#outlaw
1 messages · Page 153 of 1
outlaw was and is a reactive spec
if were talking about over anundance of resource gain
so aces and crackshot isnt really a issue
i think generally that fth is too strong and that fb talent that makes u get extra cp is really ridiculously unhealthy longterm
Crackshot by itself no
There we go
uhuh inflating adr uptime to ridic levels that punishes you once dropped is the issue
I mean these aren't issues to solve, they are features that exist
yeah
an issue to solve would be gsw sucking ass
i like fth
Crackshot and uhuh being strong isn't a problem
eh not really
It's a feature
even tho its also problematic
Well this feature is a problem
well its a problem for those who want the spec to have non stealth/subterfuge based gameplay
Yep
UHUH enables all of those builds
It's not "problematic" for sin to be designed to be slow
so without an alternative to UHUH, we will never not be stealth/subt based
ultimately im personally pretty happy with outlaw rn design wise, i like that it has something to it other than 'the builder/spender efficiency spec' in an age where every spec is building & spending
It's not "problematic" that sub is designed around symbols of death and shadowdance
i think cause of the gameplay it offers is more punishing than outlaw ever was before
hence the name "problematic"
i just think that the level of complexity is a little too high and don't really have a better suggestion for accessibility of the spec than making another viable build
adr uptime as a function of skill is a steep curve
you play good then its less problematic but sometimes adr drops out of your control and your just stuck
having no energy
If a talent and gameplay style is problematic then every single spec in this entire game is probelamtic and needs to be fixed
Like full stop
?
Every spec is a problem rn that they need to solve
that logic is not very sound
It's extremely sound
spec difficulty is a spectrum
i hope soon that we get to not use KS
so the problem in this case is a spec being extremely punishing to new players and that resulting in people being driven away from the spec
That's a feature not a bug
What we could change for now is ks
one could consider that a "feature" if you want to be contrariant
one of the common talking points i see about outlaw dislike is specifically stealth and vanish thematics, not even mechanically
its like a exaggeration of the current norm of spec difficulty
And maybe gsw
but I think most would consider that a "problem"
that would be massive
youre assuming though that this is a zero sum game
i think that problem is like the bottom of the list of things pushingp eople away from rogue though
I think you can make outlaw less punishing but keep it rewarding
thats what build variety is for
it is. add all ur accomplishments together in wow and what does that get u?
you can keep current outlaw and still enable a build variant that is less optimal but less punishing to play
like at that point having to get a slow mainhand is a bigger issue for a lot of people who are already 'dagger rogue' people
thats the whole point of talent trees imo
not to have one talent solution
but to have multiple
agreed
that have different value/applications
what if they made dagger law a talent point pepw
outlaw is ment to be a difficult spec and has all of this things to solidify a skill ceiling. thats fine and its a feature hence why earlier i think we shouldnt dumb down the spec to something like rets level of complexity
but at the same time, when things happen out of your control and cuases your specs engine to suddenly stop
it kinda feels shitty
(is smf still a talent)
yeah let's check on how single minded fury is doing!
even if you played perfectly
There are two extremely close viable outlaw builds with different vibes and play styles, how many do you expect the Devs to actually have?
Yeah I think it would only be a benefit for the spec as a whole to have a build variant that does 10/12% less dps but is significantly less punishing to play
smf:
The fact that ho and kir are within margins is an insane accomplishment
Most classes don't have this
i do agree with this
ye
ya but no one is arguing that guy
i mean hell i would even take just simplifying ho a little bit more
I dont think HO and KiR are that fundamentally different from an outside perspective though
this is also a community issue
and HO could be the non subterfuge spec
and youd probably make a lot of players happy
This is a made up issue that ppl in the discord have
cause you can have a more simple easier build but if it isnt within margin of harder builds
the community goes apeshit
talking strictly in a casual setting
forum stuff
Look how upset ppl were getting at the start of HO being better than KIR
"why is this baby build better than kir taking way more effort"
guys, new build viable only woth one button rotation ez
easier spec being more dps is silly
outlaw being hard is not a problem that has to be fixed
im also talking about this theortical 3rd more simple build
thats just back asswards
So should easy specs never be strong?
You can defintely argue that it is a problem
ho vs kir is just silly nonsense shit
among all specs at least some will be harder than others
Should sin, ret, and bm be perma shit specs?
thats not even remotely what I said rofl
within a spec, build variants that are harder should have marginal dps benefits when played correctly
if all thigns are working properly
Why stop at specs?
cuz balancing across classes is too difficult
you cant just change classes that easy
cause then it opens up a can of worms where ret and bm should always be bottom cause their easy while hard specs like outlaw should always be uptop
if a certain spec is hard that is fine
but like
its easy to change builds
you could look at player performance relative to sim
!guu
that can give you an idea of how well the average player performs on the spec and give you a measure of "difficulty" in an indirect way
!fuu
Rogue Spreadsheet - Light Version / Dark Version
ya but then you got niches and nuances
like rets skill ceiling is in its utility usage
sure you cant sim utility usage
"good" ret vs a good ret
weird question: While you wait for queue simulator - what do you play that you can pause and accept when invite comes? Want something to play during queues haha
so for the sake of the discussion its important to focus on rotational difficulty/dps difficulty not utility
Me in 5 shuffles and not a single ret gave someone bop
balatro
which is whats relevant in the case of HO vs KiR on a difficulty scale
thats fine and dandy
for the dicussion at hand
since the utility of the two specs doesnt vary much
but ultimately ingame isnt that much of a vacuum in general
while yes ho and kir isnt different in a utility sense
you have to consider other nuances and what not
change ks ,give a softcap done thats all
are these builds effected by positive bugs? ho has a very positive bug rn so its damage is being inflated
how is that related to its difficulty
uncap outlaw
im not sure what argument youre trying to make
are you saying HO is harder than KiR?
Finally, a real argument.
No
wtf
how much damage are these builds getting from positive bugs and things out of player control
and if fixed
why is that relevant
pls no, id like to be a captain still
would that make ho go back to a acceptable level of dps difference to kir so kir can continue being "strongest dps while also being the most difficult to perform"
whats funny is now that outlaw is performing so well, people shut up pretty quick about being uncapped haha
ya its funny
I think HO is at a fine level of difference right now
no ones really complaining about HO vs kir right now
what about early in the season where it was ahead
thats what the convo is based on
not rn
ppl still want it uncapped but its just everyone knows and is tired of saying it
like doesnt zac still stream title it
yeah if HO is more than 5% above KiR I think its problematic
cuz theres really no reason to play KiR
i can agree with that
Except kir is also buged
What
Buglaw
lol shit is it?
Ho isn't some bug build with 30% damage gains
what kir bug
im not implying that at all
Are we pretending that any of the bullshit related to containers isn't just bugs
OH NO
oh container
is the container a bug?
im implying that this isnt a vacuum and we have to put everything into consideration
IS THIS META HELL AGAIN? WAS FINE UP TIL NOW
Oh no... my outlaw... it's bugged....
cause personally
whats your rating?
i think the nightfall weapon is also a bug
3089
we have some bugs that sometimes you feel like they wont bother just in case they mess up more things
also this is def the least bugged outlaw has been in a while
I don't think the intention of kir is to have a container
and it shouldnt interact with vanish like that
bro
Absolutely
weak sauce
its still more bugged than the average class tho
i mean the specs i do play, they have less negative and positive bugs compared to outlaw
now idk about casters
fuck wizards
what bugs does outlaw have rn
i dont play those
other than audacity bug
umm
some subterfuge/uhuh bugs
i really dont think the weapon should interact with vanish that way
vanish still has some small irrelevant stuff
that leads to silly things
I can't think of any specific bugs atm other than aud bug tbh
the multiple pre key shit
I dont think vanish has any bugs rn
also a critter related bug which cannot be abused in mythic+ at least since they removed critters there
that was fixed fixed wasnt it
Absolutely not
not just bandaid remove critters fixed
Go look at ww bugs
its impossible to expect all bugs to be fixed, but compared to lets say ret. theres a larger amount of silly interactions
ah shit
i forgot bout monk
Ret has bugs as aell
ya but not as much
warlock has plenty of bugs too
hasnt ret gotten a bugfix like 3 patches in a row now
ret has bugs too yeah
It's easy to play x spec and say x spec has it so bad but the reality is wow is a buggy game, specs are just going to have bugs
of the same thing
idk fair enough w/e
outlaw is def on par with other specs if not less buggy in its current state
its pretty nice tbh
its def comfy
as someone whos played through the worst of the subterfuge bugs
Just you wait until we get a new talent.
Oh fth
fth?
wat
the hook is also wonky sometimes if los is blocked even minimally
I think it was Tob that told me
do you mean how GSW only applies to the first fth?
Nah
first PS of fth*
Who plays that anyway
so fth as a whole just does less damage than a raw PS?
Outlaw bugs are like, fatebound, ho damage buff, kir container shit, and ks stagger
Which is like, whatever really
No the pistol shots after the initial don't have their damage reduced
why would they be reduced?
Because they say so
Because the tooltip says they're reduced
I had no idea lol
Was a Nerf they made in s2 DF iirc
Is the 20% reduced damage in the room with us?
But yeah I think novelty is worth something so I'd like a reimagining next expac at the latest
kir container isnt related to kir btw
its just how rtb works
Frankly it's what keeps the spec interesting to me tbh
with cto
they would have to rethink cto a bit prolly
i mean maybe cto/kir buffs should just always stay behind
would make things much simpler to understand
Yeah it's likely just a byproduct of how CTO was initially designed
Make a spell initially to cleanly work with rtb and then a spell like kir comes around that makes that initial coding solution become an "issue"
i think the fact cto get rolled away is legit an accident
cause why would it stays if its above rtb
that make no sense
i think they tried to make cto buffs not ever be rolled away
but they failed and forgot to fix it or smth
A possibility yeah
I believe it. Esp after the bte bug from earlier this expansion.
do we have any idea why ar sometimes pandemics?
I wonder if its only when you use it outside of subterfuge
cuz in subterfuge, adr is technically at like 15 minute duration
so probably using adr during that time doesnt pandemic it
but maybe if you use adr over another adr while outside of stealth it causes it to pandemic
!kir
KIR build compared to
HO:
- doesn't use ambush, uses the same builder priority inside and outside of stealth
- is more cp efficient with pistol shot usage (see faq)
- has to use KIR itself as soon as you hit 4 buffs from RTB/CTO
- has an additional reroll logic after pressing KIR (see faq)
- is more punishing if you mess up builder priority at a given moment
- needs 19% haste from rating to reach 25% during adrenaline rush after alacrity
- KIR 1 FTH really likes trickster optimizations, like prioritizing SS when unseen blades are guaranteed (see faq)
Just my quick two cents, I believe outlaw road should have some type of pet. Outlaw rogue being pirate-themed, should have a pet as most pirates usually have some type of animal companion. I think it would be a cool addition to an already unique class. Obviously not have it compare to a hunter’s pet on the same level. But it’ll be fun to have another ability in our tool kit. And then make only certain pets tameable, such as bats, rodents, birds of prey, monkeys, etc… Let me know what y’all think you other outlaw rogues out there! Have fun y’all, I’ll see you out there.
based based based forum post, i agree give me a rat i can name smee
That only made it go up to 20.8s using it with ~16s leftover duration, but I've seen it go way higher. It might have to do with UHUH even if it's not exactly that. It's like ~34 minutes while "paused" at full duration because they seem to just make it tick at 1% the original rate. Maybe the conversion between the slow and normal tick rate has some weird interactions
I find it quite funny how no matter the suggestion it's always solely backed up by the pirate theme
At this point I wouldn't even be surprised at someone suggesting half our screen should be black to emulate a pirate eyepatch
have a talent for a peg leg which gives you -10% move speed but better kicks
had it go to 34 seconds in a key a few days ago
theres some bug with AR thats been around all patch
we discovered it early on but nobody has figured out what causes it or how to reproduce it
sometimes when u recast AR it just extends up to a much longer duration (ive had it go up to 28s).
cant even call it pandemic really because the duration is longer then pandemic and seemingly random
maybe theres a container buff for adrenaline rush that extends rush further if u press it while that container is up
pepw
nah because then it would happen all the time
its legit like, completely random
happens once in a blue moon for me and ive never been able to determine what caused it
maybe its still pandemic but is scuffed bc of UHUH
yea but maybe it extending past its original duration with UHUH just scuffs the math
worth trying if it pandemics if you never pause the timer between cast and refresh. On one hand that's very unlikely, but given how rare it is it might be something like that
i dont know if its possible to churn enough cdr without vanishing to do that
but those werent the circumstances i managed to force it to happen once or twice
boss resets?
the first night we were chatting about it i ARd then sat in stealth for 3m still it was off cd (still had 18s left) then recast and it went to 30
this could be one potential way to trigger it because it happens extremely often to me in levelling dungeons/delves/visions
was the same night someone reported the bug
but couldnt recreate it no matter how hard i tried
where you get your opener subterfuge window and everything dies
well ur constantly pausing it in that case not never pausing it
it would also make sense because it was very rarely possible to super extend it before, but perma pausing was exceedingly rare because of the subterfuge bug
now that you can restealth during subterfuge it seems to happen much more often 
does it, ive only had it happen 4 or 5 times all season so far
guess it might happen sometimes and i dont notice but
seems very rare to me
I think i had it happen once or twice last season
since i made my new outlaw alt this season ive had it happen 10+ times in the last 2 weeks
almost as rare as the bug that makes AR last forever (until u restealth)
afaik it's missing any flag that would normally make something pandemic
so it shouldn't be related to any kind of scuffed pandemic implementation
i mean i dont believe it is
my guess is that there is something janky going on around how they implemented the legendary that adds 4 seconds to AR from shadowlands
the duration goes past the cap on pandemic and appears truly random
yeah
people were proccing it at 25s, 27s, 30s
pandemic of course would be 26 seconds and I've gotten 34
Is there a channel for KiR players? I dont feel comfy around HO
yup
damage meter bragging thread 

I have the perfect damage meter for that thread actually
Pray for diddy 
my best guess is that something is causing adrenaline rush to think it's a celerity proc
whatever server side magic made celerity work
so it adds 20 seconds instead of properly resetting the duration
just like how celerity added 4 seconds to whatever you had
i played a bit of outlaw in DF and tried it on a fresh alt in some 7s today. felt like there was periods where i was pure thirsting for enough energy to press stuff. is that bad gear, bad play or just something that can happen sometimes?
all of the above
good gear and playing well will drastically reduce the chance that it can happen
rare from rng, will only be from gear if you have a haste issue, most commonly from player mistakes
if you feel like it's happening all the time then it's probably bad gear or bad play
yeah fair comments
omg y'all chatted a ton here since I came hihi
This channel is 95% yap
have you ever seen higher than 34
34 is also the highest ive seen
Outlaw has some of the best yap
So uhhn, I'm still deciding between some classes, I'm wondering if Outlaw is really as hard / carpal tunnel syndrome inducing as people say online?
I really love how the silly dice look when u throw em and I like classes i can optimize and train on a dummy
It's all the high apm junkies
let me see if I can find it
I know I took an image of whatever my super high number was
“I love how the silly dice look” 
its not as bad as it should be on ur wrists because its a piano playstyle
you generally arent mashing 1 or 2 buttons at high apm, you are back and forth over a couple
so if you keybind well it can reduce wrist strain alot
you are regularly hitting 6-7 buttons as outlaw tbh, much more regularly then most specs would
hmm
the worst thing about my test 7s today was trying to find a way to live with killing spree, it might be the worst ability ive ever seen in the game
i dont think it was taken last time i played
yea this is the first season we've seriously used it since early df
and in early df its usage was
much less punishing
So its rough but it isn't unplayable? It gets a ton of hate on reddit like its a shitty spec x_x
i assumed it would work like blade dance, it does not
A lot less than ppl say but it is a high APM class
among the highest in the game, for dps so
Take that information for how u will
realistically typing for extended periods of time is significantly worse for your wrists than playing outlaw
good posture prevents wrist related injuries while gaming and outlaw is no exception
I'm pretty good at Osu (over 1k hours) & my wrists are fine for now ;D
my posture is shit though i need to fix it
that means that the yapper outlaws in this channel are doomed
is there any secret technique for using KS on Candleking?
you need the tank to drag the boss the right distance away from candles
or you can just press it after a candlebreak only
38 
worth noting there as well that Prot paladin cheats a bit beacuse SOTR is off GCD
there is a macro to have both hero talents active?? saw zac talk ab it
For secret technique you want to go on the sub channel
devokers are charging for like 5s per cast
I remember when most classes were 40-60 apm and 70 would have been considered high
now we are pushing past 80
Outlaw has a bunch of ogcd stuff too tho
70 still is high
How is that cheating?
and almost no one is 40
i mean outlaw is also high for the same reason with vanish/gs/kir etc being offgcd
Off GCD skills are part of the rotation lol
because sotr isn't an actual decision it's just pressed everytime you reach 3 holy power in a dps sim
Do u guys like the spec tho? Enjoyable in M+ and potentially raids?
I mean ofcourse ur biased but ya
look to the prot paladin on your left, look to the prot paladin on your right. they will never admit they macro SOTR into Blessed Hammer and Judgement but we know the truth
and only players aren't macroing GS?
ogcds are less hectic because they arent as difficult to pull off as keeping ur gcd spinning with a fast gcd
and fwiw, like 30% of prot pallies apm
is that 1 single ogcd
xd
we are probably closer to 10% of our apm
think you''re taking me a bit too seriously, i didnt mean to impugne our glorious brothers of the light
Most of the stuff I've been playing i found the rotations rlly boring (and that isn't coming from eliitism at all),
Frost Mage,
Frost DK,
Arcane Mage,
MM hunter
I didn't play them at any respectable level tho but the rotations were just a few buttons over & over?


outlaw isnt boring
big buttons
fast
quick
lot
boom boom
procs
;D
r u the one that made the WA i saw?
and always wining
and you always have sprint available so when you move from side to side for no reason you feel like Sonic
which weak auras
Most of the channel are dudes like this btw
i make a lot of weak aura
it looks like they do, but they also assume that your actually moving around to pick them up intentionally below a specific fury level
maybe it's fair to count it idk
but it's like 20 actions per minute added to the apm
havocs apm is not fast rn its super inflated yea
which you can do but that's not part of the apm y'know
lmao, does it make you any money? I remember opening it up and tyring to edit a weakaura and getting a headache after 20 min x_X
can someone link me a replay outlaw on gally mythic
have to prevent wype my guild with random ks use
what
yeah I think it depends on how you look at it
I wouldn't count it personally
Oh that's cool and kind. well thank you.
Nah rogues are gym bros
Chads only
rogue mains insane finger strenght
prot is kind of weird honestly
If you can't bench 275 are you even really an outlaw main
on paper the apm is supposedly very high, but it just doesn't feel that way when so much of it is a meaningless filler spender
like it is literally high apm and a ton of spells
but it's just not the same as when you have a fast gcd
it's why simple spells cast per minute can be a misleading metric for how 'fast' a spec can feel
at least to me
ok so 35% of prot paladins apm is ogcds
yeah i like prot, i do some weekly keys on it and its high apm but its like ret in that it doesnt really matter if you miss a button or two because everything will be available again before you can get punished for the mistake anyway
@vivid vessel btw
even our ogcds is a mix of like 5 different ogcds tho
zac
prot pallas is literally 1 button
why does KIR never use ambush to gen combo points
yes
i think u need to be less greedy with ur movements
because ambush cant proc pistol shot without the HO talent
i wish i could
generally ur greeding alot i think and almost killing ppl
also meaning it does way less damage and generates way less CP
i mean you just mean first boss rookery
i dont have a choice anyway
thats how you have to play outlaw rn
it was just a prime example, u were safe if u didnt move at all there
so use sinister strike in sub and outside
Did you see my ping!
i mean we were litteraly on top of each other
its just
shouldnt happen in the first place
thats all
yes u never ambush
reddit has the worst takes on outlaw of all time. anytime i see the spec mentioned i can guarantee half of it is people complaining about "muh combat" and half who never played it for more than 30 minutes or 5 years ago
zac because im discussing this atm with farover, we never had issues with movements before in any of our runs until you joined
im not saying ur doing something wrong
you just have to be more careful abit
living > dps
okay, does KS give some type of energy boost or haste increase? sorry im new. I noticed after using it i tend to get hella energy regen
people get really dramatic over RTB RNG as well, speaking from my DF experience
i mean we just have to play the boss more carefully with me cause i cannot just go away and afk
It can proc fatal flourish
like your dk was prolly doing

well you generate close to half your energy from attacking
So it can give every that way
thats not something i can do as outlaw
like it exists but its nowhere near people in places like reddit make it sound
But not directly
we just pre spread
our dk was always in melee
its not hard
kspree uses 7 attacks in a very short time frame
he just didnt move too fast
so it tends to go energy positive yea
maybe u shouldn't press sprint on that boss at all
trying to explain anything about outlaw to someone on reddit as proven to be impossible
this spec is so outlier to almost any spec in the game loktark
outaw things
well yea true idk what i can do for u
i am very surprised its been allowed to exist in the state it is
i think its just an outlaw movement not just a you thing
ngl
because i remember being like you
yeah I'm pleasently surprised as well
maybe they are gearing up to a rework that will leave us all specless
its just how outlaw is kinda
i hope not
so annoying when there are clear and obvious QoL fixes that are needed but they get drowned out by all the casual andys who just say "gut the spec it doesnt work"
you cant just play slow like other specs
what poisons does outlaw run
but the solution is just to do good pre spread
we did it well with the other grp earlier
Specless or speachless 
if we just assign pre positions its really not bad at all
I think people need to consider that not every spec is for them
out capstones are far too locked in
Just remove ks and is peak
i properly loved outlaw in late DF but when i saw the first version of the hero talents it was a big red flag
you can make crackshot a choice node meant to not play uhuh with the alternative
at least trickster isnt tied to Feint anymore, thats progress
rework GSW to give a non crackshot outlaw something to play with
rework ghostly strike because jesus christ enough already
we have 1 locked in capstone to be fair
and 3 flex capstones
How many builds do u expect the class to have at any given time
that's more than like every other spec
i mean locked in like, they lock in a playstyle
U guys want a baby playstyle, a HO, a kir, and then an UHUH crackshot alternative too
viable builds? 1-2
So right now?
i dont ever imagine these builds competing with crackshot
we have 2 viable builds already tho
but non crackshot builds r like
HO and KiR
20% behind?
ok i get mythic jastor in 8 days not bad not bad cuh sheeeeeeeeeeweeeeeeeeeeeeesh cuh
crazy how this convo retstarted
i think u can do better then that
no?
what is HO and KiR
i just said i dont think a noncrackshot build would be strong?
no i didnt say i want 3 viable playstyles anywhere
a non crackshot outlaw its never gunna do the numbers
for players like us
but for the people that feel like they lost their outlaw when crackshot was added
surely they can make an alternative that isnt 20-30% behind always
because so much of the spec revolves around this setup
Thats how every spec in the game works to a degree
a centralizing playstyle around a capstone or general design goal
id like vanish and subterfuge to not be so important to outlaw specifically if we're wishlisting reworks
every spec has a core capstone
thats how the new talent trees are design
i dont think we should change to spec for the sake of changing it
i feel like crackshot uhuh playstyle is a bit too specialized to be the core aspect of a spec idk
they transform the flow of outlaw so much from what it was prior to DF s3
i mean i obviously dont care, i love crackshot, i hope it stays forever and continues to be the best playstyle
i still think uhuh is still a issue prone talent tho, but we cant just remove it without giving outlaw some sort of face lift
i do feel like theres room for them to improve a non crackshot tho for those people
and t hats something people dont like to talk about
Outlaw existed just fine before uhuh
they would need to revert enery nerfs if theu remove uhuh
i dont think outlaw can exist without crackshot now
i quite like uhuh but im not a rogue main
think that was implied with ur name
ssshhhh, dont tell anyone, ive infiltrated their group
the problem with uhuh isn't an uhuh problem necessarily
the problem is that we are expected to have nearly 100% AR uptime, but don't have the tools to ensure that in a lot of realistic fights
affixes knocking you out of stealth between packs in M+ was a fun discovery
we either need less AR from restless blades(uhuh is kind of to blame here) for less total uptime or we need something to help us maintain AR that isn't restless so we can ensure 100%
things in general doing it is fun 😉
if your trying to fix specifically performance and viability based issues with massive AR uptime
stealthing but forgetting u have KS dot on is fun
i just want them to break the maintenance gameplay somehow
make it direct extensions
I had this talk with loktark before but thats sort of the cost of doing business with outlaw and restless blades
this might be adumb question - does KS end if the thing you originally cast it on dies?
yes
ok what if we got dust back
god damn
Sure you can remove UHUH, you can make it easier to maintain AR, you can make it so the spec isn't reliant on 98% AR uptime and we go back to 50%, but the benchmark just moves to that new location of "The damage of the spec is reliant on 100% uptime"
i mean if they want to give us a serious cd now it looks so dumb its funny
what if every outlaw ability was vanish
huge
right now restless feeds more damage into the rotation than it probably ever has
i personally think it would be healthy to cut outlaw down to 6 cp, cut FtH to 1 point maximum, reduce cdr and reduce cds if you want to to compensate for some
give outlaw a 20 minute cooldown big boom ability
the higher cdr u churn the more punishing downtime gets
and the issue we have always had of needed to make every AR cast efficient is even worse from that as well as needing 100% uptime
my guildy was trying outlaw the other day and he was like "why the FUCK do you have a 6 minute cd"
brother thats a 50s cd sometimes
how about we all just settle for 2 more charges of grapnel
i forget, does trickster have a cdr node on ks and sec tech
its a bit wild
While its more extreme now than it used to be, but the same sort of complaint existed all throughout BFA, SL, DF. "The spec is balanced around 100% uptime yet some fights or dungeons cause us to lose uptime"
i think it has become more punishing with almost every change they made since then
obviously every melee gets punished somehow by downtime
the way we get punished right now
is very noticable gameplay wise
and very frustrating
moreso then it was df s1/s2 even
I don't even know how neccessarily true that is. I'm aware it feels worse, not trying to discredit feels, but I wonder how true that statement actually is
KIR being long cd is a huge nerf to training dummy build testing
Theres no way to really quanity it much either
2 weeks
"How much worse is the spec with uptime now compared to before"
so 8 days?
I think it's true to say that downtime is more punishing now than it has probably ever been
yea
yea i get back to great ench
like I've been playing it a very long time and I feel it's truely different now than it was in like SL
my dps will go HARD
by a lot
i dont know how it couldnt be, the spec is more reliant on AR and momentum, and cdr is higher then ever
Yes but by how much is what I'm wondering about, but it's not something that I think you can actually quantify
i mean
common ..
zac i ate france food am i op outlaw god now
cdr is like a direct linear scaling with uptime
the more cdr you generate the longer ur base cds are
eat more
the more useless regular time is for cooling them down
gdi
downtime was so irrelevant back then
do i HAVE to eat a french tacos
to the level where
in previous iterations of outlaw you could play around when you cast AR to not suffer too much of the downtime penalty(this is part of why I've wanted AR to have 2 charges for years)
outlaws in hihg keys
to be OL god
sent AR at a 5% hp mob
cuz
AR didnt matter much
xd
like
it legit did 0 impact to be in downtime
0 impact if u cc'ed
it was GREAT
outlaw was so good back then
like
i rly want old outlaw back
ngl
bfa outlaw was so good
and goated
So in a perfect world, what where and why do u do to ”fix” AR?
I want the old Ross back
make bte stun again
zac
yes
bfa outlaw
all very different from each other
was SO GOOD

i didnt play bfa
not even close
you too
ty
you seem sleepy
np
def go get some sleep
there's a lot of nearly ideal options imo. you can target restless blades and reduce our cooldown to compensate, you can nerf AR in general and move some of the power it offers back to the core kit, or you can reduce the power of the other cooldowns that restless blades is effecting
the last option there is probably the worst one since we don't really want to have no good cooldowns
you can also rework how we get AR uptime so that it's not so closely linked to spending combo points
i think uhuh should just moderatly extend AR and guarentee AR everytime u stealth/vanish
or make it so it no longer drops when interacting with a mechanic
id say nerf all the rng options from rtb and just buff are base kit again
if u could just vanish and have an AR lasting the duration of ur crackshot window at any point
would feel so nice
I think this would feel a lot better, but wouldn't actually help your overall damage loss as much
make ar rng
Pause out of combat honestly
Fuck it
it might let you start crawling out of the AR hole sooner, but if you go into AR with no vanish to extend it then your just going to fall out of AR again without some kind of other intervention
well i said lower AR uptime around vanishes
so ur able to actually play the game here without AR
idk i do feel like 100% is just too much
That requires a lot of changes tbh
theres no viable variant of law rn that drops under 80% adr uptime
we used to have like 50-55%
whats the downside of AR being a passive, losing a button and insta cp/energy gains, (maybe can be attributed to something else?)
just makes the spec a bit less interesting
that would be a change
Because the design a lot of things specs get around their major CD
it would technically fix the problem, but removes all skill cap/floor from interacting with AR
and making it into a passive would just be odd
that was a solution thrown around in havoc when meta was a 90%+ uptime cd
ya know since people like being in meta form cause "it looks cool"
@cinder relic i want slowe outlaw back, by slow i mean bfa outlaw
Yessir
and then add a new cd to take metas place as main cd
or eait
but i dont think it would work with outlaw due to how ingrain its engine is around cdr
i mean imo a passive adr would be a choice node talent with uhuh or something and it would be weaker then cd adr
so it would be a easier passive playstyle
What other spec in the entire game has a talent like this
"make your major CD passive"
outlaw will get a dumb down rework eventually, there's no escape
enhance no?
ret
Choice node with underhanded upper hand
Upper Hand: Spending combo points extends Adrenaline Rush and Blade flurry durations by x seconds per combo point spent. Additionally Blade flurry and Adrenaline rush cannot lose duration if you have not spent or generated combo points in the last 3 seconds
ascendance

ret
ret doesn't
shaman
Ret has "wings activates on wake"
Yeah they hinted at it in the one button rotation talk
Not "wings is always active"
They do get wings passively when they wake though right?
Ye idk, i just never in my life want to have the feeling im getting when i get low/bad rng and lose AR and are pressing SS infinite amount of times without energy, something imo has to change to remove that feeling for me
Shaman has proc ascendence
you didnt ask what spec has a talent that makes their major cd always active
you asked what spec has one that makes it passive
Or it had, idk if that's been reworked away
what if we had celerity as a chocie node
Ah
I mean it wasnt like that before df s3
I mean always active is almost the same as just removing it
i dont think any spec has that but what spec has even close to 100% uptime on their major cd right now?
If a cd is baseline then it's not exactly a CD
is there a spec that isnt outlaw?
no
Ok but outlaw has always been special
Shadow priest some seasons gets it
frost has gotten pretty close in the past
In AOE
You could have said the same in SL
It has almost perma void form
I think they are more like 50% uptime rn though
When we had 60%
a passive that makes it always on makes more sence for a major cd thats already supposed to be always active with good play no?
Fire mage in past seasons had insane combust uptime
Not at all
Cuz the uptime is a reward for correct rotation
Making it passive just flattens the skill reward ratio
like "Adr now reduces your gcd to 0.9s and is always active"
playing well is still way more vanish casts to be fair
And kir if you play the correct build
Yeah that'd be interesting
I don't think AR should be entirely passive, but it wouldn't remove the reward for efficient combo points usage
Should be easy enough to balance
yea i mean im just saying what i think a passive adr would look like, not that its necessarily a good idea. in my eyes this talent is never competative with uhuh
this is like a dadbuild gamer alternative
i just think that we are so used to having AR being an impactful spell when it comes to cp/energy/gcd etc and was just thinking that maybe just making it a passive and attributing some/all of the things that AR does rn to something else would be a refreshing segway to something better, but who knows, im just thinking out loud aswell
would work better with the 1 button macro xd
just make pistol shot the main filler 
Rested Adrenaline: The effects of Adrenaline Rush now taper off over 20 seconds instead of ending instantly.
havoc
how would 2 charges of AR look
shattered destiny demonic
too strong for current outlaw most likely
For me the only serious problem with Outlaw is KS, If they fix this it would possibly be the most fun Outlaw I've played since Legion to the present day
it would look very good
since you could functionally bank AR during times of high cooldown rate
and spend it later if you get unlucky or a mechanic
it wouldn't be even remotely slightly strong in sims or pure patchwerk
It also just makes everything tangentially related to casting AR way better
but would do a lot in any realistic situation
would we not assume we would just send the 2nd charge for cps while in the first AR
i think bel is refering to divine hammer
I mean we would go from having 95% uptime to 100%
which is very high uptime
U'd likely save it for losing AR, and then if you are about to overcap, for CP
Idk about too strong
if you highroll on all your free spenders
It's not just that though is the thing
it would only make sense to send the 2nd AR for cp when those combo points are at their highest value or when you will overcap
It might actually help
Changes like this have a lot of cascading effects
Ye but
We can't get more ADR uptime already
So like
Doesn't really change anything
For the cps I guess but it's not insane cp gen
lowers the skill floor
Yea
It would probably give us more uptime
Makes it easier for lower noobs
And for harder uptime stuffs
zac
It would actually feel great
it will kill the bad feels of adr drop
The good thing would be that if you die you would have another AR ready to use, and not be embarrassed by giving basic attacks.
I think
It effects talent evaluation, it removes EVEN MORE rules related to being outside of AR, it effects fights that do have the rare downtime moments
why shit closed on monday
U say that when u also could read solos bible in the outlaw faq
i dont think giving it a second charge will be the fix we think it is
Memorial day?
It'd be a very strong fix
no france thing
It's like 2 vanish
Oh idk
Remember how 2 vanish was "just 1 extra vanish over a fight"
2 vanish was banger though
and then it effects like 10 different rules
Great change
It's different tho guy
I agree but they have more effects than just "Oh you get +1 vanish casts over a fight"
We already have 100% uptime
but for AR all it lets you do is place those 5 free combo points in a more ideal spot
On ADR
good morning zac
OR lets you overcome a normally rotation ruining mechanic
how was sleep
Yd
and if it's too strong then tune the game idk
but I think it's a good targetted change for gameplay reasons
It also increases the value of LD as a talent, if we end up going back off sleight when tier goes away
I mean yeah I'm not saying don't make the change because tuning
I mean ...
Barely lol
well
i think we will run both talents without tier potentially
sleight is now way better than before
Not really
it gives 5 buff chance now
It's more so that loaded is useless with the tier set
unlike before
Ye but it's the tier that gives a lot
kinda
sleight was
like
max 6% iirc
less for sure but
not higher than 6
ye
5%
i just checked
the talents might work against eachother too much to have both at once
loaded wants you to not spam RTB and just sit on 2
sleight wants you to spam for 5
from what ive heard in here (maybe they are ironic cuz ks) but is that people are saying this is the best itteratation of outlaw, when personally its one of the worst for me (not talking bout ks) and ima just trying to understand why people feel that way
It's my favorite version of outlaw
why
Honestly our current tier is gonna feel SO awful to lose
t
I kinda hate this set bonus
I’m too nervous to play such nervous gameplay
More so as ho
I mean S3 outlaw was also good rem
But I prefer double vanish
And in S3 you didn't have bte that reset
Currently outlaw ignoring KS is BANGER
Best it's ever been imo
didnt ace procs gets nerfed this season or the one prior
Ever since I started playing outlaw which is DF lol
x2 I love this outlaw, KS is the only problem.
@vivid vessel btw
No
i think we have alot of time on +20 like we can time it wiht 2-3 min left
cuz now i have sanguine blades
makes things way faster
wdym
i might make shit up but wasnt it %
i think my favorite part of DF outlaw
was how casuals who disliked vanished
got us 2 charges of vanish due to some shadowdance hate
i think that was mostly blizz seperating the class identities more when they removed sd from law
Ah

would it be op if our buffs didnt dwindle while we were in stealth
ya probably
Insane kir buff
this is v good way to describe whats good about outlaw




