#pvp

1 messages · Page 62 of 1

vocal surge
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Sub and Sin both have 2 charge shadowstep

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Outlaw has to smack their enemy to regain CDs for Grappling Hook, Blade Rush, and Shadowstep

jolly sierra
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even w 2 charge shadowstep u need the dispell from manuv to move on

vocal surge
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Yep

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Veil of Midnight's PTR change is welcomed 1000%

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because the current version of it is shitty

jolly sierra
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dunno tf they smoked in the day they modified it

vocal surge
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2 seconds of 100% dodge chance is nonexistent

jolly sierra
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veil of midnight will be very good against warrs using spear

vocal surge
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Aye

jolly sierra
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first the dispell

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then avoiding it

vocal surge
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Not sure why they made Spear no longer counterable w. Cloak of Shadows

jolly sierra
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by dodging

vocal surge
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It technically did Arcane Damage which Cloak of Shadow should be able to immune

jolly sierra
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maybe to fit physical dmg

vocal surge
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Take Your Cut for Outlaw isn't that useful

jolly sierra
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arcane has nonsense as a warr

vocal surge
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not to mention you have to be within 15yds of someone when you pop it

jolly sierra
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if they are magicless brutes

vocal surge
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for 8s of Haste

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but Haste is our worst stat rn

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and not that many classes with haste are compatible with Outlaw

jolly sierra
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thought was one of the best

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and mastery the worse

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damn everything changes so fast

vocal surge
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Forgot mastery existed

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lol

jolly sierra
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kek

vocal surge
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Its the last thing you think about as Outlaw, Mastery

jolly sierra
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i think u need a mastery rework

vocal surge
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My issue with Mastery

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is that it was maybe usable in a pvp setting

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only into melee matches

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and when they removed Riposte from Evasion, you no longer punished people for hitting you

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and mastery is devalued in PvP

jolly sierra
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ah i recalled that

vocal surge
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because now the only source is from procs

minor cape
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i leveled a warlock 🫡

jolly sierra
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was the 100% parry with comeback

vocal surge
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Yep

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It's a talent in the talent tree now

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but its so out of the way for us

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its a big loss to pick it up

jolly sierra
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F

jolly sierra
minor cape
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i wont play demo

hasty holly
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march of the nametags

minor cape
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i will do destro

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🤪

hasty holly
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play affliction to kneecap yourself

vocal surge
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If your wondering where Riposte is on the Outlaw Tree lol

minor cape
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i honestly am so glad that affliction is bad 🙂

vocal surge
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its above Fatal Flourish, connected with Hit and Run

minor cape
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it's boring, it's not cool to play against

vocal surge
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There was a match I had in S3 in SL

minor cape
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it's like when there is affliction noone is actually having fun

hasty holly
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wotlk affliction > retail affliction

vocal surge
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where this Afflock was killing me and my friend by running in circles

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not even casting Malefic Rupture or anything but dots

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and it took us a very long time to kill that lock

minor cape
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is destro viable tho, i'm not sure

vocal surge
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Nearly ran out of mana

hasty holly
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destro is never not viable

minor cape
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nice.

hasty holly
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but it depends on if you’re peeled or not

vocal surge
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Destro suffers from the micro CCs

hasty holly
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if your team is shit then you just get zug zugged

minor cape
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it's cool as hell tho

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stylish

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hehe

vocal surge
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its heavily reliant on your team

minor cape
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so is sub, guess it's my curse to play such classes

hasty holly
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your best bet for FOTM is melee

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(not rogues)

vocal surge
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nah

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Casters gonna be stronger

hasty holly
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roll a ret starege

minor cape
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lets see how ret will be after tuesday

hasty holly
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embrace the crayon eating

vocal surge
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I honestly think Blizzard nerfed the wrong part of Ret

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They should've gone for the burst

minor cape
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tbh i made a new character to have smth to do

hasty holly
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i’d love them to gut hand of sacrifice

vocal surge
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Because all the rets in the AWC

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just zug zug

minor cape
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while arena is unplayable

hasty holly
vocal surge
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Yep lol

hasty holly
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very fair, very cool

vocal surge
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Control is King is kinda meh as a talent

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on Outlaw especially

hasty holly
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i would just love a flat damage buff on rogue

vocal surge
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Im surprised they haven't added Cheap Shot on Adrenaline Rush

hasty holly
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idc about cc, i’d love to just be able to zug a little

vocal surge
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If they're gonna nerf rogue CC

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they should atleast add Cheap Shot to Outlaw's list of abilities affected by AR

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since Cheap Shot feels awful to use when your in Adrenaline Rush

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you use 1 cheap shot that takes up 2 abilities

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for a measly 4 seconds

hasty holly
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they need to add a visual cue

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for ambush procs

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i don’t remember what the talent name is

vocal surge
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Audacity

hasty holly
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but it’s weirdge that there’s no fanfare for a very important proc

vocal surge
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Ye

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You could just Combo Point count

hasty holly
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but greenskin gets the same cue as fan the hammer for being a more mediocre proc imo

vocal surge
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Dagger in the Dark rework has me worried ngl

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It has potential to be nerfed into the ground on all 3 specs

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Rework makes you deal 2% extra damage against targets within 12yds of you up to 6 stacks for 10 seconds.

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2% doesn't sound like a lot till your CDs and procs align on opener

hasty holly
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i would just like to have more competitive dps to other classes without needing to take 12 adderall

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in order to have the necessary apm

vocal surge
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Dismantle and the other disarms could just be baseline for all melees that need to talent into it

hasty holly
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dismantle should be baseline

vocal surge
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It doesn't make sense that our classes

hasty holly
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imo

vocal surge
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that literally sword fight or fight hand to hand combat

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dont know how to disarm their opponent

hasty holly
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blind is baseline

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but dismantle is not?

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lol

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i guess blind is basically just picking up some sand

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but surely

vocal surge
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It genuinely breaks the Class Fantasy rule

hasty holly
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considering outlaws are supposed to be duelists more or less

hasty holly
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and assassination and subtlety supposed to be extremely competent

hasty holly
vocal surge
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XD

hasty holly
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15 yards is pretty long distance as it is

halcyon timber
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agreed dude, it gets slammed constantly because of this nonsense. base abilities need to be doing their damage, not goofing off with gloomblade and other things that still don't do damage. Eviscerate just needs to crank and backstabs + ambush really need to shine again. We tried to combine all of what made us shine through the expansions, excluded any SL / azerite etc and came up with positionals being rewarding, several ways to have a stronger FW instead of cd stacking as well as different ways to make it competitive for pve while also creating new finishers and abilities that make sense.

  • hard 1 min dance
  • no gimmicks
  • strong FW with abilities that are at the core of the kit feeling good. Tuning obviously would happen and such but we poured 40-60 hours of staying up late to make that whole thing happen and made a google doc as well as the visual tree.
hasty holly
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even if it feels kinda bad sometimes

hasty holly
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in classic, in retail, etc

vocal surge
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Duelist, they try to find an opening

hasty holly
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find weakness could be tied to mastery for sub

vocal surge
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Sin Rogues, their poisons should penetrate that weakness in the armor

hasty holly
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considering they’re the stealth class

vocal surge
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Sub Rogues, should just pierce that weakness

hasty holly
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sub does benefit from having partial shadow damage

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outlaw just suffers into armor

halcyon timber
vocal surge
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Yeee

hasty holly
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i’d love to see grand melee reworked

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i get there needs to be some element of rng but it fucking sucks to roll

vocal surge
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Honestly, I want Outlaw to move away from RNG

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Since its starting to get stale

hasty holly
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i think there should also be a visual indicator of the current “stance”

vocal surge
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Especially FTH

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FTH breaks Outlaw

hasty holly
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there’s a lack of clarity that’s present in most other classes

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if all the RTB rolls were equally good then i could be fine with that level of rng

vocal surge
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One way I would change Outlaw for both PvP and PvE

hasty holly
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especially with weighted dice

vocal surge
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is to introduce an alternative version of Feint

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That essentially makes us take reduced damage for 1 second

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but if we successfully mitigate an attack within that period

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we gain a reward

hasty holly
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imagine blade flurry

vocal surge
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the other thing is to rework Killing Spree to be way more modern

hasty holly
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but with a parry bonus and a counterattack mechanic

vocal surge
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and not this CD I press

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that feels like im hitting for 1/5 of Sinister Strike's damage

hasty holly
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so that it’s not troll in non-aoe settings

vocal surge
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True

hasty holly
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it doesn’t make sense that outlaw would be competent enough to hit 5 enemies at once

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but not be able to riposte a dumbfuck warrior overextending himself every time he hits us

vocal surge
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The class design from Outlaw feels borrowed from Everquest 2

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since there's a class called Swashbuckler in EQ2

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that essentially does the same task as Outlaw

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thematically similar as well

hasty holly
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i mean they leaned really hard into the pirate shit

vocal surge
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Ye

hasty holly
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after bfa

vocal surge
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I think we can peel away from the pirate theme w. Outlaw

hasty holly
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i’d prefer a duelist class

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that counters physical melee

vocal surge
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since the design is already at its limit

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Outlaw genuinely doesn't know what it wants to be

hasty holly
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our class orbiting around rolling some fucking dice

jolly sierra
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nah just bring back combat and merge some stuff w outlaw

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everthing but the dice

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fuck the dice

hasty holly
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having some windwalker style comboing would be interesting

vocal surge
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We:

  1. Roll the Dice
  2. Speed up to attack faster and make us restore energy?
  3. Get an Adrenaline Rush every now and then to attack even faster and unlock GCD?
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and on top of that

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use Blade Flurry to hit all 5 targets at the same time

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That doesn't make sense

hasty holly
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i’m surprised that there’s no passive way to proc AR

vocal surge
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There used to be Celerity

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But that alone was BIS

hasty holly
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balance gets a passive to give 12 seconds of celestial alignment

vocal surge
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till S3 Set Bonus came in

hasty holly
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mages get passive runes of power

jolly sierra
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imo u need something isnt rng based

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stacking buffs can work

vocal surge
jolly sierra
vocal surge
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Talking about Gladiator Stance from WoD?

jolly sierra
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yeh like a build

dull bridge
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idea: brawler pvp talent augments rtb so that it always gives grand melee in addition to your regular roll (regular roll can't roll GM now). so we get:
a) some minuscule extra passive tankiness
b) don't have to spend cps and globals maintaining snd
c) reduces the variance of rtb since now you're rolling among 4 buffs

jolly sierra
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not as a tree, but similar

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like doing the last branch in the right just outlaw based

hasty holly
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grand melee for parry chance

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and eliminating the facing direction limitation for dodging too

vocal surge
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Yeee

hasty holly
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which would synergize with cloak of shadows

vocal surge
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There is a rework

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I do think that could fit with Outlaw's Class Fantasy

hasty holly
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and evasion

jolly sierra
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fuck class fantasy just make shit viable and keep the class essence

vocal surge
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Mastery: Duelist
Type: Single Target
Damaging an enemy in combat marks them as your Adversary. You deal X% more damage to them and increase the effectiveness of your [Feint Replacement]'s damage effect by Y%. Stacks up to Z times.

jolly sierra
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i wanna read in wayback wowpedia's combat rog page

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seems like its wiped after legion

vocal surge
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Yee

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Old Combat Rogue had parry talents

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alongside manual cast of riposte

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and we had SND talents

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Old Blade Flurry was like a major CD lol

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in WotLK Classic

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+20% attack speed for 15 seconds alongside the ability to hit a 2nd target

halcyon timber
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Def need to let go of the Legion stuff that started this mess for rogues and return to actually being a rogue.

vocal surge
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Yeah

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Old Combat sounds like an actual Outlaw Rogue spec to me

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than the current one

jolly sierra
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what about checking old talent tree from pirate servers

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and make suggestions based in it?

halcyon timber
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yeah we combined a lot of that in our tree we made and used all of the old trees for reference

tribal badger
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other then some gimmicky mace stun spec in wotlk, wasnt combat largely a meme in pvp for the entirety of the time it was called combat spec

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sub or mut were nearly always the pvp specs when we had combat

vocal surge
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Yeah

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I can see why it was a meme spec in PvP back then

tribal badger
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i would not look at it for design for pvp outlaw personally because it was never good

vocal surge
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There wasn't a lot of talents that were impactful in PvP

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and most of the big CDs

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were just attack speed buffs

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old Cata Trees were built different

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you had Recuperate which costed Combo Points

jolly sierra
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take some shit and adapt it for current times

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remember than in legion talents were based in mop trees

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like taking flurry and some old talents

vocal surge
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Ye

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It'll honestly take time to adapt the talents

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into a modern talent tree

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lmao

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Revealing Strike

halcyon timber
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didn't take them time to make ret ridiculous

vocal surge
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Did 81% Weapon damage and increased the effectiveness of the next offensive finishing move by 35% on the target hit for 15s. Awards 1 combo point

halcyon timber
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they literally have the blue print to make all 3 rogues solid, they instead gave us gimmicks that no one wanted

tribal badger
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i mean it argue it took 75% of a season for them to make ret rediculious

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ret suffered through being absolutely garbo in pvp past that first pvp nerf super early in the season

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and then were that bad until 10.0.7

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which is like 70% of the entire season

vocal surge
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Ngl

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One thing I do want Outlaw to be designed around

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is Killing Spree

tribal badger
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it def takes time

halcyon timber
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Dance just needs to be a hard 1 min again and FW needs to be impactful

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Yeah from a mature stand point yes it does

vocal surge
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Restless Blades was also introduced in Cataclysm

halcyon timber
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they said they were working on it and were quick to get that rolling at least, meanwhile us rogues - play with a class that actually does damage and you will win.

vocal surge
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wait

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for Rogues?

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Lol

halcyon timber
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Nope, for retribution I meant

vocal surge
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Oh

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That new Outlaw Mastery I created on the spot

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didn't realize

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is similar to Bandit's Guile

halcyon timber
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Realz I believe said a while ago when he was in here said around this time there woulda been some rogue stuff and blades is going away in 11.0 and sorry af shadow techniques is down the line too but he didn't have any big news for us. (back in like feb / jan I think).

vocal surge
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Bandit's Guile
"Sinister Strike and Revealing Strike abilities have a 100% chance to grant you an evolving insight into your opponent's defenses, increasing damage to that target by up to 30%. Opponents can adapt over time, negating this benefit, and striking a different opponent will begin the cycle anew"

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Honestly

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I kinda feel bad for RealZ

halcyon timber
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I feel for em too, that's a lot of pressure

vocal surge
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since he is kinda thrown in from what it feels like

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and since the rogue specs are WAAAAAAAAAY

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too gimmicky

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it's hard to make room for improvements

halcyon timber
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yeah we will remain like this till next expansion and reliant on others

vocal surge
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Im honestly happy thou

halcyon timber
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buffing doesn't help, our class is just built on gimmicks

vocal surge
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that he adapted my idea on Thistle Tea

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Which was inspired from Theotar's Tea

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Because Thistle Tea alone w. energy was bad

halcyon timber
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I dig it, yeah tea is ok but it also seems they ripped all energy regen from the 3 of us

vocal surge
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Yeah

halcyon timber
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energetic stabbing should def come back w recuperate though

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think it was cata

tribal badger
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i mean i think all 3 rogue specs have way more energy this expac then they usually do

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the apms of all 3 specs went way up since last expac

vocal surge
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Yea

tribal badger
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only spec that got slower really is HO law from last seasons of slands law because its borrowed power was insane

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but all 3 specs have more energy for pvp rn 🤷

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just giving all 3 specs vigor for nearly free added a lot of resources in, then theres tea and such

vocal surge
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That reminds me

halcyon timber
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yeah vigor was always my fave anyway

vocal surge
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You know what'd be good for talent tree design?

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Spreadsheet

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lol

halcyon timber
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a tree filled with FW on it

vocal surge
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XD

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If I recall

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There's a reason Smoke Bomb isn't allowed in PvE

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and it's because it breaks boss encounters

tribal badger
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i dont think most boss encounters cared about the LoS component of it back whe nwe had it

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it was an aoe DR utility for rogues when we first got it (for pve)

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but they decided they wanted to take that away so they just made it a pvp talent

jolly sierra
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what happened in cata w smoke bomb?

tribal badger
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it was a 10% dr to people standing in it iirc, whenever we first goti t

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so it had actual pve usage

ruby drift
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Idk, i would like to see sub be more of an enabler/utility/dd then the current design... Similar to ninja on ff

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Subs entire relevance has been based off 100-0 in small stun windows and cc chains and its been bland af.

jolly sierra
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think we need to research former specs incarnations from other xps

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maybe from video footages

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and pirate server guides

tribal badger
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well that sorta is subs utility isnt it

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controlling the entire enemy team then killing a single target in a short window

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even historically but especially as we got more access to dance

jolly sierra
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think assa is ok and doesnt need a rework

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but sub and outlaw specially

ruby drift
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Yes its been like that historically and its well past time for a change.

tribal badger
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honestly the most changed spec since its spiritual origins is probably sin

jolly sierra
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feels flawed af

tribal badger
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right but what kind of utility would u want sub to be doing other then ccing the enemy team?

vocal surge
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Who remembers when Sin had Shadow Blades

tribal badger
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idk what other rogue utility we would be doing, we arent going to be healing or DRing allies

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like a hybrid

jolly sierra
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doing more dmg outside dance to keep pressure

jolly sierra
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fuck class fantasy

ruby drift
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Haven't thought that far, but stuff like tricks of trade being relevant. Mass invis. Not being dependant on shadow dance.

tribal badger
jolly sierra
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compared to now, sure why not

tribal badger
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if they are reducing control across the board rogue specs sorta need more damage to lean on

jolly sierra
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a compensation

ruby drift
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Like smoke bomb is a very cool ability, so is duel. Their personals are dog, and so is the self sustain.

tribal badger
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i wouldnt mind pvp talents that buffed subs CC past the new nerfed values to really establish it as the cc spec tho

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thats always been what it was

hollow sundial
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We shouldn’t shy away from stunning, it allows us to go toe to toe with any other class in the game

jolly sierra
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dude, we are the cc class by excellence, taking that from us is literal overkill

tribal badger
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or talents like what mage got

jolly sierra
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we are the pvp true class

tribal badger
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that change one of our ccs functionally and make us get rewarded for using it well

ruby drift
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Like ninja on ffx has alot of revolvement around shurikens and throwing weapons

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Getting dmg modifiers for x seconds when they attack from behind

tribal badger
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like a talent like "you do 10% more damage for each target suffering from one of your crowd controls" so you can get a big amp for cheap kidney blinding the enemy team

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while hammering a dude

ruby drift
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Having shadows that soak dmg

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Currently, their isn't much in subs tool kit that makes you feel like you're a subtlety rogue apart from shadowy duel

tribal badger
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i think rogues utility is always going to be CC/los stuff. i wouldnt mind seeing bomb/duel expanded or buffed for sure

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id love to see talents that are based on disruption buffed, like enemy doing reduced damage out of a stun etc

jolly sierra
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what about an aoe stun in CD?

tribal badger
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make our cc still powerful even with shorter duration

tribal badger
vocal surge
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also

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Imagine if Rogues could use bows

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lol

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there was a princess in our order hall that was a sub rogue

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w. a bow

ruby drift
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Preperation, deadly throw, even cheat death back in wotlk gave sub rogue way more of an identity then it currently has

halcyon timber
jolly sierra
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like in pre mop?

halcyon timber
# jolly sierra like in pre mop?

ye would dig that. Just eviscerate smacking and backstab + hemo again. taking the positional advantages and packing everything into a dance isn't it man. Dance just needs to be dance again at 1 min cd. shidderblades can just be absorbed back into abilities. Bring in goremaw's if they insist us having a "big cd".

tribal badger
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cata and wod sub were banger specs for sure

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in both specs subs damage was just overtuned tho tbf

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you had strong sustain and huge burst every minute with dance

halcyon timber
# tribal badger cata and wod sub were banger specs for sure

i'd give anything for just a modern Cata. Dance being dance and having SV up to help with any form of sustained. Please check out our form post further if you guys have a moment. My friend and I worked real hard on trying to modernize that feeling.

vocal surge
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@halcyon timber What do you think of this for Outlaw's Feint replacement?

Counter
15 Second Cooldown
Increases your parry chance by 100% and area of effect damage reduction by 30% for 1 second. Upon successfully parrying an attack or mitigating an AOE effect, retaliate and deal X Physical Damage.

halcyon timber
vocal surge
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What's the mastery change concept you had?

halcyon timber
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Dagger version of Outlaw we gave armor penetration to and swords gained attack speed with additional effets to make sure outlaw just hit hard without relying on silly nonsense rng and such.

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We made a "gunslinger" part of the ttree that we didn't release because it is WIP and we saw a bunch of rogue son the forums asking for things like that so we said why not.

vocal surge
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Makes sense lol

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I did also fantasize about outlaw being able to use a gun

halcyon timber
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Adrenaline rush had talent upgrades to give cb pts during it's uptime and we made it benefit from all 3 sides of mastery disregarding weapon choice at that time.

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yeah the outlaw gun build we came up with had moments of concealment and was really more of a 20 yard range effective class from talking to a bunch of outlaw kids but they seemed to like it. I'll reach out to my buddy and get more info as I'm not sure if we have that pushed out. School started for both of us so we are pretty busy w that.

vocal surge
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Aye

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I have work in a bit and college tomorrow

halcyon timber
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yeah i've got to go make some food and get studying here in a few anyway ha

vocal surge
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got a sheet for Outlaw btw that I can see?

halcyon timber
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In the end of the day, rogue def needs work. Turn Subtlety back into WoD and we are squared away man. Assassination really is asking for less dots and more punch from envenom from what i've been reading and Outlaw we really just made them scuff people up.

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Let me message my guy as he is the owner of the doc and i'll see if we did that write up to be shared. It took a lot of work to get all that done for the class tree rework and for the Subtlety specialization rework.

vocal surge
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Pog

jolly sierra
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im from eu so cant reply ur post

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but i can give u some archives to check and have more ideas

halcyon timber
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ah dang , what can we do to shift that around?

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of course feel free to PM me all of that and I would really love that dude

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I'm gonna step out for a smoke but i'll have my phone on me

scarlet shell
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Realz has great ideas for rogues but he is restricted by management surely

halcyon timber
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It's a WIP all around and things are subject to tuning but ultimately the concept was to return rogues to doing rogue sheet and get Subtlety to mimic WoD / Cata.
example is Ambush just being a punchy mf ability, Dispatch / Eviscerate / Envenom should just be cranking on their own and stuff like backstab especially since we made it COST more energy and give the positional bonus again as a fair trade with hemo to take it's rightful place again so we can actually slap people.

scarlet shell
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Blizz has some strange way at looking at rogue as a whole

ruby drift
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Besides one or two mistakes

#

It’s so watered down now

scarlet shell
#

I remember a few assa idiots here bullying him about deathmark 💀

ruby drift
#

And changed so much during beta

jolly sierra
#

The rogue is a lightly armored class that specializes in melee damage. Rogue combat centers around using instant attacks to build combo points, which are used to unleash more powerful finishing moves on the target. With their distinctive [Stealth] ability, rogues are capable of sneaking through the shadows unnoticed, dispatching their foe in a ...

jolly sierra
rotund vapor
#

Hi guys kinda new in PVP and also new with my rogue, I only played outlaw in PVE, im using assa right now in pVP, but i want to know how good is sub in PVP , I see they are good in PVE, so prolly wanna switch to use the same spec, What are the main differences between assa and sub in pVP

halcyon timber
#

Hi Taylor! Subtlety struggles with the nerfs and you are reliant on team mates to score kills while you are a gatorade water boy /girl for them and you spam your soon to be non existent CC while the real heros press W an entire match. We are filled with gimmicks and you are better off honestly not playing as a rogue until we get reworked in pvp.

vocal surge
#

^

#

Also we should actually design Combat to be an actual legit spec than the meme on that archived site lol

jolly sierra
#

The rogue is a lightly armored class that specializes in melee damage. Rogue combat centers around using instant attacks to build combo points, which are used to unleash more powerful finishing moves on the target. With their distinctive [Stealth] ability, rogues are capable of sneaking through the shadows unnoticed, dispatching their foe in a ...

vocal surge
#

"Combat rogues focus on consistent white (auto-attack) damage to provide sustained DPS. Rather than requiring stealth and relying on powerful openers, you can simply run up to most targets and quickly hack away at them. As such, Combat tends to be the best spec for fast leveling, since you can move quickly from one enemy to the next with very little downtime instead of trying to sneak up on enemies."

halcyon timber
vocal surge
#

OGs will remember Combat

surreal barn
jolly sierra
halcyon timber
scarlet shell
#

That reminds me, I have to sort out some transmogs for my outlaw

jolly sierra
#

i can search the talent trees too, but later tho

halcyon timber
#

yeah we based our talent trees for all 3 specs off of Cata / Wrath / Wod / Vanilla and looked into the damage of each ability too.

#

Our goal for hemo was to pretty much take over cruddy current backstab but be upgraded to slapping if you chose to do so. Backstab regained positional bonuses and costed more energy as a trade off in our tree but was made to effin slap people again.

scarlet shell
#

My vision of outlaw is a Captain that’s gonna cut through the enemy, enduring the bloodshed and no quartering

#

“This is my ship now”

jolly sierra
#

hmmm need something else?

surreal barn
jolly sierra
#

maybe pvp guides from end xps?

scarlet shell
#

Still I feel like sub and assa should be high damage low survivablity and outlaw be mid damage and high survivability.

halcyon timber
# surreal barn

honestly not sure man, we just need the support. Everyone weighing in on it on that post would be sick. We just want Subtlety and all rogues to be able to just do their jobs without all this craziness.

surreal barn
#

Oh that is literally me in the photo

#

I miss it too 😂

halcyon timber
#

freakin grapes

vocal surge
#

for survivability

scarlet shell
#

I love parry

#

Makes me feel like a duelist

vocal surge
#

and they had abilities to punish people with that get parried

halcyon timber
#

yeah my friend is afk atm but he will hit me back and i'll post stuff here for you to see dudes

vocal surge
#

Aye

#

also shout out to Guy

surreal barn
#

Riposte disarm was most fun skill and even pirate themed idk how tf they let that go

vocal surge
#

from the rogue reveal tree podcast

#

Infinite Shadow Dance go brrrr

#

Aye

halcyon timber
#

f dance spam , that's why the whole kit is scuffed up

#

back then you were like effff yeah boyyyyy. now you're like gotta dance to do anything meaningful for 6-8 sec.

scarlet shell
#

Dance is my burst window now

#

Which is bruh

#

Also gave Sepsis a go, not great

surreal barn
halcyon timber
#

sepsis sucks

vocal surge
#

It does

#

Gets dispelled, there goes burst

halcyon timber
#

they can buff it all they want, just give back garrote even if it doesn't silence

scarlet shell
#

It throws me off constantly

surreal barn
#

I actually got sepsis to work

#

But you had to time it so the end of it went off INSIDE your duel window when you were doing your thing

#

Gave a little extra inside. Other than that just not worth

halcyon timber
#

yeah just toss back in garrote and make rupture baseline so combat can have their bleed again too.

scarlet shell
#

Sepsis, as cool as the name is, just does not work with my outlaw kit

halcyon timber
#

can step inside a septic tank and feel the same way

#

rancid poo smell from a rusty piece of metal

jolly sierra
#

hope u are heard guys

#

this is the perfect opportunity for a rework

halcyon timber
#

Completely cool for other classes to slap you for 60-120k constantly and then get blown up for 230k ele blasts from shaman and such but it is forbidden a rogue does backstabs for 35k baseline and eviscerates for 70k

jolly sierra
#

we need to ask them to fix cheat death too

#

is not possible to throw a dice and die by a 200k glacial pike bypassing it

halcyon timber
#

Yeah it has sucked since it was weakened. Same w vanishing abilities. People can meld stuff but we can vanish? Or all the stuff that finds you in stealth like divine toll

surreal barn
halcyon timber
#

If they told me, alright rogues.. we are redesigning you guys to slap people again and return to wod but you cannot login for 3 months. Id be like alright dude, cool w me .

hasty holly
#

holy shit guys!!!!! double ret again

#

wait it's the same team as yesterday

#

what's with the mirror matchup, it's so fucking boring

harsh steppe
jolly sierra
#

imo cheat needs to have a 1s inmunity after lethal hit and then absorb the dmg to secure it working

#

else would break like w the shards everytime

harsh steppe
#

oh SHITTTTT ASD;LFKJASD;LFKJASDL;KFJ

jolly sierra
#

gratz, that is huge

dull bridge
vocal surge
harsh steppe
#

ahaha thanks guys 💕

minor cape
#

im not sure

#

i forgot rank names 2ez

#

anyways you going elite next season

#

😎

wintry dew
#

I believe 1200?

#

Combatant1 1000
Combatant2 1200
Challenger1 1400
Challenger2 1600
Rival1 1800 (at this point you will have full elite transmog)
Rival2 1950
Duelist 2100 (pvp illusion + back transmog)
Gladiator(elite) 2400 (title, tabard and elite weapon transmogs)

copper maple
#

Why did they even add rival 2? 1950 sticks out like a sore thumb

naive plank
copper maple
#

There's a 2k achiev for that

#

It's literally 1 solo shuffle win between them

naive plank
icy gale
#

Didn't they make a change mid SL that the elite transmog was split up across different ratings for different pieces?

#

And 1950 was the last one.

#

Thought it was a hold over from that.

copper maple
#

The whole set except cloak were a 1800 reward since BFA. Now I think it also gives you cloak.

wintry dew
copper maple
#

Seems fair. I've only played the first season of SL, didn't know that.

wintry dew
#

It came later during ... S3? Can't recall but yes that was their idea

#

Pvp boosting was huge because glads had maximum ilevel possible while 1600/1800 were far behind them

copper maple
#

I did feel the gear difference quite often

lapis igloo
#

whats the best sin build for pvp atm guys?

naive plank
lapis igloo
wintry dew
#

The good specs right now shut us off really hard

naive plank
#

and calling this a "bad design" is gross underestimation

wintry dew
lapis igloo
#

sin feels so much weakeer than when i last played it in Shadowlands

glacial aurora
#

I really like that sub rework posted yesterday I hope blizz does a full scale rework for sub in the future

lapis igloo
#

used to be able to really pressure people with vendetta up

naive plank
naive plank
#

now I feel like an elaborate target dummy with complex animations and the ability to move around

lapis igloo
#

😄

naive plank
#

not to mention I have no idea what to do with my life when I blow my CDs + dance + tech

#

cuz I'm useless for the next 1-2minutes

glacial aurora
lapis igloo
glacial aurora
#

I wish they would cause I really like the positional requirement stuff for sub I think that could be a unique mechanic that sub could explore

#

Also like the premed stuff

#

Would blizz listen? Lmao prolly not

surreal barn
#

The value of getting a restealth is lower than it has ever been too imo

#

I remember getting a re and feeling like oh you’re screwed now

dull bridge
#

it's also impossible, everybody and their mothers have a dot now

keen dune
#

If rogue is still bad next patch what alt are you all playing? I’m still playing rogue but probs something else too so I’m not sad

naive plank
#

leveled a DH alt

#

it's 1583198951389513 easier in both pve and pvp

#

and no button bloat

waxen meteor
#

DF is a lot more fun

#

but still a bit boring after a few of months

exotic dove
#

Coming back to the game after a 3 month Hiatus. Going to push at least 2100 before season end. You guys still favor haste for assa? Probably just going to do assa until next season and I noticed people are running different stuff now.

tribal badger
#

think most run mastery heavy rn

#

haste isnt bad tho

exotic dove
#

I see. I didn't gear my Rogue full before my hiatus so I can just get mastery on the other pieces then or actually I can replace them eventually since there is no conquest cap

#

Thanks

wind dock
#

Hi guys, what is the best spec for casual player for solo shuffle ?

surreal barn
#

They can all be played casually tbh

#

Play which one you think has the most fun playstyle at the moment

jolly sierra
#

the best spec is ret paladin

waxen meteor
#

ret is dead tmr rigth?

#

i didn't read the entire patch note yet

tribal badger
#

unholy stonks rising tho

waxen meteor
#

unholy has been the farming target these weeks since ret new version

#

so they will become new ret

#

i see

tribal badger
#

honestly dks r still pretty tanky they r just a better target then ret

#

but unholy got some damage buffs

#

so we'll see where it ends up

waxen meteor
#

I see more frost these weeks than unholy

#

or similar

jolly sierra
#

dunno that will happen RN

#

but yeah, dk buffs are good af, cuz they didn't had any big nerf more than spellwarden removal

#

when will blizzard announce the tuning post AWC?

nova hill
#

Is there any good guide what i have to do as a rogue in RBG?
Eg how do i ninja a base etc

lyric onyx
#

been a while since i done one but you sap the defender and insta start capping.. if they dont have trink youll get the cap.. if they trinket, you blind em then you insta start capping and get it

keen dune
#

Keep in mind the sap/blind cap will not be possible later (Patch 10.1) but tbh often times in more coordinated teams I’ve always tried to get a cap with another person (usually a Druid)

It depends on how your team is doing in their team fight. If they’re losing it is up to u to carry. If they’re winning you can play safe and sit or go for a cap. Keep in mind the rogue on the other team is thinking about the same things.

If u need a visual I would just look for older rbg guides. Even if it’s an expac behind the play style is pretty similar

nova hill
#

Is it smart to go sap/blind, wait until the deff use trinket, vanish, wait for DR to end (should end before Trinket works again), and than cap the base safe?

tribal badger
#

they reduced the duration of sap and blind so u cant get a full cap off over it anymore

nova hill
#

Fuck ok

Ps: should i go assa or sub or is both good for rbg?

keen dune
#

You can have success with both. I think assa is definitely better at fc maps cuz you are on that homie the whole game. Single target assassination kills with smoke bomb is your job.

#

Sub can pull off some crazy stuff with shadowy duel though

keen dune
#

Communication is key for you as well. Tell your team what ur thinking and give Intel on why you can or can’t proceed with whatever play you want to make.

nova hill
#

Ok, thanks u guys very much

deft meteor
#

is rogue in a bad spot ? i'm rarely seeing any rogues in PvP atm

#

6 BGs in a row, and I've only seen 1 rogue in those games... similar situation in shuffle etc

tribal badger
#

idk rogue in random bgs is pretty meh

#

cant teamfight but doing roguey stuff doesnt have as much impact in unorganized bgs

#

especially so in epic bgs

#

but also not super strong rn yea

deft meteor
#

makes sense, teams are mostly ret palas and MM hunters

hasty holly
#

this isn't specifically for rogue but in general what the fuck do i do vs a mm hunter

#

a single aimed shot deals like half of my hp

dull bridge
#

line his damage ward his jungle

tribal badger
#

dont get hit by CD'd aimed shots

#

trueshot same cd as evasion

#

step him at last second to cancel cast

#

disarm

#

etc

#

MM does big damage if left alone but u should be all over him or lining

waxen meteor
#

Reading notes for patch tmr

#

Soul Reaper damage increased by 15% Unholy specialization only.

#

Lol, such adjustment is so bad

dull bridge
#

legit everybody hates that fucking spell

waxen meteor
#

Not about the spell itself, but It's almost guaranteed to be forgotten in next patch from developers

#

because some spell dmg is increased 15% only for 1 spec

#

as i said from beginning of the seasons, devs are just being lazy to add bunch of adjustment here and there

#

that's surely gonna fail after months

tribal badger
#

not as lazy as they usually are where they just dont tune period for the last several months of a tier/season

#

its a pve adjustment anyway, nobody plays that in pvp

waxen meteor
#

it's the overall concept

scarlet shell
waxen meteor
#

i think lots said it's better than previous expansions, last expansion i played was more like pandoria, so I am not able to judge

scarlet shell
#

and they have flare that reveals you bc why would it not

waxen meteor
#

but constant adjustment this season doesn't really make it much better

#

we are at last 3 weeks or so in s1

#

the tuning just become less and less countable

tribal badger
#

sure i mean this is a pve focused tuning thats probably not being compensated in pvp cause unholy isnt doing that well in pvp either

#

its pretty small number adjustments as well, probably just trying to bump up unholy since its not faring well in raid rn

waxen meteor
#

i mean doing a tuning constantly is great

tribal badger
#

i prefer constant small level adjustment over sweeping large changes once or twice a season tbh

waxen meteor
#

but adding a quick modifier that doesn't require thinking will only resolve an issue for 2 weeks

#

then you gotta do it again

#

again

#

again

#

again

#

then doing some modifiers on only certain spec of a class is even worse

tribal badger
#

how do you do it without adding a quick modifier

waxen meteor
#

then everytime you want to touch that skill again, god bless them to remember this spec only adjustment

#

like what wow is doing 10 years ago

#

You can adjust the formula and adjust other part of the overall design

tribal badger
#

overall design is not happening in tuning passes we get almost biweekly

#

overall design is something we get in content patches right

#

so thats off the table. they do do that. thats a completely seperate thing from this

waxen meteor
#

OMEGAKEKW yeah then do that better

#

so you don't have to tune biweekly

tribal badger
#

adjusting formulas is basically just applying modifiers

#

but modifiers is faster for them so lets them tune more often

#

thats why they use the class aura to tune now a days

waxen meteor
#

yeah but at least you have a common baseline

#

that's the thing

#

you keep have one formula and 4354808 modifiers

#

you will 100% forget

tribal badger
#

forget but its written in the spelldata

#

they can see it

#

if you change the formula then you can forget because ur formula is new

waxen meteor
#

time has told us many times they forgot

tribal badger
#

but if they use modifiers they see the spelldata and then see a +15% aura applied to it

#

it seems like thats easier to remember code wise?

waxen meteor
#

no it doesn't

#

you have to know designers and coders are two classes irl

#

and in this case, i don't follow wow that much, the pve designer and pvp designer don't seem to talk as well

#

that means whenever you touch something

#

for one aspect

#

the other aspect got fucked

tribal badger
#

i mean that has always been the case but its been better this expac then it usually is

waxen meteor
#

whenever you want to really touch the skill, like touching the formula, then the modifiers need to be reviewed, but it didn't happen

tribal badger
#

thats why dks got buffs across the boards but one ability (one which is a large portion of their damage in pvp) specifically didnt get buffed in pvp combat

waxen meteor
#

but what i am saying is

#

better than 3/10 doesn't mean it's good

#

you gotta score higher

#

it had been worse is not a good reason

tribal badger
#

ok

#

i mean that stands for anytime in the games history

#

i just dont see any problem at all with aura tuning specific abilities, its been what theyve been doing for expansions now and its only improved how they can tune and how often they can tune

#

why is the 15% unholy specific? that i dont fully understand. i understand why its 15% to that specific ability tho

#

thats just talent tuning for an underutilized talent in pve (that sees no play in pvp)

waxen meteor
#

this mechanism won't work buddy

#

in the end you have to tear down everything and redo

tribal badger
#

its working better then what they did before, which was what you said just formula changing

#

i mean look at FW

#

they are nerfing it by just removing old modifiers from abilities that were pvp specific

#

to weaken some spells

waxen meteor
#

and it's clear that this game and business model doesn't support the team to review the design again

tribal badger
#

seems easy enough to do

waxen meteor
#

yeah of course but as you see, it's always, do something, ah, i forgot to see if it works well, then let's see what can be tuned

#

the overall thing is lack of effort and tests, then do a bondi

tribal badger
#

im not sure what that means

#

i mean how are they going to test things in pvp can we be honest

#

other then letting players playtest new specs on ptr

#

at least for pve they can sim things internally

#

how do you get accurate tuning data for pvp, other then making small tuning changes and watching the ladder to see how it impacts

waxen meteor
#

OMEGAKEKW did it work?

tribal badger
#

did what work

#

none of this goes live until tomorrow

waxen meteor
#

this has nothing to do with next patch

#

this way of managing tuning

#

did it work well s1?

#

looking at awc

#

and looking at the last weeks of this channel

tribal badger
#

does it work 100% perfectly? no? has tuning been 100% perfect at any point in this entire history? no

#

ok but i think s1 was good until 10.0.7

#

and 10.0.7 was exactly what you said

#

instead of just doing aura tuning

#

they reworked a spec

#

and made it broken

#

and it broke the meta?

#

id rather have more aura tuning and less 10.0.7s if every time it happens a new spec is going to become the best most broken spec in ths history of the game

waxen meteor
#

small adjustments here and there will always lead to later fixes

#

that accumlates

#

and will break out later

#

like 10.0.7 or others

tribal badger
#

as opposed to large adjustments here or there which dont lead to later fixes?

#

i dont understand what the problem is with small steps

waxen meteor
#

or it could be 10.0.8 or whatever

tribal badger
#

you either take small ones or big ones

#

but at least small ones are less likely to catastrophically change the entire season meta

#

there is always going to be later fixes, tuning is a constant process and always has been. theyve never gotten tuning "perfect"

#

they gave ret large changes and its been nerfed what, 4 times since then? just to try to make it not totally polarize the entire meta

waxen meteor
#

nobody was talking about perfect

#

it's 2000 miles away from perfect imo

tribal badger
#

ok and i think this is a small step towards being better which is good, and id rather they take lots of little ones rather then big ones

#

because when they take big ones we get 10.0.7

waxen meteor
#

the approach is lack of vision and seeing whole picture

#

like tuning down some burst and increasing HP pool at same time etc.

#

anyway

#

i am not trying to argue

#

we can see how it goes

#

from my exp, such small adjustment without spending time to think about whole picture always leads to catastrophically result

tribal badger
#

i think large sweeping changes lead to catastrophic results far more often then very minor tuning passes

#

especially ones that are clearly keeping pvp in mind already

waxen meteor
#

small tunings are good, but not everytime there's an issue, add a small modifiers

#

it's taking an lazy approach

tribal badger
#

what is a small tuning you could do that isnt adding a modifier

#

i have yet to think of one

waxen meteor
#

i can understand this game isn't making much money and nobody has time to do that

#

everytime you want to change something, change it equally for pvp and pve, and probably think about the distribution between the skills.
you can even try to buff the counter spec/class to 'nerf' the overpeforming etc.

#

and now also because they lose confidence of maintaining such tuning, they are making more and more classes/specs equal

#

so they don't need to tune

#

for sure that's balanced, but then why do you have so many classes/spec

#

and look at some of the adjustments

#

Divine Protection now reduces damage taken by 10% in PvP Combat (was 20%).

#

you have a skill that does 10% dmg reduction

#

pffff

#

not saying anything about if ret is surviving too good or not, but this approach

#

i can't agree

tribal badger
#

its 20% because it gets increased by 10% via talents

#

so its going from 30% to 20%

waxen meteor
#

i know

tribal badger
#

a wall as strong as basically every mail spec on 25-50% shorter cd and usable during stuns

#

was a bit much

waxen meteor
#

then essentially we gonna ask ourselves why is there even a need to have such talent

#

etc.

tribal badger
#

because talent trees are designed to have "filler" talents by nature

#

thats always been the case

#

talents you'll always take that are boring and give basic functionality

#

they design half a dozen or so interesting talents that take power away from ur base kit to fill out the rest of the talents

#

thats always how the big talent trees were

#

they didnt need to come back but its 🤷

#

im agnostic to it

waxen meteor
#

similar thing

#

Avenging Wrath now increases damage and healing by 10% in PvP Combat (was 15%).
Avenging Wrath: Might now increases critical strike by 10% in PvP Combat (was 15%).

#

you reworked, and you basically made it like no skill

#

this can be addressed with more effort and in right way

#

the fundemental thing of ret rework was saying it survives bad, and too many skills that do nothing or similar thing

#

now it seems it's going back to old way

tribal badger
#

Or just bringing it in line with small survivability nerfs and burst nerfs

#

How would you address it in the right way other then reworking it again

#

What is the correct way to reduce rets survivability and wings burst in your eyes that they arent taking due to difficulty

waxen meteor
# tribal badger thats always been the case

I am not sure if something is 'always' the case can serve as a reason.
Something is always like that doesn't mean it has been good, or at least it doesn't mean it cannot be improved, I am sure nobody loves WoW because there's some talents you just need to click passing by

waxen meteor
#

otherwise, it's just a matter of time to get back to old ret

tribal badger
#

Ok so basically rerework them

#

Which obviously isnt happening

#

So existing within the framework of we just got this ret how do you tune it correctly without reworking it because you just did and its too strong

waxen meteor
#

i dont know about pve side, but pvp side this is clearly bad project

#

what i said is far away from rework again

#

just tune the value of baseline skill values

#

and keep skills useful

#

so you won't create another bunch of skill you press for 10%

tribal badger
#

I mean the 3 steps you gave me are basically "design a new class" thats absolutely a rework

waxen meteor
#

I don't think so

tribal badger
#

And i agree new ret was a bad project in terms of pvp

#

It was complained about on ptr but still made it live

waxen meteor
#

if at this point, dev still doesn't know what they want for first, the target of the spec, then good luck

#

second is linked to first

#

3rd is just to apply modification on baseline level not on skill level

tribal badger
#

The target of the spec was to give them more tankiness more ranged and better damage profile

waxen meteor
#

becasue the skill is already making small impact

tribal badger
#

They ended up too tanky

#

So they nerf dr and healing in small amounts

#

Seems fine to me

waxen meteor
#

take out Divine Protection or make it not useful during stun, or take out the shield

#

easy

#

don't create wings for 10%

#

don't create another skill for 10%

tribal badger
#

Thats way more heavy handed then cutting it from 30 to 20%

waxen meteor
#

btw, the goal you claimed is different from what dev posted

tribal badger
#

If a 10% skill is still strong enough to force ur walls whats the issue?

waxen meteor
#

they said clearly ret is not surviving

tribal badger
#

Yes not surviving ergo they wanted it to be tankier does that not follow?

#

How do you solve a spec dying too easily

hasty holly
#

i’d love a damage nerf while in divine shield

#

like classic

#

30% reduced damage while under its effect

#

to force it to be a defensive cd instead of an offensive one

tribal badger
#

Thatd absolutely be reasonable i think

hasty holly
#

because currently it’s like

tribal badger
#

No use while stunned on wall, lower damage during bubble

hasty holly
#

“haha fuck you i’m unpunishable while i kill you”

tribal badger
#

Wasnt it 50% reduced damage and healing during classic

hasty holly
#

yes

tribal badger
#

It was when i played paladin anyway

hasty holly
#

just damage dealt

tribal badger
#

Way back in the day

hasty holly
#

and they also have a 50% reduced damage taken one

#

that does not affect damage output

#

so it’s two separate defensive cds

#

both inflicting forbearance of course

tribal badger
#

Didnt bop also used to prevent you from using physical abilities

#

Like melee attacking

waxen meteor
hasty holly
#

i think that’s hand of protection

#
Wowpedia

Hand of Protection is a paladin spell that protects the target from all physical attacks for 10 seconds, but also prevents from them using physical attacks or abilities for that time. Players may only have one Hand on them per paladin at any time. Hand of Protection also places the 1 minute Forbearance debuff on the target, and cannot be used on...

#

immune to physical damage but unable to deal physical damage

tribal badger
#

Yes

#

Bop is hop

#

They renamed it in 4.0

hasty holly
#

divine protection is 50% less damage taken

#

i think they removed that one too

tribal badger
#

Thats their current wall

hasty holly
#

wait is hand of sacrifice literally just 30% less damage taken

#

on anyone

tribal badger
#

You take it and it cant be on urself but yes

hasty holly
#

ah

#

the tooltip misled me

waxen meteor
#

most of ret skills will become 20% or less

#

I feel longer CD can be also a good approach

hasty holly
#

isn't there a fuckload of other shit that rets talent into for hand of sac

waxen meteor
#

2

#

the 1 min CD one makes it OP

tribal badger
#

Just hand of sac and thr cd reduction

waxen meteor
#

but if ret becomes less tanky

#

that skill itself is no need to be nerfed

tribal badger
#

Making ret a viable kill target nerfs sac anyway tho

hasty holly
#

i thought there's a pvp talent that makes it a cc cleanse

waxen meteor
#

because when yourself is being targeted, who are you going to sacrifse for

hasty holly
#

lemme check

tribal badger
#

Yea big issue is ret has a massive toolkit of ally protections and was made so tanky it was never a good target itself

#

Yes sanct

#

45s cd stun fear cleanse

#

Also reduces further cc effects by 60% or something for a short window

waxen meteor
#

yeah so clearly the issue is RET having all of dmg/survival/utitly

hasty holly
#

oh they removed the counterplay from blessing of protection

#

so

waxen meteor
#

you basically agreed with what i said a bit ago

hasty holly
#

they also have the magic version in a pvp talent

waxen meteor
#

instead of making all of the skills do nothing

#

just cut one of the 3 legs

tribal badger
#

Thay ret was overtuned in every capacity? Ive alway agreed with that

hasty holly
#

it's weird that like

#

classic paladin had a lot of sacrifices for their spells

#

or tradeoffs

#

and they all got removed over time

#

very fun

waxen meteor
#

tbh with the name of ret paladin, it makes sense to have more utility

#

and some good survival (it's also plate)

#

they can stay with lower end dmg and mobility

#

some range is good approach

#

they keep tuning about every aspect of dmg/survival/utility

#

not picking 1 to nerf

#

ret will be dead again

hasty holly
#

i would accept a glass cannon ret spec as well

#

big damage and decent utility but garbage survivability

waxen meteor
#

i don't like the lore, but it's good

#

at least playble

#

the problem is if they keep tuning down all 3 aspects of ret

#

then you will end up with a spec that does nothing

hasty holly
#

good

tribal badger
#

Nah ret will be fine

hasty holly
#

it'll be fine

tribal badger
#

Cause they r taking babysteps

hasty holly
#

frustratingly yes

tribal badger
#

Rets still doing top damage in every arena

#

Still tanky but a viable kill target again

hasty holly
#

healer buffs

tribal badger
#

And most of their ally utility didnt get touched

hasty holly
#

would also be nice

#

not rshams or fistweaving

#

holy is like

tribal badger
#

They still have sac sanct freedom bop loh spellbop etc

hasty holly
#

absolute dogwater currently

#

both holys

waxen meteor
#

holy got some decent buff

tribal badger
#

Their group supports still super potent

waxen meteor
#

this week

hasty holly
#

i think holy pal is suffering because ret paladin is so present

#

negative synergy

waxen meteor
#

OMEGAKEKW and ret pal really likes to kill holy pal

hasty holly
#

not only managing your forbearances

#

but you got another motherfucker applying them as well

tribal badger
#

Hpal is just a bad fw

hasty holly
#

idk i'd like to play solo shuffle but idk what class i want to play atm

tribal badger
#

Missing the output and mobility

hasty holly
tribal badger
#

And the non meleehealer variant of ret is just undertuned af

#

In both aspects of the game

#

Yup

hasty holly
#

and better healers have similar or better mana

#

disc is doing okay

ruby drift
waxen meteor
#

Hpal also has no survival skill

#

just one

#

and bubble

#

that's it

ruby drift
#

Holy shock crits for like 20k and wog for like 40k

#

15% on those isn’t decent buffs lol

waxen meteor
# ruby drift 15% x 0 = 0

Word of Glory healing increased by 15% in PvP Combat.
Holy Shock healing increased by 30% in PvP Combat (was 15%).

#

there are two

#

I mean holy shock is still one of the main skills for hpal

#

15% buff is good

ruby drift
#

And it heals for 20k

#

Lol like wut??

waxen meteor
#

well it's main skill to collect paladin CP

ruby drift
#

Hpal still f tier

hasty holly
#

should i play my mage or my spriest

ruby drift
#

Mage

waxen meteor
#

both are okay but differently play style

hasty holly
#

i'll respec to frost i think

waxen meteor
#

i guess more depends on which you plike

hasty holly
#

i prefer arcane for pvp

#

but it's cbt into non-casters

#

try not to get kicked with one magic school challenge(impossible)

ruby drift
#

Yeah play frost and play the frostbolt/slick ice build imo

hasty holly
#

when you hit the arcane surge though 👌

ruby drift
#

Tis pretty strong

#

And it’ll be reminiscent of arcane if you can stack slick ice during veins

hasty holly
#

is water elemental the meta currently or is it still lonely winter

ruby drift
#

Lonely

hasty holly
#

ah

#

it always sucks when i can't have a pet

#

25% damage though

ruby drift
#

Take brain freeze. Don’t take second charge of flurry and put that point into slick ice

waxen meteor
ruby drift
#

And start smashing some 100k frost bolts

hasty holly
#

and also a ret nerf waiting room

#

i'm trying not to OTP outlaw

waxen meteor
#

peeposcared that has anything to do with pet?

hasty holly
#

when the pet is an option i like to take the pet

waxen meteor
#

kekdog we don't have that option

hasty holly
#

they should give outlaws a parrot that shouts insults

#

"gwawk SKILL ISSUE!"

vocal surge
#

lol

ruby drift
waxen meteor
#

OMEGAKEKW each kidney summons 12 birds, soon your screen sees nothing

hasty holly
#

i really need to fix my keybinds ugh

#

fuckin based

#

400k more damage than the next highest

river pollen
#

might be 1000th to spam this but damn

#

looking kinda monkaW for rogues in 10.1

potent pivot
#

Not looking very fun for the stealthy gang atm

#

But here’s hoping prayge

proven kayak
#

I think taking break for 1month + and counting was a well timed decision

harsh steppe
#

so what does it mean if someone says to me "dude stop you're not a fucking assassin rogue you're a sub" lmao

pale storm
#

what was the context?

harsh steppe
#

idk tbh
finished the match then he said that then started cursing me out

pale storm
#

hard to tell with no context

#

just ignore and go next

jolly sierra
#

according to the footage u showed us weeks ago u stay a lot in combat without running

#

that is an assa thing

harsh steppe
#

ahh tyty

jolly sierra
#

sub usually runs to restealth to a pillar or land a potencial kill by baiting

#

cuz dmg outside dance is like u are healing the target instead dealing dmg

jolly sierra
#

im watching wod sub in pvp

#

they were able to kill outside shadow dance lol

tribal badger
#

yes they had constant high pressure with just auto attacks

#

wod was probably the most pve sub ever was in pvp

jolly sierra
#

any incarnation u like the most?

#

im watching cata one now

spring bough
#

had one of the most epic finishes to blades edge on round 6. monk got yeeted off the bridge by a shaman and then the lock proceeded to do this

#

hit him with the 12k, 63k, 37k, 32k, 14k, 83k, 25k, 10k, and the 20k to end it lol

glad mason
#

Legit how do you get through low ranks with assa rogue? I feel like I have absolutely no say in the game because your teammates work against you most of the time

#

Just get focused down endlessly waiting for a time where they don't mess up your DRs

ruby drift
#

Double or triple dot and kill

spring bough
jolly sierra
#

use toptarget follow ur mate target and gouge a lot the healer

ruby drift
#

Imo it was easy to climb to 1800 for my rogue while at like 414-416 ilvl and no tier. Did it in like 10 lobbies or so

jolly sierra
#

dot both dps

ruby drift
#

Did it right before 10.7 dropped tho and haven’t logged my rogue since

jolly sierra
#

me neither more than skirmishes

glad mason
#

Yeah idk it's not the damage that's bothering me I'm just hella struggling to stay alive

#

Way more than with any of my other classes

spring bough
#

try to save evasion and cloak for a bit down the road let the healer handle any initial bursts unless you really need to pop them

tribal badger
#

because rogue was objectively busted in wod and cata

#

obviously i enjoyed both iterations but

#

how much of it was design and how much of it was just being broken af

#

personally my favorite pve iteration was wod

#

not sure it was exactly healthy for the game that sub just killed u in dance and also did unhealable pressure outside dances in wod tho

glad mason
#

Idk I guess I just have to throw a few more games at it

jolly sierra
tribal badger
#

id agree

jolly sierra
#

to compensate the lack of heavy ccs

tribal badger
#

i mean sub could just use more damage period rn

jolly sierra
#

due to nerfs

tribal badger
#

putting it outside dances wouldnt be a bad place

jolly sierra
#

it becomes very hard to balance due to that

#

cuz most dmg is in burst windows, basically every nerf is rendering sub more useless tho

#

like the last one

#

felt like a coffin nail

jolly sierra
#

and blizz has been abnormally silent about rogues in pvp

surreal barn
#

You should be a force to be reckoned with during your 6 seconds. Right now it ain’t even that

#

At least while I’m behind the wheel lately

waxen meteor