#outlaw
1 messages · Page 69 of 1
Good times
I don't mind vanish gameplay but the subterfuge looping is hella annoying
!fuu
Rogue Spreadsheet - Light Version / Dark Version
make a new rogue and level to like 30
thats outlaw without constant AR*
it sucks ass
I miss dreadblades
Alright guys im fairly new to rogue havent played since DF i jsut came back from season 1 as an enhance. im only 653 ilvl. I have cafted most pieces for assa. Is outlaw decent in raid with all the aoe on most fights or is assa caustic splatter better in raids and the single target burst? or does it matter also I got aotc and downed the first two mythic bosses this week on my first week raiding?
Play whatever spec u want
Same
Play a spec u think is fun/cool
Thats the thing is i liike outlaw better. But if assa just does more dmg in raid then ill swap but if outlaw is viable ill play outlaw. They asked me to play rogue so im getting all the drops from raid only rogue in a guild life is good
More and more people are growing tired of this outlaw, I wonder what's happen in say The Last Titan
They fixed bugs so fast I’m kinda surprised
Even when it was a finisher it wasnt
is it normal for HO to sim well below KIR on dslice?
but ya the spec also changed like gu ysaid
it just feels kinda badge
with less energy generation and opp meme
Dunno, i think it has potential, but isn't quite great yet
This is the end result of giving them spec infinite resources
Idk if it sucks, it's different, and not for me
Idrgaf about healthy or not, people like it, and it's fun to some
fair enough
its fun, fast paced .. but gives me gout
to me like everything fun is fun and what not
In BFA the spec had 45% ar uptime, and no ways to augment RTB chance
but so many specs end up slowly rotting away due to unhealthy spec design choices
Now the spec has 4+ buffs the entire fight with 99% ar uptime
theres obviously a balance
as opportunity fills your combo point bar
true
and i feel like theyre close to ggetting it with outlaw
and btw
GUYS
And 7cp points
It was
WE SO BACK
better
10 supercharged
And the spec wasn't slow back then either lol
Coup adds 3 cp right?
AR was a button u pressed, u felt it
and when it was down for a bit, it sucked a bit
But it was the same outlaw where good play means more AR
So good players would have 45% and bad players would have 35%
it wasnt up all the time right
I mean I really liked BFA outlaw
Gonna highlight that in the article
I disliked bfa rtb is my main issue with that version of the spec
Resources I get but wdym by stuff?
well people just hate everything so idk
Is there a single reason to play fate instead of trick in m+?
that is the main issue why people cant play outlaw in the top top end
because 99% ar uptime is a huge skill gap
very hard to maintain
in m+ atleast
Pistol shot giving 4-7 combo points is insane
RTR having 4+ buff uptime the entire fight is insane
AR being at 99% uptime is insane
I see
Bro @gaunt phoenix I hate as 1pt fth when youre low cps and you press fth it DOESNT get you to finish condition and its tripping me up so bad
Yeah it's bananas and idk if they'll ever cull that stuff
"They turned this spec into assasinationr ogue bro"
"they killed the fun"
"The devs just are nerfing fun"
No they didnt outlaw id ouble the actions per minute assa is like what/.?
if they kill 7cp at the same time as fth it'll feel the same as before tbh
I mean, i agree to be honest, i think the current iteration is far more fun than pre df outlaw
on the plus side, you have infinite control over spending DS
well honestly guy, like
if they will lower fth to like
2-3 cp
and
they cant leave it at that
I know I'm a "KIR" hater but shit like KiR is exactly what ion is talking about btw
Well yeah SS would have to go back up
RTB buffs would ahve to be better
You can't just compress the spec rn and change nothing else lol
killing spree
yeah
true
I think it's super fucked up that we just always take 7cp because we have so much cp gen that we need it
Oh yea, spree
too late, depressed now. thanks devs
KiR conditions are total dogshit and the exact thing ion is talking about when he says "You need a weakaura to play the spec"
outlaw is the only spec u need weakauras
that i know of
like
without WAs
ur completely fucked
warrior for sure dues too
need my trumpet to toot so i know when to rtb 
like imagine looking at ur buffs
to check ur rtb condition
to press kir
wait i dont know if rtb is up or not
arcane mage as well

so we might see another mage rework in the future
to make arcane not w/a
if they want to change all specs that need a w/a to play good
I can't stomach another mage rework
I miss 5cp outlaw a lot
Honestly, mage currently plays pretty great, i would not be happy with a rework that goes away from that
is gonna be unpopular with alot of people here as well
theres 3 things guarunteed in
arcane plays like a foot
People complain about literally everything I don't give a fuck
death, taxes, and a mage rework
People complain when the spec gets fixed right now today
People get upset with buffs, they'll be fine.
People in here are lost sometimes
complain if it isn't fixed, complain when its fixed and complain after and before all of that
literally
I replied to the wrong thing, sorry
My main worries with an outlaw rework would be that they'd remove the core fun parts of the spec but like
can't know that until it happens
Yeah I wouldn't mind if that died
If that's what you're talking about
I fell in love with outlaw in sl s3 kyrian dust period
I just need enough rng procs at a fast pace to be engaging, and also rtb providing gameplay variance
I don't think crackshot gameplay would survive an outlaw rework if they are aiming to fix the big issues because it benefits too much from them.
And more importantly, complain about the complaining
The issues that were pointed out earlier
If they actually rework outlaw, they can take away anything. Imo it's fair game.
A full fledged rework i mean
Not a tuning pass over every talent kind of rework
I like current outlaw
i feel like law will get tuned
pc does infinite dmg in normal keys
Especially HO
being good in weekly keys is a core part of the Outlaw spec identity
Literally the only identity it has left lol
How much dps gain are the bug fixes more or less? In keys or raid
20% aura nerf coming this Wednesday 
Top 30 specs
top 5 in my heart
I know I hate on this outlaw but it'll always be top 3
Listen, fair and based because more tanks is good than less tanks
I just hope HO is still better than KiR
Afaik it's worse in consistent high target cap than kir, but still competitive? from what people have been found thus far?
Would you swap if it were worse?
kir is 0.3% better then OH for me....im sticking with OH
Kir is cool, but difficult to play optimally, and no ambush is just awful
the deft/gm/fazed thing is under 5% combined
the BF thing is ???
BF trying to hit dead targets randomly costed us damage in bigger pulls sometimes but it also devalued precise cuts
idk, if you run pc in a typical key you feel significantly stronger
!prekey
Pre-key fuckery
RTB as you enter the dungeon to get 2 Supercharger stacks.- DO NOT
RTB again inside the bubble as you will lose the supercharger stacks, similarly do not
AR early inside the bubble or you will lose the combo points. - After the bubble drops use
RTB again (now at 4 stacks of Supercharger). - Before entering the first pack
BF into
Stealth. - Open on pack with
AR into
BtE.
Should probably save this shit on a notepad or smth solo. This week's most asked question for a bit
i believe thats the point
Depends how much worse
having a stronger spec reward more vet players of the spec
Ain't even got tier
I swear the gm thing is over 5% for ho depending on how you interacted with bf
yes
Crazy
"We're. So back" - Obamna
you're right
Some of my logs had basically no gm benefit
Yeah, I was running usually PC and CTO
Yeah I know I didn't
What's the min amount of CP you should have before using KS?
I never ran out of bf >.>
7 IIRC
!up
So basically always full? Even if you have to overcap like crazy?
I wonder if being large in meaningless keys and still bad in push keys is enough to get a nerf though
Well ‘bad’ compared to actually op specs
Yeah who knows
Guys, if Unholy, moonkin, mages and MM hunter are not being nerfed then we're fine
I wouldn't worry
I prefer to see this as our late coup compensation
I like that
Class tuning Tuesday for sure
A bug for a bug
Does each attack from coup have a chance to proc cto?
can anyone fact check this? I'm doubting myself, i thought it was just 6+ for any finisher outside of subterfuge but i am explicitly small brained
for ks minimum combos
6+ if you know you won't die
What about min cp for coup?
its just regular finish condition
It's in the guide anyway
My overall increase by 1mil guys this is so cool
yeh ok ty
ye i had a 5.5 overall priory earlier
was kinda pogging
dmg meter in the dmg channel
you playing 1pt fth or HO SC?
yeesss these are the posts I've been waiting for
Ive been messing with 1pt fth and it feels kinda eh
Does each attack from coup have a chance to proc cto?
honestly it feels less consistent than HO SC
guys KS question
1pt fth
imagine how fucked up we could have been in s3 df without the bf bug 💀
i think ho is better though
same tbh
i catch myself makikng mistakes on 1pt fth
that i would not be making playing ho
- the inbuilt variance is higher
yeah way higher as kir
i have more fun playing it by a pretty substantial margin tho
Cloak and ks

god damn it feels so good with the fixes, 5 dummies was 9.2M over 3 mins
ill try it next flood thanks guys
THIS IS SO COOL
doing damage as outlaw omg
not fighting tank on dmg feel good to be normal again
huge pogs in chat
was carry

All y'all naysayer complainer whingers need to just get in and press buttons
i kept saying we were held back
Enjoy the fixes
so outlaw makes dmg again ?
I don't think there are any meaningful throughput bugs left
Don't tell anyone, we're still trash. Blizzard can't know
😄
They'll fuck it up if they find out
yes i hate KS
Fatebound meta inc
just press KS on cd
if you die you die
*not recommended for anything higher than a 10
I cant try KiR anymore I crafted all crit/vers nows

if i play Fate it will be HO and that is too far behind
I'm struggling to drop below 21% haste wtf
im at 13%
how much is fate behind trickster in keys ?
WHAT LMAO
Where is your haste fellow outlaw enjoyer, what have you done with it
hm
implying lfg inviters can read
vibes only
we're bad until archon/noxxic/iv/wowhead says we're not bad 
If I say hi and they don't say it back, I leave
In what language though
I don't join Rag players
i cant play for next 2 weeks surely by the time i can we dont get nerfed 
Flood fish mini boss, you can cloak and run thru all the bubbles i jsut tested it.
guys pls sandbag the spec a bit, cant let everyone know outlaw is actually good after bugfixes

but hey this doesnt affect raid pretty much so maybe safe?
put this for now

Wake up and see the bugs fixed 
It's informative to people who didn't know
nah we have cloak for a reason xd
cloak is the 2 min cheat for spree
What was the bug with deft?
essentially the 100% bonus dmg didnt work
cause of deft you refreshed bf a lot anyway
I see
ho without deft might have gone long periods with gm not working on the active bf
or the opposite tbf where you snapped GM into BF for the entire key by accident
but gm not working would have been more common
for me my normal key opener that was to always BF before RTB at the start of a key
and it kind of doomed me
ye
if your habit is to do that the other way then you could snapshot a juiced BF instead
so do we take deft for HO trickster builds in m+?
like getting rid of the verse or 2nd fan node?
nah
tyty
you could it's not far behind
and would improve some low end variance
but still an expected loss
So now BF doesn't keep the GM buff even if it's no longer up?
Time to delete the wa then 
Outlaw is good now or?
That’s all I need 😎
yo what build should I use now? kir 2fth (aoe) is ahead in st but lose to kir 1fth (aoe) and HO SC in dslice
can't wait for another nerf
o/ flushies!
hii
PC doesn't get anywhere near as much value in sims as it does in actual gameplay
1fth is just better in more scenarios
at least in high keys where pack cleanup is longer
What talents we run now that the fix is out?
1 point on fth and PC back to being out build?
always was xd
1fth probably wins overall but its hard
like actually
not sure i can play 1fth and still focus on kicks and shit
only one way to improve!
tru
i believe in you :3
man dmg on Rik feels good
back to KIR gamer
honestly solo, i just find having 1 person in the group insta kicking always has a place
i dont want to be relied on to stop late in casts since might be in spree etc
i'll just mindlessly stop everything to reduce overall stops everyone else have to do
people know if it's bast 50% it's not on me haha
yea p much
I always insta kick out of habit because I don't have time to precess for late kick
most the time i'm just trying to get kick on cd before spree
I hate it when I have to spend like 2-3 gcds to cheap shot during subterfuge to keep everyone alive

rofl
100%
the amount of high keys i just spam cheaps to not wipe
they're lucky dying is a dps loss so I'll do it
casts during priory paladins
free samples in cinderbrew gigapulls are one of the big killers
Do any of the mods here offer coaching, or know anyone who does?
ye ask joe
guy does
Could be the move
LOL
Yeah foreverguy does
rofl
thats so fucking based man holy shit
would've hated to see what the note would've been when he was hitting corpses
Hey, so i know they said they fixed blade flurry.. but i'm still seeing an issue with multiple targets up + pile of dead boddies and i'm only hitting 0-2 additional targets. Anyone else still noticing this?
actually.. i think it might be related to undamaged targets? Kind of strange
We were only able to tell before by thoroughly reviewing logs
Do you have video/logs?
so if you think its still happening youll need to check logs
no, just doing some primitive testing
Why?
casting mobs wiping pugs
no interupt order
priory is officially the caster key this season
need a dh for mass interupts
Just use your cheap shot
expensive shot
i was thinking that
dying is a dps loss
there are 4 other people in the dungeon, if you are using everything and things still going wrong i would almost guarentee its a them issue not you
at least its not us that'll die
people too keen with soaks usually, wait for the big aoe then do soaks after it.
xd
everything else ez
oh also one time i soaked trying to hook behind the soak
and it knocked me back so i hooked again
dont KS near it.. honestly.. dont
hahahah
ks killed me on first boss since the red line was on me and ks brought me back right as he casted it.
no time to hook out
i wish there was a way to turn off the camera moving with you in KS so you can almost see where you were when you started it
why dont we play an easier spec?
when 80% of my deaths could of been avioided by not being in an RNG teleport i agree
well yes
you could place a marker in @player
with a macro
we are being trolled right now by ks.
its more like you press it, and traps go down or something and you hit all of them and come out with a 500% health dot
is it normal to proc less coup than ho in aoe as kir?
does anyone else have dry energy sometimes?
I found myself hitting BF and not using unseen blades most of the time
only wet energy here
like
depends on buffs, i liek to think of mine as moist
yeah just don't roll badly multiple times in a row 
more haste helps but only need hastre for KiR
if your focusing on interupting your gonna get dry eventually
mainly priory
ruined my vibe fr fr
ive started targeting priests
first
then i switch to other mobs
first pull priory I'm trying to kill all footmen first
those defend ability are annoying af
dwarf traps ezpz
kill the knight then kill the elite
blizz should use the oil puddle from vexie mechanic in more places
focus one mob and if other kicks go out gg
so we can drift around mechanics
That shoot ability used to hit soooo hard
it still hits hard
hit a button if you're double targeted
if it's just one tell your healer to heal your guy
how do u type when our apm is taking all our fingers?
Macro ‘heal me ****’
if you're alive to hit buttons they don't need to do anything

they've already got it
Our pre-made has custom wa and macros, so if I press my macro to say cocoon to my healer it pops up on his screen with the icon and my name.
Pre-made things.
casually taking 100m extra damage every top
oh I was scrolled up to a KS discussion
oh well

I can’t keep up with this chat
always relevant discussion
Every pinned message should have "Ks is still dogshit" on it
how awkward
guys please be respectful to the dev that designed killing spree

love the spell, hate the implementation
it's actually the concept of "call to the void" in a button
i aint gonna lie i spent like 4h on making a weakaura that just lights up when it's not safe to spree with boss timer spell CDs etc
haven't died in like 5 weeks to spree
Ks is good but we need immunity
Thats simply incompatible with outlaws gameplay style: fast paced
floor paced
even the best laid plans fall to a supercharged, 8cp ks where a swirlie lands under your starting point and ends the femptosecond you land.
that's why i have spell cd <3s
no, ks is bad at overall, shit design, i like to see when 20 mob and my in range target counter drop to 2-3 during ks when porting to side mob
don't think anyone's gonna argue
I mean i like the fact that we have an extra finisher besides bte and dispatch and the interactions with trickster but you gotta make it safe to useee
It's even more insulting that it's SO integral to trickster
true
every part of KS except the animation is kind of a problem
variable length gcd, bugged with spellqueue, teleports my character, the stagger doesn't even work sometimes
(i mean even the animation could be a little tighter on your target)
yeah I could see that a bit
but in general our animations never really look like they are making contact anyway so idk
maybe it doesn't matter
Like i am FEAR that i'm gonna slap a nearby mob if there's a pack nearby
I think when you kind of peel back all the layers basically the only good part of KS is that it is an extra long CD finisher that we track
which makes it fun to interact with
the animation itself won't pull anything though it's just based on where you are physically teleporting to
the animation just looks spooky since your kind of all over the place
KS damage should be softcapped, and with some kind of immunity (cloak?)
or tug around the other dps with a leash on the uhh, 3rd fg boss 
I feel like there's a lot of ways to make the stagger feel better
but it's kind of a bandaid to a bad skill anyway
stagger could be KS duration+1 seconds
The stagger is too short+anaemic to be useful. It should be a long form dot with a possibility to reapply on next ks??
it could have some kind of mitigation beyond just staggering 100% of damage
especially in cases where the stagger is an insane amount of damage
yeah
I mean, its kind of crazy that all we are asking is to fix a core spell SO WE DO NOT DIE.
receiving overhealing could remove part of the remaining stagger
fr
but again it's all just a bandaid to a skill that has got to go
Like its so basic.
if the stagger/damage reduction is too strong you get into weird abuse cases
and even if it's infinitely strong(damage and CC immunity) you still have situations where you wipe the raid by pressing it
sorry in the Outlaw rework they're going to make killing spree out main builder
Well i am fine with that
it would certainly make the skill more useable
but I'm scared of the issues that a full immunity on a 10% uptime would have
maybe it would end up being nothing though it's hard to say
If it has damage+cc immunity that also means there's now short ass cd immunity in the game which cannot be healthy
well you could save KS for every raid damage event and just be invincible is a potential problem
more of a problem for not trickster builds weirdly enough
since you could take it at a small damage loss on fatebound to use specifically for the immunity
Well you could make it to save you once or twice of massive damage and get a debuff
Similar to cheath death
yeah I was thinking about something like that
"If the damage staggered would exceed twice your maximum life then it is reduced to that amount. This effect can only occur once every x minutes"
staggering out twice your max life is probably still a death sentence though so idk
"If the damage staggered would exceed your maximum life then it is reduced to that amount. This effect goes on up to a 6 minute cooldown depending on the amount of stagger reduced"
1 second per 1% life cleared
me when my ks immunity lineup stops working at the next key level
just get more vers and it'll line up again
You could put a really long cd to protect it from raid abuse and include it in restless blades (for m+)
In the debuff I mean
Like
15 mins
it's fun to think about, but again it's bandaids on a gunshot wound
Yeah indeed
raid abuse is also weird since they are tending towards not really have mechanics you could reliably KS soak with
everything is ground targetted and/or requires a certain number of people in it anyway
like maybe the total immunity never actually has an abuse case
it's just a lot of damage mitigation
KS making you immune to CC in pve like it use to would be a nice bandaid if we could get it though
and it I think is realistically not hard to implement
at least until a real KS rework hits
How much dmg did we get now that the bugs are fixxed?
there's some info in the pins
!! Would you be willing to share this weakaura?
I gained an extra 10m overall
god bless
bug fixes got me invited
its true

my outlaw alt on the comeup zac
Sacre Bleu
my raid is not gonna know what hit them (it's me dying to ks)
Lets see that 1 pull dmg zac
my overall went up 1mil
yours prob 2 mil
or more
Now they just need to remove KiR and life would be perfect as outlaw
!prekey
Pre-key fuckery
RTB as you enter the dungeon to get 2 Supercharger stacks.- DO NOT
RTB again inside the bubble as you will lose the supercharger stacks, similarly do not
AR early inside the bubble or you will lose the combo points. - After the bubble drops use
RTB again (now at 4 stacks of Supercharger). - Before entering the first pack
BF into
Stealth. - Open on pack with
AR into
BtE.
HO is good again? or kir?
Yes
Both
thoughts?
for starters i doubt blizz knows what the optimal rotation is but the idea seems good. a lot of ppl in your weekly keys will see dps gains from this
also we have a new option to flame ppl when they do shit dmg just tell them to use the 1 button auto rotation
i love how their example is sin rogue, a spec literally nobody needs rotation helper to play xd
It’s not gonna be optimal rotation that’s for sure
Only reasonable argument for doing this is accessibility
I feel like calling it small is a bit of an understatement
your by default doing 20% less damage from the getgo
before we even consider how suboptimal the rotation will end up being
Not for it, but I am for blizzard making classes more like shaman UI that imo is great at letting me know when you press stuff
assuming rotation is actually optimal 20% less is a huge dmg improvement to a lot of ppl
this is probably true
oh god you could actually play 2 characters at once with this
I didn't even think of that
It's great for people with disabilities however
Or 10
like how often you do a weekly and someone literally does half your dps being same geared
or close gear
Yeah this is the only argument that makes sense to me
I think 20% isn't enough of a penalty if it really ends up being a near perfect rotation executed a bit slower
But it will also lead to more botting
also i heard the rotation is adjustable?
so maybe they make some kid of import
and then you can actually have optimal rotation
let you code the entire rotation in lua
If you can use that import also to just make skills glow its kinda cool i guess
I remember hunter having cast sequence macro for 1 lk kill
also this
might just save wow
fuck addons
if we can get a boss ability timeline and then all other boss addons just being gone that's a really cool ideal future
I worry if they kill weakauras though
assumign we actually get boss mechanics tuned around this
Curious to see how it would work with a DOT spec or those specs where people macro a lot
i think we will be in a situation where its shit for a while and then they are forced to make it good which is acceptable
I’m sure the blizz version won’t be as customisable
they need a very robust and customizable ui in order to delete WAs
in my mind
they could prevent WAs from reading boss events though
too many people would quit if they did remove weakauras
thing is
and that kills like 90% of the ones that I think players dislike
they will remove weakauras
blizzard are copy weakaura/addon and delete it
but
they will never
invent something
if they gate creating content from community
its a loss
They won’t delete wa any time soon at least
Replacing details should be easy enough though
the logic is that they make those because was exist
if was dont exist they dont make those bosses

The cd manager doesn’t fill me with hope for a wa replacement
i have no idea, but I prefer blizzard working on boss/rogue that working copypasta addon from community
granted the private auras they did
for some boss mechanics
were mechanics that actually required was to solve
which was stupid af
ye basically
Yep
like go try do echo of neltharion pre 27 nerfs and position yourself in 3 seconds without wa
They need
Audio to say when thing is off cd too
If they really want to do accessibility things
Tbf they kinda backtracked that almost instantly
They need nearly the same level of customisation as wa
They stopped using private aura for those
More importantly, are we no longer trolling by playing outlaw on big pulls?
or making the game more simple
Or just less shit
id rather simpler game with no was than this
It’s just because we like to figure out 0.2% minmaxes
Tbf as long as I can put a proc sound on fth
I could play outlaw without weak auras just fine
my wa pack is legit just the cd manager but pretty
well and the rtb stuffs or whatver but eh
and the UB
yeah i'd figure the RTB stuff is the important part
well rtb is easy to fix
hopefully they will
!fuu
Rogue Spreadsheet - Light Version / Dark Version
make kir cd lower but rolling after kir rerolls everything
make supercharger proc from vanish
supercharger proccing from rtb sucks
i think it's because they had to pick the one every outlaw uses as part of the rotation
Kappa
not for assa
assa gets 1 shiv base right
well still
!wa
Class packs:
Guy's - Afenar's Edit
Luxthos Edit
Zac's Group
Devlin
Utilities:
Combo Point Standalone
Last GCD in Crackshot window / Subterfuge timer
Ace refund sound trigger
RtB buffs tracker (shows normal, CTO, and KIR'd buffs)
Unseen Blade tracker
Fun:
Ace max combo counter and Ace current combo counter
KS Ticking damage taken
so you dont have to play crackshot to use vanish for sc
that's fair enough, you do get cdr regardless
but if we weren't using crackshot, vanish would be a minmax to get 1 more ambush in, right?
ambush is weaker than SS without supporting talents
you would just vanish to trigger other things and not even press ambush
oh yeah that makes sense considering how you play kir
so yeah i guess they did have to put it on rtb, however cringe that may be
Who's pressing vanish as much as rtb?
i think they wanted it on an ability you'd use regardless of talent choices
not something you'd add to your rotation just to trigger sc with
its not like it didnt change our rtb prio aswell
we kinda added rtb on cd
cause of sc
so
it would be technically weaker on vanish or whatever, but I don't think that's a design problem that can't be fixed with tuning
back when we didnt have sc we would rtb once evrey 10 min with loaded
and never press again
but don't get me wrong, i'm more just playing devils advocate here, trying to figure out blizzards logic
Yeah idk I don't really see the appeal with SC on vanish
the main logic is just that RTB is our only 30-45 second CD
and that was the target for SC
it should have been on vanish and retuned appropriately
we vanish as often as we rtb kinda
dont even think you would have needed tuning
well i ugess with tier set rtb became weird
yeah idk with tierset
but thats anomaly tbf
You'd also ignore it
There are no gameplay implications to it on vanish
I personally like to time my rerolls
considering it's on symbols for sub, that wouldn't be a reason for blizzard not to make the change i think
personally i could do without having to time my rolls in the way we are now
But that's sub
guys today was insane
we're gonna be riding this high till atleast next expac
ion literally remembered we exist
on VIDEO
AND we had MULTIPLE bug fixes
Probably been giving him a headache lol
its legit downhill from here
and the bug fixes increased our dps significantly
i even got invited to 2 keys today
he say rogues or outlaw rogues?
Outlaw
he mentioned outlaw specifically on video
yep, literal outlaw mention
okokok
it was real
thats good
He said it was too much essentially
he basically said "lol how does anyone play this shit without weakauras"
basically saying there's no way to play outlaw optimally without WAs xd
they dont
its impossible
tbf nobody plays outlaw period xd
real
im psure sin is easier than ret and bm combined
i dont think theres a simpler spec than sin rn
is sin really that easy?
do i drop ghostly or 1 rank count for precise in the ho m+ build now?
it is
u gotta kinda keep track of ur dots and shit but also u can also just not and do good damage
st specifically
CtO, Ace, or the 3rd thing
Icr
aoe is not that easy
aoe is just weird and cumbersome
yes
Deft maneuver for HO?
Nah
aight
I mean you could probably take it now if you like it, there's not a lot of value in it
I run it for blp
Because I hate this shitty fucking gameplay
Almost lost my cool
I can put "Bug Fixed, Outlaw Gods Now" in my note and see if i get invs
We use weakauras
For ret
Hammer of light tracker and expurg tracker
Csaa auto tracker
And holy power tracker for dr

its kinda crazy im not ending big pulls doing tank damage
!fuu
Rogue Spreadsheet - Light Version / Dark Version
This was from a 15 DFC we're able to keep up just fine, plus having 100% damage uptime helps with a lot of pulls where everyone is kinda holding until the next pack
That's kinda outlaws niche - neverdowntime
!fuu
Rogue Spreadsheet - Light Version / Dark Version
oh yeah for sure, just reassuring our friend who asked if we were trolling by playing outlaw
bless this community for highlighting the rogue bugs
i did about 13mil first pull cinder
Uhdk did 20m ofc
with mythic spare keys + whistle procs etc..
honestly it sounds like this bugfix was effectively a huge buff in practice
fair enough
but goood
Huge from where we were previously
how is "our only aoe now correctly hits targets and benefits from hero talents" not huge wat
It is concerning that the bug went undetected for such a long time, as the class was balanced with that bug present.
mop was it?
No idea since when
I wonder if Blizzard's metrics didn't show any inconsistencies in the damage data.
this priority still using?
Looks good.
Who discovered the bug in the first place?
But remember to check the recent deft changes
It was a rumour since I can't remember
I am not sure who confirmed it though
so guys what is the verdict, PC or no PC?
Aye but someone musta got the ball rolling?
We were looking through logs a lot for this bug back in df
But since it happens only when mobs start dying
Was that flag the culprit?
I think we looked too early in the logs
no idea,wasnt here to read
But now that we know what to look for we could confirm it in really old logs too
Realz said that regarding the date when the flag was added.
Well ...from my heart....i wanna thank all involved in these fixes....outlaw is a way of life for me....much thx
i think your spacebar is broken mate
We should also thank realz for the fast fix.
nah if i've learnt anything about how to correctly use em dashes this is probably the correct syntax for ellipses as well because the rules are stupid
ok i can't spell
shush
anyways i googled it and you're not allowed to not put spaces on either end of ellipses
i hate style rules so much
lmao
I was like, what did i miss
yeah
putting ovals in your sentences would be hype as fuck
xD
Yeah but we're also so back
are we?
its not even the highest dps i have done in this key
migth be the highest without raid buffs tho ?
First pull looked ok
It was the one you just ran i think
insane dam
The other two dps should have done a lot more
uhdk probably giga unlucky procs
but hunter naturally has way mroe dps
too less >:)
people are legit just bad at doing damage
i mean its TOMELVIS
I know I am
Both dk and hunter died a lot
but since bugs got fixed i laugh at meta comp
2 deaths each
But still, we kinda back
always below me xD
did the bug fixes make us way better?
now people slowly realize "oh outlaw is actually blasting..hmm"
idk about way better
yes
How is outlaw feeling? You hitting 15m in first pull Zac?


