#Feedback on Gameplay Experience (Part 1)

8 messages · Page 1 of 1 (latest)

near adder
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After 8 hours in multiplayer me and my friends really like the game, but there are several things of concern
Screen Clutter (Multiplayer Visual Effects)
In multiplayer, the number of effects on screen, especially from certain skills, makes it very difficult to see what is happening. It would help a lot to have an option to reduce visual effects, and ideally the ability to completely disable ally effects.
Mage Dodge (Balance Concern)
Currently, the mage only has one dodge, which feels unbalanced compared to other classes. Since many bosses use rapid fire red circle attacks, this feels especially punishing for the mage. I recommend giving the mage a second dodge in line with other classes to make the experience fairer.

Curses (Reward vs. Risk)
Curses do not feel rewarding at the moment. In my runs, my group always chooses the worst curse, but the rewards rarely feel worth it. Often the drops just get turned into dust. A possible improvement would be to show the reward before selecting the curse. This way players can make an informed decision, choosing a harsher curse for a better reward with full knowledge of the risk and reward tradeoff, instead of it feeling like pure RNG.

Essence Combining (Clarity for New Players)
When you pick up an essence you already own, it combines automatically. This is not explained clearly, and for new players it looks like the item just disappears. A prompt asking if you would like to pick it up and combine it, or leave it to share with teammates, would both reduce confusion and add a layer of teamwork.

Unexplained Red Circles Around Characters
Sometimes red circles appear around characters without clear explanation. For example, I discovered one was tied to an essence that increases damage taken by nearby enemies, but another source remained a mystery. If items or abilities create these effects, they should be clearly explained in the item text to avoid confusion.

tardy vector
# near adder After 8 hours in multiplayer me and my friends really like the game, but there a...

I like every one of these takes outside of the curses and the mage dodge, mage dodge is longer lasting and mage also has very very heavy hits, I think the one dodge is fair although punishing. The curses would be sad if they changed because now if feels like "LETS GO GAMBLING AW DANG IT" and if they showed the reward in advance itd be more like "meh i guess I can get stronger, but its not that good, never mind

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The lack of information is what makes the curses a risk

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Not the curses themselves as they are only good to grab early anyways

hasty cliff
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I think Yubar is fine. Her spells all have really far ranges on them aswell as most of the AP scaling skills. She has the furthest dodge, and the life tree also reduces dodge cooldown. Yubar also has an ult with an immunity built into it, the skill it's self is amazing utility, as you can put CDR on it and it be up with a few seconds. It can be used after dodge and by time it's up, your dodge is coming back up. You could also grab a shadow walk or blink if you really needed it. They're good for holding passive essences. I use them as my healing skill with playing Yubar. Clemency + Guidance + spiral = Free HPS.
Personally I think Vesper has the worst dodge, because it collides and only gives 10% hp that in the grand scheme of things doesn't amount to anything.

tardy vector
cold crescent
round anvil
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I'm not from an English-speaking country, so I haven't been able to follow this thread, but this might be a problem that's already been mentioned. However, I've encountered a very frustrating situation and would like to request an improvement. I was trying to play this amazing demo as much as possible before the full game was released, but the "end dream" gate and the "continue dream" gate are too close together. Even though my character was touching the "continue dream" gate, the cursor was overlapping the "end dream" gate, causing the game to end the dream prematurely. I felt like my soul left my body when the results screen appeared. Please, could you increase the distance between the two gates?