I feel like introducing the Traveler Mastery on launch was a mistake. I played the demo version of the game and enjoyed it quite a bit, and after trying out the new version of the game, I feel like it is a bait-and-switch. Personally, I like roguelikes for their replayability without having to grind. Don't get me wrong, some limited amount of unlocks is tolerable or even fun, but I think that the introduction of Traveler Mastery is crossing the line. We already have to unlock memories, essences, and stars. In my opinion, the Traveler-specific stars should have been enough character-specific progression. There does not need to be gatekeeping of the star slots. This game does not need to be an RPG.
I'm sort of glad that the hotfix that was just released (https://store.steampowered.com/news/app/2444750/view/503961862016074063) will give me a boost in that area, but I don't think it will help me recommend the game to my playgroup, as they won't be willing to suffer the grind themselves.
Edit: I have decided to refund the game. I didn't go so far as to leave a negative Steam review, but the fact that the reviews are currently Mixed rather than Overwhelmingly Positive like the demo shows that I am not alone in thinking something went wrong with this launch. It is too grindy. If my idea isn't the right one to help solve that, I hope that y'all can agree on some other solution! Best of luck to you all as a community.
Edit 2: 2 hotfixes in 2 days to help address grind concerns is impressive. I'll be keeping an eye on reviews.
Edit 3: Reviews are at 92% Very Positive at the time of this writing. Seems like others are pretty happy now. Most of the negative reviews are having to do with some performance issues or balance issues, and I'm pretty confident at this point that the devs will take steps to address these. I've purchased the game now.
Hello, Travelers! Thank you for the tremendous support you have shown since launch, and we also deeply empathize with the frustration and disappointment some of you have felt. The Traveler Mastery system was designed to bring players a sense of growth and progression, but in many ways, we now see that we did not consider enough of its impact.