still very sus though
I'm so excited for midnight to fix all the issues but create an infinite number of new ones cause they rework half the things from the ground up
something that you can actually tell is there
In sl it was a legendary though?
Ye
Only fb is better
yeah
Or is it
I wonder what the outlaw apex talent will be. Probably something like "AR reduces your GCD based on your haste" and they drop it from AR baseline
it's not fit to be a capstone talent when it has no impact on the rotation
We have to use random macros everywhere cause it's bugged to shit
don't speak evil into the world
!container
This… is too close for comfort
S3 DF tier bonus would be the best apex talent but they will never do it
The issue is that its pretty obvious the guys designing current outlaw don't play it, so how are they going to cook something interesting and fun for it
I mean we got a lot of fun stuff from the current dev to be fair
whether you think he plays law or not he can cook something at least
Idk I was pretty happy with the talent tree when it came out tbh
It just hasn’t been iterated on enough
Do you mean df S1 or the reworked one?
Df one
Tww changes were only nerfs basically
Not taking a shot at the current dev(s) ofc, but what are you thinking about exactly
I loved KiR when it got added
Yeah, we got a good tree but then the changes we got since were basically half cooked hero talents and removing baseline functionality to force us to grab haste
But it was in DF
Oh yeah, acro
KIR, HO, and supercharger are certainly wins
right
"We've increased baseline melee range" -> have to stand on dimensius ball sack to hit him on p1
TWW has had nothing good and new other than the passable KS rework
Double vanish
and Supercharger can become even better if they work on rtb
forgot double vanish was TWW
Double vanish and supercharger are ok
They even messed up TEA
yesterday someone popped every egg at ara minibosses, there where no place for melee eta gg
that's the optimal way to play it
I wouldn't call that passable
Ngl
yeah meanwhile base melee range has been 5 yards for 20 years and there doesn't seem to be any indication that hitboxes are getting larger
They didn’t increase baseline melee range at all tho?
No they just lied about that
Last boss eda is another fun example
Imagine if we could like "lock in" buffs and reroll other buffs way more than what we currently do
passable is generous, just doesnt randomly kill you
would make supercharger more fun maybe
If ks rework wasn't a rework and just a new ability
You have to basically stand in the visual on the boss
if it was a brand new spell in a ks-less world it would be a fail
but as a rework to the worst skill in existence
I'm sorry but that's probably the worse ability ever created in years
it is passable
Luckily you don’t get hit
They had a few bosses that had a larger hitbox than the older days, but this seems to be going backwards
I love how they removed all melees extra range, said theyd make hitboxes better, and then also proceeded to make sure they put even more mechanics into m+(and raid to a lesser extent) that just overwhelmingly grief melee uptime 
Going from the well skill in existence to the second worse skill in existence definitely was an improvement
I'm actually disappointed modern blizzard let KS launch with that jank of an animation
Old KS doesn't exist anymore, what other skill currently exists and is worse than new KS?
Some AoEs being unecessarily big for no other reason than making you hate being melee
A kir rework that only locks current buffs? No range extendion?
Shorter cd maybe
I don’t hate it
No clue man, just a button that would, for example, lock your 2 last buffs, no way to reroll them, and in the meantime you can just roll other buffs
Im not the cook
just throwing an idea at the cook
Well what I proposed for kir was that it actually lock the buffs tho
I only cook sims
Lock them till they expire
Alpha needs to hurry up. The anticipation is killing me.
No container weird thing
Yeah that would be cool
Regardless of rolls yeah
I mean CTO should also work like that
Just a lock in or lock in + extend?
I don't think it's wrong to give you more agency over your buffs
Numbers can always be adjusted
Without the extend you can't kir Cto so that's boring
Do you think rtb survives whatever rework they'll do to outlaw? They keep using the spec as the poster child of too much complexity
Then it’ll either have a huge cd or be giga mandatory
also buff CTO
The poster child of "requiring weak auras" id say
iirc
I'm unsure it would be much different
its not about the complexity
Wouldn't feel like you were playing around a bug tho
i mean from blizz perspective they want to make the specs easier, so they delete every roll mechanic and making kir to just give the roll buffs , i don't want to see that
You could rtb on cd for 60s?
in the midnight thing where they were showing off the "prey" feature the person playing rogue used RTB so as of now it still exists
But still have all buffs basically
Very unlikely they plan to delete the complexity of the spec tho
I mean you wouldn't tho
Like you don't rn either
it's more likely that they just fix their buff manager to handle RTB more accurately imo
It exists yes, but will it be anything like current with the rng and require you to track which buffs you got?
they haven't actually made a spec simpler yet in all their talking
First you still have the chance to roll over buffs
just made massive jumps in the base ui
Why? Each rtb is 6cp finisher
And like we do rn we don't roll on cd
They'd just rework the badly designed complexity instead
Why aren't we rolling on cd rn
I thought you said they would be completely locked?
Frost DK is a lot simpler tbh
i guess they could be completly locked
But fdk's deal was being simple
And they made it even simpler
do you roll on cd rn without kir ?
Yeah but you can argue the identity of the spec remains unchanged
you roll once with ld
Then I’m 99% sure we basically roll on CD for that duration
and so the playerbase is still happy with it
Now yes because if you roll more you lose buffs on average
the only real WA requiring complexity we have is the buff container jank which they could fix by allowing the base ui to see the container buff
New KS is a kick in the balls of spec identity anyway, I don't think they care about that
or by fixing all container bugs
But if 4 are locked I’m pretty sure we just spam roll
idk honestly
idc either way
5 locked and only BT missing? You spam for sure
its fine for kir to be stronger
Would be fun though
just unerf ho or whatever
Honestly I don't think they're so short sighted they'd make outlaw "not outlaw" by removing what makes it fun
Even if they did a terrible job in TWW, other xpacs they did more than fine
thats not really true tbh
i think you guys dont remember what df was
in df we had the worse taelnt trees easely from all clases
Yeah it’s a good idea even if it’s strong
Much more intuitive
Yes
hell yeah kyrian shadowdust and m4d sbs
Yeeeah
bring it back
dragonflight made me stop playing outlaw
That’s my feeling too
the launch of SL where all 4 of our cov skills were so bad that you basically picked for the soulbinds
I take that back
It was a bad talent tree but df season 1 outlaw was pretty fun. Of course they then nerfed fth for zero reason.
Where is haste cap iteration?
Just throw in a half assed solution and never touch it again
it did yes
then the "rework" in df s3 saved it slightly but created even more issues (uptime issues, all the bte bugs/stealth bugs)
like
idk
haste cap needed iteration immediately
Oh yes please give us dust back
it only been finalized in tww
haste cap doesnt even make sense design wise, the laziest way to make the spec want haste lol
after they fixed the stealth bugs
and bte reset
which should have been done during ptr
it doesn't and never even made you want haste since the cap is so low
in df s3
Did you just say majoritary?
df s3 tier set was also goated tho
and as we reach the end of the expac you need barely any haste items to reach it
yeah its more that you're punished for not having haste
No it’s a nice word
ye its a french word that i made english
Wrong but nice sounding
was a bit annoying gearing outlaw for s3 tbh
majoram
I'm worried they'll just make it require twice as much haste to reach 0.8 or something
and pretend that somehow fixes it
Don't worry guys I'm sure the haste thing will become the apex talent so we have the choice of playing AR without it
AR without the gcd reduc is barely a skill
Create an issue
Sell the fix
Nice marketing
you could probably just drop uhuh if AR didn't have gcd reduc tbh
A little energy and attack speed
it shouldn't even exist in the first place
"look how much faster the apex talent makes the spec go"
there's nothing in the game that even mentions the adr haste interaction either if you're a new player lol
true
not that it had the 0.2 second GCD reduction on the tooltip either though
since for some reason they took that out in legion
I remember the brief panic of AR getting massively nerfed for legion
until people realized it was only a tooltip change
The 0.2 gcd reduction was a band aid in the first place it feels like
well it was added 1000 years ago
iirc it was because AR gave so much energy you couldn't spend it all
which made it feel bad as a CD
or something
funny to think about
Which is because of the fundamental problem of energy specs having fixed gcd
But now we don’t
But we are still an energy spec 
We still have it in theory
What would it take to bring you back
Just adr makes it scales a bit with haste
well you just hit the cap and get our old 0.8 fixed GCD back
but yeah it's the same gcd scaling that caster have for haste until you hit that cap
havent really thought about it, the spec evolved in a way i dont like but others do
so i said farewell and retired
But they will do what you said earlier lok
ive never really been a big crackshot gamer
So you're just gonna wait and see?
Double or triple the amount of haste needed to reach cap
13s left to time 14 hall
yeah it wouldn't surprise me

maybe midnight ruins the spec for everyone else but makes it fun for me again
in modern wow not pressing buttons cause of smthing resource is just so dumb at all
But if they tone it so we avoid haste it will work
Make adr convert any excess haste to %vers


That'd be funny
Or uncap out gcd
During adrenaline rush haste grants increased damage at x% of its value.
Let us go to .5
Maybe if the make mastery worth something
pretty sure our mastery is the last one left that just doesn't scale anything
Imagine they make mastery good and now we no longer stack Vers, what a tragedy
granted some of the generic scaling masteries are still bad
Mastery increases damage in stealth by x%
but ours is uniquely bad
i feel like redoing mastery would be such an easy way to breath life into the spec
Stop that
Then nerf haste for us so we don’t take it
your range increases based on your mastery
Actually, new mastery: extra versatile. It's just another Vers.

Hidden shot: Damage increased by x%, this bonus is tripled while stealthed.
if they changed our mastery they'd just monkey paw us anyways
Or damage increase on gun abilities
Yes
Yeah
yes
like if they changed it to some dumb shit like mastery increases SS proc chance they'd say okay your base chance is now 20%
at this point id like to see them try
They can make it good and we no longer stack vers
If they remove current mastery we’ll have even worse energy i think
Hidden shot: Between the eyes, killing spree, and pistol shot deal x% more damage. During stealth or for 6 seconds after leaving it this applies to all other abilites as well.
That would be horrible
main gauche is thematically cool as fuck too, sneaking in offhand strikes is a very underhanded, dishonorable thing to do and fits the spec well
but it just doesn't do anything
and has no animation
At least if they remove mg completely
MG has an animation
it's not a unique one though, is it?
and we have dead talents designed for it lol
mastery multishot on every ability
its like a golden cross slash or some shit when it procs
Your single target melee attacks have a 30% chance to strike again with your off-hand for x% of the original damage dealt. All other ability damage is increased by y%.
this might be me being blind then
i thought mg was just a normal melee
Yeah whatever something something % damage
animation wise
it has a yellow trail and a diff animation from an ordinary oh auto attack
Mastery: increase subterfuge duration by x%
I remember a few years ago, when someone asked for outlaw to be uncapped, we used to say it didnt need to be uncapped, what do we think about that now btw?
or maybe it's a normal one and just way quicker
mg is op wtf
it def feels different at least
We yap about that all the time
I think I still say basically the same thing I did then
in the situations where it matters it would be a significant buff
but doesn't actually change the overall damage for most players on most fights
I think the point in favor of capped made sense back then
but in current wow it doesnt make much sense, feels more of a handicap than anything
it would be a small buff to our dungeon overall and help us not feel completely useless on what tends to be the most important packs in a dungeon
Tbh if they held true to their promise about capped specs it would have been fine
Too bad they fuckin lied
yeah if they actually used the cap to reign in burst aoe in dungeons
For most players it wouldnt change anything
and sometimes you'd be allowed to not feel useless
instead we got a whole new class that just has burst uncapped aoe
They said you should be good at your cap if you are capped
I mean going into shadowlands they capped a ton of stuff because they didn't want people mass pulling dungeons yet they decided to play favorites and leave shit like mage uncapped still
and random reworks that gave people uncapped burst aoe
it was doomed from the getgo
Meanwhile fury warriors bottom on 4-5t xd
Council in vault exposed this system as the sham it is
Boomkin, totally uncapped gapping everyone
logging into the Shadowlands beta and watching a WL drop an infernal and do twice the other 2 dps combined revealed it to me pretty quick
I missed s3-4 sl, I hear it was a wild time
Wonder when they'll finally totally give up on it and remove the last few hardcapped specs
i mean
the caps
not the specs
It ain’t happening, I have no faith anymore
Feels like they just need to acknowledge it was a failure
I'm bouta login to midnight alpha and see bf uncapped in 2 weeks
since it was
totally gonna happen
but don't want to

This is exactly the kind of thing they’re really bullheaded about and won’t admit they’re hurting enjoyment for the players due to some principle they hold
Give acro back
that too
probably wasn't up to realz
Yeah v likely
a gamewide move back to 5yrd melee isn't something 1 class designer gets to decide
but how do you design keys that are challenging, engaging, and fair that scale reasonably in difficulty with key level when what you can pull is capped arbitrarily
Idk who made that decision
but he certainly didnt play melee
and hated melee players
most likely a boomie or mage
streaming is an important part of community perception of videogames these days, like it or not, and big pulls that most people can't pull off make for really good content
I like to say that there are some specs with a class passive that is 1060% stronger than acro
the hard cap was never going to be long for this world imo
Well if the promise held true you would be able to clear a 5 mob pack faster than a 6 or 7 mob pack assuming you were comparing 5t capped specs that is the best at that target count vs uncapped which can hit more targets but less efficiently and pulling more is risky
rework paladins and give them a 20y range passive "man this sure does look dumb melee attacking from this far away", better remove 3y range from rogue / feral and let ret keep that shit
They just missed the tuning mark massively
I'm pretty sure they quite literally used animations as an excuse to get rid of it unless I'm misremembering
we also still attack things from further away than it appears that we should be able to physically hit them...
but who wants to watch you pull 3 nothing mobs and 2 casters
because that is and always will be required for an mmo to not suck
Tbf it seems like a lot of games have that issue where the dev(s) try to be "too controlling" of how the players enjoy their game
and want them to play it one way instead of another
It’s an example, I don’t mean litterally 5 mob pulls
Nothing but fury is capped to 5 anyway
And even they have uncapped aoe now
I would rather have a forced route that is packs of 3/5/8 mobs and no possible flexibility from the players to do weird shit
to be honest
all my favorite dungeons have been linear ones where you don't really do anything except pull through the key
cc chaining for 30 min in a dungeon with a comp whos not using single interrupt or cc is really not enjoyable
i feel like that just kills most of the interest in mythic+ for a looot of people though
meanwhile others just can't do that
definitely not a popular opinion from people ive talked to
I enjoy big open dungeons
both playing them and watching better players play them
Yeah, and imagine how a fight like Dimensius would work if we didn't
i asked who wants to watch that
linear dungeons are fine too tbf
i don't mind hitting 3 nothing mobs and 2 casters bc my spec is fun
but nobody wants to watch that
real talk dimensius melee hitbox is already pretty dogshit as it is
oh
I mean designing around watchability is how you kill your video game
in my opinion
maybe unpopular opinion but Grim Batol was fun

but I'm sure it is more fun to watch a lot of bars and numbers
designing without considering it at all is also how yuo kill your videogame
entertainers will make the game fun to watch no matter what it is
the game should be fun to play first
i mean
i think the point is more that big open dungeons allow for more creativity hence its fun to watch
if it's fun to play then it will be fun to watch for those that know how to play it
paragon was fun as fuck to play and the monetisation system was not particularly predatory, the stars practically aligned for it
how they cook their pulls etc...
but it was also completely unwatchable
and then it died
and got revived n+1 times and died every single time because it is completely unwatchable and that does not bode well for the success of a game
do you guys remember that tech in Rise of galakrond in DF, where you could put the last portal somewhere far away and gain lots of time? I think they did in in the MDI or TGP i dont remember
Low-key, idk who even wants to watch keys in general
Never doing that in our keys but it was indeed fun to watch
Or wow really outside of race and pvp
plenty of people only care about wow to watch the race, the mdi, and maybe the awc if they care about pvp
Very helpful when you're tanking tbf
You learn a lot just watching other better tanks play
so, getting those people to watch live keys if they already watch the mdi
was the ostensible goal of tgp
and many, many changes to mythic+
do u remember every other bug/thing what they removed next week after mdi/tgp? was soo fun too
to make it easier to understand from a viewer's perspective and have more 'oh, these guys are fucking owning' moments
winning money with a tech and they remove it from the game next week, happened so many times 
Nah but my point was just that tech/creativity in m+ is fun, and big open dungeons usually allow these more than the linear ones
and yeah sadly blizzard doesnt really like that kind of stuff
a lot of it is really degenerate tbf
the thing w the portals in fall was actually really cool
but a lot of it is degenerate as fuck
one of my fav keys ever tho was dht
and the bosses in there were meh
the routing was just really fucking cool
I've forgotten most of them tbf
Its fine as long as the routi g is fun
Yeah same dht was very cool
routing should be more fun than it is stressful
the easiest way to do that imo is having it be possible to (without the risk of someone bodypulling them) skip problematic/annoying/super time consuming mobs
also, can we get some kind of official ingame mdt while they're addressing addons?
Kinda crazy we still dont have that
i feel like tanking would be 1000x more fun if i didn't have to just hope that people in low keys can follow me
Gz Bac!

i need to have some rest rn
too tired
its been a long time that i havent do such high apm there
outlaw needs buffs 
Mythic forgeweaver, 1.1% wipe, 100% parsing, last on boss dmg
this is cooked
Yeah and looking at boss dmg in an Add Cleave fight
and comparing Boss DMG to your parse
is far fetched af
Like Sentinel, Loomithar, Fractillus are fights where you can compare it
ok i change my statement then, trickster ST needs buffing
2.5m ST is pretty whack uptime isnt even that much of an issue
Like yeah Outlaw needs a ST Buff
But there are better Bosses to show that
thats all im saying
not rly because the ST bosses we dont play trickster. FB's st is fine but only becuase it's propped up by coins
But thats the point isnt it, you can change stuff
And Forgeweaver is an Add Controll fight
then
on the kill
its how RNG the fight can be
based on RTB luck
and ofc unseen blades 2p luck as well (getting more coup procs at the right timing means u have Flawless form stacks for your vanish when adds spawn)
makes a huge difference in the fight
plus uptime on good buffs
at the right time...
ya
what a spec

this is sub vurai
damage*
boss damage
ye
sub is just so much better atm
Im trying to get dagger and netherprism asap
are you using araz trinket as well?
dotn have it
i have everything else tho
you want it right?
eh
doesnt amtter
It sim the same
Do think it's better in practice tho
But probably not that insane
i think its better in practice aye
like for when you line up cds with stuff, and wanna stack netherprism up more to max
was watching exile/perfecto play dimmy
its pretty good for dimmy too
ye
like an on use is always ready for every phase
well with prism aswell ^^
ye
outlaw needs buff
its just annoying though
like how one pull i can be good at everything
then next pull (kill) i get the worst RTB luck ever, no CTO procs, dry as a fucking desert
CTO bugged imo
doesnt proc
skill issue
its assa time grandpa
you played outlaw fb on fract?
that fucking hurts
you also playing with double jeopardy bug in mind too right? (like saving vanish for gs/ar, etc)
it was an exception
ye
hmm
and another low one




