#outlaw
1 messages · Page 338 of 1
@gaunt phoenix do we still cancel KS after buff? 😂
He’s gonna scream about how’s actually a nerf compared to last season probs not
Even tho it’s a net buff
the facy you can still fient during it is huge
Cause apparently
fact
Those types of nerfs matter
even before buff I think it was close
There's 0 shot
For some reason
but yeah im guessinng now we def dont
sprint/hook and all other defeensives too
it was 0.4% pre-buff iirc
not being able to kick kinda sucks though
And we take KS for fatebound ST too right??
I mean sure, reduce the channel duration of it and have the total damage land faster, that’s fine, but complaining that KS now actually possibly does enough damage to actually make the ability worth it seems like an odd take idk
KS would need to be doing like 2.5% overall for kt to not be worth cancelling it
Like
yea we can hope friday that changes
it was always worth
Canceling was a sub 1% gain
Now you will macro [nochannel] into your spells so you don't have a large gcd delay after ks finishes
Cuz you cannot spell queue out of a channel
That surely this buff makes you not cancel it
I mean worth not cancelling it the moment you hit max cp
The thing was that you cancelled it when it got you to max combo points, and after that point the ability is meaningfully lower value per duration
oh sure
Why do Blizz keep nerfing Blade Flurry damage while buffing single-target? Stop with the preemptive nerfs already.
I think the other big miss with KS is that it hits random targets
LOOOOOOOOOOOOOOOOOOOOOOOOOOL GG
this is like explicitly a negative
six days until patch .. anything can change, here's to hoping
They think trickster aoe is enough
and frankly theres no reason for it to hit random targets
itd be fine if it was pure aoe
The lack of prio sucks tbh
and itd be fine if it only hit main
ugh
awesome gameplay!!!
but hitting random is just objectively the worst option
Also in PvP, was great as a knockback immunity
which is like a ???? change
and a root break
gona miss taht
so wait
Can I spellqueue nochannel macros out of a channel or do I have to actually quit the spec
no
I mean, pretty damn underwhelming and disappointing changes. Doesnt change the fact Fatebound is unplayable in anything but pure ST, or the fact that ST as trickster is still going to be bad, and even Fatebound's ST is still on the lower end sim wise
with the buff. Further buffing KS just makes our prio dmg even worse as well.
afaik
Fuck I guess I'm quitting the spec
@gaunt phoenix honestly I knew this would happen eventually, that we would have to bring out the nochannel macro
you may want to fact check me on that
im sorry everyone
but I remember that being an explicit complaint in the spriest discord
I press all my shit 300ms early and once per gcd, no way i can make ks work
oh dayum
have fun with that channel
Dogshit game design moment
No mashing
its okay
i already talked through this with zac
dont use the channel check
just time your ability 300ms before

the natural latency can be your buffer
I don't have 300 ping tbc
just dont hit it early
(that is the full reduced by 8% search btw)
all you have to do is time your button press
Because that way if I'm late I don't lose dps
so if you have 150ms then press a button 140ms before ks ends
and youll land it with only 10ms delay
I use around 220 spell queue now
I have always played 400 and I actually use all 400 is the thing
Used to use lower but missed gcds sometimes so just made it higher
thats so wild to me
Getting older 🥲🥲🥲
old news
8% WW buff kinda crazy tbh, their ST sim should be pretty high up there now.
Gotta change your 69% to something else now
65.5%
I still want it to be 69% as the ultimate goal when Pitt ends
It basically works out that my reaction times are somewhat close to the amount of time after a gcd in ADR that the next 400ms sqw opens, so I can kinda just press shit on reaction and it works out
Ptr
Its more than that due to fb if we talking about raid single target if keys than yea
@gaunt phoenix are we saved, we need a pin
I guess because KS gives so much time in the channel it won't be too bad to time one gcd
📌
I need my opinion
how else am I supposed to think if I don't have someone else's opinion to go off of
Could be worse
We just play so much haste the channel becomes one gcd
Like in my head I was thinking about having to time my gcds during normal rotation, but KS gives so long to know what I'll press next that I can just focus on getting the timing right
Only worry is that I'll fuck it up too often
I think it's likely I won't play nochannel tbh, and I'll just accept clipping the last hit
I'll have to see, but I bet I'll miss more dps missing gcds by using nochannel than I would by clipping early
I think they should just get rid of the channel now
New KS will be some learning pains but I believe you'll get it down
yeah but I skipped this season bc of my wrists 
Either way I'll figure smth out
But at least we can mash thanks to nochannel
understandable
They should just change Ks to dropping a spinning cannon like from RuneScape
So it’s a simple solution
I'll sim how much I lose by clipping the last tick of KS and see if that's acceptable to me
I think there is a hold key down cast option?
In game in wow?
In settings
Does that work
Iirc it's dogshit
I think that's just for empowered spells
Oh I see
And also it isn't the issue
My main bad wrist is my mouse hand
Ah ok
Not my rotation hand
It's fine, I have solutions for it
or well, ways to mitigate it
but either way it's fine
Even before wrist issues popped up I wasn't a masher
just not how my brain works
I wonder if we can do the ff14 macro thing where you put a /cast of the same ability 13 times in the macro so it tries to cast it 13 frames in a row
I love the very carefully calculated 3.5%
not 3
not 4
That would just be silly
3 point five
They threw a dart and it landed in between
It’s to activate angry Zac
Does anyone know what the current overall% of dps is for ks rn so I can do some quick maths?
OUTLAW ON TOPPP
Why do they keep buffing KS and ignore our feedback on duration? Do they really want us to sit through a 5s channel?
trying to bring the apm more in line with other specs, lul
it's not 5s
Yes? Maybe?
Is there a Rouge dev?
It is before haste
I really dont think the channel is that big of a deal
I am glad they are buffing it
The channel is completely at odds with the rest of the gameplay for the spec and how it has played for the past 2 years
yeah its good, it helps ST and buffs cleave slightly so it's an easy buff. We need ST help still 100%
good buff
I mean orignal ks is pretty much a channel already this one is just a tad longer
sure, but a longstanding complaint about old KS was the duration being so long after the finisher rework
it's not a surprise to seee people disliking an even longer channel
Ty
ok so it's probably like a 1-1.5% loss if I always clip the last tick which sucks ass but is acceptable enough for my aspirations I think
yea im glad theyre throwing more bandaids on the problem, instead of just nerfing the channel time(which weve been giving them feedback about since day 1). Shoving more dmg into KS doesnt make the channel feel any better, and it makes our prio dmg even worse.
@gaunt phoenix is killing spree also being buffed by the aura buff too?
Damn get buffs and people immediately complain
Just think of it as grieftorch. We willingly channeled that because it did big damage. Same thing 🙂
probably
So it’s 15% to KS plus the 3.5% from Aura
So what’s that in total
I can’t math
For KS specifically
This is the fastest spec in the game with a near permanent 0.8s GCD, a long ass channel is literally bad gameplay design that doesn't cater to the same audience as the rest of the spec
But the previous ks was still a thing we had to do where we could do nothing else
look, they just want to give our hands a bit of a break
I'm a dps minmaxer but also I recognise that I do not have the braincells to be able to consistently time to not clip ks
And we complained about old KS daily as well
Like its gotta get old being a doomer all the time
You’re not wrong, the high apm is definitely a big draw to the spec. Have you used it on ptr yourself? It’s really not terrible if I’m being honest
old KS had a bunch of other issues not tied to its fake channel
.5% dps is funny icl
I did early in the PTR, the channel felt super long with me clipping it at 7cp.
I think its fine on ptr yea a little slower but whatever
Someone ping me when zac wakes up tomorrow and sees the changes
No
Mayb im wrong but I feel like aura changes arent multiplicative in patch notes
They're inconsistent
they are i think
personally i think i would have less issues with KS channel if it didnt target random shit in range on each shot. Otherwise theme wise I enjoy leaning into the gunslinger pirate stuff
whether they are or are not is almost eentirely random
Fair enough
its not "doomer" for criticizing the fact that they took 10 years to rework one of the worst abilities in the game that actively killed you, and they reworked it into an ability that has numerous glaring design flaws, and havent iterated on those flaws despite them being pointed out quickly. Buffing KS more doesnt fix anything.
I mean we just get a buff and first people do is complain its doomer
because these buffs completely miss the real issue
I can't believe theyed actually nerf pur aoe again
its sad they quickly iterated breath of sindragosa and havent done much for new ks
this is just what they want i guess idk
our st is still ass, ks is still super ass, fatebound is still borderline unplayable in anything besides pure st
YOO WE BUFFED
I still like old animation better. I think this version needs a better animation but I'm not sure how
Sure but that's a new expac angle
two
They a little Loco tn
holy
Rn
i think sin is ahead of us now on st
new KS was cobbled together from random animations. its pluderstorm shots mixed with the old throw animations. It definitely needs a new animation but its literally a cludged together ability to stop us from killing ourselves.
there buffs wee insane
If were going to complain we should have real complaints
it's not 5 seconds
It's just weird seeing Ian go on a stage and present how they now listen to the players when they say something is unfun, and then we get ignored for 4 weeks
I mean the complaint is just that new ks is longer for no real reason and additionally feels longer because your char is standing still
Feel like the effect of not jumping around makes the cast feel longer even if it wasnt
But ur character isnt standing still 
It's up to 5 seconds before haste. It's 2.5 to 3gcd on the average case if we clip it, 3-4gcds if you don't. Does that satisfy you?
Why would u count "before haste"
U dont play the spec with 0 haste
U play it with 20%
You need haste to play the spec so that's dumb
it is sad they havent really iterated, but its obviously a cobbled together spell to just get rid of the problematic one with minimum dev time needed. I'm just hoping we see some additional work going into midnight and not just another 2 years of this lol
Yeah, it's just easier to write 5s than 3gcds
It can be 5s?
In what world is it 5
Isn't the upper limit to it 5s? Why say 3s?
I feel like some of you exist to be upset
Like you cant play this spec without 20% haste
saying 5s is disingenuous to the abitlity in practice
count to 5 out loud and you will see how long that is
maybe with 0 haste? I don't think it's ever 5 seconds - that's not being honest
Yes, it's the outlaw discord ritual, we doom, you come in here and complain about dooming
i wouldnt miss it for the world
you doom for a small reason
Me just want silly pirate guy to make gun go burr
Not a stupid as fuck reason
It's 5 sec with 0 haste and supercharged
I'm glad for buffs. I almost played Feral this season
Wait is it DF S3 again??? ❤️❤️❤️
i was between fire/outlaw. this kinda makes my decision depending on when it goes through for testing
play whatever you like playing as long as its not (insert class i hate)
just because a stat set is stupid, doesn't mean it can't be a 5 second channel.
it's pedantic sure
we using primary or secondary food next tier?
With how fast outlaw generally is it certainly feels like 5 seconds if you try waiting for it to finish
Shit takes ages
the thing that pisses me off is that the cp wastage BUILT INTO KS is like the most nonsensical shit ever
we have had the cp refund for an eternity by now
I hate that it even builds CPs
how does that make it to the ptr
Hot take but I don't feel the channel is all that long in practice.
Me either it feels fast enough
Like i dont feel slow by pressing it
they could iterate on KS more I agree - with something like "shots after 5 cp do % extra dam" or "shots after 5 cp drop cannon balls" or something flavorful to make it feel better but I don't hate the new KS at all and the buffs are in the right direction for sure
That's literally the majority of the WoW playerbase
what if
I wish they had gone the route of extra ticks
3.5 inches is the global average!!!! It's perfectly normal!!!
same. it feels like a nice break for me in the madness
They should make it deal all the remaining damage instantly once you hit 7cp
IE, 3 second base cast that gets extra attacks with haste
Where pins telling me what to think
How hard is it to just say "KS is 3 seconds thats too long"
And finish it there
Rather than saying 5, and then just saying "oh well thats with 0 ahste"
we never play 0% haste
Idk how many more times I have to use it before I see eye to eye
I only see between the eyes
that could work too "if you fill on cp your final shot does the remaining dam" etc. etc.
but new KS > old KS for me by 1000%
Great, can we move on to the actual criticism rather than attacking a simple hiperbole?
think someone asked that the other day and they hadnt ran the full minmax on that yet
Bro misspelled hyperbole 
what if the intended rotation was
Coup -> KS -> Coup
because we have 5 seconds between coups
🙂
wait hold up
Oh, it's with an i on my native language
it's a 5 second cast with super charger and 15% haste
Sick, it's with an Ü in my native language.
thats hot
I'm sorry, what?
üüü la la
No HO changes is criminal fk this
Some people just looking to be mad smh
It's buffed wdym
!fuu
Rogue Spreadsheet - Light Version / Dark Version
Give it up buster and join us
Yeh, hüperbool
It is a provocative message aimed at the HO playerbase, making fun of them still theorizing about playing the “Hidden Opportunity” build within the coming patch.
Whatever blizzard employee didn't buff HO, ya mom's a HO
What a ho
This is, of course, a delusional proposition.
What a Timmy's mom
I did give it up but it’s such an easy thing to see and give some love that it’s crazy they didn’t put in the effort
Its not hyperbole
because literally half the ppl in this discord seem to think its literally 5 seconds
Exaggeration
suck my hyper balls
Fuck HO
love ho
Its possible to say "x sucks" without just fabricating shit
Present them
KIR is for the chads
Why Timmy gotta attack us Ho's
I just tried on the PTR. with supercharger and 15% haste, it lasted 5 seconds
I don't htink supercharger combo points are being reduced by haste
They are
the double coup feels jank tbh, it takes a second to proc sometimes and it seems slower than a regular GCD. Doesnt feel very good going KS>double coup, feels like the rotation gets slowed down a ton for 5 sec and doesnt flow very well.
normal coup is also longer than a normal gcd so that’d be the same
That's just the animation, you can continue rotation as normal
solo any fun TC things going on
Idk guy, I'm just sad about 5s of ks, at this point we're going to be competing with evokers on apm
They actually found a fourth dimension of damage, going to mean big things for the theoretical outlaw community
?
Can't a person just be sad about 5s long KS?
holy
Then I have no idea why a supercharged killing spree is 5 seconds in the combat log.
!opener
I think its just rage bait at this point
Nope we must defend blizzard despite this expansion and how it’s been for us
bruh do you think im sitting there waiting for an animation to finish not pressing any buttons lol..ofc im continuing my rotation. It just does not feel very good at all going from KS>double coup
If i can be sad about 10 second ks
going to need a log for more precise timestamps
at 20% haste it would be 4.16 seconds, it rounded up the timestamp perhaps
You can and should be sad about 10s ks
Guys, what do we think about our 15 second KS?
shareholders are cracking down on free speech wtf
Like that shit is so ass or what
bomberclart!
Do we know if this last tuning is a buff or nerf?
i cant believe they made ks 20 seconds
is goood!
Bro KS literally takes 30 seconds and has a 30 sec
July 30th PTR tuning
[2;34m[2;36m[2;34mFatebound Coin: Tails and Lucky Coin damage increased by 17%.
Nimble Flurry bonus to Blade Flurry damage reduced to 20% (was 25%).
All damage increased by 3.5%.
Killing Spree damage increased by 15%.[0m[2;36m[0m[2;34m[0m
Fatebound gains ~8% on ST.
Trickster gains ~5% on ST.
Canceling Killing Spree is now basically neutral for KIR Trickster while a very small gain for Fatebound. HO builds should not cancel KS.
Canceling Killing Spree may still be "better" as you cannot spell queue out of a channel, it is perhaps faster to react to the CPs instead of reacting to the ending.
Even with the Nimble Flurry nerf, Trickster still has a net gain of 2-3% in AoE.
Fatebound is obviously still very strong at 1 target, and Fatebound and Trickster are now about the same at 2 target. This means that Fatebound has more of a fighting chance to compete with Trickster in some cleave raid encounters and possibly in keys.
Unrelated, a finalized general overview of 11.2 and FAQ updates are on the way.
I think KS should be 30 seconds so I can get a few bites of my food and scratch my balls before it's over
Unplayable
we are about to get our first required WA
cast bar for KS so you can cancel it right after thee tick that maxes CP
wat
insteead of reacting
first required wa
outlaw
like all the arcane missiles WAs
You don't already do this?
When is Blizzard putting BF back to 50%
well now we want to full ch it no?
Someone correct me if IM wrong
I can't, outlaw apm too high
But we cast AR on pull not pre as FB
Can't even scratch my nose bro
?
Watch it boy, keep talking like that and they'll buff it by another three fiddy
why have you put this in my brain

im gonna pretend I never read what lok said
Since thats multiplicative for some reason
hes right tho 0.4s interval of kspree is like half a gcd of optimization u can do there depending on where in the tick u cancel
cause that would be slightly bs
For that juicy trickster gameplay
nearly all of the othere recommended WAs simply display info in a cool way or in a shinier color compared to what blizzard offers
individual ticks in a cast bar is something only WAs will do
fatebound is winning dslice now
but it is single target boss
I mean container stuff kinda required
Oh fuck
but thats kir only ig
Fatebound winning dslice?
Yeah barely
Oh fuck oh fuck oh fuck
Oh no no no
container stuff is technically available with only what the game presents to you
Is it running KS?
Mom can you pick me up I'm scared
it's just annoying without the wa
I mean, it will depend on the key on what is really better
fatebound ks and im doing something
WAT
is this fatebound with ks

Yes fatebound uses KS

aw hell nawl
zac meltdown incoming
Crap
cant do this💔
HO fatebound?! 👀👀
ecks dee
No no no. Fuck Fatebound
but fatebound loses 1.5% or something to remove ks
solo how scuffed is it to sim coup -> ks -> coup
Why would you do that
send da video
bored
HO is further behind now than it ever has been so probably not
Zacs nightmare is coming together
like, new ks FEELS like it just fits right in there solo
its 5 seconds right so
for double coup
It's so stupid they buffed this shitty 7.5s KS so much to see if we would finish the channel that even fatebound has to run it now
Its strongk
if they had balls theyd turn coup into another ks channel that consumes 5 extra cp
Hopefully they make ks a 30 channel with a 10 min cd
Solo, how much did new KS reduce our apm by?
loool
Atleast 1 second per combo point though
nawl
Yeah 6.3s of ks is definitely too long
On a scale of 1-10 how shit are the changes
This week changes are okay but we're dooming about other stuff
They are good changes just not at all the changes we want/need
i'm not sure if it's "enough" tuning, but fatebound and trickster are much closer in lower aoe cleave, which is interesting
If you spend half the time in KS they don’t have to worry about updating any of our other animations
I’m guessing ST still an issue with trickster?
is fatebound actually good or nah? i just wanna flip some coins man
fatebound is very good at 1 target
For raid its the go 2
They are trying to make outlaw more accessible to Dev evoker players
Damn life is good 
If its st
now it's the same as trickster at 2 target
Fatebound keys could be good
being just as good in 2t is good
Maybe we can get glyphs to shoot different colors too
we need that pistol shot glyph to work on new KS
The main reason I would want to play fatebound is to escape KS though
It doesn't even work on BTE
Oh you
same, i dont want to sit through an 8.7s channel
oooo changing the color of that channel would be sick
Just dont run it eassyy
I wonder if the official notes being wrong is making people think new KS got more of a boost in duration than it did 🤔
Yeah that's a whole 12.6s too long for my taste
21:28:26.229-4 SPELL_AURA_APPLIED,Player-5764-003D010D,"Inhumes-Iridikron-",0x511,0x80000000,Player-5764-003D010D,"Inhumes-Iridikron-",0x511,0x80000000,51690,"Killing Spree",0x1,BUFF
21:28:30.675-4 SPELL_DAMAGE,Player-5764-003D010D,"Inhumes-Iridikron-",0x511,0x80000000,Creature-0-5769-2552-9-219250-00000417E1,"PvP Training Dummy",0xa28,0x80000000,57842,"Killing Spree",0x1,Creature-0-5769-2552-9-219250-00000417E1,0000000000000000,1
it's very close to 5 seconds.
I don’t speak robot
fucking clanker
they asked for more advanced log, I used the wowcombat logs
I only know how to ask where the bathroom is in robot
Killing spree is not bugged to be longer than intended man
Beep boopp
how much haste is this recorded at?
its longer than I intend it to be, thats for sure 
15%
We need to bring that Ryu guy back, we definitely need 43% haste now to combat the 9s long ks
Oh my fucking god
you got the eduration we expect from 12.4% haste 🤔
supercharger, 15% haste = 4.5 second cast
hey guys on details, how do we change how fast it updates the info again?
When would we be at 15% haste?
HO?????
Options and there's an Update Interval thingie somewhere
You go above that with other stuff in the tree
thanks, I'll look for that
we play at 25% haste after alacrity
Like you are never at 15% haste
ok, so before alacrity it's 20% haste
5%-10 second haste doesn't reduced 1.4 seconds in GCD
how much we want before buffs? isnt it around 20?
cast *
that's not really the point though
Where can I find the tldr of recent tuning
Before we needed 40% haste for KS to not kill us. Now we need 40% haste to even feel alive at all
duration should be correct at all haste levels
nvm found
Would need to just do this to bte and dispatch always finisher after ks? Maybe gs and vanish?
wtf gary
Those 4 are fine
what doesnt break ks channel
defensives and grapple/spritn?
yes
anyways, point is. Supercharger killing spree is more like a 4.25-4.5 second cast and that shit blows
hmm
4.16 second cast, oh man
are the helm enchants gonna work for 11.2 gear or no
Nope
Its show below 4 for me
You can't apply them on PTR at least so
that's probably a rounding down error then. are you looking at advanced log or just the combat log
(IE what I did wrong previously)
start dooming boys
Im going to delete this on sight
?

Delete this on sight 
Delete what on sight?
The stacked list of st sims
Who up simming they patchwerk?
Rogue TCs all in cahoots and sandbagging smh my head
outlaw's patchwerk damage is on the lower end, but that specific image is more misleading than it isnt
And it's unofficial sims people are plucking from class discords
It's also been posted 380 times so it's enough
Big simulationcraft suppressing small indie theorycrafters smh
who up werking their patch
Talking about sims, I started contributing to the DK module in there a bit to learn it, if you have some stuff on the rogue module to toss to a new contributor let me know
It kind of makes people think that blizzard is going to take action based on ST sim results
when they probably dont give jack or shit
Yeah, they only care about heroic week logs

this rework is MASSIVE i have to relearn the spec in such a short time
i just wanted people to cry and drink the tears 🙁
We used to not have time to cry now we have 4 seconds
xd
It's enough time to cry and make tea out of the tears
and it's all 5% damage changes lmaoooo
How's the dooming guys
well way more then that
doomers are eating good
I can't listen what does the tomato say
Aren't they always even when there's nothing to doom?
more rogue notes then the entire ptr cycle combined
they do starve sometimes
Nah, we got a huge PTR change a few weeks back did you forget? They adjusted the one key rotation
Surely they buff blade rush by 600% so it’s viable or just remove it at this point
He said more notes
600% 
LEARN TO READ
Tbh I don't miss blade rush one bit
600 honestly might not be enough
I think blade rush doesn't really fit in with the post-df version of the spec sadly
last time it was talked about i think the number was like 3000%
Because we have infinite energy and no energy at the same time
that button is real bad
it could be cool tho 
It's such a nothing burger spell, unless they rework it it's kinda useless
Blade rush was fun back when we generated less combo points and energy wasn't so binary based on adr uptime
schrödinger energy
But the problem is that now either we have infinite energy or no energy, and blade rush doesn't help you get back to infinite energy from no energy that well
Even if blade rush did a shit ton of damage it'd still feel bad to press because it does nothing to your resources
You're always in a superstate of infinite energy and no energy, it collapses into one when you try to ambush
remove energy from rogues problem solved
Needs to give combo points per target
If they fix that, br becomes good again
And fulfills it's purpose
I liked the little charge
I guess they put some cooldowns on our builders, and give our abilities more flashy animations with ton of light. Reduce max CP to 5 and make it so it only spends 3.
Maybe then outlaw would be popular!
It just feels unfair to me that rogues have to manage energy on top of it
I think at that point it'd be actual button bloat compared to Deft
I like energy tbh
unfair?
Make it replace BF and put it where deft is
Huhge
while rets just get free build spend
u cant compare specs like that
Comparing specs is like the biggest self report tbh
Holy Power is barely combo points
They manage cooldowns on their builders instead of energy
so our cooldowns is waiting for energy instead
hm i have 0 idea how to do this apl shit
Dawg if you're waiting for energy that much you're doing something wrong idk
u arent waiting for energy very often at all
Like it gets dry a few times but it really is kinda uncommon
happens sometimes if u get fucked on rolls/procs with 1fth
Unless you drop AR
i will do it but not tonight
dw there's docs on the github repo you just have to find the ones not last updated in legion
nw solo, i just wanted to see if i could tackle it
he wants to insert killing spree between the two coups, it will be nontrivial
idk if what i did does what i want
but thinking back on shit it doesnt seem worth it? bc u have no combo poitns for ks
this doesnt do what im thinking tho right?
copy="coup ks coup"
# Cancel Killing Spree after it generates you to max CPs.
actions.finish+=/coup_de_grace
actions.finish+=/killing_spree,if=time-action.coup_de_grace.last_used<=2
i jsut copied shit ignore the note
nah cause it will use coup, then run down the entire list again, and see it can still use coup, and do it again
gotcha
what's bad about KS building cp? it's in the same vein as Ace, isn't it? just built in instead of an extra talent point
because I want to use the unseen blades as tricksters provided from kiling spree
wait could you make this work by just putting the KS condition above coup
Y'all are janking it up lol
jank > dooming
I'm janking it
imagine if the cook works tho solo
I'm janking it oooooooo I'm gonna sim
but are you jorking it?

Why are we dooming didn't we get buffrd a lil
This is a wow discord
The default state is doom
Buffed? Doom because it means we'll get nerfed
What is the cook exactly I'm too lazy to read up
coup -> ks -> coup
No, doom because the wrong thing was buffed
Tell me how to feel
Nerfed? Doom because rogue dev sucks
Am I mad or not
What's the benefit of this?
ks fits just inside coup window

its garbage bc u still have to build after first coup
We should rename the channel to kazzak's den, only doom lords allowed
I'm not sure this is worth lol
Also it should rarely happen anyway
but imagine mewo
jank idea: coup, AR -> ks -> coup
You can
Yeah but does it happen often enough for this to even be a gain lol
You'd lose fatal flourish buff on KS too
It might even be a loss
All you gain is a little coup cdr
Benefiting KS
Actually if you have coup and KS ready just KS, it's the best feeling being able to use the KS cp to coup
So you go KS -> coup > coup> vanish
Isn't coup prio above KS
nop
Oh I have that backwards
lol
KS casts that consume supercharger seem to be shorter than expected and deal damage 1 fewer times than expected
You don't lose anything from ksing with coup up as long as you don't SS
yea, this is just a giga cook that should expectedly not be gain
hm
exactly 1 tick shorter than expected for your current haste
i jsut wanna see a number
tested at 0% and 15%
Unrelated: Is there an item upgrade ilvl chart for s3?
And that doesn't happen outside of supercharge?
also checked if it was just forced induction not applying to KS
but it happens on both versions of supercharger
yes
Blizz cooked, they made KS max duration from 5 to 4.5s
is it specifically >7cp or what if you supercharge at 4cp
Is it good to supercharge KS with the buffs now?
We cancel it anyway
no longer
I thought we didn’t cancel now after these amazing well thought out buffs
(Unless sims show that there's some case where we cancel it if it'd be too long or smth)
it's doing it at 1 2 3 and 4 combo points as well
Lmao
intended ?
do we have ST sims ?
here's a log casting at 1, 2 ,3 , and then 4 with 10.45% haste before alac
https://www.warcraftlogs.com/reports/y34H1bDVrLBj82fZ?fight=1&type=damage-done&source=8&options=256&ability=-51690
ty
all 4 with supercharger+3 CP
Is 4pc fixed for your set too to buff second coup
yea it is
Nice nice
for reference we expect CP+1 hits and 0.5(base) duration per CP
but all the supercharger ones are CP hits and 0.5(base) duration short
can you sanity test if supercharger is correctly +3cp for dispatch
or bte either one
Are we still gonna be using Loaded dice over slight of hand ?
yea
solo are we happy or still shit?
i like the tuning, mainly fatebound being more competitive in low cleave, but not sure if the overall damage increase is "enough" to satisfy people, especially if worried about st damage in keys
also canceling ks is still more or less a thing so that's whatever
numbers seem right for dispatch and BTE
they are also triggering cut to the chasee and restless at expeected values
imagine supercharger just randomly broke one day
imagine it was broke this whole time

'Blizzard please, cast time of Killing spree is too long can you please reduce it so it doesn't feel cluncky'?
-say no more
they are aura buffing the shit out of killing spree to end up nerfing it at some point mid patch
unleess theey intentionally loweered supeercharged KS by 1 tick 🤔

my E key is fuckeeed
we just have to get PI now to fit full ks in 1 gcd
Cuz we have 0 rogue devs now sadly. Aura buffs for like how long ?
Most of these changes haven't been aura buffs?
So Killing Spree is eyebeam now?
eyebeam but worse
Eyebeam but cooler
Wouldn't be the first time
Not in isolation, they're doing a decent job of mixing aura with specific buffs/nerfs which is good
thats what I mean
Ill keep saying it but what annoys me is when people feel the need to just not say whats happening
and get upset about things that arent happening
hey guys. what percentages would you recommend for stats to be at?
the kir build wants 19% haste including flask, so you have 25% after alacrity, which maxes out the gcd reduction from adrenaline rush
then just generally as much vers as possible and some crit is fine
they made killing spree longer to minimise your long term wrist damage so that you are capable of playing for longer
At least we'll have a lot of extra time to doom here during all our 7s KS casts
!haste
A properly geared Outlaw's stat volume will look like Vers > Haste* > Crit > Mastery.
*But Haste has a **requirement ** because
Adrenaline Rush scales your GCD based on haste, up to 25%.
The
KIR build wants ~19% haste from rating, so it becomes 25% after
Alacrity. 18% or 20% is close enough and not a problem. Don't play KIR with lower than 18% haste.
The
HO build gets
Take 'em by Surprise, so its haste requirement is technically ~9%., but it continues to want haste just for energy. You will likely optimize towards 14-18% haste, not a strict number, just sim.
You need to use
Raidbots Top Gear to determine what haste pieces to use. You can also get ~4.2% haste from a flask. This can be equal or better than Vers flask if you need it for either build.
I swear every time I hear someone talk about KS during it gets longer
In a month people will be saying 10s KS
What do you mean? Average KS duration is 12s
it was funny the first time
wtf are these changes
📈
Basically yes
Not at all lol what
Eye beam is aoe
KS isn't
They are both channels that's really all they have in common
Can move in ks, can't in eb
Hahaha
I can't wait til I tell my tank to position the prio mob at exactly 90° so I can focus it with ks!
thank you, guys.
Do we have recommended builds posted yet
same kir but use loaded dice
im tired of being a noob on rogue. most fun class to play. 🙁
i do have loaded dice.
loaded dice is for next season
What we dropping
sleight
K
This fate bound pin is just ST raid dmg?
Do we have anything for m+
How we looking dps sim wise
its the same kir
Were looking pretty yellow on the sims
Also. Sorry lol with Ks dmg buff today we still canceling cast?
use trickster in keys, but there was tuning 2 hours ago, perhaps fatebound is more competitive
There's a pin
Yea an old one
From 2hrs ago?
i'm actually kinda shocked that cancelling KS is now only 0.2% loss, I expected it to be meaningfully more
I was referring to the old old one
I think the note about cancelling KS is a bit misleading though, because you're also going to lose time while cancelling it because afaik you don't get to max cp before the global is up
you are reacting to the cps instead of when it "ends"
ye
You're only cancelling part of it I guess and it's dpe is still lower than our rotation right?
Cuz it just gets longer the more cp
It doesn't do more dps
Like it's always gona be less dpe than a bte crit right?
Otherwise it'd be ABSURD
its gotta be more DPET then bte crackshot now
If it was doing as much damage per second as bte. That would be like if you got 100% ace proc chan e for 7 seconds
No way
You think every global of KS does as much damage as a crackshot bte
That's so much DPS
Dpe is maybe more
Zacs meters do be poppi g when he presses ks
does that BTE dpe include the crackshot dispatch cast
yes
yes
its the average of crackshot and not crackshot
oh then yeah it seems possible
yea so the gap will be a bit higher then it looks
still not huge tho
and this is live kspree
Did KS go up in dpet
yes
Now that it lasts so much longer
significantly
By how much
its been buffed like 5 times
Cuz KS was so fast before though
They doubled it's duration
So it's dpet got cut in half
...it's 25% longer duration
It’s gonna feel so slow
How have I been lied to so hard
welll
apparently it's 4.5s on ptr
ye
That's honestly surprising
theres more to the function then dpet tho
It doesn't feel that way
cause thats like 60% of the story
Sheeeeeesh
for lots of its active time killing spree is not churning cdr as effectively as bte obviously
which is why its not even a big loss to cancel KSpree with that DPET
Good night team, can't wait to wake up tomorrow and search "from: zac" and read his manifesto 
Yeah but it generates cps and free ub
So it's gotta be close
And how close fb is now lol
That's so crazy @gaunt phoenix how using 1cp KS can be so little loss
But KS is such high dpet
Like idgi
1cp ks?
on live?
Like if you have to use it at low cps
I mean would you?
yes
It's higher dpet than everything outside of crackshot
mewo go to bed
Lolol
mewo
I'm at the gym
look at how high the dpet of kspree is on ptr
and its still barely a loss to cancel
of course ud cancel on live if uc ould
Yeah but cancel early is when you max cp
where its like 40% lower dpet
It's not insta cancel
sure
You're only losing a small fraction of it
u wouldnt insta cancel lives either
And it doesn't always trigger
ud let it swing for a gcd probably
and u get all the stacks for casting it u dont care how long it is
If at low energy you'd prob let it last longer
solo have u simmed these net buffs and changes on a live profile to see what we'll look like come tuesday
Nice
that was before the 10% tuning i think
@gaunt phoenix Is it still a big loss to consume Supercharger with KS after buff?
as far as i could tell it was already fine to supercharge ks
i think because you have to roll when you need to roll, and you have to ks and when need to ks
there is an opportunity cost to delaying one
That would be annoying to play around
yeh
Does anyone have a link to the latest PTR buffs? I’m not seeing anything
Rigged Assas 0.5% buffed more than us
it's more numbers
No clue waiting for Zac to tell me how I feel
zac is going to see a bigger number turning into a smaller number
and he isnt going to stand for it one bit
is there an easier way to know when you have 3 seconds left on AR besides watching the top right of your screen?
obviously. so if you have a suggestion please make it
it's also not clear to me whether the guide means "the cooldown on AR has 3s remaining" or "the buff has 3s remaining"
!wa these packs should track AR duration
Class packs:
Guy's - Afenar's Edit
Luxthos Edit
Zac's Group
Devlin
Utilities:
Combo Point Standalone
Last GCD in Crackshot window / Subterfuge timer
Ace refund sound trigger
RtB buffs tracker (shows normal, CTO, and KIR'd buffs)
Unseen Blade tracker
Fun:
Ace max combo counter and Ace current combo counter
KS Ticking damage taken
or you can prolly clone an existing buff weakaura you have but change the condition to adrenaline rush
so is it cooldown remaining or buff remaining?
what are you looking at specifically?





