#outlaw
1 messages · Page 223 of 1
casters
by making it recast
every other mob
litteraly 5 times less efficient
- these mobs cast a shield
like imo the issue isnt htat there is too many casters
what is that efficiency from
threechest io?
yeah
ye
its the same in mdt tho
its hp/count
basically
but like this whole area
no casters at all
except its all footmans
and footmans
are the most inneficient
mf
in the planet
gives 0 count
have shield
gg
I mean there is still a lot of casters tho
also i think
footmen are just exceptionally bad, I don't think there is a mob as bad anywhere
yeah they really need to do some cooking there
the casters are baddly designed
so the fire cast guy right
it require a 3 kick rotation
imo that shouldnt exist
mobs should need 2 kicks
at most
yeah it is hell if you don't have a lot of kicks
the priests i think are 2 kicks rotiation tho but im unsure
even if you have a lot
i dont think its good design to require 3 kicks per mob
the instant recast shit is just so stupid
i feel like they said at one point they don't want the big stop rotation but this kind of stuff is excatly what makes it required
ye
its so weird to me that they said that
but then they make these type of mobs
same in rookery
require a 3 kick rotation
then you put 3 mobs
in one pack
not onyl that but that one pack in rookery has casters that bloodlust themselves
like this
it's a joke
is 9 kick
??
wtf does that mean
wdym 9 kicks
if you compare it to the casters downsairs
they are well designed
they require 2 kicks only
and there is 2 per pack at most
thats good
the orb ones?
thats what it should be
orbs ?
idk
ye maybe
in these packs you know
i think they should redesign the shield guys in priory tho
legit most annoying mechanic ever
yeah ok that floor is filled with other kinds of aids though, maybe they felt hard casters would be too much
true sure
but like look at flood
the casters are one kick
good
every caster in flood
nvm not the one downstairs, but downstairs there is less
2 casters per pack
i think 2 kicks per
not sure
but there is basically nothing else to do than kicks thesde mobs so its also alright to send ccs and shit
but ye all the casters up
in floodgates
they are 1 kick only
veyr good
i like
good design
you still have the kelp pack which is 6 casts
but flood is definitely much better designed yeah
rookery and priory have no excuse because they are current expansion dungeons too
@vivid vessel i heard eco dome dungeon was made the exact same way as floodgate but they heard your complaints and removed everything after 3rd boss
ye i saw that
lol
i mean loojk
wouldnt have flood
be so much better
if it ended at kelp boss lol
am i wrong here
yeah but in ML you have the circle hell 
everything after that is just bad
I think last boss itself is pretty well designed
ye...
that shit is terrible
But trash stinks
ye its ok but like
i dont need it
and the trash is boring
and slow
and its small
and walls
and small packs
and boring
ugly
New dungeon is pretty much full open so
think only the entrances of the domes are like tiny bit linear
From map
let me check a vod
i mean the ideal design of the caster mobs
if they wanted to do what they said
is make the main filler casts % hp that scales much slower or something
so u only kick it so healer isnt overwhelmed
and then u have important casts
thats the only way u can do it without drastically reducing the amount of casters in dungeons
they havent done either tho
like it should still scale
like maybe on a 10 the casts do 25% hp
then on a 20 they do 55%
but it should be so far beyond reasonable
Gearchecking
ye but you could decide this cast will always do 50% of your hp
no matter gear
making it % hp makes it easier to keep the scaling down since the actual key modifiers scale base damage by such large amounts tho
no matter what
If there was a specific mechanic around it sure
But itd be kinda jank for a 500 ilvl char to only take 500k damage while I take 5mil
As an extreme example
sure im saying this would be on the piss filler casts of these casters (smite/fireball) so u actually make a decision about kicking it
its never gunna 1 shot someone (you need to stop every single cast)
instead u pick and choose which u let thru
even on the highest end
If alot of things did %hp you’d consider dropping stamina enchants and shit like that
So you’re easier to heal
thats still the case rn weran
its just impossible to decide which to let go trough or not
imma give an example
3 mobs
2 casters
you cant kick everything technically
issue is
you can have overlaps of 2 kicks on same guy
or a guy that took a kick before , and takes another one
yea i mean in no voice pugs making kicks important is always more punishing
or a guy that is being beamed by big guy and is getting casted on
and it makes it impossibly hard
make it so if u kick a cast within 0.3s of it being interupted by someone else ur kick is refunded xd
idk
Incoming damage on healthbars when
actually you also play miniboss with it usually which is + 1 kick
Surely the tech is there
Ye
idk if that would be useful tho
!prekey
most often people juist have targeted spells on frames
Pre-key fuckery
RTB as you enter the dungeon to get 2 Supercharger stacks.- DO NOT
RTB again inside the bubble as you will lose the supercharger stacks, similarly do not
AR early inside the bubble or you will lose the combo points. - After the bubble drops use
RTB again (now at 4 stacks of Supercharger). - Before entering the first pack
BF into
Stealth. - Open on pack with
AR into
BtE.
instead
Ye but like
zac i had the wildest experience in a 15 rookery the other day
Say you saw other peoples expected hp from incoming casts
i died like 40s into the second boss
Would be sick
and i was struggling to survive whole fight
and i was so confused
why do i feel squishy
i did not receive an atonement or direct heal for 35s
xd
Fire
im watching the new dungeon
living off just personals and dr
What
its so weird
i was like how
How
The entrance wasnt there
takes 5 min to run from the entracne to the boss
My first look at the new dungeon, only testable on heroic currently so there's barely anything to heal in its undertuned state. I'm mostly getting a feel for the new tier set bonus while glancing at tooltips and mechanics.
Background music:
WoW: Shadows of Argus OST - Lightforged Draenei
WoW: The War Within OST - Ancient Falls
(Outro) WoW: Batt...
Wtf hackers
My first look at the new dungeon, only testable on heroic currently so there's barely anything to heal in its undertuned state. I'm mostly getting a feel for the new tier set bonus while glancing at tooltips and mechanics.
Background music:
WoW: Shadows of Argus OST - Lightforged Draenei
WoW: The War Within OST - Ancient Falls
(Outro) WoW: Batt...
check from here
like
thats a raid arena
why is it so big
why so much running
the pacing is weird af
i guess that reminds me of mega dungeons
they do that
they did the same shit in dawn of the infinite
where you had to run 5 hours
between bosses
that were in huge arenas
wow i cant wait to range my healer
you know
running between huge areas can be fine
i like pulling on bosses
as long as the game also gives u rp speed buffs
i think thats interesting
Im sure there’ll be a way
un sure someone will find a way to snap
Regardless
not even funnel
for example
the only way for our comp
to gain time
over big aoe doers
is to pull more into bosses
cause we cant do bigger packs
another cool melee boss
cant wait
me when im in a full melee comp
This dungeon just seems aight
and i have to spread
on every bosses
idk why they keep doing these mechanics
with so huge circles
no point
just make them small
so melees can still hit boss
wtf is that ui
ik but still
that mana orb is crazy work
full immersion ui vibes
hows outlaw been feeling lately?
great input, sure you contribute to society with the same level of effort.
Good, but killing Spree exists so
Next patch it looks a lot more enjoyable due to the rework of ks
you dont know how correct you are
@proven ocean
noob
its very fun now with a small * that is KS yeah
the biggest issue i have on live with outlaw is ks
the biggest issue i have on ptr with outlaw is ks
smaller issue tho
ye
we had a hero play tho
voker had immunity bc they had first soak and went into the wrong cage
and giga hero hovered
what makes KS so frustrating now?
just returning to the game so havent actually had any real world time with it.
It's a 20 second cooldown that takes control away from your character and puts it into random locations around the target for 4 seconds
whats the change they are doin to it?
You return to the start at the end but like, it's a very annoying "skill" to have to learn to enjoy the spec that already has a lot going on
Check the 2nd? Pin
see pins but you no longer teleport wildly
It's turning into a fof adjacent ability
and you maintain control
full st trickster
Hm. i mean looks like an improvement, but dont most monks hate fists of fury for being a channel ability like that?
Eh
Depends who u ask
Both ww and outlaw
I don't mind outlaw having a fof, bladestorm, eyebeam adjacent "channel" ability
I know Zac probably doesn't want any of these in the spec
well
I think fof works ok on monk
when you are in the cd thing that reduc e the channel
otuside of that it feels kinda horrible
mad cuz bad?
and i hate eyebeam on havoc
so ye i will also hate it on outlaw
I csant ahsrae
sacret
but also like
@cinder relic i know you dont mind
but also
ahsrae
does anyone actually prefer a channel
like at best people wont care
but at worse a lot of people jsut dont like channels/cast
thats what kindas bugs me but ye
so, what im gonna ask is probably kinda stupid ig, but i want to practice both assa and outlaw before the patch launchs, and their stats prio are completly the opposite, any advice on what % of stats i could use for both? im still 660 so i have room for stat fixing yet
outla needs a certain amount of haste
outside of that
you can get away with playing sin with "bad" stats
Nope, just rather not deal with ignorance, and you seem chalk full of it.
casue sin stats are kinda whatever
even if i go HO? i hate ks with a passion
stacking mastery on outlaw mightr be kinda mega poopy thjo
noob mad 0 io
!haste
A properly geared Outlaw's stat volume will look like Vers > Haste* > Crit > Mastery.
*But Haste has a **requirement ** because
Adrenaline Rush scales your GCD based on haste, up to 25%.
The
KIR build wants ~19% haste from rating, so it becomes 25% after
Alacrity. 18% or 20% is close enough and not a problem. Don't play KIR with lower than 18% haste.
The
HO build gets
Take 'em by Surprise, so its haste requirement is technically ~9%., but it continues to want haste just for energy. You will likely optimize towards 14-18% haste, not a strict number, just sim.
You need to use
Raidbots Top Gear to determine what haste pieces to use. You can also get ~4.2% haste from a flask. This can be equal or better than Vers flask if you need it for either build.
Hi, I’m zac/Tomelvis, been playing outlaw almost exclusively since I started the game in SL. For context, I mainly interact with high-end-game content, so that’s where my feedback is coming from. The top post here already went over a lot, but I had some more things I wanted to yap about, and go deeper into, so here is it. Biggest issues: ...
never heard of that
so taking 14% haste and then full versa would be fine for assa?
it wouldnt be as bad as going full crit mastery on outlaw ye
ok, helpfull, thanks
mobland
ks puts you in his back always, but while the boss turns around and move his back moves, so ks can moves that way
he mispelled
but otherwsie you are safe to ks on cd mostly, be aware you might get stunned by the orbs that the bomb guy pick up, which is usaully not really an issue, soaking one orb isnt bad
and healer can insta dispell the stun
on your opener, pre position, send a first ks, then second ks cloak it
ks on adds wheenver there is adds up instead of boss
in p3 whenever there is beams dont ks boss unless you have cloak or you get stunned
soould i watch
ye maybe
i liek tom hardy
so hwy not
bane
cancel aura macro for belt?
ye
can someone share pls
tell everyone to be further from boss
than super melee
makes it easier to not stack with beams
aight
we had 0 prep for this fight
progging and then getting assignments once we reach a point
lol
@vivid vessel is pulling double purveyors cursed for CB
rain of honey into rain of honey
😄
ytou do it a lot
or well
2 packs
seems hard/annoying for ks
yoyo guys i wanna test some things on ptr does anybody know why i cant copy my rogue over for some reason cause my other characters work
idk
make sure its the correct rogue
do the copy data and shit
from the bottom
did that but it doesnt work
its so weird cause its literally only my rogue i can copy every alt and shit i have but just the rogue doesnt work
for some weird reason
idk
try after next update
this update is nothing u can do anyway
just cloak questline
Whenever you need to do something not in game and need an excuse to do nothing for 5s
why does it feel most keys either die first pull or get through?
what level
17
got a dk tank with all completed 17's except mechagon
dude pulls half the room only and dies
and then alt f4's
DK Tank - good player or shit player no inbetween
he had all 17's except this one
okay? 17's kinda low at this point
yeah but I'm not getting a tank with 19's for a 17 😂
ye
Question, do we always prio Ambush in stealth/subterfuge? I was going to set my stealth bar (1) key on my mouse to ambush and leave sinister on the (1) key in non-stealth.
the HO build yeah
KIR never presses Ambush
Im playing Hidden Op. Just started playing and dont have KIR haste
the builder priority for HO is pretty much always ambush (if available) > opportunity (if you cant ambush) > ss
Or should I always just give it it's own keybind for muscle memory when swapping specs/hero talents?
you can use a macro
/cast [known: Hidden Opportunity, bonusbar:1] Ambush; Sinister Strike
this will use ambush over ss for HO, but if you ever play KIR, it will use ss
Ahhhhhh. So then I put that on both bars on the same key?
yep
Wow, this is huge. Thank you!
Yeah dks most prone to dying in the first pull
nah that was 40 sec into the pull
they squishy right on pull
I'm gonna swap to numbing poison see if I can help this not happen as often
Is KiR the preferred build if you can hit the haste needed or is there certain scenarios where HO is better even with the haste needed?
they're pretty similar overall
KIR is a bit better at huge pulls
HO is generally favored on bosses/lower cleave
I see
Also you just made me realise that HO uses Ambush out of stealth so imma need that macro myself 
well SS turns into ambush
during audacity procs
and thats the ambush ull be using out of stealth
yeah dont do that
oh it does?
ye
why would you need a macro then?
err well the macro will still use ambush during audacity
Its just for swapping builds
using the same keybind with both builds
ohh
I just turn off shared action bars 
yeah thats skill issue
Do we even have a keybind for Slive & Dice anymore? On any spec?
yes so you can abuse the bug
u dont need it
normally you dont use it
u can bind it to have a way to dump cp or do the dumb supercharger bug if u want
Thank you!
Outside of extreme niche cases, not really
adrenaline rush and ghostly strike are both off the gcd right?
Ya
zeross
im going to try to macro them into abilities so i dont forget to use em
solo lord can it also proc the Ambush 3 strike technique
not in stealth but outside of stealth yes
we got to 2nd soak set on m gally

Lashgod?
looks like a druid no?

no loooks like a warrior
or maybe hunter
maybe dk
or rogue

He just skipped the homework keys and went to the real ones is all
Nothing suspicious here
Just a gamer
it's just the healer they normally run withs rdruid alt :x
he mad
The coaching automessage midst crash out was just 
can you even boost a healer on a 22?
yeah they could have done the world rank 1 key easily but they have been saving it to boost obviously
Oh okay the guy's main is a 4k priest
Interesting they decided to go with druid there
rdruid trivializes candle king, biggest challenge in that key
Well after a certain point you just need to shake it up to make yourself feel something
How else do you truly know you're alive
real
makes sense
during killing spree, does the player hitbox travel as they fly around, or does it remain where you activated it?
@proven ocean want me to write a guide for you?
can we do keys on ptr?
Your profile quote is one of my favorite from the series btw
it moves and it's not always fully in sync with the animation
thanks, always feels super risky lol
sometimes you just die
iiwii
yo so are we swapping disc powers on tues?
yo got it cap
oh captain, my captain
solo's wedding gift to me will be a sim that says i can stop using charged bolts
nobody will notice if you use your normal belt
i want to use whatever gives me the most dps
guess not
Your being reported to the higher authorities, stop pinging me weird man
With ur shitty ass google doc guides that u post on every class discord that not a single soul cares about
you're
you're
Equip a different belt /s
Is it even remotely possible to spend energy efficiently/not cap with AR up, 4-6 buffs and lust?
u can stick that word up ur ass 
We don't care about energy efficiency
yeah you don't really think about capping energy
Oh interesting
those poor laborers
The rules are the rules whether you have infinite energy or 0 energy
i see
could be argued as a design issue
energy only exists as a bottleneck resource, could play without tracking it
we're going back to LD next patch more than likely yeah?
No idea
interesting, ty
1billion solo
Well who says you will continue to spam until 5
why wouldnt I? Unless I have RP or whatever
cause the chance for 5 is lower, we may rather spam for a specific 2 buff
true
@ripe ibex 1billion
i cant sorry mintfresh
yeah it's a good one!
1 BILION WHAT
1 billion kisses
!wa
Class packs:
Guy's - Afenar's Edit
Luxthos Edit
Zac's Group
Devlin
Utilities:
Combo Point Standalone
Last GCD in Crackshot window / Subterfuge timer
Ace refund sound trigger
RtB buffs tracker (shows normal, CTO, and KIR'd buffs)
Unseen Blade tracker
Fun:
Ace max combo counter and Ace current combo counter
KS Ticking damage taken
Are there any outlaw rogues that are over 30 yo that are high io/allstars
all of them
You physically can't play outlaw if you're over 30
damn
but you can't play wow unless you're over 30
so i guess thats why there's so few outlaw rogues
Exactly
I know tons of marksmen hunters
How old is @vivid vessel
23
Time to respec ass, zomb
You got to 30
died on mugzee kill
I don't make the rules, complain to jpc if you don't like it
true
Guess that settles it, time to respec
I have tendinitis in my right hand, if it was in my left I think it would cause issues. Was just curious
is charged bolts just dead for outlaw? ????
I'm using it in keys
I always read this about outlaw being a young person spec 😂
whats the recommended if someone could tell me or direct me to the info greatly appreciated
That’s why I was curious lol, it’s an alt but just wanted to see someone over 30 being rank 1 lol
I'm well over 30 and got title last season
Good to know 💪
charged bolt (if u wanna risk butt pulling and getting knocked out of stealth) or charge crystal (which doesnt work half the time)
it was DOA for keys
basically all of them are that old

the biggest challenge to getting rank 1 is not physical
For reference this is a joke because a prominent rwf rogue player said you shouldn't play "the new outlaw" during DF beta.
Funnily enough current outlaw is a lot faster than that.
funily enough i got better at outlaw the faster it got as i kept getting ilder
was garbage at law in SL
much better in DF and now
I've used charged bolts on dungeons and never saw it pull extra shit that wasn't already in combat
It will zap you out of stealth if you don't use the macro and the tank pulls though
It doesnt pull extra, it only targets in combat. So it can break stealth and break cc
The only thing Ifeel slow at is swapping to cudgel during my vanishes
During your vanishes?
this hasn't been my experience
You should only swap out of cudgel for bosses pretty much
I’m mainly talking m+
u should ideally never swap during combat
the only "safe time" is during ks
So I shouldn’t be swapping my oh to cudgel in m+ for vanishes
no
No, you just use cudge for trash
u should just have cudgel equipped when u arent on a boss
and only swap out of combat before a boss
ideally ur only swapping before and after boss
I guess for low target counts it may be worth
low target being 2
Like the 2 guys before last boss of flood
yea
But not worth swapping in combat unless you do it during ks
I can't wait for the new season so we can stop doing that
Good to know Ty
For M+ what horrific vision enchant are you guys running? I was reading the pins and i saw the con for twilight is that it can potentially pull mobs vs gushing wounds
why is it fine to pull mobs accidentally?
if u know how to play around it its fine, and theres only a few spots where it has a good chance of butt pulling imo
its good aoe damage, but gushing wounds is also fine of u wanna be safe
is zac awake
Does it proc behind u?
Muffin
It's all minimal anway though tbf
no, it procs the direction you're pointing at the time
so if you're mid KS it could go off anywhgere
TD Roulette 🙂
my feeling is that if you're already embracing the inherent risk of pressing KS, why not add a touch of TD to the mix for extra picante
same, but i swapped to gw for raid and havent really swapped back
Is keep it rolling really that much better then hidden opportunity for mplus?
It's better in aoe but a little bit
but they are comparable
its better in higher target pulls
the standard kir build in keys is notably harder than ho tho
so ur mileage will vary
This is also tru
me likey the 1fth build tho
so thats what I run
HO is still plenty good
jsut as long as you aint running FB
kek
What’s fb?
Fatebound
one of the hero trees
Trickster, the one that runs Killing Spree is more than 10% ahead in aoe
so we dont really ever run FB except for some fights in raid
Ohh yeah I only run trickster. I’ve noticed I do way more damage in HO then KIR
Yeah it's a comfort thing
HO is quite a bit less mental overhead
and does comparable damage
So if you are vibing on it, keep playing it 🙂
the rank 5 outlaw runs HO so def plenty viable
wox used to run HO until zac forced him to swap for MDI
LMAO
That is true tho
Obses seems to run exclusively HO but I havent really dug thru his runs too deep
gdi
fucking just had to greed and die
Dont worry
on our kill pul
At least you got a parse
we're giga extendo until gally is dead
youll kill it in 2 days dw
70 pull boss tops
since we killed mugzee early today we got some good prog in
:))
got to 2nd soaks
but our assignments were kinda scuffed
the person who was doing our assignments for gally wasnt around for our prog
lol
yeah once you make it through the hard overlap after 3rd suppression p2 is really boring and depending on dmg you wont see p3
?????????
our raid lead was fucking phoning it in on that
idk what he was thinking until we pointed it out
its all fixed now
nbd
we had one on a bomb too it was okay
LMAO
We had our bear tank eat one, then pally bubble, then had a hunter run aroundd with turtle/bop on 2nd set lol
our raid lead was yelling at him to grab bomb when it was his turn
and he didnt
he also has giga scuffed movement
in general
Then I would accidently eat some with Dance ofthe wind cuz I was too busy tunneling ramp xd
Your RL sounds like a fun guy
I bet he cooks so crazy strats
nah
some*
he doesnt cook that often
most of us didnt really prep gally
so we just went in mostly blind
we knew some of the basics like bomb holders need to not die ever
but idk what he was thinking about puting one of our least survivable players on bomb duty
I'm just glad Im back on outlaw for Gally xd
same
I like MW
the only reason i died on our mugzee kill
but I wanna gun
is because i decided to finally hold CDs for once
tsk tsk
also i was playing sin
so
decided to actually not giga greed everything
and got punished for it
If we decide to full reclear a few times I am gonna try and full run in each spec :p
i think the only one i wont outlaw on is mugzee
just seems painful
i will reclear as sub tho
for fun
im too bored trying to find 17s to run so i might just run up my sub IO
Yeah Os wasn't having much fun on it from what I remember
some jank shit tryna grapple outta gaols
He wasnt either
gfdi this stupid sub sim is taking forever
i havent updated my sub gear in a while so decided to do that rn
and its taking forever
i usually keep it up to date, just havent since i got a few new myth items
haven't actually played sub consistenyl since DF s2
was only in keys too
cuz idk why but I played law in abberus
I def should pick it up again just so I have it in the pocket
Yeah I played sub for queen ansurek, it was bad lmao
our raid collapsed on court last season sadge
too many absences during that time of year when we were progging it
xd
Fuck ulgrax I shoulda just played outlaw for that fight
are we still using charged bolts or charged crystal come tuesday?
Bolts are prolly dead, but solo's not posting anything until it's live in case it changes
Oh I've got a matching log for you Zomb
Bomb duty plus died last platform
I had zero chance
we didnt start m raiding until last season
i was slowly convincing this guild to do it end of df
Silken aint easy
we got a few of those
RFWL is always entertaining to watch
but yea for new m raiding guild we doing pretty well
the only other time i m raided was pug 4/8 M HFC
Guild on my server was 3rd last to get CE on Ansurek
Yeah, last night of the tier
L
not last
my raid is giga casual and we just started doing assignment stuff on sprocket
and we only 6 hour a week raid
oh neat our mugzee only took 137 pulls
Gj for one of the first tiers to be honest, 6 hours a week is rough, I'm also in a 2 day and it can be rough for sure unless you're hyper focussed like we are
yea despite our struggles, we are doing very well
3rd from last page so like 40 something from last lmaooo
i have those literally any tier. i die once cause im dumb and my team kills the boss 😄
bro this set is gonna go so hard next patch
that is pretty cool ngl
looks gnarly god damn
25
Wdym, it's not a boost
I heard double coup is back?
hi ppl, can someone teach us how to make SnD cancelaura macro?
#showtooltip
/Cancelaura Slice and Dice
/Cast Slice and Dice
Showtooltip just makes the macro show spell info for snd
Cancelaura removes the buff which needs to happen before you cast so you can replace your snd with a shorter snd
Thanks Google spell check for correcting snd into and about 15 times in writing that.
thank you alot Eric
!haste
A properly geared Outlaw's stat volume will look like Vers > Haste* > Crit > Mastery.
*But Haste has a **requirement ** because
Adrenaline Rush scales your GCD based on haste, up to 25%.
The
KIR build wants ~19% haste from rating, so it becomes 25% after
Alacrity. 18% or 20% is close enough and not a problem. Don't play KIR with lower than 18% haste.
The
HO build gets
Take 'em by Surprise, so its haste requirement is technically ~9%., but it continues to want haste just for energy. You will likely optimize towards 14-18% haste, not a strict number, just sim.
You need to use
Raidbots Top Gear to determine what haste pieces to use. You can also get ~4.2% haste from a flask. This can be equal or better than Vers flask if you need it for either build.
never heard of this, why would you want to cancel snd
Its a super niche thing. In a certain situation out of combat where you might want to shave a few seconds off ADR you can press this macro a few times
aha so an adr shaver, got it
It's sort of like the bug in DF where you could endlessly spam snd for infinite cdr as long as there was downtime to do it
Also things like Workshop maze, you can pistol shot the robots and SnD spam to reset RTB for good buffs etc. Decent if someone in your group fucks up and you're stuck there for a while
I could be wrong but I'm pretty sure you run out of CPS now, either that or I'm doing it wrong lol
It's RNG chance to regain combo points after spending them
So yeah it just happens
But if you're gonna open with ADR or BF or whatever anyway to hit max CP, might as well get some CDR on the way
Lowkey even if you bought that, if you can heal a 22 dfc you deserve it
I mean it's not a boost tho xd
They play a diff healer in dfc for third boss healing
They did the same in mdis
Literally Ayije on an alt
@gaunt phoenix greatest qa team
Also
The new belt
We can't put the engi bump on it
Very cool!
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
im so done with this stupid delv belt ngl
the mastery buff does reset on vanish windows
the aoe lightning stuff kiks u out of fkin stealth if smone gets infight
and the ST one just bugs out and does nothing the hole key
Xdddd
Right
And the st one is just random targeted so it's not even st
And it breaks every cc
Holy shmoly what a belt
this is so god damm annoying kinda not worth using it if u compare the times u miss the buff in key
stat belt would be better to use instead of this shid
im just confused i use fkin cancelaura if i use the charged crystal one, then i use fkin sprint and it procs again
idk blizz but ye
have been mia from outlaw. just as a quick starting point can i just shoot this build and call it for keys?
anyone found some secret sauce for outlaw on ptr?
If u have 18-20% haste u can
Otherwise better to go HO build
Hello friends, does blade flurry damage originate from me or my target
around you
Thank you TOM ELVIS
np cuh
is around 8/9m in 1st pull mechagon normal or should it be more?
if so how
on 19
ye
but in the end
its still just a nromal pull you know
and in normal pulls you can get to 15
its just very hard to play it
i press ks on low cp
good job I only do outclaw keys these days
😠
uhm which one is that?
leftside of the tree, its in outlaw FaQ and wowhead
how do they even break this for MM lust only? things are looking good for 11.2 who knows what surprises we will get there 

not the first time mm lust is bugged
it's not even associated with a pet. It's literally just lust with different icons for buff/debuff and a birb showing up instead of whatever lust/hero/tw show 
maybe they fucked up a merge again
Hi guys. Do we know what DISC will be BiS after the nerfs?
Nah not til reset but charged bolts as stated will be dead dead
petko is mocking us
stay safe from those winds
What trinket
the spymasters
but its intel aswell isnt it
its str/agi for new spymasters
whats better for M+ HO build or KIR build?
whichever you prefer, boo
i prefer more dmg which one would that be?
same answer
they basically perform identically, which is why it's down to playstyle preference
yo zac
how much you think your warrior would do if he would play fury?
arms does more on AoE i thought?




after 4 years of DF i still using separated Macro for SS and Ambush


