#Request for AMD to add anisotropic filtering override for dx11 and dx12 games?

1 messages · Page 1 of 1 (latest)

eager briar
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Huh, I was under the impression that the aniso override became gfx API agnostic with the transition to PAL UMDs.

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I'll follow up with d3d sometime next week (company holiday today + long weekend in NA)

eager briar
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This is Wuthering Waves? Thanks, I'll ask to have this investigated hopefully during the coming week

olive yew
eager briar
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Will pass this on

olive yew
# eager briar Will pass this on

btw I'm not sure if AMD driver AF override worked for this game (don't think it did), this screenshot was made with OptiScaler/SpecialK AF override, but should serve as another game example where AF override comes in handy

eager briar
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We've reproduced the behaviour in Wuthering waves

olive yew
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Great

sleek iron
eager briar
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appreciate the input, passing this on

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many of my d3d contacts are still on vacation, hope to follow up with them soon

sleek iron
eager briar
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none so far

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Will extend the ask to several more contacts

eager briar
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Have filed this to engineering as an aside

short hedge
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Is this real life? Could this finally be addressed? 😱

eager briar
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I'm not making any promises yet, there may be some limitation here,

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But I hate the idea of API specificity with our gfx overrides

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Unintuitive and bad UX. I don't understand a case for this now that all UMDs are on PAL

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Could be something kmd level but I'm well out of my depth here. Will see.

olive yew
eager briar
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I can't tell you how long I've been working towards that.

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I believe it was more complex before the full 3D on PAL transition in 2022 though

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Or maybe I'm misremembering. In any case, I hope this is more approachable today

olive yew
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btw, off-topic for this thread, but do you already have an open ticket for the weird looking Adrenaline app edges?

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Where sometimes (maybe after exiting a fullscreen app?) edges go XP era?

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this has been plaguing Adrenaline for the last few drivers

eager briar
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The aero borders? Yeah

olive yew
eager briar
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agreed.

eager briar
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for posterity:
SWDEV-554083 for aniso control
SWDEV-526381 for aero borders

olive yew
eager briar
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the aero borders fix should be implementedl, i haven't heard back on the aniso control thing yet :/

olive yew
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Good thing for the borders, RIP on the aniso

eager briar
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yeah that's going to be a difficult one for me to get aligned

short hedge
sleek iron
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The game uses dx11