#outlaw

1 messages · Page 153 of 1

wintry solar
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All crackshot does by itself is change spender priority. Crackshot becomes a problem when paired with ace and uhuh

haughty wigeon
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outlaw was and is a reactive spec

craggy barn
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if were talking about over anundance of resource gain

haughty wigeon
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so aces and crackshot isnt really a issue

dawn talon
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i think generally that fth is too strong and that fb talent that makes u get extra cp is really ridiculously unhealthy longterm

wintry solar
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Crackshot by itself no

patent mirage
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There we go

haughty wigeon
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uhuh inflating adr uptime to ridic levels that punishes you once dropped is the issue

cinder relic
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I mean these aren't issues to solve, they are features that exist

dawn talon
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yeah

craggy barn
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an issue to solve would be gsw sucking ass

haughty wigeon
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i like fth

cinder relic
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Crackshot and uhuh being strong isn't a problem

frail veldt
cinder relic
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It's a feature

haughty wigeon
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even tho its also problematic

cinder relic
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U can not like this feature

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But idk why everything is framed as "problematic"

wintry solar
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Well this feature is a problem

frail veldt
patent mirage
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Yep

frail veldt
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UHUH enables all of those builds

cinder relic
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It's not "problematic" for sin to be designed to be slow

frail veldt
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so without an alternative to UHUH, we will never not be stealth/subt based

dawn talon
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ultimately im personally pretty happy with outlaw rn design wise, i like that it has something to it other than 'the builder/spender efficiency spec' in an age where every spec is building & spending

cinder relic
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It's not "problematic" that sub is designed around symbols of death and shadowdance

haughty wigeon
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i think cause of the gameplay it offers is more punishing than outlaw ever was before

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hence the name "problematic"

frail veldt
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thats very true

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I would consider that problematic to at least some degree

dawn talon
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i just think that the level of complexity is a little too high and don't really have a better suggestion for accessibility of the spec than making another viable build

frail veldt
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adr uptime as a function of skill is a steep curve

craggy barn
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solution, rename outlaw stealth and vanish to like
something piratey

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like uh

haughty wigeon
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you play good then its less problematic but sometimes adr drops out of your control and your just stuck

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having no energy

cinder relic
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Like full stop

cinder relic
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Every spec is a problem rn that they need to solve

frail veldt
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that logic is not very sound

cinder relic
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It's extremely sound

haughty wigeon
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spec difficulty is a spectrum

sharp hinge
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i hope soon that we get to not use KS

frail veldt
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so the problem in this case is a spec being extremely punishing to new players and that resulting in people being driven away from the spec

cinder relic
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That's a feature not a bug

patent mirage
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What we could change for now is ks

frail veldt
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one could consider that a "feature" if you want to be contrariant

craggy barn
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one of the common talking points i see about outlaw dislike is specifically stealth and vanish thematics, not even mechanically

haughty wigeon
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its like a exaggeration of the current norm of spec difficulty

patent mirage
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And maybe gsw

frail veldt
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but I think most would consider that a "problem"

sharp hinge
frail veldt
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youre assuming though that this is a zero sum game

dawn talon
frail veldt
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I think you can make outlaw less punishing but keep it rewarding

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thats what build variety is for

craggy barn
frail veldt
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you can keep current outlaw and still enable a build variant that is less optimal but less punishing to play

dawn talon
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like at that point having to get a slow mainhand is a bigger issue for a lot of people who are already 'dagger rogue' people

frail veldt
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thats the whole point of talent trees imo

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not to have one talent solution

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but to have multiple

dawn talon
frail veldt
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that have different value/applications

craggy barn
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what if they made dagger law a talent point pepw

haughty wigeon
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outlaw is ment to be a difficult spec and has all of this things to solidify a skill ceiling. thats fine and its a feature hence why earlier i think we shouldnt dumb down the spec to something like rets level of complexity

but at the same time, when things happen out of your control and cuases your specs engine to suddenly stop

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it kinda feels shitty

craggy barn
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(is smf still a talent)

dawn talon
haughty wigeon
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even if you played perfectly

cinder relic
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There are two extremely close viable outlaw builds with different vibes and play styles, how many do you expect the Devs to actually have?

frail veldt
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Yeah I think it would only be a benefit for the spec as a whole to have a build variant that does 10/12% less dps but is significantly less punishing to play

dawn talon
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smf:

cinder relic
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The fact that ho and kir are within margins is an insane accomplishment

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Most classes don't have this

craggy barn
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ye

haughty wigeon
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ya but no one is arguing that guy

dawn talon
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i mean hell i would even take just simplifying ho a little bit more

frail veldt
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I dont think HO and KiR are that fundamentally different from an outside perspective though

cinder relic
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How many more build do u want to exist?

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3?

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4?

frail veldt
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1

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tbh I think you could still stay at 2

haughty wigeon
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this is also a community issue

frail veldt
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and HO could be the non subterfuge spec

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and youd probably make a lot of players happy

cinder relic
haughty wigeon
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cause you can have a more simple easier build but if it isnt within margin of harder builds

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the community goes apeshit

haughty wigeon
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forum stuff

cinder relic
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"why is this baby build better than kir taking way more effort"

craggy barn
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guys, new build viable only woth one button rotation ez

frail veldt
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easier spec being more dps is silly

patent mirage
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outlaw being hard is not a problem that has to be fixed

haughty wigeon
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im also talking about this theortical 3rd more simple build

frail veldt
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thats just back asswards

cinder relic
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So should easy specs never be strong?

frail veldt
haughty wigeon
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ho vs kir is just silly nonsense shit

patent mirage
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among all specs at least some will be harder than others

cinder relic
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Should sin, ret, and bm be perma shit specs?

frail veldt
haughty wigeon
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people have cause of some warped view on spec difficulty

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or build difficulty

frail veldt
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within a spec, build variants that are harder should have marginal dps benefits when played correctly

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if all thigns are working properly

cinder relic
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Why stop at specs?

frail veldt
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cuz balancing across classes is too difficult

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you cant just change classes that easy

haughty wigeon
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cause then it opens up a can of worms where ret and bm should always be bottom cause their easy while hard specs like outlaw should always be uptop

patent mirage
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if a certain spec is hard that is fine

haughty wigeon
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but like

frail veldt
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its easy to change builds

haughty wigeon
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what defines spec difficulty

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cause i can make ret sound like a complicated spec

frail veldt
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you could look at player performance relative to sim

onyx spear
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!guu

frail veldt
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that can give you an idea of how well the average player performs on the spec and give you a measure of "difficulty" in an indirect way

onyx spear
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!fuu

ornate heathBOT
haughty wigeon
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ya but then you got niches and nuances

frail veldt
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obv you have to consider things like selection bias

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and situation yeah

haughty wigeon
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like rets skill ceiling is in its utility usage

frail veldt
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sure you cant sim utility usage

haughty wigeon
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"good" ret vs a good ret

night dragon
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weird question: While you wait for queue simulator - what do you play that you can pause and accept when invite comes? Want something to play during queues haha

frail veldt
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so for the sake of the discussion its important to focus on rotational difficulty/dps difficulty not utility

wintry solar
frail veldt
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which is whats relevant in the case of HO vs KiR on a difficulty scale

haughty wigeon
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for the dicussion at hand

frail veldt
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since the utility of the two specs doesnt vary much

haughty wigeon
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but ultimately ingame isnt that much of a vacuum in general

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while yes ho and kir isnt different in a utility sense

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you have to consider other nuances and what not

patent mirage
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change ks ,give a softcap done thats all

haughty wigeon
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are these builds effected by positive bugs? ho has a very positive bug rn so its damage is being inflated

frail veldt
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how is that related to its difficulty

lime lake
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uncap outlaw

frail veldt
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im not sure what argument youre trying to make

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are you saying HO is harder than KiR?

haughty wigeon
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no

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im not

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im saying

wintry solar
cinder relic
craggy barn
haughty wigeon
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how much damage are these builds getting from positive bugs and things out of player control

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and if fixed

frail veldt
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why is that relevant

craggy barn
haughty wigeon
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would that make ho go back to a acceptable level of dps difference to kir so kir can continue being "strongest dps while also being the most difficult to perform"

frail veldt
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whats funny is now that outlaw is performing so well, people shut up pretty quick about being uncapped haha

haughty wigeon
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ya its funny

frail veldt
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no ones really complaining about HO vs kir right now

haughty wigeon
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what about early in the season where it was ahead

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thats what the convo is based on

frail veldt
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yeah im talking abouy right now

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lol

haughty wigeon
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not rn

craggy barn
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ppl still want it uncapped but its just everyone knows and is tired of saying it

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like doesnt zac still stream title it

frail veldt
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yeah if HO is more than 5% above KiR I think its problematic

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cuz theres really no reason to play KiR

haughty wigeon
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i can agree with that

craggy barn
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What

wintry solar
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Buglaw

frail veldt
cinder relic
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Ho isn't some bug build with 30% damage gains

craggy barn
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what kir bug

haughty wigeon
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im not implying that at all

cinder relic
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Are we pretending that any of the bullshit related to containers isn't just bugs

runic bough
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OH NO

frail veldt
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I think the HO bug is worth like 3% ish dps?

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its not huge

craggy barn
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oh container

frail veldt
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is the container a bug?

haughty wigeon
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im implying that this isnt a vacuum and we have to put everything into consideration

runic bough
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IS THIS META HELL AGAIN? WAS FINE UP TIL NOW

wintry solar
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Oh no... my outlaw... it's bugged....

haughty wigeon
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cause personally

frail veldt
haughty wigeon
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i think the nightfall weapon is also a bug

runic bough
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3089

patent mirage
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we have some bugs that sometimes you feel like they wont bother just in case they mess up more things

frail veldt
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also this is def the least bugged outlaw has been in a while

cinder relic
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I don't think the intention of kir is to have a container

haughty wigeon
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and it shouldnt interact with vanish like that

frail veldt
frail veldt
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thats like way too low for 15s haha

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youll never get in with that

runic bough
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weak sauce

haughty wigeon
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its still more bugged than the average class tho

frail veldt
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not really

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you should play other specs

haughty wigeon
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i mean the specs i do play, they have less negative and positive bugs compared to outlaw

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now idk about casters

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fuck wizards

frail veldt
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what bugs does outlaw have rn

haughty wigeon
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i dont play those

frail veldt
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other than audacity bug

haughty wigeon
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thats another arguement

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cause we have different definitions of bugs

frail veldt
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umm

mighty pivot
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some subterfuge/uhuh bugs

haughty wigeon
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i really dont think the weapon should interact with vanish that way

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vanish still has some small irrelevant stuff

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that leads to silly things

wintry solar
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I can't think of any specific bugs atm other than aud bug tbh

haughty wigeon
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the multiple pre key shit

frail veldt
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I dont think vanish has any bugs rn

haughty wigeon
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kir contain, aud hitting multiple times

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ect ect

frail veldt
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I already mentioned aud

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container isnt a bug thats just how its coded

mighty pivot
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also a critter related bug which cannot be abused in mythic+ at least since they removed critters there

craggy barn
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that was fixed fixed wasnt it

cinder relic
craggy barn
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not just bandaid remove critters fixed

cinder relic
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Go look at ww bugs

haughty wigeon
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its impossible to expect all bugs to be fixed, but compared to lets say ret. theres a larger amount of silly interactions

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ah shit

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i forgot bout monk

cinder relic
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Ret has bugs as aell

haughty wigeon
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ya but not as much

frail veldt
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warlock has plenty of bugs too

lime lake
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hasnt ret gotten a bugfix like 3 patches in a row now

frail veldt
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ret has bugs too yeah

cinder relic
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It's easy to play x spec and say x spec has it so bad but the reality is wow is a buggy game, specs are just going to have bugs

haughty wigeon
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idk fair enough w/e

frail veldt
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outlaw is def on par with other specs if not less buggy in its current state

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its pretty nice tbh

haughty wigeon
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its def comfy

frail veldt
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as someone whos played through the worst of the subterfuge bugs

wintry solar
frail veldt
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Oh the KS stagger is bugged

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that ones actually annoying

wintry solar
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Oh fth

frail veldt
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fth?

wintry solar
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The other pistol shots deal full dmg

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From what I've heard

frail veldt
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wat

mighty pivot
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the hook is also wonky sometimes if los is blocked even minimally

wintry solar
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I think it was Tob that told me

frail veldt
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do you mean how GSW only applies to the first fth?

wintry solar
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Nah

frail veldt
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first PS of fth*

wintry solar
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Who plays that anyway

frail veldt
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so fth as a whole just does less damage than a raw PS?

cinder relic
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Outlaw bugs are like, fatebound, ho damage buff, kir container shit, and ks stagger

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Which is like, whatever really

wintry solar
frail veldt
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why would they be reduced?

cinder relic
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Because they say so

wintry solar
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Because the tooltip says they're reduced

frail veldt
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I had no idea lol

cinder relic
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Was a Nerf they made in s2 DF iirc

wintry solar
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Is the 20% reduced damage in the room with us?

cinder relic
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But yeah I think novelty is worth something so I'd like a reimagining next expac at the latest

vivid vessel
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its just how rtb works

wintry solar
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Frankly it's what keeps the spec interesting to me tbh

vivid vessel
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with cto

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they would have to rethink cto a bit prolly

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i mean maybe cto/kir buffs should just always stay behind

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would make things much simpler to understand

cinder relic
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Yeah it's likely just a byproduct of how CTO was initially designed

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Make a spell initially to cleanly work with rtb and then a spell like kir comes around that makes that initial coding solution become an "issue"

vivid vessel
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i think the fact cto get rolled away is legit an accident

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cause why would it stays if its above rtb

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that make no sense

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i think they tried to make cto buffs not ever be rolled away

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but they failed and forgot to fix it or smth

cinder relic
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A possibility yeah

wintry solar
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I believe it. Esp after the bte bug from earlier this expansion.

west dirge
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good to see that

mighty pivot
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do we have any idea why ar sometimes pandemics?

frail veldt
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cuz in subterfuge, adr is technically at like 15 minute duration

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so probably using adr during that time doesnt pandemic it

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but maybe if you use adr over another adr while outside of stealth it causes it to pandemic

west dirge
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!kir

ornate heathBOT
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kir_rc KIR build compared to ambush HO:

  • doesn't use ambush, uses the same builder priority inside and outside of stealth
  • is more cp efficient with pistol shot usage (see faq)
  • has to use KIR itself as soon as you hit 4 buffs from RTB/CTO
  • has an additional reroll logic after pressing KIR (see faq)
  • is more punishing if you mess up builder priority at a given moment
  • needs 19% haste from rating to reach 25% during adrenaline rush after alacrity
  • KIR 1 FTH really likes trickster optimizations, like prioritizing SS when unseen blades are guaranteed (see faq)
haughty wigeon
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Just my quick two cents, I believe outlaw road should have some type of pet. Outlaw rogue being pirate-themed, should have a pet as most pirates usually have some type of animal companion. I think it would be a cool addition to an already unique class. Obviously not have it compare to a hunter’s pet on the same level. But it’ll be fun to have another ability in our tool kit. And then make only certain pets tameable, such as bats, rodents, birds of prey, monkeys, etc… Let me know what y’all think you other outlaw rogues out there! Have fun y’all, I’ll see you out there.

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based based based forum post, i agree give me a rat i can name smee

mighty pivot
# frail veldt I wonder if its only when you use it outside of subterfuge

That only made it go up to 20.8s using it with ~16s leftover duration, but I've seen it go way higher. It might have to do with UHUH even if it's not exactly that. It's like ~34 minutes while "paused" at full duration because they seem to just make it tick at 1% the original rate. Maybe the conversion between the slow and normal tick rate has some weird interactions

civic void
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I find it quite funny how no matter the suggestion it's always solely backed up by the pirate theme

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At this point I wouldn't even be surprised at someone suggesting half our screen should be black to emulate a pirate eyepatch

mighty pivot
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have a talent for a peg leg which gives you -10% move speed but better kicks

random stirrup
glass mortar
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theres some bug with AR thats been around all patch

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we discovered it early on but nobody has figured out what causes it or how to reproduce it

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sometimes when u recast AR it just extends up to a much longer duration (ive had it go up to 28s).

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cant even call it pandemic really because the duration is longer then pandemic and seemingly random

craggy barn
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maybe theres a container buff for adrenaline rush that extends rush further if u press it while that container is up

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pepw

glass mortar
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nah because then it would happen all the time

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its legit like, completely random

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happens once in a blue moon for me and ive never been able to determine what caused it

craggy barn
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maybe its still pandemic but is scuffed bc of UHUH

glass mortar
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a pandemiced AR would go to 27s

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less but it would read rounded up

craggy barn
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yea but maybe it extending past its original duration with UHUH just scuffs the math

mighty pivot
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worth trying if it pandemics if you never pause the timer between cast and refresh. On one hand that's very unlikely, but given how rare it is it might be something like that

glass mortar
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i dont know if its possible to churn enough cdr without vanishing to do that

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but those werent the circumstances i managed to force it to happen once or twice

craggy barn
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boss resets?

glass mortar
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the first night we were chatting about it i ARd then sat in stealth for 3m still it was off cd (still had 18s left) then recast and it went to 30

random stirrup
glass mortar
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was the same night someone reported the bug

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but couldnt recreate it no matter how hard i tried

random stirrup
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where you get your opener subterfuge window and everything dies

glass mortar
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well ur constantly pausing it in that case not never pausing it

random stirrup
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it would also make sense because it was very rarely possible to super extend it before, but perma pausing was exceedingly rare because of the subterfuge bug

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now that you can restealth during subterfuge it seems to happen much more often hmmge

glass mortar
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does it, ive only had it happen 4 or 5 times all season so far

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guess it might happen sometimes and i dont notice but

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seems very rare to me

random stirrup
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I think i had it happen once or twice last season

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since i made my new outlaw alt this season ive had it happen 10+ times in the last 2 weeks

glass mortar
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almost as rare as the bug that makes AR last forever (until u restealth)

fathom bramble
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so it shouldn't be related to any kind of scuffed pandemic implementation

glass mortar
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i mean i dont believe it is

fathom bramble
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my guess is that there is something janky going on around how they implemented the legendary that adds 4 seconds to AR from shadowlands

glass mortar
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the duration goes past the cap on pandemic and appears truly random

fathom bramble
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yeah

glass mortar
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people were proccing it at 25s, 27s, 30s

fathom bramble
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pandemic of course would be 26 seconds and I've gotten 34

carmine hill
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Is there a channel for KiR players? I dont feel comfy around HO

glass mortar
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yup

random stirrup
carmine hill
fathom bramble
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I have the perfect damage meter for that thread actually

late swallow
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Pray for diddy Prayge

fathom bramble
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my best guess is that something is causing adrenaline rush to think it's a celerity proc

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whatever server side magic made celerity work

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so it adds 20 seconds instead of properly resetting the duration

late swallow
fathom bramble
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just like how celerity added 4 seconds to whatever you had

fathom bramble
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4 minute pull

glass mortar
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thats not a full dungeon yea

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unless they were doing a +10 together

late swallow
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iirc zac was cooking ross every key

weary cloak
#

i played a bit of outlaw in DF and tried it on a fresh alt in some 7s today. felt like there was periods where i was pure thirsting for enough energy to press stuff. is that bad gear, bad play or just something that can happen sometimes?

glass mortar
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all of the above

fathom bramble
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good gear and playing well will drastically reduce the chance that it can happen

glass mortar
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rare from rng, will only be from gear if you have a haste issue, most commonly from player mistakes

fathom bramble
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if you feel like it's happening all the time then it's probably bad gear or bad play

weary cloak
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yeah fair comments

winged depot
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omg y'all chatted a ton here since I came hihi

covert kestrel
random stirrup
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34 is also the highest ive seen

late swallow
winged depot
#

So uhhn, I'm still deciding between some classes, I'm wondering if Outlaw is really as hard / carpal tunnel syndrome inducing as people say online?
I really love how the silly dice look when u throw em and I like classes i can optimize and train on a dummy

covert kestrel
fathom bramble
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let me see if I can find it

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I know I took an image of whatever my super high number was

late swallow
glass mortar
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its not as bad as it should be on ur wrists because its a piano playstyle

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you generally arent mashing 1 or 2 buttons at high apm, you are back and forth over a couple

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so if you keybind well it can reduce wrist strain alot

fathom bramble
glass mortar
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you are regularly hitting 6-7 buttons as outlaw tbh, much more regularly then most specs would

random stirrup
#

hmm

weary cloak
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the worst thing about my test 7s today was trying to find a way to live with killing spree, it might be the worst ability ive ever seen in the game

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i dont think it was taken last time i played

glass mortar
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yea this is the first season we've seriously used it since early df

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and in early df its usage was

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much less punishing

winged depot
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So its rough but it isn't unplayable? It gets a ton of hate on reddit like its a shitty spec x_x

weary cloak
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i assumed it would work like blade dance, it does not

cinder relic
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among the highest in the game, for dps so

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Take that information for how u will

fathom bramble
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realistically typing for extended periods of time is significantly worse for your wrists than playing outlaw

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good posture prevents wrist related injuries while gaming and outlaw is no exception

winged depot
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I'm pretty good at Osu (over 1k hours) & my wrists are fine for now ;D

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my posture is shit though i need to fix it

mighty pivot
weary cloak
#

is there any secret technique for using KS on Candleking?

cinder relic
fathom bramble
#

you need the tank to drag the boss the right distance away from candles

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or you can just press it after a candlebreak only

late swallow
random stirrup
#

38 Oldge

weary cloak
# cinder relic

worth noting there as well that Prot paladin cheats a bit beacuse SOTR is off GCD

fallen mist
#

there is a macro to have both hero talents active?? saw zac talk ab it

grave carbon
mighty pivot
#

devokers are charging for like 5s per cast

fathom bramble
#

I remember when most classes were 40-60 apm and 70 would have been considered high

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now we are pushing past 80

late swallow
glass mortar
#

70 still is high

fathom bramble
#

and almost no one is 40

random stirrup
cinder relic
#

Off GCD skills are part of the rotation lol

fathom bramble
winged depot
#

Do u guys like the spec tho? Enjoyable in M+ and potentially raids?

I mean ofcourse ur biased but ya

valid kindle
#

I think havoc counts picking up souls as an action

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which is uh

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not quite

weary cloak
#

look to the prot paladin on your left, look to the prot paladin on your right. they will never admit they macro SOTR into Blessed Hammer and Judgement but we know the truth

cinder relic
#

and only players aren't macroing GS?

glass mortar
#

ogcds are less hectic because they arent as difficult to pull off as keeping ur gcd spinning with a fast gcd

#

and fwiw, like 30% of prot pallies apm

#

is that 1 single ogcd

#

xd

#

we are probably closer to 10% of our apm

weary cloak
winged depot
#

Most of the stuff I've been playing i found the rotations rlly boring (and that isn't coming from eliitism at all),

Frost Mage,
Frost DK,
Arcane Mage,
MM hunter

I didn't play them at any respectable level tho but the rotations were just a few buttons over & over?

vivid vessel
#

big buttons

#

fast

#

quick

#

lot

#

boom boom

#

procs

winged depot
#

;D

vivid vessel
#

glowy

#

shing shing shing

#

crack

#

ding ding

#

its like playing the lottery

winged depot
#

r u the one that made the WA i saw?

vivid vessel
#

and always wining

weary cloak
#

and you always have sprint available so when you move from side to side for no reason you feel like Sonic

vivid vessel
#

which weak auras

late swallow
vivid vessel
#

i make a lot of weak aura

winged depot
#

Idk it was called Zac's

#

xd

vivid vessel
#

thats me

#

hi

#

zac

fathom bramble
#

maybe it's fair to count it idk

#

but it's like 20 actions per minute added to the apm

glass mortar
#

havocs apm is not fast rn its super inflated yea

valid kindle
winged depot
# vivid vessel hi

lmao, does it make you any money? I remember opening it up and tyring to edit a weakaura and getting a headache after 20 min x_X

vivid vessel
#

no

#

i do all my weak auras for myself

#

then i share them

#

win win

leaden folio
#

can someone link me a replay outlaw on gally mythic

#

have to prevent wype my guild with random ks use

cinder relic
#

what

fathom bramble
#

I wouldn't count it personally

winged depot
frail veldt
#

Chads only

winged depot
#

rogue mains insane finger strenght

fathom bramble
frail veldt
#

If you can't bench 275 are you even really an outlaw main

fathom bramble
#

on paper the apm is supposedly very high, but it just doesn't feel that way when so much of it is a meaningless filler spender

#

like it is literally high apm and a ton of spells

#

but it's just not the same as when you have a fast gcd

#

it's why simple spells cast per minute can be a misleading metric for how 'fast' a spec can feel

#

at least to me

glass mortar
#

ok so 35% of prot paladins apm is ogcds

weary cloak
#

yeah i like prot, i do some weekly keys on it and its high apm but its like ret in that it doesnt really matter if you miss a button or two because everything will be available again before you can get punished for the mistake anyway

glass mortar
#

and 14% of ours is

#

based on top logs rn

proven ocean
#

@vivid vessel btw

glass mortar
#

even our ogcds is a mix of like 5 different ogcds tho

proven ocean
#

zac

glass mortar
#

prot pallas is literally 1 button

shrewd thunder
#

why does KIR never use ambush to gen combo points

vivid vessel
#

yes

proven ocean
#

i think u need to be less greedy with ur movements

glass mortar
#

because ambush cant proc pistol shot without the HO talent

vivid vessel
proven ocean
#

generally ur greeding alot i think and almost killing ppl

glass mortar
#

also meaning it does way less damage and generates way less CP

vivid vessel
#

i mean you just mean first boss rookery

#

i dont have a choice anyway

#

thats how you have to play outlaw rn

proven ocean
#

it was just a prime example, u were safe if u didnt move at all there

vivid vessel
#

shit spec

#

no acro

shrewd thunder
#

so use sinister strike in sub and outside

umbral verge
vivid vessel
#

its just

#

shouldnt happen in the first place

#

thats all

glass mortar
#

yes u never ambush

vivid vessel
#

i was doing it with the other grp earlier

#

with the feral

covert kestrel
vivid vessel
#

and we were doing good pre spread

#

always 4 in melee

proven ocean
#

zac because im discussing this atm with farover, we never had issues with movements before in any of our runs until you joined

#

im not saying ur doing something wrong

#

you just have to be more careful abit

#

living > dps

craggy barn
#

zeross saying zac sucks omg

shrewd thunder
#

okay, does KS give some type of energy boost or haste increase? sorry im new. I noticed after using it i tend to get hella energy regen

weary cloak
vivid vessel
vivid vessel
#

like your dk was prolly doing

lime lake
glass mortar
#

well you generate close to half your energy from attacking

frail veldt
#

So it can give every that way

vivid vessel
#

thats not something i can do as outlaw

weary cloak
#

like it exists but its nowhere near people in places like reddit make it sound

frail veldt
#

But not directly

vivid vessel
#

we just pre spread

proven ocean
vivid vessel
#

its not hard

glass mortar
#

kspree uses 7 attacks in a very short time frame

proven ocean
#

he just didnt move too fast

glass mortar
#

so it tends to go energy positive yea

proven ocean
#

maybe u shouldn't press sprint on that boss at all

vivid vessel
#

ok

#

well

#

sprint is like

#

thats not possible

fathom bramble
vivid vessel
#

i will try but

#

i press sprint on cd ross

#

its like

#

you know

glass mortar
#

this spec is so outlier to almost any spec in the game loktark

vivid vessel
#

outaw things

proven ocean
#

well yea true idk what i can do for u

glass mortar
#

i am very surprised its been allowed to exist in the state it is

proven ocean
#

i think its just an outlaw movement not just a you thing

glass mortar
#

ngl

proven ocean
#

because i remember being like you

fathom bramble
vivid vessel
#

i mean i know ross

#

when i played assa last season

#

the difference is striking

fathom bramble
#

maybe they are gearing up to a rework that will leave us all specless

vivid vessel
#

its just how outlaw is kinda

glass mortar
#

i hope not

covert kestrel
vivid vessel
#

you cant just play slow like other specs

shrewd thunder
#

what poisons does outlaw run

glass mortar
#

like theres room for growth here

#

add choice nodes

vivid vessel
#

but the solution is just to do good pre spread

glass mortar
#

make a simpler outlaw that way

#

but u can keep what we have as well

vivid vessel
#

we did it well with the other grp earlier

dense bolt
vivid vessel
#

if we just assign pre positions its really not bad at all

fathom bramble
glass mortar
#

out capstones are far too locked in

grave carbon
weary cloak
#

i properly loved outlaw in late DF but when i saw the first version of the hero talents it was a big red flag

glass mortar
#

you can make crackshot a choice node meant to not play uhuh with the alternative

weary cloak
#

at least trickster isnt tied to Feint anymore, thats progress

glass mortar
#

rework GSW to give a non crackshot outlaw something to play with

#

rework ghostly strike because jesus christ enough already

fathom bramble
#

and 3 flex capstones

cinder relic
#

How many builds do u expect the class to have at any given time

fathom bramble
#

that's more than like every other spec

glass mortar
#

i mean locked in like, they lock in a playstyle

cinder relic
#

U guys want a baby playstyle, a HO, a kir, and then an UHUH crackshot alternative too

glass mortar
#

viable builds? 1-2

cinder relic
#

So right now?

glass mortar
#

i dont ever imagine these builds competing with crackshot

haughty wigeon
#

we have 2 viable builds already tho

glass mortar
#

but non crackshot builds r like

cinder relic
#

HO and KiR

glass mortar
#

20% behind?

proven ocean
#

ok i get mythic jastor in 8 days not bad not bad cuh sheeeeeeeeeeweeeeeeeeeeeeesh cuh

haughty wigeon
#

crazy how this convo retstarted

glass mortar
#

i think u can do better then that

cinder relic
#

Theres already 2 viable builds rn tho

#

So u want 3?

glass mortar
#

no?

cinder relic
#

what is HO and KiR

glass mortar
#

i just said i dont think a noncrackshot build would be strong?

#

no i didnt say i want 3 viable playstyles anywhere

#

a non crackshot outlaw its never gunna do the numbers

#

for players like us

#

but for the people that feel like they lost their outlaw when crackshot was added

#

surely they can make an alternative that isnt 20-30% behind always

#

because so much of the spec revolves around this setup

cinder relic
#

Thats how every spec in the game works to a degree

#

a centralizing playstyle around a capstone or general design goal

weary cloak
#

id like vanish and subterfuge to not be so important to outlaw specifically if we're wishlisting reworks

haughty wigeon
#

every spec has a core capstone

#

thats how the new talent trees are design

#

i dont think we should change to spec for the sake of changing it

glass mortar
#

i feel like crackshot uhuh playstyle is a bit too specialized to be the core aspect of a spec idk

#

they transform the flow of outlaw so much from what it was prior to DF s3

#

i mean i obviously dont care, i love crackshot, i hope it stays forever and continues to be the best playstyle

haughty wigeon
#

i still think uhuh is still a issue prone talent tho, but we cant just remove it without giving outlaw some sort of face lift

glass mortar
#

i do feel like theres room for them to improve a non crackshot tho for those people

haughty wigeon
#

and t hats something people dont like to talk about

cinder relic
#

Outlaw existed just fine before uhuh

craggy barn
#

they would need to revert enery nerfs if theu remove uhuh

haughty wigeon
#

i dont think outlaw can exist without crackshot now

weary cloak
#

i quite like uhuh but im not a rogue main

craggy barn
#

think that was implied with ur name

weary cloak
#

ssshhhh, dont tell anyone, ive infiltrated their group

fathom bramble
#

the problem with uhuh isn't an uhuh problem necessarily

#

the problem is that we are expected to have nearly 100% AR uptime, but don't have the tools to ensure that in a lot of realistic fights

weary cloak
#

affixes knocking you out of stealth between packs in M+ was a fun discovery

fathom bramble
#

we either need less AR from restless blades(uhuh is kind of to blame here) for less total uptime or we need something to help us maintain AR that isn't restless so we can ensure 100%

craggy barn
#

things in general doing it is fun 😉

fathom bramble
#

if your trying to fix specifically performance and viability based issues with massive AR uptime

craggy barn
#

stealthing but forgetting u have KS dot on is fun

glass mortar
#

i just want them to break the maintenance gameplay somehow

#

make it direct extensions

cinder relic
#

I had this talk with loktark before but thats sort of the cost of doing business with outlaw and restless blades

weary cloak
#

this might be adumb question - does KS end if the thing you originally cast it on dies?

glass mortar
#

yes

craggy barn
#

ok what if we got dust back

weary cloak
#

god damn

craggy barn
#

pepw

#

make vanish even more important

cinder relic
#

Sure you can remove UHUH, you can make it easier to maintain AR, you can make it so the spec isn't reliant on 98% AR uptime and we go back to 50%, but the benchmark just moves to that new location of "The damage of the spec is reliant on 100% uptime"

glass mortar
#

i mean if they want to give us a serious cd now it looks so dumb its funny

mighty pivot
#

what if every outlaw ability was vanish

craggy barn
#

huge

fathom bramble
#

right now restless feeds more damage into the rotation than it probably ever has

glass mortar
#

i personally think it would be healthy to cut outlaw down to 6 cp, cut FtH to 1 point maximum, reduce cdr and reduce cds if you want to to compensate for some

random stirrup
#

give outlaw a 20 minute cooldown big boom ability

glass mortar
#

the higher cdr u churn the more punishing downtime gets

fathom bramble
#

and the issue we have always had of needed to make every AR cast efficient is even worse from that as well as needing 100% uptime

glass mortar
#

my guildy was trying outlaw the other day and he was like "why the FUCK do you have a 6 minute cd"

#

brother thats a 50s cd sometimes

weary cloak
#

how about we all just settle for 2 more charges of grapnel

craggy barn
#

i forget, does trickster have a cdr node on ks and sec tech

glass mortar
#

its a bit wild

cinder relic
#

While its more extreme now than it used to be, but the same sort of complaint existed all throughout BFA, SL, DF. "The spec is balanced around 100% uptime yet some fights or dungeons cause us to lose uptime"

glass mortar
#

i think it has become more punishing with almost every change they made since then

#

obviously every melee gets punished somehow by downtime

#

the way we get punished right now

#

is very noticable gameplay wise

#

and very frustrating

#

moreso then it was df s1/s2 even

cinder relic
#

I don't even know how neccessarily true that is. I'm aware it feels worse, not trying to discredit feels, but I wonder how true that statement actually is

craggy barn
#

KIR being long cd is a huge nerf to training dummy build testing

proven ocean
#

guys

#

when are we getting greater

#

enchants

#

?

cinder relic
#

Theres no way to really quanity it much either

craggy barn
#

2 weeks

cinder relic
#

"How much worse is the spec with uptime now compared to before"

proven ocean
fathom bramble
craggy barn
#

yea

proven ocean
#

wow

#

perfect

#

so i get 684 jastor diamond + greater enchant

craggy barn
#

yea i get back to great ench

fathom bramble
#

like I've been playing it a very long time and I feel it's truely different now than it was in like SL

proven ocean
#

my dps will go HARD

fathom bramble
#

by a lot

glass mortar
#

i dont know how it couldnt be, the spec is more reliant on AR and momentum, and cdr is higher then ever

cinder relic
craggy barn
#

zac i ate france food am i op outlaw god now

glass mortar
#

cdr is like a direct linear scaling with uptime

#

the more cdr you generate the longer ur base cds are

lime lake
glass mortar
#

the more useless regular time is for cooling them down

craggy barn
#

gdi

proven ocean
craggy barn
#

do i HAVE to eat a french tacos

proven ocean
#

to the level where

fathom bramble
#

in previous iterations of outlaw you could play around when you cast AR to not suffer too much of the downtime penalty(this is part of why I've wanted AR to have 2 charges for years)

proven ocean
#

outlaws in hihg keys

craggy barn
#

to be OL god

proven ocean
#

sent AR at a 5% hp mob

#

cuz

#

AR didnt matter much

#

xd

#

like

#

it legit did 0 impact to be in downtime

#

0 impact if u cc'ed

#

it was GREAT

#

outlaw was so good back then

#

like

#

i rly want old outlaw back

#

ngl

#

bfa outlaw was so good

#

and goated

dense bolt
#

So in a perfect world, what where and why do u do to ”fix” AR?

haughty wigeon
#

i like sl outlaw

#

and bfa outlaw i miss big bte

hollow temple
#

I want the old Ross back

vivid vessel
#

what is sl outlaw

#

we had so many iterations in sl

craggy barn
#

make bte stun again

proven ocean
#

zac

haughty wigeon
#

yes

proven ocean
#

bfa outlaw

vivid vessel
#

all very different from each other

proven ocean
#

was SO GOOD

haughty wigeon
proven ocean
#

best outlaw

#

of all time

vivid vessel
#

i didnt play bfa

proven ocean
#

not even close

lime lake
#

kyrian shadowdust

#

based

proven ocean
#

u can cc 24/7

#

no dps loss

#

u can lose ar

#

0 dps loss

#

xdxdxdxd

#

?xd?

vivid vessel
#

?xd?

#

ok i need to sleep

#

bb

#

you suck at the game ross

proven ocean
#

you too

vivid vessel
#

ty

hybrid crown
#

you seem sleepy

proven ocean
#

np

hybrid crown
#

def go get some sleep

fathom bramble
#

the last option there is probably the worst one since we don't really want to have no good cooldowns

#

you can also rework how we get AR uptime so that it's not so closely linked to spending combo points

glass mortar
#

i think uhuh should just moderatly extend AR and guarentee AR everytime u stealth/vanish

fathom bramble
#

or make it so it no longer drops when interacting with a mechanic

glass mortar
#

so u have it for every crackshot window

#

then u lower downtime around it

balmy parcel
#

id say nerf all the rng options from rtb and just buff are base kit again

glass mortar
#

if u could just vanish and have an AR lasting the duration of ur crackshot window at any point

#

would feel so nice

craggy barn
#

ok better solution

#

bring celerity

#

tontalent tree

#

ez

fathom bramble
craggy barn
#

make ar rng

frail veldt
#

Fuck it

fathom bramble
#

it might let you start crawling out of the AR hole sooner, but if you go into AR with no vanish to extend it then your just going to fall out of AR again without some kind of other intervention

glass mortar
#

well i said lower AR uptime around vanishes

#

so ur able to actually play the game here without AR

#

idk i do feel like 100% is just too much

frail veldt
#

That requires a lot of changes tbh

glass mortar
#

theres no viable variant of law rn that drops under 80% adr uptime

#

we used to have like 50-55%

dense bolt
#

whats the downside of AR being a passive, losing a button and insta cp/energy gains, (maybe can be attributed to something else?)

glass mortar
#

just makes the spec a bit less interesting

cinder relic
#

Because the design a lot of things specs get around their major CD

fathom bramble
cinder relic
#

and making it into a passive would just be odd

haughty wigeon
#

that was a solution thrown around in havoc when meta was a 90%+ uptime cd

craggy barn
#

what if

#

proccing 5 buff gave free ar

haughty wigeon
#

ya know since people like being in meta form cause "it looks cool"

proven ocean
#

@cinder relic i want slowe outlaw back, by slow i mean bfa outlaw

cinder relic
#

Yessir

haughty wigeon
#

and then add a new cd to take metas place as main cd

craggy barn
#

or eait

haughty wigeon
#

but i dont think it would work with outlaw due to how ingrain its engine is around cdr

craggy barn
#

what of ar cd could be reduced by RTB

#

number of buffs

glass mortar
#

i mean imo a passive adr would be a choice node talent with uhuh or something and it would be weaker then cd adr

#

so it would be a easier passive playstyle

cinder relic
#

What other spec in the entire game has a talent like this

#

"make your major CD passive"

deft terrace
#

outlaw will get a dumb down rework eventually, there's no escape

craggy barn
#

enhance no?

lime lake
#

ret

fathom bramble
#

Choice node with underhanded upper hand

Upper Hand: Spending combo points extends Adrenaline Rush and Blade flurry durations by x seconds per combo point spent. Additionally Blade flurry and Adrenaline rush cannot lose duration if you have not spent or generated combo points in the last 3 seconds

craggy barn
#

ascendance

lime lake
glass mortar
#

ret

cinder relic
#

ret doesn't

glass mortar
#

shaman

cinder relic
#

Ret has "wings activates on wake"

frail veldt
cinder relic
#

Not "wings is always active"

frail veldt
dense bolt
#

Ye idk, i just never in my life want to have the feeling im getting when i get low/bad rng and lose AR and are pressing SS infinite amount of times without energy, something imo has to change to remove that feeling for me

frail veldt
#

Shaman has proc ascendence

lime lake
#

you didnt ask what spec has a talent that makes their major cd always active

#

you asked what spec has one that makes it passive

frail veldt
#

Or it had, idk if that's been reworked away

craggy barn
#

what if we had celerity as a chocie node

cinder relic
#

I meant passive in the sense of always active

#

Which is what I thought rem meant

frail veldt
#

Ah

vivid vessel
frail veldt
#

I mean always active is almost the same as just removing it

vivid vessel
#

You. Just need to give energy back to the baseline spec

#

Really not that jard

glass mortar
#

i dont think any spec has that but what spec has even close to 100% uptime on their major cd right now?

frail veldt
#

If a cd is baseline then it's not exactly a CD

glass mortar
#

is there a spec that isnt outlaw?

craggy barn
#

no

vivid vessel
#

Ok but outlaw has always been special

frail veldt
#

Shadow priest some seasons gets it

fathom bramble
#

frost has gotten pretty close in the past

frail veldt
#

In AOE

vivid vessel
#

You could have said the same in SL

frail veldt
#

It has almost perma void form

fathom bramble
#

I think they are more like 50% uptime rn though

vivid vessel
#

When we had 60%

glass mortar
#

a passive that makes it always on makes more sence for a major cd thats already supposed to be always active with good play no?

frail veldt
#

Fire mage in past seasons had insane combust uptime

frail veldt
#

Cuz the uptime is a reward for correct rotation

glass mortar
#

yes

#

thats why i said as a weaker alternative

frail veldt
#

Making it passive just flattens the skill reward ratio

glass mortar
#

like "Adr now reduces your gcd to 0.9s and is always active"

fathom bramble
#

playing well is still way more vanish casts to be fair

vivid vessel
frail veldt
fathom bramble
#

I don't think AR should be entirely passive, but it wouldn't remove the reward for efficient combo points usage

frail veldt
#

Should be easy enough to balance

glass mortar
#

yea i mean im just saying what i think a passive adr would look like, not that its necessarily a good idea. in my eyes this talent is never competative with uhuh

#

this is like a dadbuild gamer alternative

dense bolt
#

i just think that we are so used to having AR being an impactful spell when it comes to cp/energy/gcd etc and was just thinking that maybe just making it a passive and attributing some/all of the things that AR does rn to something else would be a refreshing segway to something better, but who knows, im just thinking out loud aswell

glass mortar
#

would work better with the 1 button macro xd

deft terrace
#

just make pistol shot the main filler PiratePoggers

fathom bramble
#

Rested Adrenaline: The effects of Adrenaline Rush now taper off over 20 seconds instead of ending instantly.

haughty wigeon
dense bolt
#

how would 2 charges of AR look

haughty wigeon
#

shattered destiny demonic

cinder relic
hollow portal
#

For me the only serious problem with Outlaw is KS, If they fix this it would possibly be the most fun Outlaw I've played since Legion to the present day

fathom bramble
#

since you could functionally bank AR during times of high cooldown rate

#

and spend it later if you get unlucky or a mechanic

#

it wouldn't be even remotely slightly strong in sims or pure patchwerk

cinder relic
#

It also just makes everything tangentially related to casting AR way better

fathom bramble
#

but would do a lot in any realistic situation

dense bolt
#

would we not assume we would just send the 2nd charge for cps while in the first AR

haughty wigeon
vivid vessel
haughty wigeon
#

which is very high uptime

cinder relic
#

U'd likely save it for losing AR, and then if you are about to overcap, for CP

vivid vessel
#

Idk about too strong

haughty wigeon
#

if you highroll on all your free spenders

cinder relic
fathom bramble
#

it would only make sense to send the 2nd AR for cp when those combo points are at their highest value or when you will overcap

frail veldt
#

It might actually help

cinder relic
#

Changes like this have a lot of cascading effects

frail veldt
#

2 charges

#

Could be more forgiving for mistakes maybe?

vivid vessel
#

We can't get more ADR uptime already

#

So like

#

Doesn't really change anything

#

For the cps I guess but it's not insane cp gen

craggy barn
#

lowers the skill floor

vivid vessel
#

Yea

frail veldt
#

It would probably give us more uptime

vivid vessel
#

Makes it easier for lower noobs

frail veldt
#

Cuz you could always have one charge saved

#

For bad rng

vivid vessel
#

And for harder uptime stuffs

craggy barn
#

zac

frail veldt
#

It would actually feel great

haughty wigeon
#

it will kill the bad feels of adr drop

hollow portal
#

The good thing would be that if you die you would have another AR ready to use, and not be embarrassed by giving basic attacks.

frail veldt
#

I think

cinder relic
#

It effects talent evaluation, it removes EVEN MORE rules related to being outside of AR, it effects fights that do have the rare downtime moments

craggy barn
#

why shit closed on monday

haughty wigeon
#

cause u have another charge waiting

#

but

dense bolt
haughty wigeon
#

i dont think giving it a second charge will be the fix we think it is

frail veldt
cinder relic
#

It'd be a very strong fix

craggy barn
#

no france thing

cinder relic
#

It's like 2 vanish

frail veldt
#

Oh idk

cinder relic
#

Remember how 2 vanish was "just 1 extra vanish over a fight"

frail veldt
#

2 vanish was banger though

cinder relic
#

and then it effects like 10 different rules

frail veldt
#

Great change

vivid vessel
#

It's different tho guy

cinder relic
#

I agree but they have more effects than just "Oh you get +1 vanish casts over a fight"

vivid vessel
#

We already have 100% uptime

fathom bramble
#

but for AR all it lets you do is place those 5 free combo points in a more ideal spot

vivid vessel
#

On ADR

proven ocean
#

good morning zac

fathom bramble
#

OR lets you overcome a normally rotation ruining mechanic

proven ocean
#

how was sleep

vivid vessel
#

Yd

fathom bramble
#

and if it's too strong then tune the game idk

#

but I think it's a good targetted change for gameplay reasons

cinder relic
#

I mean yeah I'm not saying don't make the change because tuning

proven ocean
#

well

#

i think we will run both talents without tier potentially

#

sleight is now way better than before

vivid vessel
#

Not really

proven ocean
#

it gives 5 buff chance now

vivid vessel
#

It's more so that loaded is useless with the tier set

proven ocean
#

unlike before

vivid vessel
#

Ye but it's the tier that gives a lot

proven ocean
#

kinda

vivid vessel
#

I don't remember the exact numbers but sleight is low

#

The tier is doing most of it

proven ocean
#

sleight was

#

like

#

max 6% iirc

#

less for sure but

#

not higher than 6

#

ye

#

5%

#

i just checked

fathom bramble
#

the talents might work against eachother too much to have both at once

#

loaded wants you to not spam RTB and just sit on 2

proven ocean
#

sleight is 5% and tier is 10%

#

@vivid vessel

fathom bramble
#

sleight wants you to spam for 5

dense bolt
#

from what ive heard in here (maybe they are ironic cuz ks) but is that people are saying this is the best itteratation of outlaw, when personally its one of the worst for me (not talking bout ks) and ima just trying to understand why people feel that way

vivid vessel
#

It's my favorite version of outlaw

dense bolt
#

why

vivid vessel
#

Mostly because ace procs feels insane

#

And it's very fast

#

Nervous gameplay

dense bolt
#

its always been fast recently

#

Cant be thay

frail veldt
#

Honestly our current tier is gonna feel SO awful to lose

dense bolt
#

t

frail veldt
#

I kinda hate this set bonus

potent gyro
#

I’m too nervous to play such nervous gameplay

frail veldt
#

More so as ho

vivid vessel
#

I mean S3 outlaw was also good rem

#

But I prefer double vanish

#

And in S3 you didn't have bte that reset

frail veldt
#

Currently outlaw ignoring KS is BANGER

vivid vessel
#

This change is very good

#

Feels good

frail veldt
#

Best it's ever been imo

dense bolt
#

didnt ace procs gets nerfed this season or the one prior

frail veldt
#

Ever since I started playing outlaw which is DF lol

hollow portal
#

x2 I love this outlaw, KS is the only problem.

proven ocean
#

@vivid vessel btw

proven ocean
#

i think we have alot of time on +20 like we can time it wiht 2-3 min left

#

cuz now i have sanguine blades

#

makes things way faster

vivid vessel
#

Yes

#

Yes

#

Sleep time bb

proven ocean
#

like

#

sanguine is rly op

#

cuz its uncapped

sharp hinge
#

lol

dense bolt
#

wdym

frail veldt
#

I thought they nerfed the refund amount

#

Down by 1 cp

dense bolt
#

i might make shit up but wasnt it %

haughty wigeon
#

i think my favorite part of DF outlaw

#

was how casuals who disliked vanished

#

got us 2 charges of vanish due to some shadowdance hate

vivid vessel
#

Got reverted

dense bolt
#

i think that was mostly blizz seperating the class identities more when they removed sd from law

frail veldt
cinder relic
lime lake
timber knoll
#

would it be op if our buffs didnt dwindle while we were in stealth

latent oak
#

ya probably

cinder relic
#

Insane kir buff

latent oak