#outlaw
1 messages · Page 330 of 1
💀 glad solo understood the question better than i did
because of the crackshot talent, between the eyes has no cooldown in subterfuge and also casts a dispatch on its own
ahh ok
trickster also builds a lot of flawless form stacks with proper use of killing spree and coup to further boost finisher damage
How will outlaw faire in the perfect comp next season? Will it be bettwr than assa? And what is the perfect comp?
i was getting lost with the coup, ks, and unseen. so they are more prep and setup to proc more dmg from bte?
Overall it will probably outperform outlaw , but also, does it matter?
Safe to assume you’re probably running content that allows you to play whatever you want
well ks and coup are generally just good efficient buttons but they also boost bte damage
they have higher priority than vanish
unless you absolutely must vanish immediately to keep adrenaline rush active
Is it possible to Cloak during the intermission of the 1st boss in Dawnbreaker to negate downtime?
im mainly asking because i hit a wall at 3.5 mil overall and trying to understand the class more to try and push past
ilvl?
ngl i dont remember dawnbreaker at all
Depends on dungeon too. A lot of dmg variance per dungeon this season
what is your adrenaline rush uptime overall? that's usually the indicator of doing well
let me check, what would be a good avg to aim for?
You dying a lot, generally?
once or twice, depending
can probably improve the general rotation cause everything comes together to keep the average cooldowns on AR+Vanish low enough to keep AR active
unfortunately it'shard to say what exactly
i do get into rotations where i feel quite starved
i agree
well, if you dont have AR active, then you dont have energy
i was just curious if i was missing something obvious
It is, its your AR uptime
try logging some of your runs then it's easier to spot mistakes
Dummies are your bestfriend with outlaw imo, focus on one thing improve that and slowly add each piece.
even then it's hard to look at a log and discern what you should have been doing for each global
especially the kir build cause of the RTB shit
though at least kir stuff will be way easier next season
i have most of them logged. get 1 rolls 2 or 3 times in a rolls feels awful
I don't think so, but you can keep hitting it and mount up at 5s left so you have more uptime
Keep rolling those bois
Why is kir easier next season
because we lose this tier set, so we lose a bunch of rtb nuance
You will just roll immediately after kir and that's it really
maybe hold the roll a bit for the next vanish
thank you guys for all the advice, btw! ❤️
should feel fine though target swapping is awkward sometimes
dont always have fazed active on new pulls/targets
Hmm
so sometimes you have to send coup without fazed
Fazed and find weakness need to be buffs not debuffs tbh
Almost passive stuff but punishing when there’s downtime
Hey, I wanted to know if fatebound is still playable in MM ?
Or it is only for raiding ?
next season it is "playable"
you will lose >5% overall depending on bosses which idk if you can afford
yeh
Oki oki ty 🙂
Where can I see all the changes to the outlaw so far?
not sure if there is a summary but it's just killing spree
The pins of this channel is a good start
new tier sets and ks
I really like the fatebound over the trickster. I would like to know if it's going to be any better.
fatebound will be used on single target, though it does immediately lose to trickster on 2t onward
Are we returning to the old rtb? It was really good the increase in the odds of the rtb with the S2 tier.
ya back to loaded dice
Hello
yep
fate 1t, trick 2t and above
Maybe someone will figure out a cracked ST trick build for s3 like we have now lol
not sure how much more it can change 😄
One can hope lol
might be just a weak ST outlaw szn
And u play for aoe damagase
Odds are they do another ST buff BF nerf type change thru the season as well
is the best m+ spec the killing spree spec?
You always play KS with new outlaw
i play hidden oppurtuniy rightr now
Another 10% overall wouldn’t be too bad 😂
HO likely dead next szn
Unless theres some nutty build that gets discovered
I assume we’ll still run 1 pt in FTH?
ideally yeah
st, 2fth is about 6.5% behind
aoe/m+ overall, about 3%
i dont know good youtube guides, there is just written guides like my #outlaw-faq
i need to update it for the new season with some build and rule changes, though it will be mostly the same
better wait for the last tuning next week first 
Tuning???? #nochanges
yea im reading it :))
ty for providing such a valuable simple guide ❤️
how much behind ho build in keys compare to kir
currently? very minimal if at all
i know kir is popular but ho should compete with it everywhere
few months ago everyone was ho
🤮

Everyone except Zac
I like HO so I’m sad next season it’s gonna suck
Is it though
Hos ain't loyal...
Because people feel the need to feel superior because a build is perceived to be harder
i just like pressing ambush 😦
There it is
ho is for noobs
gotta gatekeep the spec played by 200 people 
The French, ho shaming, wild times
cto helps rng a lot feels kinda ass to remove it
HO without CTO is legit torment
what wep oils are we looking at s3?
i remember when we voted on tier sets in df, i saw a post talking about the kir build, being like you probably don't know if you aren't in the rogue discord, i thought it was kinda funny
HO actually ate a penguin orphanage in 1993 
everyone has one, and everyone else but mine stinks
pretty much
Gameplay wise, can someone better explain to me what we lose when we stop using 2 and 4 piece from S2 tier set bonus?
you go back to running loaded dice and more or less only reroll when you have it active from casting adrenaline rush
no more spam rolling and no more Supercharger ho
Oh
!swap
You can swap most weapons in keys. Outlaw swaps between the Nightfall event weapon for trash and a better offhand for bosses, such as Capo (change the name):
/equipslot 17 Nightfall Curseblade's Cudgel
/equipslot 17 Capo's Molten Knuckles```
If your offhand is the same name as your mainhand or you have two of them in your bags, then the above macro won't work, you have to swap by bag slot:
```#showtooltip 17
/equipslot 17 Nightfall Curseblade's Cudgel
/equipslot 17 <bag #> <bag slot #>```
Note that **Gallywix's Iron Thumb** cannot be swapped in keys.
why would you ever lol
its like one of the four things you can swap for PC and everyone thinks they are cooking by getting rid of it not knowing how awful not having it is
dropping GS so dramatically improves the gameplay though
yup
it just feels like objectively the correct decision
also you can drop haste too if you drop gs
cuz its such an energy sink
CTO also unlocks the RTB bug where you just randomly keep extra buffs
very important
I feel like that ones kinda rare haha
it's definitely not common, but it is fun to get a kir looking set of buffs going on ho
oh wait that 2nd screenshot is kir
the bug would be more noticeable next season if HO was still a choice 
im confused
why do people say HO is dead
didnt solo say its like 5% behind
which isnt far from where its at now
right now it doesn't really sim behind at all
^^^^^
i mean on live
oh
well yeah
but 5%
is far from "dead"
like wtf are people smoking
or is it more than that
idk 5% diff is enough to make everyone stop playing a build
i mean, it's more in 8 target
well not everyone
yeah but what % of players are playing FAR below sim anyway
I still think that for most players, they would do more dps playing HO even if it was 10% behind
iunno about that
I dunno that's very hypothetical
I think you would be better off using simpler kir rules
like way better off
kir is like 1 extra thing to manage that isn't really that much if you use simpler rules
I think if youre below 80% adr uptime you shouldnt play KiR
esp now that HO doesnt even play supercharger the rules go back to being even easier
next season HO fatebound is gona be so free
i play HO with superchrager and for me is the best, most fun, build i have played in tww
Bro ho was 5% behind in all of df and everyone played ho
people still played it a lot when it was 2% behind
that's how I see it too. For 5% it's worth the extra effort, if it was a smaller gap I could see HO being a good alternative
exactly!
but how does that mean HO is "dead"
5% I feel like is a correct gap for a spec thats quite a bit harder to play
if the spec is already doing piss overall , then that 5% actually matters
Because it doesnt feel like dog shit to play
youre implying KiR feels like dogshit? lol
wasn't it much closer than 5% in raid?
in ST it was like identical
I fucking hate it
if not slightly ahead
too hard?
Feelycraft
skill issue
idk I just don't like kir
Zac you ever been to Amsterdam
I don't think it's too hard
I think it's just not a fun way to interact with roll the bones
no
no
Come visit bro
It just feels better to play, ignoring numbers. The flow of it
why
We can split rent
ah
Is it expensive here
I also like having an actual generator during subterfuge so you don't randomly do nothing for 4 gcds in a row
I do think the roll after KiR rules are way too nuanced
i think people are allowed to think KIR 1FTH especially feels like ass water
I like the builder rules of KiR waaaaaay more than ho
well kir 1 fth feels like ass water
Ho feels like you have a handicap turned on for builder simplicity
It's literally "press glowy button"
Ye kir 1fth is butt cheeks but the things we do for more dps
easier to play doesn't necessarily mean less dps (e.g., you don't expect ret to do less damage based on complexity)
I guess "dead" is an exaggeration, but consciously choosing a variant of the spec that does 5% less damage seems like a poor choice unless you are positive you will never learn how to play it properly to take advantage of it
its a rhythm in the gameplay
Within a spec it should
10000%
The harder build within a spec should always do more damage
I agree with mewo
It has to otherwise it will not be a build haha
i just think a 5% gap MINIMUM (more in raw aoe) is too much
That's negative return on investment
so if GSW has a more complex gameplay you think it should do the most dps
I think 5% is the sweet spot. I think any closer than 3% is too close
the problem is that you can reduce the difficulty of kir to at or below ho with alternate rules that DO NOT cost 5% dps
Yes
Ofc
is it cuz of the tier set that the gap will be bigger between ho and kir next season?
yeh
Anything that requires more effort or skill should be more rewarding
That's how fucking games work
What
like should the harder build be so far ahead that you can play it 'wrong' and still have it be the strongest
That's why the one button rotation has a damage penalty
Like how is this even a discussion
do you think it has ever been the case for kir
I definitely agree with that
i think you kinda forget the part where its way more punishing
I think its about to be
But I think even at 5% this is still true for Ho vs kir
is kir getting less punishing next season?
I kinda figured losing 4 pc would do the opposite
I mean, we all play this game to enjoy ourselves, no?
ofc
play it wrong as in use less optimized easier to execute rules
So if someone enjoys HO more, who gives a fuck?
do you think KiR still outperforms HO even with "simplified" rules
no one is saying anythign otherwise
yes
by how much
might depend on how simple you want to get though
and at that point is "simplified" kir still harder than HO?
I think you could get a simplified kir down to where it is as hard as HO without losing 5% dps
thing is there is nothing hard about HO
You have dickheads like Zac calling them "noobs". Just seems toxic to me
so that argument dont exist
noob is mad !
both of them have the same core difficulty of reaction time + generator procs
I think you might be taking it a little too personal

HO is objectively an easier build
i dont think zac seriously thinks that
the added generator complexity and kir are not that far of a jump
so its going to carry the sentiment of being "for newer players"
theres no way to avoid that
I do
but yeah zac is memeing
ok
im not
even ho in a typical ST build in season 2 is almost certainly harder than most of the specs in the game
I think it would be VERY close
probably within 1% if you did this
whcih to me is more evidence that 5% is correct haha
its probably upper middle of the pack
a lot of specs have nuance these days
a lot of specs have the same or similar nuance
to HO yeah
but the reaction time on outlaw in general is such a large barrier of entry to most players
and no other spec compares
DH does I think
or wait didnt we find out that was a bug in how apm is counted
in the sim
with enough haste ig
dh isnt that high apm
they count picking up souls as apm
even with 0.5s gcd on some spells
not a "bug" per se but it counts soul fragment stuff as an action
yeah thats what it was
Wait are we fully committing to calling HO players noobs?
Just dont understand the hate.
it's not just about apm though
if you know what your follow up GCD is going to be then there is no reaction time requirement
regardless of apm
Raxus there needs to be inter-spec wars
isn't fire mage like almost 80 ? Though like 60% of it is just pyroblast 
I know im just saying theres quite a few difficult specs these days so I wouldn't say HO is harder than "most" but its defintely on the hard side of the curve
Wild.
74 and fireblast but yeah
You HO noobs waste so much combo points we hate you guys @grave rose
isn't the harder side of the curve by definition harder than most ?
Im a fan of the class, I killed KT as Combat rogue, killed Nefarian as Combat daggers, on and on.
oh sure I guess "most" to me is like 80%+
frfr
these noobs wasting combo points 
I would probably say that HO is harder than 80% of the dps specs
HOly moly they aren’t efficient🤣
it might not be more punishing
Most games don't work like this lol
but man reaction time is massive for most players
Idk where this idea came from lol
weve had this argument before but they definitely do
almost all competitive games do
if they dont work that way they fall apart
No?
yes?
How many easy as fuck league characters are high tier
Now many top tiers in fighting games have simple game plans
Dont you assume my combo point identity
How many simple hearthstone decks end up being strong
yeah and what happens when thats the case
The sky is blue?
the meta goes to shit lol
No i meant pyroblast. Saw some log couple days ago with like 45 cpm of pyroblasts and 25 fireblast
oh dayum lol
All competitive games (popular ones) are the most dumbed down ones Mewo
The meta doesn't go to shit when shit like nasus is good top lane lol
Those who appeal the most to the masses
Or when ezreal is a good adc
Is foreverguy saying Ezreal is an easy adc
you do the higher effort thing of last hitting
Did I just read that
cuz its mroe rewarding
i mean like, street fighter as a series is a good example of this, it is the Two Step Gameplan Series
more effort should be more rewarding
ezreal is safer, but kind of hard to play at a high level
he also tends to get played by mage players that get stuck in bot lane
Yeah depends on the bracket what I mean
and don't know what to do
you'll get ~3 executionally dififcult characters per game and the rest of the roster generally want to meet some condition and then look for a stray hit with whatever the god normal is in that game
My point, he is not easy
but yeah even if you consider the champ in isolation the game isnt designed to reward playing the "easy" way
Probably a better example to use
BAAAASED
Counterstrike is a perfect example for skill reward
Mf/ash
but its more rewarding to do so and execute properly
The AK is the best gun in the game by a mile. It’s also the “hardest” game
its "easier" to just use the pre defined build every game
but its more rewarding to change your items based on the enemy team
Oswalb
I feel like this proves my point rofl
Foreverguy isn’t cooking rn
I think we can also just point directly at wow for counter examples
outlaw is rarely the strongest rogue spec
Most games don't direct relate hard characters with rewarding outcomes lol
and nearly always the hardest
itemisation is a meme and overcomplicating it frequently loses people games
wow has plenty of counter examples between specs
P90 was used in like every recent cs major so your ak reference is kinda cooked

sure but ignoring it completely isnt "more" rewarding
yes, it is
You’re cooked man
playing ho in the big 2025 year 
you could be an emerald camille player and just buy the same items every game and hit master
100%
I guess invoker should be the highest win rate dota hero then 
yeah you "could" but it doesnt mean its the best hting to do
thats not really evidence to the contrary
diverting mental bandwidth to other tasks is very much the best thing to do
Doomfist is probably the hardest tank in Overwatch but he's rarely better than braindead tanks like orsia or ram
people try to galaxy brain their items and skip core things they need
depends on your capacity
aint ho like 5 % behind in ptr sim
sometimes you should just always buy the same 3 things first
minimizing bandwidth at all costs also isnt optimal
we gonna be fine
#DoomfistIsNotATank

Doom is so fun as a tank
Esp with the power matrix perk
Literal cheater character
i miss uppercut
doom as a matter of fact is deliberately and specifically made to be bad
#RemoveDoomfistFromMyGame
What happens when the harder strat/character/spec/champ is worse?
in a competitive game
The sky is blue
It dies
Yo lowkey
That's what happens
i lose to getquakedon and complain
we have a winner
But this isn't true 
is it just me or have new ow characters been clunky asf
Harder to play does not always mean better in any game. There needs to be a balance, but acting like it's the rule is crazy lol
outlaw at least popular spec
I misread
rofl
I thought u meant when its actually the best one to use
since like ow2 release new characters feel kinda wacko
Lol
i mean goats and lucio/zen dive were genuinely THE hardest thing to play correctly
in the history of overwatch
aaand everyone hated it
no when a spec is harder but worse than an objectively easier spec
the harder spec drops in popularity dramatically
Meta isn’t always defined by best in a lot of games right? Lotta times, pro meta can be defined by combos/ease of setup rather than pure character power
Right?
it depends on the overal landscape of the game at the time
yeah people loved when brigette was strong
brig was and is the easy part of playing goats
I think when theres a healthy balance between the two
I dont think every hard spec should be twice as strong as the next
Ret paladin hello?
Idk
give me the ow team that made ana back man
in modern voats comps in 6v6 brig is still the easiest hero to play correctly
Yeah wow is dying because ret paladin is too good 
ana is a terrible hero design that completely breaks the game
freja is the clunkiest shit ive seen in my life
like i love ana
but that hero is fundamentally fucking ridiculous
and the game would be better if she never existed
Could you imagine if no class like that existed at all
I was responding to this:
merz — 12:23 PM
Then game thrives
I’ll still play a difficult gaming style with a higher ceiling because I enjoy the gameplay more than I enjoy just the reward of good results
having the easy spec be the best is not what makes a game "thrive"
ease of play + high power level easily breaks into a meta at all skill levels
difficult to play + high power level = only really meta at the higher skill levels
In a literal sense it kinda does
Having noob characters be good makes the game easy for noobs to play
I really think theres a healthy balance in there
Noobs are more plentiful than pros
nor does having the hard spec be the best for that matter
I didnt say noob chars should be "bad"
it's literally unrelated
lets take the extreme example here
why does one button rotation need a damage penalty?
cuz from yalls argument
it shouldnt
literally
@grave rose
@frail veldt just look at all the actual hard competitive games and compare their popularity to games where anyone can be pretty good but not pro
They are all dead
well no, because nobody plays divekick
fortnite?
building?
what
CS?
what
but sf6 is the most successful fighting game ever and is also substantially easier than every previous sf game
Heh, not sure you can call someone who killed KT 40 when it was current a noob. Old bastard? Sure
thats just objectively incorrect
nobuild is way more popular competitively
and casually
(bc building is too hard for noobs)
You nooby old bastard!
I don't think anyone can be pretty good in cs lol
Dota 1, HoN, Starcraft etc
lets put the question on the board
why does the one button rotation need a damage penalty?
All harder than their counterparts
blu i like you i think
Back in my day...


because it plays the game for you
whys that a problem?
its the easier streat
Hell even SC2 dumbed mechanics down deliberately because SC1 was too mechanially demanding
you should make it the strongest
why does the one button rotation need a damage penalty?
game wowuld be more popular
deliberate design decision to force people to engage with the rotational mechanics that can and care about damage
it's a problem because of automation
if one button rotation didnt have a penalty
right guys?
wow would THRIVE
if one button rotation did the most dps?
right guys?
its a decision specifically to let design space actually matter
CS is one of the few remaining ones
Would it be ok if aimbots became part of CS?
good point!
But compare CS to like Valorant
Like a legit feature
aim bot should be an option
in CS
and valorant
the game
would
THRIVE
right guys?
ok we are just trolling now I see
No
yes
!wa
Class packs:
Guy's - Afenar's Edit
Luxthos Edit
Zac's Group
Devlin
Utilities:
Combo Point Standalone
Last GCD in Crackshot window / Subterfuge timer
Ace refund sound trigger
RtB buffs tracker (shows normal, CTO, and KIR'd buffs)
Unseen Blade tracker
Fun:
Ace max combo counter and Ace current combo counter
KS Ticking damage taken

ho should do less damage
there is an absolutely collosal difference between removing all interaction and having the game be potentially slightly easier
SO fucking true 
like I said the answer is somewhere in the middle
haha
n
we watched @orchid oracle warcraft videos of kills
the answer is just that it depends, in the case of outlaw if kir is ever better by a substantial enough margin that forum andies are forced to try and play it, our entire spec is getting reworked to soothe the noobs' egos
if a build for ret pala where you have 1 extra condition to worry about were 10-15% better, nobody would care
and I think that balance is for harder strats/specs/champs/builds to be at least somewhat more rewarding
Just because we can't define the exact moment when grains of sand turn into a pile doesn't mean that stuff like the 1 button rotation shouldn't have a penalty
Puked all over reading this rn
None of our arguments say the games should be dumbed down to a 1 button press tho
every game has a different target complexity. overwatch will always be a more mechanically demanding game than cs which will always be a more mechanically demanding game than valorant despite the fact that CASUALLY, they all compete for the same marketspace
Yeah but Im just saying which side ofthe line it falls on
Ur just being extreme Mewo
im not really talking about overall complexity though
i think it is safe to say that kir is past wow's typical target complexity, and that ho needs to remain competitive with it
if kir is going to stay in the game
well that was the counter to yall strawmanning my argument to imply that I think all easy specs should be dogshit
which is never what I was saying
you could also push this the other direction in the same disingenuous was and ask why these is a GCD
Meh idrc. I don't like kir but if it's better for a season oh well
But i am saying that the whole idea of that the most complex thing should be rewarded is so dead in the water its not funny
Why not just instantly kill every boss as soon as you hit it once
thats already how most games are built is my whole point
you dont win in league by auto attacking mobs
And I disagree
you dont win in league by staying in your lane the whole game
unless u play scion
you are clearly playing the wrong champs
you have to do the "harder" strat, take risk, and be rewarded
or nasus
The AFGM Naxxramas Classics series features the original, level 60 versions of the bosses from the Naxxramas raid instance.
and just stay in top the whole game and get ignored
Most games are built to be easy access and easy to learn. That doesnt mean that skill curve and high skill ceiling cant exist
Games arent designed to find the path of least resistance and have it be the most rewarding
@orchid oracle turned me onto soil with that video
youll never encourage the player to take risks if there arent rewards
then you end up with a super linear game
yeah the latter though requires that skill expression is rewarded
thats my whole point
you have to reward skill expression somehow
thats the basis of competitive games
it doesnt always have to be a linear relationship
and sometimes an "easier" strat can win
i knew you were a classic enjoyer
Yeah and that can be done while still making things easy
but the overall trend needs to allow for skill expression
yes I never said the game needs to be always hard
i mean
skill expression can be rewarded just by the shear fact something is difficult to play
not necessarily rewarding in terms of raw output
I played classic once. that was enough. When it was 2005
This is literally 90% of the adc role, and many top lanes literally just split push the entire game
heavily depends on overal game context
Im 46 man.
how are we arguing against skill expression being a good thing in competitive games
all ho players are over 30 prove me wrong
no one wants the most difficult thing to be the most broken
Once again
thats the opposite of skill expression
Nobody is saying that
I play both KIR and HO, I just prefer HO. Its like how you probably prefer the thicker women
and no one wants the most easy thing to be the most broken
the crux of my arguement and the only reason I am typing is that I believe the skill difference between ho and KiR is not large enough to justify over a 5% damage difference
Nobody is here is saying "easier specs and builds should be stronger"
Anything that requires more effort or skill should be more rewarding is what u said
diff should be 2% at most
the most difficult thing being op is just as bad as the easiest thing being op
so whats the opposite of this
if you dont want the easier specs and builds to be stronger
that means you want the easier specs and builds to be weaker or the same
I would never do something as inane as argue that skill expression shouldn't be rewarded
if you are playing outlaw it's basically impossible to have that stance
which is what I was saying the whole time lol which is easier specs and builds should be weaker(and sometimes the same) but on average weaker
How is devlin not a community figure? Blasphemy
if you arent saying easier specs should be stronger
then you are saying easier specs should be weaker or the same
which I agree with
there is the 3rd option of skill level has no bearing on strength and it's just all random
who dat
which seems to be how wow actually works
thats the "the same" part
wow seems entirely random yeah lol
one of the earliest rogue players that posted videos of kills https://www.youtube.com/watch?v=xy_ph4HD7YM&t=13s
The AFGM Naxxramas Classics series features the original, level 60 versions of the bosses from the Naxxramas raid instance.
I agree with this in principle but games are not built like these since like 2010. Because they dont work as well (they dont attract enough people and watchers). Im only saying ur wrong in assuming this is how games work
Which was ur statement
I think its the basis of competitive games
Mans a fucking legend
but game dev goals nowadays are to make the most popular game
not to make the most balanced game
Yes.
And I think they know theyre making the game less balanced by doing so
and some would consider "worse"
but some think popularity makes a game "good"
I think there is a balance
and you shouldnt make every easy spec absolute dogshit
but I think the overall trend of the game shoudl be rewarding skill expression
which to me means on average rewarding specs/strats/chars/ that are more difficult
its a fine balance
but I think the core philosophy is still rewarding effort/skill expression
I mean you are making comparisons to LoL right
to whatever
Yeah
street fighter
no matter what you aree doing
melee
SUPA SMASH BROS MELEEEEEEEE
Melee is a bad exmaple cuz that game was never intended to be competitive
And LoL is per definition a game in its genre that just took the concept dumbed it down and it went viral
yeah leagues a tough exmaple though cuz those players arent happy
haha
I havent met a league player who doesnt hate the game
Same thing with plenty of games
the people that play a game for years and seem to always hate it terrify me
league, overwatch, wow
but yeah while league did gain popularity potentially in part for allowing some easier specs to perform well, it still overall rewards skill expression pretty heavily
any of them
Also I agree there are still games that meet the criteria but they are not in the majority. And they also usually have something else going for them
mobas are tough games that require lots of map awareness and improvisational gameplay to do well
which to me is very much evidence of rewarding harder gameplay
CS would have been so dead if they didnt come up with lootboxes
a lot of it is knowing all the heroes. well.
yeah honestly league rides skins and cosmetics hard imo
Not because its expression of skill
CS was actually so bad down the drain most stuck to 1.6
I mean its just about finding a balance. I don't think hard characters should inherently be better, nor should easy characters.
Sometimes hard characters end up good. Sometimes easy characters end up good. Sometimes hard characters are so insanely broken in good players hands, that they have to be terrible to account for the massive skill canyon that exists
yeah but even aside from characters, the concept of rewarding the gameplay that is more difficult is still true in those games
there has to be a way to beat your opponent by being better than them
lol
It isn't though this is my entire point
All of these games have had easy characters good for long periods of time
Yeah but their tougher counterparts all suffered where reward of skill expression was higher
yes but even playing those easy characters you still have to do the hard things well
thats what being good at those games entails
your win isnt random
it comes from doing a hard thing better than the enemy
General game sense is different from individual characters
No lol
sure but thats my point, putting the "rewarding" gameplay into game sense instead of character micro is just a different method of the same concept
It's not at all
I dont see how it isnt
Because you can't balance macro and micro understanding of a game in the same way you can balance an individual character
sure you can
map design is one way they do it
that makes for floating and movement to be easier/harder
makes invading enemy jungle easier/harder
and impacts how rewarding playing those systems is
valeu of map buffs is another
cost of wards
abiltiies that grant vision
etc
those are all methods of balancing macro
Hi guys i have a realquick question, do u know why ppl is using the 658 weapon that has a shadowproc when u attack? nightfall curseblade's cudgel instead of the 684 MM one?
pins has the info on it
it has a proc that resets when you drop combat
'cause...it has a shadow proc when you attack.
and since outlaw drops combat a lot from vanish we can get a lot of damage from it
It's only used in AoE though.
but since you cant drop combat on bosses you have to swap it before bosses
so u swap it in pulls and play normal on the bosses?
yep
or u cant swap it
You can swap most weapons in keys. Outlaw swaps between the Nightfall event weapon for trash and a better offhand for bosses, such as Capo (change the name):
/equipslot 17 Nightfall Curseblade's Cudgel
/equipslot 17 Capo's Molten Knuckles```
If your offhand is the same name as your mainhand or you have two of them in your bags, then the above macro won't work, you have to swap by bag slot:
```#showtooltip 17
/equipslot 17 Nightfall Curseblade's Cudgel
/equipslot 17 <bag #> <bag slot #>```
Note that **Gallywix's Iron Thumb** cannot be swapped in keys.
Also you can actually just swap after pulling boss if you fucked up and forgot. Like I always do on MOMMA or w/e name is in flood
People like to play trash and then randomly drag it into her in my weeklys
!prekey
Pre-key fuckery
RTB as you enter the dungeon to get 2 Supercharger stacks.- DO NOT
RTB again inside the bubble as you will lose the supercharger stacks, similarly do not
AR early inside the bubble or you will lose the combo points. - After the bubble drops use
RTB again (now at 4 stacks of Supercharger). - Before entering the first pack
BF into
Stealth. - Open on pack with
AR into
BtE.
does grapple cancel KS in 11.2
no
damn, digging up some ancient stuff 🙂 glad you liked it!
so I've only been looking recently so apologise if this has been asked a lot, how is the mood of outlaw in 11.2 good, bad?
when we are in our vanish windows do we still take advantage of opportunity procs or do we spam ambush and use opp once the window ends?
Ambush has priority, assuming you are playing the HO build. the KIR build does not use ambush at all
so basically ambush BTE ambush BTE repeatedly until the window ends?
ya
ty I have been fucking that up
well if bte refunds cps then you just bte again
I have been doing pistol shot when opp is up during sub
got it
during subterfuge *
there is a small optimization where you can use opportunity in stealth if you have broadside active + 1 CP + and 6 stacks of opp
Or if you dont have energy to ambush
thank you for always being so helpful
Fuck yea man. I still listen to soil because of those vids
hey guys
Also the fact you're not a community figure is disrespect of our elders @orchid oracle
is it possible to check with a macro if we have an aura ?
so like /cancelaura works only if we have the aura
maybe if they add a retirement home i could fit in 😄
You and me both brother.
You gotta be mid 40s?
@orchid oracle ho or kir
deep insight
wtf is that
red icon!
bro just tell me wtf !!!
I think he plays Sin now.
i got three rogues, playing all three
but sin mainly yea
but to answer you @vivid vessel , kir baby!
Proved you wrong @vivid vessel hes old enough to be your dad
Are you just saying that because "Zac"?
@grave rose get owned noob
did i get it wrong
no
Youre the one who said anyone over 30 plays HO
hes definitely over 30
I’m 32 and prefer kir cmon bro
thats not what i said
i said all ho players are over 30
not that everyone over 30 plays ho
wasn't solo playing HO or am I misremembering?
I think he prefers it
!wa
Class packs:
Guy's - Afenar's Edit
Luxthos Edit
Zac's Group
Devlin
Utilities:
Combo Point Standalone
Last GCD in Crackshot window / Subterfuge timer
Ace refund sound trigger
RtB buffs tracker (shows normal, CTO, and KIR'd buffs)
Unseen Blade tracker
Fun:
Ace max combo counter and Ace current combo counter
KS Ticking damage taken
zac is lying again then 
!fuu
Rogue Spreadsheet - Light Version / Dark Version
Genuine question guys how to not use ambust while stealth and spam 7combo between the eyes
depends on the build
What build do i need
@vivid vessel
you cant spam 7 cp btes
theres a proc called ace up your sleeve which gives bte a cahnce to refund cps
which allows you to press it multiple times in a row
but its just rng
sometimes you can get lucky and get like 4 back to back procs
All i can see is zac is using between dispatch between dispatch while stealth
If i repeat that i get 0 combo
I am a teengirl and playing HO
hes not actually casting it
Oooh
the only finisher you use in stealth is between the eyes
If 0 combo while stealth then cancle subterfuge?
What to use instead of ambush then
It is possible to use a macro to cast Ambush during Stealth/Audacity and Sinister Strike otherwise, instead of using the stealth bar:
/cast [known: Hidden Opportunity, bonusbar:1] Ambush ; Sinister Strike
*This is most useful to swap between HO and KIR builds without changing keybinds.
Stance swap delay is, for now, not an issue since we don't want to cast vanish into ambush anymore.
Okay
or use this macro
which essentially detects which spec you are
and if youre playing HO it will put ambush on your stealth bar
I would suggest starting with reading #outlaw-faq if you haven't already
HO is a talent, KIR is a talent
yeah ho and kir are the two popular builds for outlaw
I just copied zac talents
zac plays KIR so you follow the KIR part of the faq
its a significantly harder build that is more punishing to mistakes
I would start out as HO and follow the faq

Hello zac
hello otka guy
Mind giving me couple of minutes to improve myself
Ive seen ur 20m dps and im shocked all i could do is 11m
I thought u were using dispatch after between the eyes but they explained it to me
Im also using ur UI
ya I played the current ho supercharger mostly this tier
are you over 30?
26% haste with alacrity or just from gear?
His statement was HO players are all over 30
Whats alacrity
Solo says no
The kir build wants 19% haste (including flask)
solos over 30 at heart
more than that quickly loses value
one of your talents. If you have 26% haste just from gear you have too much
none of this impacts your ability to learn the spec and play it correclty though btw
I think its all gear since all my gear is haste vers
being over sucks less than being under
I was at 17% before the crafted 681 neck and ring
Okay so whats the weakaura that show u the history of the spells u are using, the one i use when i do between the eyes never shows dispatch
ye
every ho player is over 30
doesnt mean every player over 30 play ho
Im 24 i want to be kir
All you need is the faq
ye
To become an S tier outlaw
its true
But i cant roll 5 buffs consistently and my procs are ass and and...
playing expedition 33 made me feel old
im 34
apparently im ancient and should already be dead 😦
Are u using any macros
Anyone who does less damage than you and is under 30 should be ashamed
i think i only have like 2-3 more years of healthy outlaw years left in me
no
And you can rub it in their face
Where have u hidden ur action bar 1 can i see a ss of it
i might be fitter than most
i train for Hyrox as a hobby
keeps me fit for outlaw
zac teach me how to be like u
Ty
What's hyrox
Is that like crossfit
With over 40+ global races in 2023 seeing over 90,000 athletes & 50,000 spectators, welcome to the World Series of Fitness Racing.
nah not crossfit
i'd say crossfit is more crazy
But you do have macros
But similar?
Do you do the main Olympic lifts plus random other workout stuff in a competitive way
no
most of my spells are in macros
but they arent macros
Yeah I'm not like saying CrossFit in any derogatory way
no olympic lifts
random stuffs sometimes
yeah
there isnt any macro for outlaw
U dont combine 2 spells at all?
no
hyrox has a lot of focus on running, then you do functional workouts to finish the circuit off
and the format is always the same
Are u on a normal keyboard
Haha bro
60%
With all this keybinds
There's no secrets
i have alt and ctrl on mouse
Modifiers
this is a real tech
Is the secret to keybinds
use a wooting 60he, mandatory for peak outlaw
Naaaaaah
capo 
dont do this, very dirty
ghostly strike always its own button yeah
Outlaw has no shortcuts or secrets
I guess i just need practice
The thing i was most concern about was dispatch during stealth
But thats cleared now
Yeah I'm guessing they aren't fixing the snd bug next season
Lol
It's been here for years now it's no secret
And it's even less value than it's ever beenb
Whats that
It's nice in pvp lol
fixed next ptr build with no other rogue changes 
[Outlaw bug Thread](#1276315296159760467 message)
You can spam snd with 80% chance to refund a cp if you have a supercharger stack
So you can get some extra cdr between packs
!snd