#pvp

1 messages · Page 261 of 1

halcyon timber
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Yeh i just dont trust it at all

potent pivot
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i'd much rather see more disc priests around

outer sky
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I think they need to suck it up and do what they clearly want to do and make Tranq a divine shield

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just get it over with already

halcyon timber
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Fk tranq too

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They will buff druid before they nerf mages

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Definitely hate druid seasons though agreed

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Afk healing pooping in a box

potent pivot
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did they nerf rdru dps at all

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because wrath refunding 2500 mana and doing so much damage is just toxic

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literally makes you win damp depending on who pressed wrath more

outer sky
potent pivot
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i feel like that's just not gonna happen though

halcyon timber
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They didn’t nerf broccoli wraths nope

potent pivot
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if it stays damp meta and outlaw stays in it's current iteration

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outlaw for sure going to be the best no?

halcyon timber
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Definitely

potent pivot
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rotates defensives way more than any other spec in the game

outer sky
halcyon timber
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W/o true bearing?

potent pivot
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you rotate vanish too

outer sky
halcyon timber
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Right on

outer sky
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Remember cloak was a 1m CD for most of WoW history

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I think it's time to bring that back

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you could argue DK's current AMS is a cloak on a shorter CD that can be used on allies

halcyon timber
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Cdew would crap his pants demanding nerfs

potent pivot
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i'm pretty sure at the top level people won't be blowing vanish solely for offensive purposes

potent pivot
outer sky
halcyon timber
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Dh taco bell fire cleanse is a cloak too

potent pivot
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dh also has reverse magic

outer sky
potent pivot
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reverse magic is basically cloak

outer sky
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but yeah reverse is a thing

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Monks hae diffuse

halcyon timber
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Cleans some stuff off yeah?

outer sky
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which is a shitty version of cloak

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I just dont see the argument for cloak being a 2m CD in pvp.

halcyon timber
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Didn’t it used to be all effects are one pt? Was recently changed to 1 thing in tww notes yeah?

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Bc f rogues thwts wht

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Why

potent pivot
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reverse is also a 1m CD

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btw

halcyon timber
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Doesn’t need to make sense

outer sky
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maybe when we had unnerfed veil of midnight

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I could see that being a 2m CD

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but not now

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its an undertuned defensive compared to what other classes have

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at least make it 1.5m

potent pivot
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don't forget

halcyon timber
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Best they can do is nerfs man

potent pivot
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we're also getting Bait and Switch

halcyon timber
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20% wall

potent pivot
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ya

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it's nothing great

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but it's decent

halcyon timber
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Extended cloak as choice too

outer sky
halcyon timber
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So you can still get mortal coiled through it

outer sky
potent pivot
halcyon timber
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For sure

potent pivot
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people are taking Cheat because it's OP

outer sky
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cheat has been around forever

potent pivot
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yep

outer sky
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nobody played it in pvp until DF

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and it hasnt changed

potent pivot
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yes they did

outer sky
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and it doesnt even save you like half the time

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i swear I die through more often than not

halcyon timber
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Starsurge lul

potent pivot
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cheat has been taken a lot over the years

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in SL pretty much anytime you fought a sub rogue you wanted to take cheat

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as an example

outer sky
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I think it would be "OP" if it worked reliably

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But that's far from the current situation

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especially with 2 feint charges

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I still question if I should take cheat

potent pivot
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really

outer sky
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and with BnS, I assume the elusiveness and BnS wall stack with evasion

potent pivot
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to me it's a pretty obvious choice idk

outer sky
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so thats a 40% wall during evasion

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but a lot of the time, at least half, my cheat procs and I insta die

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and I think

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maybe if I had a 20% feint wall I wouldnt have died

potent pivot
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i think the opposite

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if i die through cheat

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i don't think elu would've been enough

outer sky
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you're dying through it because it's not working properly

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I used to have some logs to prove that

potent pivot
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i do like the idea of stacking elu with BnS evasion/cloak

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40% is nothing to sneeze at

outer sky
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no that's a pain sup

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its good

halcyon timber
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Like old cloak glyph

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From wrath days many moons ago

outer sky
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or just unnerf veil of midnight and call it a day

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i'd be fine with that too

potent pivot
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but you're still taking enough dmg that i don't think a 20% DR would save it

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like iirc hunter's rapid fire is one of those abilities that kills through a lot of the time

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so when rapid fire does a lot of dmg it's a bad time

halcyon timber
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RF is dumb af

outer sky
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no man, I dont have the log anymore but you jus have to believe me. I was on beta and took 2 arcane barrages, one of them proc'd my cheat and the 2nd one did the same damage as the first while my cheat wall was supposed to be up

potent pivot
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like if you proc cheat from the beginning of rapid fire, the rest of the rapid fire damage that's still queued to come, just kills you through

halcyon timber
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I believe it as thst has resulted in many broken things on my desk

potent pivot
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yeah i mean i believe you

potent pivot
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cheat has always been like tht

outer sky
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so how great is this talent if all of these other abilities just kill through it?

potent pivot
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idk why they can't make it work properly

outer sky
halcyon timber
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Id rather feint high and run

potent pivot
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cheat works fine for me more often than not

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i just notice the times i die through way more than i notice the proper working procs

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because i obviously died

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it leaves a more lasting impact than when it just works

halcyon timber
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Still wish step broke roots if they are going to keep all the diablo 4 shit in

potent pivot
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many times

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and it always depended on the ability that proc'd it

halcyon timber
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Died in nathria soaking mechanics on the general fight

steel scarab
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Have you guys tried rated BGs lately

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We feel unplayable

halcyon timber
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The rock soak or whatever

potent pivot
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what

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we're good af in bg

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are you just talking about stealth bugs? or?

halcyon timber
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Turn off details is step 1

steel scarab
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It feels like every class has 10 ways to just stop us from moving

halcyon timber
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Agreed man

steel scarab
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That + no acrobatic strikes + healers are unkillable

potent pivot
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like having 1-2 rogues on your team is almost a guaranteed win

steel scarab
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It is just awful

potent pivot
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unless you're vs multilpe DKs/eles etc

steel scarab
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A disc priest is flag carrying because the whole team can't kill him

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Like

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Healers have gone too fucking far

halcyon timber
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XD yeah

potent pivot
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lmao

steel scarab
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Remember when Wound Poison used to actually reduce healing?

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A 5 stack of it?

indigo hill
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I wouldn't bother trying to kill a healer. Focus more on ccing them.

potent pivot
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i wouldn't put much stock into how things are in pre patch man

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for real

steel scarab
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They heal SO MUCH now that it doesn't even do anything

potent pivot
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it will be irrelevant in 2 weeks

halcyon timber
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It just inserts tic tacs in their pp now

potent pivot
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pre patch tuning is always all over the place

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because we're basically tuned for level 80

indigo hill
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What tuning? 😂

potent pivot
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but we're not level 80

potent pivot
indigo hill
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We're doing OK with assa atm. Outlaw does nothing.

steel scarab
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I hope you're right dude because 30 second kidney, no acrobatic strikes, every class has a bunch of roots and slows and stuns that are now comparable with what we have

potent pivot
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that's why i haven't queued a single rated match

halcyon timber
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Armor is doubled atm mind you

potent pivot
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pre patch is a meme

halcyon timber
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Like trickz said many a time

outer sky
# potent pivot because we're basically tuned for level 80

can you explain this to me? I don't quite get it. How can we be "tuned for level 80" while at level 70? I thought armor value increases with ilvl. So if armor is out of control now, the % DR should stay the same at level 80 because everyone gains a ton more armor by replacing their current gear with level 80 gear. right?

halcyon timber
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We are stuck in a mathematical slinky

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When they increased stats w the changes to tww

potent pivot
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at level 80 you will have way less %

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even though you have more armor on your gear than you did at 70

halcyon timber
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Yeh its back to 20something for us at 80

steel scarab
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That is so incredibly stupid and non intuitive

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Why is it like that

potent pivot
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it's fucking

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pre patch lol

steel scarab
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No

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That's not what I asked

potent pivot
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there's nothing on the line

steel scarab
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Why does armor go up and the value of it goes down

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What is the rationale mathematically for a system like that

potent pivot
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because you're leveling up

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no one is going to care about your armor value at 70

outer sky
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Yo guys, hold up

steel scarab
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But why would they fuck with how the armor value has been all of this expansion

outer sky
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this is huge

steel scarab
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at level 70

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What is the rationale for fucking with that

outer sky
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apparently in this area I can get a fucking boat to deliver doordash to me

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what should I order

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I gotta try this

halcyon timber
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Thats sick af

potent pivot
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this literally happens evey expansion

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in the same manner

steel scarab
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That still doesn't answer my question. Why has armor at level 70 changed, when I am fighting level 70 mobs and players? Why could the values not stay exactly as they are at current, and only change at 71

potent pivot
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they just also happened to buff armor values on gear this time

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at the same time

potent pivot
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but big patches have to be made

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they can't just leave EVERYTHING for launch day

steel scarab
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I just do not understand why they would fuck all the melee classes with such a dumb change and leave it in the game for months

potent pivot
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months

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?

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pre patch is like 1 month total

steel scarab
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Has it been months? When did this change happen

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Okay, 1 month

potent pivot
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it happened like

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a little over a week ago dude

steel scarab
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I'll be honest, I didn't notice it when I hit 1800 in RBGs, but now

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It is fucking unplayable cancer

potent pivot
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whenever they launched prepatch

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11.0.0 patch

potent pivot
steel scarab
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This change basically says, "you can queue for BGs, but instead of having a 50-70% chance to win based on your personal skill, you now have a 20-50% chance to win"

potent pivot
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i mean i don't think that's true at all

outer sky
# potent pivot order sea food

lol the Dasher just pulls up to my boat, grabs one of the fishing rods, reels in a fish, hands it to me and says "here's your sushi, sir!"

potent pivot
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i've seen a lot of rogues still going quite well

steel scarab
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Let me say this again. A Discipline priest just ran the flag 3x

steel scarab
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There are serious game issues when a Discipline priest can keep himself alive with an entire team beating on him

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While carrying a flag

potent pivot
steel scarab
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I'm not even speaking about armor specifically

potent pivot
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your team should've been able to kill him

steel scarab
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I am saying the balance is completely fucked

outer sky
potent pivot
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or the other team was just better

potent pivot
steel scarab
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Let me say this a different way. I don't think the game is in a healthy state when it takes an entire team to kill a healer, and that's "the norm"

potent pivot
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with 11.0.2 the patch that dropped this Tuesday, they pushed all the tuning they've been doing on the beta

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tuning done for hero talent classes

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but you don't have any hero talents

outer sky
potent pivot
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it is literally just pre patch

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it's not supposed to be balanced

potent pivot
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but i think the game is still playable

steel scarab
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I agree with Star. If we're paying, and we want to pvp, it shouldn't be normalized that "Oh, you guys just can't play for a month, deal with it"

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Rated BG is absolutely not playable in its current state dude

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I mean, roll that back

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you can play it

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you're just going to have a miserable time

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There are way too many roots, slows, and stuns for us to have a 30s kidney and no acrobatic strikes

potent pivot
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i just think your opinion is being warped by 1 experience in 1 game man

steel scarab
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I just played 15 games

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I won 4

potent pivot
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did your team try to do anything about the disc priest

steel scarab
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Previously, it was pretty normal for me to win 60% of the games

potent pivot
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collectively

steel scarab
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Are you saying I somehow became THAT much worse at the game

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Or

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Is it more likely that these changes completely warped things

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Or just that I miraculously got put with horrible teammates THAT many games in a row

halcyon timber
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Hoh hoh hoh bwonsomdi know the answer to that

steel scarab
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Statistically, what seems more likely?

halcyon timber
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Just dks gripping everything being plate apes w no finesse

steel scarab
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Grips

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Are fucking cancer

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I get gripped

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I shadowstep

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I get gripped again and now my target is out of range

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Great gameplay

halcyon timber
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Then chains of ice rooted!

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Yeh boy

steel scarab
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What did you want the team to do? They were actively attacking him

lucid citrus
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Sorry guys, remind me again, they took out that 1 sec immunity from Viel of midnight right?

steel scarab
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He would not die

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And I, as our team's highest dps, couldn't stay on him because

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DK grip, DK grip, DK grip, DK grip

halcyon timber
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Still have veil imm but you need butthole tight reaction to imm it

stoic spruce
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Based dk

steel scarab
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Shaman root, mage root

stoic spruce
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Get fucked rogue

steel scarab
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cloak is on a 2 min cooldown

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Like

halcyon timber
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Look the most important thing boys

steel scarab
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Sprint does nothing when you're slowed by 70%

potent pivot
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with or without veil

halcyon timber
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Is LEGALIZING BBQ HAMMERS

lucid citrus
lime oar
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I hear lots of crying

halcyon timber
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Just the evasion part of veil was taken out

potent pivot
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the vanish was changed from 3 to 1.5 seconds of full stealth or w/e

steel scarab
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I don't have anything else to do. I hit Keystone hero, raiding is boring, and PvP is cancerous

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Do I unsub until TWW? is that what blizz wants us to do?

halcyon timber
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Just 7 days till patchmas

steel scarab
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Have we tested our class in TWW beta? Like in arena, BG, etc?

potent pivot
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in arena yeah

steel scarab
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I sincerely don't want to buy the game if this is the sort of gameplay experience PvP is going to be like

potent pivot
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i've literally said

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a few times already

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that it's not

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armor DR is at like 15-25% on beta because you're level 80

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live is at like 45-85% or some shit

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cloth being around 45% - plate being around 85%

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leather/mail in the middle

steel scarab
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So stop queueing for BG

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Understood

halcyon timber
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Yeh

potent pivot
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that's your choice

halcyon timber
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Beat on people in the woods instead

potent pivot
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i've seen a lot of rogues queueing and doing fine

steel scarab
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I mean like why would I or any melee class queue into that sort of gamestate

halcyon timber
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Getting my netgun ready for launch day

halcyon timber
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Well shit my pants and call me an r word

potent pivot
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tranq healing was slighty buffed

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the rest are nerfs

halcyon timber
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Maka sensa

potent pivot
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i guess they didn't touch their damage at all yet

halcyon timber
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X to doubt

potent pivot
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wait

lucid citrus
potent pivot
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they also did all that

halcyon timber
potent pivot
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they only nerfed cat weaving damage from the looks of it

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oh and sunfire

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but that wasn't doing anything crazy anyway i don't think

halcyon timber
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Bite unnerfed in pvp + wildstalker will be something to watch for

potent pivot
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did you see the feral clip i posted earlier

halcyon timber
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4m one?

potent pivot
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yeah

halcyon timber
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Standard procedure man

potent pivot
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but darknest gets nerfed by like 66%

halcyon timber
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Moonkin will prob get buffed

potent pivot
halcyon timber
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XD

potent pivot
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i think so

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they don't look too good on beta from what i've seen

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but i've only seen it a handful of times

halcyon timber
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4m starsurge inc

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Fury warrior is allegedly cracked

potent pivot
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it's pretty good yeah

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arms, not so much

outer sky
# halcyon timber 4m starsurge inc

you have to keep in mind the fact that just because you see a 4m starsurge doesn't mean starsurge is broken. That also doesn't mean it isn't. But if they have to make the stars align (pun intended), and play entirely around trying to make that big starsurge happen, to the point where they're kinda fucked for the next few minutes at least if they don't kill with it, then it's not overtuned. At least not IMO. I think it's fine if someone wants to super all in something and go really high risk high reward. As a long time rogue player I've done that too. But ever tried to play a rogue one shot build and not get the kill? It feels like you may as well just /afk. That's what makes shit like that both balanced and also not terribly viable at high rating, which is what we care about. Again it may be broken and the boomie may be investing very little into that starsurge, but just seeing a 4m starsurge (not even a one shot) doesn't imply that boomie or starsurge are OP on their own.

halcyon timber
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Meh was messing. Idc what they are up to.

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If it truly is balanced then so be it /shrug

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I think they buffed wrath and stuff for them a lot w 11.0 and from forum reading (not the shit posts) its a lot of moderate starsurges i guess?

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I don’t speak owl but i do try to read other classes and their concerns etc

outer sky
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it's like, pre nerfed lingering darkness sub rogue. If they play every evisc modifer and successfully set up a situation where they can DFA with all of those modifiers and nobody stops them, would one 4m evisc be OP? I don't think so, personally. It's not even a one shot. But it would be an all in gimmick that we would never rely on to push rating with.

halcyon timber
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Not a fan of gimmicks for sure. Definitely prefer to combine my shit

worthy crag
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Gimmicks can be great to rely on for pushing rating

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What makes a gimmick good or bad for pushing has to do with how telegraphed it is

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stacking evis amps into stun DFA for 4m eviscerate is way more "op" than taking 8 globals of ramping up flagellation for 15m eviscerate, for example

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They kill the fun when it is un-telegraphed, low risk, and high reward. Like that one setup in BFA season 4 where prot pallies stacked full on that void beam shit in hopes of proccing it and oneshotting everyone

outer sky
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If it doesn't work work but your otherwise "business as usual" playstyle is hardly hampered and you can exploit a variety of other win conditions, that's OP

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But if it doesn't work and now you can't really do shit until you get every CD back and try and set up your one shot again

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That's not OP

worthy crag
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It would be, if that one thing is capable of actually oneshotting

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But that's been historically pretty rare and very quickly hotfixed

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Like, kyrian pallies or night fae druids in season 1 of SL

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just afk in bear form until its back up

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press it

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repeat

outer sky
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That's low investment though

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If you need to line shit up

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Have every CD and use them a certain way

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To get a one shot

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And you can't win otherwise

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That's fine IMO

worthy crag
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I guess in those cases it's more lke dont "have to" do shit rather than "cant do shit"

outer sky
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Yeah

worthy crag
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Like, sure boomies and ferals still could do other shit while convoke is on CD

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but they didnt have to

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so, effectively, it's kinda the same deal

outer sky
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I'm talking like

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SL S1 one dance sub rogue

worthy crag
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That kinda goes back to the counterplay argument

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Like does it have counterplay, etc.

outer sky
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You either 100-0d someone in a duel or you just lost

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And you needed every CD to do it

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And enemy trinket

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And no interference

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And you gave up having a second dance

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Which was a huge sacrifice

worthy crag
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For that specific example, I don't think that build yielded a significant enough of a damage increase to make it op

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If it hit higher, I think it would have been op

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despite that high risk nature of lining everything up

outer sky
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Oh boy do i have a clip for you my guy

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Oh how little you know about the one shot rogue himself

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One sec

worthy crag
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It's also kinda back to talking about counterplay

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cuz duel has a shit ton of counterplay esp at higher rating

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not that that justifies the existence of that spell, it's still a dumb ability

outer sky
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there's one

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im the enemy rogue

worthy crag
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I see it but like, it's 2s, you know? The existence of the third would make a huge difference in terms of doing something

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But yeah

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My memory was understating the amount of damage it can do lol

outer sky
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You needed an immunity to live

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I killed disc priests 100-0 though PS when they popped it at 90%

worthy crag
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I was thinking of another specific example with actual little to 0 counterplay

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Like first half of legion, rogue had this pvp ability that gave vanish to the mage if the rogue gave tricks to em and vanished himself

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So what they'd do is take thiefs bargain and tricks for pvp talents

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essentially do 0 dmg

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vanish the mage while hes casting ebonbolt or glacial spike

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to oneshot

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0 counterplay, indeed op, even if the comp as a whole did 0 damage outside of vanish windows

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esp if the mage is playing ice floes

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they'd literally be movecasting in stealth

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The enemy healer could try to PS but then the mage would just recast on a diff target with a new cheapshot

outer sky
# worthy crag I see it but like, it's 2s, you know? The existence of the third would make a hu...

Tbf in 3s I did the same thing but depending on the comp made sure to cloak as I dueled so I couldn't get peeled. Some things would go through like warrior fear, spirit link, dome, and that's if the other 2 on your team don't do anything to stop that. Ultimately if you only lose the games where someone can peel the duel through your trinket, cloak, and team CCs, you were still doing really well.

worthy crag
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Yeah I imagine it'd be a hit or miss depending on if the enemy team happens to have a lot of aoe peel or not

outer sky
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Yep and if you didn't kill you almost never got another shot

worthy crag
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I never bothered with that build, was too busy playing invigorating shadowdust for back to back 7 second kidneys

outer sky
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I did that for a while too but man those one shots were too much fun

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I loved fighting holy priests

worthy crag
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Also blizzard has their own way of defining OP, which is actually justifiable. They usually look at how player experience would be at mid to high tier, not particularly at top 0.X percent

outer sky
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They'd GS in the stun and you'd proc it and kill through the 40% heal

worthy crag
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And most average players would look at the duel oneshot as more OP than two kidneys in a row

outer sky
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Yeah even though the former is actually much less OP.

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I used to say

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I'll never beat the same team twice

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Because all they have to do is line their trinket up with my blades/duel

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And I won't ever kill them

worthy crag
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Yeah that's the thing

outer sky
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So what you're describing is just another example of blizzard tuning the game around people wanting pvp to basically be pve against players where they can zug as hard as they want, not think about their trinket usage or defensives, and never get punished for it

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Whereas actually good players would destroy me playing that build

worthy crag
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On top of damage output, the room for counterplay has to be calculated to decide if one things OP

outer sky
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I queued into kubzy and wealthyman several times that season

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Not once did I get them to trinket before I applied any pressure

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Because they're good enough to know how to use those resources

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And I lost every time

worthy crag
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I think the way you put it is a bit extreme, lol. Being punished is good, but being punished by a 100-0 might not be justifiable.

vestal cape
#

sorry if this was mentioned earlier today; but is honor now transferable again? I see that is says it is but transfer button missing on all currencies; dunno if thats due to a broken addon on my end or something

worthy crag
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or like, being 100-0ed with no CDs could be a good room for punishment, but being 100-0ed through GS or PS, not much so

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Yeah. So if it works 99.9% of times against 1650 players but 0% of the time on 3200 players

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blizz would consider that as nerfable

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Not just blizz really, that's just how all companies do it and I think that's the right way

potent pivot
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might be a couple more days max is my guess

vestal cape
potent pivot
outer sky
# worthy crag or like, being 100-0ed with no CDs could be a good room for punishment, but bein...

The reason it's okay is because if they trinketed before I used my burst, it means they wasted their trinket and pressed it offensively. Because until I used my CDs I couldn't apply any pressure and those CDs are the same or longer than trinket. So if you pressed trinket because you just didn't feel like sitting CC, which is the only reason why anyone would press it against me before I've committed my CDs, then I see no reason why getting 100-0d through GS is an overturned punishment. Next time just rip your vape while you sit that 7s kidney your hp isn't moving at all during.

worthy crag
#

I think that perspective held more truth when dance was 1 charge, didn't have CDR, and vanish was also 2 minutes with 1 charge (barring preparation which is only usable once per match at 5 min CD)

#

and shadowstep was 1 charge

outer sky
worthy crag
#

Like

outer sky
#

Dance had 2 charges but you could make it only one charge in exchange for even more damage during it

#

Which is what I would do

worthy crag
#

Wrath ~ Wod sub rogue and "1 dance build" sub rogue post-SL are two completely different beasts even though on the surface it's the same 1 dance charge

#

I think back in the wrath~wod days, if you screwed up your trinket, you were 100-0ed by the sub during dance and people could accept that

#

But post SL 1 charge is still 2 shadowstep charges, 2 vanishes, CDR on dance per combo point, etc

#

which is why they arent okay with it

outer sky
#

That's my point

#

I sacrificed all if that

#

Gave up 2 dances to just play 1

worthy crag
#

yes I know but

#

my point is, you still had 2 steps, 2 vanishes, and CDR on dance

#

oh and let's not forget duel I guess

#

since duel didn't exist in that old era

outer sky
#

I don't think i had 2 vanishes, but i don't remember. But it doesn't really matter because you couldn't do this one shot without blades

worthy crag
#

SL didn't give full combo points on blades right? that was a DF change

outer sky
#

And blades was a 3m CD

#

With no CDR

#

No it didn't

#

It was also a 3m CD

worthy crag
#

True

outer sky
#

And was needed

worthy crag
#

But still, idk. I don't think there's a world where 100-0ing through PS or GS is okay no matter how they fuck up

potent pivot
#

i swear it did

outer sky
#

Why? "I don't feel like sitting this stun so I'll just go ahead and fulfill the enemy teams one and only win condition" is probably the best reason to lose

potent pivot
#

not the base ability

#

but from something

worthy crag
#

Any CDR other than dance was gained thru invigorating shadowdust, which you wouldnt play on a 1 dance build

potent pivot
#

stiletto sticatto was a conduit or some shit

worthy crag
#

Right, forgot about that

potent pivot
worthy crag
potent pivot
#

yeah i just remember it because it was bis in pve

worthy crag
#

I mean it is, against a 1 dance build sub rogue

potent pivot
#

may not have been in pvp i can't remember

outer sky
#

It never got it to be faster than trinket and even then duel was a static 2m

worthy crag
#

but its not a simple matter to say that they deserve to die thru CDs for commiting that mistake

#

Also conduit levels were dog in season 1 which is only season when 1 dance was a thing

potent pivot
#

it got as low as 1.5min

#

but that's with high uptime

#

and no slow offhand

worthy crag
#

I think with the current way sub is designed, like CDR on dance and multiple dance/step charges, a healthy burst for them to do would be like 65% at max on no defensive CDs

#

obviously ur talking about a 1 dance charge situation but

outer sky
worthy crag
#

This is kind of a tangential point but like

#

if the viability of a build is determined entirely on one factor of pressing medallion or not, it most likely means the design is fundamentally flawed and needs to be addressed

#

which is what blizzard did

outer sky
#

You can argue it's bad game design which is fine

worthy crag
#

Its like you said

#

3200 player would just fall asleep on every kidney

#

until they see the rogue press duel

outer sky
#

But that's different than "OP"

worthy crag
#

thats not healthy gameplay

#

it's not even a proper "counterplay" it's just braindead knee slap response

outer sky
#

Sure even I agree it's a bad design

worthy crag
#

Wait

outer sky
#

I don't agree that it's OP though

worthy crag
#

oh right, your point is that they shouldnt have nerfed it because it isn't op. And I agree that it wasn't op

#

but not to 1650 players which blizz ultimately has to cater to

outer sky
#

Correct

worthy crag
#

And I personally dont think they are wrong for doing that

#

yeah, I mean. I agree that it wasnt OP

#

Because if mid tier players get fed up and stop playing

potent pivot
#

you guys talking about darkest night?

worthy crag
#

the higher tier players end up paying the price eventually

potent pivot
#

i haven't been following along

outer sky
potent pivot
#

oh word

worthy crag
#

You could look at even dumber examples

#

like double sub rogue stacking 10 charges of cloak and dagger in 2s

#

and shadowstriking for 80% of your health from each rogue

#

its op to low end players so it had to go

potent pivot
#

that was one of the weirdest one shots i've seen

outer sky
#

The range on dagger in the dark is fairly short

#

Any player with a brain would AoE you out when they saw the debuff on them

worthy crag
#

Yeah, but who in mid tier range really look up the range in the tooltip and think to counterplay with AOE when they see the charge going up

outer sky
#

Idk if it's healthy to balance the game around they tier either though

worthy crag
#

So I see your point, your perspective is that they should be punished until they learn to do that

#

I agree to some extent, but not really in depth

outer sky
#

I think 2200 ish is a good rating to balance around, give or take of course depending on season inflation

worthy crag
#

Tbh any discussion of a gimmicky one shot takes on a completely whole new flavor when it's about sub

#

because of the existence of duel

outer sky
#

Ya know duel used to be stronger

worthy crag
#

This would be like 100th time I say this but the spec would be better to balance if duel was removed

outer sky
#

It was a second longer

severe helm
#

its either F tier or S tier

#

if it cant one shot you in a duel it sucks

#

but if it can then its op as fuck

worthy crag
#

Duel is the fundamental reason they make sub do wet noodle damage and reduce them to be a kidney pet for a mage

severe helm
#

eh duel and bomb tbh

worthy crag
#

cuz the moment they do damage all hell breaks loose

severe helm
#

sub is just a poorly designed spec

#

youll never balance a spec that has a 7 second burst window and does nothing outside of it

worthy crag
#

A lot of sub players miss the days when they used to do meaningful damage with even backstab

#

but they conveniently forget that back then they didnt have duel

severe helm
#

Yeah it would be nice for sub to be tuned more like in between current outlaw and current sub

#

there were some brief metas in SL where it was kind of like that

worthy crag
#

id give up duel if that means I can do meaningful damage besides the 8 seconds im stacking 17 amplifiers

severe helm
#

but it still did too much burst

#

so rmp was S tier for the entire xpac haha

severe helm
#

smoke bomb is enough

worthy crag
#

Yeah but then a lot of sub rogues lose their mind at the thought

#

like no offense to them but they do

severe helm
#

yeah cuz they arent actually good at pvp

#

they only know how to play one very specific wincon

#

put them in a scenario where they actually have to create pressure to win and suddenly they fall apart

#

they only know how to run away in between stun drs

#

and countdown from 3 with their team

worthy crag
#

its like, yeah okay cool, we can countdown on discord 97 games in a row, this is not interesting gameplay

severe helm
#

SL sub fire rmp hyper inflated sub rogue egos its insane

#

meanwhile the enemy team has to perfectly rotate defensives or they lose if they overlap cds just once

#

and the rmp just runs away without any defensive coordination at all

worthy crag
#

Yeah, a lot of things just boil down to counterplay

#

and duel just doesn't meet the bar

#

imo

#

Of course, it's also a problem if the counterplay is too easy

#

like fucking triple orc relent comps in legion

severe helm
#

I mean living against sub fire rmp is harder than playing sub fire rmp depending on what comp youre playing

#

some comps have too many answer

#

s

#

like ret war

#

and other comps have to play so perfectly and pre at least a few goes to even standa chance

worthy crag
#

ret war tier 1 since SL season 1 and stilllllll goin

severe helm
#

and you still cant kill the rmp before the priest is oom

#

any rmp that dies before their healer ooms is doing something very wrong lol

outer sky
#

Devils advocate here: I'm 50/50 on duel but the half of me that likes it likes it for the reason everyone else wants it removed. We've gone so far in the direction of turning pvp into pve against players and now people even at higher ratings send their trinkets so carelessly because it doesn't even feel like it matters. We have mages (including Cvark) regularly ice blocking off petty CC because who the fuck cares. Duel seems like the last remaining dose of "be careful how you use your cooldowns or you're gunna fucking die, noob" in the game and I like it for that. Which I think is also why a lot of people hate it. You queue into a game and see the enemy team has a sub rogue. Now you can't trinket because you got stunned for 2 seconds on avatar. You actually have to care. If anything I'd like to see more of that kind of thing in WoW pvp these days, not less.

severe helm
#

I think defensively rmp is the easiest comp to play

#

offensively it requires some effort but holy shit you can misplay defensives os badly as rmp and still win

worthy crag
#

I think it's a bit hasty to assume that, just because they are iceblocking or trinketing on a micro-cc, they are being careless

severe helm
#

healing is too strong you can top someones hp in like 2 globals

#

I think health pools need to be like doubled

#

someone shouldnt die in a 6 second stun

#

but also someone shouldnt go to full hp if their healer is out of cc for 2 seconds

worthy crag
#

A lot of times it can be a bad move, but also a lot of times they are doing it in a calculated manner because they need an immediate out from that micro cc to secure meaningful pressure

severe helm
#

it should take more work to bring someone back to safe

worthy crag
#

or they know they can manage it until its back up

severe helm
#

would also resolve issues with bullshit 1 shots

#

ngl the kidney shot cd extension is stupid

#

they should give cheap shot a cd

#

thats the most toxic thing about rogue in pvp

#

its the ONLY spammable cc in the game that can be applied to MULTIPLE targets at once

#

no other cc is like that

#

its literally only cheap shot

worthy crag
#

Damn ur opening a whole can of worms with that one

#

I personally would quit rogue the day I press dance and still only be able to stun 1 or 2 guy by combining kidney and cheap

outer sky
severe helm
#

you shouldnt be able to triple cheap shot someone during your subterfuge

#

thats an 8 second stun

#

that cant be trinketed

#

tell me how thats not broken

outer sky
#

Because that's just one part of the kit and it's a trade off of CC during our highest dps window

severe helm
#

SL reinvented the meta of kidney the off target and triple cheap the kill target

severe helm
#

all of your damage comes from finishers

#

it costs nothing to cheap shot vs shadowstrike

outer sky
#

No SS does damage that's why everyone hates backstab

severe helm
#

SS does not do damage lol what

worthy crag
#

I think that issue can be addressed by removing shadow blade's ability to fill up full CP with one generator

#

in this case, one cheap shot

severe helm
#

secretech is like 60% of your burst

#

30% is evisc haha

potent pivot
#

they're kinda even rn

outer sky
#

Sectec is hitting for like 350k and evisc for like 1m

#

That's just wrong

potent pivot
#

strike dmg might not be crazy but it still does do dmg

severe helm
#

I mean last time sub was relevant I mean

#

sub wasnt really played at all in s4

#

I mean it all contirbutes to the issue of sub which is an unbalanceable spec thats either S or F tier

worthy crag
#

Yeah ur talking about a case where cheap is busted during shadow blades cuz they can just cheap evis cheap evis cheap evis

#

If they just remove blades ability to fill whole cp with one global that solves itself

#

Without that cheap is fine

outer sky
#

You're also looking a gift horse in the mouth here. The general wow community is extremely simple minded. There are a lot of abilities similar to cheap shot in the game. They're just not called stuns. But if you're feared or disoriented and it doesn't break on damage before the duration expires, that's a stun, my guy. Regardless of what they call it in game

severe helm
#

I mean cheap shot has a real cost on like assa or outlaw even, sub by far has the least downsides to triple cheap shotting the kill target

outer sky
#

Warlocks can double stun

#

Coil and fear

#

It's not gunna break

severe helm
potent pivot
#

than do that

outer sky
#

You're stunned while moving involuntarily

severe helm
#

you can have cheap shot on two targets

#

fear is casted

outer sky
#

You can coil 2 targets

severe helm
#

like how do you even compare those lol

#

coil isnt spammable

worthy crag
#

I wouldn't be surprised if there's just 0 code in the game that makes a rogue ability not be a generator or spender.

outer sky
#

Cheap shot isn't spammable either

worthy crag
#

But that's an alternative.

outer sky
#

By your logic sap is spammable

severe helm
worthy crag
#

Well that's not really a

outer sky
#

It's locked behind long CDs

worthy crag
#

eh, maybe they do

outer sky
#

You can coil and fear whenever the button doesn't have a CD

worthy crag
#

I never really understood the design choice behind blades filling full cp

potent pivot
severe helm
#

cheap shot has 0 cd for 7 seconds out of every 20-30 seconds

#

not sure how that isnt spammable

#

lol

worthy crag
#

That kinda goes back to the point you were saying earlier, how healers can top someone off if they are out of CC for 2 seconds

potent pivot
outer sky
#

If you're not sure then you need to look up the definition of spammable I'm not going to explain that here

severe helm
#

I mean again the proof is in the pudding, sub has never been B tier for the past like 8 seasons

outer sky
#

DKs have a leg sweep

#

Nobody calls it that but they do

#

Locks can cheap shot 2 people in the same damn global

worthy crag
#

Like, sure CS is spammable, but the rogue also has to account for not leaving even a 0.2 second gap because it would kill the burst window

severe helm
#

its F or S and thats a problem

outer sky
#

Then 3x DR kidney shot someone

potent pivot
#

i think sub was B tier in s4

#

not F

outer sky
#

And they don't need CDs to do it

severe helm
#

aite thats a hot take

potent pivot
#

no it isn't

severe helm
#

lol

outer sky
#

And they don't need to be in melee

potent pivot
#

go look at the ladder

worthy crag
#

Any alternative build that doesn't take both of the two is a complete joke

potent pivot
severe helm
worthy crag
#

I mean, hero talents doubling down on finishers is also to blame for that but still

severe helm
#

2400+ 3v3 in s4

#

sub B tier? notttt sure about that

#

1.59% of players

outer sky
# severe helm lol

Just because you can't trinket carelessly on CD against a rogue doesn't mean the kit is broken. It means you need to improve your gameplay. That's all.

worthy crag
#

You gotta take those lists with a grain of salt. Like

#

If sub and sin and outlaw are equally good

#

you can rest assured the least number of players will choose sub

#

even if its technically same tier

severe helm
#

a spec that automatically wins if the enemy poorly trinkets once

#

hmmm

#

hard to balance?

#

think so

#

lol

outer sky
#

They don't though lol

#

That's your poor gameplay showing again

#

If that was true we would all be multi glads or rank 1s

severe helm
#

If a sub rogue doesnt win if someone blows their trinket poorly thats their poor gameplay

outer sky
#

If all we needed was 1 bad trinket per game

severe helm
#

I mean go check out how many washed SL sub rogue r1 players there are

outer sky
#

Yeah see you're grotesquely misinformed and biased because you're misplaying

potent pivot
worthy crag
#

Sub-comp should win against players who trinket poorly, yes.
Sub shouldnt one shot against players who trinket poorly through defensives

severe helm
severe helm
outer sky
potent pivot
#

it was workable

outer sky
#

I only play it when it's by far the best rogue spec

severe helm
outer sky
#

Or in RM 2s

worthy crag
#

That's exactly it though. Like I said you need to take those lists with a grain of salt for any pure dps classes

#

Esp for rogue

#

if they are equally all good across the 3 specs, sub will still be least popular

#

it's just the design

severe helm
#

Yeah I mean sub is so quickly abandoned when it doesnt just oneshot people in a duel

#

its a very toxic spec to play against and even to play as

#

its like frost dk dev

#

people hate that shit lol

worthy crag
#

Ehh, more like people just don't enjoy being a mage's kidney pet

#

Even if they are viable, they are still their pet

severe helm
#

the mage has been the pet for most of DF

potent pivot
#

i mean that's just a dumb argument

severe helm
#

it was very bad in S4

outer sky
#

I mean this conversation is so silly I think we're all doing ourselves a disservice by engaging in it. Anyone with any ounce of common sense knows that a melee ranged stun locked behind cooldowns isn't a uniquely broken aspect of the game especially given all of the other similarly functional CCs there are that don't compete with DPS windows, require offensive CD usage, melee range, etc etc. This is forum bait at best

potent pivot
#

it wasn't F tier

worthy crag
#

Yeah I feel pretty strongly that cheap shot having no CD is not the reason sub is badly designed lol

severe helm
#

and in my opinion one of those broken aspects is spammable cheap shot

worthy crag
#

Idk, like that would be soooo far down the list of things to look at, behind removing duel/thiefs bargin/200 energy etc

severe helm
outer sky
worthy crag
#

Like I said, exempt cheap shot from granting full CP during blades

#

honestly, problem solved

severe helm
#

balancing a spec that has that much spammable cc every dr is very difficult

#

the cd of being able to spam cheap shot is practically the same as the DR timer lolol

severe helm
#

or making it cost more rather

#

both are similar solutions imo

worthy crag
#

the reason sub is unpopular is because of how conscious it needs to be of GCD count

severe helm
#

increasing kidney shot cd is laughable

worthy crag
#

no other spec or class is as anal as sub on this matter

severe helm
worthy crag
#

Like back in legion we had to memorize how many globals we had to not leave a stun gap vs:
orc relent
orc trinket
non-orc relent
non-orc trinket

severe helm
#

it was very easy to live a sub go in S4

harsh kiln
worthy crag
#

Like

#

I fucking

#

still remember

outer sky
# severe helm balancing a spec that has that much spammable cc every dr is very difficult

Yeah see this is factually incorrect. Make a rogue, go to a training dummy, spam your cheap shot bind, and you'll see how it actually functions and that it's not as spammable as many other CCs in the game and when it can be used has an opportunity cost. I think the fact that you've found yourself auto losing games vs a rogue due to one bad trinket is evidence enough that the issue is in your gameplay. Otherwise I'd be glad or r1 every season easy. We all here would be.

worthy crag
#

its 3.7 seconds of stun

#

vs orc relent

#

with full kidney

#

3.7

#

3.2 with cheap

severe helm
worthy crag
#

oh wait, like 2.8 with cheap

severe helm
#

I stun the entire enemy team every dr its amazing

worthy crag
#

not 3.2

severe helm
#

its so op

worthy crag
#

You can't really make a blanket argument on CS alone because it's just part of the GCD window

severe helm
#

Im not the best rogue but I have a couple r1 solos so im not talking out of my ass entirely man

worthy crag
#

cheap evis cheap evis cheap evis is very different from cheap evis shadowstike shadowstrike cheap evis

outer sky
severe helm
#

I grapple over to one target kidney then vanish step cheap kill target and off target

#

some people react in time

#

but its every 24 seconds man

#

its hard

worthy crag
#

but sub also doesnt have a win con unless they cross like that

outer sky
#

What rating is this? I try and do the same thing and I'm lucky if I get it off half the time

worthy crag
#

if they do, they just duel and so on

severe helm
outer sky
#

Similar then. Weird

severe helm
#

in solo I ended r2 as outlaw but outlaw cutoff was low so people played pretty bad

#

but still

#

to say rogue doesnt have the best and most op cc is kind of insane

worthy crag
#

stunning all 3 is honestly pretty difficult, esp in a non solo environment

outer sky
#

But then you certainly know that to do that you're losing crackshot uptime

worthy crag
#

easier if you mix in vanish but still

#

thats not really what you want to do

severe helm
#

so it didnt matter

#

irrelevant

outer sky
worthy crag
#

Honestly though

#

trying to stun 3 is just a bad idea in general

severe helm
#

hahaha Im really not I mean people sometimes stop you

#

but check your drs

worthy crag
#

ur just better of stunning 2

severe helm
#

you can track when youre on dr

#

so you know its safe

#

I mean I dont always stun 3 it depends if I know whether that person has peels or not

outer sky
#

Yeah going for 3 is so unreliable it's like you're better off not even trying

worthy crag
#

it doesnt rly matter that im on dr though, 1 second scatter is all it takes to fuck a sub go

outer sky
severe helm
#

it really doesnt lol

#

if it did I would live a lot more sub goes

outer sky
#

Shit dude do you provide coaching?

#

You've got this figured out better than our rank 1s

#

I'd love to book a session

severe helm
#

apparently im the one that needs it cuz I cant stop a sub go with a small gust of wind like you guys can

worthy crag
#

well

#

what are you playing

#

into sub

#

I feel like outlaw should never lose to sub imo

severe helm
#

I mostly main outlaw sp some assa

outer sky
#

Any CC on dance is so bad man

severe helm
#

outlaw gets shit on by sub

#

outlaw beats assa though

#

outlaw has nothing during a stun that the other specs dont and cheap shot goes through evasion so youre pretty helpless

#

and its hard to end the game as outlaw before the sub can

outer sky
#

Well also

#

Outlaw doesn't have anything

severe helm
#

it feels easier to beat sub as assa

outer sky
#

To keep the rogue from stealthing clean

severe helm
#

yeah outlaw cant kill sub

outer sky
#

That's a big disadvantage of were talking rogue v rogue 1v1s

severe helm
#

they have to hope that the other dps is a bad mage or something

#

cant kill sub as outlaw

worthy crag
#

well maybe it's just the comp matchup and not really an issue with sub having access to 3 cheapshots

#

I mean, can you imagine what the sub will deal with against ret war if their CS was on CD

outer sky
#

Well with rogue v rogue 1v1s obviously whoever gets the opener has a major advantage

worthy crag
#

and like

#

I guaran fucking tee

#

with that kind of change on CS every RMX will be replaced with FMX and WWMX or WMX

#

or just sellout to double caster pve cleave with lock

outer sky
#

Yeah the life of the class is multi cheap shotting although with blizzard changing many fears and disorients to function as stuns we're slowly losing that edge

#

I love facing walking dead and I get fully leg swept into another full leg sweep just because they decided to call one of those leg sweeps blinding sleet instead

worthy crag
#

remove duel and make backstab do 10% of a healthbar

severe helm
#

I mean a spec that has to be balanced around that is so hard to get right

#

you end up with rock paper scissors match ups

#

it just goes back to how problematic of a design it has

outer sky
worthy crag
#

I personally wouldn't mind blizz bring back relent trinket as a competing slot for medallion

severe helm
worthy crag
#

to give people an option to run relent vs sub

severe helm
#

relent is very easy to cheese

#

you just sheep it off

#

oh wait relent is the 20% stun reduction right

worthy crag
#

no, that brings a whole new dynamic with GCD management

severe helm
#

im thinking of the auto trinket

#

adapt

worthy crag
#

lmao

#

yeah thats still in game, never been removed

outer sky
severe helm
#

yeaaaaah I mean relent is an option but that feels like a weird bandaid fix

severe helm
#

duel as a second smoke bomb is not okay

worthy crag
severe helm
#

haha

outer sky
worthy crag
#

Depends

severe helm
#

eh idk you can run into a bomb

#

you cant run into a duel

worthy crag
#

I think 90% of the time it is safe to treat it as a second bomb

severe helm
#

in terms of trinket/defnesive usage

#

you have to plan to have something for both

#

Im more scared of duel usually

worthy crag
#

Alternatively, instead of touching CS cooldown they could reduce sub's access to stealth

severe helm
#

cuz bomb always forces something

worthy crag
#

Like thief's bargain

outer sky
#

I am so much more scared of bomb it's not even funny.

worthy crag
#

which would have to be compensated with dmg ofc

severe helm
#

it depends what type of healer you have too

#

some healers can heal into duel more easily

#

and with bomb positioning can negate it a lot more easily too

outer sky
#

Not really, what goes through bomb goes through duel and vice versa

severe helm
#

yeah but you can get into the bomb is my point haha

worthy crag
#

ofc, any good sub rogue will cheap the healer running into the bomb

#

before they actually enter

severe helm
#

it doesnt even need to be the healer

#

like the other dps might also be in the bomb

worthy crag
#

true

outer sky
#

I guess if the rogue bombs close to the enemy healer and the rest of his team doesn't do anything? I think what you're trying to say is "it's easier to misuse bomb than duel" which I agree with

severe helm
#

using bomb as a rogue feels less like a secure kill than duel

#

duel is literally a duel lol unless they have some 200iq mage thats gona db you in the duel its pretty safe

worthy crag
#

you need more coordination to make bomb work, yes

severe helm
#

yeah 100%

#

bomb is easier to counter

#

in so many ways

outer sky
#

Presses DB where the duel happened = 200 IQ

severe helm
#

you can move in the duel lol

#

its easier to db a bomb than a duel

#

everything is harder to stop from duel

#

also duel is a lower cd LOL

worthy crag
#

they are both 2 min on sub

severe helm
#

bomb is 2 min on sub????

outer sky
#

Yeah but if the rogue isn't an idiot he won't duel for a kill unless the target is stunned

worthy crag
#

are you sure you climbed high as sub?

severe helm
#

you mean if youre spending vanishes

worthy crag
#

yeah, bomb is 2 min by default on sub

outer sky
severe helm
#

I didnt climb as high as sub no I play outlaw->assa-> sub in terms of time played

outer sky
#

Oh boy this just keeps getting better lol

severe helm
#

I honestly never knew lol

worthy crag
#

Ok, that makes more sense cuz I was really raising my eyebrows on the viability of stunning all 3 in high mmr

#

cuz like that really

#

really

#

really

#

doesnt happen

outer sky
worthy crag
#

you can kinda do it one go by committing both shadowstep charges but

#

after that have fun waddling at 40% move speed for the next 30 seconds

outer sky
#

That's a hail mary play

worthy crag
#

Sub committing 2 step charges in one go is almost a harder throw than trinketing air

severe helm
#

triple stun is a lot easier as outlaw just mobility wise

potent pivot
severe helm
#

lol Im not trolling I swear

#

I just had no idea bomb was shorter as sub I never checked lol

#

I figured when facing sub it was just from dust

worthy crag
#

To give you the benefit of the doubt, alot of subs dont even run bomb

#

its disarm thiefs bargain and duel being top 3

#

or season 3, they used clock over disarm

severe helm
#

disarms pretty comp specific

worthy crag
#

cloak*

severe helm
#

cloak was op that def needed removing

#

the dodge was unecessary lol

outer sky
# potent pivot <:suseyes:1140013771692179508>

Hey notrickz, you ever met an almost 3k rated rogue who can reliably triple stun the whole other team and win the game by default every time if one person misuses trinket but also doesn't know what that CD on smoke bomb is? Personally I haven't but I figured I'd check with you just in case for a second opinion.

severe helm
#

didnt know saying sub was op would trigger you

worthy crag
#

Yeah, Id suggest trying to play sub at the same level as your other specs and seeing how it would feel to imagine having CS behind a cooldown

severe helm
#

you ahrd stuck as sub or something to take it so personally?

worthy crag
#

Hey like I said

#

the moment you brought the CS CD thing

outer sky
worthy crag
#

You opened an entire can of worms

severe helm
#

knew he was a sub sympathizer

#

I could smell it on him

potent pivot
severe helm
#

from the moment he started typing

worthy crag
#

I think they were saying they also main outlaw

#

if anything I'm the sub sympathizer

#

I dont touch the other two specs

severe helm
#

I think they said they only play sub when its "op in 2s"

worthy crag
#

I mean, that's fair. A lot of people do that

severe helm
#

tru

outer sky
#

I've played sub the least of any rogue spec. It's the only one I haven't been 2400+ on

potent pivot
#

the fuck is a sub sympathizer

outer sky
#

But I know how it works

potent pivot
#

we all play rogue

#

we should all want all 3 specs to be decent

severe helm
#

I play rogue but I can be honest with what I think is broken about the spec

worthy crag
#

eh

#

debatable.

outer sky
severe helm
#

some people lie to themselves and pretend the class isnt insanely strong

worthy crag
#

I mean I wouldnt define sub sympathizer as someone who wants sub to be top dog and the other 2 remain just keystone/raid specs

#

but like someone who'd fiercely defend CS not having a CD

#

then sure

#

id be a sympathizer

severe helm
#

can we stop pretending like rogue isnt in like almost every awc in high representation

worthy crag
#

now that you can't just say "rogue"

#

you have to be spec specific

severe helm
#

I like the idea of it not giving cps

#

thats a good solution too

potent pivot
#

rogue also just has an bigger number of insane players that play it man

worthy crag
#

Thats why I said, prvent CS from granting full CP

severe helm
worthy crag
#

but locking it behind CS is too far

severe helm
#

you can be insane on another spec and not make as much value

worthy crag
#

uh

#

I assume you haven't seen wizk on spriest or jellybeans on hunter

severe helm
#

jellybeans hasnt had impact on hunter in a while

worthy crag
#

well dude's old, duh

#

im saying like in his prime

severe helm
#

wizk is insane but he even has to swap specs when sp isnt meta

#

hes not old lol

#

hes younger than most of the winning players

#

how old do you think whaaz or cdew is

#

hes the same age as all of them if not on the younger side, p sure hes closer to pikas age than sterges

worthy crag
#

Anyway, not sure I agree on "other specs have less impact"

#

harder to notice, maybe

outer sky
#

Cdew is old I think

#

Like

#

Late 30s

severe helm
#

yeah hes like 34ish?

worthy crag
#

hes like 32

severe helm
#

but theres not too many other specs that you can ONLY main and still be relevant in almost every season of awc

outer sky
#

Pika and whaazz are in their mid 20s

worthy crag
#

see that's like

#

a weird way of putting it

#

you can't main a rogue SPEC and be relevant in every season of awc

severe helm
#

no but the class you can

worthy crag
#

you CAN main rogue as a whole and be relevant

severe helm
#

luckily rogue has 3 dps specs haha

potent pivot
#

even some of the awc players have swapped off rogue

severe helm
#

mage is also often relevant probalby due to the same reason but also probably because mage also has a high skill cap

potent pivot
#

multiple times in the past

severe helm
#

but yeah rogue def has one of the higher skill caps out of the dps specs

outer sky
#

Didn't pika play DH last AWC?

worthy crag
#

also people conveniently forgot that rogue is one of the classes that took the longest to achieve the first blizzcon victory

potent pivot
#

whaazz has played warr multiple times i think

severe helm
#

yeah whaaz is a huge multiclasser

#

but he goes back to sub rogue a lot fo the time when everyone else isnt even playing it in that tourney

worthy crag
#

It's a huge pet peeve personally when people look at a "spec" being played in AWC and point fingers at "rogue" being op