#outlaw
1 messages · Page 352 of 1
Not 2 big of a gap atleast
What was the change to sigil was it positive or negative
Idk
Prism will be better for dmg amp bosses then
Can anyone explain why Trickster feels clumsy, clunky, crowded, I dunno. Any of those words now
for me clunky means the rotation feels awkward
like i don’t like the 2 coup thing
because 1fth feels like giga ass when you don't have bs
Is it like with the rotation you find there’s a mixture of spells to press but you’re struggling to know which one is classed as the correct one? Or struggling to build in some scenarios
also antenna bis thats wack
Because trickster adds a lot of "stuff" to track and monitor
trinket feels like it either procs a stupid amount at once or never
Baby's first proc trinket
Are you a fan of trickster or not really guy?
Not really
Yea neither
I prefer fatebound to trickster for outlaw
Since fatebound actively does nothing
It leaves more room for the spec to be a spec
and not like, tracking procs within procs for windows and blah blah blah
Coup is just strange idk
its ub for me
fb feels infinitely better in ptr imo
Double couping just strange
Ya the tier set feels so fucking good for fatebound
Yeah I think that’s my problem tbh
My hope is that fatebounds capstone gets reworked from just providing flat agi, to what the 4 set does
Or both idrc
ima just be playing it in all content
my hope is that they make fatebound a nroaml hero talent
im all for the
better in st
better in aoe thing
but this is silly
I won’t ever play FB in the current iteration
Ye
I get what they were going for making these aoe procs, have some value in ST
but it ends up feeling worse
Its the same way that in original wow there was a system where the more you played, the less EXP you got, which later got reworked into the rested EXP system
The psychology of "more targets in range means less ST damage" doesn't feel good
ye
im fine with haviung stuffs that scale worse in aoe
but i shouldnt lose st in aoe
and fatebound is also silly in the aoe scaling where its just so bad
but ye
I wish I knew what they were thinking about when designing it to work like that
was complaining from sin perspective but mostly just how on paper fatebound is just kinda evil
deathstalker has mechanical issues, but fatebound talents have just feelsbad design
yepo
i have played basically zero outlaw in tww, but outside of KS memes does trickster have any pain points?
other than it proccing in subterfuge or w/e
Depends how you define pain points
It adds layers of complexity which if you like, is cool
tricksters a sick tree, it just requires you to press SS at times you otherwie wouldnt
good tree tho
fatebound is the worst hero tree of all the specs ive played throughout TWW so far
by a fair bit
It's an afk hero talent.
I really hate slayer for warrior
its worse than this
Both fury and arms
its an afk hero tree that you only interact with in annoying ways
Sounds like slayer
if rogue was a more popualr spec they would have probably turned deathmark into a gcd that does basically zero damage on a 10s cd
only thing i know about fury is they do 65% of outlaw dps in they keys ive been in them with
i wish
- ub procs are delayed (up to 1s btw)
- the whole ub minigame is hidden which is shit
- you are forced to press sinister strike blind and a lot of times, which we dont want, like i have ps procs bf ready and shit and this stupid talent will force me to press ss
- escalating blades doesnt go above 4, so when you are at coup, you cant press ss anymore otherwise you overcap
- killing spree generate full cp now, but it also gives you 2 up, so you are at max cp and have to spend 2 ub with ss, which is super awkard since you have to finish first, slow down the whole cycle so you end up having to do a bunch of finishers before being able to do nroaml stuffs sometimes its weird af
- coup require fazed to be on the target, except fazed is basically a st only debuff that can fall off + if you target swap/your target die, with coup ready you are just stcuk not being able to press coup its cringe
Sin - Deathstalker is basically perfect imo. Fatebound auto procing capstone with the tier set makes the hero talent feel way better overall. It also giving sin access to 1:30 CDs is cool
Outlaw - I personally dislike Trickster but I don't hate it objectively. Similar vibe to sin Fatebound. Auto procing the tier set is so good but the losing ST with multi target is bad
Sub - Deathstalker doesn't really work for Sub well, despite it being way easier to proc than sin in target swap situations. Trickster sub is literal perfection
ye idk
It gives stack of flawless form
i worded poorly
its so you have interactions between the nodes
i know why its more of a
but it jkust makes it bad
kinda surprised that they went so far is KS rework
but like, is that skill expression
dude ks rework is one of the worse shit i have ever seen
if that was a new spell instead of reworking the worse spell in the game
it would be 9/11
its so cooked
ye ks is really really bad
tbh if i had to do work on rogue as the like, spriest class designer, because it was my turn to look at it
its for skill expression, and by skill expression we mean its to punish u if the game ever forces u to swap targets

interact weirdly with trickster (its trickster whole driver btw)
i'd have just made KS fart its damage out in a starfall like buff
and called it a day
we used to basically not care at all cause kspree would keep aoe fazed applied to the pack like 80% of the time anyway
i think just make KS flurry and shorter channel and id be very ok
legit don't get this one
ks does flurry
ks should be real aoe and be 100% aoe
idk
could easily just be ur target + things around it
so there isnt that issue
or just be like ww thing
where its full damage ro your target and then aoe the rest idk
or just a normal spell
if they dont wanna bother man
idk
ok cause no one answered how is outlaw compared to sub/assa season 3
You don't mind the restriction of only applying the mark from stealth? Or having the mark disappear mid pack and forcing a vanish
he doesnt do keys where its relevant
Ah
he said it before
its the same they all do their niche things
Yeah cuz that's kind of a big deal
worse in m+
no one knows in raid
but historically
i wouldnt bet on outlaw in raid
Sadge
lets say
Nope
i do enjoy the tier fatebound interaction of being able to force edge cases in burst, but after that its pretty w/e
I have 0 issue with deathstalker in keys that I do
I don't push keys I do my weekly 12s
I apply death mark to a target, i hit it, it dies, i go next
But wouldn't it be better if it didn't have that restriction?
Yeah but then it wouldnt be cool
I think leaving combat should give you a buff such that your next mutilate applies the mark
Its suppose to be you hit 1 target, and then you have singular focus which turns to funnel
Thats literally the entire point of the hero talent
I think that would be objectively better than the ambush system
If it was a buff, it wouldnt be that anymore
It can be a debuff still
But you shouldn't have the chance of getting fucked outside of your control
Like if an AOE breaks you from stealth before you ambush
as i said before, could just get the lazy fix and make it a unique gcd to apply it
I like how the fb tier set is basically just a bandaid fix for them failing to fix fatebounds capstone the entire xpac and it just being poorly designed/taking too long to proc sometimes as well 
it can just read as doing the damage to the target idk what the issue would be
The only actual issue I have with deathstalker atm is when you die when you have darkest night, when a target "dies" but doesnt die, and then when it fully bugs out, which in my experience, almost never happens
yeah im assuming this bandaid fix will enter the actual tree in some way
midnight fixes
Ik it being a buff is literally better in every way to a debuff in every single situation, but the vibes just arent the same
it happens 100% of the time if you kill a target with the dispatch that apply mark
And I can't articulate that to u
I've had bosses this expansion where it didn't even proc at all that's just awful design lol
I did almost all my keys this tier after the sin buffs, on sin and I was doing 10 a week
I legit never noticed this happening
actuially made me stop playing outlaw in s1
i mean good for you but its 100% reproducible
or at least was in s1
and im not aware of it being fixed
Yeah even if it feels infrequent if you can solve it without negative side effects then shouldn't you?
idk
very avoidable but the IPA adds would often steal my mark if I accidently gave it to them
Not always 
im of the opinion that having bad gameplay implications
is never worth
the lore
of the thing
guy has articulated several times it would lose flavor and he puts value in the flavor of it tying you to a target
i know you think the them is cool and shit
Every single debuff in this game would be made "better" and "remove negative side effects" by making it a buff
oh yeah happened plenty of times to me during prog in s1, or it would take like 4 or 5 min to proc and its just so cringe.
Well I'm not even arguing for it not being a debuff
I just want to be able to apply it if it bugs out or I don't get my ambush off
I don't see a good argument for not fixing that
I think if shadowstrike can apply DSM then blindside procs should be able to apply DSM
That'd be fine with me though being forced to take a talent that isn't mainline to fix a bug isn't really a good solution
Yeah garrote should that'd be smarter
I think a hero talent forcing you to take talents is chill and normal
But you are forced to take it to fix a bug
Lol
That's not normal
Or chill
It's like if we had to talent into cold blood to fix the coin over stacking past 7 and not getting the fatebound buff
That would not be normal
Or chill
Ur acting as though blindside is a bad sin talent
Most builds take blindside
Even full aoe bleed build takes blindside rn
ye idk I never liked the fact you had to proc it with ambush from stealth for assa, not only is it disruptive to what sin usually wants to do from stealth but it obviously has serious conflicts design wise when it comes to losing your mark(whether it be due to something like a boss phasing or an intermission or w/e) and target swapping.
Yeah I mean the negatives are less prevalent if the talent is luckily in the meta builds but that's not always the case
Managing your mark is part of the skill of the hero talent in raid :)
I'm talking about m+
raid it usually isnt a problem
Agreed
skill expressions can be cringe and stupid, we were literally talking about coup + fazed interaction
We are talking about deathstalker rn
I think playing around a bug isn't the kind of skill expression most people enjoy
oh i though you were tlaking about fatebounds deathstalkers mark my bad
I did not like when we had to play around subterfuge bugs
I mean idk
I'm sure its repeatable
But I'm just speaking from my experience doing keys to fill vaults
Just 10-12s
I had very few issues with DSM
Yeah I think when the stakes are higher and the mark bugs
And it impacts a key strongly
Pushing keys is noob content 
Lol
designing the game around push keys 
guy are you still playing poe league
I'm just asking for non bugged talents
guy love having shit takes
Not anymore. I need to play like, another few hours to do the last like 3 challenges
Pve is noob content. Don't step in bad and do your rotation. Ggez
dude will defend poop
I get the skill expression argument about target swapping with it, but darkest night is a pretty binary effect
I mean again if im being optimistic I'm sure the devs are understaffed and poorly managed
Guys takes are never wrong and always good 
truth nuke
hes only defending it cuz this discord disagrees with it
!ambush
It is possible to use a macro to cast Ambush during Stealth/Audacity and Sinister Strike otherwise, instead of using the stealth bar:
/cast [known: Hidden Opportunity, bonusbar:1] Ambush ; Sinister Strike
*This is most useful to swap between HO and KIR builds without changing keybinds.
Stance swap delay is, for now, not an issue since we don't want to cast vanish into ambush anymore.
ForeverContrarian
I mean playing sin on a fight like queen forces you to make judgement calls on when to stop cycling your deathstalker mark and save DN for platforms
guess I'll just throw it in the thread then, I was just giving away currency from like first few weeks so it's only 30d and a few pieces to pawn off cuz I have to uninstall the game for space
It's also possible that changes need to go through a meeting and it's really a beaurocratic mess to make any changes.
figured I'd ask
But if I'm being a pessimist the devs are embarrassing excuses for "programmers" who hopefully never venture out of video games cuz their shoddy work is probably only passable here
I'm not defending anything specifically, all I'm saying is in my experience doing my noob keys for filling my fault, I rarely ran into issues related to DSM tweaking out
Ty king 🐐
I get that but judgement is to just leave ur hero taletn disabled for a bit
corporate code is even worse
you'd vomit reading it
i think the gamer soyrage protects us from the worst of it
Yeah but that's not everyone's experience haha I don't even play assa much but I acknowledge the stories of the players who do
i work at a healthcare company on the tech side and the codebase is such a mess i love it
im not very good at writing code so i dont mind it as much as our senior people
My honest opinion is that a lot of people will have 1-3 bad experiences with a thing and then dedicate their life to acting as though this is the case in 99% of instances when its closer to like, 1-5%
I think that's overly dismissive
obviously the real solution is to just make pressing SnD apply the mark to whatever ur targeting

maybe keep this to yourself
Lol sorry I usually do
cut to the chase is so stupid
Yeah but isn't the downside of believing those peoples experience less bad than just assuming they're always being dramatic and ignoring them?
cut to the chase is goated no?
I blame crackshot
should i replace the weapons with 681 crafted? and how are the stats
Gotta give the doomers the benefit of the doubt sometimes
No because if the devs always believed people outlaw would be uncapped BF, 90% cleave damage, it would have a cooldown too
yes, you should craft a mainhand, use capo offhand
There's a middle ground haha we're talking about a bugged hero talents
I always tend to target zac with comments like this, but I remember when Outlaw got the BF fixed and he told me straight up "Outlaw is still bottom 10 specs in the game for keys"
Not making outlaw SSS tier every season
i feel like having a passive that automatically upkeeps a buff without even needing to gain it is very silly
Ppl are silly gooses sometimes
Yeah I just think we should advocate for the bugs being fixed
I don't think that's asking too much
any mog enjoyers?
Like asking the devs to make every gameplay change we think we want is silly
No. I don't mog anything ever
ill live with bugs if it means they fix KS and fatebound, thank you
But wanting the cornerstone of your hero tree to function correctly is pretty reasonable
like this? anything else to better my overall build?
I mean youll be able to get a similar ilvl weapon from like m0s this week I think, and be able to get higher ilvl weapon very easily in a week from even like a +5
i mean the thing is that like
again imo a bug that happens in 1-3% of instances I don't think is that big of a deal, because I've played a lot of specs in this game, and a lot of them have some stupid dogshit bug in them
managing mark is skill expressive, yes, but it's just not fun when you do it correctly bc you aren't really thinking about it
that's just how wow is, sadly
and when it bugs it's the most frustrating shit ever
And I mean idk, most live service games are like this, they are a bit buggy, a bit shitty
so people ofc are prone to negativity bias
you can probably craft a chest, but the season is over in 2 days, wouldnt blow gold on it
It'd be great if everything worked 100% of the time but like, its just sort of the cost of the doing business
thats dope
Accepting this has been great tbh
okay i will craft a chest thank you.
Is there a big dps diff in raid between KIR FTB and trick HO?
how is the ring
I prefer KIR tbh
ring is good
next tier? KIR is just "better" when we have new tierset
i gave 20k gold for it
Like idk, PoE 1 and 2 are amazing live service games, both are buggy and shit
This tier
Like ofc shooters have this less often like overwatch or marvel rivals, but games with systems and mechanics tend to just sorta be like this
I prefer KIr but still run HO for raid
currently fatebound is only a thing on sprocket, HO trickster vs KIR trickster are pretty similar
ah okok
solo
?!
marvel rivals is actually borderline non-functional most of the time that's a bad example but yes i agree
i think you gain a bit
goodbye my beautiful purple beam 
i was under the assumption we just blast tomorrow
we have aura buffs coming
No but our killing spree does 140% more dmg
Is it actually? Lol, I felt like season 1 worked pretty flawlessly tbh, other than performance with dr strange portal
Which I mean, if u wanna define performance
Oh so true
I feel like rivals was pretty solid yeah
that game's hitreg is worse than release overwatch
any shooter not named counterstrikie is a bad game
I guess it just falls on how I define the terms
black widow is unironically not that bad tuning wise but the hitreg is so dogshit she was almost unplayable on launch
you dont like hawkeye shooting arrows with hitboxes the size of school busses?
if the hitboxes weren't that fucked up you wouldn't be able to hit anything ever
I wouldnt count shit hitreg as buggy, just like, how the game works lol
LMFAO
But yeah
well there's bad hitreg by design and then bad hitreg that also does not work as intended
The models are gigantic
YA true
I ltierally only played dr strange in that game so I never noticed any issues 
i logged into that game and i was like oh they got widow
and then i realised that it's actually unplayable LMFAO
oswalb i feel like you have bad crosshair placement
LOLOL
no flame ofc
Should i drop haste below 20% to get more crit
Sim yourself
@dawn talon
dude did u see sugarfree
!haste
A properly geared Outlaw's stat volume will look like Vers > Haste* > Crit > Mastery.
*But Haste has a **requirement ** because
Adrenaline Rush scales your GCD based on haste, up to 25%.
The
KIR build wants ~19% haste from rating, so it becomes 25% after
Alacrity. 18% or 20% is close enough and not a problem. Don't play KIR with lower than 18% haste.
The
HO build gets
Take 'em by Surprise, so its haste requirement is technically ~9%., but it continues to want haste just for energy. You will likely optimize towards 14-18% haste, not a strict number, just sim.
You need to use
Raidbots Top Gear to determine what haste pieces to use. You can also get ~4.2% haste from a flask. This can be equal or better than Vers flask if you need it for either build.
wtf is sugarfree
SUGARBRON
how you spell daddy
hmm
PGE
how?
p g e
how what
are there full 11.2 notes
i thought we just logged in tomorrow with like: +8% aura dmg -BF dmg +huge fatebound dmg +huge ks dmg -ks cd
the 8% was a guess
logging into overwatch to play vs ram orisa hazard for the 1 millionth time
and just laughing when i die to ramattra having his w key functional

You can enjoy something and still want it to improve lol
How it feels to play doomfist on a smurf
i think ks damage doesnt quite make up for having double the cd
also bf/trickster nerf
my gf is like actually bronze right
Like you got a ask for some fires to be put out lol
and playing sojourn in bronze might be the most ego inflating shit ive ever done in my life
but then i have to play in plat and drop 50 bombs and still lose bc she's quadruple negative 
KS needs to fuck hard dmg right
I feel like it's easier on tank or sup
All damage increased by 13%.
yeah true

ye
i cant believe our dmg barely goes up with reading +13% dmg increase
fk u trickstert
actually shouldn't that be 13.5% where's my .5 
gg
W killing spree rework 
what i need to do is practice not pressing feint before every KS now
i wonder if we gain dps cuz more energy now 
i pressed feint too much this tier
is it cope to assume they still will change KS a little bit by the time it actually matters (near bis ilvl)
no heroic week tho
we're gonna be strong as fuck the first couple weeks lmao
heroic week buff timing
we're waiting probably at least 3 weeks before any changes because of the race
idk i swear i heard osme specs are gaining some crazy power just logging in on tuesday
massive aura tuning + none of our trinkets nerfed meanwhile hoc/kezan nerfed
how many fights in raid are pure ST this tier?
my WW monk guilde says he gains like 15% dmg (idk if i believe him)
like 1 or 2 i think
plexus loomithar fractilus i think
I mean windwalker is getting a 13% aura buff so
what sim was this? hows he simming 4.5mil dps
oh lmao they are just +13% hahaha
they are going to crank on tuesday
slice
what about ST
+200k not bad
sin ST is so much higher, isnt it? for live and next season
on literal patchwerk i dont think so
by much higher i mean like 20%-30%
sin on sprocket doesnt look too hot
maybe for next season fatebound ST can get us in a better position for ST fights
@keen belfry hey
u make me sick

hey
Hi some quick questions as a new player: ideally I want to KS immediately after the subterfuge window even though trickster builds want to cast KS as a much as possible and you would lose a lot of potential CDR in the subterfuge window
Takes too much time, so you dont get to use the subterfuge window when busy in KS
So better to do KS after
Subter you want to get as many BTE casts as u can
Live no, next season, maybe
Something to keep in mind that pure st no adds, st, and st with good cleave are extremely different
it is the reason you try not to vanish if KS cooldown is under 20s or so
otherwise you would lose a lot of cdr on ks
but sometimes you still must vanish regardless of this rule to keep AR active
I was learning using HO because it seems easier, but should I just start learning KIR now for next tier?
next tier is ideally KIR, HO is a bit behind, like 4-10% depending on targets
miss u
The main quirk of kir is also going away so idk
The whole difficulty thing is null imo
What ilvl were these sims done at
I’m back bb
Just learn kir. Play it, it's always better
683 or whatver zac is wearing
yea, kir is just learning the slightly more involved builder rules and that's it
and ofc having to track and press kir
I feel like I would much rather prioritize st and prio damage especially considering outlaw is hardcapped anyways, but how much behind is fatebound in AOE?
the problem is that fatebound actively loses priority damage in aoe content
its not like you continue to the same st
Also I'm not really liking the luxthos WA, do you guys have any WA recommendations?
Oh? How so?
the delivered doom talent turns itself off at 5 targets
and the other one that makes dispatch spread aoe instead of do st
Delivered doom seems dumb. It would make sense if tails did AOE damage by default
But I get it
!wa
Class packs:
Guy's - Afenar's Edit
Luxthos Edit
Zac's Group
Devlin
Utilities:
Combo Point Standalone
Last GCD in Crackshot window / Subterfuge timer
Ace refund sound trigger
RtB buffs tracker (shows normal, CTO, and KIR'd buffs)
Unseen Blade tracker
Fun:
Ace max combo counter and Ace current combo counter
KS Ticking damage taken
anyway, at least for the sample profile i used, fatebound is 10% ahead of trickster at 1 target, is the same as trickster at 2 target, 6.5% behind at 5 target, 8% behind at 8 target
do u just swap 2 daggers or change build aswell
Diff toons lol
Trickster gonna be the play on the last two bosses imo, and im pretty sure more tuning to come when tier releases to push outlaw ST up
hmm
i think it's mostly 1-2t
5.5M sim seems average/below average for ST and outlaw is hard capped so what's the niche it is supposed to fill?
maybe
but i also thought pure ST trickster on nexus king would also be pretty good
as we'd naturally cleave more
but hard to say
fatebound might just be better
way more ST
outlaw's "niche" is flat damage with no burst cds
we should be tuned towards 6mil imo as Fatebound
you are just always zooming and no ramp
would suit the flat damage profile better for this tier
on literal patchwerk bosses we are probably on the mid/lower end but that's fine
Depends what is actually important and when on the fight
If u need platform damage, u probs play trickster
If u want more boss damage, Ur gonna play FB
i think it'll ultimately be boss damage really
especially considering last phase
so FB
at least FB pure ST is still going to cleave for free during adds and 2T
I'm just wondering because compared to, for example, ele shaman which is simming 6M in ST and also does insane AoE and brings a raid buff
Fair enough
perhaps a few bosses will resemble patchwerk, but the late bosses with so much movement and shit, who knows
i have a hunch outlaw will look great on nexus king
dimensius is a big question mark ofc
we will find out more when we do hc dimmy
but outlaw seems to creep its way of looking good at the last boss if people put the time on it
but yeah i think nexus king is gonna be great
Ye outlaw always good
I just beg my raid lead to not do mechanics
But the higher you parse the more mechanics you do
i mean idk i think it's just that
Its a cruel wirld
every season everyone is doomer about outlaw and then it's perfectly playable
we're starting to see players get to the level of skill where outside of egregious exceptions it doesn't matter too much if your spec is good on a boss
More my point is look at fatebound. Fatebound for both sin and outlaw lose st by having more targets. A majority of wow specs have to sacrifice 5-10% dps to "add cleave" to their st rotation
I think destro lock looks good this patch too
man i forgot this was a talent wtf is this
dude
@vivid vessel you remember me hubby ?
we lose litteraly 15 % st
by taking bf talents
already
and we also cant chose to just do more st
while all these specs
just chose to funnel instead
imagine having funnel and cooldowns
Baugette boi doesnt remember me sadge

I was a df player
stop asking for good things
POGGGG
right
This is literally my point dude
I'm not asking for anything
outlaw was perfect this season
Dont ask for cooldowns
they are fucking it up
St patchwork sims don't tell you anything useful
You will become assa rogue
wtf never
CRIMINAL TAKE
no cap outlaw minus KS was sick nasty this season
how dare you say that
nah bro outlaw changed into a spec that lost nothing to a spec that lose litteraly 30% st to go aoe talents
I think outlaw shouldnt ever lose dmg for st or aoe since we have no burst
Would be cool if there was a buff for having AR up for like 1 min straight you get a buff
for a long time outlaws thing in raid did seem to be doing very effective "free" cleave
we had seasons we literally gave up like 4% st to take aoe talents
it's called AR uptime 🙂
Yes free aoe cleave allowed you to dodge the “ only st “ raid call
now for ur "tuned" st build, assuming its not op, ur giving up like what, 20% ish for talents + fatebound?
between optimal aoe and optimal st
@vivid vessel how much are healers doing on ptr
feels kinda like not what law usually was about and was one of the major upsides of its damage profile
Now its “ fuck im doen 20%l
how about they introduce Surrender to Adrenaline, which gives you insane energy regen and damage but if you drop it your heart literally explodes (in game)
Outlaw damage profile is being removed from its original form
This isnt the outlaw i fell in love with sad
What damage?
KEK
It's still a straight line
Most straight line spec in game lol

It depends on final tuning?
@vivid vessel gimmeh my baugette
Its ok the less players on outlaw the higher rank i get
There was like 20 outlaw players in dfs3

Fyrrak diff
Tbh if outlaw hits like a wet noodle in ST it feels awful even if the aoe is good
Pressing all those buttons to compete with tank smh
Meh 95 parse + all that matters
And 95% of players wont achieve those numbahs
So the difference of % wont be a problem for most raidasss
i wonder what% of players parse over 95 once
Prbly a lot?
And where balance matters litrle
yuh gotta be higher, deadtube said 95% of players dont 95 parse
Balance just matters so little if you arent optimized gameplay
thoughts chat?

Oh lmao yeah I’m not gna engage with that
hwat
am i doing math wrong rn
only 5% of players for each boss can parse 95% or higher thats how the %s work and not 100% of players raids at all
so i imagine significantly less then 5% of all players have ever 95th percentile or higher parsed
if i had to guess probably 10% or less of the entire playerbase even steps into raid
You have 8 bosses and 4 patches per season though
and doesnt your parse lock in daily
but most look at best parse (not always) and as ilvl increases and parses lock in the number will increase
oh you mean like ever see it once? i mean even then
u cant forget how few people even raid period
theres more than 1 person per season with a 100 parse on a boss fight
it is not a significant amount of the playerbase
Look we just need to let a real outlaw fan make outlaw great again
Instead of a gun we should get a sawed off double barrel shot gun
And it has aoe dmg
Gg
?
Well actually even if you had 1 patch, there’s a lot of 95 per patch because of timing, the more people gear the higher the parses by end of season

But idk what % of pop raids vs doesn’t
id put it at under 15%
ive seen 10% used before but i dont know its source
thats all raiding
I think that’s a bit low tbh but idk enough and where we could check
I think it would make more sense to look at just the raiding pop
the average wow player is far more casual then anyone who has ever raided realizes
yea they stopped releasing exact numbers 4 years ago so i dont think its possible to do anything but guestimate now
Unless blizzard gives us those numbers how would we even check
You just compare first bosses killed per season
And you can get a rough estimate of guilds attempting mythic
And the % drop or rising
Obviously not 100% but it paints an abstract pic
You don’t have total pop though
Or concurrent pop
Blizzard doesn’t show that anymore
Shareholders reports are vague but numbers have been strady 1.2-2 m actuve
if we are talking about parse numbers i think its safe to only count people who raid
That’s what I was saying
Well i have an outlaw and dk this raid
I heard dk was easy so im gonna enjoy napping
During keys

if we count everyone who plays wow then percentile wise, 50% avg parses are goated blaster mcgees
GBMs
When did this go from 10% to 13%?
apoc mog
that's not a nerf
Hello friends
id say with all the modern onboarding, it's probably getting closer to 20% than it's ever been
the magical %
they seem interested in ramping it up so id assume they've had success with the stuff they've already tried
could mean anything
or they wouldn't put more resources into it
if its not an ilvl upgrade
Boughta pay some gold for a m0 worldtour funnel
Need to get my little cutie chicks ready
HO prio dmg gna be reasonable now no?
Ho is going to be worse on all target counts next patch so
I'd just suggest learning kir since it's simplified
Played a bit of KIR but it felt shit on bosses idk
KIR >>>
yea st is where its at its hardest
or anywhere ur not playing deft and getting deft value anyway
!wa
Class packs:
Guy's - Afenar's Edit
Luxthos Edit
Zac's Group
Devlin
Utilities:
Combo Point Standalone
Last GCD in Crackshot window / Subterfuge timer
Ace refund sound trigger
RtB buffs tracker (shows normal, CTO, and KIR'd buffs)
Unseen Blade tracker
Fun:
Ace max combo counter and Ace current combo counter
KS Ticking damage taken
I mean, just learn how to play kir
It's better
The annoying container shit doesn't matter anymore
Yeah if it's that big a diff, I'll do it on patch change ig
With latest FB buffs will HO FB be viable in m+ or only FB kir?
HO is a bit behind
Like 4-10% depending on targets
It's "viable" in that you can accept that loss and time keys
🫃
anyway,new patch next week. balls
wtf?

stealing this ty
Vai, why is your name so bare?
he is naked rn
Put some clothes on
I've been thinking about what to advocate for next
I will soon
aug evokers
it has to be outlaw related
You'll have room this time. Midnight is coming.
i only care about outlaw
faster ks or something,idk
If you ain't passionate enough about a change, don't worry about it.
Something will cross your mind I'm sure
What's making it simpler?
You'll always have a supporter in me
No container stuff exists
Or, it exists but isn't worth it
when did the container stuff get changed? or is it just not as worth paying attention to without our current 4pc
What do you guys mean by container stuff, I'm lost 😅
It didn't get changed its just not worth the effort anymore
advocate for progging as outlaw despite the haters
If you don't know you don't need to know
I wish I didnt
what was the dps gain doing that stuff anyway
I've been scarred by the knowledge of the container buff
more of a glassware > tupperware guy myself
glass container with lid
Is there a list of cooldowns I need to save for phases somewhere? Like the Vexie damage amp?
u can flex trinket usage as law and thats about it
if the damage amp is immediatly happening in a few finishers and ur not gunna drop ar u could hold a vanish charges too
can't way for wednesday
Thanks

So is the M+ build we're using next season the "keep it rolling cleave" build on wowhead?
Well they haven't been updated yet
But probably pretty similar
Might be a random talent different. Nj
pretty sure u basically just swap sleight for loaded and then one of the other smoll middle talents for kspree (as fatebound) and thats it
we aint hos no more
Becuase I feel that the complexity jump isn't worth splitting hairs over this tier with the container stuff being removed
The build is just worse at all target counts, so why would it be featured?

Guy hates hoes wtf
With a lot of the quirks removed around containers I don't think it's that much more difficult
but
maybe im clueless but how is it any different from s3 df kir
imo guy, its a bit of a disservice to not provide it with the caveats mentioned
the quirks were only there in s2 lol
I was lazier in DF 
the kir mafia rising up against number 1 HO believer guy to fight for HO's life
crazy stuff
imo, not providing all viable builds leads to things like people coming in here asking why someone uses one build over another, or ask why the builds people are using on raiderio arent on wowhead
The issue is how do we define viable
I can feature literally 50 "viable builds" that are 2% worse or 5% worse but at what point is it just clutter for the sake of clutter
When kir is better ho barely gets played
yes but when KIR is better, u still had HO on wowhead only and people were confused
Ok
This isn't true
The shareholders are hiding ho builds to stop new players from trying outlaw
in df s3 kir was way ahead i think
hey even i played KiR in nerubar (kyveza mythic btw)
im talking post rework btw
it was different before
oh okay
like i see no issue providing the easier build even if its worse
showing the option when its not an actual detriment seems pretty community friendly
~5% iirc
its not even SMF levels of bad
if it was SMF levels of bad where its just straight up 10%+ worse would be dumb
u ok ross?
wtf show are u talking about
Love island
im good
im good
9.1 idmb 
on to the real talk tho
Did you just say “im good” to current pop culture brain rot!? 🤔
Severance season 3 when?

I need more helly r

Some one send him to the re-education camp
cookedpunk
it is
Pure brain rot
its where peopel make love to an island
zeross watching Naked Attraction
Like it’s literally pure brain rot and nothing else

classic reality tv
No its worse
Classic tv had some level of substance
the movie
wait they removed the container stuff ⁉️
Sinners was aight imo
No but it's not worth doing
why
Na love island is more brain rot than those two together
ins't it a free supercharger
Probably a handful of reasons
I think you’re underestimating the rot
You kir and then u rtb once
ye
the thing thats not worth doing is gaming it for 2 rtbs
No like, nonsense like rn
ur still doing the 1
That's it
which is a container thing
dude
so we r just doing the easier container thing
Guy, can you please make HO viable pls?
you mean no nonsense of double rtb
This is what I mean
its nice
just once
insane actors
Correct
no cappi
Just kir > rtb
yea thats probably y u confuse people when u say the container rules r gone
they think its patched maybe
we r just back to 1 reroll
yeah i mean it's like it has always been except S2 so
like s1
Sure I can reword it when I say it
are we back to not RTB in stealth or nah
wait, container rules are gone??
wait, container rules are gone??
cookan
find ur own rtb rules
weran*
Weran
it's not about the rtb rules, it's about the journey
SC too strong where we still wanna RTB in stealth? or was that also just because of SOH and tier
nerf GS
nah that was a thing in s1 also
!container
container!
!rtb
How to use
RTB
(
HO build)
- Roll on cooldown until you get a 5 buff. If you have 4 total buffs including
CTO, you can choose to keep them until 3, it's not an expected dps loss or gain.
(
KIR build)
- Has a concept of buffs being preserved through RTB casts after pressing
KIR instead of being rolled off. - Use this weakaura to see how many buffs you "will lose" by pressing RTB (red or blue border).
- Roll if you will lose between 0-2 buffs.
- Roll if you will lose between 3-4 buffs if they are all below ~10s remaining.
- If you
KIR a natural 5 buff, wait until buffs approach ~41s remaining before rolling.
The faq elaborates on these rules.
!piss
HO ftw
ngl
crazy for a tv show to be 9.2
in 2025
legit crazy
and its not even finished yet
legit crazy
Game of thrones s1
??

that was in 2050
Sup
My gf likes Dexter

I've never been a huge fan
2050
unless u dont know what the show is about then np
I do lol
ah
Murderer who kills murderers
It's a decent show
trinity killer was best
idk zeross
Is Solo able to buff HO prior to release ?


