#Essense of Guidance - Rework/Fix

109 messages · Page 1 of 1 (latest)

elder peak
#

As we all know, Clemency + Guidance is the bread and butter of pretty much any build. However, it quite literally makes the game trivial besides getting oneshotted by some special attacks before having the chance to build up a barrier.

To tackle both of these things:

How about instead of Guidance providing a continuous barrier, it stores excess healing up to a barrier of X (Increases with quality) and the next cast of the memory triggers the barrier. Maybe give it a certain cooldown so it isn´t spammable.

This way it would make later runs much less trivial + reward skillful usage of the essence and the attached memory to negate big damage spikes.

cheers!

knotty sun
#

Over all I agree with the take that clemency + guidance is usually my go-to combo to make early primus fights sustainable.

Though I think the Issue is not the essence combo itself but the ways sustainability works. Characters cannot solo sustain with just healing or life steal since characters that would profit from it are usually in the realm of getting one shot anyways. Furthermore just using healing doesn't work since the last world and primus's last phase completely negates healing with the 'healing reduced'-mechanic. Players basically HAVE to stack shields in order to survive on a tiny platform that makes dodging large area attacks near impossible.

Instead of adjusting those two essences, they either have to change the healing reduced mechanic and allow debuffs to be cleansed some way shape or form, permanently. Since the actual debuff cleansing right now would only lead to primus re-applying the debuff all together, or give players other options to solo sustain a fight with damage dealing travelers. Shields are a must have at this point of time unless you out damage the boss entirely and skip the doomsday phase. Dodging just isn't rewarding when you can tank the damage with a 100k+ shield, armor isn't rewarding unless you heavily invest in it through ng+ runs, so what is left?

The game lacks self sustainability options, obviously players choose the only one available.

sharp yarrow
#

What if shields didn't decay, but also unable to stack when from the same source? So if you want a higher shield cap, you'd have to equip multiple shield sources or invest more dust. Guidance could then follow OP's suggestion on a scaling shield cap. Same for parry's charged saber.

How to distribute the shield consumption?

Should also take away healing memories' ability to heal on damage immune targets >.>

shrewd laurel
#

this is unrelated to guidance, but you can iframe the delusional debuff in the primus fight! the window is just a little tight

#

and the debuff does expire eventually, you just have to survive until then

pliant wyvern
#

Guidance should have a cap.

#

I don't mind if the cap increases with quality, but it should have one.

shrewd laurel
#

depending on what the cap is based off of, it'll either make it useless or not change anything

pliant wyvern
#

I was thinking based off max HP

shrewd laurel
#

things hit so hard that hp is never enough, so gross amounts of barrier is needed to stop one shots

pliant wyvern
#

I didn't think things hit that hard on loop 1

shrewd laurel
#

even with a good amount of armor, I've seen primus hits for 10k

#

preloop

#

i don't take max hp from chaos, so my life is going to be low, but i usually have less than 1k life

#

or just over 1k

pliant wyvern
#

There just aren't that many survivability essences or memories to compare to Guidance

#

Healing is countered by oneshots and Delusional

#

But nothing counters shields

shrewd laurel
#

it's guidance, rigidity, or some kind of cdr combo to perma spam a barrier memory

#

delusional kinda affects shields, or at least guidance, since the shield is based on healing

#

healing is really just a way to get barrier tbh... player hp is rarely high enough to take hits

#

unless you're vesper with 3k+ life

sharp yarrow
#

Only real counters to shields are self damaging effects memories/essences that bypass shield or the soft skin curse.

shrewd laurel
#

maybe if barriers couldn't get refreshed, or each instance of barrier received expired at its own time

#

so you couldn't just super stack it and maintain it

#

you'd have to ramp your gain rate enough to offset the natural expiration

#

could also nerf guidance by making it only count healing you do to yourself

#

currently it also gives barrier for overhealing you do on allies as well

sharp yarrow
#

While non-stacking and non-duration refreshing shields are doable like ice shield. I'm not sure how the game would like it if say someone were to generate 32767 seperate guidance shield instances at every starfall cast.

turbid pumice
#

Skimmed through, but didn't see. Delusional can be cleansed with Mass Cleanse, so the idea that you NEED shields is not accurate.

shrewd laurel
#

it's more of "if i don't have shield, i will get oneshot"

turbid pumice
#

But nothing in this game has a guaranteed attack, which kind of begs the argument "git gud" >_>

pliant wyvern
#

It's not just "don't get hit ever" or "stack shields"

jaunty stump
#

you can add regeneration to extend shield timer(up to 9 sec)

turbid pumice
#

Is that a bug or a feature?

shrewd laurel
#

feature

#

the healing from regeneration is small, but it generates shield if you're at full life

#

because of guidance

#

which refreshes the duration

turbid pumice
#

Having a better memory IRL would help. Wouldn't have had to ask that, ha ha

river marlin
#

Im not entirely sure what ive read here, but guidance is nowhere near as strong as cube on primus. 75% damage reduction with very little investment and not having to nerf your damage skill with 2 gems that dont actually do damage is wild. Not to mention Primus has an attack that remove your shield no matter what size it is, shield stacking just isnt as reliable as cube whatsoever

shrewd laurel
#

if he removes your shield

#

you just restack it

river marlin
#

he hits you twice when he removes your shield, the first hit removes it. You can die with no issue under 1k hp with no counterplay

shrewd laurel
#

as nachia with fenrir, i can get an easy 80k shield instantly

#

preloop

river marlin
#

Nachia is fairly irrelevant anyway, you have 150 armour without trying

#

pick an actual squishy character wtf

shrewd laurel
#

it's not about how squishy the character is

#

it's about barrier generation

#

and she only gets 65 armor??

river marlin
#

there are countermeasures to barrier generation built into the boss

shrewd laurel
#

after using her dash + being near her summons

river marlin
#

she gets armour from ult and from passive dash lol

shrewd laurel
#

oh, serpents

#

i forgot that gave armor

#

i'm not a fan of using it

sharp yarrow
#

cube? Or did you mean flexibility.. The damaged reduction can only ever be 20% at most. The rest is debt that must be paid over time.

turbid pumice
shrewd laurel
#

75% dmg reduction also won't save you from a 10k hit anyway

turbid pumice
shrewd laurel
#

no

#

80k is the low end

#

preloop

#

looping just a few times i can casually walk around with 80 billion shield

#

just from fenrir + guidance + ricochet

river marlin
river marlin
#

Most characters can load into white boss with 500 dust and a cube and make it work. The same can not be said of double the dust and a guidance effort

turbid pumice
river marlin
#

When did i agree with anything you said

turbid pumice
#

Yubar is squishy and that he has a counter, lol

river marlin
#

You didnt offer an opposite, you offered an invulerability

turbid pumice
#

That's literally a counter to the attack that you said has no counterplay

sharp yarrow
#

I don't think I've ever had my shield deleted either unless it saturated a small shield... Unless I simply dodged it everytime I had large one >.>

river marlin
#

He is still THE SQUISHIEST character, there is a SKILL mthat makes him imune to damage for 0.6 seconds. Nachia is THE TANKIEST character. learn english

turbid pumice
river marlin
#

Ive been 1 shot through this. Multiple times. There is a shield deletion mechanic on the double swing in phase 3

turbid pumice
#

Is it nightmare only? I haven't played him on nightmare yet

river marlin
#

Think i first encountered it on ominous

sharp yarrow
#

I never play with shield generation that high.. Are you sure it isn't that the guidance shield is just expiring after having for 2s without being triggered?

turbid pumice
#

I don't think I've ever died to him as Vesper

river marlin
#

The ability is on a 0.3 cooldown in the SS

#

Maybe this one was a .6

sharp yarrow
#

Would be better if you recorded the time of last damage or heal till it disappears.

#

While only having clemency as the healing source to avoid confusion. I think you have glacial core in that screenshot?

river marlin
#

nope no core

#

protection is the one that looks similar

sharp yarrow
#

Ah, the other healing is from passive

river marlin
#

I havent recorded or screenshotted much of this game in a month. This was from my first day of dejavu on perhaps 15th sept. Long before understanding most broken stuff 🙂

turbid pumice
#

Okay so, you said you can die when hp is under 1k. Your screenshot shows Vesper with 9k.

river marlin
#

ya he 1 shot me this run

#

no loop

turbid pumice
#

but that's not under 1k health

river marlin
#

ok?

#

That means he will 1 shot you under 1k, or 2k whatever threshold you set lol. Perhaps he hits harder based on how much shield he removes

turbid pumice
river marlin
#

I never figured out that mechanic, but the shield removal exists for sure

#

1shotting you at 9k is still 1 shotting you at 1k lol

turbid pumice
#

Do you ever run with the fatal damage perk?

river marlin
#

Not on vesper

turbid pumice
#

I've gotten to phase 3 before spending it, so whatever this attack is, I don't think I've seen it

#

which tells me it's either rare or he does it more often than I notice and that's what's spending my fatal

river marlin
#

There is a chance it was removed in one of the patches. I dont remember being absolutely nuked like this recently. But equally my shields on builds these days tend to be in the 5-20k range not larger and are applied far more frequently than every .6 seconds

plucky ocean
#

Screenshot shows Guidance+Clemency+Faith on Spectral Bullet (1s cooldown) and non-permament setup of the Armor Essence. There is a non-zero % chance that the barrier simply expired and you got hit while the spectral bullet projectile was flying and while the armor essence was deactivated since its active for 3 seconds but has a cooldown of 5 seconds.
(exceptionally unlucky scenario)

And if there's actually an anti-barrier attack, then i think more enemies should have it.
And Delusional should apply a -X% Barrier gain equal to the healing reducing.

#

I don't think that it should oneshot you with 9000 HP though, unless you got hit by an attack that marked the floor for like 2-3 whole seconds.

#

I find "git gud" to be fitting against bosses because boss stages are cleaner and their attacks are telegraphed to the point that its really easy to dodge if you know how they work.

I usually just stand nearby without doing much against Primus when playing with friends since i wanna see how well they do on their own. I think i'll do a few runs where i just don't attack the boss until they used all their attacks per phase. A lot of times i feel like they die so fast that you don't even get to see all their attacks :/