#outlaw
1 messages · Page 179 of 1
im talking about bigots who got yeeted cause they were offended by a rainbow
yea that was cinema
honestly the wildest part of today is that ryu got banned and it WASNT for a cringe take on pride

Lol so true
So anyways
I have a stealthless build I think will be meta next season
cook whatever u want sir
i logged in today and collected the haste vers dungeon chest from my vault
then a leech mythic capo from raid
and bought a hotline
nothing can bother me anymore
i finished the season

what rainbow? and why?
No, Zac and Zeross would take it seriously and I have a habit of defending myself after an obvious joke that I now take seriously.
Gayblades
It's like dreadblades but fabulous
Disc icon
that'd be a cool looking mog
we have purple at least
😮
can't .. outlaw gave me gout
No, it's the double decker bacon cheeseburger that gave you gout
god a weapon enchant that looked like the current rogue discord blades
would go so hard
agreed
Bacon cheeseburger would go hard rn too tbh
Classic players would explode I think
We haven't had a good weapon enchant in years imo
The classic illusions are just too good
SL had some good onea
SL are greats
Mog is sick, yeah.
but necros
finally a good roulette
I just watched the UI interview. Late I know. But how do you make a spec like outlaw less complex but not easier?
are u wargen?
i mean ur probably gunna make it a little easier but u can remove some unfun complexity
ye
whaaaa, how is that? i never see them
like, the whole fucking hidden RtB duration buff and gameplay around it
is kinda cringe
lul
remove that and codify how the buffs work more normally
based now that darklight stacks with all move speed boosts
every 1.5m i have nitro boots in raid
sprint + darkflight
imagine the difficulty of KiR builder/spender rules vs the "complexity" of knowing when to press rtb based on the container logic as KiR
not that we need more mobility... still fun tho
thats like a good example of difference in complexity vs difficulty
ahh fast af, nice'
Oh okay yeah I get it
but ideally easy to explain
yea container logic is cringe
just like, codify that rerolling doesnt roll over buffs with a duration longer then the cap
and also doesnt remove CtO buffs
done
u can still have cute KiR reroll rules simplified and such
I was thinking they're talking about the amount of things we track
But that makes sense too
tracking could be improved
game should have a cleaner way to track fth
especially when some builds have more uses then others
(1 fth can store up to 3 casts of PS)
Lul
Yeah I was under the impression of subtle gameplay changes idk
Glad I asked
In terms of talent altering I mean. If that makes sense.
nice little 12 priory at 667 ilvl
ty brudda
question, in KIR you only get one re-cast of roll the bones before it starts taking away from the affected buffs, right?
yes altho u can roll more then once if u roll fast enough
so I actually have an issue with this
if u roll before the buffs hit 39s, then the buffs that dont get rolled over (if any do) will have enough duration to still allow another roll
lets say I get the blessed KiR 6 roll
but you may proc enough natty RtB buffs off the first one it isnt worth it
and I rtb once before the highest buff gets to 39 seconds
so I only override 2 buffs with the rtb container
I now have usually 2 red buffs, 4 yellow buffs
now rules wise
I should roll again as soon as rtb is off cd right?
cuz will_lose is <=2
you technically get as many as you want as long as the original KIR'd buffs are >39s
though it is hardly ever more than twice as at that point you will lose more buffs than you gain
so in a real situation I get one
But in my head it feels better to sit at 4 yellow and 2 red buffs
If you have 6 full buffs you can just sit on them
until like 10-12 seconds left
well you should do at least one roll
right?
ya
roll bt/snc obviously
while the buffs are over 39 seconds
ah gotcha but then you sit
good good yeah thats what ive been doing
it feels the most consistent
in terms of getting a potential kir into kir
another question, should I use KIR if I get 5 and don't get the 6th in a few globals? or should I only use it when I got 6?
fish
IF those 5 came from a rtb
yeah
but if those 5 came from some combination of cto
I dont think you still fish or at least its neutral to
if you roll a natural 5, if you are still missing BS/RP/TB then i would try to fish
though it's not really a big deal
Fishing for the 6th buff regardless is low-key half the fun of kir for me
peak kir is when u chain 2 kirs 6 buffs in a row tbh
just over a minute of 5-6 buffs
🤤
That's the other half for sure
Remember when they nerfed Ace?
It can always be worse >.>
chain the 2nd kir -> insta overwrite all buffs with a 5buff roll so kir was 100% wasted
omg i got the hotline and the gally thumb this week guys
and last week i got the knuckles
i will be joining u guys soon ❤️
hey guys, does anyone have the WA for Mug'zee that put an avoid on the mines?
!wa
Class packs:
Guy's - Afenar's Edit
Luxthos Edit
Zac's Group
Devlin
Utilities:
Combo Point Standalone
Last GCD in Crackshot window / Subterfuge timer
Ace refund sound trigger
RtB buffs tracker (shows normal, CTO, and KIR'd buffs)
Unseen Blade tracker
Fun:
Ace max combo counter and Ace current combo counter
KS Ticking damage taken


unlawful bear stealing
cease
The existence of rtb is why baseline energy is so low
I want to leave it at that for the bit but every fiber in my being is saying that it's just an actual take from the forums
waiy ryu got banned?
I saw
I know exactly who made this take
it brings me joy every time i see someone ask that

but yo
i got house of cards
last week eye of kezan
so i buy jastor diamond today and i literally have all items this season
bing chilling
The whole post is bad
It's fine to not like crackshot or whatever but idk why people have to be cringe about it
what did ryu do?
This time nothing but Whysper went over his post history
also where can I find a WA that put an avoid on crawler mines for M mugzee
whats the spark quest this week?
disc fragments me thinks
can someone help me with some sims? because i got some weird results and idk if they are correct
Post the sim link
ppl always said to get mythic weapon first by a shit belt looks like sims better than the weapon
https://www.raidbots.com/simbot/report/8EycZ929yb5cZHz5yqx7gk
https://www.raidbots.com/simbot/report/8vDSEDdsqru9LtVkbGF5nC
so idk what should i get from vault
I mean, the weapon is our most important slot, but that doesn't mean that 4 Ilvls on the weapon will beat 14 Ilvls on another item
do we have info about the overcharged delve belt? if that's better than your vault belt rn, weapon pick is the better
oh ye i forgot about the new belt
Try simming with a base 681 crafted belt since we got a new craft this week
Weapon plus 681 belt likely beats the 685 belt
Just the weapon alone is already within margin of error
yep you are right with crafted belt weapon is way better, i will pick weapon then
thanks
yuge
I got goon hotline for os since no one wanted
does it make the most sense to put authority of the depths on my OH capo and radiant power on nightfall cudgel since they get swapped for AOE and ST in keys anyway?
I stop dps for a minute straight buddy there is nothing to try
why no 3min push
Makes p2 easier
does it even
@vivid vessel trickster on sprocket or no balls
you're hitting near 40% 2mins in?
We need to debuff the adds before phasing
That's 4min ye
mm
i dont even think that's worht
they do no dmg anyway and he gets more moxie stacks
We stop DPS right before the moment we have the jails rn
Idk what time that is
Then we wait to debuff the adds
I just didn't hit the boss for all p1 😄
yall are getting deep railed by the extra moxie stacks bro
hold dps for a minute to take 3M more dps
idk
Is it only in p2 ?
no he gains a stacking dmg buff over the entire fight so the earlier u phase him the less dmg he will do
i think walking across the floor also adds like 10% dmg immediately or something
maybe 5
Yes, but he plays 1 more min in p1 damage will be higher overall but that doesn't matter, the goal is only to make p2 easier
oh
yea the damage taken screenshot is p2 only
first is my guild this week phasing at 3mins and his at 4mins from 2 days ago
weirdo
!mute @grim island Another loser added to the list, enjoy the ban bitch
I forget if greens can ban
For the party of calling people snowflakes, these people sure do seem offended by a rainbow


Zolo
ziemyee

Yo kofino
Feel free to ping me for any bigot spotted
Maybe dumb question but am I good to use my crafted dagger in OH? For keys I bought the Nightfall mace but wondering what I should use for raid
They will be excuted on the spot
@cinder relic
Plays ho
Ye dagger good btw
Sweet
The vers mastery dagger from raid is a fairly nice weapon if you don't have capos molten knuckles
my neck is crit vers crafted but i lose some vers if i pick this
and we get new belt soon

Ah yes
The belt
Luckily for me, my dad can't beat me with this one 
However I will have to delve
Delves are pretty neat
Yeah. I'm just being a hater.
Is it a dps gain to run the belt tho?
I got a dooky belt so it will be for me
if not they will change
My monk managed to get no real upgrades for like 2 weeks in a row while this mf has 2 mythic slot
Only did delves for the omega crest reward
ohh zac alt
Have you considered actually getting upgrades for your alt?
Just an idea idk
Just get better rng. Idk what the problem is.
I cba doing stuff on my two 680 chars anymore. Still progging raid so theres literally NO upgrades aside from vault rng
did u farm the dinnars?
Winnar winnar chicken Dinnar
Bought house of card on it
Winner winner chicken dinnar
Dude juiced fr !
ww or brew?
Stealth u owe me a kiss

Ww for splits
Btw do we know if you started the dinar stuff a week or two late you’ll just get the quest “longer” or are you just never gonna get to 9?
Muah muah muah muah muah
But I play brew in keys
You will get 9
noice
Just late
That’s good news at least
Brew lame
can i sim 2 crafted rings somehow
Brew can do 20s
WW was fun in SL but havent really fiddled with it since
In their dreams psyche
physical meta is what we need
I could do 20s if I was invited no promise I'll time it
aint no way
Finishing up my 17s rn
My dream comp is pwarr, mw, feral, mm, rog
That's a good chest
True
3 rouges warr tank monk heal
Shamans and paladins have too much utility share the wealth
I said share
No!
Fk
It's the most played because it's ez
Their tier and divine hammer made them like slightly more fun this tier at least
But night and day difference in good ret and bad ret
Good ret keep me alive bad ret let me die
mostly from having sac bound
zac there are many skip run groups rn go farm raid rep:)
And visuals
Visuals hard carry
another 1% deeps this week 
Yeah paladin animations are op
Where
Outlaw sounds are still BaE
So meaty
Divine Toll 
Holy pally is satisfying too
I play assa mostly in keys so that's why I got
Don't think it will ever be good for outlaw but we will see
it would require a mastery rework on 11.2, but who knows
wish it was 30% / 30% unbuffed
low haste no?
within reason for ho
I play ho
He getting his stats roasted by the discord
Zac is stacking for super high keys though
true
Survivability
idk I hit 30% unbuffed and the sim started trying to make me take crit
probably thanks to the DR being at 30% from stats
same thats why i crafted crit vers neck
Yeah Sim doesn't care if you get one shot in your 21 cinderbrew
I just follow sims
Same

Thug hotline and gally fist are only upgrades left for me
🫡
That's a big boy
my guild wont reclear
That’s sad
my gear is kiinda ass
cuz we killing bandit rn
Oh lmao
with druid im at 41
the verser
with flask and druid im at34
I hope we’ll get to do reclears this tier. Eternally stuck on prog
Also I don't sim
That actually sims best for you?
I just assume vers is better and run with it
what sim is there on outlaw
Ah ok
Top gear
Simming for outlaw is too annoying rn
Whats wrong with ol sims?
Stacking outlaw deep into vers dr is a time honored tradition anyway
juggling a 10 million iteration sim
the tiny optimizitations you could do probably matter less than the vers damage reduction anyway
nothing it's just there isnt too much decision making. the sim is good for hitting haste cap near exactly but beyond that you dont have to think beyond get vers
You do tho?
yeah you definitely do
If you drop crit to get more vers but you also get mastery
Meh maybe they finally fix our stats with 11.2 rework
mastery and crit are kinda equally bad no
bte being insta capped with RP just for existing means crit kinda ass
no
i mean obv crit is better
idk if there is a realistic sim where they are even close
I certainly haven't seen one
they sim pretty close for me in dslice
St mastery is dogshit
Didn’t rogue just get reworked in DF?
And crit is better in aoe last time i checked
why would anyone want an outlaw rework rn
feel like it’s in a pretty great spot atm
I don't think that many peoplee want a full spec rework
just KS, otherwise i like where we're at
just like a few things are bad
sure they could change ks but i would be pretty unhappy with a full rework
What do people want out of a KS rework? Basically just to not suicide with it, no?
or any major gameplay loop change
it's coming eventually based on ion's talk
delete
gotta enjoy it while it lasts
basically every part of KS beyond just being a long CD finisher needs to be scrapped
Lockdown, GCD lock, No kicks/defensives/utility, moving my character
Kir container has to go
bugging out thee spellqueewindow
Makes no sense
it’s makes a lot of sense
But yeah core gameplay is mostly fine beyond relying on adr to play the game
and is easy to play around
It makes 0 sense
changing killing spree to a bladestorm clone
and relying on adr is again what makes it fun
would be enough tbh
Says you man
personally i dont think outlaw is gonna get huge changes
if it does, well then frankly we gotta be open about it and send feedback about it
I think the adr reliance is definitely too extreme
Outlaw used to have less adr and feel fine
everything elsee like it has been removed from the game or massively toned down...
yeah but keeping adr up almost 100% of the time is very possible and it feels amazing
that would be completely lost if they changed it
No its bad design
i mean its not that simple
Theres reason why icy veins was made to not be like this
They just forgot that its bad and gave it to ol
having high uptime on adr leads to resource and damage drought if you drop it. but even then its more complex than that
na i mean i love it
I don't think we should categorize things like that as "bad design" and more "it is what it is"
it’s the reason i play it
Crackshot, and UHUH are cool and fun
I guess it depends on where you define close, but it being 75% of the value of crit when you have almost none of it on your character makes it a pretty bad stat imo
you can like it hats fine
They have been cool and fun for a long time now
no one is gonna flame you for liking a thing
oh damn yeah that looks completely different from mine haha
it just this isnt the first time a spec had near 100% uptime on its main cd
blizzard either lets it stay as a option (havoc rn) or kills it completely (mage)
it's because HO likes mastery less
that is a kir sim
hmm
i rather they focus on blade rush and killing spree
i just think there is plenty of specs with a major cd what’s wrong with outlaw having a niche
more than adr uptime
its not really a niche
if you don’t like it; it is as simple as not playing it
what is it then
a reverse niche
ya that
there is no encounter type where flat damage is actually helpful
outlaw is good atm
Its a downside in very very many ways
even so, based on those numbers sacrificing crit for mast to get more vers is still probably a gain, the gap between crit/mast is about the same as vers/crit
plus taking a small loss for more dr is nice
if you dont have access on snd spam
I think having a flag damage profile is a lot Less bad than ppl say it is more often than not. Fights like stix it's kinda better to be flat for example
yeah there's a lot of good reasons to take a bit of a bad stat for sure
Outlaw also does have a niche, it's being the best pug key spec of all time
but i have issues with the health of having your main cd have near 100% uptime. i know its not a good term to use to discribe outlaw aka the og consistency flat spec
and its not as simple as reducing adr uptime from 90 to 60
cause theres alot of moving parts
that people really like
that kinda add to this
fth
crackshot
uhuh
etc etc
uhh
outlaw niche is spinning frontals and cauldron beams to meme on your raid members
the issue is that utilizing AR correctly gives a ton of AR CD back
I dont think flat dmg profile is as much of an issue as the punishment of downtime etc
and this has always been true and had the same problems even when AR was 50% uptime
it's just more extreme the more uptime you have
Dragging people around on swampface
It was a very common complained thru all of BFA too
"The spec feels terrible without AR"
and "The spec is so fucked by downtime it'll never be viable"
Even at 50% uptime levels
there is a tipping point where it stops being a problem though
IT's just sort of a feature of restless blades, and AR
and it is when you have so much AR uptime that you can lose some
without losing it all
i think it’s a vrey rewarding spec that if played well feels amazing and does extremely good damage
i seen absolutely no issue with it
But it is for sure worse atm than it was in the past, even if the complains have always existed
Its fun yes
and good
ya it always existed
its just worse
only a problem if you are playing bad
When dying is this punishing
i think the only real solution they can do
while keeping all the stuff people like
i’ve had 93%+ ar uptime every key
I care much more about raid encounters than I do about keys where it is significantly easier to get and maintain 90-95% uptime
i dont think outlaw needs a rework, more like a retooling on some of its pain points
the littlest thing in raid which is often a mechanic you are being forced to engage with can plummet your uptime
yeah well idrc about raid but it’s definitely just as possible to have near full uptime on every boss as well
but considering blizzard often listens to its largest base (casuals) we're going to see some sort of major change soon
I'm new to rogue outlaw (old main class), I wanted to know if it was better
HO or
KIR?
like how er was removed due to casual complaints
try both
possible yes
ho easier
kir hard but better
just don't do any mechanics 👍
try both pick yoru favorite
Ok ty all
The greed you need to play outlaw in raid rn is kinda wild
Compared to any other melee
aint that the truth
doing no mechanics so you can do damage and greed just to be the same dps as normal melee is insanely unfair to the rogue and to your raid
tuning may cause you to still do no damage or tons of damage*
it's like having a frost DK that is perma in breath
and you can outplay it on some fights or with lucky timing
and break even, even if you fumble outlaw rotationally
but wee have no tools to actually deal with it in a realistic way
but we cant make consistent specs be overtuned always to fix that problem, or else you have a s1 tww shammy issue
I mean if you make our baseline overtuned enough to be good on fights that present our weaknesses then people will point to the 1 ST patchwerk fight in the raid and say we are overpowered as hell
that's basically what early season 1 DF looked like
we really beat up that terros guy though
Gg
at least rogue balance these tiers has been in a good spot that no rogue spec really feels like trolling
unless you make the mistake of playing fatebound like at all
Despite loving outlaw i feel like im hard trolling if i play in on prog
fateebound felt like trolling on mugzee
and idk if playing KS would have felt more or less like trolling
Barely and only if you play it very well
Even if it does good dmg its riskier, much harder and the weapon bullshit also doesnt help
Just be good and dont fuck up
But then you're a sin player
And you can't ego on everyone
I mean for me basically no matter how it feels to play outlaw on a fight or how greedy I have to play I am going to do it
I cba about it tbh, starting mugzee progress tonight and im going in as outlaw because i feel the most confident on the spec.
maybe one day they make sub or sin fun again
At this point
sub is fun!
It defenitely matters less what you play
or you troll by playing killing spree in prog
Maximizing KS uses while not dying to it is almost harder than the rest of the spec lol
so the issues end up being killing spree or fatebound being shit
cause ngl trickster is neat except for ks
killing spree in sprocketmonger progress 
needing to swap to fatebound for sprocket tilts me so much
I just want to never do the boss again
Id rather they buff fb back up so we dont have to ks until rework
the fact bladerush was left in the dust despite sharing a row with killing spree for most of its existence
just rubs me the wrong way
yeah...
keep killing spree as is for the people that like it and the fantasy /history of the spec
Additionally it be nice if coup stacked like tempest
just make blade rush a spender, buff it by 1000%, make combo points do more damage and generate more energy per point spent, attach all ks stuff to br
But thats minor
gg
Less things to track
thats the easiest solution that will probably make everyone happy
Hopefully they actually have time for class changes for the major patch
They must have been working on something else
But if they actually do changes we might see something on ptr a few weeks after .7 🤞
i have been dying on the fight every week
for the past 3 weeks
idk why
its prolly fatebound
just to see what they have in store for 11.2
sucks we gotta wait 9 days still for meme content
and move the tree around like this

i guess also do something about gsw and gs
so atleast all capstones do something
by gawd thats flag music
Gsw just needs to be replaced with something that has actual gameplay probably
And gs could maybe not cost energy or cost less
I think it wouldbe fitting for GSW to add some other way to generate opp procs
it just ends up being another button we have high uptime on
Bte?
GS was fine back wheen it gave decent(for the time) combo points and was on the gcd
could even take it back off restless idk
I think it's not too bad of a problem to handle
kir or ho for stix ?
but we already get like full cp every global or so
just make GS give 5 combo points
and 2 charges
promote actually utilizing it as a button instead of just macroing
Idk I thought it was a great button when ER still existed
Now its whatever
Can go can stay
yeah
not a massive problem
ye
alternatively full send and rework it into a passive
but i dont think we should remove gs just to remove it
Do we need more complexity atm tho
that's a good question
perhaps the answer is to rework it into a passive idk
right side of the tree passive
left side active

Bake gs into er
Idm it costing no energy and providing no cp idk

cannonball barrage
Thats passive tho pmuch
Bake rtb into er, bake kir into er, bake blade flurry into er

I think if it were to be passive it should just get merged with AR
Bake everything into a one Button Rotation?
cannonball barrage super buffed, soft capped and has a 3min cd reduced by rb
Yezzir
fully changing it to your attacks deal 10% extra damage as ghost during adrenaline rush
or something
What kind of cd would this actually be then
Like 4-5min?
Why cant they just code KS like Blade dance? That feels like it would fix most of the issues with it
Do you have a good weak aura for KIR (sound or what)?
Allow for moving, kicking, but you are locked in animation
I mean they can
who knows why they haven't
the blade dance comparison and suggestion has been around as long as outlaw has
Not changing it for so long in my mind can only mean they like it being like this
it was seemingly intentionally left undertuned for years though
someone didn't like it
And or they want to change it now but cant because its a rework and reworks have to come out at set times
i mean its not a stretch to think that
justicars vengeance was a dumpster fire for years intentionally
maybe they couldn't actually delete or rework it
and just left it undertuned instead for reasons
Makes no sense to tune it well then
stormwind is always night if they delete killing spree
the things people claim to like about killing spree can probably be preserved while fixing the egregious flaws it has though
yep
that also leads to another question due to devils advocate
ks lets you kick and use utility and defensives. but still has animation lock
doesnt telelport tho
would we like that?
I mean I think the talent is kinda cool just off how it plays and the animation. Its just very unfit for any type of competitive gameplay.
assuming that change fixes the lockout that is breaking the spellqueuewindow then yes
that basically fixes all the flaws with KS
i hope they do that then
the variable duration is still annoying to me, but I could live with it if KS doesn't kill you anymore
if they dont make br a solid choice option
rtb container probably a bug and can be fixed
so not much to talk about there
You guys have that time where kir came off cd and you were ksing and lost buffs?
rtb buffs i dont think they should change
rtb container is responsible for most of the skill floor and convoluted stuff going on with kir though
im sure the ycan make their own cd manager track the buffs
some people would not like that fix
Yeah
ya i know
But that goes for any change pmuch
but thats probably the shit ion is talking about when they singled out outlaw in the addon/weakaura interview
I hope so
Rtb is whatever tho
yeah the rtb container logic is basically the only thing we have that can't be done with a simple ui buff/cd tracker
Kir container is whacky
without kir it doesn't matter that much
i just dont get
what about outlaw requires addons to play well, beyond the rtb stuff
what does anim lock mean tho
if you arent locked
it means your character is doing a cool animation like blade dance
like im not crazy right? all i can think off is the rtb stuff
aka nothing
Isnt it insane, that Blizzard tooltips never mention rtb Containers
so there is no anim lock tho
You would sinply not know about thst
Small minmax but eb
brother
blizz tooltip
doesnt even mention
adr gcd reduc
blizzard tooltips
Haste
nor haste
are horrible
to be fair basically everything in the container logic is probably a bug
Xdd
kir or ho for sticks
and tooltips usually don't call out bugs or unintended functions
we have a lot of other tooltip things that are much more silly
What does you make think its a Bug?
alot of how it functions
but frnakly i could see it becoming a feature
like other things
in the past
for other specs
The way it functions makes no sense to how rtb historically functioned
Maybe it was
it's extremely janky and probably not intended for extending the buffs to also preserve them
But since Kir i think its intented
maybe it's intended to not do what the tooltip says idk
I suppose it is possible that it is not a bug
obviously we don't know for sure
The way they did it makes nosense then or?
which is why I said Probably and not simply is
we probably wont know until someone asks realz directly
I guess a visual lock would be more appropriate to describe. Just like Blade dance for Havoc.
nah im cooked rn
does1 any sim at 3mil with outlaw ?
i press keybind during ks and it wont do it until ks is done
its cto
thats what i ment
that always fonctionned like that
which is prollyt not intended tho yes
but "historically"
its been like that
i could actually understand that kir kinda followed and ran with it
if you go back far enough the extra buffs were always rerolled into new ones with the same duration
as a functionality kinda
how do you mean
can also be choced up to blizzard speggety coding
the tierset that cto is based off of
I meant like rtb rerolling what you have
idk about the tier set but since i have known cto it has worked with this weird behavior
whcih i doubt is intended tho for sure
yeah it has
cannon ball barrage
for a while now
Idk tho
I think it would be better if CTO/kir would just never reroll maybe
Idk how much better it would make kir tho
It would be a bit better
Shouldnt they then make kir buffs freeze for 30 sec
Since you would reroll
Ye it could just freeze
Not add duration
Or just less duration or whatever
But also idk
It wouldn't really solve the need for a weak aura
tierset was like if you had 28(shark), 5(TB), 8(SNC) a reasonable reroll outcome would be 36(TB), 36(BT), 5(GM), 8(shark)
it's just always beeen this other weird way since the conduit
True
instead of working like the tierset for some reason
The only way you wouldn't need a weak aura anymore is if your buffs would get rerolled anyway
But that makes kir way less interesting tho
And way less strong
Idk how to balance it that way
I really like the fact kir can do this forcing buffs thing
Like lock 3 buffs into insta roll
To get more
KIR could change thee icons of the buffs and only remove them if you gain the buff from rerolling into it
change the icon of the buff that it extends so you can tell which ones are which
and only make you lose it if you gain the buff from casting RTB so there is no weirdness going on

just a strict rule
when its so simple
this seems like such a simple solution tbf
but ye i think they should make it clearer anyway it would work
but also this is like
so far down my list of priorities with outlaw rn
so many more things more concerning no?
yeah
are you ready for the timeline reminder to be a separate program/overlay?
blizz didnt provide a good way to understand how this thing owkrs but its fixable with weak auras
and weak auras are there for a while
i mean
I think if they ever do go for the killing blow they need to just hide boss events from addons
and not mess with player ui stuff
Would never work for world first guilds
Cause they are all in lan
With external stuffs
For example
timeline reminder type stuff will 100% always exist
True
it could just be a youtube video you hit play on when the boss starts
unironically
You can have something that capture each person cool down in obs, and reconstruct a omnicd
That way
Boss reminders could be anything
That's so easy
And external macros for mechs and assignment
ye I really hope we keep current timeline reminder functionality because this sort of thing would suck
Could be
Hopefully fights are easy enough you dont need this degen shit
overlays will take overe if they ever hit the bug addon nukee
!fuu
Rogue Spreadsheet - Light Version / Dark Version
It wouldn't be hard at all
and it would be ifinitely more annoying and frustrating to engage with
This is too cooked
It's literally not fixable
Like you would legit just have your assignment overlay thingy
And you would press the key
And it would do things
maybe don't have 100 assignments go out at once that are actually flexible
It doesn't need to know shi about the game
the game should be hard assigning bombs to soak
Like sprocket kinda
like for example the balls on fyrakk
Cept only one person can do it
quick question why does my "Tricks of Trade" makro work sometimes and sometimes not? (I got the WA for that too)
"#showtooltip Tricks of the Trade
/click AutoTankMisdirect"
?
yeah
would work for basically anything
you just hit 1 button that coordinatees across clients and it works
that is an assign like that
ye
so like
how do they fix that lol
its not possible
Insta lfg if my guild requires to use some bullshit external software for prog
make all the fyrakk orbs 1 color
so people don't need to and would gain no benefit from doing that
ye
i think the good assigns
are the ones you pre do
like the gally soaks
yep
beyond like the convenience of boss timers
great boss
i dont even look at any timer
legit just vibes
its such a good boss
so bad its too easy
cause the design
is top nothc imo
perfect boss
and the mechanics are pretty unique
the hype of watching liquid maange to do the bait frontal > soak big aoes > soak small aoes
movement
you remember
that was so fucking cool to see
20 people coordinating together but without an assignment weak aura
How cooll
Just make mechanics like these
Blizzards perspective on WAs and addons is backwards anyway. They think they have to kill the addons so they can design bosses differently.
But if they just designed bosses differently in a way ppl didn't need WAs to solve the mechanics then they'd stop being made. 
Nah
If you give addons free reign
They go waaaaay overboard
Literally painting arenas even on easy encounters
My hope is they bring more "bullet hell" bosses like Rashok. God I loved that fight
And ppl make was for even trivial mechanics
most of the problematic WAs come from a debuff going out that cannot be hard assigned
with so little time or so much precision that you must use a WA for it
Maybe this could have worked in the past but gaming is so optimized now
that style of mechanic can just be gone
like imagine if sprocket mines were not colored
you wouldn't have some evil addon doing it
you would have YOUR mine that you soak at some specific spot or spots of the fight
Or even if the game assigned mines to specific people instead.
some people would still use an addon sure, but like
the current version almost requires an addon
and that's just insane
but we are litteraly talking about an end boss rn
where tis not the case
gally wix
0 addon
yep
I have been using this example for a while now
But you remember I think the name is rohkaloh
That boss in sl
The clock boss
You had soaks for like
A bunch of players
To do at the same time
yeah
Except you were assigned ONE soak
That was good
It's how these type of mechanics should be handled imo
and then you had the groups of people assigned to stand on sigils WA
that always broke for someone
👍
And jailer
I always thought
The boss would have been great
If you were assigned a hole
jailer holes should have been personal too




