#outlaw
1 messages · Page 229 of 1
wild without more stuff planned
its ok if trickster wasnt a thing
i wouldnt care
but trickster
is a thing
so
wtf do you do about that
ability is nonexistent without trickster and these changes
It's really bad
Go fatebound
doubt it can even sim as a dps gain for fatebound anymore
they want balance coup procc with this cd increase?
still random targets
takes too long, u do it too infrequently, it has zero interactionsd
They basically wiped away all the good changes they did to this ability with a single bad change
the dev killed my dog
uuh, yes, 3 min is really bad
That's a pretty big deal indeed
y r we losing our heads
because its joever
most people in here probably dont even like casting it cause ur afk for 4s
Only my bad mechanics kill me now
But hey it’s a cute icon tho
this is annoying because it hurts trickster alot
but if they compensate somehow
🤷
3min cd ks? They dont read zac's feesback?
They uncap outlaw. Solved
This
Think realz mentioned last week they may change the 2 pc
Maybe that fixes it
need to give more unseen blade gen from non kspree sources
They should increase the damage of all abilities, but cap us to three targets
Thoughts?
true defcon panic mode is when next week rolls around and the only change to compensate is they double the unseen stack generation of kspree
might as well just delete the spec at that point
without understanding why the whole loop was ever even an issue
then i will accept they r truly out of touch
this is just a silly thing to release without some notes about more plans tho cause its just a nerf
They saw yodah at Boralus target dummies for 3 hours straight on ptr
guys
huge prediction
Saw him doing 9mil
HUGE prediction
it even has speed
Deserved nerf
Make Outlaw D tier Again 🔥
if it isn't a wowhead error then it's weird that they only increased the MH scaling component
Longer cast time means it's scaled more by haste at least
thats a very optimistic way to look at that
considering at any haste level u could have it still takes longer to cast
damage is worse than current with 30 ilvls more
banger

Assas xpac all 3 seasons let’s fuckin go!
Evidence on 2nd iteration of a ptr cycle 
doesnt need ptr to know the evidence
Past suggests its never the go to raid spec
theres been at least 1 last boss in the last 10 years outlaw was considered being played on and even in for 2-3 pulls
so maybe u should check ur notes
💅
so you can somewhat focus something by facing only that target but good luck doing that in a real setting
why is last seasons mog a reason we will be bis
sin and sub cant do this

man theres so much cool ethereal shit on ptr
and u go with lame ass last season mog smh
2/7 poor effort troll
good job of carrying it on but the end payoff just wasnt it
we got some sick ass ethereal weapon mogs next tier and im hype
also what wowhead posted in their datamine article is correct in that they only buffed the MH component of KS. So MH has gotten a 56% buff (*1.25 twice) and OH 25%
wait they actually buffed the mh twice?
they gave niuzao a 5 second cooldown on brew (normally 3 minute cooldown)
live KS is 125% per weapon
banger
maybe bc yall keep write how bad he is as a dev or that he hates rogue or other stuff
thats funny ok so now its a net buff of like 12%
maybe enough to make its dpet match crackshot bte

for twice the CD though
well its a net nerf period
im just looking at the raw ability cast
to see if we'd still cancel it
(probably still would xd)
and the random targetting remaining is still cringe
@vivid vessel guess which class got bladeflurry now too
wtf.
who
ross
they gave brewmaster a knockup every 4 seconds
on accident
banger
ayo, 100% CD increase on KS
I just sat on the dummy for 12 min and it doesn't even feel that bad
you have a bit more freedom to align vanish with double coups
3 min is maybe a little too much tho
the panic at this is a lil crazy i understand it feels bad because cool new toy and now we cast it half as often after 1 week
Is there a haste benchmark we shoot for in raiding? or does it not matter since we're playing HO?
I know we are looking for 19% in M+ w/ the KIR build
the only real panic is that this is a significant nerf to trickster with no apparent compensation tho
!haste
A properly geared Outlaw's stat volume will look like Vers > Haste* > Crit > Mastery.
*But Haste has a **requirement ** because
Adrenaline Rush scales your GCD based on haste, up to 25%.
The
KIR build wants ~19% haste from rating, so it becomes 25% after
Alacrity. 18% or 20% is close enough and not a problem. Don't play KIR with lower than 18% haste.
The
HO build gets
Take 'em by Surprise, so its haste requirement is technically ~9%., but it continues to want haste just for energy. You will likely optimize towards 14-18% haste, not a strict number, just sim.
You need to use
Raidbots Top Gear to determine what haste pieces to use. You can also get ~4.2% haste from a flask. This can be equal or better than Vers flask if you need it for either build.
Hemlo
I mean
I mean trickster getting tuned down doesn't really "mean anything" in the end
Numbers will be adjusted accordingly
i want the gat solo
ya exactly
It also means your not spamming ks
to be clear i wasnt panicing
Every 20 less seconds
so, put back on mythic belts if we have good ones eh? lol
yeup
But ya this should put its cd inline with other melees that uses casts
how does fatebound feel with the new set on ptr? did it change feeling wise?
We just need the channel lowered and it’s good
fatebound tier is really cool and really good
TY, yeah my sims are all pointing me towards crit, and im around 14% haste
They probably thought KS gives 7 cp, AR gives 7 cp, they must be same cooldown 
they wont line up still cause of trickster cdr
id have tried a 2m cd first to check the flow personally but
I mean that’s fine I guess
I dont think ks should be 3 minutes but I also don't think it feels that bad
you still have AR uptime flowing out of your ass
Having it castable every 20 seconds was cringe
20 secs more like 10-12 secs
Doesn't KS having double the CD just basically gut trickster? LMAO
t$9/?
idk about gut but it is a significant tuning yes
how often r u getting coups solo
im more worred about no other source of blades to make up for the cd nerf
??? Less flawless form uptime, means less st, significantly less AOE
last i calculated it kspree was responsible for something like 60%+ of our blade generation
still doesnt gut it
umm i had 36 coups in 10.5 min
yer
ah
so 1.6 a minute that is
significantly lower without tier
i guess we will be designed around tier sets as always anyway tho
ok but we have tier
Use KS with adr and see how little blade procs and uptime you get lol
ya
ks 3 mins now
1,8 but okay^^
Thats gigasad
isn't 'only hits mobs infront' really awkward if they are slightly spread out? blade flurrying the middle one to hit as much as you can but then having to change to an outside mob to aim inwards? what was wrong with it being pbaoe ?
i mean does it matter as long as its hitting 1 mob and ur in bf range of the rest itll cleave them
it looked kinda cool to twist around and shoot tho
blade flurry is still around your character
lets not freak out over some tuning that isnt even locked in
it would because then its blade flurry from you on the outside of the circle
they will realize that it wont be good and revert it im sure
I'm not freaking out, I'm just saying it's a bad change
wdym
ur position doesnt matter as long as ur centering urself to BF the mobs u want to
the cd # feels genuinely good, my issue is still the button press feels so mid, the dmg profile of it, i cant tell if we are now getting less or more ubs compared to live? i really like how mayn UBs we get on live
who cares what its shooting
clearly not blizzard
arguably u have more control over it like this then u did the random all directions one
Saying it will gut trickster is kneejerky cause it doesn't
unless you choose to play without the tier set
since with a big boss mob u could try to put ur back to the pack so u only shoot it
yeah i understand why its nicer now, ty
I guess me using the word "gut" is a bit extreme
But it's def a nerf I would say
it is
a retuning
IDK how the tier set will change things though
maybe trickster should eat a nerf
when its ptr stuffs its all retuning
how much of a nerf the KS increased cd is?
should trickster eat a nerf tho
Fatebound is just so boring lmao
are we sure that a bird didnt accidentally release this ptr patch
if we are considering relative strength to all specs in the game
i dont think trickster or law warrents any power reductions rn
the problem is relative strength between trickster and fatebound
We don't know tierset numbers yet
sure
the slow on KS is still there btw despite its absence in the tooltip
There's a slow?
20% during channel
yea it reduces ur run speed by 20%
LMAO why
Monk and surv hunter channel cones don't reduce movement speed
because this ability must have a downside to its use, its hardcoded into the game engine clearly
There's literally no reason for it, it's just dumb
if there was no downside to pressing kspree then the AH would stop working
Their movement speed also isn't as fast as ours
idk its w/e. flavor i guess
its hard to shoot rapidly except when we do it all the other times
we are wiping out a barrage of shots we cannot shoot at full speed we must slow down to aim
That's dumb
Bruh why y'all trying to rationalize something that clearly doesn't have to exist
Try again
Lmfao
sending two sets of fth shots is unironically faster shooting then this but w/e
anyone test the ks front change thing
listen if they are dedicated to making this spell have a negative aspect
i feel like guy rn
so compared to the previous iteration it's gotten: double the CD (2.7min base as trickster), +~12.5% damage, frontal only random targeting
anyone know how to do droptimizer with professions that has embilishments?
20% movespeed cost is like the iminimum bullshit
u can even grapple during it
who cares
but we are complaining about something that doesnt need a complaint
You can barely tell you're slowed anyway
OH NO I NOW HAVE 150% MOVEMENET SPEED NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
that is the essence of the average WoW PLAYER
yes and those 2
I care because there's no reason for it
OH MY GOD WHAT A PREDICAMENT
It's just stupid
are the goats of it
if u need the 20% movespeed to dodge a bad thing ur wiffing 90% of ur kspree anyway probable because its a melee range shot basically
so might as well cancel
idk
u dont really notice it, its there for flavor, apparently blizzard is dedicated to this spell having some negative mod on it
i cant tell what really changed with ks and the wording of enemies in front
I guess they wanted to incrase KS cooldown to 3 mins cuz how our new tierset is gonna work and give us more CdG overall right?
i assume it just requires a target now
Y'all so weird man, clearly I'll live with the change, it's just stupid! That's all!
sure
I don't think you will
blizzard does lots of stupid things, i dont think anyone in this convo has told u its not stupid
it doesn't
just not big enough to care about
oh yea just checked that
yea idk what the "front" part means
u can turn around and it still hits
it only hits things in front of you
it shoots random enemies in front of u instead of random enemies in an 8 yard circle around u now
u sure i just checked that earlier
Doesn't mean I can't not call something they do stupid
and i turned around and it kept hitting
if it buffed your MS for no reason you wouldnt care, yet theres still no reason for that
so you dont care theres no reason to it, you care its a "nerf" to your ms
Seems like it, but still seems undeserved
well old kspree snapshotted ur position relative to targets on cast so
it does the animation but does 0 damage
what i would test is if u cast it with ur back to the targets can it hit them
which is weird
if u turn around can it then hit them
why does it do that
my guess is probably no
I think the slow should be more to enable more skill expression. Weed out the fake outlaws
you still cant use it for prio damage ?
🤷
solo
so its like
wheres our new ks icon badge
a half fix

that doesnt fix it
well zac u might be able to. if u have like a boss mob, and u can stand on it and turn ur back to the other mobs
all the shots should go on the boss guy
but yea idk
this isnt how u fix the prio issue
20% move speed loss for
No killing spree random death
No dungeon DC
No ability fails to work
Can't be parried ?
No more camera warping
Is this a joke because you literally said you don't even notice it LMAO
brother
imagine a pack
how tf
am i
doing that
its silly
no i know in most situations it isnt
I did say that and I'm serious.
20% still is mostly unnoticeable, I would guess is more so the animation doesn't seem as goofy, but is my take
sounds like a dub to me
whats the point
idk the point tbh
Yeah it's better but it's still dumb, that's all I'm saying and people acting like I'm saying it's ruining the ability
we must use our complaints wisely blicky shot conoossuero
i mean what i just said the thingy of prio damage on raid bosses is probably easier to pull off right
but in dungeons it doesnt help at all
Yeah I mean, we are also gonna lose our 17% to 5 roll, that's gonna affect the flow of our rotation. Im not gonna doom for now
Look, I've just learned to deal with there has to be some jank for outlaw.
Otherwise the plebs play it
If you think that requires skill expression IDK why to say man
if you have nothing in front it does this which I hope is not intentional/final
Hi, I’m zac/Tomelvis, been playing outlaw almost exclusively since I started the game in SL. For context, I mainly interact with high-end-game content, so that’s where my feedback is coming from. The top post here already went over a lot, but I had some more things I wanted to yap about, and go deeper into, so here is it. Biggest issues: ...
If it only shoots in front, maybe it'll stop from shoving the gun through my face.
thats funny
just hits nothing
i mean idm
yes
Summary:
Shots 1-5: Clearly missed.
Shots 6-9: Missed due to recoil (bad spray control).
Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
I would have just complained once and let it go, but then people made a big deal out of me complaining about it for no reason
idc
Undead
if u start ur spree like this then turn around
Not forsaken
will it start hitting stuff
cuz u complained about it for no reason, the same complaint u have with us
or is this ability still snapshotting ur cast position relative to its target
it updates each tick yes you can turn around
What's the new icon
Just grapple during it. I haven't tried the new version but that's easy way to make sure not snapshotting
If a mod wants me to limit my speech then they can, otherwise I will complain about what I want to complain about lmao
ok do we actually care about the damage tho
u guys realize this ability is never gunna be sech tech
Not rn
unless they reduce all ur profile elsewhere
it needs to do enough damage that we dont cancel it
thats about it
? i am forsaken
The damage doesn't matter it's the interaction with trickster that makes it good atm
for real, it feels like im shooting a nerf gun. If they wanted to increase the cooldown of KS idk why did blizz not increased the damage
No, you're undead.
@glass mortar i lied, it was 60 coups in 10.5 min actually
no im forsaken
NO
so 3 coups per minute natty base
yes
compared to live?
YOURE UNDEAD
not too bad
FORSAKEN
UNDEAD
FORESKIN
still think a 2 or 2.5m cd would vibe with it more
UNDD
funny i had two 10.5 min pulls and both of them were 60 coups
anyways
Just make it 1 minute unaffected by restless blades.
Makes it like mfd
I agree with this.
looks good
Sick
Otherwise they need to increase blade procs
the interaction is getting nerfed compared to live though
Live is 15.7 coups in 5 min
i agree and disagree, tbh i dont want to press this button (IN ITS CURRENT STATE) more often than what i was just doing on ptr
the wrap not being a helm thing really helps
well yea it shouldnt have a 25% longer cast time who asked for that
unlike s2 tier set
Which tint is that
In what way?
i would fully endorse a lower cd if it felt al little better to press (obviously)
heroic tint
Nice
We are also not gonna be resetting cds as much as before since new tier set doesnt have the enhanced rolls thing so, idk man
you use it less often so you proc Disorienting Strikes less
oh shit normal is goated too
but atm it feels like a gross button to press that give u good benefeits. gross is better than deadly, but make it not gross pelase
i think we have more cdr on ptr then live tho
rf isnt bad
if you played the ptr for 10 minutes you will see AR uptime is still 94%
cause the tier sets r pretty damn good, both of em
altho 2set trickster could leave or stay idc
do we have more CdG in ptr or live?
its kinda a cringe variance way to give more unseens
For trickster?
id rather have more reliable/expected gen
Yeah I know, that's why I'm saying they need to up hidden blade procs to compensate for the increased cd
Yeah
Cool
totally it feels more like im pressing a buff rather than a damaging ability
With latest changes are we dooming or blooming guys
ooming
A secret 3rd thing
Cooming?
A secret 3rd thing that's not good
i mean its not exciting
Well of course adr uptime would't really be effected, what's effected is flawless form uptime
Frankly I don't feel one way or the other.
a few of the major pain points werent touched, they doubled the cd without compensating trickster
Which effects finisher damage and blade flurry damage
could be tier is tuned high enough that trickster doesnt need compensation
well if ur coup generation is still only slightly lower then live then ur flawless form uptime should be fine
double coup is alot of flawless form stacks isnt it
It's more stacks after coup, but less uptime overall
@vivid vessel @vivid vessel @vivid vessel @vivid vessel
OMG
NEW KILLINSGP[REE
IS AMAZING
It also reduced the spreading of blade debuff which also reduces blade flurry damage more
LOL
more stacks after coup and less overall could be a net damage buff if u can source the stacks to crackshot windows
NEW ICON TOO
@craggy barn does the KS animation still shove the gun through your face on Undead?
uh
way less aoe fazed is a bit sad yea, but i thought bf damage didnt benifit from fazed?
maybe it does and i was misled
Outlaw damage is pretty flat, I'm not sure if it will average to be better or worse
If you noticed it
the kurt cobain expereience
man, there's a guy arguing that losing Ks is a survivability loss because it staggers damage in the feedback thread 
Mass murder suicide spree
yea the forums r filled with all kinds
bro is cracked out
just dont engage with the crazies or they will pollute ur thread and make it so real feedback gets drowned out
just remember the poor hunters when blizz took away mms pet
for a ptr cycle
Poor things. Only time I felt bad for them.
theres some very funny comments
They can suck it every other time
dude
and out of touch
omgomgogm
damage that could had been avoided entirely lol, sometimes I feel they play a totally different game
why isnt it sending
omg its sending alot
omg
ok
look
it generates cp
and
its amazing
brb
Internet Explorer over here
Does anyone have a clear picture of the new icon?
Spicy
@stuck patrol
NICE
Mid

custom icon pack to make this the icon
Time to never play the new killing spree because fatebound will end up being better
idk how to say it but it looks old in a good way
would be nice
fatebound needs some real help to compete in aoe
that would be ironic lol
How does KS feel now that it's a 3 min cd
No clue what happened to outlaw ive just been laughing my ass off about brewmaster for the last hour
i don wanna
how do they even make this mistake
let trickster be the good choice in m+ so we get to keep 1h tricks
so longer cooldown, longer channeling as the previous one, you move slower and u can miss some shots, perfect for rogue
intended
talent that is supposed to be a proc + 60s cd reduction, instead it reduces the cd by 60s every time it procs

its great bc u can face check a lot of packs now
Task Failed Succesfully
without having to remember to press it
I wish it gets put in the class tree so we're not penalized if fb gets ahead
Sin killing spree??? 
what if they removed UHUH from outlaw bc its cringe and leads us down this giga uptime gameplay loop
and then gave it to sub
Outlaw shouldn't have energy issues change my mind
This guy
sub is "What if your opener was relevant" lol
Looks like brew is bis confirmed
xd
i mean its clearly not intended
I know was jokes
aoe knockup every 4s is funny though
You will either have infinite energy or no energy and you will LOVE IT
Yeah that's gotta be intended idk
Oh I've made peace with the ship I sail on
I haven't.
Welcome to the RNG spec baby 
Rngesus take the wheel
This guy gets it
I started playing Outlaw in SL, never left
Can we really blame rng this time?
nah, but they don't know that
Wait hold up that's a crazy name
magic bullet ❤️
I got a gif for you
I mean, I think your RtB buffs matter a lot more than they used to
04 and I wear it like a badge of honor. If the badge of honor was a bad back.
can u add embelishments to droptimizer?
I mean I'm all in on delete fatal flourish
Why is 40% of our energy budget rng man idk
Energy budget rng is just sometimes for no reason at all I cannot play the game
U can make it punish u for misplay without ff imo
Outlaw doesn't have energy issues if you go Thistle Tea route
Sure because that's overcapping u on energy so bad it's awful
I mean ho can play it but it ain't great
Bad knees. My back is fine.
more like arthritis, the apm gets worse with every expansion
Well
It just be that way sometimes
I like low and high apm outlaw because I like outlaw in general
:)
11.2 PTR part 2 June 24 notes
Remember you can post feedback on the forums such as here.
⚠️ Use
Loaded Dice instead of
Sleight of Hand on PTR.
[2;36mKilling Spree now only strikes enemies in front of you and it’s cooldown has been increased to 3 minutes (was 1.5 minutes).[0m
- Understandable they increased KS cooldown, though 3 minutes is a lot
- Does let you start holding Vanish more for other things like Double Coup instead of constantly watching KS cooldown
- Looks like KS got an undocumented 12.5% damage increase which perhaps helps it be worth Supercharging and/or not be worth canceling it early
- Trickster is fine- numerical nerf yes but brings Trickster's CDR closer to live servers (after tier)
- It will still randomly hit targets that are "in front" of you which is still lost priority damage, though I guess less of a problem since it's less of your damage
- KIR build will probably still feel like KS is too long as it has less haste than HO
New icon and Fatebound bugfixes are good 
no !
yes!
its damage was increased by 12.5%
nerf this
are you sure it wasn't just wowhead picking up something from last week?
the 12.5% was on top of the 25% we had earlier in ptr
oh
yes it checks out between live and ptr now
realz was reading our conversation from today?
that's good
me and zac
i told zac double the cd would make it more fun
im glad he went for it
cool change realz

674 ilvl - this bad for rookery 13?
Because you read nerf
yes
And it gave you bad feelies
@vivid vessel
dang, idk why i suck at this class
realz litteraly said he would do that
674ilvl and 684 MH? Boost?
Idk i wanted to doom but i played ptr for 10 minutes and it's just not
last week
did he? i didnt read that
yes, this rogue is 5 days old
ye
He did say he wanted it to be pressed less
It's hard
Ross we gonna see some gameplay or wha
ross is washed up .. 
any recommendations to learn this class better?
we killed ourselves a lot during KS? yes, now we just take a walk and gunpowder shit around during 3s
bumbumbumbumbumbubm PLOMF HEADSHOT
Legit it's just practice and reading and understanding the rotation unfortunately
I ran follower dungeons to get a better feel for it but I kept killing things too fast
kinda funny they fixed 2 fatebound bugs i didn't know existed
there's no cheats you just have to put the hours in once to have outlaw click and then it's kinda clicked forever ime
ok, well ty
yeah I wish I could be more helpful
Killing Spree now only strikes enemies in front of you and its cooldown has been increased to 3 minutes (was 1.5 minutes).
???? 3 mins
ye
But the difficulty is mostly playing well at a fast enough speed and there's no easy solve for that
we are gonna need FB outlaw and TRICKSTAH outlaw to deal the same dmg as we do now
KEKW
1.5 vanishes, it's probably fine
(jk btw)
Yeah tbh on the ptr I was blasting this off cd so quickly
bro
like
my obs is bugged
nono
try a shotgun
instead a gun
@proven ocean
we had r1 ML
by 30s
21
last boss bugged and we lost 30s from deaths tho
but still r2
Wasn't it only 1.5 minutes because of trickster or am I tripping?
it became 1.5m cooldown when it became a finisher
oh im glad they disabled citrine ring
why?
cringe to make things that are insanely tuned based on a specific season to be good in another season
let's be honest, with the icon change and total change of what the skill does, wouldn't it have been better to have given it a completely new skill and kept Kspree in the drawer?
i think its very good as it is now
looks super nice
rename it maybe
should be renamed imo
and then its legit perfect
its name is actually fine
idk
ross u streaming m+ testing?
Maybe because the ability design in itself is really old and therefore not worth keeping
what keys u did
or is t his first
really curious about this heading to twitch tho thanks
i totally understand that and agree, but they could have just removed kspree and put in a new skill instead of doing a "rework" on the skill, you know?
Not quote the same is it
but since the ability is tied to the hero talent it seems to be less of a hassle to just rework it instead of having to code all the interactions again. At least as a dev with limited time that seems to be the best option
damn
wait, did they buff ks again though? or was it already 196% from last ptr?
i know about the CD increase
extra buff on top of previous
There are more unholy dk logs on gallywix than every rogue spec combined
nice nice, ok
What do they want a raid buff for
I don't think we have anything to protest anymore
!atrophicpoisondoesitworkspreadsheet
grips are a raid buff
When u get something, u want more
Its called greed or something idk
I think DK having a raid buff makes sense from a game consistency standpoint idk I think they should get one probably but also LMAO organised dk discord protest
amz is a raid buff tho
They norfed no?
its back to being good
they removed the cap
it’s a buff for raid
Yeah I think AMZ is going to basically be their raid buff now to some extent
Shhh, dont say outlaw is good
That will make them ruin it
Is losing adr during rp making anyone else mald tho?
Or is it a me problem
I always try to time cd around rp XD
And it makes me mad
sometimes if you roll a 2 buff that is not resource related like RP+GM
I assumed they meant role play not ruthless
oop

yes roleplay
roll for iniciative
i always pixel stack on whatever mob is in the centermost of the pull with this change to ks only hitting mobs in front of us do i just whiff unseen blade application unless i run out and target the outermost mob now?
its still a single target hit that blade flurries
like you dont need to shotgun it onto the pack
!wa
Class packs:
Guy's - Afenar's Edit
Luxthos Edit
Zac's Group
Devlin
Utilities:
Combo Point Standalone
Last GCD in Crackshot window / Subterfuge timer
Ace refund sound trigger
RtB buffs tracker (shows normal, CTO, and KIR'd buffs)
Unseen Blade tracker
Fun:
Ace max combo counter and Ace current combo counter
KS Ticking damage taken
With 4p and sleight of hands, what exactly are the % chance to roll 1, 2 or 5 buffs please ?
18% 1 buff, 65% 2 buff, 17% 5 buff
alright ty !
i personally think sleight will be infinitly more unpleasant to play, even if it is numerically strong enough, once we take off this 4set
ytep
I think zac makes nerf outlaw. Darkflame overall 6.9M is amazing
basically always having 2 buffs (just like with old loaded dice outlaw) does a ton of heavy lifting
for spam rolling for a 5 buff
rolling thru 1 buffs is just awful
the set bonuses give us some wiggle room with ADR though
peep the floodgate tho
I don't know the exact math, but I like that new supercharger rewards rolling dice even if it's a bad roll
in a way that u never feel tho
By new I mean I just started playing with, ig it's not that new
idk u just feel urself slowly and steadily falling behind the adr uptime game as u get 1 buff after 1 buff. its not very fun compared to just always having 2 buffs
the odds r not very hot looking with just sleight
tier set did a lot of heavy lifting
Probably, I saw some ideas to make mastery buff rtb odds, could be fun to implement to counter that
Outlaw is break the meta legal btw 
nah that would be a disaster. just have awful rolls for whole seasons or until u gear up? and then mastery would probably have a hard cap or something very weird like that
we wanna feel our stats less at this point not more xd
this haste thing has got to go
please for the love of god
12.0 outlaw no haste tax
if u cant do it well dont do it at all and just give up let us stack versa forever
The thing I really dislike about haste is how it gatekeep kir. I would like to try some keys as kir but I just don't have enough haste and it feels bad
they can do it well tho if u look at WW they just didnt
i mean for kir its just the most lazy interaction with a secondary
it is pure secondary budget tax
plays like shit without it, numbers r terrible and its strength is absurd, then as soon as u have that 19% its value falls off the face of the earth
so all ur gearing for the rest of the expac is rotating flexible stats to try to maintain this exact amount
this is wotlk era stat design idk
how it got greenlit
and its forcing u to alocate 30-20% of ur budget to this stat while still making it so lust and PI and other haste amps r worthless for u

and we dont need to be a pi spec u know
our damage profile alone keeps that away from us
but u dont also need to double down and make it so in the case u somehow get it it just gives u zero damage
xd
Outlaw always feels a bit stuck in the past to me, having weird stats cap, swapping weapons mid dungeon to optimize dps, just killing spree in general, feels old to me
With this weeks PTR patch notes going out, without even an acknowledgement of our feedback about Death Grip being non viable as a raid buff, and their justification for the removal of Abomination Limb making us worse, while treating it like its a buff has gone too far. They aren't listening to us, so we need to make them listen.
Anyone who believes what's going on right now is an absolute injustice to Death Knights in general, i implore you, take to whatever social media platform you prefer with the hashtag #GripIsNOTaRaidBuff, and keep doing so until they respond.
For Unholy folks done with everything going on with Unholy and their ignorance of our feedback as well, you can throw in #DeleteWounds.
i DO NOT want to see is any disrespect to anyone, no threats, no ne of that AT ALL. If i see it, you WILL be banned from this community. Our goal is to get them to hear us, nothing more.
hey is there a sim for full crafted gear and mplus trinkets bis ?
have u seen the meme version of this going around
im intrested what peaces i should craft with what stats i just came back to the game so fastest way is just to full craft gear
you have to sim your char with raidbot to know
Omg no please share
DM if it’s tos or
Just dm me bro
🥰

@royal bane my char is naked thats why im intrested is there a sim like that whats bis if full crafted just dungeon trinkets
put on some clothes
be decent
in general weapon first, then an item that can take elemental focusing lens or the vers lining embellishment
https://www.wowhead.com/guide/classes/rogue/outlaw/bis-gear#crafted-gear
If you're just starting out and can craft a weapon just craft a vers haste weapon with embelish like eric said I would say
Yea that i understand but for all peaces
since there is certain caps outlaw needs to reach there has to be a sim for all peaces
unless u have a carry to mythic mugzee a weapon haste vers should 100% be ur first craft
!haste
A properly geared Outlaw's stat volume will look like Vers > Haste* > Crit > Mastery.
*But Haste has a **requirement ** because
Adrenaline Rush scales your GCD based on haste, up to 25%.
The
KIR build wants ~19% haste from rating, so it becomes 25% after
Alacrity. 18% or 20% is close enough and not a problem. Don't play KIR with lower than 18% haste.
The
HO build gets
Take 'em by Surprise, so its haste requirement is technically ~9%., but it continues to want haste just for energy. You will likely optimize towards 14-18% haste, not a strict number, just sim.
You need to use
Raidbots Top Gear to determine what haste pieces to use. You can also get ~4.2% haste from a flask. This can be equal or better than Vers flask if you need it for either build.
Idk I just craft vers haste, play and farm the next craft and sim accordingly
you dont gear up by instantly getting all your gear at once
you gear up one item at a time lol
i mean im here for push and ill get all peaces in a day or two
really the only thing u r in a rush to obtain is the haste cap
gameplay improves so much with it
but if u play HO builds u only need 10-15%
2 pieces of jewlery crafted can do ya
and simming every peace is alot of work i thout there is a sim like that allready
vers > haste to 19% > crit (there is no fourth stat)
you can cheat a bit with haste flask to help also
other then that its just ilvl + highest versa u can get in each slot
ur first rush is to get 4set
the current builds use it very heavily
without it u cant play sleight
or you shouldnt anyway
u have 8 cata charges at this point so u can turn champ track into tier if u cant get hero to drop
zac does 8 mil
isnt that super low ?
if u prestack this to 15
for 710 ilvl
whats up with that
yeye
wait
jsut open
3.1m in dungeon PC builds without raid buffs is what like
3.5m sims
more
doesnt seem like itd be crazy low
I mean 3.1 is kinda expected tbf
on live outlaw is at 2.5/2.8
idk if its fixed now
ya
but zac btw
open details
i mean i dont think 3.1 is low for law to be clear i just dont know what other specs dungeon boss dps is looking like
to compare to this number
I'm new to outlaw and need some help. Just looking at some logs to gain extra info. I feel like Im missing something. Where do the combo points for these two BTE casts come from?
btw zac
ace procs
this dungeon is the worst melee dungeon i played in a rly long time

thanks :]
it doesnt recast
btw not that it matters much but the slow on KS is 25% instead of 20% as they stated. This was already the case since last PTR's build (simc's spelldata dump already had it as 25). Potentially a bug if they wanted 20%
my ghostly strike is sending after my gcd
@proven ocean
Hm
the second boss is unplayable as sin
The BTE procs Ace and then they cast Dispatch. Where do the combo points come from after dispatch to cast BTE again?
I guess ks damage is kinda the same on live isn't it
you randomly lose mark
crackshot
Crackshot
Read the talents haha
logs read the dispatch as a cast
u dont ever cast dispatch during a crackshot window
its just the free proc from btes
In what way ross
Oh, I am so dumb. Thanks all haha
Killingspree is wasted if u supercharger high cp
np
Yes yes
I forgot about the 2nd part of Crackshot casting Dispatch. Thank you everyone.
Okok
All I remembered was the no CD
Yes it bricks trickster
its different it feels
solo said the flow didnt feel as bad as it sounds
Am I not goated weran
two rogues in one grp

????
knew who this was without r3eading the name
Sub
xd
better?
Is so trash
nah fuck sub
This weekend we play outlaw together ross
its legit the same


