#outlaw
1 messages · Page 361 of 1
im trying a no vanish and with sleight and wickers
only -20% dps overall vs KiR
im cooking?
non-stealth builds adr uptime is weridly high with fatebound
but im not surprised either considering how it works
I feel like because of the monthly gear they dont care anymore
Since they put more effort in that for sure
I wish Tricks of the Trade was baseline so I could have Blackjack for M+
noah fence
Damn we down bad even in mop too 
rip killing spree
That uhdk variance tho
F in chat for old killing spree. We may have hated you but, yea thats about it.
more like rest in piss
Old KS was great in classic where there wasnt 10 ground swirls every 5 seconds
old old ks was fine cos u knew u will be glued to ur target ass, not jump around everywhere
Is this a classic case of careful what you wish for
wish granted retail is now classic
Can I have a talent when I roll three one buffs in a row I get a guaranteed 6 rolls on the next roll?
i wanted to hop in back into outlaw
guess i'll stay assa after reading your last 3 hours of convo
i'm damn sad
the new ks was so satisfying to press to me
friggin packet yo
outlaw is Neo or something wotofo cuh
Classic will be retail in like 3 years at this pace
Yup
Read something about a leak that people will be able to transfer characters to retail after mop classic or something (in terms of level)
No clue if it was true didnt verify
Classic was just a ploy to funnel players into retail through slowly increasing hard content
Which is why the warwithin raids have been piss easy
something about a survey asking peoples thoughts on that yeah

classic running out of classic
Holy fk
Theyre just slowly funneling players into retail while making the content more noob friendly and op
Genius absolute genius i say
classic players unfortunately make it their personality to not be retail players so doubtful it will work en masse
Introducing World of Warcraft: The War Within Patch 11.2 Classic
nyan ded
thanks!
small question, we still using ho trickster build until we get 4 pc with new tier set right?
i mean you can, but you could also use the time to learn kir if you are going to swap to it after getting 4pc anyway
nice call freontier
hey this has been bugging me...been using the cooldown manager and this handy guy shows me how much longer adrenaline rush i have. notice it says 318. obviously AR is only 20 sec. but i notice when i go into stealth (which is supposed to freeze AR per Underhanded Upper Hand), it goes to a 2000 second cooldown, where if i stealth at 4 secs of AC for example, it starts counting down from 400. So it's slower but i don't have full AC. has anyone reported this page 1 of google showed nothing
Its bc after those 400s it will actually go away
im p sure
The freeze is really a 100x slowdown instead of a real freeze
has it always been this way?
yeh
if u ever last second an AR like, it can fall off during next crackshot or stealth
its fuinny
damn thats true too
ok thx thought it was bugged or something
There are also no tooltips on the rtb buffs
omg yes
You have to roll them to find out what they are and what they do
Wait what lmao
Oh that yeah
Yeah
that was super annoying
Could you imagine the rolled buffs had no tooltip at all?
Actually doa spec
I assumed they'd fucked it up and this is what you meant
Sounded like a thing that would happen
Its very blizzard core
so dumb? agreed
I could've worded it differently
the KS changes happen tomorrow right ?
US, so im guessing tomorrow then
U guys think I can level a dk between now and midnight? It’s 8pm PST
Bet bet
ez especially considering the darkmoon fair is up
and you can tank with DK
so insta queues
It’s up right now?
yes
Feel better king
or do i just go mage
mage is always a safe bet
maybe ill just mage
Outlaw is a sandbag doa fried spec 
ur the goat and goats need sleep
ez gear this upcoming week and plenty of time to do it since presumably your main won't need much
i thought i was a mole but i don't even have 500 delves completed and there are people with the achievement for 1,000
Cant wait to fight john underpin again
arcane mage is literally being played in every comp on ptr
l
o
l
i think in all of my play time ive done less than 20 delves
i like them. usually by the time i finish a delve my food is delivered
and i can pause whenever
easy way to gear alts too
for double coupe, do we just send the 2nd coupe with whatever CP we have? or still 6+?
you send it early if you would otherwise have to press sinister strike
but if you can AR/GS/PS/BF then you build
!wa
Killing spree just had to put me in one more circle to kill me before the patch
anyone have a fateboun m+ build? I need to farm some m+ for a bit and i dont feel like playing KS right now. without KS
Can't wait to beat the end boss and have a cinematic where Xal'atath will look at the player and say "You wanted the peace outside...but in the end...you will only get the war within...at midnight"
I would just take the trickster m+ tree
and remove KS for wahtever you want
and then just spec fatebound
the m+ tree isnt really trickster specific other than the selection of KS
Then she wiggles her toes and disappears into the void
Then Jaina will say : "What in the world was that?"
To which Thrall will answer : "The world...of warcraft"
The reference goes hard
He said the thing! He said the thing!
Is greenskin's wickers not sim well with crackshot?
I dont see anyone run it at all
Looking like a crack...shot talent
gsw is basically a passive and not a fantastic tuned one
I bet mythic dimensius will have a hidden phase where we fight xal'atath.
I hope they do a nyalothaesque ending cinematic for this expansion
Will be thematic
!fuu
I heavily doubt it, a super minority will reach Dimensius Mythic and Blizzard wouldn't want the villain of the expansion to be fought only by it
just a phase, storytelling thing
Wait am i crazy for asking this but do we loose stacks of kezan when we vanish?
In combat, right after dimensius is defeated, Xal’atath immediately stab us.
That would make for an amazing experience
They can just write it so that the players lose in the story anyway.
Hmm
I just think a surprise like that would create an absolutely explosive moment during the RWF livestream.
We beat dimensius, xalatath does a little slurpyslurpy and gobbles him up, and we go into Midnight
Never been a fan of winning a combat in gameplay and the the story says you lost
But yeah a surprise like that in the RWF would be nice
wining to survive ,that's fine
Midnight made me homophobic
Midnight release of midnight?
Midnight's midnight release of midnight.
are there any video guides for outlaw going into 11.2?
!wa
unfortunately no
there are some streamers you can watch play but there isnt a video guide afaik
@keen belfry I made some minor alterations to your WA(use my own WA for outlaw), what do you think 
Awiener
🙈 just hatewatchersss
shame that KIR is better now it's so boring
kir was allways cooler
Is outlaw fucked deep, to stay polite, in s3?
It was better before
And no one's making you play it
yeah, but now it's considerably better than before
The gap between ho and KiR is growing by only 3% from s2 to s3
That's it
What makes KiR boring to you?
It's objectively more complex than HO so some don't like it but few call it "boring" since there's literally more going on
Curious what your reason for that is
what " Trickster will still prioritize Sinister Strike when Unseen Blade is guaranteed." means?
over what?
why is there a big square here
oh
Over other builders like PS or bladeflurry
i said that noob
I said t again but better
no
mine was better
i separated it into multiple messages so it would be easier to read
and the difference is substantial in %?
2/3 iirc
i dont remember tho
but ye
Tbh all of outlaws rules are small gains but they add up
so when unseen blade aura is active we press only sinister strike for builder
so theres no way brew is not getting a huge nerf right
im not trying to get out dps'd by a brewmaster for the entire first half of floodgate
i mean i would be surprised if it doesnt
but at the same time
i reaaaaaaaaaaaally want brew to be the togo meta tank
last time was bfa
i dont
then you might have a meta comp which is physical
except
its without outlaw
and that would suck hard
im ngl
I mean tbh thats probably already gonna happen
why wouldnt you just play a sin in the comp right now
Ok but at least physical comps will be off meta
if we're shit enough and loud enough we might catch buffs for the .5 patch
So it will be less played
So I can still play outlaw in phys comp and not look like a fool
we wont get buffed
cause of raid
Not sure if being loud has ever done anything for rogue
You're just spamming discord with doom 
not sure rogue has ever been anywhere close to loud tbf
kinda hard to be loud when blizzard has made sure that barely anyone still plays the class now
Nah I think it's funny how outlaw will not even be good in the phys comp while being so dependant on the buffs it's unplayable everywhere else
But oh well
i might be wrong but since DF it feels like being loud kinda works out, at least for some specs/classes
Qt least we have a good damage profile

There's not enough rogues to be loud compared to the other communities
Are we in raid that much stronger to be shit in m+? Or did i miss something?
We're basically ruining the atmosphere for ourselves with dooming and get the scraps we would have gotten anyways
no its not about actually being good in raid, its about appearing to be good in raid on a few bosses where we can abuse PC's low target cleave
would you agree one of the reasons rogues are so rare is because the class barely ever gets attention from the devs, and when it does its the absolute minimum they can do/think of?
but in terms of actual boss dmg? No, theres no reason to believe outlaw will be close to top specs in boss dmg
its pc
thats probably gonna happen anyways
its rare because its more complicated to play
no ty
rogue is rare cause it doesnt have appealing visuals
more than anything else tbh
some other complicated specs still manage to get a good playerbase tho
So easy solution would be to gut PC and give us buffs?^^
like who
i don't play mage but when i pug and mage is meta (always), 90% of the mages are terrible for example
havoc pre seasons 3
Mage is probably the closest sibling class to rogue
ww monk
everytime pc is good in raid
and compared to rogue it feels like the main character class
or good in general sorry
survival
havoc doesnt punish mistakes, ww isnt popular lol
havoc 100% punishes mistakes
and ww is more popular than rogue
Sure, we got the poison!
atro does the raid buff heavy lifting
mostly cause the community overesitmates its actual value
which is fine
no need to ruin a good thing
its really just
The only reason why i got a raidslot ...^^
no one cares about atro in m+
class lacks good visuals
it serves its purpose for raid
new ks being the most visually impactful thing outlaw has
next to rtb dice animation
Rogue is just ugly
secret tech is the most visually impacting thing for sub
Outlaw is also 140 apm
sin has nothing visually noteworthy
isnt war popular tho? even tho it doesnt really have visually impactful stuff either
ugly isnt the word i'd use, its just bland
warrior has cool visuals
you have a spear
a dragon roar
a spin
a long spin
a thundering stomp
Its just assa is too slow in raid
ghost weapons
Outlaw too fast
like
So they wont be popular
ghost weapons? which spec
its insane how much more visual stimulation warrior has over rogue
99% of players enjoy the 3 button classes
collosal smash/warbreaker
Mages extremely simulating
Every class has a very simulating rotation
Idk rogue is kind of a miss in Wow, in any other mmo the theme alone would make it a heavily played class
you can make clones as ww
maybe it is the visuals
its really not that deep
hero trees also lack visuals, trickster being the best one
but like
its unnoticeable if you have so much other visuals happening from other specs and boss mechanics
that's true
If rogue has subclasses called ninja, or puppeteer or chrono
mage get insane hero trees
It would be popular
i think ADR could have a cooler visual, but everything else is like, what more can they add before the spec just looks like a mess
we button press so fast
ret makes giant hammer or lazers from the sun
rogue gets a mark on your target that bleeds
and coin flips
wow
huge
Imagine rogue had a time based class that does damage based on how much damage you fit in
HOLY
then you click REWIND
and it does 50% of all damage AGAIN
HOLYYYY

this is also a thing why rogue lacks visual
BLIZZARD MAKE DAT REAL
but just cause outlaw is fast doesnt mean
sin and sub should suffer
i think if they add more explosive stuff to bte and ps and ya know
Dunno outlaw has very nice dopamine
I'd say outlaw doesnt need much, but themetically, sub could be so much more, and probly assa too
yea they can, not excusing their lack of work on rogue
Bte is probably highest dopamine in game
you dont have to make it into a ff14 limit break
for sure in need of touch ups
Bladeflurry needs another animation
blade flurry making you like
Crackshot was a bigger dopamine rush when it was 75% dispatch dmg
do after images with each flurry
HOLY CRACKSHOT
right thats true, why are mages allowed to go all in in terms of visual clutter but we have nothing

afterimages could be cool, but also might get noisy. maybe only on builders and spenders
it copies your action
can you guys see whats wrong in this screenshot
and not AA
i think i would settle with the attack hit animation going to each target too
Sinister blade is dog shit ability remove it
Nice dispatch dmg at the bottom
double into the dreadghost aspect
cannon ball barrage is so liked by casuals cause it was visually impactul
it looked cool
this ya
nah check ks damage tho
Just make bte a shot gun
why bte when u can bite
Just saw wtf
nomnomnom
ks is huge visually
:)
I have decided
Prio target btw
i looks so fucking cool
To not play outlaw this season
on first shard

Why press 150 apm
litteraly
nuh-uh no hatewatchers just big fans 
i mean apm = damage shouldnt be a thing
Meanwhile paladins are afk hitting 3 buttons per year triple your dps
Thoughts thoughts
shruge
There’s not a massive amount to do next week is there, cape quest and weekly m0?
@balmy topaz pretty sure were rep farming
M0 and Dleves
Lvl 8 Delves give Heroic chest too
iirc rets are part of the reason why we lost our bonus range
and possible Set piece
so everyone should hate rets
We lost our ranged damage diff ?
I’m away at wedding till Monday 
Damn
@glass mortar here for when you wake up cuh
At least I’m not missing anything
We lost acrobatic strikes ?
Couldnt be me
I rather hit from half way across map

ret rework gave them 3y range too, then melees without it started to ask for bonus range, and blizzard solution was to remove it from everyone
I wonder what your dps is on that pull
14 mill
And 3 is on the target you’re attacking 
it was fine i mega procced perma 6 buff
lul sin does 50% more dmg to the shard with literally JUST singular focus(basically just free damage for doing damage to the pack btw) than we do with sending every crackshot BTE into it 
Tank fmg
Another unholy dk season 
@vivid vessel your team isn’t looking too bad now
A lot better than the start of the tubing at least
Isnt warrior higher apm then outlaw
and brew is op
Bfa outlaw + crackshot
Maybe we get another big buff gg
Ive always wanted to play a good warrior
ye for sure bro
Like tank warrior i mean
Frfr no cap
not sure if "boring" is the right word, but KIR has streaks of nothing but SS more often than HO, and subterfuge windows feel worse because ambush is very good comparatively
Blade flurry needs to go to 100%
@vivid vessel 20% aura nerf for 100% bf
Will you take it

Well blade flurry needs to be soft capped
why does outlaw even exist 
The damage is so low anyway
0 cape dmg btw
this is the dps on the shard
we do 3mil btw
like this is mine

ye ik

FUCK ASSA
Is it time for feral ?

buddy
Sub is capped wdym
bp and sectech arent
Bp
You stole blade flurry
AHAHAHAHAHAH
If we're talking raw numbers at least
Ofc sometimes outlaw aoe hits nothing which is another problem
I mean
Have you seen KS
Compared to the old one
Yea it sux ass
imagine if sec tech was hitting random target instead of your main target 
would be so funny
i dont believe in math

fabricated concept
"oh you're law" you have been removed from the group
We were always the prio dude 
i sincerely think s1 outlaw might havbe been better than current outlaw
cause in s1 we werent even playing with raid buffs
Now we play with raid buffs and it looks just as bad
I'm starting to think s1 outlaw playing with full raid buffs might have been ok compared to now
Yeah probably, and we were fb so we actually had prio
Less than s2
More than S3 tho
?
do you not know
he doesnt know guys 
blizz r just afraid of making bfa outlaw again or something
no you dont
oh no
fb doesnt have prio
hedoesnt know
at all

it loses 20% st in aoe
Yeah
I want some steak brb
Do you not think fb aoe has more Prio than current trickster?
That's all I'm saying
no lol
it certainly doesnt
now that it also plays KS? Definitely not
Oh, ok, I didn't realize it was that bad
its basically losing 10-20% prio from the dogshit hero talents giving you reverse funnel, on top of the 12-15% loss of KS just hitting a random target
Yeah, that tree's design is unfortunate
no cds, no scaling, no uncap, no bitches
Doomlaw
they couldnt make a spec that is supposed to do prio btw, be worse at doing prio damage if they tried
literally
Real(z)
dont say this name here please
Don't antagonize him
The Spree of Killing has ended
He still is one of the guy that tried to get feedback directly from the community, we need to keep things open
Dont mind Zac, he is a chronic dev hater
I’m not the one antagonizing him fren


The cost of getting KS reworked(into a barely less ass ability): All the prio dmg, all the ST dmg, and significant aoe dmg, apparently
*and also hates every change outlaw gets at first
I mean, we've all played S2 and followed the discussion since alpha rofl
this is so untrue
I’m gonna shot some crack into my veins
I'm just saying let's not close doors
i loved all the s3 shit
Actually very true
and the df things in general
Ya don’t worry man, he hangs out in fh more than rh
He can take a joke and dish it out
Realz is actually very chill guy
what if they made rb our mastery instead of main gauche
We veng players shared some laughs as we unravel the duck tape that kept our spec functional with him

Simpler days
like saying this when objectively every changes we ahve gotten in tww (what did we even get lol?) is lazy, bad, or unfinished
What am I supposed to do
Glaze them or
I dont think its "hating" when they constantly make objectively and blatantly horrible design decisions that only create more problems for the spec, without actually fixing any of the glaring ones.
The only good change we got is ks rework litteraly
Hero talents are all shit
And that's not even a hot take
That's universally accepted by now
whoever the rogue dev is feels like they dont actually play the spec
I'm not even controversial with that statement anymore
Haste change
Acro removal
Ok say er removal is 50/50
maybe theyre an ass main or perhaps even a sub main but certainly not outlaw
You can say I was a hater on that one, I still think it was bad but some people liked it
So whatever
Say I was a hater for that one idc
I still miss er
Ks redesign is litteraly going from the worse ability in the game to the worse ability in the game
Like what you want me to do
I loved everything TWW gave us. Save for ks. I just likes it. Everything else was great. There's just not much was done lol.
I'm all for praising the devs
at least it doesnt have a moderately high chance to kill you when you press it
What is there to praise tho
Yeah I agree that our hero trees were a miss
aside from deathstalker they are very bland and flavorless
well they werent just thematically and visually a miss...they are just a miss in every possible way
funny thing ds is prolly one of the worse
But really, I think that the trees as a whole was a miss
any horde representation is good
Deathstalker was aids ya
and they have done virtually nothing to change that, save for actually make it so some of them are playable because they were so bad or so bugged before that they just couldnt be played
I liked trickster from the get-go. Especially after they accidentally gave us double coup in season 1 and no one knew about it
Like, the concept of specializing even more is cool, but I think it should have been one tree per class
ok so
Not shared trees
one thing hero talents did good
It’s not that the dev didn’t care about rogue hero trees
except by one person 
It’s more like
they gave assa and sub more relevance
They ran out of time
yeah...the "ran out of time" excuse worked the first time
I think it's that + the idea of shared trees between spec is just bad and doesn't work for most classes
it doesnt work another 3 times
This ya
best meme is the double cup in s2 it' a bug s3 it's a tierset 
Great idea on paper though. Maybe not in practice
That one was in my head yeah
A good thing for me is perma tricks
it really depends on the class, some specs have competitive trees while others have ones that are complete dogass and are designed for the other spec (arms colossus tree is buttcheeks but feels tailor made for prot for example)
that stuck to me
I mean the S3 fatebound tierset is basically just a bandaid fix for a bug lol
Also we got baby arms
ok but was i wrong tho

new er is objectively just gameplay removal
Non of them have competitive trees
All of them just have one better tree
Some people
But they literally took coup and made it into er
sentinel and pl are pretty competitive
More like casuals who hate “button bloat”
Ok you could have kept er minigsme and removed the button tbf so
Actually er being removed makes me
That's not a valid point
It helped variance
- they removed er before they removed snd
Cause ogcd
So
Nah really, it's not, it forces the trees to be something that can be applied to two specs that has nothing in common

I still don’t get why they though shared hero trees was a good idea
If all specs had their own hero tree it would be way way way better
It’s a balancing nightmare
In every way
Remove GS, Bring back MfD?
Especially since it's more work?? So what's the point
do you press KIR during subterfuge?
i think the overlap can be interesting between different roles like dps/h dps/tank or melee/ranged
The two specs have to share an ability with enough umph and similar cd for the tree activator
And it’s hard
You can find something that each spec would have in common and if not, youd give them something. Which they did for other classes. The rogue trees just suck. It's not a philosophy thing. It's a they don't do good rogue design thing.
But now it’s activator for Templar to match with wake of ashes
"Oh on some classes doesnt work as good unlucky"
Lights prism turned into a 30 second cd and lights hammer removed
To match with wake
For herald
10/10
That’s one issue out of many btw
No they tried that, finding things specs have in common is a nightmare, it should just focus on a spec core gameplay
Remember when fazed stacks applied with feint?

Because we have that in common...
Havoc doomed to have soul gameplays
From the pov of every other class I play, I disagree.
soul is prolly the worse resource in the game thoughts ? @haughty wigeon
It is
No but what I'm saying is that it was doomed to be impossible to make shared trees good for everyone
Some classes might have what they need to make their shared trees work, but it was doomed to have some that just can't work smoothly
It should be a veng only resource
And not make havoc suffer
Cause like
They have 0 things that generate souls constantly and nothing that sucks souls baseline
Make it into combopoints and be done with it
I'll extend an olive branch. The idea that they have to share something is stupid. Because then you get something like DB BDK that feels like you're playing it wrong when you play it correctly.
I like the idea but they could've gone about it a better way
Maybe it's all just visuals
its an interesting idea but it comes down to how well the dev knows the class/specs
Blue blood boil is cool
yeah, packleader lets you spawn in rexxar-ish beasts
You can't make an example out of rogue hero trees outside of the lack of visuals
the specs don't need to share something. Trickster's issues aren't because sub & outlaw don't share enough for instance. I'ts hindered by strange design choices (untrackable UB, fazed existing etc)
i mean kinda tho
ub works on sub because they only have one builder
I really don't know what other way they could have gone. I think this is what doomed the feature from the start
Also tying trickster to KS was just the MOST obviously horrible design decision imaginable
would it be any worse if we got deathstalker instead
but they did it anyway
on outlaw you need the stupid wa and still need to spam ss perma while you dont want you
because oh !
we have more than one builder
surprise
didnt think about that did you
I still want to try feint trickster
i would kil myself if i had to play ds
In their private dev server at least
Fent trickster
i get it
not being able to swap target ever
because youre a Deathstalker
is so terrible
and then they made it worse, because tying the entire tree to killing spree(knowing it was not only weak, but basically unplayable) by making coup something that locked you out of casting anything else for like 2 seconds
ok then they could add PS to the list for outlaw. It's wouldn't go against the design of hero trees, it's more of an oversight/stubbornness from their side
like...the way they shipped trickster with the xpac was not just a matter of "oh well, at least they tried" you cannot convince me they remotely tried with that tree, and ignored such blatantly terrible design decisions. It was always going to be doomed from the start without a complete rework.
ye that was one of my proposed fix
rogue was one of the classes that needed a new active ability from the tree. Outlaw is way too different from the other specs
maybe they should have reworked it to be more in line
unique doesnt always mean good
or valuable
trickster doesn't need an active. I could see it for FB seeing how it plays automatically
agreed
couldve just had coup de grace just outright replace dispatch
Yes, the theme of rogue, and of outlaw specifically, is kind of all over the place
Outlaw has a very broad theme
I think all three specs are very coherent in theme
It just
Vanish I guess?
And I frankly also considering it a non problem tho
i dunno
outlaw to me feels like it cant decide if it wants to be like a bandit type kind of thing or a pirate
both?
It can be both
should it though
why not
ret alao has visuals that reinforce those themes
Don't even think about abilities, just think about what a swashbuckler, a shadow ninja and some venom killer have in common
Havoc fights between being a stationary demon and a fast high movement speed demon
I think outlaw has strong fantasy
It just
id have it focus on being one or the other
way too broad
And it branches out from there
Rogue is the only class that has this theme problem, most other class have a clear cut theme
outlaw's theme is fine
Maybe hunter has this problem too with surv especially
yeah hunter's is kinda ass
You have gun, your a highway man
mm has a clear identity
Surv talent name convention is consistent though
spiner
Not really, this is why a lot of people complain that a swashbuckler shouldn't have a "shadow dance" like gameplay
I think survival fits its fantasy too
See I wanted to lead into that
But didn’t want to sound like a dick
But like
make it fit the fantasy then
I think hunter is fine actually. Marksmen does what marksmen do

No but like I don't mind, I love the gameplay, but I see a lot of people coming in here and complain about that
Replace vanish with vanish
idk i can live my one piece fantasy as outlaw so.
But different name
xD
fwiw I find vanish thematic for outlaw. The problem is the gameplay impact of dropping combat and resetting mobs (especially in solo gameplay)
You load your gun and bag of dirty tricks to use your stealth abilities without stealth
No vanish visual
You just reload and cock your gun
Boom there
The problem is solved
But like
It’s such a non issue
the john wick reload?
That like it’s a silly thing to divert resources to
Yeah like we're supposed to play dirty etc... but people are not incorrect when they say that it looks a lot like shadow dance
and why would we have something in common with shadow ninjas?
Going away from vanish would help make Outlaw more unique from the other specs and help its theme some.
gonna have to tie crackshot to something else though
cant lose that
having all three specs rely on stealth windows is kind of lazy design tho
I mean
It’s rogue tho
prompted hero talents
Does title cutoff normally end on reset for US servers ? Or a few hours before
That’s like saying having all three paladin specs rely on judgement is lazy
Mage is mage yet none of the three specs play the same idk
"but theyre rogue" is such a lazy argument
it is
But they don’t play the same tho
yeah judgment is totally the same as vanish/shadow dance for sure
Okay
I still hope for a Last second Tuning Pass and a rework for midnight^^
we will. dw about it
it's better but you know full well wings is just a cd that doesn't warp the gameplay of the pal around it
vanish/shadow dance does
and is much more noticeable

its the theyre X class so they HAVE to rely on Y machanic by default
I don't see a problem with that similarity. The two specs are very different. Both having a small window of using stealth abilities is fine, same as both specs having basically the same finisher (evisc - dispatch). Not everything needs to be entirely different as long as the spec identity is clear
Vabish is also a cd for sin but in a different way
Vabish/shadowdance does different things for each spec
Like it’s crazy to want to take away stealth from rogue
Even if outlaw/combat is the pugilist spec
No one wants to take away the stealth?
The point is just that all three specs shouldnt revolve around the stealth
both mechanically and thematically
yea for example outlaw can revolve around doing damage
Sin doesn’t revolve around stealth
Outlaw crackshot is probably one of the more popular versions of the spec
But sure again I find it to be a non problem
Crackshot doesnt have to be tied to stealth
I think its unfair how sub and sin could talent out of double vanish though
they get more builds :(
But if people feel
More happier with changing vanish animation and name to something less stealth related then go for it
Don't change vanish
I mean what would you put it on instead of vanish
Just free it from crackshot
make it an active button with 3 charges
make a new button idk
bte

idk
Just baseline bte
yep
Like dispatch gone?
like just have ace reset bte cd?
Nah
Bte only finisher?
best zac cook ngl
I'm gonna unignore him for this
how does the bubbling wax compare in s3? still not onpar with mana oils?
Like if it's directly ace reseting bte cd you imagine you have mini crackshot windows every 5 s ormsjt
I mean crackshot is already fairly frequent
While rn it's longer windows every 20
I would coom on my keyboard
the extra randomness since youre not in vanish so you dont really expect it
Sounds divisive
And that’s putting it nicely
I think like the simplest solution is make a vanish clone slap it on the class tree for outlaw only
Vanish is a button that’s only used “defensively”
Anything that frees vanish to be used defensively would be perfect

And that'd solve most issues people have with it tbf
I knew it.
im glad this spec is active enough to have these conversations
got worried for a bit
you knew that having vanish as a defensive tool would make some happier?
somehow, outlaw has given people the idea that outlaw is stealthless which was only for bfa and depending on what you played in SL.
i tried sub today and remembered why outlaw is more fun
you'd use stealth for CtO procs in ShL wouldnt you?
I mean
we played ma, deathly shadows, dust, cto was increased chance from stealth and only from abush or dispatch
Every expansion you’ve used vanish offensively more than defensively
In classic you used it for extra ambush
With preperation for another ambush
It was big
So I really don’t get where “vanish is defensive” came from when it was used offensively for all of its existence more than defensively
When it's less potent offensively, you can use it defensively, you get the choice
Which is what some people like about it
well
we have 2 charges tho
we have never been able to use it defensively mroe than now
if they tied utility to it, actual utility, I think an argument could be made
I mean the only defensive thing you can do with it back then like WAYYYY BACK THEN
was reset bosses and not die from a wipe
It didn’t really help you survive during an encounter
Now it can
With soothing shadows
tbf, the amount you gained from vanishing wasnt that high back then.
And the second charge
It was solid enough to be considered
it was enough to justify doing it
yeah
I dont think it was actually big for combat until mop
when they added all the subterfuge stuff to the talent tree
"tree"
I don't mind, I really like current gameplay. But I have seen this point brought up by a lot of people
I only started playing outlaw in ShL, and didnt play that much so I can't speak for how it was before, I just remember that most of the tiers I've played stealth wasnt as potent as it is now
I think the whole vanish as a defensive thing started bc of M+
Also ngl thr actual issue with vanish gameplay is that it's ass in open world
its absolutely the most potent its ever been
no what it is






