#outlaw
1 messages · Page 285 of 1
Feels better tbh, otherwise the channel is just so long
And at least with it giving cps now you feel like something is happening
Maybe add up 10 0.3-0.9% dps gains and see how they add up on a sim
Tbh i've always liked the gun aspect of outlaw so when i saw the animation i was like :D
But then when it stops giving cp cause you are full
And you’ll see what i mean
I think it would be cool if our gun could ricochet
How did you get this footage of me
is this part of the PTR cycle where we are dooming
Outlaw is op in ptr
We always dooming
its doing same as enh dps
If that isnt enough for you
Idk what is
Enh = casters dps
OMG OUTLAW NOT BEATING FROST DK THATS OP WE ARE FUCKED
Frost dk already does 30% more than everything
I've seen videos in the past few days where they complain outlaw ST is bad
Im not ironic im sick of all of your random ass dooming for no reason
When outlaw is literally good
Tbh i felt as though this chat in particular was always dooming
Not as bad as like, the fury warrior channel, but still
Everytime ur all crying on how outlaw isn’t doing enough dmg then its still doing the highest keys and tops meters on many bosses 
Legit same story every tier
yeah well apparently for outlaw to be decent it has to be 30% ahead of everything else or something 
HO is dead 
And the gameplay is far too fast and complex for my liking
ye outlaw is so op rn thats why everyone plays outlaw on live
bro nobody plays rogue even when it's good anyway 
Hes just dooming
people play assa
He does 30% more dps than 2nd dpser in m+
I agree with this
Fuck the haste req
are you ironic or
also i have seen casual play assa on ptr and it does more numbers than outlaw so
No, me and guy discussed this long ago
I believe its on the outlaw post too
@cinder relic did u talk about this in the wowhead post btw?
Im not sure what u exactly disliked
But it was similar
guy has talked alot about how outlaw is overloaded with shit rn
Ye
so where does the extra fast gameplay and complexity come from
I have been of the opinion for awhile that outlaw has too much going on RN
not like much has changed between live and ptr
It was way more fun
Too many niche rules and nonsense
Yeah
ah you mean in general
Hello guys, used to play only outlaw in BFA/ShL but got tank jailed at DF s2, considering coming back to Outlaw but is there any hopes of getting an alternate playstyle to crackshot, that isnt tied to stealth? Something closer to ShL Outlaw I'd say
Should all be removed
Less focused on "reacting to procs, and playing consistently well"
Its so stupid
I thought you were talking between 11.1 and 11.2
Its like, on tuesday evenings make sure you opportunity here
Nope
Fatebound too
You remove all the trickster stuffs and it's a normal soec
Its legit
I can't wait to pop off on wednesdays
I think KiR is dumb too
Ofc I've never liked KiR but the whole container stuff upsets me
Oh ye for sure
I agree
Wait what container stuff
agree, that shit is very unintuitive
I do think once you get it it's nice to play around tho so idm it
It is true that a lot of the nonsense is concentrated in Trickster
I agree it's nice to play with but I just think that play pattern shouldn't exist
bro hasn't read my faq ! ! ? ¿
and it's not that complicated
the mechanic that makes KIR buffs not get rolled away
It still jur irks me
I think kir should just lock your buffs till they naturally expire, and have a thing where you can actually differentiate them on your UI, like same icon but golden or whatever
I barely play rogue anymore im just here for shits and giggles
based
Like you could reroll forever with your buffs locked in you know
what if they just make KIR give you guaranteed 6 rolls
and they fix the container stuff
Outlaw needs a total rework this shithole is fked anyway
Not interested in touching this spec if it stays this way
I'd rather KiR just be a passive that was like "You no longer reroll buffs"
reacting to cto procs is fun also
And instead RTB just adds
that would be quite nice
what are you reacting to lol
well you roll, then get cto and fish and react to the ctos you get to press kir
its still kinda reactive isk
Also it's always good when you finish on like 3cps
to get KIR up
to get 6 buff KIR
Those clutch moments are always nice
I think rtb could be that tbf, like not a button, just CTO on crack
I don't think the button itself is particularly interesting
it would be amazing to not have to stop your rotation flow to press rtb
RTB off the gcd ? :O
i don’t think it feels that way at all wdym
With RTB now having supercharge I wouldn't say it feels bad to press RTB atm
I think this can be weird in regard to CTO cause you would accidentally reroll CTO all the time
a talent that removes rtb but megabuffs CTO 
That'd be an interesting choice node, buff CTO but you can't rtb
Ye
Solo stole my idea
Kinda something like that
BUT
I think kir
The button itself
Is very cool imo
It feels insane to press
And fish for cto
i think a lot of specs lack this feeling
it is an unique cooldown for sure
and even non kir outlaw lacks this feeling
so for the new KS do you have to afk to not cancel the channel?
but can you use abilities?
You can have stop channel macros
like rotational abilities?
No
And feint
so you basically afk for a few gcds until it finishes casting
what if they made KS work like Breath of Sindragosa 
when you press it each shots removes combo point and you have to keep generating combo points

i dont think channeling a big dam button is that bad
Eh it's just long
isn't current KS targeting random targets as well
If it was half duration it would feel insane
nop
feint breaks ks channel??
It's your target
interesting, I thought it was basically Juggernaut's ult in dota 2
It used to be random
But back then it would cleave to 100%
So it didn't matter
I wish they just did that for this one
well the solution is simple, they can keep the random target but it cleaves for 100% of the damage 
I just said that
ya that's fine

ye
i dont think so if it did exactly what old ks did
did old ks actually do flurry damage?
i thought it was like
just aoe
i might be crazy
Hm
@fathom bramble
I think you are right
No actually
You are wrong
It's br
That's like that
yeah BR was just aoe
yeah even when KS did 100% aoe it was still technically blade flurry damage
i see
I was surprised that the new KS didn't end up simply being aoe
it even kind of looks like an aoe and confused people when it first dropped
Ok
Tinfoil but
I think they wanted to do that
And again
No time
Cause the animation and shit makes no sense
how would you guys feel if they made KS, BtE and pistol shot do fire damage instead of physical
BF nerf
because you would gain from dh raid buff
that's all it would be
idk
other than like messing with raid buffs ig
i think it would be an interesting mastery or something
gun spells deal additional damage as fire
I am kinda dooming about the mystic touch buff
I think any kind of magic damage focus on our kit basically demands a BF fix
if they keep it as it is on ptr we're going to be tuned like shit
so that it actually deals the correct damage types
alternatively you just increase the amount of damage copied to offset the armor on copied magic damage attacks 🤔
ptr key tuning is okay i think
raid tuning a bit low
low keys with aug + war + sham feels so nasty kek
real effects aside idk if fire damage gunshots actually makes thematic sense without some other changes
lol i guess
mastery being % additional fire damage could be cool though
maybe flamestrike damage or whatever the physical/fire thing is
I think keys are ok now after the buff but the st is legit dead last closer to tank than DPS so
St and prio
But I think we will get buffed considering our st so Im not too worried
Being bad in raid is good

Explosive shots: Between the eyes, Pistol shot, and Killing spree deal x% additional fire damage to your target. While blade flurry is active this hits up to 4 additional nearby enemies for 50% damage dealt. Modifiers to Blade flurry apply to this damage.
being bad is good 
I find it funny how with each iteration outlaw is becoming more and more of a gunslinger
wasn't all the azerite stuff fire damage
the explosions in ML are arcane
interesting
which is very deceiving actually because the circles the extractors make are light brown which is usually physical
Well ye
Being bad in raid but decent in keys
Means you get raid buffed
And that impact keys
They don't really do key tuning so
That's your best bet
first boss freehold
I doubt they can buff the ST without affecting aoe
they would have to nerf bladeflurry
I don't
first boss freehold has an azerite pistol right
So
I wonder what leaning into Azerite shots of some kind would look like
what I don't get is how with seemingly minor changes ST tanked so much comparatively while overall stayed okay-ish. But that might also be due to how other classes were changed
i mean you sayu overall stayed okay ish
but we lost as much overall as we lost st

on live if i do keys imma be topping
most keys
why did we even lose that much damage
our tier set is not as busted as others I assume
first we got some nerfs with ks things etc
but other specs also got better stuffs etc
idk our tier set isn't 35% dps
why are tiers even 30%+ is beyond me
Idk last tier
because they are overtuned lol
Ok but a lot of them are like that
Maybe it's just the baseline of tier sets is higher this time around
It's just a number
unironically "scaling" matters a bit too
they will get nerfed, I don't think blizzard likes it when tier set amounts more than 15% of your dps
We are balls deep into vers and crit is whatever
balls deep 

what if Realz drops a mastery rework in like 3 days
Nuuuurse!
Realz is on permavacation
maybe next expansion buddy
im kinda tinfoiling that they are
i see no other reason they have been afk for the whole expac
tinfoiling or coping?
oh dear
did other specs get ignored as much when they were working on augvoker?
when the bf bugs were a thing
they seem disgrunted they were pulled off of what they were doing to work on it
blizz has 100% been afk on rogue stuff before for an entire xpac for no reason
i wasn't very active during df s2
remember sub bfa
i wasnt here in bfa
when do you think they would release this new spec
but i mean
surely not in 11.2.5
our devs are dh devs aslo
we don't really have the kind of info that would be required to speculate at what augvoker could have caused
dh got no change either
only really Realz is communicative enough for us to guess at things like this
since we know he works on DH and rogue
right, i was just looking for the pattern of "blizz is content with other specs burning alive while they're working on a completely new one"
i know on what i would bet if asked tho
4th rogue spec when
well there was definitely specs that felt ignored, it's just that we can't connect them realistically without knowing if they even have the same dev(s)
when we kill the boss
When the willow tree bears grapes
or .5
arcane trickster 4th rogue spec 
yeah, that makes sense
another aug evoker situation 
4th rogue spec is just roll the bones buffing 4 players
what if purple DH is another support spec
idk how blizz sells demon hunters being supports
"sorry, billy, I rolled solo BT for you"
let everyone else suffer our random CDs
but also restless crew was a balancing nightmare imo
they should just make all specs support and leave only the hero class (mage) as pure dps 
blizz hire this man
restless crew gave us this clip
this is actually unironically a massive potential problem with having more support specs
without very careful limitations you could easily get into a spot where having as many supports as possible buffing like 3-4 real players is always bis
kind of like how Aug almost was before they changed it to not allows multiple augs to buff 1 guy
this video is goated
Something to always keep in mind that listening to feedback and acting on it are two different things and not always things people like us would want
If the Devs would "stop ignoring feedback about outlaw" rtb would be removed, crackshot would be removed, vanish would be removed, ks would be buffed not reworked
Because If you read wowhead comments, or reddit posts, this is what "the community" wants of outlaw
I do enjoy when someone that hasn't played rogue/outlaw in 10 years is insisting that the only way to fix the spece is to remove RTB
i dont think thats true at all
its comments from non outlaw players
which idk ?
not the same shit
people nostalgic about combat rogue
what I meant by 'ignored' was more like having virtually no changes though

whichs makes people feel that their spec is being ignored regardless of what your personal feedback is
people reading reddit threads*
they didnt ever actually play combat
bc NOBODY was playing that spec
I was playing that spec
true
ALMOST nobody
also
i think its important
that niche specs still exist
you cant make every spec appeal to the broader masses
yes and in that same regard i think it is good and interesting that outlaw has weaknesses
as a spec on a triple dps class
they are saying what they genuinely enjoy and play already when outlaw isn't that
i mean its a little annoying because i have watched the design cycle for the classes getting cooked so much this expac (shaman/hunter/mage/dk) and when they have a design cycle they go through like 1 set of pretty notable changes a week as they adjust for feedback
which is just asking for a spec to be more like the ones they enjoy instead of just realizing the idea that not everything in the game is for you
we were told to give feedback and the feedback in that thread has pretty universally been "kspree aint it yet" with very clear reasons why
and so far the sum total of the "changes" theyve tested is
doubling the cd
then buffing it until ur almost forced to fullcast it

and thats it
whgich isnt even a real change based on feedback
thats a change they said they were going to do
before even dropping the spell
hi, here is ks, please leave feedback, also we will increase cd prolly
The intern from Fiverr is doing his best guys
yea realz had that idea already in his head when he was asking us to give feedback night 1 like
only change so far: they increased the cd
that wasnt even a major point of feedback we gave
that we wanna cast it half as often
but w/e
its not our turn, this is just a bandaid version of the fix ig
it let you hold vanish a bit more
they will make this a better ability in 12.0
blizzard determined to make rogue hero talents feel as awful as possible
you are slightly more flexible
Do you really want to channel KS every 12 seconds 
to play around coup
they did improve trickster 2p to their credit but other than that...
no?
but what i want
is a lower channel
which has been
everyone feedback
even guy think the channel is too long
so when i say everyone
i prolly ask a forum or reddit dweller
Who is this realz person
they will tell you the cast is too long
Reddit just wants every spec to be ret paladin or bm hunter
even Mafic 👍 🏄♀️ 🏄♂️
was the main guy leading our rework in df iirc, now hes the class dev that posts in here when we are getting changes
hes one of the people on the class team
Gotcha, ty ty
in df at least he was primarily designing rogue and dh but its more watered down now i believe
still posts in here occasionaly tho
i'd argue we don't really know anything about what he does anymore

also famously in charge of demon hunters as far as we know
yea i mean i think his position is still on the class team and him posting in here whenever theres rogue changes seems to be decent evidence hes still at least partially working on rogue
dont think hes the only one tho
they had him train an ai to take over rogue dev work
and dont think rogue is the only thing hes working on either
doubt its 2 specs anymore
but we have no idea
"proven" 
Rogue is 3
2 classes*
I can't share my sources
I can respect that
third dh spec gonna be range
I am sure you wouldn't lie
outlaw gonna be tank spec
nop
dude now im malding over the goddamn 'turn x spec into y thing' people again
go play something else man
zac, do you think outlaw is possible on season 3
no way you play outlaw at tazavesh gambit right ?
i think outlaw st/prio is very low and a big weakness
i think it will get buffed
and will be similar to this season
im not too worried
how long will it take to get buffed tho?
2 weeks
I couldn't imagine sitting on like warlock forums and complaining that I have a pet or cast times
from now
people will walk into an Outlaw forum and complain about core class features that have been around for 10-20 years
like
why are you here
casual gapping noobs so sub op?
quote me in 2 weeks if our st isnt buffed
i never knew raid buffs are that op
wtf
sub is doing alot of dps
hmm
st seems quite crazy high
zeross you get 8% on sin
but outlaw has grapple hook 😄
Sub is going to be the best rogue spec this tier, and on some fights it's going to be one of the best specs
its a 12
Pillar boss and dragon boss r gonna be huge for sub
that was part of the joke :p
ye it will 100% be crazy in raid
poor shadow priests are so used to being abused that they're actively calling for nerfs on their own tier set
pillar boss?
the sad part is, blizz just nerfed base shadow instead of the tier set on the last round of tuning
don't tell that to the shadow priest community
the direct damage + flexible on use trinket next season seems cute also
sub has alot of vers to amp the direct damage
i wonder if it or the mastery 1.5 will be better
the mastery one seemed undertuned and they r deep into mastery dr no?
isnt it the trickster one
trickster
or is coup op button for sub
trickster one is much better for sub then it is for law
they play trickster
more then double the value iirc
yeezus
you would be amazingly surprised
HAHAHAHA
Hi pirates
It was ~24% so its probably around 28-29% now
i have been lying on the internet again
honestly i wish we had a silly current ptr tier set comparison list because every tier set ive heard of except trickster is in the 25-40% range and that seems pretty wild to me
gg
The dude with the pillars
sins seems lower
And he pulls
but i have no clue
The 2 minute one unless the fights are really long
LOL
OOOOH
Second to last one?
I forget his name
No i got it
The one u said is an outlaw boss
oh i didnt see the 2 minute one
wait so ur just playing the 2m trinket like a 3m on use?
damn the budget on that thing must be sick
No the others just suck
oh rip
The prism one is okay, but not having one on pull sucks
but like cant you play that + prism
true honestly i could see law being able to play that one
and ytou have a use for each set
And unlike spymaster where you could hold the trinket and get double value next cds
surely that aint that bad
This one caps after 2:30
Well you also have no 2nd trinket for any cds
i like the idea of making it so u dont wanna be sitting afk on a trinket for 3 minutes then mega blasting cause that can feel lame
idk why the stats on alot of these trinkets seem so underbudget tho
ye sure i guess
prism would've been turbo op if we could prestack it
but they fixed that
like
2 weeks after
bu what trinkets do you guys usually play
which is cringe
Pacemaker
in M+ i played double on use
its very strong that way
Legit don't matter
i did some crazy dps with double on use
like fdk kind of dps
double on use will be the new meta for sure in m+
easily
sub that is
Idk i dont see why you would play double on-use, but people were playing it for all of s3 in DF so 
vexie key + magnet was the best trinket for me
prism stacks u cant use it at 0 stacks
so u want to alternate this trinket and the 2 min trinket
cause with a 2 min you have nothing for your 2nd set idk
sounds bad
where sims
show sims
But no second trinket makes your burst suck way worse
ur getting way more value

i dont think burst matters
at all
on it being too strong or too weak
it just has to be there, it does good enough dmg
double on use is way better i dont think its even close honestly
prism at 15 stacks goes really really hard
im ending st at 4m dps
i dont get that
usually uyou guys play with trash stats procs
that have potentially like 20% uptime or whatever
And big stat passives
you get one proc in a fight on your cds
like how good is that
like surelty it aint that big
it is kinda weird u guys like stat proc trinkets. what is dance uptime during a fight?
u guys have so much natty crit and stack vers
i feel like direct damage trinkets should do ok
Unless the fight is really short the best simming is prism (assuming the halls of gets nerfed to reasonable values)
Does outlaw even have cds ?
no
But you just play it like a 90s trinket
Aren’t we in perma cd
Because holding it longer wastes a bunch of the stacks
prism is heavily undersimming you cant sim that trinket at all
we are talking about sub
Since they decided to cap it at 2:30 instead of something reasonable like 3m
Mb
its impossible to sim prism because dslice is completely the opposite of how strong that trinket is in a real key
i see why they didnt make it 3m
but it should just... have more stats on it?
idk people like op trinkets
i wish every season was picking between 5 op trinkets
and not a race to the bottom
"oh the budget on the dedicated 1.5m/flexible trinket are so shit we might use a 2m on use as a 3m trinket"
Hm
Then its just a worse version of a 2 min or a 90s trinket for the most part
Which i dont get
I prefer low budgets trinkets
Season 1 wasn’t that bad for trinkets
When it could just be way more fun if it stacked a bit higher
well it doesnt need to be worse
At least it doesn't feel bad not getting the bid trinket
if it was more similar to spymaster and gave passive stats as it ramped up it wouldnt be that much worse
but yea no opener useage is a bit awk
i feel like u can fix that if u give it a passive where when entering combat once every 3m you gain 10 stacks instantly
or something like that
Like spymaster was cool because you could not send it and then have it be twice as good next cds
Whereas with prism it caps before that
spymaster was also cool because it was literally just a growing larger and larger stat stick while u waited to unload it
this trinket if ur holding it for 3m is just the damage proc and literally nothing else
a bit rough
not enough budget for that
For mages spymasters not being used was still better than any other trinkets
yea that thing was unhinged
there was a couple unhinged trinkets s1 tbh
and they seem to be afraid now
I didn't know spymaster just gained more stags
Stats
I thought it was exactly like prims
🙂
Lol
I see
I like unhinged
House of cards wasn't a 1:30 until one of the last patches
i think prism deserves to be overbudgeted considering the lack of ability to use it on ur opener cds
it definitly isnt right now
House of cards ended up being so mid it’s insane
still cool trinket design
i like the idea 
maybe it shoulda just gone to 4 minutes like spymaster so it was ultimate flexibility
have they done anything to the funny 30k mastery proc trinket with like 40% uptime in keys from delves yet
or is it not as op as people thought
Well initially there was literally 0 1:30 trinkets
Hoc got changed from a 2 to a 1:30
they should make stat trinkets using the magnet formula and they can work on more specs
HoC is also weird since they printed it under budget for some reason
magnet is one of my fav trinkets from recent tiers
it was interesting
it has the appropriate budget for a stat trinket at max stacks only
which isn't usually something they do to simple trinkets that just give stats like that
Especially not those that drop of late raid bosses
Those are usually slightly above budget
true
I was surpised that the 'on budget' number was max stacks and not 0 when I checked
especially considering currently the 1.5m mastery trinket on ptr has an even smaller budget
like trinkets r getting weaker every season
idk y
i guess it is a dungeon trinket
Maybe the budget is changing on purpose
whats the tricks macro?
!tricks
Smart tricks WA on tank, this require the following macro:
/click SmartMisdirect LeftButton 1
/click SmartMisdirect LeftButton 0
that new mastery on use is almost exactly 80% of the expected budget
considerably worse off than hoc for whatever reason
are there any other stat on use trinkets this coming season
well, the flexible one
and theres a 2m one eleem mentioned subs gunna use? i dont know the 2m one tho
There’s always the pvp one for an early pickup
the budget on the flexible one was like ~7.2k agi last i checked tho
which is
very underbudget
there doesn't seem to be anything else that is just simple secondary stat
at least on the trinket vendor
everything else is either primary stat or has some weird extra effect on it
Ye im aware, and the halls of atonement one is like 40-50% over
But its not on the vendor
Yes it sims like 4% over prism
huh

sucks its crit but i guess u guys arent as crit overcapped as us and u have more hard hitters then u have guarenteed crits for
Well it doesnt matter what stat it is when its that much of it
channel 
they still haven't fixed that the crit you get per target doesn't make sense in relation to the maximum
Wait
21k max
In AOE you just double the value of the trinket ?
And it's stats already?
Why does it scale in AOE
Am I stupid
its 17k and goes up to 21 if you hit some targets
Oh ok
Still
Why
My st trinket don't even scale with more target
It's split damage
And cringe
why do you need 3,6 targets to get the max though
is it real split or "fake" one which scales up to 150% or whatever the limit is?
Fake
Which is absurdly terrible damage increase
And I would rather these trinkets were pure st than these shit scaling
I hate tooltips which straight up lie to you
Cause its split damage so you lose all prio for like 30% more damage
Which is straight up terrible
how do we sim? 1T and Dslice? Need help plz
Ok well stats trinkets are already scaling in aoe
Banger trinket
It's stupid to make it sclae even more
Ye both or either

If you're doing dungeons use dslice
have u tried being a caster and scaling well off all stats
have u tried being a caster and scaling well off all stats
Does the new KS channel lock us in place?
Nop
Like Demolish for Warriors
Oh thank god
Can we interrupt it with another ability? Had to macro a few when playing DH to not interrupt Eye beam
A small sacrifice I suppose, It will be missed
better than old KS that you simply couldn't cancel lol
Very true, Very true
It has its problems but it's pretty undeniably better than the current one
The current KS is incompatible with the current version of wow
hello everybody, how can i get thunderfury hidden outlaw artifact skin today?
the same way you got it in legion
guides from all those years ago should still be accurate other than Artifact knowledge not existing anymore
so you can ignore that portion of the requirements
Might be buffed for the weekly event
monthly event rather
of the bindings?
it's not low
That's the original one
this is the one from vanilla
I was watching this page and others says the same
That's not the artifact skin
no 😮 ?
thanks gonna try
are those just higher quality model than the original thunderfury?

how are you even testing aug when the bm can solo dps it
yes and no, they are different a bit
artifact one is better
!WA
Class packs:
Guy's - Afenar's Edit
Luxthos Edit
Zac's Group
Devlin
Utilities:
Combo Point Standalone
Last GCD in Crackshot window / Subterfuge timer
Ace refund sound trigger
RtB buffs tracker (shows normal, CTO, and KIR'd buffs)
Unseen Blade tracker
Fun:
Ace max combo counter and Ace current combo counter
KS Ticking damage taken
smaller so looks worse
this neck gonna go crazy
damn
free neck ✅
arcane mage neck 💯
not enough haste for arcane smh
also think mastery might be better next tier for vers, not sure tho, i might be wrong
for arcane i mean
is that raid or dungeon loot though
interesting
default outlaw item
yep
just like the high vers roulette wheel that never dropped for us
rarer than very rare items
Which boss drops
I need a good list of all the loot this season
and it appears that no one else has made one yet
a list that doesn't require me to log into the ptr
Nah
FAK
Literally got no votes lol
people just voted for all the dungeons with good trinkets...
at least there is only 5 items
True
ara ara 
are you sure it's not skill issue?
!guide
Outlaw Guides:
Wowhead: https://www.wowhead.com/outlaw-rogue-guide
IV: https://www.icy-veins.com/wow/outlaw-rogue-pve-dps-guide
Method: https://www.method.gg/guides/outlaw-rogue
im not reading ytb chat
maybe if you werent typing here you wouldnt have died
i didnt
No the hunter died
Tavesh ring and maybe we can get one from raid
idk
iirc the rings from the raid are kinda poop
tompelvis would have busted 4M ez
none of the rings from raid have vers
and the one with haste/crit has an insane amount of haste on it that you might not be able to realistically build around
what is the role of an outlaw in m+ group at the moment ?
Ye craft it is then
Killing
definitely a PvP angle again at least
uh
a good pvp or delve ring will last a while
what
no
zac said vod review then went afk
dont stop
im done with zac
tomelvis is cooked in my book
imagine you re so unskill at life
that you gotta buy a new mouse every 2 month
as a wow player
i literally just ordered a new one don’t trigger me😭
you dont order a new mouse every 2 months
you re fine
i even think you re cute

brb i think imma clean my kitchen
ye
thats silly
can it break other rogues out of stealth?
maybe
I dont think its an aoe ability though
its just a targets random enemies ability
so
maybe then
if they pop up as targetable maybe
but its a super small radius
might as well just hit bladeflurry
true
pvp on the ptr was very silly when BF was castable in stealth and could knock other rogues out of stealth
they shuld make it so if u have no targets (or in range) u shoot into the sky
!wa
Class packs:
Guy's - Afenar's Edit
Luxthos Edit
Zac's Group
Devlin
Utilities:
Combo Point Standalone
Last GCD in Crackshot window / Subterfuge timer
Ace refund sound trigger
RtB buffs tracker (shows normal, CTO, and KIR'd buffs)
Unseen Blade tracker
Fun:
Ace max combo counter and Ace current combo counter
KS Ticking damage taken
does anyone have a weak aura that displays the number of mobs that are around you
ya i use the eyes WA for that
type !wa in sub channel and there is one
sweet, thanks
the ears 🫠

and with a 1% chance that the bullets eventually come down and hit enemies throughout combat
or an ally
A dagger offhand is technically like 0.2% better than a slow weapon because it generates more
Instant Poison procs. That is the only difference,
Fatal Flourish proc rate is normalized to be unaffected by the change in attack speed. Note that item level or stats will matter more than this quirk, or you can simply use a slow weapon anyway for transmog.
yeah but have you considered that transmogging a sword with a dagger is a 0.2% dps loss? think before you speak nyanmoroes, ill give you one warning
my guy whenevr outlaw is bottom dps he has to put it in the thumbnail 








when its easily top 3 strongest specs out of all classes in ptr atm



outlaw is way too op from the numbers im seeing anyway
prob getting a nerf soon just a headsup so u guys dont really get disappointed
bait used to be believable








