#pvp
1 messages · Page 261 of 1
i'd much rather see more disc priests around
I think they need to suck it up and do what they clearly want to do and make Tranq a divine shield
just get it over with already
Fk tranq too
They will buff druid before they nerf mages
Definitely hate druid seasons though agreed
Afk healing pooping in a box
did they nerf rdru dps at all
because wrath refunding 2500 mana and doing so much damage is just toxic
literally makes you win damp depending on who pressed wrath more
would be fine if they didn't design it so that damp was the most common win con
i feel like that's just not gonna happen though
They didn’t nerf broccoli wraths nope
if it stays damp meta and outlaw stays in it's current iteration
outlaw for sure going to be the best no?
Definitely
rotates defensives way more than any other spec in the game
how? Cloak is a static 2m and evasion is only reduced by 0.3s per CP spent which really doesn't get it back that fast. Plus you suggest not even playing that talent most of the time.
W/o true bearing?
you rotate vanish too
yeah w/o TB
Right on
but vanish is a pretty shit defensive. 1.5s of stealth protection and then theyre back on you. Plus we generally want it for offensive purposes.
Remember cloak was a 1m CD for most of WoW history
I think it's time to bring that back
you could argue DK's current AMS is a cloak on a shorter CD that can be used on allies
Cdew would crap his pants demanding nerfs
i'm pretty sure at the top level people won't be blowing vanish solely for offensive purposes
yeah i mean i like this idea but everyone would CRY so hard
still, you bought yourself 1.5s of safety. It's not meaningless but i dont see it as nearly a big enough defensive to judge the spec on
Dh taco bell fire cleanse is a cloak too
dh also has reverse magic
no its not
reverse magic is basically cloak
Cleans some stuff off yeah?
which is a shitty version of cloak
I just dont see the argument for cloak being a 2m CD in pvp.
Didn’t it used to be all effects are one pt? Was recently changed to 1 thing in tww notes yeah?
Bc f rogues thwts wht
Why
Doesn’t need to make sense
maybe when we had unnerfed veil of midnight
I could see that being a 2m CD
but not now
its an undertuned defensive compared to what other classes have
at least make it 1.5m
don't forget
Best they can do is nerfs man
we're also getting Bait and Switch
20% wall
Extended cloak as choice too
the fact that the player base opts for cheat death over elusiveness tells me BnS isn't anything super meaningful
So you can still get mortal coiled through it
that will only be taken in 2v2 against fire mages and boomies
that's not a good comparison man
For sure
people are taking Cheat because it's OP
what
cheat has been around forever
yep
yes they did
and it doesnt even save you like half the time
i swear I die through more often than not
Starsurge lul
cheat has been taken a lot over the years
in SL pretty much anytime you fought a sub rogue you wanted to take cheat
as an example
that's niche. doesn't mean it was OP. was just a better choice into that kind of damage profile where you can't feint the damage beause youll always be stunned during it and the sub rogue's hits are large, individual chunks
I think it would be "OP" if it worked reliably
But that's far from the current situation
especially with 2 feint charges
I still question if I should take cheat
really
and with BnS, I assume the elusiveness and BnS wall stack with evasion
to me it's a pretty obvious choice idk
so thats a 40% wall during evasion
but a lot of the time, at least half, my cheat procs and I insta die
and I think
maybe if I had a 20% feint wall I wouldnt have died
i think the opposite
if i die through cheat
i don't think elu would've been enough
you're dying through it because it's not working properly
I used to have some logs to prove that
i do like the idea of stacking elu with BnS evasion/cloak
40% is nothing to sneeze at
it's mostly just certain abilities that make you die through
but you're still taking enough dmg that i don't think a 20% DR would save it
like iirc hunter's rapid fire is one of those abilities that kills through a lot of the time
so when rapid fire does a lot of dmg it's a bad time
RF is dumb af
no man, I dont have the log anymore but you jus have to believe me. I was on beta and took 2 arcane barrages, one of them proc'd my cheat and the 2nd one did the same damage as the first while my cheat wall was supposed to be up
like if you proc cheat from the beginning of rapid fire, the rest of the rapid fire damage that's still queued to come, just kills you through
I believe it as thst has resulted in many broken things on my desk
yeah i mean i believe you
Desk included
cheat has always been like tht
so how great is this talent if all of these other abilities just kill through it?
idk why they can't make it work properly
it works fucking perfectly in pve. Never once had it fail
Id rather feint high and run
cheat works fine for me more often than not
i just notice the times i die through way more than i notice the proper working procs
because i obviously died
it leaves a more lasting impact than when it just works
Still wish step broke roots if they are going to keep all the diablo 4 shit in
i've had it fail in pve
many times
and it always depended on the ability that proc'd it
Died in nathria soaking mechanics on the general fight
The rock soak or whatever
Turn off details is step 1
It feels like every class has 10 ways to just stop us from moving
Agreed man
That + no acrobatic strikes + healers are unkillable
like having 1-2 rogues on your team is almost a guaranteed win
It is just awful
unless you're vs multilpe DKs/eles etc
A disc priest is flag carrying because the whole team can't kill him
Like
Healers have gone too fucking far
XD yeah
lmao
I wouldn't bother trying to kill a healer. Focus more on ccing them.
They heal SO MUCH now that it doesn't even do anything
it will be irrelevant in 2 weeks
It just inserts tic tacs in their pp now
pre patch tuning is always all over the place
because we're basically tuned for level 80
What tuning? 😂
but we're not level 80
TWW tuning
We're doing OK with assa atm. Outlaw does nothing.
I hope you're right dude because 30 second kidney, no acrobatic strikes, every class has a bunch of roots and slows and stuns that are now comparable with what we have
that's why i haven't queued a single rated match
Armor is doubled atm mind you
pre patch is a meme
Like trickz said many a time
can you explain this to me? I don't quite get it. How can we be "tuned for level 80" while at level 70? I thought armor value increases with ilvl. So if armor is out of control now, the % DR should stay the same at level 80 because everyone gains a ton more armor by replacing their current gear with level 80 gear. right?
We are stuck in a mathematical slinky
When they increased stats w the changes to tww
it's normalized
at level 80 you will have way less %
even though you have more armor on your gear than you did at 70
Yeh its back to 20something for us at 80
there's nothing on the line
Why does armor go up and the value of it goes down
What is the rationale mathematically for a system like that
Yo guys, hold up
But why would they fuck with how the armor value has been all of this expansion
this is huge
apparently in this area I can get a fucking boat to deliver doordash to me
what should I order
I gotta try this
Thats sick af
because it's pre patch. it's called pre patch for a reason. we are technically already in the war within, many changes had to be made for 11.0.0
this literally happens evey expansion
in the same manner
That still doesn't answer my question. Why has armor at level 70 changed, when I am fighting level 70 mobs and players? Why could the values not stay exactly as they are at current, and only change at 71
i'm not a dev man, i don't know the technical reasoning
but big patches have to be made
they can't just leave EVERYTHING for launch day
I just do not understand why they would fuck all the melee classes with such a dumb change and leave it in the game for months
I'll be honest, I didn't notice it when I hit 1800 in RBGs, but now
It is fucking unplayable cancer
order sea food
This change basically says, "you can queue for BGs, but instead of having a 50-70% chance to win based on your personal skill, you now have a 20-50% chance to win"
i mean i don't think that's true at all
lol the Dasher just pulls up to my boat, grabs one of the fishing rods, reels in a fish, hands it to me and says "here's your sushi, sir!"
i've seen a lot of rogues still going quite well
Let me say this again. A Discipline priest just ran the flag 3x
lmao
There are serious game issues when a Discipline priest can keep himself alive with an entire team beating on him
While carrying a flag
yes and he's cloth so least affected by the armor thing in the first place
I'm not even speaking about armor specifically
your team should've been able to kill him
I am saying the balance is completely fucked
someone on the forums last week was bitching about his team trying to 9v1 a warlock while the enemy flag carrier just ran by LOL
or the other team was just better
it's not meant to be balanced right now
Let me say this a different way. I don't think the game is in a healthy state when it takes an entire team to kill a healer, and that's "the norm"
with 11.0.2 the patch that dropped this Tuesday, they pushed all the tuning they've been doing on the beta
tuning done for hero talent classes
but you don't have any hero talents
to be fair, as long as they're still charging the subscription fee the game should be in at least a somewhat playable state. If they're gunna do shit like this they should make pre-patch month free
yeah i mean i see the point in that
but i think the game is still playable
I agree with Star. If we're paying, and we want to pvp, it shouldn't be normalized that "Oh, you guys just can't play for a month, deal with it"
Rated BG is absolutely not playable in its current state dude
I mean, roll that back
you can play it
you're just going to have a miserable time
There are way too many roots, slows, and stuns for us to have a 30s kidney and no acrobatic strikes
i just think your opinion is being warped by 1 experience in 1 game man
did your team try to do anything about the disc priest
Previously, it was pretty normal for me to win 60% of the games
collectively
Are you saying I somehow became THAT much worse at the game
Or
Is it more likely that these changes completely warped things
Or just that I miraculously got put with horrible teammates THAT many games in a row
Hoh hoh hoh bwonsomdi know the answer to that
Statistically, what seems more likely?
Just dks gripping everything being plate apes w no finesse
Grips
Are fucking cancer
I get gripped
I shadowstep
I get gripped again and now my target is out of range
Great gameplay
What did you want the team to do? They were actively attacking him
Sorry guys, remind me again, they took out that 1 sec immunity from Viel of midnight right?
He would not die
And I, as our team's highest dps, couldn't stay on him because
DK grip, DK grip, DK grip, DK grip
Still have veil imm but you need butthole tight reaction to imm it
Based dk
Shaman root, mage root
Get fucked rogue
Look the most important thing boys
Sprint does nothing when you're slowed by 70%
cloak has 1sec immunity in general
with or without veil
Is LEGALIZING BBQ HAMMERS
I thought thye took it out? or was that the evasion that was taken out?
I hear lots of crying
nope
Just the evasion part of veil was taken out
the vanish was changed from 3 to 1.5 seconds of full stealth or w/e
I don't have anything else to do. I hit Keystone hero, raiding is boring, and PvP is cancerous
Do I unsub until TWW? is that what blizz wants us to do?
Just 7 days till patchmas
Have we tested our class in TWW beta? Like in arena, BG, etc?
in arena yeah
I sincerely don't want to buy the game if this is the sort of gameplay experience PvP is going to be like
i've literally said
a few times already
that it's not
armor DR is at like 15-25% on beta because you're level 80
live is at like 45-85% or some shit
cloth being around 45% - plate being around 85%
leather/mail in the middle
Yeh
that's your choice
Beat on people in the woods instead
i've seen a lot of rogues queueing and doing fine
I mean like why would I or any melee class queue into that sort of gamestate
Getting my netgun ready for launch day
Well shit my pants and call me an r word
Maka sensa
i guess they didn't touch their damage at all yet
X to doubt
thank you for response 🙂
they also did all that
Convoke tom foolery is back eh
np, as Eridian said they only removed the Evasion portion from Veil
they only nerfed cat weaving damage from the looks of it
oh and sunfire
but that wasn't doing anything crazy anyway i don't think
Bite unnerfed in pvp + wildstalker will be something to watch for
did you see the feral clip i posted earlier
4m one?
yeah
Standard procedure man
but darknest gets nerfed by like 66%
Moonkin will prob get buffed

XD
i think so
they don't look too good on beta from what i've seen
but i've only seen it a handful of times
you have to keep in mind the fact that just because you see a 4m starsurge doesn't mean starsurge is broken. That also doesn't mean it isn't. But if they have to make the stars align (pun intended), and play entirely around trying to make that big starsurge happen, to the point where they're kinda fucked for the next few minutes at least if they don't kill with it, then it's not overtuned. At least not IMO. I think it's fine if someone wants to super all in something and go really high risk high reward. As a long time rogue player I've done that too. But ever tried to play a rogue one shot build and not get the kill? It feels like you may as well just /afk. That's what makes shit like that both balanced and also not terribly viable at high rating, which is what we care about. Again it may be broken and the boomie may be investing very little into that starsurge, but just seeing a 4m starsurge (not even a one shot) doesn't imply that boomie or starsurge are OP on their own.
Meh was messing. Idc what they are up to.
If it truly is balanced then so be it /shrug
I think they buffed wrath and stuff for them a lot w 11.0 and from forum reading (not the shit posts) its a lot of moderate starsurges i guess?
I don’t speak owl but i do try to read other classes and their concerns etc
it's like, pre nerfed lingering darkness sub rogue. If they play every evisc modifer and successfully set up a situation where they can DFA with all of those modifiers and nobody stops them, would one 4m evisc be OP? I don't think so, personally. It's not even a one shot. But it would be an all in gimmick that we would never rely on to push rating with.
Not a fan of gimmicks for sure. Definitely prefer to combine my shit
Gimmicks can be great to rely on for pushing rating
What makes a gimmick good or bad for pushing has to do with how telegraphed it is
stacking evis amps into stun DFA for 4m eviscerate is way more "op" than taking 8 globals of ramping up flagellation for 15m eviscerate, for example
They kill the fun when it is un-telegraphed, low risk, and high reward. Like that one setup in BFA season 4 where prot pallies stacked full on that void beam shit in hopes of proccing it and oneshotting everyone
I think it also depends on how much you're investing in the gimmick
If it doesn't work work but your otherwise "business as usual" playstyle is hardly hampered and you can exploit a variety of other win conditions, that's OP
But if it doesn't work and now you can't really do shit until you get every CD back and try and set up your one shot again
That's not OP
It would be, if that one thing is capable of actually oneshotting
But that's been historically pretty rare and very quickly hotfixed
Like, kyrian pallies or night fae druids in season 1 of SL
just afk in bear form until its back up
press it
repeat
That's low investment though
If you need to line shit up
Have every CD and use them a certain way
To get a one shot
And you can't win otherwise
That's fine IMO
I guess in those cases it's more lke dont "have to" do shit rather than "cant do shit"
Yeah
Like, sure boomies and ferals still could do other shit while convoke is on CD
but they didnt have to
so, effectively, it's kinda the same deal
ehh idk
That kinda goes back to the counterplay argument
Like does it have counterplay, etc.
You either 100-0d someone in a duel or you just lost
And you needed every CD to do it
And enemy trinket
And no interference
And you gave up having a second dance
Which was a huge sacrifice
For that specific example, I don't think that build yielded a significant enough of a damage increase to make it op
If it hit higher, I think it would have been op
despite that high risk nature of lining everything up
Oh boy do i have a clip for you my guy
Oh how little you know about the one shot rogue himself
One sec
It's also kinda back to talking about counterplay
cuz duel has a shit ton of counterplay esp at higher rating
not that that justifies the existence of that spell, it's still a dumb ability
there's one
im the enemy rogue
and this happened about 20 minutes later lol https://www.twitch.tv/mmarkers/clip/RichFantasticMochaFutureMan-q6xitMxi3QiA2Kg5
I see it but like, it's 2s, you know? The existence of the third would make a huge difference in terms of doing something
But yeah
My memory was understating the amount of damage it can do lol
You needed an immunity to live
I killed disc priests 100-0 though PS when they popped it at 90%
I was thinking of another specific example with actual little to 0 counterplay
Like first half of legion, rogue had this pvp ability that gave vanish to the mage if the rogue gave tricks to em and vanished himself
So what they'd do is take thiefs bargain and tricks for pvp talents
essentially do 0 dmg
vanish the mage while hes casting ebonbolt or glacial spike
to oneshot
0 counterplay, indeed op, even if the comp as a whole did 0 damage outside of vanish windows
esp if the mage is playing ice floes
they'd literally be movecasting in stealth
The enemy healer could try to PS but then the mage would just recast on a diff target with a new cheapshot
Tbf in 3s I did the same thing but depending on the comp made sure to cloak as I dueled so I couldn't get peeled. Some things would go through like warrior fear, spirit link, dome, and that's if the other 2 on your team don't do anything to stop that. Ultimately if you only lose the games where someone can peel the duel through your trinket, cloak, and team CCs, you were still doing really well.
Yeah I imagine it'd be a hit or miss depending on if the enemy team happens to have a lot of aoe peel or not
Yep and if you didn't kill you almost never got another shot
I never bothered with that build, was too busy playing invigorating shadowdust for back to back 7 second kidneys
I did that for a while too but man those one shots were too much fun
I loved fighting holy priests
Also blizzard has their own way of defining OP, which is actually justifiable. They usually look at how player experience would be at mid to high tier, not particularly at top 0.X percent
They'd GS in the stun and you'd proc it and kill through the 40% heal
And most average players would look at the duel oneshot as more OP than two kidneys in a row
Yeah even though the former is actually much less OP.
I used to say
I'll never beat the same team twice
Because all they have to do is line their trinket up with my blades/duel
And I won't ever kill them
Yeah that's the thing
So what you're describing is just another example of blizzard tuning the game around people wanting pvp to basically be pve against players where they can zug as hard as they want, not think about their trinket usage or defensives, and never get punished for it
Whereas actually good players would destroy me playing that build
On top of damage output, the room for counterplay has to be calculated to decide if one things OP
I queued into kubzy and wealthyman several times that season
Not once did I get them to trinket before I applied any pressure
Because they're good enough to know how to use those resources
And I lost every time
I think the way you put it is a bit extreme, lol. Being punished is good, but being punished by a 100-0 might not be justifiable.
sorry if this was mentioned earlier today; but is honor now transferable again? I see that is says it is but transfer button missing on all currencies; dunno if thats due to a broken addon on my end or something
or like, being 100-0ed with no CDs could be a good room for punishment, but being 100-0ed through GS or PS, not much so
Yeah. So if it works 99.9% of times against 1650 players but 0% of the time on 3200 players
blizz would consider that as nerfable
Not just blizz really, that's just how all companies do it and I think that's the right way
yes but i think they turned it off atm to fix it
might be a couple more days max is my guess
ah ok, well at least its something, thanks man, just hopin they get around to it before honor is wiped entirely
i think they should. they just added it with this week's reset. they turned off warband banks for a couple days after launching them as well, but they got them back up pretty quickly.
The reason it's okay is because if they trinketed before I used my burst, it means they wasted their trinket and pressed it offensively. Because until I used my CDs I couldn't apply any pressure and those CDs are the same or longer than trinket. So if you pressed trinket because you just didn't feel like sitting CC, which is the only reason why anyone would press it against me before I've committed my CDs, then I see no reason why getting 100-0d through GS is an overturned punishment. Next time just rip your vape while you sit that 7s kidney your hp isn't moving at all during.
I think that perspective held more truth when dance was 1 charge, didn't have CDR, and vanish was also 2 minutes with 1 charge (barring preparation which is only usable once per match at 5 min CD)
and shadowstep was 1 charge
Perspective is relative to the season I did it during only
Like
Dance had 2 charges but you could make it only one charge in exchange for even more damage during it
Which is what I would do
Wrath ~ Wod sub rogue and "1 dance build" sub rogue post-SL are two completely different beasts even though on the surface it's the same 1 dance charge
I think back in the wrath~wod days, if you screwed up your trinket, you were 100-0ed by the sub during dance and people could accept that
But post SL 1 charge is still 2 shadowstep charges, 2 vanishes, CDR on dance per combo point, etc
which is why they arent okay with it
yes I know but
my point is, you still had 2 steps, 2 vanishes, and CDR on dance
oh and let's not forget duel I guess
since duel didn't exist in that old era
I don't think i had 2 vanishes, but i don't remember. But it doesn't really matter because you couldn't do this one shot without blades
SL didn't give full combo points on blades right? that was a DF change
True
And was needed
But still, idk. I don't think there's a world where 100-0ing through PS or GS is okay no matter how they fuck up
Why? "I don't feel like sitting this stun so I'll just go ahead and fulfill the enemy teams one and only win condition" is probably the best reason to lose
Any CDR other than dance was gained thru invigorating shadowdust, which you wouldnt play on a 1 dance build
stiletto sticatto was a conduit or some shit
Right, forgot about that
I dont think it's that simple though
yeah i just remember it because it was bis in pve
I mean it is, against a 1 dance build sub rogue
may not have been in pvp i can't remember
It never got it to be faster than trinket and even then duel was a static 2m
but its not a simple matter to say that they deserve to die thru CDs for commiting that mistake
Also conduit levels were dog in season 1 which is only season when 1 dance was a thing
I think with the current way sub is designed, like CDR on dance and multiple dance/step charges, a healthy burst for them to do would be like 65% at max on no defensive CDs
obviously ur talking about a 1 dance charge situation but
Why? Just don't trinket unless you have to. Trinket is a cooldown. I'd ever pre-cloak a cyclone for no reason other than to not be bored for the next 6 seconds. And if I did and I got one shot by something cloak could have saved me from, then I deserved to die there
This is kind of a tangential point but like
if the viability of a build is determined entirely on one factor of pressing medallion or not, it most likely means the design is fundamentally flawed and needs to be addressed
which is what blizzard did
You can argue it's bad game design which is fine
Its like you said
3200 player would just fall asleep on every kidney
until they see the rogue press duel
But that's different than "OP"
thats not healthy gameplay
it's not even a proper "counterplay" it's just braindead knee slap response
Sure even I agree it's a bad design
Wait
I don't agree that it's OP though
oh right, your point is that they shouldnt have nerfed it because it isn't op. And I agree that it wasn't op
but not to 1650 players which blizz ultimately has to cater to
Correct
And I personally dont think they are wrong for doing that
yeah, I mean. I agree that it wasnt OP
Because if mid tier players get fed up and stop playing
you guys talking about darkest night?
the higher tier players end up paying the price eventually
i haven't been following along
Nah, SL S1 one dance sub rogue
oh word
You could look at even dumber examples
like double sub rogue stacking 10 charges of cloak and dagger in 2s
and shadowstriking for 80% of your health from each rogue
its op to low end players so it had to go
that was one of the weirdest one shots i've seen
The range on dagger in the dark is fairly short
Any player with a brain would AoE you out when they saw the debuff on them
Yeah, but who in mid tier range really look up the range in the tooltip and think to counterplay with AOE when they see the charge going up
Idk if it's healthy to balance the game around they tier either though
So I see your point, your perspective is that they should be punished until they learn to do that
I agree to some extent, but not really in depth
I think 2200 ish is a good rating to balance around, give or take of course depending on season inflation
Tbh any discussion of a gimmicky one shot takes on a completely whole new flavor when it's about sub
because of the existence of duel
Ya know duel used to be stronger
This would be like 100th time I say this but the spec would be better to balance if duel was removed
It was a second longer
thats why sub will never be balanced
its either F tier or S tier
if it cant one shot you in a duel it sucks
but if it can then its op as fuck
Duel is the fundamental reason they make sub do wet noodle damage and reduce them to be a kidney pet for a mage
eh duel and bomb tbh
cuz the moment they do damage all hell breaks loose
sub is just a poorly designed spec
youll never balance a spec that has a 7 second burst window and does nothing outside of it
A lot of sub players miss the days when they used to do meaningful damage with even backstab
but they conveniently forget that back then they didnt have duel
Yeah it would be nice for sub to be tuned more like in between current outlaw and current sub
there were some brief metas in SL where it was kind of like that
id give up duel if that means I can do meaningful damage besides the 8 seconds im stacking 17 amplifiers
just remove duel its a dumb ability haha
smoke bomb is enough
Yeah but then a lot of sub rogues lose their mind at the thought
like no offense to them but they do
yeah cuz they arent actually good at pvp
they only know how to play one very specific wincon
put them in a scenario where they actually have to create pressure to win and suddenly they fall apart
they only know how to run away in between stun drs
and countdown from 3 with their team
yeah this since SL is like the biggest reason I grew really tired of queueing
its like, yeah okay cool, we can countdown on discord 97 games in a row, this is not interesting gameplay
SL sub fire rmp hyper inflated sub rogue egos its insane
meanwhile the enemy team has to perfectly rotate defensives or they lose if they overlap cds just once
and the rmp just runs away without any defensive coordination at all
Yeah, a lot of things just boil down to counterplay
and duel just doesn't meet the bar
imo
Of course, it's also a problem if the counterplay is too easy
like fucking triple orc relent comps in legion
I mean living against sub fire rmp is harder than playing sub fire rmp depending on what comp youre playing
some comps have too many answer
s
like ret war
and other comps have to play so perfectly and pre at least a few goes to even standa chance
ret war tier 1 since SL season 1 and stilllllll goin
and you still cant kill the rmp before the priest is oom
any rmp that dies before their healer ooms is doing something very wrong lol
Devils advocate here: I'm 50/50 on duel but the half of me that likes it likes it for the reason everyone else wants it removed. We've gone so far in the direction of turning pvp into pve against players and now people even at higher ratings send their trinkets so carelessly because it doesn't even feel like it matters. We have mages (including Cvark) regularly ice blocking off petty CC because who the fuck cares. Duel seems like the last remaining dose of "be careful how you use your cooldowns or you're gunna fucking die, noob" in the game and I like it for that. Which I think is also why a lot of people hate it. You queue into a game and see the enemy team has a sub rogue. Now you can't trinket because you got stunned for 2 seconds on avatar. You actually have to care. If anything I'd like to see more of that kind of thing in WoW pvp these days, not less.
I think defensively rmp is the easiest comp to play
offensively it requires some effort but holy shit you can misplay defensives os badly as rmp and still win
I think it's a bit hasty to assume that, just because they are iceblocking or trinketing on a micro-cc, they are being careless
well theres a lot to blame there tbh I think they need to bring back long cc but remove 3rd dr
healing is too strong you can top someones hp in like 2 globals
I think health pools need to be like doubled
someone shouldnt die in a 6 second stun
but also someone shouldnt go to full hp if their healer is out of cc for 2 seconds
A lot of times it can be a bad move, but also a lot of times they are doing it in a calculated manner because they need an immediate out from that micro cc to secure meaningful pressure
it should take more work to bring someone back to safe
or they know they can manage it until its back up
would also resolve issues with bullshit 1 shots
ngl the kidney shot cd extension is stupid
they should give cheap shot a cd
thats the most toxic thing about rogue in pvp
its the ONLY spammable cc in the game that can be applied to MULTIPLE targets at once
no other cc is like that
its literally only cheap shot
Damn ur opening a whole can of worms with that one
I personally would quit rogue the day I press dance and still only be able to stun 1 or 2 guy by combining kidney and cheap
If they do that they can't lock it behind subterfuge windows anymore since the CD would likely cause it to only be usable once in that window
thats the point haha
you shouldnt be able to triple cheap shot someone during your subterfuge
thats an 8 second stun
that cant be trinketed
tell me how thats not broken
Because that's just one part of the kit and it's a trade off of CC during our highest dps window
SL reinvented the meta of kidney the off target and triple cheap the kill target
sub doesnt give a fuck about cheap shot during its dance window
all of your damage comes from finishers
it costs nothing to cheap shot vs shadowstrike
No SS does damage that's why everyone hates backstab
SS does not do damage lol what
I think that issue can be addressed by removing shadow blade's ability to fill up full CP with one generator
in this case, one cheap shot
they're kinda even rn
strike dmg might not be crazy but it still does do dmg
I mean last time sub was relevant I mean
sub wasnt really played at all in s4
I mean it all contirbutes to the issue of sub which is an unbalanceable spec thats either S or F tier
Yeah ur talking about a case where cheap is busted during shadow blades cuz they can just cheap evis cheap evis cheap evis
If they just remove blades ability to fill whole cp with one global that solves itself
Without that cheap is fine
You're also looking a gift horse in the mouth here. The general wow community is extremely simple minded. There are a lot of abilities similar to cheap shot in the game. They're just not called stuns. But if you're feared or disoriented and it doesn't break on damage before the duration expires, that's a stun, my guy. Regardless of what they call it in game
I mean cheap shot has a real cost on like assa or outlaw even, sub by far has the least downsides to triple cheap shotting the kill target
not even close to how op hceap shot is
i feel like i'd rather them make CS not generate cp
than do that
You're stunned while moving involuntarily
You can coil 2 targets
I wouldn't be surprised if there's just 0 code in the game that makes a rogue ability not be a generator or spender.
Cheap shot isn't spammable either
I mean blind?
But that's an alternative.
By your logic sap is spammable
?
Well that's not really a
It's locked behind long CDs
eh, maybe they do
You can coil and fear whenever the button doesn't have a CD
I never really understood the design choice behind blades filling full cp
there is, we have a couple abilities that don't gen or spend
cheap shot has 0 cd for 7 seconds out of every 20-30 seconds
not sure how that isnt spammable
lol
That kinda goes back to the point you were saying earlier, how healers can top someone off if they are out of CC for 2 seconds
it made it a more impactful CD, before it was pretty shit
If you're not sure then you need to look up the definition of spammable I'm not going to explain that here
I mean again the proof is in the pudding, sub has never been B tier for the past like 8 seasons
DKs have a leg sweep
Nobody calls it that but they do
Locks can cheap shot 2 people in the same damn global
Like, sure CS is spammable, but the rogue also has to account for not leaving even a 0.2 second gap because it would kill the burst window
its F or S and thats a problem
Then 3x DR kidney shot someone
And they don't need CDs to do it
aite thats a hot take
no it isn't
lol
And they don't need to be in melee
go look at the ladder
It also reduces the rationale behind taking deeper + secret strategem into a nobrainer
Any alternative build that doesn't take both of the two is a complete joke
plenty of people pulled off sub at a high level
I mean, hero talents doubling down on finishers is also to blame for that but still
Just because you can't trinket carelessly on CD against a rogue doesn't mean the kit is broken. It means you need to improve your gameplay. That's all.
You gotta take those lists with a grain of salt. Like
If sub and sin and outlaw are equally good
you can rest assured the least number of players will choose sub
even if its technically same tier
Not sure how you think theres no in between there haha
a spec that automatically wins if the enemy poorly trinkets once
hmmm
hard to balance?
think so
lol
They don't though lol
That's your poor gameplay showing again
If that was true we would all be multi glads or rank 1s
If a sub rogue doesnt win if someone blows their trinket poorly thats their poor gameplay
If all we needed was 1 bad trinket per game
I mean go check out how many washed SL sub rogue r1 players there are
Yeah see you're grotesquely misinformed and biased because you're misplaying
Sub-comp should win against players who trinket poorly, yes.
Sub shouldnt one shot against players who trinket poorly through defensives
I mean I could say the same about you haha you sound like a sub sympathizer
you just linked the raw leaderboard what am I looking for here?
I hardly even play sub my guy.
there's a few sub rogues at high rating
it was workable
I only play it when it's by far the best rogue spec
there were 0 sub rogue r1s p sure
Or in RM 2s
That's exactly it though. Like I said you need to take those lists with a grain of salt for any pure dps classes
Esp for rogue
if they are equally all good across the 3 specs, sub will still be least popular
it's just the design
Yeah I mean sub is so quickly abandoned when it doesnt just oneshot people in a duel
its a very toxic spec to play against and even to play as
its like frost dk dev
people hate that shit lol
Ehh, more like people just don't enjoy being a mage's kidney pet
Even if they are viable, they are still their pet
the mage has been the pet for most of DF
even if not, that doesn't make it F tier
i mean that's just a dumb argument
it doesnt, the 1% play rate does imo though
it was very bad in S4
I mean this conversation is so silly I think we're all doing ourselves a disservice by engaging in it. Anyone with any ounce of common sense knows that a melee ranged stun locked behind cooldowns isn't a uniquely broken aspect of the game especially given all of the other similarly functional CCs there are that don't compete with DPS windows, require offensive CD usage, melee range, etc etc. This is forum bait at best
it wasn't F tier
Yeah I feel pretty strongly that cheap shot having no CD is not the reason sub is badly designed lol
"Laughs in cata sub rogue"
I think after years of blizzard attempting to balance rogue by adjusting damage and reducing blind duration etc and having one spec of rogue still be S tier is very clear evidence that theres some core aspects of rogue that make it almost always broken in every season
and in my opinion one of those broken aspects is spammable cheap shot
Idk, like that would be soooo far down the list of things to look at, behind removing duel/thiefs bargin/200 energy etc
no but its part of the reason its so hard to balance
I understand what you think, believe me. There's no confusion there. Sorry if I was ambiguous about that.
Like I said, exempt cheap shot from granting full CP during blades
honestly, problem solved
balancing a spec that has that much spammable cc every dr is very difficult
the cd of being able to spam cheap shot is practically the same as the DR timer lolol
yeah that could help too, thats effectively just making it harder to spam
or making it cost more rather
both are similar solutions imo
the reason sub is unpopular is because of how conscious it needs to be of GCD count
increasing kidney shot cd is laughable
no other spec or class is as anal as sub on this matter
I think its cuz of the other specs that were meta were just too hard for it to kill in its windows
Like back in legion we had to memorize how many globals we had to not leave a stun gap vs:
orc relent
orc trinket
non-orc relent
non-orc trinket
it was very easy to live a sub go in S4
Which is probably why its appealing for some people
Yeah see this is factually incorrect. Make a rogue, go to a training dummy, spam your cheap shot bind, and you'll see how it actually functions and that it's not as spammable as many other CCs in the game and when it can be used has an opportunity cost. I think the fact that you've found yourself auto losing games vs a rogue due to one bad trinket is evidence enough that the issue is in your gameplay. Otherwise I'd be glad or r1 every season easy. We all here would be.
homie I play rogue thats why im in this discord hahaha
oh wait, like 2.8 with cheap
I stun the entire enemy team every dr its amazing
not 3.2
its so op
You can't really make a blanket argument on CS alone because it's just part of the GCD window
Im not the best rogue but I have a couple r1 solos so im not talking out of my ass entirely man
cheap evis cheap evis cheap evis is very different from cheap evis shadowstike shadowstrike cheap evis
Nobody stops you after a the 1st global or two? You have a stealth window every 20s? Idk what version of the game you're playing but man I gotta get in on that.
no people dont always react within 0.8 sec gcd as outlaw
I grapple over to one target kidney then vanish step cheap kill target and off target
some people react in time
but its every 24 seconds man
its hard
but sub also doesnt have a win con unless they cross like that
What rating is this? I try and do the same thing and I'm lucky if I get it off half the time
if they do, they just duel and so on
thats why im saying its hard to balance
like 27-2900
idk
Similar then. Weird
in solo I ended r2 as outlaw but outlaw cutoff was low so people played pretty bad
but still
to say rogue doesnt have the best and most op cc is kind of insane
stunning all 3 is honestly pretty difficult, esp in a non solo environment
But then you certainly know that to do that you're losing crackshot uptime
yeah outlaws damage was piss though
so it didnt matter
irrelevant
He's bluffing dude. Nahj has trouble doing that
ur just better of stunning 2
you can track when youre on dr
so you know its safe
I mean I dont always stun 3 it depends if I know whether that person has peels or not
Yeah going for 3 is so unreliable it's like you're better off not even trying
it doesnt rly matter that im on dr though, 1 second scatter is all it takes to fuck a sub go
Shhhhh you're not supposed to say that
Shit dude do you provide coaching?
You've got this figured out better than our rank 1s
I'd love to book a session
apparently im the one that needs it cuz I cant stop a sub go with a small gust of wind like you guys can
well
what are you playing
into sub
I feel like outlaw should never lose to sub imo
I mostly main outlaw sp some assa
Any CC on dance is so bad man
outlaw gets shit on by sub
outlaw beats assa though
outlaw has nothing during a stun that the other specs dont and cheap shot goes through evasion so youre pretty helpless
and its hard to end the game as outlaw before the sub can
it feels easier to beat sub as assa
To keep the rogue from stealthing clean
yeah outlaw cant kill sub
That's a big disadvantage of were talking rogue v rogue 1v1s
they have to hope that the other dps is a bad mage or something
cant kill sub as outlaw
well maybe it's just the comp matchup and not really an issue with sub having access to 3 cheapshots
I mean, can you imagine what the sub will deal with against ret war if their CS was on CD
Well with rogue v rogue 1v1s obviously whoever gets the opener has a major advantage
and like
I guaran fucking tee
with that kind of change on CS every RMX will be replaced with FMX and WWMX or WMX
or just sellout to double caster pve cleave with lock
Yeah the life of the class is multi cheap shotting although with blizzard changing many fears and disorients to function as stuns we're slowly losing that edge
I love facing walking dead and I get fully leg swept into another full leg sweep just because they decided to call one of those leg sweeps blinding sleet instead
remove duel and make backstab do 10% of a healthbar
exactly again
I mean a spec that has to be balanced around that is so hard to get right
you end up with rock paper scissors match ups
it just goes back to how problematic of a design it has
That's just the game dude. RPS match ups is nothing new
I personally wouldn't mind blizz bring back relent trinket as a competing slot for medallion
yeah it needs a lot more damage in between goes
to give people an option to run relent vs sub
relent is very easy to cheese
you just sheep it off
oh wait relent is the 20% stun reduction right
no, that brings a whole new dynamic with GCD management
I like duel at least for its CC ability. Like dueling the healer so your teammates can finish. Maybe just make it so both players in duel can't be damaged by each other
yeaaaaah I mean relent is an option but that feels like a weird bandaid fix
yeah duel as a defensive tool or an alternative utility is fine
duel as a second smoke bomb is not okay
so rename it to something like shadowy honeymoon instead of shadowy duel
haha
It's never been a second smoke bomb. The rogues teammates can target through smoke bomb, not duel. Bomb is way more potent for getting a kill than duel is.
Depends
I think 90% of the time it is safe to treat it as a second bomb
yeup
in terms of trinket/defnesive usage
you have to plan to have something for both
Im more scared of duel usually
Alternatively, instead of touching CS cooldown they could reduce sub's access to stealth
cuz bomb always forces something
Like thief's bargain
I am so much more scared of bomb it's not even funny.
which would have to be compensated with dmg ofc
it depends what type of healer you have too
some healers can heal into duel more easily
and with bomb positioning can negate it a lot more easily too
Not really, what goes through bomb goes through duel and vice versa
yeah but you can get into the bomb is my point haha
ofc, any good sub rogue will cheap the healer running into the bomb
before they actually enter
true
I guess if the rogue bombs close to the enemy healer and the rest of his team doesn't do anything? I think what you're trying to say is "it's easier to misuse bomb than duel" which I agree with
using bomb as a rogue feels less like a secure kill than duel
duel is literally a duel lol unless they have some 200iq mage thats gona db you in the duel its pretty safe
you need more coordination to make bomb work, yes
Presses DB where the duel happened = 200 IQ
you can move in the duel lol
its easier to db a bomb than a duel
everything is harder to stop from duel
also duel is a lower cd LOL
they are both 2 min on sub
bomb is 2 min on sub????
Yeah but if the rogue isn't an idiot he won't duel for a kill unless the target is stunned
are you sure you climbed high as sub?
you mean if youre spending vanishes
yeah, bomb is 2 min by default on sub
2900 rogue LMFAO
I didnt climb as high as sub no I play outlaw->assa-> sub in terms of time played
Oh boy this just keeps getting better lol
I honestly never knew lol
Ok, that makes more sense cuz I was really raising my eyebrows on the viability of stunning all 3 in high mmr
cuz like that really
really
really
doesnt happen
I just chalked it up to trolling
you can kinda do it one go by committing both shadowstep charges but
after that have fun waddling at 40% move speed for the next 30 seconds
That's a hail mary play
Sub committing 2 step charges in one go is almost a harder throw than trinketing air
triple stun is a lot easier as outlaw just mobility wise

lol Im not trolling I swear
I just had no idea bomb was shorter as sub I never checked lol
I figured when facing sub it was just from dust
To give you the benefit of the doubt, alot of subs dont even run bomb
its disarm thiefs bargain and duel being top 3
or season 3, they used clock over disarm
disarms pretty comp specific
cloak*
Hey notrickz, you ever met an almost 3k rated rogue who can reliably triple stun the whole other team and win the game by default every time if one person misuses trinket but also doesn't know what that CD on smoke bomb is? Personally I haven't but I figured I'd check with you just in case for a second opinion.
so salty man ahha
didnt know saying sub was op would trigger you
Yeah, Id suggest trying to play sub at the same level as your other specs and seeing how it would feel to imagine having CS behind a cooldown
you ahrd stuck as sub or something to take it so personally?
I was just asking him a question that's all.
You opened an entire can of worms
i don't really put a weird amount of stock into people's rating when it comes to discussion/knowledge.
i also don't like rating being used against anyone or people using it as an excuse that "they're right you're wrong" kinda thing
from the moment he started typing
I think they were saying they also main outlaw
if anything I'm the sub sympathizer
I dont touch the other two specs
I think they said they only play sub when its "op in 2s"
I mean, that's fair. A lot of people do that
tru
I've played sub the least of any rogue spec. It's the only one I haven't been 2400+ on
the fuck is a sub sympathizer
But I know how it works
I play rogue but I can be honest with what I think is broken about the spec
Someone who knows what smoke bombs CD is
some people lie to themselves and pretend the class isnt insanely strong
I mean I wouldnt define sub sympathizer as someone who wants sub to be top dog and the other 2 remain just keystone/raid specs
but like someone who'd fiercely defend CS not having a CD
then sure
id be a sympathizer
can we stop pretending like rogue isnt in like almost every awc in high representation
yeah but you recognize the problem with cheap shot being so easily integratable into the burst rotation
I like the idea of it not giving cps
thats a good solution too
rogue also just has an bigger number of insane players that play it man
Thats why I said, prvent CS from granting full CP
cuz an insane player on rogue is super high impact
but locking it behind CS is too far
you can be insane on another spec and not make as much value
jellybeans hasnt had impact on hunter in a while
wizk is insane but he even has to swap specs when sp isnt meta
hes not old lol
hes younger than most of the winning players
how old do you think whaaz or cdew is
hes the same age as all of them if not on the younger side, p sure hes closer to pikas age than sterges
yeah hes like 34ish?
hes like 32
but theres not too many other specs that you can ONLY main and still be relevant in almost every season of awc
Pika and whaazz are in their mid 20s
see that's like
a weird way of putting it
you can't main a rogue SPEC and be relevant in every season of awc
no but the class you can
you CAN main rogue as a whole and be relevant
luckily rogue has 3 dps specs haha
even some of the awc players have swapped off rogue
mage is also often relevant probalby due to the same reason but also probably because mage also has a high skill cap
multiple times in the past
but yeah rogue def has one of the higher skill caps out of the dps specs
Didn't pika play DH last AWC?
also people conveniently forgot that rogue is one of the classes that took the longest to achieve the first blizzcon victory
whaazz has played warr multiple times i think
yeah whaaz is a huge multiclasser
but he goes back to sub rogue a lot fo the time when everyone else isnt even playing it in that tourney
It's a huge pet peeve personally when people look at a "spec" being played in AWC and point fingers at "rogue" being op