#tc-research
1 messages ยท Page 31 of 1
you think this text would be appropriate?
good idea fuu, we should put that on the TC site
youโre right, everybody reads the small print when they have big bars they can look at instead
having all the data available for 1 setup, and none for the other which is what weโll be progressing with, doesnโt seem like the best way to help people
[5:45 PM] Mystler: sure, as i said we plan to release more of those
just be patient ๐
there will be more ST sims, and we have different MT fightstyles in the pipeline as well once Aethys new CPU is ready
would be quicker if there were an IKEA like guide for everything I had ordered
๐ค
You know, I spent about 6 hours yesterday putting together an IKEA bunk-bed, so I'm not sure I agree ๐
Currently deciding where I drill to fix the rad and the pump!
How do I add the improved windwalking buff to a sim? I want to test it with outlaw boots.
Add a speed enchant on an item
is there a way to look at the profile for the gloves mantle simulation?
Hello, I'm trying to download the SimC file and unzipping to get it open
I'm stuck ,need help please!
also wouldnt mind seeing the profile for t21 gloves/mantle if anyone knows where to find it
Are other people seeing that no grouping of heroic T21 is simming higher for you than maintaining 4pc T20? Iโm simming with mantle/gloves, but havenโt changed talents yet from the relatively standard Sub build.
i simmed t21 mythic 4p over my current gear, gaining 9 avg ilvl was a 50k dps loss
havent tried over variants
both with gloves/mantle
Even if I simulate full mythic tier outlaw w/ bis relics and level 75 weapon, it doesnโt catch up to where Iโm at with Sub right now.
...with zero Antorus gear
^
and even thatโs slightly outdated since outlaw is apparently like 50k ahead atm
But I mean whoโs knows what will happen with tuning of t21 and aura buffs in the next like 2 weeks
We seen sin at the top then sub most recently I wouldn't be mad if it was outlaws turn
!sim us/azralon/Insaane
Please run that command for me in the #bot-spam channel!
@fallen pebble
I would kiss someone for updates crucible string legendary combos ๐
@floral acorn ๐
you know, you can also contribute to simcscripts so it's automatically simmed and displayed on the tc website ๐
and if some display are missing, you can also add it to the tc website source code
it's all open source ๐
Anyone here using the CrucibleWeights addon? I found all the values in the spreadsheet for each trait and crucible trait but the weapon iLvL was only worth 0,13%
Im just wondering if I should put in 0.13 at the iLvl window ingame when putting in values? Or do I need to calculate what that is worth when comparing to the other trqits cause 0.13 seems BAAAAD when other cruicble tier 2 traits and at 53.41 or something
Hi if i go to simcraft site i Can see what tier Pieces sub sims with for 4 set, however not for 2 set. Do anyone know what gear profile is used for 2piece t21+2 piece t20?
No but i mean what pieces of t21 i used together with what Pieces of t20
those that avoid haste
I'm assuming Simc currently only sims the Pantheon trinks based on no one else having one, is there a snippet I can use to emulate my raid having varied #'s of them?
the simulation chart on rh have diffrent trinket setups:
tho you can map any trinket distribution with the folowing command:
legion.pantheon_trinket_users=
folowed by <first + secound letter of trinket name> and a / as seperator
Thank you!
legion.pantheon_trinket_users=ag/ag/eo/eo/eo/eo/go/go/go/go/kh/kh/kh/kh/no/no/no/no/no
legion.pantheon_trinket_users=am/am/am/am/am/am/am/am/am/am/am/am/am/am/am/am/am/am/am
2 examples
added it to the simc command list
@maiden cargo i fnished running em, just updating atm
You are an amazing person thanks alot
@regal agate you forgot haste modifiers
huh?
Aggramar 1.4
Aman'thul 1.4
Golganneth 1.8 x haste
Eonar 1.2 x haste
Khaz'goroth 1.4
Norgannon 1.4
Golga & Eonar are hasted
so you want to specificy the haste for them
so you have the real rppm
and not the base one
oh, how to add them to the sim?
ok, thanks, will add
๐ณ forgot to check the wiki
@maiden cargo updated
๐
Hello. How do I see the gear and further sim info on the different builds? I see the tier 21 Sims and their damage/talents, but how do I see gear equipped and stat amounts?
there is no special view for the gearsets as my script combines them without us having detailed reports atm
we have plans to extend those views and display gearsets in the future
Odd. Thank you buddy
!trinkets
List of trinkets for each spec: http://tc.ravenholdt.net/
so right now im simming with 1439322 dps and with sholders and gloves and with insigna ring and sholders atm since i dont got the tier sholders i get 1566221 dps
was there a question?
@fiery tangle
I've been simming higher with insignia of ravenholdt + shoulders than with hands + shoulders for the past couple months. The legendaries are close enough that your other gear can tip the balance of which ones sim best.
Yep, shoulders/glovesa re still 10k ahead for me, but thats real close
!trinkets
List of trinkets for each spec: http://tc.ravenholdt.net/
@split sorrel
https://gyazo.com/ec495a43a9979922082243b9cf5f12ae
Hi, sub APL is doing this currently, is it normal to double BS before DfA with SoD on 3rd SoD GCD?
Why wouldn't you BS>SoD>BS>DFA?
And waste all of gloves?
Wouldn't energetic gain and sod being used only 2gcd before dfa better?
- Sod on cd
- You still cover dance
But you may also not cover finality on dfa
Apl never was about finality
Hem...yes thats why im here talking
You asked whats the double bs for
Yeah
@torn dome
surely that cant be good
Missing a shadowstrike due to energy level
Not energy. Something else. And you should bug fuu about it. He upkeeps sub
@maiden cargo was no win to add a condition to dfa with 5 cp's
2nd pic showes evi quite long after shadowstrike so it cant put in another ss (shd ended before)
But it wastes gloves
ye i need to look into it
but i am not sure why it does evi that late during shd
Thats another weird part ye
evi is 35 energy and it evis at 48
sht proc + ticks of t20 can make the energy lvl higher, but this seems a bit off
@maiden cargo can you link me the report?
Think it's default profile
would be nice if you could link the report or profile
k
You can dfa at 0 and do full rotation afaik
no^^
added a condition to fix the 5 cp vanish for handst, it does not gain dps while creating noise in the apl that already is hard to read.
got a question tho
not rogue related
if you got for example the soul-ring on a class where it adds 0 damage to ST
you could expect similar simresults if you use a utility legendary instead
(obv if the pieces you would switch out are equal)
am I right?
some classes benefit well from legendary items like prydaz or sephuz
a non dps legendary can be decent/good on other classes
the example there was the soul-ring on frost dk. it gives you a skill you will never use on ST.
on the other hand you got for example the plate-boots as another choice
you could expect similar results from it I guess, maybe the boots are a bit better bcs of the str, but you know what I mean
every legendary has also a different stat budget that contributes to the overall impact
what I think is my best trink isnt in the trinket list. Do you think its sim-able, or should I toss it and move on?
I just compared it to a 910 eye of command on my sub rogue and it's about 13k worse. Close enough I'd recommend you sim it though.
The question is if anyone bothered implementing the proc effect
It's possible that it's taking into account just the stats
Yeah the fel barbs contributed 0.9% dmg
Dumb sim question, but where do you find the codes for other trinkets to test them?
I too am getting about .9% from the barbs as assassination
you can find them on wowhead
like if you search arcano crystal, theres a grey links button on the right side of the page
it has a simcraft format of however you ahve the item rolled ex: trinket1=unstable_arcanocrystal,id=141482,bonus_id=3466/1472
or the simulationcraft addon can give you the info from everything in your inventory
Is it possible to get the trinket strings used for the ravenholdt sims so I can plug it into my character profile and sim it or should I just use raidbots gear compare? I feel like the first option would give me a more accurate idea of what ilvl X trinket needs to be
I'm not a super advanced user of simcraft so I'm not sure how to snag it myself
use simcscripts
ok tyvm
wait, is that straight up simscript.com or is this something entirely different?
like i said, I'm not familar with advanced sims, I mostly know how to copy and paste simc info
simcscripts on github
but u need ruby to run it
so it's not very "noob friendly"
but not very hard too
Ok, I imagine I can find a tutorial or something. Ty
if you just want trinket strings you can also get them from wowhead (links button on the item page)
I was just hoping to get the input you used for the ravenholdt trinket sims so I could get all the ilvl variations and even the pantheon trinket stuff but like I said, I'm not really acquainted with simcraft as far as advanced scripts go. I mostly just copy/paste strings from the rogue pins for like talents etc
it uses profilesets
so you'll likely not be able to use it in simc gui like you might think
to display it like on the website, you have to uses a script that generate some data, then generate some other file (a view, i.e. an html file) to display them
it's not hard to do if u're a dev / used to setup things (readme contains everything you should know), although as a beginner it might be hard
oh, yeah, you should checkout our scripts then https://github.com/Ravenholdt-TC/SimcScripts
note to self: the readme is not perfectly up-to-date anymore
running a personalized trinket sim is not hard though, in fact, if you are able to setup ruby, you can just drop your character profile to a file and let the script calculate
you should be able to open the csv result in any spreadsheet software
Hmmm, yea I have very limited knowledge of ruby. Its used for alot of the custom scripts in RPG maker, so I have seen it and modified it before, just never written anything from the ground up
what gear sets were used for the heroic sims on ravenholdt? just like the ones on simc just 15ilvl below?
๐
When I download simulationcraft nightly build, I usually grab the .exe (because I don't care about the .7z and extracting).... But what on earth is the .dmg file?
the .exe equivalent for macintosh/apple i think
!trinkets
List of trinkets for each spec: http://tc.ravenholdt.net/
Regarding engine sims - does simc calculates that you collect all 4 orbs without loosing dps?
yes
you can alter the amount of orbs in the simulation if you want, the command for it is pinned
is this 7.3.0 the actual simcraft version or some one have a link for me for the actual one
for desktop simc, i recommend to get a nightly from here http://downloads.simulationcraft.org/?C=M;O=D
Did rogue sims tested the T2 Crusible ring ? if any combinations of relics make it usable ?
what are the T2 used in those sims ?
but for sin MasterOfShadows is ahead and scales well
maybe it could change the numbers ?
from 1500 mastery to 2250 with the ring
crucible is always used with the spec profiles t2 traits which are the best for each
for assa it also distinguished between poison and exsg
poison is MoS, exsg shocklight
hum good to know so ring is just bad...
@manic pulsar
I've been playing around with simming now
and i'm trying to figure if subterfuge or Nightstalker is better for Sin. without shoulders.
but i'm looking at the NS opener and this is kinda weird.
what's this poison knife for?
@willow pecan that's probably in there from back when agonizing poison was a thing - I need to update that part of the opener.
i see
btw, we've reached the day where AMR gives me higher output than SimC
SimC need a bit of work on sin APL as well ๐
heh, well, I can update that tomorrow - assassin opener generally makes a pretty small difference on overall DPS, it's really in there for fun
I assume your guide has what you'd consider is the latest and greatest?
hey guys, when simming with raidbots my stat weights have a lot of variance from sim to sim, is that normal
@manic pulsar well i'm working on updating it right now, and we're trying to figure out an opener for subterfuge with TB without shoulders
since boots/wrist seems to give better results
i haven't add anything about it yet
awesome
so far what i'm using is:
Garrote > KB > Mut > vendetta > rupture > TB > Mut > envenom >>>>> vanish when Garrote is in pandemic range and not at full CPs > garrote
I wonder if using KB before vendetta is maybe going to lose damage overall?
That's what wEak is thinking as well
List of trinkets for each spec: http://tc.ravenholdt.net/
is there a way to view the exact gear behind the ravenholdt sims?
Not yet directly
It's something I'm currently working on actively
But it equires a lot of changes in SimC report system since I don't want to rely on input
For now you can check the input on simcscripts repo
Hello guys.. is there a gear list already?
No there isn't dues to WF/TF, but get your stats weight and keep simming yourself after few pieces to get the rough idea of your top two stats
!legendary
@fair crow Check the spec channel pinned for legendaries list
@willow pecan I posted an update to the rotation that took out that out-dated case with poisoned knife. I also did some toying around with the opener. I find the best opener to be:
Garrote, Mutilate, Rupture, Vendetta, Toxic Blade, Kingsbane, Mutilate, Envenom - into normal rotation (which would refresh garrote with vanish, like you mentioned).
I tried your opener and it's really close in damage to this one. It's actually a bit tricky to test because the changes are so small. I set the fight length to 60 seconds to test, so that KB would be used exactly 3 times and Vendetta 2 times regardless of when I used them in the opener. If I test on a longer fight with fight variance, Using KB and/or Vendetta earlier in the opener can result in an extra use of either once in a while, which negates any gain from the opener.
If you're looking for pure opener damage, though, I think the one I just posted is going to be it.
(this is all for the non-mantle case you were talking about yesterday)
@torn dome
sounds about right
@manic pulsar thanks, really appriciate it ๐
weak has been working on trying to figure how why does garrote sim better than NS without T20
it sims higher in AMR as well
maybe you've got some insight into this
I don't think I have a particular insight - that's one of those things that's too hard to figure out without a simulator ๐
My NLC traits are not updating properly when I bring up /simc and paste into Raidbots
says they are up to date but do not load when I sim
@tulip nest
What am I doing wrong ?
Can you link a report?
Can you paste your /simc input to pastebin or similar?
I'll dig a bit more
Do you know off the top of your head if you're running the latest version of the simc addon?
Alright, Iโll tag you in a bit once available
(aka do you use the twitch client and obsessively update like i do)
Mmm probably not actually
I use wowmatrix and it typically doesnโt update the simc addon
If you have a pretty old version of the SimC addon it might not be capturing crucible info at all
Thereโs a good chance of it
Manually updating add ons is a pain
and I donโt use Twitch at all
Seriallos - just had to update it - all good now
!simc
How to sim yourself - guide: https://goo.gl/YACUkz
Download simulationcraft: https://simulationcraft.org/
Or use Raidbots: https://www.raidbots.com/simbot
Any idea why the Cradle of Anguish buff isnt showing up in my sims Buffs tab?
I think it shows up in the same place as food and flask buffs since it has 100% uptime in sims.
My sim says I should be pulling almost 1.1 mil but I'm really pulling like 750k D;
Haven't found it through searching this channel, but is it possible to change the sim-iterations via the discord-enabled simming bot? If yes, what's the command?
My current workaround is by using raidbots.com itself
-i 50000 ?
I keep trying to find an answer but I'm a blind retard, does simcraft assume amount of pantheon users in sims?
Simmed my GO
If you use raidbots you can select how many ppl in your raidgroup use the legendary trinket
yes 2nd pin has the command
i simmed my char with raidbots and shadowcraft and get vastly different stat weights. which one should i trust?
alright, thanks
Mantle is suppose to be BiS for single
but I sim way lower with it
should I always just trust the sims ?
Mantle is in the top setup?
Why are you only wearing 1 legendary? Or am i missing something
how do i sim my own weights for netherlight crucible addon?
guess
or it's just for AOE I guess
I thought at first glance that shadow gestures is not properly used
Its to prevent low cp finishing with tier proc up
yes, was about 5-6k dps increase for default profile
@boreal patrol thank you
@ripe imp I duplicated my original gear set alreadt, whic has gloves and wrists, I replaced wrists and added Mantle to all the other gear templates
ran it again but in different stats just to see
do I trust the guides or the sims
anyone know if raidbots take into account the bonus crucible from the legendary ring?
yes the ring works fine
@outer kite raidbots says you should wear mantle + hands
what are you talking about?
mantle and bracers actually
anyone know how to sim as if you had 4pc if you dont actually have it
go to raidbots.com input your character info and go to gear compare and plug in the gear you want to test in
@white wren set_bonus=tier21_2pc=1
set_bonus=tier21_4pc=1
Add that to the simcraft input.
ty
@white wren if you use the following you can sim all of the possible combinations of T21 on your toon, assuming youโre wearing mantle and gloves. You can add lines similar for using bracers and mantle.
copy="T21 4-pc"
legs=",id=152164,ilevel=945"
head=",id=152163,ilevel=945"
back=",id=152161,ilevel=945,enchant=200agi"
chest=",id=152160,ilevel=945"
copy="T21 H+C"
head=",id=152163,ilevel=945"
back=",id=152161,ilevel=945,enchant=200agi"
copy="T21 H+V"
head=",id=152163,ilevel=945"
chest=",id=152160,ilevel=945"
copy="T21 H+P"
head=",id=152163,ilevel=945"
legs=",id=152164,ilevel=945"
copy="T21 C+V"
back=",id=152161,ilevel=945,enchant=200agi"
chest=",id=152160,ilevel=945"
copy="T21 C+P"
back=",id=152161,ilevel=945,enchant=200agi"
legs=",id=152164,ilevel=945"
copy="T21 V+P"
chest=",id=152160,ilevel=945"
legs=",id=152164,ilevel=945"
Itโs set to heroic ilvl, so you can modify that also
@gray flume You'll need to tell each of those copies to use the original set up as the starting point, otherwise each one will just build on the previous (in this case results in them all being the same).
for example, if you name your original set up "base", then the head + cloak section would be
copy="T21 H+C",base
head=",id=152163,ilevel=945"
back=",id=152161,ilevel=945,enchant=200agi"
In my copy it does
I just took my character out so that someone else could use it
But yes, you are correct, the base does need to be added
but technically I believe the formatting should be:
copy="T21 H+C,base"
head=",id=152163,ilevel=945"
back=",id=152161,ilevel=945,enchant=200agi"
where "base" is your character name. Or at least that's the formatting that simpermut/raidbots uses
is there anyn additional info on GO double dipping
last nighty has changes?
raidbots has it
is there any reason why raidbots and the simcraft client have quite different numbers? talking like 200k dps using the same settings
not sure current nightly has new hotfixes in? alternately, you don't have crucible data in one of them
Check if one is using the Pantheon procs and the other isn't
you likely have an old simc desktop version (or diffrent settings)
hm
not sure this is the right channel,anyway when you open a raidbots profile result "shoulders" and "wrists" are spelled incorrectly , they're plural and not singular
i.e.
shoulders=mantle_of_the_master_assassin,id=144236,bonus_id=3529/1811/3630,enchant_id=5883
back=cloak_of_the_dashing_scoundrel,id=152161,bonus_id=3612/1502,enchant_id=5435
chest=vest_of_the_dashing_scoundrel,id=152160,bonus_id=3612/1502
wrists=zoldyck_family_training_shackles,id=137098,bonus_id=1811/3630
Both works
if you import this to raidbots gives an error though
yeah, its a known issue that seri is (I think) working on
its not an big issue as you can rename it manually
!trinkets
List of trinkets for each spec: http://tc.ravenholdt.net/
Does someone have a nice t20 vs t21 sim for assa rogues?
When you say that Aethys, you mean in the hub ? Or in sumulationcraft website ?
Hub, Simc website is just a single simulation ran every morning, more or less.
Ravenholdt throwing DNS error for anyone else or is it just me
so cof dead for subs ?
i only lost 3-4k using a 930, don't think its much of a nerf tbh
Main stat compensation helps a lot ๐
Especially since trinkets scale well with main stat, or rather since it's main stat and only secondaries doesn't scale well on trinkets.
CoF nerf is reverted
pretty sure it's not, my cof says 3 second right now
is there an eta on when the hero dmg sims will be updated for todays patch?
trinkets were updated
How come the alch trinket isn't on any of the trinket sims?
AMR seems to value it really low as well, I was told here it was a solid trinket, though.
it is on the lists
well its labled as 935
i assume so
in the sin sim it says its using kingaroth oil-sump relic drop from kingaroth (serrated edge) , but in the artifact section it shows serrated edge (rank 4) only and uses +3 in MA and Malchemist ๐ค
is there a way to look at the sin Rogue APL ?
I mean: is it intended that in my (Sin) simulations with T20-4pc the sim doesn't garrote in the 3 sec window after the pull vanish ?
(ofc i am spec'ed subterfuge)
@split sorrel hey, great job with the Homepage. Quick question, are there any future plans for an option to exclude the pantheon trinkets from the trinket list?
!trinkets
List of trinkets for each spec: http://tc.ravenholdt.net/
What do you mean @timid rampart ?
@split sorrel whenever I check the trinket lists I feel like itโs kinda messy with the 2 Pantheon trinket and the 5 and 15 man versions of it. While I can see itโs helpful it would be cool to have an option to exclude those trinkets from the list so itโs easier to compare the non-pantheon trinkets. (If that makes sense)
Have the trinket sims been updated?
For T21, yes.
http://www.herodamage.com/rogue/ until tc.ravenholdt.net is fixed
@timid rampart Yes but how would you display it by default ? Although adding the option to mask one by clicking on it isn't a bad idea
The default version right now is great just having the option to hide the pantheon sims would be great to get a clearer view of the non-panth trinkets.
thanks for the new link, office did not block that ...not yet
I'm trying to find a good way to sim coven. I want it to be 2 targets but for aoe abilities, like fan of knives and poison bomb to only hit 1 target. Any idea how to accomplish this in simcraft?
@split sorrel does the graph api allow for a vertical line pointer?
can add it yes @willow pecan
We discussed it a bit more in the team, we have some good ideas around the vertical line marker! I like it a lot
hey, sorry to bother, am i missing something or the apl for assassin has something weird ? my T20 4pc /W subterfuge & shoulders sims doesnt garrote in the vanish subterfuge window of the pull ?
should i send my resut html ?
ok dug a little deeper :
actions.maintain+=/garrote,cycle_targets=1,if=talent.subterfuge.enabled&stealthed.rogue&combo_points.deficit>=1&set_bonus.tier20_4pc&((dot.garrote.remains<=13&!debuff.toxic_blade.up)|pmultiplier<=1)&!exsanguinated
seems to be the culprit, since the debuff from toxic blade seems definitely up. That or maybe Rogue isn't considered stealthed during Subterfuge (also don't know what this "pmultiplier" thing is) ? Maybe I am not asking in the right place ?
@zealous mason I think I remember this being mentioned a few months ago and the answer was that not garroting there gave better sim results. However if you can find a change to that line that increases dps let us know. Note the ! Before toxic blade means "not". Also i think pmultiplier is a variable that should be defined towards the beginning of the apl.
energy_regen_combined
return a float/integer?
Thanks @ashen crater. Yes I noticed the "!" and at that point in the fight the debuff is applied, so requiring that it is not applied was the culprit. I could sim without requiring that the TB debuff to be not present, and it is now garroting after vanish, and simmed higher for my character (940 ilvl, 146,6% mastery 32.4 crit 10% vers), by a small margin, unsure if that's significant. (3.1 K dps, on 1429k against 1432k). The reason I am digging into this is that I find really odd that subterfuge sin rogue comes out ahead without 4pcT20. (a 5cp rupture with Vanish and NS is 2700 % attack power, a subterfuge garrot is 1822,5 attack power on paper.)
Also I noticed that in 730-03, vendetta is cast at the very beggining of the fight, partially ignoring its energy regen component, while it was not the case in 730-02 (or maybe I am mistaken). Any reason for this ?
When simming with the engine of eradication, does it sim for obtaining every orb or obtaining no orb at all=
do you know where I can see that in the sims? it's not in the buff list for me
ah, sorry, see it now
" % " in simulationcraft is used to divide?
Got this ring today and I'm wondering if the effect is inlcluded in the sim if I just check my dps in Raidbots or do I have to add it, in some sort of way?
It is included
Ok, thanks. It was a 0.4% dps increase for me, so not that much. I guess it's because of all the haste.
does simming the golganneth trinket on raidbots take into account the pantheon proc or is it listed without it
You have to put it in the options
!trinkets
List of trinkets for each spec: http://tc.ravenholdt.net/
!trinket
Needs an s
@split sorrel sorry if it's a bit late to the discussion, but being able deselect or hide trinkets in the list would be a very handy tool. Can make it easier to compare available trinkets for people or compare with what they already have
yes planned, not very high prio tho
i think base ilvl of trinket sims should be 915 or higher now
LFR drops 915
Is it possible to set the distance between 2 targets on a cleave fight?
how do you sim as accurately as possible for M+ ?
is it in the program only and you put 5-man heroic 5 targets?
anyone know why my scale factor for vers would INCREASE after putting a vers gem in my new ring???
it went from 31.50 to 32.66, and my mastery scale factor went from 30.92 to 30.75 before and after adding vers gem ...... that seems backwards to me
!relic
It's in the pins
Ouch sorry, I need to pay penence.
More coming soon
yo
can someone tell me
why on earth it doesnt EITHER A: dfa then land with symbols and SD into backstab evic(since it has finality buff) or B: at a minimum symbols and then evic backstab dfa since the first and the second evicerates lose out on 25% extra damage?
https://gyazo.com/2f5b05e0ced54ff6c82c7ee68fbe2171
scenario A:
adding the best possible use case for dfa into symbols is a loss, adding additional non perfect scenarios seem unlikely to be a win then.
scenario B:
adding the condition is no win. It becomes a lose if you delay evi for slightly more then 1 global
@smoky wind
Iirc we're getting multi-target sims at some point right?
I'm trying to figure out which trinket would be good for m+ (aoe), Gorshalach or Forgefiend. Would simming hectic add cleave give me more or less the data I want?
Guys, in simulation
can i configl how many people are using the pantheon's trinket?
config*
@split sorrel is someone looking into the combine for assassin on https://www.herodamage.com/rogue/combinations/1t-t21-rogue-assassination
It doesnt have exang in the mythic stacks.
currently i sim higher with cinidaria+insignia than vigor+insignia with t20 4pc+t21 2pc that just seems wrong
It was mentioned that cinidaria sims higher but they chose to keep double ring because of the huge burst in t21. Like, in reality rings should be better, even if belt sims higher.
yeah thats what i thought
cinidaria is still there, just filtered by default
yes
This is 2 target as assassination poison build. My question is - What does the negative haste value mean? If Im unbuffed and eat haste food, do I lose dps? If so, why?
@plucky mural found issue, should be fixed in the next update tomorrow
thanks
@wild juniper Sin gets energy from multidotting
it's probably a maximum energy vendetta restriction, i remember that being a problem before
Oh yeah good point
Hey guys. Quick question i cant see any gol ganeths vitality proc in simcraft do i need to update if so?
@plucky mural fixed
@split sorrel there is an issue with cruweight strings on herodamage. Havoc string has individual weights for specific amount of critical chaos relics. I had 0 relics on my dh, only 4 baseline traits. Crucible weight valued my next critical chaos (in 3rd row) at 0 until I manually added weights for 4th trait (4: 9.5).
Because it's the 5, 6, 7 I guess
I didn't tested it extensively, @boreal patrol did
@inland remnant i see, thanks for the report, this seems to be an issue in the new relic preview only, i'm working on a fix
ok, fix is done, it should roll out to the site soon, please try again in a little while and tell me if you see a remaining issue
@split sorrel looks as expected. thanks ๐
!trinket
Found behaviour issue with APL on sub rogue : https://gyazo.com/b283a2a217affbaf8c09c8f2d5a27f48
The Action list here should clearly be : Backstab > DFA > Symbol + Danse > Evi > SS > Evi etc (bc of shadow gesture proc)
That might be why T21 4p sims so low
Whatd I do
check the fluffy pillow
@gleaming valley you would sod+Dfa but yeah
can you send the profile
what concerns me is the shadow dance
3 ss into nb
Is this gloves
Doesn't make sense for gloves, non gloves the dance sequence doesn't make sense
No gloves you can evis and dfa
cuz t21 4p proc
Ya
Yah that's questionable
but hm
I wonder if you could use t21 proc better
in any case there is an energy issue here
which is quite impactful, missing evis in shd
Yeah I thought the apl wasn't supposed to do nb during dance
Looks like dance ended yeah
Prob has a clause to not evis at 4cp
And also it's allowed to nb during symbols
4p T21 will never fit 3ss without vigor or shadow focus tho
And clearly there's neither here
So it's doing 3ss into nothing because it doesn't want to evis at 4cp and no shadow tech proc
hands could do evis > symbols + evis > bs > DFA
but thats a lot of energy dumped
idk
I don't have time to look into but I guess @boreal patrol or @regal agate will check it ๐
i am not sure if that change is rly a win
as we shift evi into dance, this mean we lose builder during it
i can try it in apl tomorrow
The APL also decides to waste gloves with Shadow Gestures
yes that was the change mystler did
surely there is an issue with the dance here
wwait thats really a hands profile?
and it does not make sense to finish with low cp
yes its hands
oh i see fist of the dead in there now, i was looking at it from my phone earlier
evis > symbols + evis > bs > DFA
why doesnt it do this
yep
no you use the shadow gesture proc with symbols
evis > symbols + evis (shadow gesture refund) > bs > DFA
ye delaying symbols could work in that scenario
yeah you delay symbols but the free finisher cancels out the delay due to 2p
and you still save your glove cp gen
you should come out on top
I was playing around with the outlaw profile used in the combinator. I found some minor improvements to the marked for death build, and some major improvements for the slice and dice build (will need a gear override in the combinator similiar to the how exsanguinate has one).
Will do
๐
In case anyone's interested, here are the above sims, with 15-pantheon users. Slice and dice pulls ahead of marked for death.
@near escarp @halcyon mortar @maiden cargo Profile used is mantle gloves, 4p t21, sim ver updated with 2017-12-06 23:37, basic APL from when you import your rogue from armory, talents 1110013
Also Scenario A : Backstab > DFA > Symbol + Danse > Evi > SS > Evi > SS
is way better than Scenario B : Backstab > Evi > Symbole + Evi > Backstab > DFA > Danse > SS > etc for numerous reasons :
- you delay your DFA by 3 gcds in Scenario B
- 1 of your Evi is out of symboles, and 2 are out of danse in Scenario B
- You have a Nightblade to refresh at the end of that danse so you don't wanna delay the DFA
- In scenario A you end your danse with lot of energy allowing you to refresh NB quicker
- You have no SB active so you'd probably DFA at 5cp in Scenario B
for point 1, doesnt DFA into symbols take 1s, whereas evis into symbols evis also takes 1s
are you suggesting refreshing nightblade during symbols ?
point 3 is valid though, does seem like nightblade is running out
@near escarp Symbols CD is something RNG, relying on SB uptime and Shadow gesture proc, so the Offensive CD that has to be taken into account is not symbols imo (cd is from 17 sec to 23 sec) but DFA which is 20 sec
I don't want to delay my DFA, I can delayh my symbols if it's CD gets too low
fair enough, i see no problems with scenario b
just be mindful on when you press the symbols going down, you cant hit it the first opportunity you get
DFA is 3gcd later on scenario b
dfa action lockout is 1s and the evis comes at 1.5s
your manual evis comes at 2s and the ss comes at 3s
Ye smth like this
so just have to hit symbols/dance closer to the dfa evis
Ok I should have written this Backstab > DFA > Symbol + Danse > Evi(DFA) > Evi > SS > Evi > SS
is this better ?
I get them with the SS
you have to press symbols and dance a little slower
lets say you hit DFA at 0, symbols/dance at 1, evis at 2, ss at 3
you wont get the cp
Gloves is 2sec
Yes ofc
You don't have to think of anything if you do it on the dummy though
It just goes by itself
shouldnt be a problem for the apl though
because they use dance 1.4s into dfa
i think overall your scenario is much better than what the apl is doing
since the current apl doesnt use cp from gloves
I'm just wondering, does APL allow DFA into Symbol danse ever ?
i havent seen it
I mean I don't remember seeing it by looking at sample sequence, maybe my memory is just bad (I know it is)
But this is a powerful tool since it allows to get a finality evi on DFA more often
Without delaying dfa
using symbols after DFA has been simmed before by Fuu for a dps loss, but i didnt take a look at it
but i havent seen the apl use symbols after DFA ever
I think it should definatly be reconsidered, with the DFA hotfix on sim from november 21 where it missed 50% dmg about 50% of the time on average
I also think going 15k mastery with GutRippers instead of 15k crit with Weak Points should be reconsidered with this kind of fixed APL
@gleaming valley
ad 1: you delay symbols by approximately 2 seconds instead of 1 delaying dfa is no issue
ad 2: its no issue to evi out of symbols, this means you get more empowered builder (2 cp builder) instead
ad 3: delaying symbols cast may end up refreshing nightblade, this would mean you wont need to refresh it during symbols and additional you would not lose a evi cast during symbols
@Andryl#7403 Where did you pull said profiles?
As cof is already used in default ol profile and it should also be dwarf not nelf
@near escarp dfa into symbols works in the apl, you need to add a line and adjust conditions to make it work, it is a loss to dfa into symbols outside of special scenarios
@halcyon mortar
- Delaying dfa is a big issue. Its cd is 20 sec it means you can put 3 per minute. You wanna have symbol up every DFA. If you delay DFA on symbol you loose DFA per fight and thus symbols. DFA is the thing not to delay, not the symbols.
- I don't know what you mean by 2cp builder. Main damage source are finisher if I can choose between more Evi or more backstab in my symbol I'll definatly take the first option.
- Symbol cd is between 17-23 sec with 4p t21, nightblade duration is 16-18 sec, meaning that mathematically you have to refresh NB at some point during the symbols, if you try to avoid that too much you'd loose finality : E before the dfa. I'd rather have a DFA buffed by finality than a Evi buffed by 15% symbols
using evi during dance is a loss compared to ss
What?
you get symbols every ~25 secounds with t21 2p (without t20 4p additional)
to be clear do we talk about t20 4p + t21 2p?
4 t21 mante hands
Look at messages above
I wrote a post about why it sims so low
when it's actually really good
sry can you summ it up, i just see your 5 points i already discussed
why not
3ss into nb due to bad pooling
bad use of shadow gestures
should evisc-sod-evisc-bs-(bs)-dfa
so then dfa lands out of nb?
?
then refresh NB better??
it's supposed to be 10seconds duration for sod
which lets 4gcd before using dfa
its a edge case
as you have a condition that says to not refresh nb during symbols it does evi
and then after shadowdance it does apply nb
as it falls off
do then
XD
i already explained
Find a solution
Are you being serious right now
if you delay symbols by 1 secounds this scenario is fixed
and i explained why the other potential fixed might be bad
moment ill try the fix, its literally just moving 1 condition
Like, I cant code simC properly other than basic conditions but it should be nice to have people showing the issues there is no?
Keep the discussion focused and be nice to each other btw. ๐
just wanted to understand sunl's opinion/thought, i dont see anything wrong ^^
afk for a bit, will run a sim then
Backstab > DFA > Symbol + Danse > Evi(DFA) > Evi > SS > Evi > SS should be the way to go
hmm, idk, dfa>sod has always been a loss
and if you want to use gloves on dropdown, then you just sod+dfa
and use the shadowstrike after dropdown
you have like 0.1 second for it
I think this is a mistake
For two reasons
first : On november 21 aethys fixed an issue where DFA was missing 50% dmg about 50% of the time on avg
underestimating DFA's dmg
Second : The current APL doesn't take finality:evi into consideration
it's not using symbols appropriately to get a finality before dfa when it's actually a powerful tool to get the finality more often
if you wanna get finality here is what you do
No finality: SOD-Evisc-BS-(bs)-DfA
Finality: SOD-DFA-ShD-Shadowstrike
Finality : DFA > SoD + ShD > SS
(the shadowstrike on second case procs gloves)
You do due to lag between sod and the buff applying
you don't
https://gyazo.com/46d25e791a49993e88c4f84ff2c65c16 with macros & stuff
even that issue is still open on RH tc github
You do get it
Check the gif I just tried it
Well if it's inconsistent I do'nt wanna rely on it on pve
It's high risk
And it should not be considered
:)
But still
I won't do it cause risky
So ok this works
"No finality: SOD-Evisc-BS-(bs)-DfA
Finality: SOD-DFA-ShD-Shadowstrike"
Yeah it's only for "pro players"
Trying to make it consistent with macros
If they use it, it means they have a way to make it consistent
It's too high risk low reward for it to be pulled if it's not consistent
w/e I got carried away from the topic
So is the APL already doing this for finality ?
what you said earlier
No
Ok found it
#showtooltip Death from above
/cast [talent:7/3] Symbols of Death
/cast [talent:7/3] Death from above
#showtooltip Shadow Dance
/use [nostance] Shadow Dance
/cast Shadowstrike
Using macro 1 then spamming macro 2 makes it consistent
Without risk of using two danse you can spam macro 2
Thank you very much for the trick
it's actually pretty insane
So there is actually 3 cases
mb 4
- no shadow gesture no finality
SOD-Evisc-BS-(bs)-DfA
- no shadow gesture finality
SOD-DFA-ShD-Shadowstrike
- shadow gesture no finality
Evi > Dfa > SoD + ShD > Evi > SS > Evi
- Shadow gesture finality
DFA > SoD + ShD > Evi > SS > Evi
wait mb 3 is wrong
Quite don't understand case 3)
ye
Mb just ignore finality in case 3
Or ignore gloves
:thunkang:
well pbly ignore finality since it waste a finisher to ignore gloves or shadow gesture
Ye
So 3) shadow gesture no finality would go like 4)
As I said, dfa>sod is most likely a loss
So what would you do for 3 and 4 ?
Evisc-sod-evisc-bs-(BS)-dfa
Ok let's sum up pros & cons
Pros of doing Scenario A : DFA > SoD + ShD > Evi > SS > Evi :
You don't delay DFA
You use every proc efficientely under a danse, symbols, etc
Cons : You don't buff the spinning thingy part of dfa by 15%
You don't have finality : e for the dfa
Pros of doing scenario B : Evisc-sod-evisc-bs-(BS)-dfa :
You get finality eviscerate for dfa
Cons : One evi is out of symbols, 2 are out of danse
You delay DFA by 3 (4) gcd
you risk procing shadow gesture again by using 1(2) bs
Would need to sim but sims showed it was bad
With t20 tho so idk
Was 100k dps loss
Dfa>sod
Smth must be wrong tbh
loosing 15% on spinning thingy from dfa
doesn't make 100k dps difference
Ok let's try to estimate it
Assuming dfa's spinning part is 2m/use
Assuming you use 3 dfa per minute
6m dmg per minute
15% makes it 900k
per 60 sec makes it 15k dps
This is a upper bound estimation
since you have max 3dfa per minute
and 2m/whirmling is kinda big also
Also shadow gesture pbly didn't exist when he did those sims
I'd still go with scenario A tbh
I don't see myself delaying a 20 sec CD by 3(4) sec which is 15-20% of it's own value
meaning you'd loose a burst every 6.67 (5) burst
Maybe
moment let me catch up on the discussion
about dfa into sod + shd
there are logs every now and then doing it, its sth that koreans mainly do.
SOD you mean ?
yes fixed
The question is, is it good with T21
i simmed it yesterday
if you consider the cooldown reducrion from 2p, and dont delay it by 1 sec and have finality up and 5/6 cp pre symbols come up its a 0% win
in every other case its a loss
Yeah I expected it to be a loss TBH
its only 1 special case
I don't know anyone good doing dfa>sod
means you need to fulfill all conditions:
- combo points need to be 5+(with shb)/6(without shb)
- symbols cooldown need to be exact at the right time
- finality evi needs to be up
only with those conditions met its equal
change the condition e.g. delay dfa cast only slightly and it becomes a loss
Ping that, so useful ! ^^
to be clear this only applies to hands build, it becomes a loss with e.g. bracers (still no significant one but a loss)
that hands+t21 4pc example you posted and that started this discussion is a very special and very rare case, I ran a couple of simulation last night and today but no try to put your suggestions into the apl resulted in a noticeable win (neutral at best)
@boreal patrol Can we have a discussion on a vocal channel?
pretty busy atm, sorry. if you have sth particular, i think it would be easier if you post it here or via DM, so i can look at it in time
@torn dome I got them from the combinator profiles posted on github.
@ashen crater thanks a lot for opening the issue btw, i will have a closer look at it when i have some more time
Happy to help.
How do we use the new AoE trinket from tomb? Forgefiend's Fabricator
just use it on cd?
as assisination, yes
with sub, we use it like specter/vial
Yep. With symbols and shadow dance.
@tropic musk read my guide XD
lol alright
๐
i don't play sub so was just wondeirng lol
sub has quite a lot of damage amplifyer so most on use trinkets are aligned with those
yah with the 30sec cd on forgefiends looks like it'd line up nice with subs ss/sd
@boreal patrol I can do it too after raid if youve not done it yet :p
Should be few more hours
already had a look at it, looks good on first sight, will likely see about updating simc and combinator accordingly tomorrow
Aight ๐
!simc
How to sim yourself - guide: https://goo.gl/YACUkz
Download simulationcraft: https://simulationcraft.org/
Or use Raidbots: https://www.raidbots.com/simbot
https://www.raidbots.com/simbot/report/ftjFibtD8HpZXqbZVTARya Anyone here that can help me choose? Stat weight says the 945 neck is 7% better but both simcraft and raidbots say that the 940 is a minimal dps increase
so use the 940? i had the stat weights of my equipped
though at that amount of DPS difference, I'd consider the 945 for the extra stam, idk
940 is crit vers where as the 945 is vers mast
but 940 gives 5% energy
so go for the 945?
honestly, its so close you could almost run the sim again and get the opposite result. pick the one you like ๐
yeah, when things are that close its tricky
yea i even tried 3 sims with the 940 neck and it was all three times on top but like 1k+- dps so its nothing
i guess for that energy
thats also why your stat weights weren't giving the right answer
oh lol
yeah, there's no weight for "5% energy"
makes sense
looking at the APL after running a sim as assassin and its showing the opener being Ven>garrote>KB>ruptre, and rupture being used with 4cp, how is taht possibe if a KB crit only gives 2 cps, would it not be 3cp??
KB can give 3 combo points. It hits with both hands, if they both crit you get two extra combo points.
how would i go about simming all the races in simc?
Thx for the sim update
though I think there is still room for improvement
Last dfa was used at 0:27:114
Instead of wasting finality buff into a 3 cp evi
and then doing only 3 gcd into danse bc he's unlucky on melee proc after the symbols and thus lack energy
I think going to 6 cp using more backstabs then going for symbol + dfa > shd specter > SS > Evi > SS > SS, keeping finality for DFA would be way more efficient
Even if you probably have to refresh Nightblade during SoD
Build used : mantle gloves, 4p t21, sim ver from dec 9
Other exemple B :
2 gcds in danse
https://gyazo.com/7d7a9de0a4c1349af1127fcd96186538 what happened prior to this and led to this degenerate behaviour
Solution here would be to refresh nightblade earlier around 1:28:927
2 gcd in dance ๐ฌ
So you'd probably end up refreshing symbol in symbols again
but obv
2 gcd in danse or refresh NB during symbols
I choose second option
Looks like some pooling may be helpfull now that we lost the 4pT20 energy, dfa should not be used on 35 energy I asume.
Another exemple C
This whole sequence is really unoptimized
Your symbols end up not lining up with dfa's second danse
The first danse "extra danse" not inside DFA is used one GCD too late
So instead of doing Evi > SS > Evi > SS in the danse, you loose one gcd
bc of energy matters
Then symbols ends up too early, and again we can see only 3 gcds are used on the second danse
To summarize I think the set of rules used of sub rogue APL
which prbly are smth like
It is all solid criticism. But howd you solve this? Dance outside sod to have dfa land in it?
Never refresh NB in symbols
And allow nb in sod/dance?
pooling for dfa is a win
Allow NB in sod
tho only problem is it is in conflict with on use trinkets
the lose for on use trinkets was far higher then the minimal win from pooling
Why do you bring trinket usage up
So 2 gcd in danse is not an issue ?
pooling make you use trinkets later, so if you delay the trinkets can loose damage which aparently is a loss compared to the damage you gain from it
I've been trying to quote problems from one sample sequence
And proposing solutions to those problem
and you talk about trinket usage
I don't understand
Well
It's not isolated
Pooling have an repercution on trinkets damage
It's linked
Delaying dfa combo delays trinkets
exactly
it is clear
you found a clear scenario you want to say "its better to do y in this case exactly on position z"
Ok
So which scenario are you talking about
A B or C
Because they are all so different and cannot just be answered with "pooling"
C
To me, C ends up being an issue because of improper extra danse usage
all shd related issues where you dont fit in 4 gcd are pooling retated
I totally disagree with that
In scenario A & B you cna solve the issue without delaying
I wrote exactly how I would do it
In a youd delay sod
In scenario C the improper extra danse usage makes it that it's really hard to solve
afk eating, will catch up when i am back
Because it's really screwed up at the very begining
And @torn dome I'd refresh NB during SoD
I wrote how it would be done it doesn't necessarly delay sod by more than one or two seconds
Never during danse though
And that one or two seconds multiplied by 15 over the course of a fight
Ok let's try to math this out
15% dmg for 10 sec on 300 sec loss
Seems like a 0.5% dps loss
Bosses last 8+ mins. Not 5
Also energy, also by delayong sod you delay dfas.. this math is just wrong
Compared to totally improper danse usage one time out of two
DFA's cooldown is 20 sec static
symbol is 17-24 depending on SB & 4p proc
But usually it's over 20 sec
Plus as mentionned in exemple A you don't delay anything
I'd rather use a 15% dmg upgrade in a less efficient way than use a 30% dmg upgrade (plus the fact that SS >>>> BS) in a less efficient way
In A youd not reach 6cp without delay
But that is trur that the sod gloves buff bug could be implemented in sim
But people seem to forget that using gloves buff on ss is 1 cp loss
In comparison to using it on bs
Oh and about trinket usage
If you end up using symbols every 22.5 sec on avg it's fine since trinket cd is 45 sec
But yeah I see what you mean
I just have the gut feeling that with this build
A more proper danse usage at the cost of a less proper symbol usage would be beneficial
why not just double dance in ur symbols
you can do that 30% of ur dances
on average
No energy
Are you talking about exemple C ?
thats why u play shadowfocus
LOL
rekt
:angry:
๐
Sure
But why bandaid the issue with sf rather thsn fix underlying
Its what I feel with assa helm
Possible you should just dance out of sod to avoid cap?
And just pool like old times for it
its double dancing alrdy, though?
pretty sure this double dance meme is a remnant from t20 4p where u had the energy to do so.
it was a special case more or less
like the recent addings, most of them are spcial cases
u have to code to only do the double dance if you literally are almost capped in dance charges
not every time, obviously
ye thats what i did
did u try adjusting the threshold
