#outlaw
1 messages · Page 339 of 1
yea adrenaline rush doesnt tick down during subterfuge, so while there are some rules to flex vanish usage, sometimes you have to vanish immediately if AR is about to expire so you dont lose it
yea its fine
ty
cloak just got buffed again
huge
What are they doing with the tank cloak lmao
dis proportionate buff to outlaw, love it
vers stonks
Hey guys. For 11.2, whats the difference in playstyle/buttons for trickster m+ kir vs fatebound raid kir? Assuming kir is the way to go for both builds
yea you gain 2% dmg
at 8 target
fb basically doesnt have to care about anything, while trick still has to pay attention to ub eb coup thing
fatebound just has different vanish rules, you try not to vanish unless ruthless precision or supercharger becomes active
yeah tbh fatebound vanish rules are way more tedious
also you only bte with rp up when outside of stealth right?
yea you try not to send a raw bte unless rp is active
tho idk how much that matters recently
Ah i see perfect thanks. I hope it doesnt messes up my brain/muscle memory much lol
Cool
probably matters more because dispatch flips coins betterer
Is Outlaw with showing significantly higher damage contribution from the Artifact Cloak compared to other specs?
with high Haste and Versatility
So chat are we happy or still sad
this is outlaw we always sad
More or less sad than usual though
less sad, but the sub and assa changes were both better
so we're happy but there's a lot more room for further enhappyafying
i think one general positive is that some of the non-numerical changes they did for assass and sub addressed some specific concerns so it gives me confidence that whoever is watching does actually have a handle on the problems
what that means for future outlaw changes idk
How far ahead is KiR from ... non KiR
like 5 %
Solo
Can I still cancel ks
Ah ok I need to read pin
Bro this is shit
This tuning is wack man
Why did they buff fateboudn
Why did they nerf trickster bf
Why did they buff ks again
I'm so confused


bc they want us to play fb in raid and trick in keys
and they dont want us to cancel ks
thats the only way to make sense of it
They don't understand outlaw
This is so bad
Everytime they buff fateboudn I lose hope
Everytime they nerf trickster outlaw is more shit
He’s starting
You are clueless
Everyone duck in cover
Ye cause they always buff us in the worse way possible
Cause last season number was bigger
They buff ks just enough so it'd not worth to cancel
Like last tuning
They nerf trickster AOE again
Guy is already fighting demons in sub
we gonna have infinite content
I agree with Zac on this one fam
Idk how you can be happy about all this shit
Surprising
Other than outlaw doing more damage
Try to understand instead of acting that way maybe
Ye 
what he means is the gap between trickster and fatebound in aoe is getting considerably smaller so since they are also buffing fatebound if they keep going with this idea it will be FB for everything and thats boring
That’s not what he’s saying
Fateboud is the worse shit ever
ohh
Fatebound is just ass
But will this push fatebound for everything? Probably not
fb and trickster are now the same in 2t
So ass
You don't wanna be playing fateboudn
Ever
If your best simming spec
Is fatebound
I like the animation
It's just over
Odds are it’s just the best In st only like always
Except everytime they do this
You have less of an option to play trickster
So you have to feel super shit to play trickster
And feel super shit when you play fateboudn
Also buffing ks just enough so you don't cancel is demonic I'm ngl
Gotta appreciate the animators somehow
And anyone who plays a spec with a channel or
we cancel rogue
You know that they do that for every channel that they find out it’s a gain to cancel it
Bi hourly zac meltdown 
but the reshii wraps got buffed again !!!!!
Litteraly just happy about number going up without thinking about any of the consequences
Could be an outlaw dev
Truth nuke
Don’t play outlaw
I mean 

He doesn't know 
not even 1 (one)

Why do you link this
Why would I play the spec if it isnt fun?
It's so useless when the thing it does is bring fatebound AOE on par to trickster aoe by making trickster AOE worse
Instead of fixing
Why fatebound
Is so useless
Ye you are stupid haha
cause they dont like classes being fun
How is this so hard to get I don't even understand
Me when outlaw get a 40% st buff but a 40% bf nerf and it's getting buffed in AOE 
zac, u have done a good amount of ptr keys. is losing current tier set dreadful or is it fine? feel wise not dmg
Everytime they do these buffs without touching how fateboudn works I get balls cancer
Doesn't matter
I think you get locked into bad rng more tho
Where last tier outlaw could get out of it by rolling again and again
i cant wait to get 4 set then never proc lucky coin entire fight
Remove fatebound for outlaw and balance only trickster easy fix no?
Ye kinday point
When fatebound is such a bad damage profile
They did that with assa
Idk why we can't have the same
Instead of being forced into the worse damage profile In the game
Hi pirates
I dont really care, both trick and fb are pretty boring
actually, all the hero talents have been a huge disappointment for me
I understand that nerfing bf but buffing st means that the spec will technically see a loss on its direct aoe viva bladeflurry
But at the same time when the spec needs more st buffs without making its aoe sky rocket out of control since face it bladeflurry is outlaws only source of aoe
There’s not much tuning knobs to do turn to buff the spec in the areas it needs to be buffed without snowballing aoe. While yes this makes fateblunder more stronger as well by directly touching trickster aoe while butting the cores spec st. I don’t believe this will make fatebound the default pick your your level of keys
They can’t exactly leave it to die either
rogue just has mid ones
They have to make an attempt tm to make fateblund competitive numbers wise
just realized pinned. is there a chance of Fatebound being as good as trickster in m+?
Ok but it doesn't do insane AOE tho, it does less AOE than it does on live by far
Lmao probs not
Might be better on some raid encounters
at least u have do things with trikster
And my issue is mostly fb vs trickster here tbf
Okay it can still snowball out of control if they buff st only
Man you are just hard to talk to
how much of a less bad now in m+, any ballpark figures?
You don't play fatebound in kesy
You lose 20% prio damage
In aoe
This buff
That's not a real thing
If I ever see one mf willingly step into a dungeon with fatebound
That guy is inting
Because they dont want to buff aoe
is it 3.5% aura buff or only for fb ?
Also I presume now we don’t cancel Ks
Okay Zac can you say honestly that you can’t do high keys without fatebound with current tuning rn?
I can probably do r1 keys still with this tuning idc
But it’s not strong enough to be used in high keys rn
And if you can do the same with trickster
Then just play trickster?
Nah the aoe vs st thing with trickster is for raid to me
Fatebound won't be played in keys
My issue is 2 things
prio damage is way more important than aoe
Our st tuning is related to the best st build we have in raid
Okay but he said it won’t be played in keys
So irrelevant rn
So if trickster is so behind In st well it will stay behind
And
In any encounter
Where you will be like
Ok but
If I play trickster I lose 6% st

But at least I don't get balls cancer when adds spawns
Or you do the other thing
Where you do 0 AOE, and when add spawns you suddenly do tank damage to boss
(one other spec that does this shit btw please)
Like for assa blizzard understood no?
do we still have the bug with adr pulling with the coin drop ?
They keep fatebound dead
Good
Just stay dead or ?
I would rather how it is this season on live
Fb is 1% ahead or some shit
Good
You still get to play it
On fights where it's actually good
Pure st
Okay
I don't have to think about all the damage I'm going to lose
Understandable
But idk they should just have fixed fb a long time ago man
So your just afraid of they keep buffing fateblund indirectly you have to play it
This whole thing is so bad
blizz is just unable to make outlaw good
Oh ya no arguments here
Like
Half the hero trees in the game is unplayable garbage
Maybe they could if they delete hero talents again
idk id it's the main issue
But I don’t think the buffs rn to rogue will make fatebound a threat at all
In any game mode
It’s just to ass
And if people like it
Then that’s fine too
It makes fatebound better in low target cleave encounters, like the 2nd? last boss
They deserve to have fun with it too
But I don’t think
Hero talents just add problems imo (on rogue)
Fate bound becomes relevant for keys at all
i think there's issues with how ol works but I understand why ure telling this
wdym fatebound was already ahead in st even before the changes
but yeah for keys fatebound would have to vastly outperform in ST to be better in keys as well
and its unlikely that will happen again
Well it does tho, you play it on probably most encounters
just inherently
And you will feel like shit for it
the BF buff from trickster is so strong
That's all
fatebound would have to overcome a 20% fucking buff to BF
like
thats ridiculous
it did that s1
cuz trickster was SO bad
ya thats why i said in keys it wont be relevant unless it does like
a metric shit ton
Also I'm just gonna say
They buffed the other 2 specs
Especially sub
By more
Which is illegall
Il be fuming is sub gets stronger in m+ aswell
It probably already is tho
Wait whut
Idc about that tho
sub was honestly not bad this season
Time to cry in a corner
i dont think
I'm. Talking about s3
why does that make you cry
Not s2
I am too
not again a season where sub is taking our bitches in key pls
im saying it wasnt even that bad this season
sub will gain traction unless someone really good plays sub into high key tier
and I think its getting better next
when was the last time sub was meta in keys
Cuz i cba to play sub, but if its stronger in m+ and raid not really a choice to start aub tho
its always a choice
it was pretty good DF s1
sl i think
ya but it wasnt the meta pick
can't remember df
which matters i guess
True
But toppping meter is fun i guess
also current sub is pretty fun
thats a hot take mewo
removing dust made sub 1000000x more fun
Actually me rn
Df s1 and s2
Well meta
Rogue meta
meta in m+?
Ye
I mean
For rogue
its the same shit i tell people about vdh
true
yeah actually I remember tha tnow
but I guess if all of rogue is bad
who cares if youre the "meta" rogue spec
namean
I guess not getting invited on the best rogue spec is better than not getting invited on the worst rogue spec?
well yeah theyre both good thats the thing
If all the specs are bad
no one will take an ol if sub or assa is way better
You will feel terrible playing the even worse one
sub getting buffed by more than OL was certainly a decision
you wont be playing cuz you wont get into a grou plol
I don't really get the tuning decisions I'm ngl
even when rogue is A tier
its hard to get groups
it doesnt bring any raid buff
like this season Id argue assa and outlaw were prob A tier
and still hard to get in
"i have dr poison pls take me"
shroud is cool
That'd irrelevant
they put stealth site everywhere
Everything you wanna shroud you can
sight*
ye im missing big shroud skips
like in sl
both shroud and mind soothe have been devalued intentionally by blizz
which frankly I think is the correct decision
cuz designing routing around stuff like that can have negative impacts on the meta
its even worse than already having to design a comp around hero
Wait
people are meld skipping anyway
they could remove true sight from a bunch of mobs and nothing would change
having more route possible is not better ?
I read that as doctor poison
kek
While barely touching arcane
While arcane was already better anywya
I feel like they have no idea

it's not like 3rd time in a row fire is good on ptr an get destroyer right before season start ?
Idk
Did we get nerfed?
It wasn't better than arcane and arcane has been stealthing nerfs for litteraly months
Ye
Idk I don't understand mage enough to know how big of a nerf that is
pretty funny to see given how dominant arcane has been
But it seems quite bjg
last seaon is was fire meta for 2 week and then ultra berf into 12% arcane buff
Arcane doing the same damage while doing funnel is so much better
Also it’s so much easier to give an ok performance as arcane than fire lmao
does fire still require having a tank playing for you ?
I wonder if brew is going live that way
I hope it diesn
Does
Monksea does my st on some fights
My prio
It's quite nutty
kinda sadly
in terms of having to rely on your tank? Nah
thats a lot of specs
Like for me, fire is basically a rogue in cloth armor. I love that shit so much. But it’s so ass and stressful to play without a dedicated tank. And then they keep nerfing it while still holding arcane as the go-to spec 
True
same
dk nerd is good for us ?
but I feel like outlaw needs very little acknowledgement from the tank
Hunter nerf is better
if anything outlaw is super route agnostic
We don't want hunter taking our spot in the phys comp
all it cares is "low downtime" and youre fine

if ur tank is not a dickhead chain pulling one mob
even then it kinda sucks but its not the end of the world
its worse for assa
to not restealth
by a lot
outlaw just wants to punch something
at all times
actually sad for this one, but still excited about the rework. gonna play that as an alt. Frostbane feels so good on ptr
yeah but fire was doing big overall number which is much scarier than 5% smaller overall number but 50% more funnel number ofc
ye vanish cd is kinda shirt for us
if you think about it our adr uptime isnt remarkably higher in dslice than in pure ST
the restealths help but they mostly help to mitigate the downtime between packs
idk if I stay ol this season ... the gameplay looks worst than s2
being constantly in combat is the best thing you can do for outlaw as long as youre in range of something
nothing is worse than current KS
whats getting worse about outlaw
just losign our current 4 set?
I feel like HO players are gona feel it the most
non sleight of hand HO playstyle is suuuuper bland imo
idk I should give it z try at least, I haven't played on ptr
holding KS for a few seconds before an adds spawn is now valuable right ? Thinking about new dungeon's first boss for example
dont think so
but on the paper it looks weird
wasting cdr on KS is always bad
so unless its holding for a very short period of time its probably not worth
ok
How on paper does it look weird
yeah im kinda missing it, I feel like its objectively better lol
double coup is also very nice for adr uptime
i'm thinking of ks cancels
oh
I didn't catch that
when was this
today
ok i'm blind so
Ok tbh
the only downsides of next season are if you really hate the downtime of new KS
at max cps?
Ye
It's cool gameplay
I personally dont like cancelling as gameplay
Why
it feels like the spell was designed wrong if thats ever the case
its a cooldown
and youre cancelling it?
You look at the cp going up
to do more damage?
this btw
So if you don't cancel it feels yucky
canceling is just degen gameplay
idk why they don't rework it one more time
cancel mechanics always have felt like the spec is broken
I think this mostly stems from it being too long for you
if it was shorter I dont think youd mind not cancelling
im not gonna cancel it
I prob will cuz the condition is clear and simple
"max cp->cancel"
but its pretty irrelevant
it's 90sec cd now ?
no
2.4 min I think?
as trickster
so whatever 2/5 of 60s is
24s
2 min and 24s
humm sonwith rb it's like every minutes ?
No
It's because the feedback stops when you get to max cp
It should do the remaining damage when you get to max
Have you tried it on ptr
It feels so weird not canceling lol
i have
i just find the idea of canceling even weirder
do i think it needs to be improved? ya totally everything can be improved
shorter duration would def help
actual haste scaling would kill multiple birds in one stone
make it feel like eyebeam
I still don't get why we have a channeling ability as outlaw where we have almost only instants
what is worst than current ks ?
idk i havent tried it
also
literally nothing
I would argue current KS is probably the worst ability in the game
a channel in general i mean
in terms of how awful it feels to use
I think it might be in the running for worst ability ever
competing only with othere veeersions of KS
its super disorienting to most players, it is fundamentlaly incompatible with many mechanics in the game, and it barely even feels rewarding to use "correctly"
I am still fucking blown away they made it the core ability to one of our hero trees without addressing the ability first
rng spell for eng spec kek
blizz don't even know how to play outlaw, they just picked the cool looking one
3 branns
Zac what is ur spellqueue Window?
hopefully not 3 naked branns in next patch.
and its funny its staying that way
actual tuning happened
I sure hope 3 naked branns don't tie me down and look for my buried treasure 👀
150
dumb question but how u know it's the best for you ? practice ?
one day i tried lower than default and it felt way better
also everytime i try 400 again
i feel it
I think I would hatee runeee eof poweeer moreee than neeew KS
And I know it's not placebo because when tww beta hit I went on it and hit dummies
And it felt mega weird and laggy
And I didn't understand why
can i check what my window is?
And I realized I had default spell queue
maybe wanna try to change it again, haven't do it since sl
hm
eee
yee i can seeee that cuh
played entire season 1 with default spell que cause I had no idea it was a thing
then I went and played some classic and realized I was just missing globals cause I would press an ability expecting it to go off
XDD eeeeeeeeee
speeeellqueeeeue peeerceeption is very strangeee
sincee in theeory it's a damageeee gain to be on 400
but it can feel verey strang
idk i dont think i spam my buttons that fast but ive looked through my own logs somewhat extensively and even on 150 im not having gaps above 10ms between gcds
most within the wcl error range described earlier
theereee must bee someee way to fix this
what is he wcl error range
Sound like a laser
eeeeeeeeeeeeeeeeeeeeeeeeee
How do we feel about recent buffs? Are we back on the menu or just another shift towards the other rogue specs?
the kitchen smellin quite good now ig
last time i had this issue it surpisingly was just the cable giving out
which was unnexpected ngl
i tought the keyboard was done for
Dratnos mentioned rogue in poddyC
idk I'm gonna try cleaning thee switch properly tomorrow ig
blowing air into it seems to have helped
it’s nice that people know how neglected we are
/dump GetCVar("SpellQueueWindow")
It has like a 5-10ms ish inaccuracy in the timeline
Slight difference in server tick rate or whatever
!fuu
Rogue Spreadsheet - Light Version / Dark Version
so, what can i do here?
u start praying
that blizz fixes it this expansion
its a known bug for idk how long now...

if you want to nitpick this then it's not 3s either, it's between 2.4s (6 CP) and 4s (10 CP) after 25% haste
I agree with the sentiment of not being hyperbolic but let's not do it the opposite way
I agree
and I'm also aware most KS will not be supercharged, it still feels bad when you end up channelling for too long sometimes though
I wish they chose to let the ticks be progressively faster the more CPs you spent
ok 150 ms spell queue is way better
so a 2 CP KS would be 2x0.5s (pre-haste), but maybe at 6 CP it would be 2x0.5, 2x0.4, 2x0.3 etc
i just compare it to live
live ks is 4.5
ptr is 5
live KS is 4s
ok well you get me
ye just saying
i dont remember live base duration
they had no reason to extend the duration everyone but the devs agree on that
I came back from a hiatus, what’s this canceling KS thing?
Zac would fazed being a buff instead of debuff help
I feel like 3 min cd ks gonna suck for spreading fazed
It would help
Because currently we struggle to swap targets atm
Yeah lol
But still doesn’t sort duration issue on Ks
ye man 
tjhat shit is ass
you can never target swap
if your target dies
and you have coup
its gg
might aswell kill yourself
Ok I switch to ho
what
Kms
Ya
One day
I feel like 8% to fatebound is quite large for raid
only on fights where Fatebound damage profile isn't int though unless it's enough to overcome that, right?
but yeah 8% is a lot
Pure ST we will for sure play FB obvi
yeyeye
!commonerrors
Common errors for Outlaw -> see this answer in the FAQ.
council fights feel like it's probablllly fine to have the cleave bc all damage is valuable, unless trickster just sims better on that target count
I’d assume that trickster is always better at 3 target
Look at that tail though
isnt ret pala already buffed enuff?
aoe buff mostly
buddy nobody cares about your cat
ret paladin being good probably earns blizzard more money than they'd lose if they removed outlaw from the game, so i think about ret paladin buffs as just a way to help support our spec existing 🙂
fair enuff
like yeah it's annoying bc it's easy and good, but i don't have it in my heart to hate most ret players. People are allowed to grow old.
i feel conflicted to go play ret, i am old, lol. but my guild core already has 4 ppl playing pala
Why's he got that face
play what you enjoy unless you think there'd be actual guild prog issues with you playing ret imo
because nobody cares about her, some rando just said so 
that's why you are the second 🐐 (mafic is the true one sorry)
she has a resting bitch face though it's kinda funny. As if she spends all her day reading ravenholdt
does the luxthos wa follow the rotation rules for rtb for example?
you can easily change the lua code to make it follow the RTB rules
how do u ignore ppl like that? teach me
right click on their name and then click "ignore"
good question, i would say no, but i am not sure
not sure where the code is even
it's in the custom code for the actions iirc
check On Init
god have they remade it again or something
there's the checkDice function somewhere
and you can edit that
in init
yeah
does the luxthos pack include the hekili esque rtb wa nowadays or is this referring to just displaying what buffs u have
the rtb button glows on certain conditions
it has always (at least since late shadowlands but i think also in bfa) had some fairly simple logic to make RtB light up when conditions are met
and i am using that glow to know when i should roll

I do a similar thing; luxthos RtB tracking is ime actually pretty great
Any tip on Mug'zee mythic with KS?
so you are saying the glow for rtb is reliable with trickers rotation rules?
uhh
no; i have code changed in there
i don't have access to my WA code rn though
i use luxthos WAs but fiddle with them quite a bit to get my preferred WA setup
but the actual RTB buff duration display part of luxthos WAs i really like tbh
i dont understand lua enough to fix this trigger interaction
are you playing HO or KIR
i don't know if it's possible to make Luxthos WAs fully support the KIR logic for RtB; you just have to track that yourself if you use them
ho
or maybe i just swap to another rogue wa
whats a great one for beginners, with glows and stuff?
with HO (assuming supercharger) you can just set elseif count >= 2 to elseif count >=5, and it'll work as long as you have "keep <buff>" turned off for all the buffs
it won't adapt if you swap build though
(I think at least. I don't remember what exception1 is here, you might have to change that?)
shoulndt it be >=4
the exceptions are both off i think
wait you can just click the second exception
no need to change anything
literally already done for you lmao
?
it is fine != do so, otherwise it would say that
i don't know what the exact numbers there are, but that usually indicates that it's within a small range
i.e. not a dps loss or gain
at 4 buffs it's dps neutral to roll or not yes
cool yeah
ok will try with that
Happy we do more dmg
But now we must wait for actual class changes .5 patch surely
How are we looking for M+ next season with all the changes
Or which spec will be the way to go
Midnight prepatch
That's where it really is
I don’t like how ks works
I’m over our RTB stuff I want blizzard to cook up some new RTB thing
Fatebound tree
Secondary stats(idk if I really even care I’m just complaining)
SS proc changes
@vivid vessel stream when??
Ks change reverted
Jsut make it channel faster, flurry off main target (still apply aoe fazed), and something with combo points
Also make fazed a buff on the player not a debuff on target maybe idk
Tbf this spell should have never been a part of our tree and should have been removed with mfd and db
Or just make coup not require fazed wtf why is that a thing
Make coup just give us stacks
should using killing spree in multi target be a priority (blade flurry -> killing spree) over adren -> vanish -> between the eyes
They haven't done anything for class design in pvp for years
in a choice between "the new KS takes long and i have to wait" and "ks causes death" ill take the former every time
Blizz is just bad at this stuff
They had all the time in the world to make it a pvp talent but didnt
Which they have done in the past
And vice versa too btw
Boarding Party to the spec tree in Midnight??
Smart people, how much buffy are these buffs with the trickster aoe nerfs?
🙏
9% ST buff
For fatebound ST
6% buff for ST
That includes aura buff then ks buff and reshi buff
unreal that i didnt have that
You get that by default as undead
B)
Undead has the best racials
Because
They're not strong in pve
And they're cool thematically
Is KiR still going to be the play after these changes?
Yuh
most people saying outlaw is the best meele specc so far - why this discord says outlaw isnt good atm?
most people? where?
marcellian tier list i guess
saw it from guys like peettko too just asking here
Petko hates outlaw so thats interesting
Even if it was pumping he was putting spec in b tier like forever xd
cause petko takes difficulty into account
he always says outlaw can perform atleast a tier higher if YOU can
Seems fair
he would even argue that outlaw can be close to S Tier if you are a Beast
but considering its hard, he´d rather put it into comp dependent
Keyword: if
its not hard to outperform fotm arcane andys
my last time on outlaw was in sl s3/4 - i remember it was a good time - but idk how it is atm
its harder to outperform fotm unholy andies who just proc bloodbeast early
difficulty does exist for 99% of the playerbase
100%
KIR supremacy
can you explain why ?
Because KIR is the best talent for outlaw, it’s very fun and we get to have higher uptime on more buffs and this feeds into having more cdr as TB uptime is natty higher and we can use deft manny in aoe for free cp and more finishers and dps and therefore KIR is the supreme outlaw talent thank you for listening
the ho build relies on current tier set
Or that
are we talking ST or M+ ? because on logs I see only HO in ST
Are we talking this tier or next tier
what is fun is subjective
Your butt is subjective
numbers aren't
it's true but it has gotten good reviews
Good
both, I just want to know which build to play in which content
Play KIr next tier
Play HO now
HO SC will be the high point of TWW for me
Keep on rollin rollin rollin rollin
But HO SC feels fine especially when we play for ST
on ptr the ho build is behind everywhere, though on st it is not horrifically behind
If someone played ho during raid testing they either weren't looking at this server or didn't care
but with the recent change, sub might be far beyond from outlaw ? even fatebound ?
How much does our RTB buff uptime drop next tier solo
I haven’t a clue the % time gained from current tier
sub is likely favored on amp bosses sure
it felt very good this tier yes, shame it needs help for next season. They can equalise it a bit but I doubt they will touch it
I'm gonna miss it
how many % are we talking about? 3? 5?
on st it was 4% or so
but in aoe, where deft mauneuvers is used, ho starts to be like 10% behind
ho never liked deft that much cause it takes away from ambush procs
bet im gonna still play HO because the ambush sound is really nice, plus i play a ton of pvp and you never use kir there
Is sub the best choise for m+ (till now) on ptr ?
Not a single word of this can be disputed.
why keep it rolling talent is fun?

im interested why having more buff duration is fun in terms of gameplay
7pm eu st when I get home from work cuh
It's good in S2, very good, not dk good but second melee probably
why does it take you so long to get home? just hearthstone
With assa
Real
imagine losing your hearthstone and going home to find someone else there drinking your choccymilk
During school omfg, insta pop once lessons over
That would be perfect
You have 30m cooldown so if a girl is about to kiss you running anime-like, u cant cancel or ure not gonna be at home in time
lol

tried my best to do a funny situation but i got it wrong because cd doesnt interfere in that
im stupid

hey i havent played since dragonflight should i be using blade flurry on cd in multi target.. and is it worth pressing in single target?
overall kir is better
No need to press it on st, it's good to press in aoe if you run deft manouvers talent
if not then no?
np
should i keep a button for cold blood
no
iirc last time we played it you could just macro it into everything
but we haven't played it in a while and it's unlikely we will anytime soon bc the button makes no sense for outlaw
get it for KS mega damage Pog
It doesnt work for all of a KS right?
yes it works
why it shouldnt?
but as outlaw u have like perma 50-60% crit with all abilities
well less perma now
as u get less buffs in s3
:p
72% crit overall
you dont need cold blood
Trickster
Outlaw
Nimble Flurry bonus to Blade Flurry damage reduced to 20% (was 25%).
Outlaw
All damage increased by 3.5%.
Killing Spree damage increased by 15%.
is this overall buff or nerf?
for m+
there is a pin for that i think
oh okkk
4% aoe 8% st i think
this is trickster BF with the upcoming 5% NF nerf (disclaimer: still overall a buff if you include all other changes)
Disclaimer ignored, doom mode activated
!wa
Class packs:
Guy's - Afenar's Edit
Luxthos Edit
Zac's Group
Devlin
Utilities:
Combo Point Standalone
Last GCD in Crackshot window / Subterfuge timer
Ace refund sound trigger
RtB buffs tracker (shows normal, CTO, and KIR'd buffs)
Unseen Blade tracker
Fun:
Ace max combo counter and Ace current combo counter
KS Ticking damage taken
on ptr with my 2nd coup. do i get cp or just send it right after the 1st one
you get cps, but if you are going to press sinister strike, you send it early instead
4.5M aprox
4-5M
i had a try in may with 679 and +12
so i guess is like that
hm
yeah that sounds normal
i am looking at 3mio with ho trickster build
stealing this ty
What ilvl?
Darkflame has also been a weird dungeon for me, overall DPS fluctuates a lot for some reason compared to others
But at this point 3m overall is at least decent
Since the start of ptr outlaw got probably around 20% buff btw
And the op specs got probably around 20% nerf aswell
ya
literally next week, we are gona have quite a big bump in dps right?
with our current gear
What's happening next week
Ah you mean with just the changes
ye
Ye idk
should be a small increase now
yeah
wasnt all that great before without tier
naw
684 ilvl stuffs
hmm
how much was the KS buff in total
adding them all together
since it was changed to 3mins from 1 30
Did some napkin math before this and it was a bit more than 100
What did you think about KS now being a nochannel macro angle?
KS went from 187,5% scaling to 450,8%
thank you
but that is just its damage, the ticks are slower
honestly thats healthy imo
it needs to feel like a big BAM BAM BAM button
it still has its flaws though
but better than last tier...
But longer channel
I will cancel it for 0.2% loss idc
I think it's aid that they think they need to buff it enough for that
Without fixing the issues
But whatever
@zac due to the recent buff of outlaw fatebound & KS, will you raid as sub or try FB ?
what if i said i misread my own sim and it's still 0.2% gain
Let’s go
Solo! Say it ain’t so!
i read 'dont cancel' as in cancel is a loss
what about trickster?
it has different vanish rules, you try to vanish if ruthless precision or supercharger is active
Oh so we still cancelling Ks?
neutral is good enough
You mean you delay vanish?
yes, like trickster delays vanish if killing spree is up soon
fatebound delays vanish until RP/SC



