#pvp
1 messages · Page 62 of 1
Outlaw has to smack their enemy to regain CDs for Grappling Hook, Blade Rush, and Shadowstep
even w 2 charge shadowstep u need the dispell from manuv to move on
Yep
Veil of Midnight's PTR change is welcomed 1000%
because the current version of it is shitty
dunno tf they smoked in the day they modified it
2 seconds of 100% dodge chance is nonexistent
veil of midnight will be very good against warrs using spear
Aye
Not sure why they made Spear no longer counterable w. Cloak of Shadows
by dodging
It technically did Arcane Damage which Cloak of Shadow should be able to immune
maybe to fit physical dmg
Take Your Cut for Outlaw isn't that useful
arcane has nonsense as a warr
not to mention you have to be within 15yds of someone when you pop it
if they are magicless brutes
for 8s of Haste
but Haste is our worst stat rn
and not that many classes with haste are compatible with Outlaw
thought was one of the best
and mastery the worse
damn everything changes so fast
kek
Its the last thing you think about as Outlaw, Mastery
i think u need a mastery rework
My issue with Mastery
is that it was maybe usable in a pvp setting
only into melee matches
and when they removed Riposte from Evasion, you no longer punished people for hitting you
and mastery is devalued in PvP
ah i recalled that
because now the only source is from procs
i leveled a warlock 🫡
was the 100% parry with comeback
Yep
It's a talent in the talent tree now
but its so out of the way for us
its a big loss to pick it up
F
next FOTM
i wont play demo
march of the nametags
play affliction to kneecap yourself
If your wondering where Riposte is on the Outlaw Tree lol
i honestly am so glad that affliction is bad 🙂
its above Fatal Flourish, connected with Hit and Run
it's boring, it's not cool to play against
There was a match I had in S3 in SL
it's like when there is affliction noone is actually having fun
wotlk affliction > retail affliction
where this Afflock was killing me and my friend by running in circles
not even casting Malefic Rupture or anything but dots
and it took us a very long time to kill that lock
is destro viable tho, i'm not sure
Nearly ran out of mana
destro is never not viable
nice.
but it depends on if you’re peeled or not
Destro suffers from the micro CCs
if your team is shit then you just get zug zugged
its heavily reliant on your team
so is sub, guess it's my curse to play such classes
roll a ret 
lets see how ret will be after tuesday
embrace the crayon eating
I honestly think Blizzard nerfed the wrong part of Ret
They should've gone for the burst
tbh i made a new character to have smth to do
i’d love them to gut hand of sacrifice
while arena is unplayable
that one rogue dying in 2 seconds through defensives
Yep lol
very fair, very cool
i would just love a flat damage buff on rogue
Im surprised they haven't added Cheap Shot on Adrenaline Rush
idc about cc, i’d love to just be able to zug a little
If they're gonna nerf rogue CC
they should atleast add Cheap Shot to Outlaw's list of abilities affected by AR
since Cheap Shot feels awful to use when your in Adrenaline Rush
you use 1 cheap shot that takes up 2 abilities
for a measly 4 seconds
they need to add a visual cue
for ambush procs
i don’t remember what the talent name is
Audacity
but it’s weirdge that there’s no fanfare for a very important proc
but greenskin gets the same cue as fan the hammer for being a more mediocre proc imo
Dagger in the Dark rework has me worried ngl
It has potential to be nerfed into the ground on all 3 specs
Rework makes you deal 2% extra damage against targets within 12yds of you up to 6 stacks for 10 seconds.
2% doesn't sound like a lot till your CDs and procs align on opener
i would just like to have more competitive dps to other classes without needing to take 12 adderall
in order to have the necessary apm
Dismantle and the other disarms could just be baseline for all melees that need to talent into it
dismantle should be baseline
It doesn't make sense that our classes
imo
that literally sword fight or fight hand to hand combat
dont know how to disarm their opponent
blind is baseline
but dismantle is not?
lol
i guess blind is basically just picking up some sand
but surely
It genuinely breaks the Class Fantasy rule
considering outlaws are supposed to be duelists more or less
and assassination and subtlety supposed to be extremely competent
imagine a 30 yard throw of pocket sand
XD
15 yards is pretty long distance as it is
agreed dude, it gets slammed constantly because of this nonsense. base abilities need to be doing their damage, not goofing off with gloomblade and other things that still don't do damage. Eviscerate just needs to crank and backstabs + ambush really need to shine again. We tried to combine all of what made us shine through the expansions, excluded any SL / azerite etc and came up with positionals being rewarding, several ways to have a stronger FW instead of cd stacking as well as different ways to make it competitive for pve while also creating new finishers and abilities that make sense.
- hard 1 min dance
- no gimmicks
- strong FW with abilities that are at the core of the kit feeling good. Tuning obviously would happen and such but we poured 40-60 hours of staying up late to make that whole thing happen and made a google doc as well as the visual tree.
even if it feels kinda bad sometimes
ok but eviscerate feels like an extremely lackluster combo spender
in classic, in retail, etc
I do think Find Weakness should be baseline for all 3 specs, it just makes sense
Duelist, they try to find an opening
find weakness could be tied to mastery for sub
Sin Rogues, their poisons should penetrate that weakness in the armor
considering they’re the stealth class
Sub Rogues, should just pierce that weakness
agreed, that's why we tried to include it for all 3. We didn't release the Outlaw tree but we emphasized on more of that in their get up so that they can truly crush.
Yeee
i’d love to see grand melee reworked
i get there needs to be some element of rng but it fucking sucks to roll
i think there should also be a visual indicator of the current “stance”
there’s a lack of clarity that’s present in most other classes
if all the RTB rolls were equally good then i could be fine with that level of rng
One way I would change Outlaw for both PvP and PvE
especially with weighted dice
is to introduce an alternative version of Feint
That essentially makes us take reduced damage for 1 second
but if we successfully mitigate an attack within that period
we gain a reward
imagine blade flurry
the other thing is to rework Killing Spree to be way more modern
but with a parry bonus and a counterattack mechanic
and not this CD I press
that feels like im hitting for 1/5 of Sinister Strike's damage
so that it’s not troll in non-aoe settings
True
it doesn’t make sense that outlaw would be competent enough to hit 5 enemies at once
but not be able to riposte a dumbfuck warrior overextending himself every time he hits us
The class design from Outlaw feels borrowed from Everquest 2
since there's a class called Swashbuckler in EQ2
that essentially does the same task as Outlaw
thematically similar as well
i mean they leaned really hard into the pirate shit
Ye
after bfa
I think we can peel away from the pirate theme w. Outlaw
since the design is already at its limit
Outlaw genuinely doesn't know what it wants to be
our class orbiting around rolling some fucking dice
nah just bring back combat and merge some stuff w outlaw
everthing but the dice
fuck the dice
having some windwalker style comboing would be interesting
We:
- Roll the Dice
- Speed up to attack faster and make us restore energy?
- Get an Adrenaline Rush every now and then to attack even faster and unlock GCD?
and on top of that
use Blade Flurry to hit all 5 targets at the same time
That doesn't make sense
i’m surprised that there’s no passive way to proc AR
balance gets a passive to give 12 seconds of celestial alignment
till S3 Set Bonus came in
mages get passive runes of power
I'd actually just make the Pirate related theme for Outlaw be a branch in the talent tree starting at the middle
yeah, like warr w gladiator build
Talking about Gladiator Stance from WoD?
yeh like a build
idea: brawler pvp talent augments rtb so that it always gives grand melee in addition to your regular roll (regular roll can't roll GM now). so we get:
a) some minuscule extra passive tankiness
b) don't have to spend cps and globals maintaining snd
c) reduces the variance of rtb since now you're rolling among 4 buffs
not as a tree, but similar
like doing the last branch in the right just outlaw based
grand melee for parry chance
and eliminating the facing direction limitation for dodging too
Yeee
which would synergize with cloak of shadows
and evasion
fuck class fantasy just make shit viable and keep the class essence
Mastery: Duelist
Type: Single Target
Damaging an enemy in combat marks them as your Adversary. You deal X% more damage to them and increase the effectiveness of your [Feint Replacement]'s damage effect by Y%. Stacks up to Z times.
i wanna read in wayback wowpedia's combat rog page
seems like its wiped after legion
Yee
Old Combat Rogue had parry talents
alongside manual cast of riposte
and we had SND talents
Old Blade Flurry was like a major CD lol
in WotLK Classic
+20% attack speed for 15 seconds alongside the ability to hit a 2nd target
Def need to let go of the Legion stuff that started this mess for rogues and return to actually being a rogue.
Yeah
Old Combat sounds like an actual Outlaw Rogue spec to me
than the current one
what about checking old talent tree from pirate servers
and make suggestions based in it?
yeah we combined a lot of that in our tree we made and used all of the old trees for reference
other then some gimmicky mace stun spec in wotlk, wasnt combat largely a meme in pvp for the entirety of the time it was called combat spec
sub or mut were nearly always the pvp specs when we had combat
i would not look at it for design for pvp outlaw personally because it was never good
There wasn't a lot of talents that were impactful in PvP
and most of the big CDs
were just attack speed buffs
old Cata Trees were built different
you had Recuperate which costed Combo Points
take some shit and adapt it for current times
remember than in legion talents were based in mop trees
like taking flurry and some old talents
Ye
It'll honestly take time to adapt the talents
into a modern talent tree
lmao
Revealing Strike
didn't take them time to make ret ridiculous
Did 81% Weapon damage and increased the effectiveness of the next offensive finishing move by 35% on the target hit for 15s. Awards 1 combo point
they literally have the blue print to make all 3 rogues solid, they instead gave us gimmicks that no one wanted
i mean it argue it took 75% of a season for them to make ret rediculious
ret suffered through being absolutely garbo in pvp past that first pvp nerf super early in the season
and then were that bad until 10.0.7
which is like 70% of the entire season
it def takes time
Dance just needs to be a hard 1 min again and FW needs to be impactful
Yeah from a mature stand point yes it does
Restless Blades was also introduced in Cataclysm
they said they were working on it and were quick to get that rolling at least, meanwhile us rogues - play with a class that actually does damage and you will win.
Nope, for retribution I meant
Oh
That new Outlaw Mastery I created on the spot
didn't realize
is similar to Bandit's Guile
Realz I believe said a while ago when he was in here said around this time there woulda been some rogue stuff and blades is going away in 11.0 and sorry af shadow techniques is down the line too but he didn't have any big news for us. (back in like feb / jan I think).
Bandit's Guile
"Sinister Strike and Revealing Strike abilities have a 100% chance to grant you an evolving insight into your opponent's defenses, increasing damage to that target by up to 30%. Opponents can adapt over time, negating this benefit, and striking a different opponent will begin the cycle anew"
Honestly
I kinda feel bad for RealZ
I feel for em too, that's a lot of pressure
since he is kinda thrown in from what it feels like
and since the rogue specs are WAAAAAAAAAY
too gimmicky
it's hard to make room for improvements
yeah we will remain like this till next expansion and reliant on others
Im honestly happy thou
buffing doesn't help, our class is just built on gimmicks
that he adapted my idea on Thistle Tea
Which was inspired from Theotar's Tea
Because Thistle Tea alone w. energy was bad
I dig it, yeah tea is ok but it also seems they ripped all energy regen from the 3 of us
Yeah
i mean i think all 3 rogue specs have way more energy this expac then they usually do
the apms of all 3 specs went way up since last expac
Yea
only spec that got slower really is HO law from last seasons of slands law because its borrowed power was insane
but all 3 specs have more energy for pvp rn 🤷
just giving all 3 specs vigor for nearly free added a lot of resources in, then theres tea and such
That reminds me
yeah vigor was always my fave anyway
a tree filled with FW on it
XD
If I recall
There's a reason Smoke Bomb isn't allowed in PvE
and it's because it breaks boss encounters
i dont think most boss encounters cared about the LoS component of it back whe nwe had it
it was an aoe DR utility for rogues when we first got it (for pve)
but they decided they wanted to take that away so they just made it a pvp talent
what happened in cata w smoke bomb?
it was a 10% dr to people standing in it iirc, whenever we first goti t
so it had actual pve usage
Idk, i would like to see sub be more of an enabler/utility/dd then the current design... Similar to ninja on ff
Subs entire relevance has been based off 100-0 in small stun windows and cc chains and its been bland af.
think we need to research former specs incarnations from other xps
maybe from video footages
and pirate server guides
well that sorta is subs utility isnt it
controlling the entire enemy team then killing a single target in a short window
even historically but especially as we got more access to dance
Yes its been like that historically and its well past time for a change.
honestly the most changed spec since its spiritual origins is probably sin
feels flawed af
right but what kind of utility would u want sub to be doing other then ccing the enemy team?
Who remembers when Sin had Shadow Blades
idk what other rogue utility we would be doing, we arent going to be healing or DRing allies
like a hybrid
doing more dmg outside dance to keep pressure
me, in cata till mop lol
fuck class fantasy
Haven't thought that far, but stuff like tricks of trade being relevant. Mass invis. Not being dependant on shadow dance.
more damage for all rogue specs i could def see
compared to now, sure why not
if they are reducing control across the board rogue specs sorta need more damage to lean on
a compensation
Like smoke bomb is a very cool ability, so is duel. Their personals are dog, and so is the self sustain.
i wouldnt mind pvp talents that buffed subs CC past the new nerfed values to really establish it as the cc spec tho
thats always been what it was
We shouldn’t shy away from stunning, it allows us to go toe to toe with any other class in the game
dude, we are the cc class by excellence, taking that from us is literal overkill
or talents like what mage got
we are the pvp true class
that change one of our ccs functionally and make us get rewarded for using it well
Like ninja on ffx has alot of revolvement around shurikens and throwing weapons
Getting dmg modifiers for x seconds when they attack from behind
like a talent like "you do 10% more damage for each target suffering from one of your crowd controls" so you can get a big amp for cheap kidney blinding the enemy team
while hammering a dude
Having shadows that soak dmg
Currently, their isn't much in subs tool kit that makes you feel like you're a subtlety rogue apart from shadowy duel
i think rogues utility is always going to be CC/los stuff. i wouldnt mind seeing bomb/duel expanded or buffed for sure
id love to see talents that are based on disruption buffed, like enemy doing reduced damage out of a stun etc
what about an aoe stun in CD?
make our cc still powerful even with shorter duration
tbh i thought about a talent that let outlaw blade flurry its cc

also
Imagine if Rogues could use bows
lol
there was a princess in our order hall that was a sub rogue
w. a bow
Preperation, deadly throw, even cheat death back in wotlk gave sub rogue way more of an identity then it currently has
literally return us to cata / wod Subtlety and we are squared away.
like in pre mop?
ye would dig that. Just eviscerate smacking and backstab + hemo again. taking the positional advantages and packing everything into a dance isn't it man. Dance just needs to be dance again at 1 min cd. shidderblades can just be absorbed back into abilities. Bring in goremaw's if they insist us having a "big cd".
cata and wod sub were banger specs for sure
in both specs subs damage was just overtuned tho tbf
you had strong sustain and huge burst every minute with dance
i'd give anything for just a modern Cata. Dance being dance and having SV up to help with any form of sustained. Please check out our form post further if you guys have a moment. My friend and I worked real hard on trying to modernize that feeling.
@halcyon timber What do you think of this for Outlaw's Feint replacement?
Counter
15 Second Cooldown
Increases your parry chance by 100% and area of effect damage reduction by 30% for 1 second. Upon successfully parrying an attack or mitigating an AOE effect, retaliate and deal X Physical Damage.
I think that's pretty solid, would be subjective to tuning no matter what but def would help. we came up with a similar ability as well for Outlaw. We also made mastery change based on weapons used after consulting outlaw rogues about it and got rid of kek the bones.
What's the mastery change concept you had?
Dagger version of Outlaw we gave armor penetration to and swords gained attack speed with additional effets to make sure outlaw just hit hard without relying on silly nonsense rng and such.
We made a "gunslinger" part of the ttree that we didn't release because it is WIP and we saw a bunch of rogue son the forums asking for things like that so we said why not.
Adrenaline rush had talent upgrades to give cb pts during it's uptime and we made it benefit from all 3 sides of mastery disregarding weapon choice at that time.
yeah the outlaw gun build we came up with had moments of concealment and was really more of a 20 yard range effective class from talking to a bunch of outlaw kids but they seemed to like it. I'll reach out to my buddy and get more info as I'm not sure if we have that pushed out. School started for both of us so we are pretty busy w that.
yeah i've got to go make some food and get studying here in a few anyway ha
got a sheet for Outlaw btw that I can see?
In the end of the day, rogue def needs work. Turn Subtlety back into WoD and we are squared away man. Assassination really is asking for less dots and more punch from envenom from what i've been reading and Outlaw we really just made them scuff people up.
Let me message my guy as he is the owner of the doc and i'll see if we did that write up to be shared. It took a lot of work to get all that done for the class tree rework and for the Subtlety specialization rework.
Pog
im from eu so cant reply ur post
but i can give u some archives to check and have more ideas
ah dang , what can we do to shift that around?
of course feel free to PM me all of that and I would really love that dude
I'm gonna step out for a smoke but i'll have my phone on me
Realz has great ideas for rogues but he is restricted by management surely
It's a WIP all around and things are subject to tuning but ultimately the concept was to return rogues to doing rogue sheet and get Subtlety to mimic WoD / Cata.
example is Ambush just being a punchy mf ability, Dispatch / Eviscerate / Envenom should just be cranking on their own and stuff like backstab especially since we made it COST more energy and give the positional bonus again as a fair trade with hemo to take it's rightful place again so we can actually slap people.
Blizz has some strange way at looking at rogue as a whole
The first trees he released was pretty goated
Besides one or two mistakes
It’s so watered down now
I remember a few assa idiots here bullying him about deathmark 💀
And changed so much during beta
https://web.archive.org/web/20130807055440/http://wowpedia.org/Rogue
here, mop rog article for 5.4
The rogue is a lightly armored class that specializes in melee damage. Rogue combat centers around using instant attacks to build combo points, which are used to unleash more powerful finishing moves on the target. With their distinctive [Stealth] ability, rogues are capable of sneaking through the shadows unnoticed, dispatching their foe in a ...
yeah send it all dude
was thanks for realz we have SDB on assa, what a dicks
Hi guys kinda new in PVP and also new with my rogue, I only played outlaw in PVE, im using assa right now in pVP, but i want to know how good is sub in PVP , I see they are good in PVE, so prolly wanna switch to use the same spec, What are the main differences between assa and sub in pVP
Hi Taylor! Subtlety struggles with the nerfs and you are reliant on team mates to score kills while you are a gatorade water boy /girl for them and you spam your soon to be non existent CC while the real heros press W an entire match. We are filled with gimmicks and you are better off honestly not playing as a rogue until we get reworked in pvp.
^
Also we should actually design Combat to be an actual legit spec than the meme on that archived site lol
The rogue is a lightly armored class that specializes in melee damage. Rogue combat centers around using instant attacks to build combo points, which are used to unleash more powerful finishing moves on the target. With their distinctive [Stealth] ability, rogues are capable of sneaking through the shadows unnoticed, dispatching their foe in a ...
"Combat rogues focus on consistent white (auto-attack) damage to provide sustained DPS. Rather than requiring stealth and relying on powerful openers, you can simply run up to most targets and quickly hack away at them. As such, Combat tends to be the best spec for fast leveling, since you can move quickly from one enemy to the next with very little downtime instead of trying to sneak up on enemies."
yeah we called them Combat instead of Outlaw too.
OGs will remember Combat
The static 30% boost from vendetta was smoother than DM imo
Rogues are World of Warcraft's premiere melee damage dealer and especially effective in PvP. They have access to a wide range of special abilities, which depend on their constantly refilling pool of energy. Unlike other classes, such as the hunter who has the ability to deal physical damage from a distance, rogues must be in close.
yeah DM is a gimmick honestly
That reminds me, I have to sort out some transmogs for my outlaw
i can search the talent trees too, but later tho
yeah we based our talent trees for all 3 specs off of Cata / Wrath / Wod / Vanilla and looked into the damage of each ability too.
Our goal for hemo was to pretty much take over cruddy current backstab but be upgraded to slapping if you chose to do so. Backstab regained positional bonuses and costed more energy as a trade off in our tree but was made to effin slap people again.
My vision of outlaw is a Captain that’s gonna cut through the enemy, enduring the bloodshed and no quartering
“This is my ship now”
hmmm need something else?
maybe pvp guides from end xps?
Still I feel like sub and assa should be high damage low survivablity and outlaw be mid damage and high survivability.
honestly not sure man, we just need the support. Everyone weighing in on it on that post would be sick. We just want Subtlety and all rogues to be able to just do their jobs without all this craziness.
freakin grapes
Outlaw in the older versions of WoW use a combination of Parrying and Dodging
for survivability
and they had abilities to punish people with that get parried
yeah my friend is afk atm but he will hit me back and i'll post stuff here for you to see dudes
Riposte disarm was most fun skill and even pirate themed idk how tf they let that go
f dance spam , that's why the whole kit is scuffed up
back then you were like effff yeah boyyyyy. now you're like gotta dance to do anything meaningful for 6-8 sec.
Like fishing to make them use disarm and anything else beforehand as well it isn’t fun.
sepsis sucks
they can buff it all they want, just give back garrote even if it doesn't silence
It throws me off constantly
I actually got sepsis to work
But you had to time it so the end of it went off INSIDE your duel window when you were doing your thing
Gave a little extra inside. Other than that just not worth
yeah it blows dude, dance is not great. Playing DDR while some other class shoots lightning bolts out his butt for 80 that you had to build UP TO while stunning does not feel great and then we still prob don't get to hit him that hard anyway.
yeah just toss back in garrote and make rupture baseline so combat can have their bleed again too.
Sepsis, as cool as the name is, just does not work with my outlaw kit
can step inside a septic tank and feel the same way
rancid poo smell from a rusty piece of metal
I truly appreciate that, rogues need it. Subtlety has to get back to wod style for sure.
Completely cool for other classes to slap you for 60-120k constantly and then get blown up for 230k ele blasts from shaman and such but it is forbidden a rogue does backstabs for 35k baseline and eviscerates for 70k
we need to ask them to fix cheat death too
is not possible to throw a dice and die by a 200k glacial pike bypassing it
Yeah it has sucked since it was weakened. Same w vanishing abilities. People can meld stuff but we can vanish? Or all the stuff that finds you in stealth like divine toll
I’m thinking it gets triggered and the shards are enough to kill afterwards. Might be worth them making health adjust to a higher % after CD trigger
If they told me, alright rogues.. we are redesigning you guys to slap people again and return to wod but you cannot login for 3 months. Id be like alright dude, cool w me .
holy shit guys!!!!! double ret again
wait it's the same team as yesterday
what's with the mirror matchup, it's so fucking boring
same
imo cheat needs to have a 1s inmunity after lethal hit and then absorb the dmg to secure it working
else would break like w the shards everytime
oh SHITTTTT ASD;LFKJASD;LFKJASDL;KFJ
gratz, that is huge
massive

ahaha thanks guys 💕
its 1800?
im not sure
i forgot rank names 
anyways you going elite next season
😎
I believe 1200?
Combatant1 1000
Combatant2 1200
Challenger1 1400
Challenger2 1600
Rival1 1800 (at this point you will have full elite transmog)
Rival2 1950
Duelist 2100 (pvp illusion + back transmog)
Gladiator(elite) 2400 (title, tabard and elite weapon transmogs)
Why did they even add rival 2? 1950 sticks out like a sore thumb
so people can know you were ALMOST good enough for duelist 😄
then I don't know. That was the best joke I could've come up with 😄
Didn't they make a change mid SL that the elite transmog was split up across different ratings for different pieces?
And 1950 was the last one.
Thought it was a hold over from that.
The whole set except cloak were a 1800 reward since BFA. Now I think it also gives you cloak.
Because of pvp Ilvl in shadowlands. The diference in pvp ilevel between brackets was getting too big so they added a layer to each bracket to help minimize that.
Nowadays it doesn't matter BCS pvp is the same for everyone
Seems fair. I've only played the first season of SL, didn't know that.
It came later during ... S3? Can't recall but yes that was their idea
Pvp boosting was huge because glads had maximum ilevel possible while 1600/1800 were far behind them
I did feel the gear difference quite often
whats the best sin build for pvp atm guys?
tears probably
not ina good spot?
The good specs right now shut us off really hard
I'm not the best in pvp by any stetch, but in every BG/Arena I have the feeling if I fuck up even the tiniest detail of my rotation/preparation for kill attempt, I have 0 chances to kill anyone
and calling this a "bad design" is gross underestimation
As a ret alt scrub for the past 2 weeks, the biggest difference i see is that i always have DMG. I always have defensives, i always nave a chance to kill. Meanwhile as a assa rogue, if i fuck up my dm, it's over for me. Besides that, if cloak/evasion on CD, I'm dead
sin feels so much weakeer than when i last played it in Shadowlands
I really like that sub rework posted yesterday I hope blizz does a full scale rework for sub in the future
used to be able to really pressure people with vendetta up
I missed this
is there a link?
ye. same for sub. If I fuck up anything, my only chance is cloak/dwarf racial --> vanish and get the fuck out of there...
I remember the times when people got chills to their bones knowing there is a rogue lurking around
now I feel like an elaborate target dummy with complex animations and the ability to move around
😄
not to mention I have no idea what to do with my life when I blow my CDs + dance + tech
cuz I'm useless for the next 1-2minutes
Search for copium of a sun rogue or just scroll up till u see it
Thank you. Interesting read. The button bloat and cool-down stacking isn’t a fun play style. He is absolutely correct about that, and the over reliance on non core spell damage modifiers. Wonder if blizz would actually listen though.
I wish they would cause I really like the positional requirement stuff for sub I think that could be a unique mechanic that sub could explore
Also like the premed stuff
Would blizz listen? Lmao prolly not
The value of getting a restealth is lower than it has ever been too imo
I remember getting a re and feeling like oh you’re screwed now
it's also impossible, everybody and their mothers have a dot now
If rogue is still bad next patch what alt are you all playing? I’m still playing rogue but probs something else too so I’m not sad
I've always played mostly my rogue
leveled a DH alt
it's 1583198951389513 easier in both pve and pvp
and no button bloat
but it's also boring tbh
DF is a lot more fun
but still a bit boring after a few of months
Still rogue.
Coming back to the game after a 3 month Hiatus. Going to push at least 2100 before season end. You guys still favor haste for assa? Probably just going to do assa until next season and I noticed people are running different stuff now.
I see. I didn't gear my Rogue full before my hiatus so I can just get mastery on the other pieces then or actually I can replace them eventually since there is no conquest cap
Thanks
Hi guys, what is the best spec for casual player for solo shuffle ?
They can all be played casually tbh
Play which one you think has the most fun playstyle at the moment
the best spec is ret paladin
unholy stonks rising tho
unholy has been the farming target these weeks since ret new version
so they will become new ret
i see
honestly dks r still pretty tanky they r just a better target then ret
but unholy got some damage buffs
so we'll see where it ends up
dunno that will happen RN
but yeah, dk buffs are good af, cuz they didn't had any big nerf more than spellwarden removal
when will blizzard announce the tuning post AWC?
Is there any good guide what i have to do as a rogue in RBG?
Eg how do i ninja a base etc
been a while since i done one but you sap the defender and insta start capping.. if they dont have trink youll get the cap.. if they trinket, you blind em then you insta start capping and get it
Stay invis the whole time. At higher ratings teams will be trying to target you and make decisions based off of your location, are you sitting, going for a cap, etc. on flag maps you harass the enemy fc non stop. Saps, blind, save smoke bomb for the kill
Keep in mind the sap/blind cap will not be possible later (Patch 10.1) but tbh often times in more coordinated teams I’ve always tried to get a cap with another person (usually a Druid)
It depends on how your team is doing in their team fight. If they’re losing it is up to u to carry. If they’re winning you can play safe and sit or go for a cap. Keep in mind the rogue on the other team is thinking about the same things.
If u need a visual I would just look for older rbg guides. Even if it’s an expac behind the play style is pretty similar
Thanks for the tips
Why will sap/blind not work after 10.1?
So normally i would sap the defense, try to cap, he uses trinket, blind, cap, is that correct?
Is it smart to go sap/blind, wait until the deff use trinket, vanish, wait for DR to end (should end before Trinket works again), and than cap the base safe?
they reduced the duration of sap and blind so u cant get a full cap off over it anymore
Fuck ok
Ps: should i go assa or sub or is both good for rbg?
You can have success with both. I think assa is definitely better at fc maps cuz you are on that homie the whole game. Single target assassination kills with smoke bomb is your job.
Sub can pull off some crazy stuff with shadowy duel though
You could do this but you risk the guy communicating to his team and causing someone to rotate in that span of time. Waiting for the DR might take too much time.
Communication is key for you as well. Tell your team what ur thinking and give Intel on why you can or can’t proceed with whatever play you want to make.
Ok, thanks u guys very much
is rogue in a bad spot ? i'm rarely seeing any rogues in PvP atm
6 BGs in a row, and I've only seen 1 rogue in those games... similar situation in shuffle etc
idk rogue in random bgs is pretty meh
cant teamfight but doing roguey stuff doesnt have as much impact in unorganized bgs
especially so in epic bgs
but also not super strong rn yea
makes sense, teams are mostly ret palas and MM hunters
this isn't specifically for rogue but in general what the fuck do i do vs a mm hunter
a single aimed shot deals like half of my hp
line his damage ward his jungle
dont get hit by CD'd aimed shots
trueshot same cd as evasion
step him at last second to cancel cast
disarm
etc
MM does big damage if left alone but u should be all over him or lining
Reading notes for patch tmr
Soul Reaper damage increased by 15% Unholy specialization only.
Lol, such adjustment is so bad
legit everybody hates that fucking spell
Not about the spell itself, but It's almost guaranteed to be forgotten in next patch from developers
because some spell dmg is increased 15% only for 1 spec
as i said from beginning of the seasons, devs are just being lazy to add bunch of adjustment here and there
that's surely gonna fail after months
not as lazy as they usually are where they just dont tune period for the last several months of a tier/season
its a pve adjustment anyway, nobody plays that in pvp
it's the overall concept
you die.
i think lots said it's better than previous expansions, last expansion i played was more like pandoria, so I am not able to judge
and they have flare that reveals you bc why would it not
but constant adjustment this season doesn't really make it much better
we are at last 3 weeks or so in s1
the tuning just become less and less countable
sure i mean this is a pve focused tuning thats probably not being compensated in pvp cause unholy isnt doing that well in pvp either
its pretty small number adjustments as well, probably just trying to bump up unholy since its not faring well in raid rn
i mean doing a tuning constantly is great
i prefer constant small level adjustment over sweeping large changes once or twice a season tbh
but adding a quick modifier that doesn't require thinking will only resolve an issue for 2 weeks
then you gotta do it again
again
again
again
then doing some modifiers on only certain spec of a class is even worse
how do you do it without adding a quick modifier
then everytime you want to touch that skill again, god bless them to remember this spec only adjustment
like what wow is doing 10 years ago
You can adjust the formula and adjust other part of the overall design
overall design is not happening in tuning passes we get almost biweekly
overall design is something we get in content patches right
so thats off the table. they do do that. thats a completely seperate thing from this
adjusting formulas is basically just applying modifiers
but modifiers is faster for them so lets them tune more often
thats why they use the class aura to tune now a days
yeah but at least you have a common baseline
that's the thing
you keep have one formula and 4354808 modifiers
you will 100% forget
forget but its written in the spelldata
they can see it
if you change the formula then you can forget because ur formula is new
time has told us many times they forgot
but if they use modifiers they see the spelldata and then see a +15% aura applied to it
it seems like thats easier to remember code wise?
no it doesn't
you have to know designers and coders are two classes irl
and in this case, i don't follow wow that much, the pve designer and pvp designer don't seem to talk as well
that means whenever you touch something
for one aspect
the other aspect got fucked
i mean that has always been the case but its been better this expac then it usually is
whenever you want to really touch the skill, like touching the formula, then the modifiers need to be reviewed, but it didn't happen
thats why dks got buffs across the boards but one ability (one which is a large portion of their damage in pvp) specifically didnt get buffed in pvp combat
that's what you have been saying, as i said, i don't think i am an expert or qualified to judge
but what i am saying is
better than 3/10 doesn't mean it's good
you gotta score higher
it had been worse is not a good reason
ok
i mean that stands for anytime in the games history
i just dont see any problem at all with aura tuning specific abilities, its been what theyve been doing for expansions now and its only improved how they can tune and how often they can tune
why is the 15% unholy specific? that i dont fully understand. i understand why its 15% to that specific ability tho
thats just talent tuning for an underutilized talent in pve (that sees no play in pvp)
this mechanism won't work buddy
in the end you have to tear down everything and redo
its working better then what they did before, which was what you said just formula changing
i mean look at FW
they are nerfing it by just removing old modifiers from abilities that were pvp specific
to weaken some spells
and it's clear that this game and business model doesn't support the team to review the design again
seems easy enough to do
yeah of course but as you see, it's always, do something, ah, i forgot to see if it works well, then let's see what can be tuned
the overall thing is lack of effort and tests, then do a bondi
im not sure what that means
i mean how are they going to test things in pvp can we be honest
other then letting players playtest new specs on ptr
at least for pve they can sim things internally
how do you get accurate tuning data for pvp, other then making small tuning changes and watching the ladder to see how it impacts
did it work?
this has nothing to do with next patch
this way of managing tuning
did it work well s1?
looking at awc
and looking at the last weeks of this channel
does it work 100% perfectly? no? has tuning been 100% perfect at any point in this entire history? no
ok but i think s1 was good until 10.0.7
and 10.0.7 was exactly what you said
instead of just doing aura tuning
they reworked a spec
and made it broken
and it broke the meta?
id rather have more aura tuning and less 10.0.7s if every time it happens a new spec is going to become the best most broken spec in ths history of the game
small adjustments here and there will always lead to later fixes
that accumlates
and will break out later
like 10.0.7 or others
as opposed to large adjustments here or there which dont lead to later fixes?
i dont understand what the problem is with small steps
or it could be 10.0.8 or whatever
you either take small ones or big ones
but at least small ones are less likely to catastrophically change the entire season meta
there is always going to be later fixes, tuning is a constant process and always has been. theyve never gotten tuning "perfect"
they gave ret large changes and its been nerfed what, 4 times since then? just to try to make it not totally polarize the entire meta
ok and i think this is a small step towards being better which is good, and id rather they take lots of little ones rather then big ones
because when they take big ones we get 10.0.7
the approach is lack of vision and seeing whole picture
like tuning down some burst and increasing HP pool at same time etc.
anyway
i am not trying to argue
we can see how it goes
from my exp, such small adjustment without spending time to think about whole picture always leads to catastrophically result
i think large sweeping changes lead to catastrophic results far more often then very minor tuning passes
especially ones that are clearly keeping pvp in mind already
small tunings are good, but not everytime there's an issue, add a small modifiers
it's taking an lazy approach
what is a small tuning you could do that isnt adding a modifier
i have yet to think of one
i can understand this game isn't making much money and nobody has time to do that
everytime you want to change something, change it equally for pvp and pve, and probably think about the distribution between the skills.
you can even try to buff the counter spec/class to 'nerf' the overpeforming etc.
and now also because they lose confidence of maintaining such tuning, they are making more and more classes/specs equal
so they don't need to tune
for sure that's balanced, but then why do you have so many classes/spec
and look at some of the adjustments
Divine Protection now reduces damage taken by 10% in PvP Combat (was 20%).
you have a skill that does 10% dmg reduction
pffff
not saying anything about if ret is surviving too good or not, but this approach
i can't agree
i know
a wall as strong as basically every mail spec on 25-50% shorter cd and usable during stuns
was a bit much
then essentially we gonna ask ourselves why is there even a need to have such talent
etc.
because talent trees are designed to have "filler" talents by nature
thats always been the case
talents you'll always take that are boring and give basic functionality
they design half a dozen or so interesting talents that take power away from ur base kit to fill out the rest of the talents
thats always how the big talent trees were
they didnt need to come back but its 🤷
im agnostic to it
similar thing
Avenging Wrath now increases damage and healing by 10% in PvP Combat (was 15%).
Avenging Wrath: Might now increases critical strike by 10% in PvP Combat (was 15%).
you reworked, and you basically made it like no skill
this can be addressed with more effort and in right way
the fundemental thing of ret rework was saying it survives bad, and too many skills that do nothing or similar thing
now it seems it's going back to old way
Or just bringing it in line with small survivability nerfs and burst nerfs
How would you address it in the right way other then reworking it again
What is the correct way to reduce rets survivability and wings burst in your eyes that they arent taking due to difficulty
I am not sure if something is 'always' the case can serve as a reason.
Something is always like that doesn't mean it has been good, or at least it doesn't mean it cannot be improved, I am sure nobody loves WoW because there's some talents you just need to click passing by
First, stay with a clear role you want ret to be, you can have probably 1 and half of good dmg, good utility or good survival, pick a role you think players will like and stay with the approach.
Second, make sure they are good at 1 or at most 2 of them, not all.
Third, keep the skills you reworked meaningful and adjust the baseline values; if it's getting overwhelmed remove the skill.
otherwise, it's just a matter of time to get back to old ret
Ok so basically rerework them
Which obviously isnt happening
So existing within the framework of we just got this ret how do you tune it correctly without reworking it because you just did and its too strong
i dont know about pve side, but pvp side this is clearly bad project
what i said is far away from rework again
just tune the value of baseline skill values
and keep skills useful
so you won't create another bunch of skill you press for 10%
I mean the 3 steps you gave me are basically "design a new class" thats absolutely a rework
I don't think so
And i agree new ret was a bad project in terms of pvp
It was complained about on ptr but still made it live
if at this point, dev still doesn't know what they want for first, the target of the spec, then good luck
second is linked to first
3rd is just to apply modification on baseline level not on skill level
The target of the spec was to give them more tankiness more ranged and better damage profile
becasue the skill is already making small impact
They ended up too tanky
So they nerf dr and healing in small amounts
Seems fine to me
take out Divine Protection or make it not useful during stun, or take out the shield
easy
don't create wings for 10%
don't create another skill for 10%
Thats way more heavy handed then cutting it from 30 to 20%
btw, the goal you claimed is different from what dev posted
If a 10% skill is still strong enough to force ur walls whats the issue?
they said clearly ret is not surviving
Yes not surviving ergo they wanted it to be tankier does that not follow?
How do you solve a spec dying too easily
i’d love a damage nerf while in divine shield
like classic
30% reduced damage while under its effect
to force it to be a defensive cd instead of an offensive one
Thatd absolutely be reasonable i think
because currently it’s like
No use while stunned on wall, lower damage during bubble
“haha fuck you i’m unpunishable while i kill you”
Wasnt it 50% reduced damage and healing during classic
yes
It was when i played paladin anyway
just damage dealt
Way back in the day
and they also have a 50% reduced damage taken one
that does not affect damage output
so it’s two separate defensive cds
both inflicting forbearance of course
Didnt bop also used to prevent you from using physical abilities
Like melee attacking
i would agree
i think that’s hand of protection
Hand of Protection is a paladin spell that protects the target from all physical attacks for 10 seconds, but also prevents from them using physical attacks or abilities for that time. Players may only have one Hand on them per paladin at any time. Hand of Protection also places the 1 minute Forbearance debuff on the target, and cannot be used on...
immune to physical damage but unable to deal physical damage
Thats their current wall
You take it and it cant be on urself but yes
30% will be 20%
most of ret skills will become 20% or less
I feel longer CD can be also a good approach
isn't there a fuckload of other shit that rets talent into for hand of sac
Just hand of sac and thr cd reduction
Making ret a viable kill target nerfs sac anyway tho
i thought there's a pvp talent that makes it a cc cleanse
because when yourself is being targeted, who are you going to sacrifse for
lemme check
Yea big issue is ret has a massive toolkit of ally protections and was made so tanky it was never a good target itself
Yes sanct
45s cd stun fear cleanse
Also reduces further cc effects by 60% or something for a short window
yeah so clearly the issue is RET having all of dmg/survival/utitly
you basically agreed with what i said a bit ago
they also have the magic version in a pvp talent
Thay ret was overtuned in every capacity? Ive alway agreed with that
it's weird that like
classic paladin had a lot of sacrifices for their spells
or tradeoffs
and they all got removed over time
very fun
tbh with the name of ret paladin, it makes sense to have more utility
and some good survival (it's also plate)
they can stay with lower end dmg and mobility
some range is good approach
they keep tuning about every aspect of dmg/survival/utility
not picking 1 to nerf
ret will be dead again
i would accept a glass cannon ret spec as well
big damage and decent utility but garbage survivability
i don't like the lore, but it's good
at least playble
the problem is if they keep tuning down all 3 aspects of ret
then you will end up with a spec that does nothing
good
Nah ret will be fine
it'll be fine
Cause they r taking babysteps
frustratingly yes
Rets still doing top damage in every arena
Still tanky but a viable kill target again
healer buffs
And most of their ally utility didnt get touched
They still have sac sanct freedom bop loh spellbop etc
holy got some decent buff
Their group supports still super potent
this week
and ret pal really likes to kill holy pal
not only managing your forbearances
but you got another motherfucker applying them as well
Hpal is just a bad fw
idk i'd like to play solo shuffle but idk what class i want to play atm
Missing the output and mobility
they also have to manage mana
And the non meleehealer variant of ret is just undertuned af
In both aspects of the game
Yup
15% x 0 = 0
Holy shock crits for like 20k and wog for like 40k
15% on those isn’t decent buffs lol
Word of Glory healing increased by 15% in PvP Combat.
Holy Shock healing increased by 30% in PvP Combat (was 15%).
there are two
I mean holy shock is still one of the main skills for hpal
15% buff is good
well it's main skill to collect paladin CP
Hpal still f tier
should i play my mage or my spriest
Mage
both are okay but differently play style
i'll respec to frost i think
i guess more depends on which you plike
i prefer arcane for pvp
but it's cbt into non-casters
try not to get kicked with one magic school challenge(impossible)
Yeah play frost and play the frostbolt/slick ice build imo
when you hit the arcane surge though 👌
Tis pretty strong
And it’ll be reminiscent of arcane if you can stack slick ice during veins
is water elemental the meta currently or is it still lonely winter
Lonely
Take brain freeze. Don’t take second charge of flurry and put that point into slick ice
are you sure you are in rogue discord
And start smashing some 100k frost bolts
cloak of shadow buff waiting room
and also a ret nerf waiting room
i'm trying not to OTP outlaw
that has anything to do with pet?
when the pet is an option i like to take the pet
we don't have that option
lol
On every kidney lol
demo lock strategy, i love it
each kidney summons 12 birds, soon your screen sees nothing
i really need to fix my keybinds ugh
fuckin based
400k more damage than the next highest
I think taking break for 1month + and counting was a well timed decision
so what does it mean if someone says to me "dude stop you're not a fucking assassin rogue you're a sub" lmao
what was the context?
idk tbh
finished the match then he said that then started cursing me out
according to the footage u showed us weeks ago u stay a lot in combat without running
that is an assa thing
ahh tyty
sub usually runs to restealth to a pillar or land a potencial kill by baiting
cuz dmg outside dance is like u are healing the target instead dealing dmg

yes they had constant high pressure with just auto attacks
wod was probably the most pve sub ever was in pvp
had one of the most epic finishes to blades edge on round 6. monk got yeeted off the bridge by a shaman and then the lock proceeded to do this
hit him with the 12k, 63k, 37k, 32k, 14k, 83k, 25k, 10k, and the 20k to end it lol
Legit how do you get through low ranks with assa rogue? I feel like I have absolutely no say in the game because your teammates work against you most of the time
Just get focused down endlessly waiting for a time where they don't mess up your DRs
Just win with pve rotation
Double or triple dot and kill
just have to go with the flow watch your teammate dps and if he swaps. cant really do anything about the DRs its going to happen all the time. just go with the flow and focus on how you can turn the tides
use toptarget follow ur mate target and gouge a lot the healer
Imo it was easy to climb to 1800 for my rogue while at like 414-416 ilvl and no tier. Did it in like 10 lobbies or so
dot both dps
Did it right before 10.7 dropped tho and haven’t logged my rogue since
me neither more than skirmishes
Yeah idk it's not the damage that's bothering me I'm just hella struggling to stay alive
Way more than with any of my other classes
try to save evasion and cloak for a bit down the road let the healer handle any initial bursts unless you really need to pop them
thats tough
because rogue was objectively busted in wod and cata
obviously i enjoyed both iterations but
how much of it was design and how much of it was just being broken af
personally my favorite pve iteration was wod
not sure it was exactly healthy for the game that sub just killed u in dance and also did unhealable pressure outside dances in wod tho
I really am but often the PS/barrier/earthen or whatever will just not come down until like 20%-15% hp at which point I'm too uncomfortable to not use one
Idk I guess I just have to throw a few more games at it
the thing is imo sub needs more dmg outside dances
id agree
to compensate the lack of heavy ccs
i mean sub could just use more damage period rn
due to nerfs
putting it outside dances wouldnt be a bad place
it becomes very hard to balance due to that
cuz most dmg is in burst windows, basically every nerf is rendering sub more useless tho
like the last one
felt like a coffin nail
and blizz has been abnormally silent about rogues in pvp
You should be a force to be reckoned with during your 6 seconds. Right now it ain’t even that
At least while I’m behind the wheel lately
We are comfortable with where rogues are at

for rogues in 10.1