#outlaw
1 messages · Page 47 of 1
i didnt have a thingy tho
ye ik
but its funny af
a thing
as long as u like it
in microwave
what
and this works surprisingly well
No shot your french
pastas in microwave are legit just normal cooked pastas
You aren’t french
nah bro
also its super easy
You pretender
and its jkust normal pastas
WATER
no cap
brow hat
is this guy american
how do you cook your pastas bro ?
LMAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
you ok ?
But steak?
you are cooked zeross
you just need a little bit of water idk it works better
like a cup of water i mean
with it
in the thing
Like next to it?
beside it, or on it?
damn
Oook
i am
That makes sense
cool
But
i mean the steaks
But
are like
But
So if im correct, i put the steak on a plate and beside it a cup of water that just sits there chilling
ye
medium power
and idk how long
you need to cook it for
i forgot
that was like
5 years ago
sick
this is why outlaw is so bugged
shoe thing
i getchu though, the water cup like moisturizes the steak
can go south very fast
what are u doing to pasta?
if zac says becareful
chat
u really
NEED
TO BE CAREFUL
because

ross
and zac says its bad
all im gona say is
if there is a zombie apocalypse right
and only microwaves works
cuz of how bad it is
campfire
what if they disable fire
and you have to bring your microwave around
only microwaves work
fire is disabled
bro is playing project zomboid out here
cooking everything in a microwave because you took the fear of fire trait
im investing in microwave rn
my guy thinks real life is a game
i know how to cook a steak in more ways than you, so its an advantage
you never know ross
what if they disable electricity
we live in a simulation
fire was discovered 790,000 years ago
like
any dumb animal
can make fire
at this point
i still know how to cook a steak the normal way tho
so im winning either way
im better
what if they randomly break fire targeting one day?
Dont forget the cup of water
and it just doesn't ignite the logs for some reason
i doubt most people can mkae fire out of nothing these days
if i just let you out in a forest ross
are you really managing to start a fire
i dont think i am
i can live in a forest
and i know how to
i did it
i learned
so
living in a forest isnt as hard as u think
its only hard if u go there with no processed food
ross
without a ferro rod or something I am never getting fire
zac
is like
50 frozen steaks
im confused
1 microwave
like
what you do
if i have food with me
?
ofc i'll use it
but
why in the fuck
would i take
a microwave
to the forest
are u drunk

portable microwave
thats the cards you were dealt with zeross
dont question it
they dropped you in the forest like that
you never know
and only microwave works
you never know
you laugh a lot rn
but i know things
wait till blizzard disable fire next patch and all you are left with is a microwave
will see who is laughing then
zac
Ye that do be me
are u done with high keys now
Outlaw doesn't work
Ks doesn't work
Outlaw does 0 damage
Idk
I think I'm done
Outlaw might be the worse spec in the game for semi high keys rn
I'm not even talking world first
And also I don't think I'm exaggerating
Cause find me a spec that does st damage on a 20 target pull
I will be waiting bozos
Yk I'm trying out fury rn
Outlaws saving grace
the season i decide to do keys u are done
i prefer not playing than playuing assa

Fury is 100 times worse than law
is that you can play a meme build and still do top overall in small keys
Fury is so ass 
why do yall not like fury?
Slayer sucks
its not outlaw
valid
It's law but bad
also yeah I dont like slayer and I dont like thane either
You just use a weakaura for it but I don't like how conditional execute is
Execute should be the I win button
And it isn't
And then fury is just annoying to play
Arms is alright
At least arms can spam execute
I thought I wanted Thunderclap for fury but Im man enough to admit I was wrong
I mean

icr the last time fury wasnt boring
Yeah im playing it because of a cringe zero to hero challenge with friends
Everybody picked the cringiest class for people to play, like you could not choose yourself
I like arms enough
Bet you were one of these mfs that wanted ks to be playable aswell
And now that it is the spec is unplayable gg
I got my KS fix in pvp
ks is playable for some definitions of playble
so I couldnt care less about its viability in pve
high on
not KS fix as in KS is actually fixed but KS fix in the sense that its good and isnt detrimental to my personal wellbeing
thats crazy
you too?
I'd be okay with the most basic of fixes if Blizzard were cool like that
anything but delete it
the changes necessary to fix it would change the skill enough to basically delete it
literally untrue but okay
Next
basically the only thing you can keep is the longer GCD and the fact that it is a cooldown finisher
every other part of the spell is a problem
I wish we could see Wox's fix in the context of current outlaw
random teleporting, teleporting me at all, preventing the use of off GCD skills all needs to go
/wa
what is going on with rogue hps?
cauldron? its from killing spree
yeah how does that work lol
killing spree staggers damage and this is logged as absorb
killing spree staggers 100% of incoming damage to be taken over 8 seconds instead
If you killing spree into the dino beam it will stagger >450 million dmg
oh
but if you dont cloak immediately it will kill you ofc
I mean that's fine tho
Sub has sec tech
It feels plenty different enough
Doesn't need anything fancy
Wox fix is good but still leaves the janky GCD lock that doesn't work properly with spellqueueing
Hell bte Is exactly that
it's what KS should be
tbf just make BR do exactly as much damage as KS does and make it a finisher
and we got our own sectech
ggs
(delete ks obv)
thats fine to me tbh
the bar isnt high
it should just not kill you
wox fix is probably janky with range stuff
a sec tech styled KS is how I’ve always thought it should be reworked tbh
Let clones teleport instead and stand in the shit
thats dumb
I guess you could cast it and then run off
we arent sub
why not play sub then
but does that actually matter?
But then tune damage accordingly as you can still carry on dpsing
if we are gunna redesign it why not at least make ti make sense for law
kspree doesnt even match laws theme
law doesnt have a theme
I'm not sure kspree ever matched combat or outlaws theme
We can give them pirate hats, idk man
the only thing that matches is its fast
why am i shadowstepping around
u guys took shadowstep away from me
Better than what we have now lol
i mean yeah, that's literally because a melee punching air looks janky that they removed long arms
fix this spell
holy shit there's an aug in lfg lol
fun fact: KS and shadowstep use to both say "step through the shadows"
🙂
it does not
"used to"
not the rework we deserve
Or just make it like DH blade dance, like an on the spot animation where you can still freely move
missed the use to
wox thing is the simplest easier possible fix
but an actual redesign is obviously ideal
like punching air is janky, but with the hitboxes in this game we already punch so much air
decoupling it from trickster is just as good tbh
the GCD lock is terrible, but it's better than dying
it should just be a PvP talent like DFA was changed to
PvP is basically the only content where KS has actually felt good to use for the teleporting feature
basically never comes up as a positive in pve
no it's not
ye it is
go talent into it right now and press it
DFA was dogshit for the exact same reasons ks is
it's literally the worst spell sub ever had
jump over shit
its so cool though
do damage
dfa made u fully cc immune during the animation xd
but u could still just die
this kinda shit
You didn't jump over stuff with it tho
never fun in pve
hmm
only the animation made you go in the air?
yes
u couldnt dodge over ground shit with it
..?
lol I loved dfa
kspree is also nice in pvp
Spamming shadow dance keybind on the way down and hitting like a truck
Was sad to see it made a PvP talent at the last min for bfa
sectech was so much of an improvement
DFA had to go
and they even made it a pvp talent which is the only place that it felt good
hell you can still talent into it rn and go play with it
man idk if i can even think of a version of kspree thats longer then a gcd that would feel good as law
the whole not being able to spellqueue off of it
is just so janky
the way they implemented the GCD lock causes it for whatever reason
similar to old coup
Sectec is what DFA was in practice
the duration shouldnt scale with haste. should just be hardlocked to like 2 gcds and u can spellqueue off of it
Big finisher u built towards
imo it should be exactly 2 globals in duration
Looks way cooler too imo
and u cast more strikes scaling with haste
and the damage per strike
scales with cp
Hope ks gets the same treatment
okay we have the same thought
would feel way better
fixed duration, haste is more hits, CP is more damage
guys
love the new name
the real problem is still getting hit my ground mechanics when your toon is jumping over them.
but this has been the issue forever
Yeah but sec tech didn’t really become a 1 to 1 replacement to dfa for a while tho right? Seem to remember not taking sectec for ST until like SL?
Maybe I’m misremembering idk
you probably shouldn't be able to avoid ground effects by jumping
that has so many abuse cases
Or a reason to jump on point
hook
etc
like if you hook over a puddle, you still get the debuff of the puddle even though you never stepped in it
thats blizzard mechanics
allowing an actual movement skill you avoid them is another thing
jumping should absolutely not stop a puddle from hitting you
since you could just stand in puddles that have an activation time spam jumping
Sectec sucked for awhile yeah
allowing an actual movement skill you avoid them is another thing
why is it only okay for blink/teleporting to ignore mechanics but other classes like hook still take the mechanic?
Sub was bin tier for all of bfa after they gutted shuriken combo
Like literally worst dps every tier
there's probably no real reason for it to be like this
it's just a random technical thing with teleports vs dashes
its just bias from devs
also you can hook through A LOT of mechanics since you move so fast it doesn't hit you
one thing can be realistic and others cannot.
basically every ground puddle in the game has an activation time
Blizzard carries this logic in all their games as well unfortunately
just don't try it with stun puddles
some games without logic bias are pretty fun
these puddle things is just reworked to this way after casters abuse?
casters would NEVER do such a thing
like not getting any hit if they jump on edge or smthing
meanwhile puddle or spells below them
What
reworking dashes to avoid mechanics is a pretty large systems change and maybe it's fair, maybe it's OP as fuck
but it's not biased to have teleports be teleports
and dashes be dashes
Even if a dps were to dodge all mechanics like a mage blink can, they still put in aoe group damage so a healer is still needed to heal the dps. There isnt really a reason why hook and leaps take puddle effects.
besides bias
imo
Yeah I think it might be the shareholders keeping leaps and dashes down
exactly


its reallly funny where theres a little river that does damage before the boss platform.
!log
blizzard makes these kinds of platforms all the time
you can jump over that river but not mechanics
silly devs
yo have to take the time to run around
mechanics
xD

idk
there is no practical way to implement what your saying
hmmm
unless we just turn dashes into teleports
no
do not say elevation
im just saying why isnt my ground dodging action not actually ground dodging
xD
but its ok
been like this forever we all used to it
could be why they justify run speed for melee specs
because mechanics designed to run instead of leap over
either way at least we get run speed nodes
since melee is forced to run around puddles
they would probably remove our run speed nodes if we could hook/leap over puddle mechanics.
in rookery if you stand on the railing next to the lightning pillars, sometimes the circle doesnt actually activate the pillar
id rather keep the run speed nodes for sure
i grappled onto it one run and it was gg
Idk what Ur even complaining about honestly
R u saying u want to be able to jump over ground mechanics?
I was just pointing out ground mechanics design feature. Not complaining per say.
Yeah I mean it is one of the downsides of leaps and dashes
But they come with a lot of pros so
Hook is goated for Gaols on Mugzee
my only wish for grapple was it worked like leap
Hook is the single strongest movement skill in the game
if you try to leap somewhere and it fizzles, u just dont move and it doesnt go on cd
grapple is like a projectile so itll just fizzle
doesnt really happen in instances at least
well the extra los check just doesn't seem to run in instances
so it has the same rules as leap in there
the extra check that snaps hook only happens in the open world
if thats true its just dumb
who cares if u break terrain in the open world
there is no serious content here
you can go to a piece of terrain that exists in the open world and a dungeon like most of the new raid and snap hook
then inside the instance it will not snap on the same terrain
"Realism"
the extra los check doesn't even stop abuse
the first check already has the same rules as leap
meanwhile we somehow stealthily shoot guns
the extra check would also not be a problem as much if it wasn't also bugged
for whatever reason it snaps on things that do not normally block los
I think evoker double jump is
lol
if you could jump over mechanics it would fuck the game up so bad
wow isnt a platformer lol
Certainly was as fatebound in rbgs
Doing 4 in a row at the start and capping mid before enemy team was even there
Felt like borderline cheating
Log it
I gotta see how to accurately replicate it
I turned off all my addons earlier actually
dh jump > evoker jump
For sure not lol
horrible take
if I didnt have to press space bar 3 times maybe
I usually just bind glide on dh
and essentially do the evoker double jump
I think grapple only feels op cuz its on our cdr list
without that its barely better than heroic leap
and tbh fails more often than leap does
and leap actually goes over stuff
I think shimmer might be one of the best
a blink that you can press while casting
holy
insane
Okay but why would u ignore the actual context the spell exists within
Grapple is just leap, but grapple has 2 charges, retractable hook, and restless blades
well now youre just saying outlaw has good mobility
longer range no ?
which it does
I think if you asked most specs if theyd rather have grapple or shimmer most would say shimmer
Yes, I am saying the grappling hook is one of the best movement spells in the game
grapple was op when blizzard didn't nerf / bug everything because we can use it to bypass
i wouldnt
cause graplle is ground targeted
youre so grapple pilled
no
lol
What?
grapple cant go up terrain
it can
What terrain in instanced content
as much as there is up terrian in instances
ye
who cares about out door
grapple doesnt even work outdoor
most staircases, different platforms like going up to last boss in cinderbrew
this isnt a bozo conversation
What
lol
yeah any graveyard/terrain in bgs it cant do shit
and I think
even in arena it cant go up anything
this is whyu
they fucked up everything
I remember bypassing some rocks at argus
while you need to do extrabutton to pass
I think restless blades/retractable hook carries grapple
so everyyear they "bad patch" our speel
Wow isn't a vacuum so yeah, the passives that you take make grapple better
like in ws after 2nd boss, sometimes struggle to hook and have to go upwards to find spot there because im 0,001 yr below
Yeah I know I was just talking about the ability in isolation cuz trying to say what ability is "good" when you include every interaction that the spec has with it kinda muddies thew aters
the dh jump is taller because of double jump
and ya u bind glide
How does it muddy the waters?
but like vortex pinnacle for example u could jump over some mechanic that evoker couldnt
@cinder relic
Why would u look at a spell in a context less vacuum
if we give you proof of some pretty important outlaw bugs
are you able to talk to the wowhead guys
xd
Probably yeah
to get an article out
the tldr is that bf doesnt hit all targets in aoe, can be as worse as not hitting anything at all in a big packs of like 20 mobs
breaking news, when you roll a buff as outlaw, you target cap for 4 target
solo or I will make somethign proper that explain everything
Sure
im thinking I can get about 12 hours of wow in, 16 if I try
what should I do with that time
farm herbs
Well it's more like looking at it in the context of its value on other specs
Cuz if you gave outlaw any other classes movement ability and put it on rb and gave it retractable hook it'd seem op too lol
Sure but again, spells don't exist in a vacuum
They exist in context
Contextually, hook is very strong
might be a hot take but 4 grapples is already a lot
even in a vacuum a gound targetted dash on a 30 second cooldown is incredibly strong compared to what other classes have
1 dash already gets you across an entire boss room
ye hook is very strong
shadowstep aswell
i wish all specs got both
hook and step
would've been cool
It's also way better than ThaT lol
Cuz isn't it like a 18 sec cd in practice
lower really
I swear you can get hook back in like 6 seconds sometimes
I guess with no procs it's like 15 seconds idk
Yeah I mean its an absurd spell
Ofc it has downsides but it is loaded with upsides too
I mean the only practical downside is the fact that it doesn't teleport you
which is shared by most other movement skills
Yeah and the snapping thing but that's really only an open world issue
Stuff like queen line, leap is better specifically to dodge that line
the snapping is just ridiculous, but at least it only runs the 2nd erroneous check in the open world
which queen line?
yeah leap goes slightly higher for some reason
so you can sometimes actually leap things that hook doesn't leap
painsmith was the same way
Yeah nothing's perfect lol but
there should be a damage amp to how much movement you do
Idk how yall just stand there and not move
strafe spamming if im standing still
we got actually a thing when outlaw was at his prime
like bfa I think
when you hook, every monster around get a debuff
and you get more dmg
torghast trait
oh y maybe thorgahst
made your next dispatch hit x% harder
back when dispatch meant something
Blade Flurry bugs
A handful of people, myself included have felt like their damage in keys has been off recently so we've tried to look into why and caught a few things.
Grand Melee snapshotting:
...is fixed. 
Blade Flurry is trying to hit dead targets:
- Have you ever felt like BF damage was sometimes not nearly as high as it should be in massive pulls? This has been a rumored bug for years though it looks like we've finally documented it happening.
- We believe this is because BF is trying to hit dead targets, so once targets start dying their corpses can eat potential BF hits and cause BF to not deal damage to 7 mobs as intended.
- BF always tries to hit the closest targets to you so best advice here is just try to move away from dead mobs.
Are these new bugs?
Both of these bugs have probably existed at least since Dragonflight. Grand Melee was changed to give BF damage in DF, and some careful review of DF logs suggests that the targeting bug has existed since then.
some logs and discussion here: #1065730004920586350 message
bruh

Buglaw
Fwiw I know sub's nimble flurry has had similar suspicions
noww we need guy to do his part

missing some
tho

Outlaw bugs intentional?
They seem to give outlaw bugs every patch
ITS TIME TO GO ON STRIKE
REVOLUTION IS AT HAND
I would but I have a bump on my left shoulder and it hurts :(
anyone playing outlaw in 10-13+ keys?
me, why?
I dont have any on hand
Ur overall should be like 3.5-4.5m
except in theater idk
If you are geared like 668 ilvl like most ppl
i want too know how much dmaage im gonna do as a outlaw ina 10-13+ key
cuz i wanan reroll from my fire mage and MM hunter
and gonan play outlaw for boost team
i want a class with prio damage more than fire mage
and im stuck beetween monka nd outlaw rogue
xDD

guys I don't think they will fix BF any time soon
after all, it's not a positive bug
ye ik
my damage in brewery big aoe always sucked ass, but I assumed it's a skill issue
and I thought maybe precise cut is stronger than I thought

Hmm specifically in lust? I wonder if it is like a "too many damage instances" issue or something for outlaw
do you play with mugzee trinket ?
I bet
10000000%
they design mugzee trinket
with outlaw rogue skill
what do you mean
like the delve trinket
the npc was design with outlaw skill
pretty sure they copy pasta spaguetti code of outlaw
to trinket
oh okk
naw i dont think its related to lust
just common on big pulls (where you lust)
Is this bug recent? Or been in the game for a while?


we have been discussing bf not hitting everything in big pulls since like
df
at least
i remmeber it was a big talking point for stuffs like first pull ara kara
we never really looked that much into it tho i think
Insane if Zac didn't bring it up we would never knew
For a while at least
Outlaw is so cooked man lol
I think it was tww
hopefully they don't take too long to look into it
i feel like it got significantly more frequent in the last two weeks
oh ye true mb
thanks for the pin and the tc
but that could be cope idk
ara was tww
I feel like in DF I always did the correct amount
ye i dont think we discussed that much in df
but tbf in df there werent as many big pulls idk
I think we assumed at first with hero talents that there were just a lot of other non bf damage sources
holy that pin 
I never think about since our dmg is always cooked in big pulls
yeah probably just putting it down to not having lucky coin, that was always my excuse anyways
That's so fked
the grand melee thing is at least very easy to verify
Funny if it existed since df
tbf
i just found out randomly
trying to figure out how much my spells were supposed to do
cause in that log i sent the first bte
Insane man
that cleave only like 4 times
gm isnt working
but i remmeber we tested all the bf stuffs not so long ago
I verified the damage formula for bf + precise cuts + gm + nimble like 2 weeks ago and didnt hit this bug, but i dont remember if i had bf active or not
Don't think wowhead will post about the bug tho
like its possible to miss it if you just cast bf after
why not
we have guy that can pressure them a bit
and they did a similar post for dh
Let's hope so
like this week
Anytime wowhead has done article like these
it got fixed btw
they clearly have like
influence
or like
imo blizzard are willing to put things under the rhug
as long as not many people knows about it
and if everyone is aware
Yea let's hope for wowhead post
it goes up the prio list you know
It's all there and proof, and zac has several more proofs if needed lol
they will take a look at the amount of bugs we have and just delete the spec
it's weird because last time we couldn't even find proof
"made" that post
but now we just instantly can procure it trivially
They are quick to patch our dps increase bugs
Yeah i know
wonder if something changed or idk
idk if last time we looked at dungeon logs
you said you looked at raid logs
where we didnt know if these moments were bugged
did we ever check an arakara log ?
I looked it a arakara log that someone said looked suspicious and failed to find any evidence
not sure who linked it back then
well idk then
but no one had any other dungeon logs and I didn't feel like making one
idk i feel like this aint new
like we have been talking about doing less damage in big pulls
forever now
i cant really believe its just a 11.1.5 change
yeah idk
if they didn't accidentally break it when they touched caustic spatter somehow
it'
it's probably old
and we needed to look at dungeon logs more thoroughly
I saw y'all talking about elevation, sure it ain't about that? Or maybe
cant be ruled out entirely but i think not
need website to just copypaste log to not search any info from line to line if possible somehow
So could rogue writer do that with bf bug?
maybe
@fathom bramble im looking at old logs of mine
and i cant see anyhting
but idk
I was looking at a random arakara log here
having trouble finding a pull that is 14 mobs like we have in cinderbrew
stonevault first
the pack is just super spread out
and the rogue is positioned strangely
so it's not as clean as the log+vod zac had for us
okay there
there
can't fuckin type
there's a spot where he is definitely in range of all 16+ mobs
and BF is hitting 7 as it should
i dont think so. i pinned what we know
With logs
I just hope they make an wowhead article and we get a fix asap 
I may have a theory about the Bladeflurry bug:
When fighting a pack of 12 mobs, Bladeflurry selects 7 secondary targets in addition to the primary target. My hypothesis is that the game rolls for each of the 7 targets independently from the full pool of 11 remaining mobs, rather than sequentially reducing the pool as targets are selected (e.g., 1/11 for the first, 1/10 for the second, 1/9 for the third, etc.).
This means the selection process could result in duplicate targets, as each roll draws from the same 11-mob pool. If you're unlucky, Bladeflurry might hit only a couple of unique mobs.
I also doubt precise cuts works in this scenario
Guy has a wowhead article about other outlaw things soon, he will ask if this can be separate

like there's a few spots in this log where it is only 6 hits, but I think it's just the rogue positioning poorly
nothing like the super obvious stuff that Zac recorded
ye
im watching a log of mine aswell
and im unsure if its position
or not
even tho its a bit sus
actually it's hitting crawler 11 and 12 despite not hitting 2 mobs that are closer(I think)
while only hitting 5 mobs
maybe CoT pull after 2nd boss bridge and stairs?
careful lok
i think in the replay
dead mobs
stays there
for a lil bit
you see them at 0 healht bar
if will rescind everything i ever typed about wowhead if they can showcase our bugs

I wonder if something changed to make it easier to meet the conditions for the bug
or if it's a new bug
or what
I mean
bigger pulls
Checking this discord a few days after not being here, see a pin, get excited, realize that we are even more bugged and we didnt notice

like there is no question this season has bigger pull than last
true
last season for example the biggest pulls we had were first pull ara
and its all shitters that insta die
this season brew almost every pull is legit 20
and its not shitters that insta die
doesn't explain why people felt off this week
but placebo/confirmation bias is strong xdd
do we have a record of it happening without pc talented?
Its mega placebo but
when did they mess with caustic targetting
few weeks ago i think lok
ye
in 11.0.5 the grand melee spell was updated to give it 200y range (?), at least from wowhead changelog
maybe some fuckery happened there

does the sub rogue blade flurry also have targetting issues?
@peak crow wake up
brother

I'm awake
good
but if you're looking for a rage outlet, i slep
@fathom bramble
i can contain the rage for now
i was wondering why i didnt hit the adds in one armed bandit
now i know why
I remember steathli suggesting a similar thing in ara-kara once
you know when it was brought up last year
forever ago
are we getting anything for this spec?
realz am i blocked cuh
can you not
like if im not melee range of these mobs
the tank isnt either no
or how does that work
i must be bad at the game
i will never find the vod of that run
i did yeah, i was 100% sure something fishy was happening in ara kara
nimble just did 0 dmg in the first part of the dungeon
ye bf is the same
was the same
we could never figure it out
or was the same
idk
wait
felt like it at least
thought something was fishy when i did 6 mil damage on first pull brew
with 6 buffs
lmao
6 ace procs in a row
no it still has a cap
Is it working properly under 8 targets?
and 90% cirt chacne on bte
who knows
not exactly conclusive but random cinderbrew nimble seems to be working fine
Or not enough info
need more tests
whatever the case it is not a deterministic issue
Awesome that we finally got proof of bf not hitting target cap properly bc that's been a rumour for ages now
yeah
yeah it s gonna get fixed at the same time as killing spree will

nvm it just starts only hitting 4/5 halfway through the pack
Y'all try this at a different dun
iirc bf bug was narrowed to be a bug with terrain? idk
It's better to have evidence than no evidence
is it hitting dead mobs again?







