#Add Essences for Skills that need Charging / Channeling

31 messages · Page 1 of 1 (latest)

dim bison
#

Skills that need Charging are just too weak right now relative to skills that have low cooldown. Endgame with memory haste means I can cast several skills in the time it takes me to channel Beam of Light or charge a light explosion. There needs to be some essences that make ticks faster or do things while charging (i.e. fire missiles while charging this skill).

sacred sedge
#

Don't you think fixing the issue is better than adding an essence that fixes it?

steel quarry
#

Memories that require a charge up just straight up need a rework, or a very large buff to make them worth using.

When everything else is instant cast, these ones just fall by the wayside because they don't offer up suitable power for requiring a cast timer.

sacred sedge
#

(for example, beam of light would be a lot better if you could just keep doing stuff while it channels)

steel quarry
#

Yeah, it's a problem that is fundamental to the design of those memories, not the essences that could support them

#

Yeah, even just being able to move while you charge them up would be preferable to what they are now, though they'd still be C tier at best to me

dim bison
#

It's solvable with essences but I agree those memories currently suck and could be reworked.

But if you had an essence that was "Mitigate % damage while channeling" or "Gain armor while channeling and increase damage by % mitigated"? That might make them viable as ways to "dodge" a mechanic for example

sacred sedge
#

Players still wouldn't use these

#

Why pick a memory that requires a specific essence (that you might never find by the way) instead of picking a memory that is just straight up good?

dim bison
# sacred sedge Players still wouldn't use these

It would make them much more usable for the purposes of 100% deja Vu completion.

Obviously if you're trying to steamroll the game you're just going to play clemency+guidance on everything. Yes I can loop infinitely with 2x lost soul bismuth or clemency+guidance nachia/aurena. But it's about making things more viable, not necessarily everything has to be A tier

sacred sedge
#

"X essence required to be viable" isn't a fix

#

it's a bad bandaid

dim bison
#

It's perfectly viable as-is but being able to add essences to improve QoL is the entire point of the essence system to me. Either that or just make everything castable during channeling/charging but I don't think they're planning to overhaul the system that way considering we've given the feedback in beta before.

sacred sedge
#

I haven't played the full game, only the demo, but calling channel/charging memory "viable" is a stretch really
In co-op, maybe. But in solo they straight up suck.

dim bison
#

Except.. they don't? They usually have a much higher scaling ratio to compensate at base, it's only when essence stacking and memory haste come into play where they lose out

sacred sedge
#

They make you very vulnerable, which is a huge flaw compared to regular memories that you just cast and they do their stuff

dim bison
#

Yes and it's a tradeoff, vulnerable in exchange for high burst. Every boss has a phase where you can safely use a charge skill if you understand them.

sacred sedge
#

I don't think they're worth using, and they should be changed/fixed.
But that's just my opinion, you're free to disagree.

dim bison
#

Nothing is "worth using" if you're looking for optimal gameplay lol. You can literally run every map with aurena + deja Vu clemency + find essence of guidance

sacred sedge
#

I'm absolutely not playing that way

#

I use what feels fun and worth using

#

(which is one of the reasons I hate the fireball essence)

dim bison
#

Okay but auto cast fireball is also part of several broken builds so yeah that is really just your opinion

sacred sedge
#

But when I look at "beam of light" or the "snipe" memory, these are not worth using (at least in solo)

sacred sedge
#

it's not fun 😉

#

An essence that completely trivialize the game isn't fun for me

dim bison
#

Some people enjoy the difficulty of learning a boss mechanic and finding the window to use a charge skill (see great sword players in Monster Hunter).
I think essences improve their quality of life and it doesn't need a rework. You can feel free to make a separate suggestion!

steel quarry
#

Even with the improved scaling ratios, it doesn't feel like they're large enough to be worth the extra vulnerability they inherently add to your build.

None of the charge up memories have done enough damage compared to instant cast memories for me to even consider taking them.

The only one that I've used past the point of finding a better memory to replace it has been lacerta's precision shot because the ratio is WAY higher than other charge up memories I've seen.

#

It'd be cool to have support essences for charge up memories, but first those memories need to be worth taking