#outlaw
1 messages · Page 230 of 1
Keep some energy
Nice
Ross
Since my team play in the afternoon or night
I might wake up morning
This weekend
To play ptr
On ptr?
Tomorrow I can't since I work the next day
ye thats why hes playing ig
But Thursday I can do that
This might be a dumb question - but if you're playing HO , do we also spam BTE as a finisher whenever it's available or do we just maintain it's buff? Because on raidbots I see that BtE is supposed to be the highest dmging skill.
I thought that was only for KiR?
You spam bte with every build
Good,m
yy
good
oh
wait
no
i come maybe
after 1-2 hr cuz i have meeting at that time zac ish
i end around that time when u come
Okok
its crackshot
both builds goal is the same
to spam bte as much as possible at proper cp during crackshot
they just do it a little differently
so whenever I can use BtE i should use it instead of dispatch?
for trickster in general, keeping bte on cd (casting it between crackshots) is lower prio then anything but dispatch
yea basically
Bte has no cooldown during stealth windows so it is most of your dmg there
fatebound has some specific rules around it
I haven't played since S1-S2 of dragonflight, so this wasn't a thing i was used to back then on HO
for trickster it doesnt rlly matter
like its not higher prio then kspreeing, couping or vanishing
but its higher prio then dispatch
so u spam it during crackshots, u use it on cd over dispatch between them
is that wrong still?
ty
idk about that cuz coup is op
To get a better idea
Ye
I know
But you are not wastinng. Anything
Pressing ks first
Unless you waste ub
u dont waste ub?
Depends how you play it
does anyone else think ks on ptr feels bad
Are we cooked next season ?
we are so back
Dude watching Ross play
but i want gun man badge
blizzard wants us to take breaks from the game to avoid hand problem and will be buffing ks to a healthy 30sec duration so we can take a break
low dmg and long channel
dmg aside, the long channel sucks
I'll most likely break channel way too early way too often because my hands will press all the buttons
it's like i'm play ww monk and using fists of fury
yay!
the only thing i dont like is that i could KS some targeting spells and stagger that dmg, that timing was fun
its damage isn't necessarily low either. each extra combo point after the first (~0.4s channel) is equivalent to a 6cp dispatch. Of course dispatch benefits from a couple more talents too
Ppl seem to forget the CP gains
tested the new ks on ptr, the cooldown feels... weird
2 finishers for ~ 2.80 seconds
you can get 1 vanish in between them but if you try to get 2 you waste cdr
Also the clunkiness after ks is still annoying
the CP gain still feels weird considering you are full CP halfway through if supercharged
well
It should get you to max cp and then just do all the remaining damage instantly and end, that would be much better and incentivize you to supercharge it
if the final version is better to cancel halfway through then they have failed the rework
With how long it is I'll cancel even if it's a bit behind in damage 😂
I agree
@proven ocean beat by final authentication boss
yeah
but that would be perfect if the moment it gets you to 7 cp, it deals all the remaining damage and ends, it would actually make it good to supercharge as you would reduce the time (by always starting at 2 cp), not lose cp and do the entire damage
Ross honest opinion of ks?
I mean I kinda agree that it should at least have an incentive to keep the channel going to the end
I was about to try it for myself but apparently I chose the exact moment the ptr died
Did they take away weapon swapping 👀
feels weird when its 3 min cd
do we use a normal weapon now
on live?
No, are you trying to swap with gally weap?
use rpg i guess

oh ye cant wep swap now
wtf
nop
why u spread false information
??
zeross getting misinformed so easily
at least 20% of the messages here are people trying to swap the gally weapon and saying it doesn't work
Full cp with supercharge I did 6.6 ST, 5.18 aoe (ST had more crits)
feels weird for a 3min cd
they doubled the cooldown with 0 changes to numbers, tuning pass will still happen
They buffed the damage did they not
I don't remember it on the notes, let me recheck
yeah, lots of tuning will happen over the next month but right now its meh
It was undocumented
In addition it was buffed on the first patch from OG KS
its what, an extra second of duration for a full CP bar
its like 196% mh damage x 125% oh damage
Yeah, but it was buffed but duration extended
For doubled cooldown, I don't feel this is enough
ah 157 oh
perhaps the intent is to offset the potential to cancel it early or deliberately avoid supercharging it
I guess the combopoint filling is neat, but it feels weird for a spec that already gets a overload of resources attached to a button that kind of stops you from doing your normal rotation
My biggest issue with it right now on ptr is you KS, finish, then have to get through an unknown number of unseen blade procs, coup twice and then you can vanish
It's better than it was but it's just weird
It feels pretty normal now with 3 minute KS
cp refund is compensation for not being able to press a builder
^
As much as it 'sounds bad'
Fait
CDR felt fine though, never dropped AR on the dummy
Fair*
has anyone tested that
I doubt it
Trickster takes it from 3 to 2:30 right
I thought it was just a 10% reduced CD
Trickster makes it 2.7m
Unless it was changed
like this would working with ks would be huge
10% reduced cooldown
Yes I am
Does that not work?
You can't swap gally weapon in dungeons
😮 why
special weapon
blizz said so
It should, would be based
some weapons are hard coded to not be swappable
I just got it in my vault today
that makes sense because of the permanent debuff it applies
now that I think about it
ok thanks
Cold blood works
Maaaybeee
Not sure if HO with Loaded Dice will use supercharger
RIP
Not sure if it will use vigor either
or cb ks if thats good
It's because we'll be using
COLD BLOOD BABY BIG NUMBERS HUGE
Late into the expansion you kind of want a haste requirement to have "room to scale" with other stats
Maybe cold blood making the whole channel crit IS a bug
I thought trickster was -30
Nop
nah i dont think so
Nope
Okay okay, I know how to fix us having to wait for KS to end
Let us dispatch during it
No
They already let us sprint
Then you won't waste CP from waiting it out and won't finish at high CP so you can go straight into proccing your blades
Wasn’t that the point of the damage and cd change
So you just let it run and don’t care about extra cp
sadge
possibly it has enough dpet to let it finish
about to rip trickster outlaw on mugzee after playing sub/sin entire tier
surely i do not murder the raid with ks
I can’t think of why else they would make the change
If not to discourage cancelling being correct
It just feels bad and too long currently
we can't interrupt during the new ks ?
that's weird
because someone said we can grapple during it
Yes you can use some defensive and movement abilities
No kicks 
Its a channel so yeah
Blizzard please
ofc u cant interrupt during it, u interrupt urself
Oh yeah, it's a channel I forgor
I feel good if I’m blasting 😎
I dont forsee it being an issue really
i dont understand why they keep adding channel abilities to melees
nobody plays melees to sit in the same place channeling
just longer u cant int
we want to zug zug
did they ruin ks again
Also can anyone edit my roles?
My role is stuck on an old role for some reason (fatebound sin) and I can't get rid of it
birb
You can prob cancel every 10th KS with kick and lose 0% dps
warrios love to blade storm
And somehow I gave myself a new member role trying to figure it out LOL
it is but they specifically made it able to interrupt during it
ks should mass interrupt
like how bte used to stun
The point of the CD change was that It just happened to much
og BTE stunned
makes sense i guess
Getting gunshot to the head should stop a spell caster
you shoot someone between the eyes
they removed kidney
they should be stunned
for outlaw
and made bte our kidney
Well I hope they up unseen blade procs in compensation
pirates were savages and never showed mercy in battle
therefor
outlaw should get some sort of execute dmg
to be more accurate with the pirate theme
all dmg increased by 15% when target is below 30% hp

coup not being an execute of sorts was a missed opportunity
My warlock friend used to be pissed at me for creating stun dr
And I was like
Do you want me to not do damage then or??
It’s been the case since DF though. They only change it now that it’s an interruptible channel?
In an ideal world KS would have been changed years ago
Yeah.
in an ideal world KS wouldn't have ever existed
Deducing dev motives only works if there was an end goal in the first place. 
Nah, it was a good ability back in the day
Part of me will miss it
Yes, but there were less mechanics that would make it an issue
And I believe at one point it made you full immune to damage during it iirc
Ks immunity 
ok because depending on how far back you go, it would teleport you to your death on some bosses
this me made actually lol
I think ks needs something like a dmg buff that you get based on number of shots fired.
True yeah, but I feel like it was the exception rather than the norm
That's called combo points
(kidding, I know what you mean)
secret bliz dev
I wish. I'd get rid of UHUH
what belt thing we using since the one got nerfed
Pins
facts facts
How do we all feel about new killing spree on the PTR being updated to a 3 minute cool down and only striking enemies in front of you?
I had the idea of setting the turn speed to max and spinning while channeling for reaper ult at home
Hell yeah.
But after the change probably better to roll for daggers and play assa
Let me dual wield guns like Reaper's hellfire shotguns please.
what myth track dung trink should i buy over myt 671 junk magnet
Corny mfer
but also
bruv sim dont mean nuthin, im all about that community engagement
Miss fortune ult > reaper ult? 
use the pirate bro trinket from delves in that case
tbh i was expecting it to look like reaper ult too
TRUEEE
havent played in a bit. can anyone remind me why is this? new ptr pin:
Does let you start holding Vanish more for other things like Double Coup instead of constantly watching KS cooldown
we hold vanish for coup?
I think the change to 3mins CD is a good move, considering the current channel time.
Focusing the damage to be directly infront of you in a cone will allow more precision of who you want to hit primarily which is a welcome improvement too.
I think the slight damage increase is in the right direction but I wonder if it needs a bit more extra damage to make it truly worth supercharging it or not cancelling early.
If the duration of KS is to remain the same, is it possible to add KS to UHUH talent so that it will freeze the duration of AR while you are in KS, so therefore we don't have add a new gameplay consideration into either delaying or cancelling KS early if ADR would drop off during the channel, especially if its Supercharged for 10cp (5 seconds no haste), which is basically 25% of ADR duration.
Double Coup tier set is pretty cool, but feels a little strange at the moment as it has a 5 second window, rather than before with double coup bug we had to do it back to back GCDs.
I think it'll be better to make it so that Escalating Blade stacks are consumed immediately when pressing the 1st coup, and having the 2nd coup independent from that as a separate buff from the main Escalating Blades (e.g. a separate tier set buff - free coup usage). That way it won't feel rough building towards the 2nd coup (we can go ahead and press SS freely to use Unseen blades with no consequences of wasting them).
Or to make it easier, add an extra feature to the 4p to make the 1st Coup refund your CPs to max so you can press the 2nd coup instantly at finisher CP right after too!
Its so funny outlaw gets one of the best changes to one of the most iconic ability in years and its like
"Yep reroll"
Its also cycle 2 of ptr
"Yep reroll"

You think the average wow player puts more than 3 seconds of thought into their decisions?
I'd prefer getting rid of UHUH please, I'm sick of that talent.
But if UHUH is here to stay then your idea sounds good yeah.
It seems pretty here to stay….
i think UHUH will be here to stay for this tier with the current design for outlaw, unless some significant tuning happens to push the non UHUH builds to be competitive or better
but maybe next expansion outlaw may get a proper rework to address the need for WAs to play effectively
Well yeah it's definitely staying this tier
But its more that I'm just trying to give realz some feedback and thoughts on today's improvements for KS
new KS is super fucking good
but the double coup feels a bit sticky
But if they get rid of WAs and keep UHUH in the game I'm probably going to reroll lmao
when double coup was a bug we just pressed it back to back, which felt fine because we had to
I can’t see a change that would make that possible outside of removing roll the bones. That alone is more buffs than most classes have to deal with
I like double coup personally but I see what you mean
but now that its a tierset with 5 seconds timer, it would be nice to be able to build between coups freely, without wasting unseen blades
I think it would’ve been cool to get something related to an execute tho. Kinda would fit with the idea of a “killing” spree
well yup, it'll require a rework (so a lot of changes to overhaul stuff)
From an rpg perspective at least
??? Outlaw with RTB has existed without UHUH for many expansions
If Killing Spree hit about 50% harder, and if targets die during the channel, it recasts again
Oh I think I misunderstood you nvm
💀
Perma killing spree
ya
Didn’t say anything about UHUH. I said we will need WA even without UHUH. There are so many buffs even without it
probably worth if it felt like a banger finisher
theres just a lot to track and so much information isn't displayed clearly
such as unseen blades
is a good example
Yeah I misread. Yeah I'm not sure what they are going to do. I hope they just make their upcoming CD tracker more customizable and able to track class buffs
we have no idea where they are hence the name unseen blades
so to play around them requires that tracker WA
is miniature roulette wheel better than a crafted earthen ring for 2nd slot? (Currently running two crafted earthen rings) i simmed it and its a 0.5% dps loss, but wanted to know if maybe the luck had a hidden effect
Well thats mostly why we need WAs right, because the base Blizzard UI isn't good enough or accessible enough to show us all the information clearly that we need to know to play Outlaw, so its a UI design flaw, or perhaps a gameplay flaw that it requires so much information tracking to begin with
!wa
Class packs:
Guy's - Afenar's Edit
Luxthos Edit
Zac's Group
Devlin
Utilities:
Combo Point Standalone
Last GCD in Crackshot window / Subterfuge timer
Ace refund sound trigger
RtB buffs tracker (shows normal, CTO, and KIR'd buffs)
Unseen Blade tracker
Fun:
Ace max combo counter and Ace current combo counter
KS Ticking damage taken
The luck doesnt do anything for dps unfortunately
mine also rolled 5k+ verse
I just wanted to SPIN
Sim it.
The luck effect just makes it so if your class has an extra flip jump animation (night elves, blood elves, Vulpera etc) you do a flip every time you jump
man i wish while using KS, AR duration is paused
I did sim it against my current rings and it was a 0.5% dps loss
@gaunt phoenix
Fixed an issue where talents that modified your chance for a flip to match the previous flip weren’t always working as intended. This fix should be an overall damage increase.
I wasn't aware of this bug, which talents was it referring to?
does fb crank even more now after fixes on ptr
Then it ain't worth
Basically all of them afaik
Every one that effected coin flip chance
apparently so, if we've been playing with bugged fatebound this whole time, that kinda makes sense why it was so hard to hit lucky coin sometimes
i would go through entire 4-5min fights without hitting Lucky coin at all
like 50% of the pulls
Yeah it's cringe
it always felt like those extra chance flips stuff just didn't work
but theres no real way of knowing or being able to 'see' the bug
Looks like you really can't change fate
sprocket this tier was just horrible
...or can you???
since that fight we were forced to play FB
Facts
for some reason on sprocket
lucky coin either proced at the start
or 3-4mins into the fight
was diabolical
me neither, probably like destiny defined
The way outlaw works it's basically you get lucky coin at the beginning or not at all
hopefully these fixes will make fatebound more consistent at getting lucky coin?
without the help from the new tier set
Unless lucky
at least
I wonder if we'll get some kind of visual cone
for the new KS frontal interaction
would be nice to help 'aim'
@daring oxide yo
idk if ur there
but
outlaw in terms of rtb feels super bad in ptr atm
like
i think the old tier set or s3 DF tier set needs to be baseline
cuz this is legit unplayably bad
lmao
took me abit to fully realize this but rtb feels rly dogshit
hey i suck at outlaw and need help. So unseen blade i think is probably what ive ignored sio far cause like i said i suck... ive been prioritizing BTE crackshot windows.. so in a dungeon on first pull for example, out of stealth ill spam my BTE, SS, PS until the window ends, then i vanish and do it again, and vanish and do it again, the whole time not using killing spree... this is wrong, right?
losing the easy 5buffs kinda bad yeah but idk
yea not good with trickster
use subterfuge -> killing spree first finisher once it ends -> build with ss prio, force coup if its close -> vanish
generally trickster loop is vanish ks coup vanish
vanish and bte spam, then killing spree, coup, then vanish to use BTE to use the faze buff damage
ok, i think i understand
thank you!
hopefully i see a noticable change in damage with unseen blade because my damage is dog
posted this earlier - 13 rook 674 ilvl overall
kir
likely its not unseen blade thats messing up your damage but more general rotational mistakes. outlaw is fast paced and knowing what to press in a short period of time does not immediately come to you. also if youre still learning the spec, ho is easier to pilot and get the hang of
KiR is generally less forgiving of mistakes as well
anyone play fatebound on mythic mugzee?
ahh i wish i knew what those rotational mistakes wereee
im scared of KS w/ mines lol
I've pretty much never bothered tracking unseen blades and I can still pump keys a decent bit
you will just have a lot more cdr and crackshot damage playing around coup/ks properly since more coups and more flawless form for crackshot windows
#outlaw-faq is your bible
typical ho user 

yeah i just went over the whole advanced section for KIR. i def put off using coup and unseen blade and killing spree, so im thinking that was the issue, everything else seemed fine
for ST on mugzee
normal trickster raid build vs, kir trickster, vs fatebound
i almost just wanna play FB to not hit mines w/ KS
why do u say that
fate intertwined is going to make you lose damage because of mines/shockers nearby
delivered doom is going to make you lose damage because of the same reason
then again holding ks is also gonna int you but 
holding ks feels terrible
i feel like its worth the trade off? idk
there are a decent amount of FB kills on m mugzee
doing comparable dmg
and my raid doesnt have a damage issue, we have a staying alive issue
send fatebound then
using ks on zee always ends up on the exact moment your character randomly teleports in front of the boss right at the perfect frame for it to get hit by* the tank frontal
or just teleports you on top of every single mine available
it's free real estate
@random stirrup also when should i weapon swap? say fdirst boss of TOP, do i use nightfall cudgel or mythic crowd favorite?
like is there a mob count to give me an idea when to swap? like 5 or more mobs good for aoe weapon? or 2 or mobs?
pretty sure it's just cudgel on trash and whatever else on boss
yeah but there like 4 mobs in first boss of TOP
Yeah, Cudgel doesn't reset on bosses, though it does trigger from new adds spawning
bosses brick the reset ability of cudgel usually im pretty sure
oh ok
so if you're pulling the staghorn in its technically one mob for cudgel purposes
@vivid vessel so, what i feel rn is that rtb situation of outlaw in ptr is quite bad, killingspree generating combo points is too much i think theres heavy combo points bloat in outlaw and FTH needs to have double duration as its expiring constantly, Killingspree is quite too long i think, needs to be as long as it used to be
i think FTH expiring is a bigger issue with current PTR outlaw, its quite noticeable in many situations
with double coup and longer KS, you get the oh shit i cant press SS kind of feeling, so u end up losing FTH
i think ace talent is not outdated but doesn't have good synergy imo
most of these issues are trickster related, i think the hero talent deserves a rework but that'll only happen in next expansion "if" they do that
generally i think outlaw is downgraded from season 2 to season 3 outlaw
i think season 2 is alot more fun to play with, this version idk feels weird im sure you'll know what i mean
Subject to change via feedback
I'd suggest compiling it all cleaner for reals maybe bc you semi word saladed that
And it's a lot
(we both ramble and yap it's OK)
ye i can fix the yap ofc but idk do i ping realz or what
because i dont want to ping realz rn
i want zac's thoughts too
we can combine both thoughts together and shoot a ping perhaps
@covert kestrel @random stirrup 10 TOP, does this look right-ish? can you tell off details even? lol
Yeah
10s are hard to tell anything off of
Bc shit dies Fast
Logs are easier for people
ooo damn, ok ill look into logging, ty
what does ar uptime look like
does details tell me that?
under auras
is that on the ptr?
yea
sheesh
not bad, ideally over 90
@vivid vessel oh btw another thing i wanna add, AR is same uptime on PTR as live, i think the main issue is RTB, feels bad to play outlaw atm
are you on kir?
ok will work on that, im staring at my weakaura too hard got myself killed on chain boss lol
what is ER?
i think outlaw deserves to have a talent competing with this node, sinister strike generates 2 more combo points and has a higher chance to strike twice
ER was awesome
oh yeah forgot that existed lol
aint no way the ER revisonisim is happening already its been a patch
was legit button bloat
yall delulu
that shit was so fun
if ur talking SL ER maybe idk
Is new killing spree just fury of eagletalon?
but dragonflight and beyond, it was a press on CD bedge spell
yeah u pressed it on cd as well in SL
but it changed gameplay in a way that i enjoyed
ye i didnt play outlaw in SL so ill take ur word for it
SICK BELT GUSY
real
outlaw trinkets complete
!wa
Class packs:
Guy's - Afenar's Edit
Luxthos Edit
Zac's Group
Devlin
Utilities:
Combo Point Standalone
Last GCD in Crackshot window / Subterfuge timer
Ace refund sound trigger
RtB buffs tracker (shows normal, CTO, and KIR'd buffs)
Unseen Blade tracker
Fun:
Ace max combo counter and Ace current combo counter
KS Ticking damage taken
maybe a tiny bit, but not enough to be disasterous
you're cooked
what's your thoughts about outlaw in 11.2?
3min KS rip 👎
Guys, what do you think if return talent Dreadblade?
would be cool but I don't think they want to add buttons to outlaw
what would even be the point we get to max cp so fast anyways
but idk, outlaw is good in 11.2 or bad in kir build?
What are we thinking about the CD Change to killingspree?
I haven't tried an entire dungeon but trying on dummies with kir the rtb buffs were pretty okay
Swapped to loaded dice, would get up to 4 buffs due to CTO pretty often, and then a good chance at 5 or 6 once I rolled again
Definitely not as good as current, but didn't feel bad. The trickster tier set gives a ton of CDR
Haven't tested much today with the KS change though
Yeah, getting the CB Back and Double coup should make Up a little bit for it
We Had it AS a Bug 😄
Let's do it one better: can we get this tier set as a bug? =D
Just dont fix it this time
but i think outlaw will be do worth damage, for real
you think so?
The things I want resolved are:
- KS lasting past when you get to max CP feels terrible and is just too long
- having to spend UB procs after KS with a finisher in the middle feels terrible. not knowing how many you have either due to untrackable and 2p makes it significantly worse
Or just buff fatebound a bunch and give it infinite tricks as well
hard to buff fatebound aoe without breaking its st with current iteration of it
they'd have to redesign or reword its talents
what's the first impression with the outlaw tier set? I'm considering playing it next season but I dont quite understand what the trickster tier even means. Ignoring numbers, it seems like a "equip it and forget it" kinda deal, but as I said I dont play outlaw yet so
Dunno but ks got cd modified to 3 mins 
Yea
Its bad but whatever
Killingspree being too long is cringe too
On top of coup having to be pressed twice is also cringe af
Why not increase coup effectiveness by 100% and call it a day
they're having a proper chuckle at us
Too many combo points bloat
Too many ramping and losing fth stacks etc
Gameplay isnt clean at all
wait is this a thing?
could be a good thing tbh
I mean on the surface its a nerf
but new patch always means a rebalance
and if I have to press KS less often im happy
though it could disrupt the flow of vanish -> ks -> coup -> repeat
wym
I really feel like the goal should be to make pressing KS feel good
instead of just doubling the cd
Yeah that would def be great
I think they really want to have a button that pauses/slows down the rotation
at least it feels like theyre committed to it
Need to remove the big cp bloat
But u cant keep fazed on enemies and lower flawless forms with longer ks cd
yeah that part is gona suck
hate when this happens
And thats with 1 fth talent
Happens more in ptr
or just a trickster thing idk
Enjoy that
hey gays, question
gn
excuse me
most roots
oh idk
they removed a ton of effects from KS so I kind of assumed it was gone
but haven't actually checked






who was the dev that dit it
idk it's probably gone
he deserves death
the effect that I thought was responsible for it is gone in the spelldata
thats nerf AF idk .. they didnt understand outlaw dmg profile probably
3 min KS mean 50% less uptime on fazed targets in pack each mob u loss 5% of BF dmg something like that?
in pvp though KS breaking root was very op
bf isnt on fazed whitelist
oh wait did they fix that
yes
also this isnt how the math works
for example
adr which is a 3 min cd
has an effective cd of like 35-40 seconds
vanish which is 2 min
ye i know with double coup will be different
has like 25-30
has nothing to do with double coop
just our cdr in general
cds arent linear as outlaw
Nimble flurry is triggered by flawless form , not from fazed , and with double coup set, it might stay arroud the same
and most of the time right now KS comes off cd during vanish
even if you follow the 30s cd on KS rule
we very well might be moving that rule to be something like if KS cd < vanish CD then we hold vanish for KS
and we might end up KSing only like 15-20% less often
doubling the cooldown still doubles it
ok ok, but still i got worries about outlaw S3
it doesn't add 1:30 to the CD obviously, but if you double the number of effective seconds you need to recover to get a spell back it will still take twice as many seconds
whether those are real seconds or ones granted to you by restless blades
other factors might reduce it a bit below double, but I wouldn't expect it to end up in the 15-20% effective CD increase area
acc this ... KS 3 min CD is outlaw nerf i think
Can someone look at my secondary stats and tell me if I should be focusing more on vers or on Crit? I think my haste is good but I might be a bit too high.
almost all of the strength of KS is in triggering things in the trickster tree
triggering them all half as often is certainly going to make it worse, but I believe that more changes will come
and that the quick easy gameplay change is just coming down before spell/hero talent tuning
is Nightfall Curseblade's Cudgel still bis in mplus ?
yeah ofc a nerf to overall dps but those types of nerfs between large patches are less to worry about
since theres so many balance waves that come during development
and imo KS 3 min cd is likely a gameplay buff
@vale panther rogues uses Nightfall Curseblade's Cudgel in aoe i think
so after all the tuning passes, we may very well be better off
unless it got nerfed
those weps and trinks are the bis for M+ apparently
i think they are done with tunning outlaw 😄 cause they spit on this spec 😄 we got KS rework, thats it for next 2 expasions 😄 😄 😄
you swap weapons for mplus
ofc they arent
they retune every major patch
always
they have to
since they release new tier, and do other mini rework stuff
and cuz not all specs scale with stats the same way
and due to changing power of trinkets/cantrip weapons between patches
I would still love it if someone took a look at my secondary stats and let me know if I am screwing up
Sim yourself
what are your stats at
an interesting side note is that if they choose to focus the buffs on KS instead of trickster it might actually push us back towards fatebound
the only thing you can screw up is haste
and make you run KS in either tree
hit the haste tax
haste tax?
then after that its simply vers>crit>>>mastery>>>>>>>>>>>>haste
!haste
A properly geared Outlaw's stat volume will look like Vers > Haste* > Crit > Mastery.
*But Haste has a **requirement ** because
Adrenaline Rush scales your GCD based on haste, up to 25%.
The
KIR build wants ~19% haste from rating, so it becomes 25% after
Alacrity. 18% or 20% is close enough and not a problem. Don't play KIR with lower than 18% haste.
The
HO build gets
Take 'em by Surprise, so its haste requirement is technically ~9%., but it continues to want haste just for energy. You will likely optimize towards 14-18% haste, not a strict number, just sim.
You need to use
Raidbots Top Gear to determine what haste pieces to use. You can also get ~4.2% haste from a flask. This can be equal or better than Vers flask if you need it for either build.
essentially haste is our best stat up until the tax
then it quickly becomes our worst stat
we call it a tax because blizzard essentially removed the gcd reduction from adr baseline and made it require X amount of haste to hit the gcd cap
oh is that why they recommend 8-10% haste unbuffed for Hidden opportunity?
8-10% was the old requirement when HO ran vigor
damn
but now that HO runs supercharger as well, they want more haste for the energy regen
so what is our new cap at?
so HO will be around 14-16% if you arent running ghostly strike and around 19% if you are
HO non GS 14-16% haste
HO with GS ~19% haste
KiR all variants ~19% haste
well this is what my stats are riight now
okay yeah your haste is correct then
If you can reallocate some of your crit/mastery to vers without losing ilvl or haste then that would be ideal
ok. so keep Haste the same but start pumping Vers?
yep
ok. Thanks dude
and HO likes crit a decent amount too tbh
mastery is beans though
so drop that if you can
ok so drop mastery. devote to vers without affecting Haste. Awesome. you rock man
yw
Was rogue slapping to hard on the ptr or was this just a meh THREE MINUTES TO KILLING SPREE
That's only because you are forced to ss to proc ub
Honestly 1pt fth doesnt feel like too many cps
I cannot agree with you
ESP in st
Yes
if anythig it feels like not enough energy
but in aoe deft just goes too ham
I will agree tho that trickster is weird
so you get a weird dichotomy
Where it forces you to ss
yeah
When you don't want you
On ptr it's different tho
Cause you just shit them from nothing
I hate porting over my was
Since it reset
oh what
So you don't even know
do they reset more often now from autos?
The set 30% chance on proc to reset
Yes
!wa
Class packs:
Guy's - Afenar's Edit
Luxthos Edit
Zac's Group
Devlin
Utilities:
Combo Point Standalone
Last GCD in Crackshot window / Subterfuge timer
Ace refund sound trigger
RtB buffs tracker (shows normal, CTO, and KIR'd buffs)
Unseen Blade tracker
Fun:
Ace max combo counter and Ace current combo counter
KS Ticking damage taken
Nope
It would work if SS was our only builder
Like it is for sub
I mean it feels designed for sub
So
Can you imagine a 3 shot them all resetting
Ye I mean ps should
Just make it so it can only proc off the pistol shot if you have the pistol shot proc up
Fan the hammer
Idk
Thing is
These talents are still half backed
We are still waiting on a second iteration
For hero talents
And it's not coming
So
Yea I feel like they forgot rogue
im just now getting my magnet, how do i use it? press on cd or stack iit to max?
any funny interactions to know about
Last to get a look at our talents then they have t been touched
Sub has no way to avoid wasting unseen blades between coups
It’s a bit cooked for both
you can send on whatever stacks, but make sure to not let it sit capped for long
often this happens if you dont check stacks and use a different on use first
then you can cap on magnet but cant use because of double on-use cd
Do we know the % chance autos have to reset UB through thousand cuts
ty
its a ttrinket youll want binded and not macro'ed to bte correct?
cause that all ive been doing with vexies
if you're using double on-use, i would for sure bind it, and to keep it simple just use it again if your other trinket has >20 seconds cd
nah im using myth lock and stock with it
sims best for me
in that case it's probably fine to have it macro'd into BtE
okie doke ty
I guess
But it's way worse for outlaw
We can't just
Not use our normal buttons
like the entire trickster thing clash with outlaw
and i dont think ks needed to be a builder
when we have so many builders
we already cant use wehn playing trickster
cause ub fforces us to press ss on cd
the whole unseen blade thing needs redesigning imo
Why is the cooldown of Killing Spree 2.7 minutes on the PTR instead of 3 minutes? Does anyone know?
as long as ks is not a must talent to play a rogue, im ok, otherwise, it will kill the spec
Reduced by 10% by trickster
Oh, I didn’t know it had that kind of effect.
escalating needs to stack beyond 4, thousand cuts needs to just add a proc rather than reset the icd, the procs themselves need to be trackable, disorienting being granted out of combat (at least for sub this is quite annoying in raid), coup requiring fazed for whatever reason
I'll ask again, do we know thousand cuts auto chacne %
Do we go for 2x duskthread or lens now?
its a 4.5ppm, probably hasted
not a %
ty
and the killing spree 2 that ignore cd, the aplication doesn't reset the cd to 20 after right?
as far as i know no
thousand cuts does reset the 20s timer, disorienting doesnt
I could be wrong
ks should legit just give 2 escalating blades
why is ub even a thing honestly ?
ks gives 2 eb, ss can proc some eb from time to time
eb stacks above 4
thats how i would fix
maybe fth also can proc eb
if it stacks above 4, would u then play around double coups
as in consume ub
yea, whats weird is havoc has protection against overstacking with aldrachi reavers glaive
i guess ours is like a skill thing, but also one that requires a WA to track because of an invis aura, and also cant track properly because of all the resets
and enhance
which is my point
should i have adrenaline rush 100 % uptime when hitting a dummy ?
90+
its possible bad rng
more likely if its constant than your haste could be too low for the build, you could not be rolling agressively enough, or yea you arent being combo point efficent, especially in crackshot
they could just make eb stack more
and actually give us a debuff to track
instead of cringe weakauras
that doesnt exacly solve the issue tho
rate my take
issue being im supposed to be pressing ss only basically
when we have 10 diff builders
fb feels better then trickster on ptr atm
not a bad take
but maintaining fb coin between packs is horrible
and fb damage profile is horrrible
and it doesnt have perma tricks

Counterpoint: 4x grappling hooks
even with 2xhook we already have to wait for the rest of the group
so whats the point of 4
UB does a non-trivial part of our single target damage. They would have to move that damage elsewhere if it wasn't a thing
To wait 2 times longer
ks trigger 2 ub
you can delete the part of ub wheer its a buff and needs to be consumed
you know
I mean they could do that yeah
My runback when I forget to press defensives is SO fast :^)
So next season not even being able to guarantee a lucky coin on every pack if you save Adrenaline Rush is gonna be enough to make Fatebound work?
woldnt have died in the first place on trickster 
- ks triggers 2 ub (they auto consume tho)
- ss/ps has a chacne to proc ub
- eb stacks forever
wouldnt that
just fix
trickster
completly ???
like the actual ub gameplay wouldnt exist anymore
you would have a chance to reset ub timer
you would just proc and consume ub
instead of all this bullshit
does EB even have to stack forever? Wouldn't max 8 stacks be sufficient already?
ye 8 whatever
just throwing random number
but yes the current designs blocking you from generating more EB when coup is ready is very limiting for no reason. Unless the reason is how they implemented it internally
and with 8 max stacks it wouldn't even be necessary for PS (or specifically FtH'd PS) to proc UB, especially if KS immediately triggered its 2 UBs
So you say that they stack complexity on rogues for the sake of complexity itself?
I doubt it's intentional, it seems like a misfire in how they designed some things
the irony is that some questionable choices they made could be remedied even with some number changes. The whole EB situations by changing the max stacks, and even the lucky coin issue with the timer by just extending the timer to like 20s instead of 10s. Not that lucky coin's timer is enough to make FB workable in keys with its mediocre cleave
When rogues was in a good spot last time? After squishing in SL?
They could also let coup be consumed in crackshot as well, but make the dispatch be 100% power and not a longer GCD if consumed like that. It would be a bit weird, but that would keep us from having to consume coup before we can enter stealth. Might be too automatic though, cause we would probably just not think about coup anymore at that point
I forgor about assa. Assa is in a good spot rn isn’t it?
i mean, especially with new tier
you still have too much ub
that you can ever spend
like in aoe when do you even spend
you have fth bf ks adr ace
and im supposed to ss at least twice per ks
then legit 3 times more
cause of 2p
prolly more
its impossible
even on live its annnoying
and i perma overcap fth
or build at max cp
or idk
do weird shit
all the times
isn't 2p still an invisible event? You cannot know when the cd reset fires
yeee
idk maybe there is an event i didnt check
still tho
its no good
make the whole thing worse
the part where you afk during ks is more noticible now that your attention to it isnt distracted by the fact your screen is flickering repeatedly, and it feels bad
i mean it also is way longer
that too
you know what's funny about the UB cd resets? Warriors have had shield slam resets for like 15 years now and they have had an event fire each time they get a reset just to glow the SS button. Why didn't they do something with UB is beyond me, unless their intention was to just consider the entire tree a passive thing
every time i hit ks on the ptr i feel the same way when i have to hide behind kujo box
current way is like
passive but you have to track and its not passive
and you cant track
basically at least 25% of my ks are at low cps
on live rn
yeah I don't expect them to touch anything but KS, tier, and bugs but let's see
Soridormi is the worst healer of all time, like omg haha.
am i wrong or does outlaw not use ambush? 😄 saw so many logs without any cast
KIR doesn't ambush, HO does
How do you guys play Candle King? I cant find a window to KS
the only truly safe time is when the statues melt. But that means holding it a bit
thats in flood also, not even worse ks key
also i died from ks this key
I wonder if enough complaints on ptr feedback would be enough to let them know and start reworking stuff, for 11.2.x<=5 at least?
there are like 50 outlaw players and some have... very spicy ideas. What would be "enough"?
a guy unironically asked for the teleport back
I don’t know 150 outlaw players or how many mages are there?
if you use the # of parses as an indication there are more arcane mage players than there are all 3 rogue specs combined and that applies to both raids and dungeons
last thing you see at school in NA

Probably
its like the leather head or whatever
Yeah the spell data being that is kinda funny
is it a new or old icon
New
@vivid vessel please assist am dumb how do i log ptr dummies
/startcombatlog
or whatever the command is
could be that they intended to use for BtE but never did. Who knows at this point
ye its just logging random dummies people hitting next to me
then stop combatlog
and saying my only damage is melees
then upload
check overkill damage
good to know
That's a brand new icon

because when u try and change wowhead from 11.2.0 to previous, the icon page doesn't exist
yeah I mean it wasn't in game but they might have had it already
Now why its called "betweentheeyes" in the code who knows
U can probably write a lot of fan fiction on why this is the case

tyty mr french man
wowhead post on that incoming
ye
the lore behind the icon
i mean its obvious tho
they wanted to update bte icon

thats chat gpt or
it was a rainy autumn night at blizzard HQ
no i drew it myself
👎
i mean, "
- guys lets update bte icon,
- ok here, you can include it in the future
- wait guys i have this new ability with a gun i just created, i need an icon
- eh fuck off bud just take that new bte icon i made you
thoughts?
i have insidde microphones at blizz hq
Or the huge rework in midnight 
the sad part is that my first thought was that it looks cooler than the icon we got
and that makes me feel bad ..


