#Final boss too hard

10 messages · Page 1 of 1 (latest)

sonic nest
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After a lot of practice I can beat him pretty consistently, but the spike in difficulty, especially at low difficulty levels, is too high. I feel like the fireballs should be more spaced out at low levels so it's easier in a way besides just having lower damage (which still kills you). I think the difficulty is fine in the last two modes, but the first two difficulties are a huge leap from the previous bosses.

arctic wing
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I agree on the fireballs. Too dense and shave off so much health. I had 20k+ shields and they got shredded instantly. It’s terrible to have a whole run go to 💩 over the fireball phase. Movement speed is a penalty and it just generally doesn’t seem well balanced. I’ve managed to beat it maybe every 1 out of 5 times on solo. It’s especially wild because with a good build you can face melt other bosses so going into a 4 phase fight where the fireballs are absolutely the worst is the worst feeling. I would honestly love to see the win rates and top memories and essences.

sonic nest
arctic wing
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Yeah that’s not a bad idea and that has been how ive beaten it. But it also spurs me because that is a build/memory essence bias and it would feel better if all builds were viable not just some builds. But I hear you and I completely agree. I gave up dash for bis so I lose invuln dash frames.

pine notch
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I play this game to relax, yet i need to study how to defeat final boss, regardless of my build

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We shouldn’t give away 1or2 of our ability slots just for that final boss fight!

last swift
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u should be able to dodge through the fireballs w ur two dodges that are available on most characters. It's not too hard even with WASD dodge controls

sonic nest
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Yeah, I can generally avoid the fireballs alright even without a teleport, but if somebody's playing on the lowest difficulty they probably aren't gunna be good enough to do it consistently. That's the real problem: the spike in difficulty between the normal bosses and the final boss on the lower difficulties.

subtle shard
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Pretty sure the "meta" is just to slam upgrades into 1 memory anyways, so you can afford to just take a utility 1